aboutsummaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
authorn0n4m3 <none@none>2009-12-26 16:45:43 +0100
committern0n4m3 <none@none>2009-12-26 16:45:43 +0100
commit37d255d70f4b0e70bc06eb35b2657138102663b1 (patch)
treeaf6a924e4ce01529a17a6c319201b0fab57b62aa /src
parent9c6859332ca9513c179d6eb294f8f570b9268ac7 (diff)
Removed SPELL_AURA_MOUNTED when BG end and player leave
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/bindings/scripts/scripts/kalimdor/onyxias_lair/boss_onyxia.cpp436
-rw-r--r--src/game/BattleGround.cpp7
-rw-r--r--src/game/SpellAuras.cpp5
-rw-r--r--src/game/Unit.cpp6
4 files changed, 267 insertions, 187 deletions
diff --git a/src/bindings/scripts/scripts/kalimdor/onyxias_lair/boss_onyxia.cpp b/src/bindings/scripts/scripts/kalimdor/onyxias_lair/boss_onyxia.cpp
index 1ce22f7d2d7..653fc94ce02 100644
--- a/src/bindings/scripts/scripts/kalimdor/onyxias_lair/boss_onyxia.cpp
+++ b/src/bindings/scripts/scripts/kalimdor/onyxias_lair/boss_onyxia.cpp
@@ -16,277 +16,346 @@
/* ScriptData
SDName: Boss_Onyxia
-SD%Complete: 90
-SDComment: Spell Heated Ground is wrong, flying animation, visual for area effect
+Editedby LordVanLuther
+SD%Complete: 65
+SDComment: Phase 3 need additianal code. Phase 2 requires entries in spell_target_position with specific locations. See bottom of file.
SDCategory: Onyxia's Lair
EndScriptData */
#include "precompiled.h"
-#define SAY_AGGRO -1249000
-#define SAY_KILL -1249001
-#define SAY_PHASE_2_TRANS -1249002
-#define SAY_PHASE_3_TRANS -1249003
-#define EMOTE_BREATH -1249004
-
-#define SPELL_WINGBUFFET 18500
-#define SPELL_FLAMEBREATH 18435
-#define SPELL_CLEAVE 19983
-#define SPELL_TAILSWEEP 15847
-#define SPELL_KNOCK_AWAY 19633
-
-#define SPELL_ENGULFINGFLAMES 20019
-#define SPELL_DEEPBREATH 23461
-#define SPELL_FIREBALL 18392
-
-#define SPELL_BELLOWINGROAR 18431
-#define SPELL_HEATED_GROUND 22191 //Wrong Spell
-
-#define SPELL_SUMMONWHELP 17646
+enum
+{
+ SAY_AGGRO = -1249000,
+ SAY_KILL = -1249001,
+ SAY_PHASE_2_TRANS = -1249002,
+ SAY_PHASE_3_TRANS = -1249003,
+ EMOTE_BREATH = -1249004,
+
+ SPELL_WINGBUFFET = 18500,
+ SPELL_FLAMEBREATH = 18435,
+ SPELL_CLEAVE = 19983,
+ SPELL_TAILSWEEP = 15847,
+ SPELL_KNOCK_AWAY = 19633,
+
+ SPELL_ENGULFINGFLAMES = 20019,
+ SPELL_DEEPBREATH = 23461,
+ SPELL_FIREBALL = 18392,
+
+ //Not much choise about these. We have to make own defintion on the direction/start-end point
+ //SPELL_BREATH_NORTH_TO_SOUTH = 17086, // 20x in "array"
+ //SPELL_BREATH_SOUTH_TO_NORTH = 18351, // 11x in "array"
+
+ SPELL_BREATH_EAST_TO_WEST = 18576, // 7x in "array"
+ SPELL_BREATH_WEST_TO_EAST = 18609, // 7x in "array"
+
+ SPELL_BREATH_SE_TO_NW = 18564, // 12x in "array"
+ SPELL_BREATH_NW_TO_SE = 18584, // 12x in "array"
+ SPELL_BREATH_SW_TO_NE = 18596, // 12x in "array"
+ SPELL_BREATH_NE_TO_SW = 18617, // 12x in "array"
+
+ //SPELL_BREATH = 21131, // 8x in "array", different initial cast than the other arrays
+
+ SPELL_BELLOWINGROAR = 18431,
+ SPELL_HEATED_GROUND = 22191,
+
+ SPELL_SUMMONWHELP = 17646,
+ NPC_WHELP = 11262,
+ MAX_WHELP = 16,
+
+ PHASE_START = 1,
+ PHASE_BREATH = 2,
+ PHASE_END = 3
+};
-#define CREATURE_WHELP 11262
