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authormaximius <none@none>2009-09-18 14:10:37 -0700
committermaximius <none@none>2009-09-18 14:10:37 -0700
commit333f1c9d729e99c86b9747aa95336010589d564d (patch)
treec93e94781a126a8ad7a62e846df04adb7c913905 /src
parent0d9d400e794f6bcd2f706a4fb238b6428ad00862 (diff)
*[8475] fixed some gcc-warnings Author: balrok
*[8476] Revert some recent cleanup changes, some other fixes and cleanups. Author: VladimirMangos *[8489] Fixed player visibility update in case view point different from player itself. Author: SilverIce *[8493] Avoid unexpected multiply error messages at wrong `quest_template`.`RewSpell*` Author: VladimirMangos *[8496] Resolve some #include cycles and unsafe code. * Common.h -> Threading.h -> Errors.h -> Common.h * Remove reduncdent #include "ByteBuffer.h" in headers * Remove redundent #include "Auth/BigNumber.h" in headers * Avoid multyply data copy at use some now dropped functions in BigNumber. * Avoid copy fixed byte count from byte arrays with unknown real size created from BigNumber. * Avoid possible problems for build mangos at different platform or compilers. Author: VladimirMangos. *[8501] Apply code style and cleanups to some Player functions. Author: VladimirMangos. *[8502] Disable quests related to specific game events at startup if event not active. Also rename member boolean variable. Author: NoFantasy *[8506] Add check for IsAutoComplete() in SendPreparedQuest(). For cases where quest is repeatable but has Method!=0, QuestDetails must be sent instead of RequestItems. Some additional code cleanup. Author: NoFantasy *[8507] Check amount of spawned pools before decrement to avoid unexpected result. Also rename variable to more meaningful name. Signed-off-by: NoFantasy <nofantasy@nf.no> Thanks to Stryker and onkelz28! --HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/BattleGround.cpp3
-rw-r--r--src/game/BattleGroundAB.cpp4
-rw-r--r--src/game/BattleGroundMgr.h2
-rw-r--r--src/game/CharacterHandler.cpp2
-rw-r--r--src/game/Chat.cpp2
-rw-r--r--src/game/Creature.cpp10
-rw-r--r--src/game/CreatureEventAI.cpp2
-rw-r--r--src/game/GameObject.cpp1
-rw-r--r--src/game/GridNotifiers.h3
-rw-r--r--src/game/Guild.h28
-rw-r--r--src/game/GuildHandler.cpp2
-rw-r--r--src/game/Level0.cpp4
-rw-r--r--src/game/Level1.cpp4
-rw-r--r--src/game/Level2.cpp6
-rw-r--r--src/game/Level3.cpp6
-rw-r--r--src/game/LootHandler.cpp6
-rw-r--r--src/game/Map.cpp7
-rw-r--r--src/game/Map.h3
-rw-r--r--src/game/MotionMaster.cpp2
-rw-r--r--src/game/MovementHandler.cpp2
-rw-r--r--src/game/Object.h1
-rw-r--r--src/game/ObjectAccessor.cpp14
-rw-r--r--src/game/ObjectAccessor.h1
-rw-r--r--src/game/ObjectMgr.cpp24
-rw-r--r--src/game/Player.cpp195
-rw-r--r--src/game/PoolHandler.cpp18
-rw-r--r--src/game/PoolHandler.h2
-rw-r--r--src/game/SocialMgr.cpp4
-rw-r--r--src/game/Spell.cpp1
-rw-r--r--src/game/SpellMgr.h10
-rw-r--r--src/game/StatSystem.cpp1
-rw-r--r--src/game/TradeHandler.cpp2
-rw-r--r--src/game/Unit.cpp1
-rw-r--r--src/game/Unit.h2
-rw-r--r--src/game/UpdateData.h1
-rw-r--r--src/game/WaypointMovementGenerator.cpp2
-rw-r--r--src/game/WorldSession.cpp4
-rw-r--r--src/game/WorldSocket.cpp1
-rw-r--r--src/shared/Auth/BigNumber.cpp15
-rw-r--r--src/shared/Auth/BigNumber.h3
-rw-r--r--src/shared/Auth/Sha1.cpp1
-rw-r--r--src/shared/Auth/Sha1.h3
-rw-r--r--src/shared/Threading.cpp1
-rw-r--r--src/shared/Threading.h1
-rw-r--r--src/trinitycore/Master.cpp6
-rw-r--r--src/trinityrealm/AuthSocket.cpp6
46 files changed, 202 insertions, 217 deletions
diff --git a/src/game/BattleGround.cpp b/src/game/BattleGround.cpp
index 8ac19588b7c..e11728b32d3 100644
--- a/src/game/BattleGround.cpp
+++ b/src/game/BattleGround.cpp
@@ -1906,5 +1906,6 @@ WorldSafeLocsEntry const* BattleGround::GetClosestGraveYard( Player* player )
bool BattleGround::IsTeamScoreInRange(uint32 team, uint32 minScore, uint32 maxScore) const
{
BattleGroundTeamId team_idx = GetTeamIndexByTeamId(team);
- return m_TeamScores[team_idx] >= minScore && m_TeamScores[team_idx] <= maxScore;
+ uint32 score = (m_TeamScores[team_idx] < 0) ? 0 : uint32(m_TeamScores[team_idx]);
+ return score >= minScore && score <= maxScore;
}
diff --git a/src/game/BattleGroundAB.cpp b/src/game/BattleGroundAB.cpp
index a6e9e9b97d7..adf480d6f97 100644
--- a/src/game/BattleGroundAB.cpp
+++ b/src/game/BattleGroundAB.cpp
@@ -689,8 +689,8 @@ bool BattleGroundAB::IsAllNodesConrolledByTeam(uint32 team) const
{
uint32 count = 0;
for(int i = 0; i < BG_AB_DYNAMIC_NODES_COUNT; ++i)
- if (team == ALLIANCE && m_Nodes[i] == BG_AB_NODE_STATUS_ALLY_OCCUPIED ||
- team == HORDE && m_Nodes[i] == BG_AB_NODE_STATUS_HORDE_OCCUPIED)
+ if ((team == ALLIANCE && m_Nodes[i] == BG_AB_NODE_STATUS_ALLY_OCCUPIED) ||
+ (team == HORDE && m_Nodes[i] == BG_AB_NODE_STATUS_HORDE_OCCUPIED))
++count;
return count == BG_AB_DYNAMIC_NODES_COUNT;
diff --git a/src/game/BattleGroundMgr.h b/src/game/BattleGroundMgr.h
index dbf68dc1d31..c16de449f54 100644
--- a/src/game/BattleGroundMgr.h
+++ b/src/game/BattleGroundMgr.h
@@ -149,8 +149,8 @@ class BGQueueInviteEvent : public BasicEvent
private:
uint64 m_PlayerGuid;
uint32 m_BgInstanceGUID;
- uint32 m_RemoveTime;
BattleGroundTypeId m_BgTypeId;
+ uint32 m_RemoveTime;
};
/*
diff --git a/src/game/CharacterHandler.cpp b/src/game/CharacterHandler.cpp
index c65c923a31e..58c7a70caea 100644
--- a/src/game/CharacterHandler.cpp
+++ b/src/game/CharacterHandler.cpp
@@ -1333,7 +1333,7 @@ void WorldSession::HandleEquipmentSetUse(WorldPacket &recv_data)
uint8 srcbag, srcslot;
recv_data >> srcbag >> srcslot;
- sLog.outDebug("Item " I64FMT ": srcbag %u, srcslot %u", itemGuid, srcbag, srcslot);
+ sLog.outDebug("Item " UI64FMTD ": srcbag %u, srcslot %u", itemGuid, srcbag, srcslot);
Item *item = _player->GetItemByGuid(itemGuid);
diff --git a/src/game/Chat.cpp b/src/game/Chat.cpp
index 068d524b9ad..34a1df42e0a 100644
--- a/src/game/Chat.cpp
+++ b/src/game/Chat.cpp
@@ -1274,7 +1274,7 @@ valid examples:
char c = reader.peek();
// ignore enchants etc.
- while(c >='0' && c <='9' || c==':')
+ while((c >='0' && c <='9') || c==':')
{
reader.ignore(1);
c = reader.peek();
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp
index a04ec449fbd..e04a552c335 100644
--- a/src/game/Creature.cpp
+++ b/src/game/Creature.cpp
@@ -247,7 +247,7 @@ void Creature::SearchFormationAndPath()
void Creature::RemoveCorpse()
{
- if( getDeathState()!=CORPSE && !m_isDeadByDefault || getDeathState()!=ALIVE && m_isDeadByDefault )
+ if ((getDeathState()!=CORPSE && !m_isDeadByDefault) || (getDeathState()!=ALIVE && m_isDeadByDefault))
return;
m_deathTimer = 0;
@@ -1736,10 +1736,10 @@ float Creature::GetAttackDistance(Unit const* pl) const
if(aggroRate==0)
return 0.0f;
- int32 playerlevel = pl->getLevelForTarget(this);
- int32 creaturelevel = getLevelForTarget(pl);
+ uint32 playerlevel = pl->getLevelForTarget(this);
+ uint32 creaturelevel = getLevelForTarget(pl);
- int32 leveldif = playerlevel - creaturelevel;
+ int32 leveldif = int32(playerlevel) - int32(creaturelevel);
// "The maximum Aggro Radius has a cap of 25 levels under. Example: A level 30 char has the same Aggro Radius of a level 5 char on a level 60 mob."
