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authorSpp <spp@jorge.gr>2011-09-29 12:43:05 +0200
committerSpp <spp@jorge.gr>2011-09-29 12:43:05 +0200
commitb16d2245bbd374805d15cdca585e8b42bf139605 (patch)
treeb7b63c567112e1999a2566611363cf5e83adb1be /src/server/scripts/World
parent8b820baa7324d41df264f48e344d62584bff70f8 (diff)
Cosmetic: Multiple cosmetic changes
- Added missing space to 'if', 'for', 'while' and 'switch' when it's followed by '(' - Added missing space after a comma and remove space before comma (with some exceptions) - Remove trailing spaces - Convert tab to spaces Note: Only affects files with extension "cpp" and "h" under /src/server
Diffstat (limited to 'src/server/scripts/World')
-rw-r--r--src/server/scripts/World/areatrigger_scripts.cpp8
-rw-r--r--src/server/scripts/World/boss_emerald_dragons.cpp6
-rwxr-xr-xsrc/server/scripts/World/chat_log.cpp4
-rw-r--r--src/server/scripts/World/go_scripts.cpp12
-rw-r--r--src/server/scripts/World/guards.cpp4
-rw-r--r--src/server/scripts/World/item_scripts.cpp4
-rw-r--r--src/server/scripts/World/npc_professions.cpp10
-rw-r--r--src/server/scripts/World/npc_taxi.cpp4
-rw-r--r--src/server/scripts/World/npcs_special.cpp32
9 files changed, 42 insertions, 42 deletions
diff --git a/src/server/scripts/World/areatrigger_scripts.cpp b/src/server/scripts/World/areatrigger_scripts.cpp
index 49fe2f2870c..6c54d130e53 100644
--- a/src/server/scripts/World/areatrigger_scripts.cpp
+++ b/src/server/scripts/World/areatrigger_scripts.cpp
@@ -68,7 +68,7 @@ class AreaTrigger_at_aldurthar_gate : public AreaTriggerScript
bool OnTrigger(Player* player, AreaTriggerEntry const* trigger)
{
- switch(trigger->id)
+ switch (trigger->id)
{
case TRIGGER_SOUTH: player->KilledMonsterCredit(NPC_SOUTH_GATE, 0); break;
case TRIGGER_CENTRAL: player->KilledMonsterCredit(NPC_CENTRAL_GATE, 0); break;
@@ -205,7 +205,7 @@ class AreaTrigger_at_warsong_farms : public AreaTriggerScript
{
if (!player->isDead() && player->GetQuestStatus(QUEST_THE_WARSONG_FARMS) == QUEST_STATUS_INCOMPLETE)
{
- switch(trigger->id)
+ switch (trigger->id)
{
case AT_SLAUGHTERHOUSE: player->KilledMonsterCredit(NPC_CREDIT_SLAUGHTERHOUSE, 0); break;
case AT_GRAINERY: player->KilledMonsterCredit(NPC_CREDIT_GRAINERY, 0); break;
@@ -305,7 +305,7 @@ class AreaTrigger_at_last_rites : public AreaTriggerScript
WorldLocation pPosition;
- switch(trigger->id)
+ switch (trigger->id)
{
case 5332:
case 5338:
@@ -357,7 +357,7 @@ class AreaTrigger_at_sholazar_waygate : public AreaTriggerScript
if (player->GetQuestStatus(QUEST_THE_MAKERS_OVERLOOK) == QUEST_STATUS_REWARDED && !player->isDead() &&
player->GetQuestStatus(QUEST_THE_MAKERS_PERCH) == QUEST_STATUS_REWARDED)
{
- switch(trigger->id)
+ switch (trigger->id)
{
case AT_SHOLAZAR: player->CastSpell(player, SPELL_SHOLAZAR_TO_UNGORO_TELEPORT, false); break;
case AT_UNGORO: player->CastSpell(player, SPELL_UNGORO_TO_SHOLAZAR_TELEPORT, false); break;