+struct sOnyxMove
+{
+ uint32 uiLocId;
+ uint32 uiLocIdEnd;
+ uint32 uiSpellId;
+ float fX, fY, fZ;
+};
-static float MovementLocations[4][3]=
+static sOnyxMove aMoveData[]=
{
- {-64.0523, -213.0619, -68.2985},
- {12.4636, -220.01490, -68.0548},
- {-38.8391, -182.3220, -68.9457},
- {-37.0390, -244.8760, -68.1278}
+ {0, 1, SPELL_BREATH_WEST_TO_EAST, -33.5561f, -182.682f, -60.9457f},//west
+ {1, 0, SPELL_BREATH_EAST_TO_WEST, -31.4963f, -250.123f, -60.1278f},//east
+ {2, 4, SPELL_BREATH_NW_TO_SE, 6.8951f, -180.246f, -60.896f},//north-west
+ {3, 5, SPELL_BREATH_NE_TO_SW, 10.2191f, -247.912f, -60.896f},//north-east
+ {4, 2, SPELL_BREATH_SE_TO_NW, -63.5156f, -240.096f, -60.477f},//south-east
+ {5, 3, SPELL_BREATH_SW_TO_NE, -58.2509f, -189.020f, -60.790f},//south-west
+ //{6, 7, SPELL_BREATH_SOUTH_TO_NORTH, -65.8444f, -213.809f, -60.2985f},//south
+ //{7, 6, SPELL_BREATH_NORTH_TO_SOUTH, 22.8763f, -217.152f, -60.0548f},//north
};
-static float SpawnLocations[4][3]=
+static float afSpawnLocations[2][3]=
{
{-30.127, -254.463, -89.440},
- {-30.817, -177.106, -89.258},
- {14.480, -241.560, -85.6300},
- {17.372, -190.840, -85.2810},
+ {-30.817, -177.106, -89.258}
};
struct TRINITY_DLL_DECL boss_onyxiaAI : public ScriptedAI
{
- boss_onyxiaAI(Creature* c) : ScriptedAI(c) {}
+ boss_onyxiaAI(Creature* pCreature) : ScriptedAI(pCreature) {Reset();}
+
+ uint32 m_uiPhase;
- uint32 Phase;
+ uint32 m_uiFlameBreathTimer;
+ uint32 m_uiCleaveTimer;
+ uint32 m_uiTailSweepTimer;
+ uint32 m_uiWingBuffetTimer;
- uint32 FlameBreathTimer;
- uint32 CleaveTimer;
- uint32 TailSweepTimer;
- uint32 MovementTimer;
- uint32 EngulfingFlamesTimer;
- uint32 SummonWhelpsTimer;
- uint32 BellowingRoarTimer;
- uint32 WingBuffetTimer;
- uint32 KnockAwayTimer;
- uint32 FireballTimer;
+ uint32 m_uiMovePoint;
+ uint32 m_uiMovementTimer;
+ sOnyxMove* m_pPointData;
- bool InitialSpawn;
+ uint32 m_uiEngulfingFlamesTimer;
+ uint32 m_uiSummonWhelpsTimer;
+ uint32 m_uiBellowingRoarTimer;
+ uint32 m_uiWhelpTimer;
+
+ uint8 m_uiSummonCount;
+ bool m_bIsSummoningWhelps;
void Reset()
{
- Phase = 1;
-
- FlameBreathTimer = 20000;
- TailSweepTimer = 2000;
- CleaveTimer = 15000;
- MovementTimer = 3000;
- EngulfingFlamesTimer = 15000;
- SummonWhelpsTimer = 45000;
- BellowingRoarTimer = 30000;
- WingBuffetTimer = 17000;
- KnockAwayTimer = 15000;
- FireballTimer = 18000;
-
- InitialSpawn = true;
+ if (!IsCombatMovement())
+ SetCombatMovement(true);
+
+ m_uiPhase = PHASE_START;
+
+ m_uiFlameBreathTimer = urand(10000, 20000);
+ m_uiTailSweepTimer = urand(15000, 20000);
+ m_uiCleaveTimer = urand(2000, 5000);
+ m_uiWingBuffetTimer = urand(10000, 20000);
+
+ m_uiMovePoint = urand(0, 5);
+ m_uiMovementTimer = 20000;
+ m_pPointData = GetMoveData();
+
+ m_uiEngulfingFlamesTimer = 15000;
+ m_uiSummonWhelpsTimer = 45000;
+ m_uiBellowingRoarTimer = 30000;
+ m_uiWhelpTimer = 1000;
+
+ m_uiSummonCount = 0;
+ m_bIsSummoningWhelps = false;
}
- void EnterCombat(Unit* who)
+ void Aggro(Unit* pWho)
{
DoScriptText(SAY_AGGRO, m_creature);
- DoZoneInCombat();
+ m_creature->SetInCombatWithZone();
}
- void JustDied(Unit* Killer)
+ void JustSummoned(Creature *pSummoned)
{