if ( leveldif < - 25)
@@ -2027,7 +2027,7 @@ bool Creature::IsVisibleInGridForPlayer(Player const* pl) const
{
if( GetEntry() == VISUAL_WAYPOINT && !pl->isGameMaster() )
return false;
- return isAlive() || m_deathTimer > 0 || m_isDeadByDefault && m_deathState==CORPSE;
+ return (isAlive() || m_deathTimer > 0 || (m_isDeadByDefault && m_deathState==CORPSE));
}
// Dead player see live creatures near own corpse
diff --git a/src/game/CreatureEventAI.cpp b/src/game/CreatureEventAI.cpp
index b7795dc3927..bf606c6c488 100644
--- a/src/game/CreatureEventAI.cpp
+++ b/src/game/CreatureEventAI.cpp
@@ -381,7 +381,7 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
target = owner;
}
}
- else if (target = m_creature->getVictim())
+ else if ((target = m_creature->getVictim()))
{
if (target->GetTypeId() != TYPEID_PLAYER)
if (Unit* owner = target->GetOwner())
diff --git a/src/game/GameObject.cpp b/src/game/GameObject.cpp
index c60ec02bab9..e92fcb70863 100644
--- a/src/game/GameObject.cpp
+++ b/src/game/GameObject.cpp
@@ -402,6 +402,7 @@ void GameObject::Update(uint32 /*p_time*/)
if (GetGOInfo()->GetAutoCloseTime() && (m_cooldownTime < time(NULL)))
ResetDoorOrButton();
break;
+ default: break;
}
break;
}
diff --git a/src/game/GridNotifiers.h b/src/game/GridNotifiers.h
index e11e1210ff5..d66b595dce8 100644
--- a/src/game/GridNotifiers.h
+++ b/src/game/GridNotifiers.h
@@ -22,7 +22,6 @@
#define TRINITY_GRIDNOTIFIERS_H
#include "ObjectGridLoader.h"
-#include "ByteBuffer.h"
#include "UpdateData.h"
#include <iostream>
@@ -1224,7 +1223,7 @@ namespace Trinity
~LocalizedPacketListDo()
{
for(size_t i = 0; i < i_data_cache.size(); ++i)
- for(int j = 0; j < i_data_cache[i].size(); ++j)
+ for(size_t j = 0; j < i_data_cache[i].size(); ++j)
delete i_data_cache[i][j];
}
void operator()( Player* p );
diff --git a/src/game/Guild.h b/src/game/Guild.h
index 0e70ed53fd0..a58440969ae 100644
--- a/src/game/Guild.h
+++ b/src/game/Guild.h
@@ -297,19 +297,21 @@ class Guild
uint32 GetId(){ return m_Id; }
const uint64& GetLeader(){ return m_LeaderGuid; }
- std::string GetName(){ return m_Name; }
- std::string GetMOTD(){ return MOTD; }
- std::string GetGINFO(){ return GINFO; }
-
- uint32 GetCreatedYear(){ return m_CreatedYear; }
- uint32 GetCreatedMonth(){ return m_CreatedMonth; }
- uint32 GetCreatedDay(){ return m_CreatedDay; }
-
- uint32 GetEmblemStyle(){ return m_EmblemStyle; }
- uint32 GetEmblemColor(){ return m_EmblemColor; }
- uint32 GetBorderStyle(){ return m_BorderStyle; }
- uint32 GetBorderColor(){ return m_BorderColor; }
- uint32 GetBackgroundColor(){ return m_BackgroundColor; }
+ std::string const& GetName() const { return m_Name; }
+ std::string const& GetMOTD() const { return MOTD; }
+ std::string const& GetGINFO() const { return GINFO; }
+
+
+ uint32 GetCreatedYear() const { return m_CreatedYear; }
+ uint32 GetCreatedMonth() const { return m_CreatedMonth; }
+ uint32 GetCreatedDay() const { return m_CreatedDay; }
+
+
+ uint32 GetEmblemStyle() const { return m_EmblemStyle; }
+ uint32 GetEmblemColor() const { return m_EmblemColor; }
+ uint32 GetBorderStyle() const { return m_BorderStyle; }
+ uint32 GetBorderColor() const { return m_BorderColor; }
+ uint32 GetBackgroundColor() const { return m_BackgroundColor; }
void SetLeader(uint64 guid);
bool AddMember(uint64 plGuid, uint32 plRank);
diff --git a/src/game/GuildHandler.cpp b/src/game/GuildHandler.cpp
index 4b163c09e85..c11ad11766b 100644
--- a/src/game/GuildHandler.cpp
+++ b/src/game/GuildHandler.cpp
@@ -1074,7 +1074,7 @@ void WorldSession::HandleGuildBankSwapItems( WorldPacket & recv_data )
recv_data >> unk2; // always 0
recv_data >> SplitedAmount;
- if (BankTabSlotDst >= GUILD_BANK_MAX_SLOTS || BankTabDst == BankTab && BankTabSlotDst == BankTabSlot)
+ if (BankTabSlotDst >= GUILD_BANK_MAX_SLOTS || (BankTabDst == BankTab && BankTabSlotDst == BankTabSlot))
{
recv_data.rpos(recv_data.wpos()); // prevent additional spam at rejected packet
return;
diff --git a/src/game/Level0.cpp b/src/game/Level0.cpp
index efc09494d1d..1efd3f2ce7a 100644
--- a/src/game/Level0.cpp
+++ b/src/game/Level0.cpp
@@ -149,7 +149,7 @@ bool ChatHandler::HandleSaveCommand(const char* /*args*/)
// save or plan save after 20 sec (logout delay) if current next save time more this value and _not_ output any messages to prevent cheat planning
uint32 save_interval = sWorld.getConfig(CONFIG_INTERVAL_SAVE);
- if(save_interval==0 || save_interval > 20*IN_MILISECONDS && player->GetSaveTimer() <= save_interval - 20*IN_MILISECONDS)
+ if ((save_interval==0 || save_interval > 20*IN_MILISECONDS && player->GetSaveTimer() <= save_interval - 20*IN_MILISECONDS))
player->SaveToDB();
return true;
@@ -164,7 +164,7 @@ bool ChatHandler::HandleGMListIngameCommand(const char* /*args*/)
for(; itr != m.end(); ++itr)
{
AccountTypes itr_sec = itr->second->GetSession()->GetSecurity();
- if ((itr->second->isGameMaster() || itr_sec > SEC_PLAYER && itr_sec <= sWorld.getConfig(CONFIG_GM_LEVEL_IN_GM_LIST)) &&
+ if ((itr->second->isGameMaster() || (itr_sec > SEC_PLAYER && itr_sec <= sWorld.getConfig(CONFIG_GM_LEVEL_IN_GM_LIST))) &&
(!m_session || itr->second->IsVisibleGloballyFor(m_session->GetPlayer())))
{
if(first)
diff --git a/src/game/Level1.cpp b/src/game/Level1.cpp
index 2f0579b3d1d..f9adcf1dbaf 100644
--- a/src/game/Level1.cpp
+++ b/src/game/Level1.cpp
@@ -2736,7 +2736,7 @@ bool ChatHandler::HandleGoTaxinodeCommand(const char* args)
return false;
}
- if (node->x == 0.0f && node->y == 0.0f && node->z == 0.0f ||
+ if ((node->x == 0.0f && node->y == 0.0f && node->z == 0.0f) ||
!MapManager::IsValidMapCoord(node->map_id,node->x,node->y,node->z))
{
PSendSysMessage(LANG_INVALID_TARGET_COORD,node->x,node->y,node->map_id);
@@ -2873,7 +2873,7 @@ bool ChatHandler::HandleGoZoneXYCommand(const char* args)
float y = (float)atof(py);
// prevent accept wrong numeric args
- if (x==0.0f && *px!='0' || y==0.0f && *py!='0')
+ if ((x==0.0f && *px!='0') || (y==0.0f && *py!='0'))
return false;
uint32 areaid = cAreaId ? (uint32)atoi(cAreaId) : _player->GetZoneId();
diff --git a/src/game/Level2.cpp b/src/game/Level2.cpp
index 5e545fa5a41..2524e829a38 100644
--- a/src/game/Level2.cpp
+++ b/src/game/Level2.cpp
@@ -3669,8 +3669,7 @@ void ChatHandler::HandleLearnSkillRecipesHelper(Player* player,uint32 skill_id)
}
bool ChatHandler::HandleLearnAllCraftsCommand(const char* /*args*/)
-{
- uint32 classmask = m_session->GetPlayer()->getClassMask();
+{
for (uint32 i = 0; i < sSkillLineStore.GetNumRows(); ++i)
{
@@ -3713,8 +3712,7 @@ bool ChatHandler::HandleLearnAllRecipesCommand(const char* args)
// converting string that we try to find to lower case
wstrToLower( wnamepart );
-
- uint32 classmask = m_session->GetPlayer()->getClassMask();
+
std::string name;
diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp
index 025a367528c..b14710c5191 100644
--- a/src/game/Level3.cpp
+++ b/src/game/Level3.cpp
@@ -5438,7 +5438,7 @@ bool ChatHandler::HandleServerRestartCommand(const char* args)
int32 time = atoi (time_str);
///- Prevent interpret wrong arg value as 0 secs shutdown time
- if(time == 0 && (time_str[0]!='0' || time_str[1]!='\0') || time < 0)
+ if ((time == 0 && (time_str[0]!='0' || time_str[1]!='\0') || time < 0))
return false;