diff --git a/src/server/scripts/World/boss_emerald_dragons.cpp b/src/server/scripts/World/boss_emerald_dragons.cpp
index b6030c62df4..e5c584df6e1 100644
--- a/src/server/scripts/World/boss_emerald_dragons.cpp
+++ b/src/server/scripts/World/boss_emerald_dragons.cpp
@@ -122,7 +122,7 @@ struct emerald_dragonAI : public WorldBossAI
// Despawntime is 2 minutes, so reschedule it for new cast after 2 minutes + a minor "random time" (30 seconds at max)
DoCast(me, SPELL_SEEPING_FOG_LEFT, true);
DoCast(me, SPELL_SEEPING_FOG_RIGHT, true);
- events.ScheduleEvent(EVENT_SEEPING_FOG, urand(120000,150000));
+ events.ScheduleEvent(EVENT_SEEPING_FOG, urand(120000, 150000));
break;
case EVENT_NOXIOUS_BREATH:
// Noxious Breath is cast on random intervals, no less than 7.5 seconds between
@@ -241,7 +241,7 @@ class spell_dream_fog_sleep : public SpellScriptLoader
void FilterTargets(std::list<Unit*>& unitList)
{
- unitList.remove_if(DreamFogTargetSelector());
+ unitList.remove_if (DreamFogTargetSelector());
}
void Register()
@@ -292,7 +292,7 @@ class spell_mark_of_nature : public SpellScriptLoader
void FilterTargets(std::list<Unit*>& unitList)
{
- unitList.remove_if(MarkOfNatureTargetSelector());
+ unitList.remove_if (MarkOfNatureTargetSelector());
}
void HandleEffect(SpellEffIndex effIndex)
diff --git a/src/server/scripts/World/chat_log.cpp b/src/server/scripts/World/chat_log.cpp
index 07b6840b6c6..0592a452211 100755
--- a/src/server/scripts/World/chat_log.cpp
+++ b/src/server/scripts/World/chat_log.cpp
@@ -68,7 +68,7 @@ public:
void OnChat(Player* player, uint32 type, uint32 lang, std::string& msg, Group* group)
{
//! NOTE:
- //! LANG_ADDON can only be sent by client in "PARTY", "RAID", "GUILD", "BATTLEGROUND", "WHISPER"
+ //! LANG_ADDON can only be sent by client in "PARTY", "RAID", "GUILD", "BATTLEGROUND", "WHISPER"
switch (type)
{
case CHAT_MSG_PARTY:
@@ -126,7 +126,7 @@ public:
void OnChat(Player* player, uint32 type, uint32 lang, std::string& msg, Guild* guild)
{
- switch(type)
+ switch (type)
{
case CHAT_MSG_GUILD:
if (lang != LANG_ADDON && sWorld->getBoolConfig(CONFIG_CHATLOG_GUILD))
diff --git a/src/server/scripts/World/go_scripts.cpp b/src/server/scripts/World/go_scripts.cpp
index 0bda63b4177..aa272d8157b 100644
--- a/src/server/scripts/World/go_scripts.cpp
+++ b/src/server/scripts/World/go_scripts.cpp
@@ -317,7 +317,7 @@ public:
{
uint32 Spell = 0;
- switch(pFaction->faction)
+ switch (pFaction->faction)
{
case 1011: Spell = SPELL_REP_LC; break;
case 935: Spell = SPELL_REP_SHAT; break;
@@ -434,7 +434,7 @@ public:
float fX, fY, fZ;
pGO->GetClosePoint(fX, fY, fZ, pGO->GetObjectSize(), INTERACTION_DISTANCE);
- switch(pGO->GetEntry())
+ switch (pGO->GetEntry())
{
case GO_SHRINE_HAWK:
BirdEntry = NPC_HAWK_GUARD;
@@ -566,7 +566,7 @@ public:
bool OnGossipSelect(Player* player, GameObject* pGO, uint32 /*uiSender*/, uint32 uiAction)
{
player->PlayerTalkClass->ClearMenus();
