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authorTreeston <treeston.mmoc@gmail.com>2019-07-15 17:14:58 +0200
committerTreeston <treeston.mmoc@gmail.com>2019-07-15 17:14:58 +0200
commitd60082ae866d77a12a9e6d09dfce27fc1cb5df90 (patch)
tree7c2d7de63e3658604d8a7b70ec3d3e25ef32e2f5 /src/server/scripts
parent26440857c1a74031ea0a0234ca0b0fcb09b6bcb0 (diff)
Core/Misc: Various dynspawn cleanup and refactors split off from pooling rewrite:
- Map::RemoveRespawnTime(SpawnObjectType, LowType, doRespawn) split into Map::Respawn and Map::RemoveRespawnTime, without the extra boolean - Map::RemoveRespawnTime(RespawnInfo*) merged into Map::DeleteRespawnInfo(RespawnInfo*) and is now private - Map::DeleteRespawnInfo(void) renamed to Map::UnloadAllRespawnInfos to properly describe what it does - Map::ProcessRespawns now actually saves the delayed respawn time to DB if the respawn was delayed - Map::AddRespawnInfo now takes const reference, and returns success as a boolean - Map::AddRespawnInfo no longer offers an unused "replace" parameter - Map::DeleteRespawnInfo no longer offers a variety of unused private overloads - Map::SaveRespawnTime no longer offers a tantalizing writeDB parameter. Parameter is now called "startup" to properly describe what it does. - Map::SaveRespawnInfoDB now takes RespawnInfo reference instead of all the various fields. Still public because compatibility mode. QQ. - Map::GetWorldObjectBySpawnId sanitized - Map::GetXRespawnTime methods sanitized to all go through Map::GetRespawnTime
Diffstat (limited to 'src/server/scripts')
-rw-r--r--src/server/scripts/Commands/cs_gobject.cpp1
-rw-r--r--src/server/scripts/Commands/cs_misc.cpp2
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp4
3 files changed, 4 insertions, 3 deletions
diff --git a/src/server/scripts/Commands/cs_gobject.cpp b/src/server/scripts/Commands/cs_gobject.cpp
index bfa70ddc00b..17adb793b6e 100644
--- a/src/server/scripts/Commands/cs_gobject.cpp
+++ b/src/server/scripts/Commands/cs_gobject.cpp
@@ -27,6 +27,7 @@ EndScriptData */
#include "DatabaseEnv.h"
#include "DBCStores.h"
#include "GameEventMgr.h"
+#include "GameObject.h"
#include "GameObjectAI.h"
#include "GameTime.h"
#include "Language.h"
diff --git a/src/server/scripts/Commands/cs_misc.cpp b/src/server/scripts/Commands/cs_misc.cpp
index d9b501ddb9e..b4866d64933 100644
--- a/src/server/scripts/Commands/cs_misc.cpp
+++ b/src/server/scripts/Commands/cs_misc.cpp
@@ -1908,7 +1908,7 @@ public:
uint32 const gridId = Trinity::ComputeGridCoord(player->GetPositionX(), player->GetPositionY()).GetId();
for (RespawnInfo* info : data)
if (info->gridId == gridId)
- player->GetMap()->RemoveRespawnTime(info, true);
+ player->GetMap()->Respawn(info->type, info->spawnId);
}
return true;
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp b/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp
index 5cb3f8d5e40..dd4b16c8483 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp
@@ -337,8 +337,8 @@ struct boss_thaddius : public BossAI
me->SetReactState(REACT_PASSIVE);
// @todo these guys should really be moved to a summon group - this is merely a hack to make them work in dynamic_spawning
- instance->instance->RemoveRespawnTime(SPAWN_TYPE_CREATURE, 130958, true); // Stalagg
- instance->instance->RemoveRespawnTime(SPAWN_TYPE_CREATURE, 130959, true); // Feugen
+ instance->instance->Respawn(SPAWN_TYPE_CREATURE, 130958); // Stalagg
+ instance->instance->Respawn(SPAWN_TYPE_CREATURE, 130959); // Feugen
}
void UpdateAI(uint32 diff) override