if (exitcode_str)
@@ -5473,7 +5473,7 @@ bool ChatHandler::HandleServerIdleRestartCommand(const char* args)
int32 time = atoi (time_str);
///- Prevent interpret wrong arg value as 0 secs shutdown time
- if(time == 0 && (time_str[0]!='0' || time_str[1]!='\0') || time < 0)
+ if ((time == 0 && (time_str[0]!='0' || time_str[1]!='\0') || time < 0))
return false;
if (exitcode_str)
@@ -7068,7 +7068,7 @@ bool ChatHandler::HandleSendItemsCommand(const char* args)
}
uint32 item_count = itemCountStr ? atoi(itemCountStr) : 1;
- if(item_count < 1 || item_proto->MaxCount > 0 && item_count > uint32(item_proto->MaxCount))
+ if (item_count < 1 || (item_proto->MaxCount > 0 && item_count > uint32(item_proto->MaxCount)))
{
PSendSysMessage(LANG_COMMAND_INVALID_ITEM_COUNT, item_count,item_id);
SetSentErrorMessage(true);
diff --git a/src/game/LootHandler.cpp b/src/game/LootHandler.cpp
index 7a7f78fb90a..e4ee8bffc6f 100644
--- a/src/game/LootHandler.cpp
+++ b/src/game/LootHandler.cpp
@@ -47,7 +47,7 @@ void WorldSession::HandleAutostoreLootItemOpcode( WorldPacket & recv_data )
GameObject *go = player->GetMap()->GetGameObject(lguid);
// not check distance for GO in case owned GO (fishing bobber case, for example) or Fishing hole GO
- if (!go || (go->GetOwnerGUID() != _player->GetGUID() && go->GetGoType() != GAMEOBJECT_TYPE_FISHINGHOLE) && !go->IsWithinDistInMap(_player,INTERACTION_DISTANCE))
+ if (!go || ((go->GetOwnerGUID() != _player->GetGUID() && go->GetGoType() != GAMEOBJECT_TYPE_FISHINGHOLE) && !go->IsWithinDistInMap(_player,INTERACTION_DISTANCE)))
{
player->SendLootRelease(lguid);
return;
@@ -175,7 +175,7 @@ void WorldSession::HandleLootMoneyOpcode( WorldPacket & /*recv_data*/ )
GameObject *pGameObject = GetPlayer()->GetMap()->GetGameObject(guid);
// not check distance for GO in case owned GO (fishing bobber case, for example)
- if( pGameObject && (pGameObject->GetOwnerGUID()==_player->GetGUID() || pGameObject->IsWithinDistInMap(_player,INTERACTION_DISTANCE)) )
+ if (pGameObject && ((pGameObject->GetOwnerGUID()==_player->GetGUID() || pGameObject->IsWithinDistInMap(_player,INTERACTION_DISTANCE))))
pLoot = &pGameObject->loot;
break;
@@ -292,7 +292,7 @@ void WorldSession::DoLootRelease( uint64 lguid )
GameObject *go = GetPlayer()->GetMap()->GetGameObject(lguid);
// not check distance for GO in case owned GO (fishing bobber case, for example) or Fishing hole GO
- if (!go || (go->GetOwnerGUID() != _player->GetGUID() && go->GetGoType() != GAMEOBJECT_TYPE_FISHINGHOLE) && !go->IsWithinDistInMap(_player,INTERACTION_DISTANCE))
+ if (!go || ((go->GetOwnerGUID() != _player->GetGUID() && go->GetGoType() != GAMEOBJECT_TYPE_FISHINGHOLE) && !go->IsWithinDistInMap(_player,INTERACTION_DISTANCE)))
return;
loot = &go->loot;
diff --git a/src/game/Map.cpp b/src/game/Map.cpp
index 390efda1002..6b51fb80d4d 100644
--- a/src/game/Map.cpp
+++ b/src/game/Map.cpp
@@ -1870,7 +1870,8 @@ uint16 Map::GetAreaFlag(float x, float y, float z) const
// Makers' Overlook (ground and cave)
else if (x > 5634.48f && x < 5774.53f && y < 3475.0f && z > 300.0f)
{
- if(y > 3380.26f || y > 3265.0f && z < 360.0f) areaflag = 2187;
+ if(y > 3380.26f || (y > 3265.0f && z < 360.0f))
+ areaflag = 2187;
}
break;
// The Makers' Perch (underground)
@@ -1949,7 +1950,7 @@ void Map::GetZoneAndAreaIdByAreaFlag(uint32& zoneid, uint32& areaid, uint16 area
bool Map::IsInWater(float x, float y, float pZ, float min_depth) const
{
// Check surface in x, y point for liquid
- if (GridMap* gmap = const_cast<Map*>(this)->GetGrid(x, y))
+ if (const_cast<Map*>(this)->GetGrid(x, y))
{
LiquidData liquid_status;
if (getLiquidStatus(x, y, pZ, MAP_ALL_LIQUIDS, &liquid_status))
@@ -1963,7 +1964,7 @@ bool Map::IsInWater(float x, float y, float pZ, float min_depth) const
bool Map::IsUnderWater(float x, float y, float z) const
{
- if (GridMap* gmap = const_cast<Map*>(this)->GetGrid(x, y))
+ if (const_cast<Map*>(this)->GetGrid(x, y))
{
if (getLiquidStatus(x, y, z, MAP_LIQUID_TYPE_WATER|MAP_LIQUID_TYPE_OCEAN)&LIQUID_MAP_UNDER_WATER)
return true;
diff --git a/src/game/Map.h b/src/game/Map.h
index c9484e78101..cc411300f15 100644
--- a/src/game/Map.h
+++ b/src/game/Map.h
@@ -506,6 +506,8 @@ class MANGOS_DLL_SPEC Map : public GridRefManager<NGridType>, public MaNGOS::Obj
private:
+ time_t i_gridExpiry;
+
//used for fast base_map (e.g. MapInstanced class object) search for
//InstanceMaps and BattleGroundMaps...
Map* m_parentMap;
@@ -517,7 +519,6 @@ class MANGOS_DLL_SPEC Map : public GridRefManager<NGridType>, public MaNGOS::Obj
GridMap *GridMaps[MAX_NUMBER_OF_GRIDS][MAX_NUMBER_OF_GRIDS];
std::bitset<TOTAL_NUMBER_OF_CELLS_PER_MAP*TOTAL_NUMBER_OF_CELLS_PER_MAP> marked_cells;
- time_t i_gridExpiry;
IntervalTimer m_notifyTimer;
bool i_notifyLock, i_scriptLock;
diff --git a/src/game/MotionMaster.cpp b/src/game/MotionMaster.cpp
index d77bd83ede2..0c6aa44ad1d 100644
--- a/src/game/MotionMaster.cpp
+++ b/src/game/MotionMaster.cpp
@@ -95,7 +95,7 @@ MotionMaster::UpdateMotion(uint32 diff)
if (m_expList)
{
- for (int i = 0; i < m_expList->size(); ++i)
+ for (size_t i = 0; i < m_expList->size(); ++i)
{
MovementGenerator* mg = (*m_expList)[i];
DirectDelete(mg);
diff --git a/src/game/MovementHandler.cpp b/src/game/MovementHandler.cpp
index 40be00327f5..e3cc490adb4 100644
--- a/src/game/MovementHandler.cpp
+++ b/src/game/MovementHandler.cpp
@@ -485,7 +485,7 @@ void WorldSession::HandleSetActiveMoverOpcode(WorldPacket &recv_data)
}
else
{
- sLog.outError("HandleSetActiveMoverOpcode: incorrect mover guid: mover is " I64FMT " and should be " I64FMT, guid, _player->m_mover->GetGUID());
+ sLog.outError("HandleSetActiveMoverOpcode: incorrect mover guid: mover is " UI64FMTD " and should be " UI64FMTD, guid, _player->m_mover->GetGUID());
GetPlayer()->SetMover(GetPlayer());
}
}
diff --git a/src/game/Object.h b/src/game/Object.h
index a2c8125b669..7e899f76d4a 100644
--- a/src/game/Object.h
+++ b/src/game/Object.h
@@ -22,7 +22,6 @@
#define _OBJECT_H
#include "Common.h"
-#include "ByteBuffer.h"
#include "UpdateFields.h"
#include "UpdateData.h"
#include "GameSystem/GridReference.h"
diff --git a/src/game/ObjectAccessor.cpp b/src/game/ObjectAccessor.cpp
index aab742aed65..8bc0e385f6f 100644
--- a/src/game/ObjectAccessor.cpp
+++ b/src/game/ObjectAccessor.cpp
@@ -480,12 +480,22 @@ ObjectAccessor::UpdateObjectVisibility(WorldObject *obj)
/*void ObjectAccessor::UpdateVisibilityForPlayer( Player* player )
{
+ WorldObject const* viewPoint = player->GetViewPoint();
+ Map* m = player->GetMap();
+
CellPair p = Trinity::ComputeCellPair(player->GetPositionX(), player->GetPositionY());
Cell cell(p);
- Map* m = player->GetMap();
m->UpdatePlayerVisibility(player, cell, p);
- m->UpdateObjectsVisibilityFor(player, cell, p);
+ if (player!=viewPoint)
+ {
+ CellPair pView(Trinity::ComputeCellPair(viewPoint->GetPositionX(), viewPoint->GetPositionY()));
+ Cell cellView(pView);
+
+ m->UpdateObjectsVisibilityFor(player, cellView, pView);
+ }
+ else
+ m->UpdateObjectsVisibilityFor(player, cell, p);
}*/
/// Define the static member of HashMapHolder
diff --git a/src/game/ObjectAccessor.h b/src/game/ObjectAccessor.h
index 5db7dd274bc..655b44b98f2 100644
--- a/src/game/ObjectAccessor.h
+++ b/src/game/ObjectAccessor.h