- switch(uiAction)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF:
player->CastSpell(player, SPELL_CREATE_1_FLASK_OF_BEAST, false);
@@ -625,7 +625,7 @@ public:
bool OnGossipSelect(Player* player, GameObject* pGO, uint32 /*uiSender*/, uint32 uiAction)
{
player->PlayerTalkClass->ClearMenus();
- switch(uiAction)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF:
player->CastSpell(player, SPELL_CREATE_1_FLASK_OF_SORCERER, false);
@@ -675,7 +675,7 @@ public:
bool OnGossipHello(Player* player, GameObject* pGO)
{
- switch(pGO->GetEntry())
+ switch (pGO->GetEntry())
{
case MATRIX_PUNCHOGRAPH_3005_A:
if (player->HasItemCount(ITEM_WHITE_PUNCH_CARD, 1))
@@ -853,7 +853,7 @@ public:
pPrisoner->DisappearAndDie();
player->KilledMonsterCredit(NPC_EBON_BLADE_PRISONER_HUMAN, 0);
- switch(pPrisoner->GetEntry())
+ switch (pPrisoner->GetEntry())
{
case NPC_EBON_BLADE_PRISONER_HUMAN:
player->CastSpell(player, SPELL_SUMMON_BLADE_KNIGHT_H, true);
diff --git a/src/server/scripts/World/guards.cpp b/src/server/scripts/World/guards.cpp
index a40405d3021..f869138d58f 100644
--- a/src/server/scripts/World/guards.cpp
+++ b/src/server/scripts/World/guards.cpp
@@ -194,7 +194,7 @@ public:
void DoReplyToTextEmote(uint32 emote)
{
- switch(emote)
+ switch (emote)
{
case TEXT_EMOTE_KISS: me->HandleEmoteCommand(EMOTE_ONESHOT_BOW); break;
case TEXT_EMOTE_WAVE: me->HandleEmoteCommand(EMOTE_ONESHOT_WAVE); break;
@@ -207,7 +207,7 @@ public:
void ReceiveEmote(Player* player, uint32 textEmote)
{
- switch(me->GetEntry())
+ switch (me->GetEntry())
{
case NPC_STORMWIND_CITY_GUARD:
case NPC_STORMWIND_CITY_PATROLLER:
diff --git a/src/server/scripts/World/item_scripts.cpp b/src/server/scripts/World/item_scripts.cpp
index f8095ba9c1e..c7dfd6355ef 100644
--- a/src/server/scripts/World/item_scripts.cpp
+++ b/src/server/scripts/World/item_scripts.cpp
@@ -54,7 +54,7 @@ public:
bool disabled = false;
//for special scripts
- switch(itemId)
+ switch (itemId)
{
case 24538:
if (player->GetAreaId() != 3628)
@@ -418,7 +418,7 @@ public:
} else
player->SendEquipError(EQUIP_ERR_OUT_OF_RANGE, pItem, NULL);
} else
- player->SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW , pItem, NULL);
+ player->SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW, pItem, NULL);
return true;
}
};
diff --git a/src/server/scripts/World/npc_professions.cpp b/src/server/scripts/World/npc_professions.cpp
index af3544d2bd3..149e1e455aa 100644
--- a/src/server/scripts/World/npc_professions.cpp
+++ b/src/server/scripts/World/npc_professions.cpp
@@ -426,7 +426,7 @@ public:
void SendActionMenu(Player* player, Creature* creature, uint32 uiAction)
{
- switch(uiAction)
+ switch (uiAction)
{
case GOSSIP_ACTION_TRADE:
player->GetSession()->SendListInventory(creature->GetGUID());
@@ -510,7 +510,7 @@ public:
bool OnGossipSelect(Player* player, Creature* creature, uint32 uiSender, uint32 uiAction)
{
player->PlayerTalkClass->ClearMenus();
- switch(uiSender)
+ switch (uiSender)
{
