diff options
| author | Treeston <treeston.mmoc@gmail.com> | 2019-07-15 17:14:58 +0200 |
|---|---|---|
| committer | Treeston <treeston.mmoc@gmail.com> | 2019-07-15 17:14:58 +0200 |
| commit | d60082ae866d77a12a9e6d09dfce27fc1cb5df90 (patch) | |
| tree | 7c2d7de63e3658604d8a7b70ec3d3e25ef32e2f5 /src/server/scripts | |
| parent | 26440857c1a74031ea0a0234ca0b0fcb09b6bcb0 (diff) | |
Core/Misc: Various dynspawn cleanup and refactors split off from pooling rewrite:
- Map::RemoveRespawnTime(SpawnObjectType, LowType, doRespawn) split into Map::Respawn and Map::RemoveRespawnTime, without the extra boolean
- Map::RemoveRespawnTime(RespawnInfo*) merged into Map::DeleteRespawnInfo(RespawnInfo*) and is now private
- Map::DeleteRespawnInfo(void) renamed to Map::UnloadAllRespawnInfos to properly describe what it does
- Map::ProcessRespawns now actually saves the delayed respawn time to DB if the respawn was delayed
- Map::AddRespawnInfo now takes const reference, and returns success as a boolean
- Map::AddRespawnInfo no longer offers an unused "replace" parameter
- Map::DeleteRespawnInfo no longer offers a variety of unused private overloads
- Map::SaveRespawnTime no longer offers a tantalizing writeDB parameter. Parameter is now called "startup" to properly describe what it does.
- Map::SaveRespawnInfoDB now takes RespawnInfo reference instead of all the various fields. Still public because compatibility mode. QQ.
- Map::GetWorldObjectBySpawnId sanitized
- Map::GetXRespawnTime methods sanitized to all go through Map::GetRespawnTime
Diffstat (limited to 'src/server/scripts')
| -rw-r--r-- | src/server/scripts/Commands/cs_gobject.cpp | 1 | ||||
| -rw-r--r-- | src/server/scripts/Commands/cs_misc.cpp | 2 | ||||
| -rw-r--r-- | src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp | 4 |
3 files changed, 4 insertions, 3 deletions
diff --git a/src/server/scripts/Commands/cs_gobject.cpp b/src/server/scripts/Commands/cs_gobject.cpp index bfa70ddc00b..17adb793b6e 100644 --- a/src/server/scripts/Commands/cs_gobject.cpp +++ b/src/server/scripts/Commands/cs_gobject.cpp @@ -27,6 +27,7 @@ EndScriptData */ #include "DatabaseEnv.h" #include "DBCStores.h" #include "GameEventMgr.h" +#include "GameObject.h" #include "GameObjectAI.h" #include "GameTime.h" #include "Language.h" diff --git a/src/server/scripts/Commands/cs_misc.cpp b/src/server/scripts/Commands/cs_misc.cpp index d9b501ddb9e..b4866d64933 100644 --- a/src/server/scripts/Commands/cs_misc.cpp +++ b/src/server/scripts/Commands/cs_misc.cpp @@ -1908,7 +1908,7 @@ public: uint32 const gridId = Trinity::ComputeGridCoord(player->GetPositionX(), player->GetPositionY()).GetId(); for (RespawnInfo* info : data) if (info->gridId == gridId) - player->GetMap()->RemoveRespawnTime(info, true); + player->GetMap()->Respawn(info->type, info->spawnId); } return true; diff --git a/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp b/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp index 5cb3f8d5e40..dd4b16c8483 100644 --- a/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp +++ b/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp @@ -337,8 +337,8 @@ struct boss_thaddius : public BossAI me->SetReactState(REACT_PASSIVE); // @todo these guys should really be moved to a summon group - this is merely a hack to make them work in dynamic_spawning - instance->instance->RemoveRespawnTime(SPAWN_TYPE_CREATURE, 130958, true); // Stalagg - instance->instance->RemoveRespawnTime(SPAWN_TYPE_CREATURE, 130959, true); // Feugen + instance->instance->Respawn(SPAWN_TYPE_CREATURE, 130958); // Stalagg + instance->instance->Respawn(SPAWN_TYPE_CREATURE, 130959); // Feugen } void UpdateAI(uint32 diff) override |