@@ -27,7 +27,6 @@
#include "Utilities/UnorderedMap.h"
#include "Policies/ThreadingModel.h"
-#include "ByteBuffer.h"
#include "UpdateData.h"
#include "GridDefines.h"
diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp
index 2f4bad688ef..f44c9747ca1 100644
--- a/src/game/ObjectMgr.cpp
+++ b/src/game/ObjectMgr.cpp
@@ -115,7 +115,7 @@ bool SpellClickInfo::IsFitToRequirements(Player const* player, Creature const *
if(questStart)
{
// not in expected required quest state
- if(!player || (!questStartCanActive || !player->IsActiveQuest(questStart)) && !player->GetQuestRewardStatus(questStart))
+ if (!player || ((!questStartCanActive || !player->IsActiveQuest(questStart)) && !player->GetQuestRewardStatus(questStart)))
return false;
}
@@ -878,8 +878,8 @@ void ObjectMgr::ConvertCreatureAddonAuras(CreatureDataAddon* addon, char const*
// replace by new structures array
const_cast<CreatureDataAddonAura*&>(addon->auras) = new CreatureDataAddonAura[val.size()/2+1];
- int i=0;
- for(uint32 j=0;j<val.size()/2;++j)
+ uint32 i=0;
+ for(uint32 j = 0; j < val.size()/2;++j)
{
CreatureDataAddonAura& cAura = const_cast<CreatureDataAddonAura&>(addon->auras[i]);
cAura.spell_id = (uint32)val[2*j+0];
@@ -1301,7 +1301,7 @@ void ObjectMgr::LoadCreatures()
if(heroicCreatures.find(data.id)!=heroicCreatures.end())
{
- sLog.outErrorDb("Table `creature` have creature (GUID: %u) that listed as heroic template in `creature_template_substitution`, skipped.",guid,data.id );
+ sLog.outErrorDb("Table `creature` have creature (GUID: %u) that listed as heroic template (entry: %u) in `creature_template_substitution`, skipped.",guid,data.id );
continue;
}
@@ -3823,8 +3823,8 @@ void ObjectMgr::LoadQuests()
bool found = false;
for(uint8 k = 0; k < 3; ++k)
{
- if( spellInfo->Effect[k]==SPELL_EFFECT_QUEST_COMPLETE && uint32(spellInfo->EffectMiscValue[k])==qinfo->QuestId ||
- spellInfo->Effect[k]==SPELL_EFFECT_SEND_EVENT)
+ if ((spellInfo->Effect[k] == SPELL_EFFECT_QUEST_COMPLETE && uint32(spellInfo->EffectMiscValue[k]) == qinfo->QuestId) ||
+ spellInfo->Effect[k] == SPELL_EFFECT_SEND_EVENT)
{
found = true;
break;
@@ -3980,19 +3980,18 @@ void ObjectMgr::LoadQuests()
qinfo->RewSpell = 0; // no spell reward will display for this quest
}
- if(!SpellMgr::IsSpellValid(spellInfo))
+ else if(!SpellMgr::IsSpellValid(spellInfo))
{
sLog.outErrorDb("Quest %u has `RewSpell` = %u but spell %u is broken, quest will not have a spell reward.",
qinfo->GetQuestId(),qinfo->RewSpell,qinfo->RewSpell);
qinfo->RewSpell = 0; // no spell reward will display for this quest
}
- if(GetTalentSpellCost(qinfo->RewSpell))
+ else if(GetTalentSpellCost(qinfo->RewSpell))
{
sLog.outErrorDb("Quest %u has `RewSpell` = %u but spell %u is talent, quest will not have a spell reward.",
qinfo->GetQuestId(),qinfo->RewSpell,qinfo->RewSpell);
qinfo->RewSpell = 0; // no spell reward will display for this quest
- continue;
}
}
@@ -4007,19 +4006,18 @@ void ObjectMgr::LoadQuests()
qinfo->RewSpellCast = 0; // no spell will be casted on player
}
- if(!SpellMgr::IsSpellValid(spellInfo))
+ else if(!SpellMgr::IsSpellValid(spellInfo))
{
sLog.outErrorDb("Quest %u has `RewSpellCast` = %u but spell %u is broken, quest will not have a spell reward.",
qinfo->GetQuestId(),qinfo->RewSpellCast,qinfo->RewSpellCast);
qinfo->RewSpellCast = 0; // no spell will be casted on player
}
- if(GetTalentSpellCost(qinfo->RewSpellCast))
+ else if(GetTalentSpellCost(qinfo->RewSpellCast))
{
sLog.outErrorDb("Quest %u has `RewSpell` = %u but spell %u is talent, quest will not have a spell reward.",
qinfo->GetQuestId(),qinfo->RewSpellCast,qinfo->RewSpellCast);
qinfo->RewSpellCast = 0; // no spell will be casted on player
- continue;
}
}
@@ -7631,7 +7629,7 @@ bool PlayerCondition::Meets(Player const * player) const
case CONDITION_REPUTATION_RANK:
{
FactionEntry const* faction = sFactionStore.LookupEntry(value1);
- return faction && player->GetReputationMgr().GetRank(faction) >= value2;
+ return faction && uint32(player->GetReputationMgr().GetRank(faction)) >= int32(value2);
}
case CONDITION_TEAM:
return player->GetTeam() == value1;
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index a110f64dc5a..0e7af6e9f83 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -855,9 +855,9 @@ bool Player::StoreNewItemInBestSlots(uint32 titem_id, uint32 titem_amount)
void Player::SendMirrorTimer(MirrorTimerType Type, uint32 MaxValue, uint32 CurrentValue, int32 Regen)
{
- if (MaxValue == DISABLED_MIRROR_TIMER)
+ if (int(MaxValue) == DISABLED_MIRROR_TIMER)
{
- if (CurrentValue!=DISABLED_MIRROR_TIMER)
+ if (int(CurrentValue) != DISABLED_MIRROR_TIMER)
StopMirrorTimer(Type);
return;
}
@@ -1580,7 +1580,7 @@ bool Player::BuildEnumData( QueryResult * result, WorldPacket * p_data )
if(!enchantId)
continue;
- if(enchant = sSpellItemEnchantmentStore.LookupEntry(enchantId))
+ if ((enchant = sSpellItemEnchantmentStore.LookupEntry(enchantId)))
break;
}
@@ -2400,9 +2400,9 @@ bool Player::IsGroupVisibleFor(Player* p) const
bool Player::IsInSameGroupWith(Player const* p) const
{
- return p==this || GetGroup() != NULL &&
+ return (p==this || (GetGroup() != NULL &&
GetGroup() == p->GetGroup() &&
- GetGroup()->SameSubGroup((Player*)this, (Player*)p);
+ GetGroup()->SameSubGroup((Player*)this, (Player*)p)));
}
///- If the player is invited, remove him. If the group if then only 1 person, disband the group.
@@ -3284,7 +3284,7 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen
if (_spell_idx->second->learnOnGetSkill == ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL ||
// lockpicking/runeforging special case, not have ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL
- (pSkill->id==SKILL_LOCKPICKING || pSkill->id==SKILL_RUNEFORGING) && _spell_idx->second->max_value==0 )
+ ((pSkill->id==SKILL_LOCKPICKING || pSkill->id==SKILL_RUNEFORGING) && _spell_idx->second->max_value==0))
{
switch(GetSkillRangeType(pSkill,_spell_idx->second->racemask!=0))
{
@@ -3365,7 +3365,7 @@ bool Player::IsNeedCastPassiveSpellAtLearn(SpellEntry const* spellInfo) const
{
// note: form passives activated with shapeshift spells be implemented by HandleShapeshiftBoosts instead of spell_learn_spell
// talent dependent passives activated at form apply have proper stance data
- bool need_cast = !spellInfo->Stances || m_form != 0 && (spellInfo->Stances & (1<<(m_form-1)));
+ bool need_cast = (!spellInfo->Stances || (m_form != 0 && (spellInfo->Stances & (1<<(m_form-1)))));
//Check CasterAuraStates
return need_cast && (!spellInfo->CasterAuraState || HasAuraState(AuraState(spellInfo->CasterAuraState)));
@@ -3407,7 +3407,7 @@ void Player::removeSpell(uint32 spell_id, bool disabled, bool learn_low_rank)
if (itr == m_spells.end())
return;
- if(itr->second->state == PLAYERSPELL_REMOVED || disabled && itr->second->disabled || itr->second->state == PLAYERSPELL_TEMPORARY)
+ if (itr->second->state == PLAYERSPELL_REMOVED || (disabled && itr->second->disabled) || itr->second->state == PLAYERSPELL_TEMPORARY)
return;
// unlearn non talent higher ranks (recursive)
@@ -3524,7 +3524,7 @@ void Player::removeSpell(uint32 spell_id, bool disabled, bool learn_low_rank)
if(_spell_idx->second->learnOnGetSkill == ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL &&