case GOSSIP_SENDER_MAIN: SendActionMenu(player, creature, uiAction); break;
case GOSSIP_SENDER_LEARN: SendConfirmLearn(player, creature, uiAction); break;
@@ -601,7 +601,7 @@ public:
void SendActionMenu(Player* player, Creature* creature, uint32 uiAction)
{
- switch(uiAction)
+ switch (uiAction)
{
case GOSSIP_ACTION_TRADE:
player->GetSession()->SendListInventory(creature->GetGUID());
@@ -669,7 +669,7 @@ public:
{
if (uiAction)
{
- switch(creature->GetEntry())
+ switch (creature->GetEntry())
{
case 11191:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_HAMMER, GOSSIP_SENDER_CHECK, uiAction);
@@ -1103,7 +1103,7 @@ public:
bool OnGossipSelect(Player* player, Creature* creature, uint32 uiSender, uint32 uiAction)
{
player->PlayerTalkClass->ClearMenus();
- switch(uiSender)
+ switch (uiSender)
{
case GOSSIP_SENDER_MAIN: SendActionMenu(player, creature, uiAction); break;
case GOSSIP_SENDER_LEARN: SendConfirmLearn(player, creature, uiAction); break;
diff --git a/src/server/scripts/World/npc_taxi.cpp b/src/server/scripts/World/npc_taxi.cpp
index 3bf33066189..ff83b0c1ec5 100644
--- a/src/server/scripts/World/npc_taxi.cpp
+++ b/src/server/scripts/World/npc_taxi.cpp
@@ -68,7 +68,7 @@ public:
if (creature->isQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
- switch(creature->GetEntry())
+ switch (creature->GetEntry())
{
case 17435: // Azuremyst Isle - Susurrus
if (player->HasItemCount(23843, 1, true))
@@ -189,7 +189,7 @@ public:
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
player->PlayerTalkClass->ClearMenus();
- switch(uiAction)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF:
//spellId is correct, however it gives flight a somewhat funny effect //TaxiPath 506.
diff --git a/src/server/scripts/World/npcs_special.cpp b/src/server/scripts/World/npcs_special.cpp
index 392e20734a8..a5e5b467fc7 100644
--- a/src/server/scripts/World/npcs_special.cpp
+++ b/src/server/scripts/World/npcs_special.cpp
@@ -193,7 +193,7 @@ public:
if (!lastSpawnedGuard)
SpawnedGUID = 0;
- switch(SpawnAssoc->spawnType)
+ switch (SpawnAssoc->spawnType)
{
case SPAWNTYPE_ALARMBOT:
{
@@ -348,7 +348,7 @@ public:
void ReceiveEmote(Player* player, uint32 emote)
{
- switch(emote)
+ switch (emote)
{
case TEXT_EMOTE_CHICKEN:
if (player->GetQuestStatus(QUEST_CLUCK) == QUEST_STATUS_NONE && rand() % 30 == 1)
@@ -455,7 +455,7 @@ public:
WorldPacket data;
me->BuildHeartBeatMsg(&data);
me->SendMessageToSet(&data, true);
- switch(emote)
+ switch (emote)
{
case TEXT_EMOTE_KISS:
me->HandleEmoteCommand(EMOTE_ONESHOT_SHY);
@@ -598,7 +598,7 @@ public:
PatientDiedCount = 0;
PatientSavedCount = 0;
- switch(me->GetEntry())
+ switch (me->GetEntry())
{
case DOCTOR_ALLIANCE:
for (uint8 i = 0; i < ALLIANCE_COORDS; ++i)
@@ -826,7 +826,7 @@ void npc_doctor::npc_doctorAI::UpdateAI(uint32 const diff)
std::vector<Location*>::iterator itr = Coordinates.begin() + rand() % Coordinates.size();
uint32 patientEntry = 0;
- switch(me->GetEntry())