pSkill->categoryId != SKILL_CATEGORY_CLASS ||// not unlearn class skills (spellbook/talent pages)
// lockpicking/runeforging special case, not have ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL
- (pSkill->id==SKILL_LOCKPICKING || pSkill->id==SKILL_RUNEFORGING) && _spell_idx->second->max_value==0 )
+ ((pSkill->id==SKILL_LOCKPICKING || pSkill->id==SKILL_RUNEFORGING) && _spell_idx->second->max_value==0))
{
// not reset skills for professions and racial abilities
if ((pSkill->categoryId==SKILL_CATEGORY_SECONDARY || pSkill->categoryId==SKILL_CATEGORY_PROFESSION) &&
@@ -4771,7 +4771,7 @@ void Player::RepopAtGraveyard()
AreaTableEntry const *zone = GetAreaEntryByAreaID(GetAreaId());
// Such zones are considered unreachable as a ghost and the player must be automatically revived
- if(!isAlive() && zone && zone->flags & AREA_FLAG_NEED_FLY || GetTransport() || GetPositionZ() < -500.0f)
+ if ((!isAlive() && zone && zone->flags & AREA_FLAG_NEED_FLY) || GetTransport() || GetPositionZ() < -500.0f)
{
ResurrectPlayer(0.5f);
SpawnCorpseBones();
@@ -7094,7 +7094,7 @@ void Player::_ApplyItemBonuses(ItemPrototype const *proto, uint8 slot, bool appl
// If set dpsMod in ScalingStatValue use it for min (70% from average), max (130% from average) damage
if (ssv)
{
- if (extraDPS = ssv->getDPSMod(proto->ScalingStatValue))
+ if ((extraDPS = ssv->getDPSMod(proto->ScalingStatValue)))
{
float average = extraDPS * proto->Delay / 1000.0f;
minDamage = 0.7f * average;
@@ -9012,10 +9012,10 @@ Item* Player::GetItemByPos( uint16 pos ) const
Item* Player::GetItemByPos( uint8 bag, uint8 slot ) const
{
- if( bag == INVENTORY_SLOT_BAG_0 && ( slot < BANK_SLOT_BAG_END || slot >= KEYRING_SLOT_START && slot < CURRENCYTOKEN_SLOT_END ) )
+ if( bag == INVENTORY_SLOT_BAG_0 && ( slot < BANK_SLOT_BAG_END || (slot >= KEYRING_SLOT_START && slot < CURRENCYTOKEN_SLOT_END )) )
return m_items[slot];
- else if(bag >= INVENTORY_SLOT_BAG_START && bag < INVENTORY_SLOT_BAG_END
- || bag >= BANK_SLOT_BAG_START && bag < BANK_SLOT_BAG_END )
+ else if ((bag >= INVENTORY_SLOT_BAG_START && bag < INVENTORY_SLOT_BAG_END)
+ || (bag >= BANK_SLOT_BAG_START && bag < BANK_SLOT_BAG_END) )
{
Bag *pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, bag );
if ( pBag )
@@ -11664,7 +11664,7 @@ void Player::SwapItem( uint16 src, uint16 dst )
if(IsEquipmentPos ( src ) || IsBagPos ( src ))
{
// bags can be swapped with empty bag slots, or with empty bag (items move possibility checked later)
- uint8 msg = CanUnequipItem( src, !IsBagPos ( src ) || IsBagPos ( dst ) || pDstItem && pDstItem->IsBag() && ((Bag*)pDstItem)->IsEmpty());
+ uint8 msg = CanUnequipItem( src, !IsBagPos ( src ) || IsBagPos ( dst ) || (pDstItem && pDstItem->IsBag() && ((Bag*)pDstItem)->IsEmpty()));
if(msg != EQUIP_ERR_OK)
{
SendEquipError( msg, pSrcItem, pDstItem );
@@ -11694,7 +11694,7 @@ void Player::SwapItem( uint16 src, uint16 dst )
if(IsEquipmentPos ( dst ) || IsBagPos ( dst ))
{
// bags can be swapped with empty bag slots, or with empty bag (items move possibility checked later)
- uint8 msg = CanUnequipItem( dst, !IsBagPos ( dst ) || IsBagPos ( src ) || pSrcItem->IsBag() && ((Bag*)pSrcItem)->IsEmpty());
+ uint8 msg = CanUnequipItem( dst, !IsBagPos ( dst ) || IsBagPos ( src ) || (pSrcItem->IsBag() && ((Bag*)pSrcItem)->IsEmpty()));
if(msg != EQUIP_ERR_OK)
{
SendEquipError( msg, pSrcItem, pDstItem );
@@ -11914,19 +11914,19 @@ void Player::SwapItem( uint16 src, uint16 dst )
RemoveItem(srcbag, srcslot, false);
// add to dest
- if( IsInventoryPos( dst ) )
+ if (IsInventoryPos(dst))
StoreItem(sDest, pSrcItem, true);
- else if( IsBankPos( dst ) )
+ else if (IsBankPos(dst))
BankItem(sDest, pSrcItem, true);
- else if( IsEquipmentPos( dst ) )
+ else if (IsEquipmentPos(dst))
EquipItem(eDest, pSrcItem, true);
// add to src
- if( IsInventoryPos( src ) )
+ if (IsInventoryPos(src))
StoreItem(sDest2, pDstItem, true);
- else if( IsBankPos( src ) )
+ else if (IsBankPos(src))
BankItem(sDest2, pDstItem, true);
- else if( IsEquipmentPos( src ) )
+ else if (IsEquipmentPos(src))
EquipItem(eDest2, pDstItem, true);
AutoUnequipOffhandIfNeed();
@@ -11934,11 +11934,11 @@ void Player::SwapItem( uint16 src, uint16 dst )
void Player::AddItemToBuyBackSlot( Item *pItem )
{
- if( pItem )
+ if (pItem)
{
uint32 slot = m_currentBuybackSlot;
// if current back slot non-empty search oldest or free
- if(m_items[slot])
+ if (m_items[slot])
{
uint32 oldest_time = GetUInt32Value( PLAYER_FIELD_BUYBACK_TIMESTAMP_1 );
uint32 oldest_slot = BUYBACK_SLOT_START;
@@ -11946,7 +11946,7 @@ void Player::AddItemToBuyBackSlot( Item *pItem )
for(uint32 i = BUYBACK_SLOT_START+1; i < BUYBACK_SLOT_END; ++i )
{
// found empty
- if(!m_items[i])
+ if (!m_items[i])
{
slot = i;
break;
@@ -11954,7 +11954,7 @@ void Player::AddItemToBuyBackSlot( Item *pItem )
uint32 i_time = GetUInt32Value( PLAYER_FIELD_BUYBACK_TIMESTAMP_1 + i - BUYBACK_SLOT_START);
- if(oldest_time > i_time)
+ if (oldest_time > i_time)
{
oldest_time = i_time;
oldest_slot = i;
@@ -11974,15 +11974,14 @@ void Player::AddItemToBuyBackSlot( Item *pItem )
uint32 eslot = slot - BUYBACK_SLOT_START;
SetUInt64Value( PLAYER_FIELD_VENDORBUYBACK_SLOT_1 + (eslot * 2), pItem->GetGUID() );
- ItemPrototype const *pProto = pItem->GetProto();
- if( pProto )
+ if (ItemPrototype const *pProto = pItem->GetProto())
SetUInt32Value( PLAYER_FIELD_BUYBACK_PRICE_1 + eslot, pProto->SellPrice * pItem->GetCount() );
else
SetUInt32Value( PLAYER_FIELD_BUYBACK_PRICE_1 + eslot, 0 );
SetUInt32Value( PLAYER_FIELD_BUYBACK_TIMESTAMP_1 + eslot, (uint32)etime );
// move to next (for non filled list is move most optimized choice)
- if(m_currentBuybackSlot < BUYBACK_SLOT_END - 1)
+ if (m_currentBuybackSlot < BUYBACK_SLOT_END - 1)
++m_currentBuybackSlot;
}
}
@@ -11990,7 +11989,7 @@ void Player::AddItemToBuyBackSlot( Item *pItem )
Item* Player::GetItemFromBuyBackSlot( uint32 slot )
{
sLog.outDebug( "STORAGE: GetItemFromBuyBackSlot slot = %u", slot);
- if( slot >= BUYBACK_SLOT_START && slot < BUYBACK_SLOT_END )
+ if (slot >= BUYBACK_SLOT_START && slot < BUYBACK_SLOT_END)
return m_items[slot];
return NULL;
}
@@ -11998,10 +11997,10 @@ Item* Player::GetItemFromBuyBackSlot( uint32 slot )
void Player::RemoveItemFromBuyBackSlot( uint32 slot, bool del )
{
sLog.outDebug( "STORAGE: RemoveItemFromBuyBackSlot slot = %u", slot);
- if( slot >= BUYBACK_SLOT_START && slot < BUYBACK_SLOT_END )
+ if (slot >= BUYBACK_SLOT_START && slot < BUYBACK_SLOT_END)
{
Item *pItem = m_items[slot];
- if( pItem )
+ if (pItem)
{
pItem->RemoveFromWorld();
if(del) pItem->SetState(ITEM_REMOVED, this);
@@ -12023,21 +12022,21 @@ void Player::RemoveItemFromBuyBackSlot( uint32 slot, bool del )
void Player::SendEquipError( uint8 msg, Item* pItem, Item *pItem2 )
{
sLog.outDebug( "WORLD: Sent SMSG_INVENTORY_CHANGE_FAILURE (%u)", msg);
- WorldPacket data( SMSG_INVENTORY_CHANGE_FAILURE, (msg == EQUIP_ERR_CANT_EQUIP_LEVEL_I ? 22 : 18) );
+ WorldPacket data(SMSG_INVENTORY_CHANGE_FAILURE, (msg == EQUIP_ERR_CANT_EQUIP_LEVEL_I ? 22 : 18));
data << uint8(msg);
- if(msg)
+ if (msg != EQUIP_ERR_OK)
{
data << uint64(pItem ? pItem->GetGUID() : 0);
data << uint64(pItem2 ? pItem2->GetGUID() : 0);
data << uint8(0); // not 0 there...
- if(msg == EQUIP_ERR_CANT_EQUIP_LEVEL_I)
+ if (msg == EQUIP_ERR_CANT_EQUIP_LEVEL_I)
{
uint32 level = 0;
- if(pItem)
- if(ItemPrototype const* proto = pItem->GetProto())
+ if (pItem)
+ if (ItemPrototype const* proto = pItem->GetProto())
level = proto->RequiredLevel;
data << uint32(level); // new 2.4.0
@@ -12052,7 +12051,7 @@ void Player::SendBuyError( uint8 msg, Creature* pCreature, uint32 item, uint32 p
WorldPacket data( SMSG_BUY_FAILED, (8+4+4+1) );
data << uint64(pCreature ? pCreature->GetGUID() : 0);
data << uint32(item);
- if( param > 0 )
+ if (param > 0)
data << uint32(param);
data << uint8(msg);
GetSession()->SendPacket(&data);
@@ -12064,7 +12063,7 @@ void Player::SendSellError( uint8 msg, Creature* pCreature, uint64 guid, uint32
WorldPacket data( SMSG_SELL_ITEM,(8+8+(param?4:0)+1)); // last check 2.0.10
data << uint64(pCreature ? pCreature->GetGUID() : 0);
data << uint64(guid);
- if( param > 0 )
+ if (param > 0)
data << uint32(param);
data << uint8(msg);
GetSession()->SendPacket(&data);
@@ -12080,15 +12079,15 @@ void Player::ClearTrade()
void Player::TradeCancel(bool sendback)
{
- if(pTrader)
+ if (pTrader)
{
// send yellow "Trade canceled" message to both traders
WorldSession* ws;
ws = GetSession();
- if(sendback)
+ if (sendback)
ws->SendCancelTrade();
ws = pTrader->GetSession();
- if(!ws->PlayerLogout())
+ if (!ws->PlayerLogout())
ws->SendCancelTrade();
// cleanup
@@ -12102,7 +12101,7 @@ void Player::TradeCancel(bool sendback)
void Player::UpdateItemDuration(uint32 time, bool realtimeonly)
{
- if(m_itemDuration.empty())
+ if (m_itemDuration.empty())
return;
sLog.outDebug("Player::UpdateItemDuration(%u,%u)", time, realtimeonly);
@@ -12112,7 +12111,7 @@ void Player::UpdateItemDuration(uint32 time, bool realtimeonly)
Item* item = *itr;
++itr; // current element can be erased in UpdateDuration
- if (realtimeonly && item->GetProto()->Duration < 0 || !realtimeonly)
+ if ((realtimeonly && item->GetProto()->Duration < 0) || !realtimeonly)
item->UpdateDuration(this,time);
}
}
@@ -12123,17 +12122,17 @@ void Player::UpdateEnchantTime(uint32 time)
{
assert(itr->item);
next = itr;
- if(!itr->item->GetEnchantmentId(itr->slot))
+ if (!itr->item->GetEnchantmentId(itr->slot))
{
next = m_enchantDuration.erase(itr);
}
- else if(itr->leftduration <= time)
+ else if (itr->leftduration <= time)
{
ApplyEnchantment(itr->item, itr->slot, false, false);
itr->item->ClearEnchantment(itr->slot);
next = m_enchantDuration.erase(itr);
}
- else if(itr->leftduration > time)
+ else if (itr->leftduration > time)
{
itr->leftduration -= time;
++next;
@@ -12145,11 +12144,11 @@ void Player::AddEnchantmentDurations(Item *item)
{
for(int x = 0; x < MAX_ENCHANTMENT_SLOT; ++x)
{
- if(!item->GetEnchantmentId(EnchantmentSlot(x)))
+ if (!item->GetEnchantmentId(EnchantmentSlot(x)))
continue;
uint32 duration = item->GetEnchantmentDuration(EnchantmentSlot(x));
- if( duration > 0 )
+ if (duration > 0)
AddEnchantmentDuration(item, EnchantmentSlot(x), duration);
}
}
@@ -12158,7 +12157,7 @@ void Player::RemoveEnchantmentDurations(Item *item)
{
for(EnchantDurationList::iterator itr = m_enchantDuration.begin(); itr != m_enchantDuration.end();)
{
- if(itr->item == item)
+ if (itr->item == item)
{
// save duration in item
item->SetEnchantmentDuration(EnchantmentSlot(itr->slot), itr->leftduration);
@@ -12175,9 +12174,9 @@ void Player::RemoveArenaEnchantments(EnchantmentSlot slot)
for(EnchantDurationList::iterator itr = m_enchantDuration.begin(), next; itr != m_enchantDuration.end(); itr = next)
{
next = itr;
- if(itr->slot == slot)
+ if (itr->slot == slot)
{
- if(itr->item && itr->item->GetEnchantmentId(slot))
+ if (itr->item && itr->item->GetEnchantmentId(slot))
{
// Poisons and DK runes are enchants which are allowed on arenas
if (spellmgr.IsArenaAllowedEnchancment(itr->item->GetEnchantmentId(slot)))
@@ -12200,48 +12199,39 @@ void Player::RemoveArenaEnchantments(EnchantmentSlot slot)
// remove enchants from inventory items
// NOTE: no need to remove these from stats, since these aren't equipped
// in inventory
- for(uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++)
- {
- Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
- if( pItem && pItem->GetEnchantmentId(slot) )
- pItem->ClearEnchantment(slot);
- }
+ for(uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; ++i)
+ if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
+ if (pItem->GetEnchantmentId(slot))
+ pItem->ClearEnchantment(slot);
// in inventory bags
- for(uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
- {
- Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i );
- if( pBag )
- {
+ for(uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
+ if (Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
for(uint32 j = 0; j < pBag->GetBagSize(); j++)
- {
- Item* pItem = pBag->GetItemByPos(j);
- if( pItem && pItem->GetEnchantmentId(slot) )
- pItem->ClearEnchantment(slot);
- }
- }
- }
+ if (Item* pItem = pBag->GetItemByPos(j))
+ if (pItem->GetEnchantmentId(slot))
+ pItem->ClearEnchantment(slot);
}
// duration == 0 will remove item enchant
void Player::AddEnchantmentDuration(Item *item,EnchantmentSlot slot,uint32 duration)
{
- if(!item)
+ if (!item)
return;
- if(slot >= MAX_ENCHANTMENT_SLOT)
+ if (slot >= MAX_ENCHANTMENT_SLOT)
return;
for(EnchantDurationList::iterator itr = m_enchantDuration.begin(); itr != m_enchantDuration.end(); ++itr)
{
- if(itr->item == item && itr->slot == slot)
+ if (itr->item == item && itr->slot == slot)
{
itr->item->SetEnchantmentDuration(itr->slot, itr->leftduration);
m_enchantDuration.erase(itr);
break;
}
}
- if(item && duration > 0 )
+ if (item && duration > 0 )
{
GetSession()->SendItemEnchantTimeUpdate(GetGUID(), item->GetGUID(), slot, uint32(duration/1000));
m_enchantDuration.push_back(EnchantDuration(item, slot, duration));
@@ -12256,24 +12246,24 @@ void Player::ApplyEnchantment(Item *item,bool apply)
void Player::ApplyEnchantment(Item *item, EnchantmentSlot slot, bool apply, bool apply_dur, bool ignore_condition)
{
- if(!item)
+ if (!item)
return;
- if(!item->IsEquipped())
+ if (!item->IsEquipped())
return;
- if(slot >= MAX_ENCHANTMENT_SLOT)
+ if (slot >= MAX_ENCHANTMENT_SLOT)
return;
uint32 enchant_id = item->GetEnchantmentId(slot);
- if(!enchant_id)
+ if (!enchant_id)
return;
SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
- if(!pEnchant)
+ if (!pEnchant)
return;
- if(!ignore_condition && pEnchant->EnchantmentCondition && !((Player*)this)->EnchantmentFitsRequirements(pEnchant->EnchantmentCondition, -1))
+ if (!ignore_condition && pEnchant->EnchantmentCondition && !((Player*)this)->EnchantmentFitsRequirements(pEnchant->EnchantmentCondition, -1))
return;
if (!item->IsBroken())
@@ -12300,9 +12290,9 @@ void Player::ApplyEnchantment(Item *item, EnchantmentSlot slot, bool apply, bool
HandleStatModifier(UNIT_MOD_DAMAGE_RANGED, TOTAL_VALUE, float(enchant_amount), apply);
break;
case ITEM_ENCHANTMENT_TYPE_EQUIP_SPELL:
- if(enchant_spell_id)
+ if (enchant_spell_id)
{
- if(apply)
+ if (apply)
{
int32 basepoints = 0;
// Random Property Exist - try found basepoints for spell (basepoints depends from item suffix factor)
@@ -12708,34 +12698,35 @@ void Player::PrepareQuestMenu( uint64 guid )
}
}
-void Player::SendPreparedQuest( uint64 guid )
+void Player::SendPreparedQuest(uint64 guid)
{
QuestMenu& questMenu = PlayerTalkClass->GetQuestMenu();
- if( questMenu.Empty() )
+ if (questMenu.Empty())
return;
- QuestMenuItem const& qmi0 = questMenu.GetItem( 0 );
+ QuestMenuItem const& qmi0 = questMenu.GetItem(0);
uint32 status = qmi0.m_qIcon;
// single element case
- if ( questMenu.MenuItemCount() == 1 )
+ if (questMenu.MenuItemCount() == 1)
{
// Auto open -- maybe also should verify there is no greeting
uint32 quest_id = qmi0.m_qId;
Quest const* pQuest = objmgr.GetQuestTemplate(quest_id);
- if ( pQuest )
+ if (pQuest)
{
- if( status == DIALOG_STATUS_UNK2 && !GetQuestRewardStatus( quest_id ) )
- PlayerTalkClass->SendQuestGiverRequestItems( pQuest, guid, CanRewardQuest(pQuest, false), true );
- else if( status == DIALOG_STATUS_UNK2 )
- PlayerTalkClass->SendQuestGiverRequestItems( pQuest, guid, CanRewardQuest(pQuest, false), true );
- // Send completable on repeatable quest if player don't have quest