+ switch (me->GetEntry())
{
case DOCTOR_ALLIANCE:
patientEntry = AllianceSoldierId[rand() % 3];
@@ -944,7 +944,7 @@ public:
if (Player* player = caster->ToPlayer())
{
- switch(me->GetEntry())
+ switch (me->GetEntry())
{
case ENTRY_SHAYA:
if (player->GetQuestStatus(QUEST_MOON) == QUEST_STATUS_INCOMPLETE)
@@ -1052,7 +1052,7 @@ public:
{
if (Unit* unit = Unit::GetUnit(*me, CasterGUID))
{
- switch(me->GetEntry())
+ switch (me->GetEntry())
{
case ENTRY_SHAYA:
DoScriptText(SAY_SHAYA_GOODBYE, me, unit);
@@ -1313,7 +1313,7 @@ public:
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
{
player->PlayerTalkClass->ClearMenus();
- switch(action)
+ switch (action)
{
case GOSSIP_ACTION_INFO_DEF + 1:
player->CLOSE_GOSSIP_MENU();
@@ -1417,7 +1417,7 @@ public:
void SendAction(Player* player, Creature* creature, uint32 action)
{
- switch(action)
+ switch (action)
{
case GOSSIP_ACTION_INFO_DEF + 1:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
@@ -1464,7 +1464,7 @@ public:
bool OnGossipSelect(Player* player, Creature* creature, uint32 sender, uint32 action)
{
player->PlayerTalkClass->ClearMenus();
- switch(sender)
+ switch (sender)
{
case GOSSIP_SENDER_MAIN:
SendAction(player, creature, action);
@@ -1706,7 +1706,7 @@ public:
//Add delta to make them not all hit the same time
uint32 delta = (rand() % 7) * 100;
me->SetStatFloatValue(UNIT_FIELD_BASEATTACKTIME, float(Info->baseattacktime + delta));
- me->SetStatFloatValue(UNIT_FIELD_RANGED_ATTACK_POWER , float(Info->attackpower));
+ me->SetStatFloatValue(UNIT_FIELD_RANGED_ATTACK_POWER, float(Info->attackpower));
// Start attacking attacker of owner on first ai update after spawn - move in line of sight may choose better target
if (!me->getVictim() && me->isSummon())
@@ -2211,7 +2211,7 @@ public:
player->PlayerTalkClass->ClearMenus();
bool roll = urand(0, 1);
- switch(action)
+ switch (action)
{
case GOSSIP_ACTION_INFO_DEF + 1: //Borean Tundra
player->CLOSE_GOSSIP_MENU();
@@ -2283,7 +2283,7 @@ public:
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
{
player->PlayerTalkClass->ClearMenus();
- switch(action)
+ switch (action)
{
case GOSSIP_ACTION_INFO_DEF + 1:
player->PlayerTalkClass->SendGossipMenu(TEXT_PETINFO, creature->GetGUID());
@@ -2383,7 +2383,7 @@ public:
bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*sender*/, uint32 action)
{
player->PlayerTalkClass->ClearMenus();
- switch(action)
+ switch (action)
{
case GOSSIP_ACTION_INFO_DEF + 1:
player->CLOSE_GOSSIP_MENU();
@@ -2542,7 +2542,7 @@ public:
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
{
player->PlayerTalkClass->ClearMenus();
- switch(action)
+ switch (action)
{
case GOSSIP_ACTION_TRADE:
player->GetSession()->SendListInventory(creature->GetGUID());
@@ -2608,7 +2608,7 @@ public:
bool noXPGain = player->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_NO_XP_GAIN);
bool doSwitch = false;
- switch(action)
+ switch (action)
{
case GOSSIP_ACTION_INFO_DEF + 1://xp off
{