- else if( pQuest->IsRepeatable() && !pQuest->IsDaily() )
- PlayerTalkClass->SendQuestGiverRequestItems( pQuest, guid, CanCompleteRepeatableQuest(pQuest), true );
+ if (status == DIALOG_STATUS_UNK2 && !GetQuestRewardStatus(quest_id))
+ PlayerTalkClass->SendQuestGiverRequestItems(pQuest, guid, CanRewardQuest(pQuest, false), true);
+ else if (status == DIALOG_STATUS_UNK2)
+ PlayerTalkClass->SendQuestGiverRequestItems(pQuest, guid, CanRewardQuest(pQuest, false), true);
+ // Send completable on repeatable and autoCompletable quest if player don't have quest
+ // TODO: verify if check for !pQuest->IsDaily() is really correct (possibly not)
+ else if (pQuest->IsAutoComplete() && pQuest->IsRepeatable() && !pQuest->IsDaily())
+ PlayerTalkClass->SendQuestGiverRequestItems(pQuest, guid, CanCompleteRepeatableQuest(pQuest), true);
else
- PlayerTalkClass->SendQuestGiverQuestDetails( pQuest, guid, true );
+ PlayerTalkClass->SendQuestGiverQuestDetails(pQuest, guid, true);
}
}
// multiply entries
@@ -12748,11 +12739,11 @@ void Player::SendPreparedQuest( uint64 guid )
// need pet case for some quests
Creature *pCreature = ObjectAccessor::GetCreatureOrPetOrVehicle(*this,guid);
- if( pCreature )
+ if (pCreature)
{
uint32 textid = pCreature->GetNpcTextId();
GossipText const* gossiptext = objmgr.GetGossipText(textid);
- if( !gossiptext )
+ if (!gossiptext)
{
qe._Delay = 0; //TEXTEMOTE_MESSAGE; //zyg: player emote
qe._Emote = 0; //TEXTEMOTE_HELLO; //zyg: NPC emote
@@ -12794,7 +12785,7 @@ void Player::SendPreparedQuest( uint64 guid )
}
}
}
- PlayerTalkClass->SendQuestGiverQuestList( qe, title, guid );
+ PlayerTalkClass->SendQuestGiverQuestList(qe, title, guid);
}
}
@@ -14750,7 +14741,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
// check name limitations
if (ObjectMgr::CheckPlayerName(m_name) != CHAR_NAME_SUCCESS ||
- GetSession()->GetSecurity() == SEC_PLAYER && objmgr.IsReservedName(m_name))
+ (GetSession()->GetSecurity() == SEC_PLAYER && objmgr.IsReservedName(m_name)))
{
delete result;
CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '%u' WHERE guid ='%u'", uint32(AT_LOGIN_RENAME),guid);
@@ -17934,7 +17925,7 @@ bool Player::ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc
uint32 mount_display_id = objmgr.GetTaxiMountDisplayId(sourcenode, GetTeam(), npc == NULL);
// in spell case allow 0 model
- if (mount_display_id == 0 && spellid == 0 || sourcepath == 0)
+ if ((mount_display_id == 0 && spellid == 0) || sourcepath == 0)
{
WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4);
data << uint32(ERR_TAXIUNSPECIFIEDSERVERERROR);
@@ -20395,8 +20386,8 @@ void Player::UpdateCorpseReclaimDelay()
{
bool pvp = m_ExtraFlags & PLAYER_EXTRA_PVP_DEATH;
- if( pvp && !sWorld.getConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP) ||
- !pvp && !sWorld.getConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE) )
+ if ((pvp && !sWorld.getConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP)) ||
+ (!pvp && !sWorld.getConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE) ))
return;
time_t now = time(NULL);
diff --git a/src/game/PoolHandler.cpp b/src/game/PoolHandler.cpp
index dd0834b80f4..43f726c42a8 100644
--- a/src/game/PoolHandler.cpp
+++ b/src/game/PoolHandler.cpp
@@ -31,7 +31,7 @@ INSTANTIATE_SINGLETON_1(PoolHandler);
template <class T>
PoolGroup<T>::PoolGroup()
{
- Spawned = 0;
+ m_SpawnedPoolAmount = 0;
}
// Method to add a gameobject/creature guid to the proper list depending on pool type and chance value
@@ -100,7 +100,7 @@ uint32 PoolGroup<T>::RollOne(void)
template<class T>
void PoolGroup<T>::DespawnObject(uint32 guid)
{
- for (int i=0; i<EqualChanced.size(); ++i)
+ for (size_t i=0; i<EqualChanced.size(); ++i)
{
if (EqualChanced[i].spawned)
{
@@ -112,7 +112,8 @@ void PoolGroup<T>::DespawnObject(uint32 guid)
Despawn1Object(EqualChanced[i].guid);
EqualChanced[i].spawned = false;
- Spawned--;
+ if (m_SpawnedPoolAmount > 0)
+ --m_SpawnedPoolAmount;
}
}
}
@@ -186,14 +187,14 @@ void PoolGroup<T>::SpawnObject(uint32 limit, bool cache)
Despawn1Object(CacheValue);
CacheValue = Spawn1Object(roll);
}
- else if (limit < EqualChanced.size() && Spawned < limit)
+ else if (limit < EqualChanced.size() && m_SpawnedPoolAmount < limit)
{
std::vector<uint32> IndexList;
- for (int i=0; i<EqualChanced.size(); ++i)
+ for (size_t i=0; i<EqualChanced.size(); ++i)
if (!EqualChanced[i].spawned)
IndexList.push_back(i);
- while (Spawned < limit && IndexList.size() > 0)
+ while (m_SpawnedPoolAmount < limit && IndexList.size() > 0)
{
uint32 roll = urand(1, IndexList.size()) - 1;
uint32 index = IndexList[roll];
@@ -207,7 +208,8 @@ void PoolGroup<T>::SpawnObject(uint32 limit, bool cache)
EqualChanced[index].spawned = ReSpawn1Object(EqualChanced[index].guid);
if (EqualChanced[index].spawned)
- ++Spawned; // limited group use the Spawned variable to store the number of actualy spawned creatures
+ ++m_SpawnedPoolAmount; // limited group use the Spawned variable to store the number of actualy spawned creatures
+
std::vector<uint32>::iterator itr = IndexList.begin()+roll;
IndexList.erase(itr);
}
@@ -215,7 +217,7 @@ void PoolGroup<T>::SpawnObject(uint32 limit, bool cache)
}
else // Not enough objects in pool, so spawn all
{
- for (int i=0; i<EqualChanced.size(); ++i)
+ for (size_t i=0; i<EqualChanced.size(); ++i)
EqualChanced[i].spawned = Spawn1Object(EqualChanced[i].guid);
}
}
diff --git a/src/game/PoolHandler.h b/src/game/PoolHandler.h
index 8b6c82d1197..7efdae48097 100644
--- a/src/game/PoolHandler.h
+++ b/src/game/PoolHandler.h
@@ -59,7 +59,7 @@ class PoolGroup
uint32 CacheValue; // Store the guid of the removed creature/gameobject during a pool update
PoolObjectList ExplicitlyChanced;
PoolObjectList EqualChanced;
- uint32 Spawned; // Used to know the number of spawned objects
+ uint32 m_SpawnedPoolAmount; // Used to know the number of spawned objects
};
class Pool // for Pool of Pool case
diff --git a/src/game/SocialMgr.cpp b/src/game/SocialMgr.cpp
index d94cd422f11..2331b7ad839 100644
--- a/src/game/SocialMgr.cpp
+++ b/src/game/SocialMgr.cpp
@@ -208,7 +208,7 @@ void SocialMgr::GetFriendInfo(Player *player, uint32 friendGUID, FriendInfo &fri
// MODERATOR, GAME MASTER, ADMINISTRATOR can see all
if (pFriend && pFriend->GetName() &&
(security > SEC_PLAYER ||
- (pFriend->GetTeam() == team || allowTwoSideWhoList) && (pFriend->GetSession()->GetSecurity() <= gmLevelInWhoList)) &&
+ ((pFriend->GetTeam() == team || allowTwoSideWhoList) && (pFriend->GetSession()->GetSecurity() <= gmLevelInWhoList))) &&
pFriend->IsVisibleGloballyFor(player))
{
friendInfo.Status = FRIEND_STATUS_ONLINE;
@@ -287,7 +287,7 @@ void SocialMgr::BroadcastToFriendListers(Player *player, WorldPacket *packet)
// MODERATOR, GAME MASTER, ADMINISTRATOR can see all
if (pFriend && pFriend->IsInWorld() &&
(pFriend->GetSession()->GetSecurity() > SEC_PLAYER ||
- (pFriend->GetTeam() == team || allowTwoSideWhoList) && security <= gmLevelInWhoList) &&
+ ((pFriend->GetTeam() == team || allowTwoSideWhoList) && security <= gmLevelInWhoList)) &&
player->IsVisibleGloballyFor(pFriend))
{
pFriend->GetSession()->SendPacket(packet);
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index 5944dd08df3..b214ce5067b 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -5363,6 +5363,7 @@ SpellCastResult Spell::CheckCasterAuras() const
else if ( m_spellInfo->PreventionType==SPELL_PREVENTION_TYPE_SILENCE)
return SPELL_FAILED_SILENCED;
break;
+ default: break;
}
}
}
diff --git a/src/game/SpellMgr.h b/src/game/SpellMgr.h
index f9ec824e668..9c7f4aca16a 100644
--- a/src/game/SpellMgr.h
+++ b/src/game/SpellMgr.h
@@ -239,16 +239,16 @@ inline bool IsElementalShield(SpellEntry const *spellInfo)
inline bool IsExplicitDiscoverySpell(SpellEntry const *spellInfo)
{
- return spellInfo->Effect[0] == SPELL_EFFECT_CREATE_RANDOM_ITEM
- && spellInfo->Effect[1] == SPELL_EFFECT_SCRIPT_EFFECT
- || spellInfo->Id == 64323; // Book of Glyph Mastery (Effect0==SPELL_EFFECT_SCRIPT_EFFECT without any other data)
+ return ((spellInfo->Effect[0] == SPELL_EFFECT_CREATE_RANDOM_ITEM
+ && spellInfo->Effect[1] == SPELL_EFFECT_SCRIPT_EFFECT)
+ || spellInfo->Id == 64323); // Book of Glyph Mastery (Effect0==SPELL_EFFECT_SCRIPT_EFFECT without any other data)
}
inline bool IsLootCraftingSpell(SpellEntry const *spellInfo)
{
- return spellInfo->Effect[0]==SPELL_EFFECT_CREATE_RANDOM_ITEM ||
+ return (spellInfo->Effect[0]==SPELL_EFFECT_CREATE_RANDOM_ITEM ||
// different random cards from Inscription (121==Virtuoso Inking Set category)
- spellInfo->Effect[0]==SPELL_EFFECT_CREATE_ITEM_2 && spellInfo->TotemCategory[0] == 121;
+ (spellInfo->Effect[0]==SPELL_EFFECT_CREATE_ITEM_2 && spellInfo->TotemCategory[0] == 121));
}
bool IsHigherHankOfSpell(uint32 spellId_1,uint32 spellId_2);
diff --git a/src/game/StatSystem.cpp b/src/game/StatSystem.cpp
index d991a96ebe6..526eb46293d 100644
--- a/src/game/StatSystem.cpp
+++ b/src/game/StatSystem.cpp
@@ -327,6 +327,7 @@ void Player::UpdateAttackPowerAndDamage(bool ranged )
}
break;
}
+ default: break;
}
switch(m_form)
diff --git a/src/game/TradeHandler.cpp b/src/game/TradeHandler.cpp
index 66781c1b63b..b4cc62ba39a 100644
--- a/src/game/TradeHandler.cpp
+++ b/src/game/TradeHandler.cpp
@@ -594,7 +594,7 @@ void WorldSession::HandleSetTradeItemOpcode(WorldPacket& recvPacket)
// check cheating, can't fail with correct client operations
Item* item = _player->GetItemByPos(bag,slot);
- if(!item || tradeSlot!=TRADE_SLOT_NONTRADED && !item->CanBeTraded())
+ if (!item || (tradeSlot!=TRADE_SLOT_NONTRADED && !item->CanBeTraded()))
{
SendTradeStatus(TRADE_STATUS_TRADE_CANCELED);
return;
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index d37aa91373a..a49c78bf918 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -13630,7 +13630,6 @@ void Unit::Kill(Unit *pVictim, bool durabilityLoss)
if (!pVictim->GetHealth())
return;
- // MrSmite 09-09-2009 PetAI_v1.2
// Inform pets (if any) when player kills target)
if (this->GetTypeId() == TYPEID_PLAYER && ((Player*)this)->GetPet())
{
diff --git a/src/game/Unit.h b/src/game/Unit.h
index 4a62568f613..f8a94c3b678 100644
--- a/src/game/Unit.h
+++ b/src/game/Unit.h
@@ -852,9 +852,9 @@ struct SpellPeriodicAuraLogInfo
AuraEffect *auraEff;
uint32 damage;
+ uint32 overDamage; // overkill/overheal
uint32 absorb;
uint32 resist;
- uint32 overDamage; // overkill/overheal
float multiplier;
bool critical;
};
diff --git a/src/game/UpdateData.h b/src/game/UpdateData.h
index c563911ba74..282ea566c7a 100644
--- a/src/game/UpdateData.h
+++ b/src/game/UpdateData.h
@@ -21,6 +21,7 @@
#ifndef __UPDATEDATA_H
#define __UPDATEDATA_H
+#include "ByteBuffer.h"
class WorldPacket;
enum OBJECT_UPDATE_TYPE
diff --git a/src/game/WaypointMovementGenerator.cpp b/src/game/WaypointMovementGenerator.cpp
index 8e5b8a501ff..0a11acab88a 100644
--- a/src/game/WaypointMovementGenerator.cpp
+++ b/src/game/WaypointMovementGenerator.cpp
@@ -306,7 +306,7 @@ void FlightPathMovementGenerator::SetCurrentNodeAfterTeleport()
return;
uint32 map0 = i_mapIds[0];
- for(int i = 1; i < i_mapIds.size(); ++i)
+ for(size_t i = 1; i < i_mapIds.size(); ++i)
{
if(i_mapIds[i]!=map0)
{
diff --git a/src/game/WorldSession.cpp b/src/game/WorldSession.cpp
index 4cb251d6524..93e3937e168 100644
--- a/src/game/WorldSession.cpp
+++ b/src/game/WorldSession.cpp
@@ -603,14 +603,14 @@ void WorldSession::LoadAccountData(QueryResult* result, uint32 mask)
if (type >= NUM_ACCOUNT_DATA_TYPES)
{
sLog.outError("Table `%s` have invalid account data type (%u), ignore.",
- mask == GLOBAL_CACHE_MASK ? "account_data" : "character_account_data");
+ mask == GLOBAL_CACHE_MASK ? "account_data" : "character_account_data", type);
continue;
}
if ((mask & (1 << type))==0)
{
sLog.outError("Table `%s` have non appropriate for table account data type (%u), ignore.",
- mask == GLOBAL_CACHE_MASK ? "account_data" : "character_account_data");
+ mask == GLOBAL_CACHE_MASK ? "account_data" : "character_account_data", type);
continue;
}
diff --git a/src/game/WorldSocket.cpp b/src/game/WorldSocket.cpp
index d3f66c39d61..8398f2d4161 100644
--- a/src/game/WorldSocket.cpp
+++ b/src/game/WorldSocket.cpp
@@ -39,6 +39,7 @@
#include "ByteBuffer.h"
#include "Opcodes.h"
#include "Database/DatabaseEnv.h"
+#include "Auth/BigNumber.h"
#include "Auth/Sha1.h"
#include "WorldSession.h"
#include "WorldSocketMgr.h"
diff --git a/src/shared/Auth/BigNumber.cpp b/src/shared/Auth/BigNumber.cpp
index 8869d3bb9e5..303687c266c 100644
--- a/src/shared/Auth/BigNumber.cpp
+++ b/src/shared/Auth/BigNumber.cpp
@@ -188,21 +188,6 @@ uint8 *BigNumber::AsByteArray(int minSize)
return _array;
}
-ByteBuffer BigNumber::AsByteBuffer()
-{
- ByteBuffer ret(GetNumBytes());
- ret.append(AsByteArray(), GetNumBytes());
- return ret;
-}
-
-std::vector<uint8> BigNumber::AsByteVector()
-{
- std::vector<uint8> ret;
- ret.resize(GetNumBytes());
- memcpy(&ret[0], AsByteArray(), GetNumBytes());
- return ret;
-}
-
const char *BigNumber::AsHexStr()
{
return BN_bn2hex(_bn);
diff --git a/src/shared/Auth/BigNumber.h b/src/shared/Auth/BigNumber.h
index ba116db3965..f1b3a0beda2 100644
--- a/src/shared/Auth/BigNumber.h
+++ b/src/shared/Auth/BigNumber.h
@@ -22,7 +22,6 @@
#define _AUTH_BIGNUMBER_H
#include "Common.h"
-#include "ByteBuffer.h"
struct bignum_st;
@@ -85,8 +84,6 @@ class BigNumber
uint32 AsDword();
uint8* AsByteArray(int minSize = 0);
- ByteBuffer AsByteBuffer();
- std::vector<uint8> AsByteVector();
const char *AsHexStr();
const char *AsDecStr();
diff --git a/src/shared/Auth/Sha1.cpp b/src/shared/Auth/Sha1.cpp
index 8743a14b838..802f1bbcdff 100644
--- a/src/shared/Auth/Sha1.cpp
+++ b/src/shared/Auth/Sha1.cpp
@@ -19,6 +19,7 @@
*/
#include "Auth/Sha1.h"
+#include "Auth/BigNumber.h"
#include <stdarg.h>
Sha1Hash::Sha1Hash()
diff --git a/src/shared/Auth/Sha1.h b/src/shared/Auth/Sha1.h
index 099cf99321a..bd2b1afa876 100644
--- a/src/shared/Auth/Sha1.h
+++ b/src/shared/Auth/Sha1.h
@@ -24,7 +24,8 @@
#include "Common.h"
#include <openssl/sha.h>
#include <openssl/crypto.h>
-#include "Auth/BigNumber.h"
+
+class BigNumber;
class Sha1Hash
{
diff --git a/src/shared/Threading.cpp b/src/shared/Threading.cpp
index 652f468772f..90861b8f425 100644
--- a/src/shared/Threading.cpp
+++ b/src/shared/Threading.cpp
@@ -17,6 +17,7 @@
*/
#include "Threading.h"
+#include "Errors.h"
#include <ace/OS_NS_unistd.h>
#include <ace/Sched_Params.h>
#include <vector>
diff --git a/src/shared/Threading.h b/src/shared/Threading.h
index 6c3f3724bc1..574b9641aac 100644
--- a/src/shared/Threading.h
+++ b/src/shared/Threading.h
@@ -23,7 +23,6 @@
#include <ace/TSS_T.h>
#include "ace/Atomic_Op.h"
#include <assert.h>
-#include "Errors.h"
namespace ACE_Based
{
diff --git a/src/trinitycore/Master.cpp b/src/trinitycore/Master.cpp
index b8c51461a67..67d3728e5e5 100644
--- a/src/trinitycore/Master.cpp
+++ b/src/trinitycore/Master.cpp
@@ -305,11 +305,7 @@ int Master::Run()
uint32 realCurrTime, realPrevTime;
realCurrTime = realPrevTime = getMSTime();
- uint32 socketSelecttime = sWorld.getConfig(CONFIG_SOCKET_SELECTTIME);
-
- // maximum counter for next ping
- uint32 numLoops = (sConfig.GetIntDefault( "MaxPingTime", 30 ) * (MINUTE * 1000000 / socketSelecttime));
- uint32 loopCounter = 0;
+ uint32 socketSelecttime = sWorld.getConfig(CONFIG_SOCKET_SELECTTIME);
///- Start up freeze catcher thread
if(uint32 freeze_delay = sConfig.GetIntDefault("MaxCoreStuckTime", 0))
diff --git a/src/trinityrealm/AuthSocket.cpp b/src/trinityrealm/AuthSocket.cpp
index 60a55be77f3..d5c9e1445fb 100644
--- a/src/trinityrealm/AuthSocket.cpp
+++ b/src/trinityrealm/AuthSocket.cpp
@@ -492,9 +492,9 @@ bool AuthSocket::_HandleLogonChallenge()
pkt << uint8(1);
pkt.append(g.AsByteArray(), 1);
pkt << uint8(32);
- pkt.append(N.AsByteArray(), 32);
+ pkt.append(N.AsByteArray(32), 32);
pkt.append(s.AsByteArray(), s.GetNumBytes()); // 32 bytes
- pkt.append(unk3.AsByteArray(), 16);
+ pkt.append(unk3.AsByteArray(16), 16);
uint8 securityFlags = 0;
pkt << uint8(securityFlags); // security flags (0x0...0x04)
@@ -829,7 +829,7 @@ bool AuthSocket::_HandleReconnectChallenge()
pkt << (uint8) AUTH_RECONNECT_CHALLENGE;
pkt << (uint8) 0x00;
_reconnectProof.SetRand(16 * 8);
- pkt.append(_reconnectProof.AsByteBuffer()); // 16 bytes random
+ pkt.append(_reconnectProof.AsByteArray(16), 16); // 16 bytes random
pkt << (uint64) 0x00 << (uint64) 0x00; // 16 bytes zeros
SendBuf((char const*)pkt.contents(), pkt.size());
return true;