+ if (Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM,0))
+ pSummoned->AI()->AttackStart(pTarget);
+
+ ++m_uiSummonCount;
}
- void KilledUnit(Unit *victim)
+ void KilledUnit(Unit* pVictim)
{
DoScriptText(SAY_KILL, m_creature);
}
- void UpdateAI(const uint32 diff)
+ void SpellHit(Unit *pCaster, const SpellEntry* pSpell)
{
- if (!UpdateVictim())
- return;
-
- if (((m_creature->GetHealth()*100 / m_creature->GetMaxHealth()) < 60) && (Phase == 1))
+ if (pSpell->Id == SPELL_BREATH_EAST_TO_WEST ||
+ pSpell->Id == SPELL_BREATH_WEST_TO_EAST ||
+ pSpell->Id == SPELL_BREATH_SE_TO_NW ||
+ pSpell->Id == SPELL_BREATH_NW_TO_SE ||
+ pSpell->Id == SPELL_BREATH_SW_TO_NE ||
+ pSpell->Id == SPELL_BREATH_NE_TO_SW)
{
- Phase = 2;
- m_creature->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
- m_creature->SetHover(true);
- m_creature->GetMotionMaster()->Clear(false);
- m_creature->GetMotionMaster()->MoveIdle();
- DoScriptText(SAY_PHASE_2_TRANS, m_creature);
+ if (m_pPointData)
+ {
+ m_creature->GetMap()->CreatureRelocation(m_creature, m_pPointData->fX, m_pPointData->fY, m_pPointData->fZ, 0.0f);
+ m_creature->GetMotionMaster()->MovePoint(0, -10.6155, -219.357, -87.7344);
+
+ }
}
+ }
+
+ sOnyxMove* GetMoveData()
+ {
+ uint32 uiMaxCount = sizeof(aMoveData)/sizeof(sOnyxMove);
- if (((m_creature->GetHealth()*100 / m_creature->GetMaxHealth()) < 40) && (Phase == 2))
+ for (uint32 i = 0; i < uiMaxCount; ++i)
{
- Phase = 3;
- m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
- m_creature->SetHover(false);
- m_creature->GetMotionMaster()->MovePoint(0, -10.6155, -219.357, -87.7344);
- DoStartMovement(m_creature->getVictim());
- m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
- DoScriptText(SAY_PHASE_3_TRANS, m_creature);
- m_creature->GetMotionMaster()->MoveChase(m_creature->getVictim());
+ if (aMoveData[i].uiLocId == m_uiMovePoint)
+ return &aMoveData[i];
}
- if (Phase == 1 || Phase == 3)
+ return NULL;
+ }
+
+ void SetNextRandomPoint()
+ {
+ uint32 uiMaxCount = sizeof(aMoveData)/sizeof(sOnyxMove);
+
+ int iTemp = rand()%(uiMaxCount-1);
+
+ if (iTemp >= m_uiMovePoint)
+ ++iTemp;
+
+ m_uiMovePoint = iTemp;
+ }
+
+ void UpdateAI(const uint32 uiDiff)
+ {
+ if (!UpdateVictim())
+ return;
+
+ if (m_uiPhase == PHASE_START || m_uiPhase == PHASE_END)
{
- if (FlameBreathTimer <= diff)
+ if (m_uiFlameBreathTimer < uiDiff)
{
DoCast(m_creature->getVictim(), SPELL_FLAMEBREATH);
- FlameBreathTimer = 15000;
- } else FlameBreathTimer -= diff;
+ m_uiFlameBreathTimer = urand(10000, 20000);
+ }
+ else
+ m_uiFlameBreathTimer -= uiDiff;
- if (TailSweepTimer <= diff)
+ if (m_uiTailSweepTimer < uiDiff)
{
- Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 1);
- if (pTarget && !m_creature->HasInArc(M_PI, pTarget))
- DoCast(pTarget, SPELL_TAILSWEEP);
-
- TailSweepTimer = 10000;
- } else TailSweepTimer -= diff;
+ DoCast(m_creature, SPELL_TAILSWEEP);
+ m_uiTailSweepTimer = urand(15000, 20000);
+ }
+ else
+ m_uiTailSweepTimer -= uiDiff;
- if (CleaveTimer <= diff)
+ if (m_uiCleaveTimer < uiDiff)
{
DoCast(m_creature->getVictim(), SPELL_CLEAVE);
- CleaveTimer = 10000;
- } else CleaveTimer -= diff;
+ m_uiCleaveTimer = urand(2000, 5000);
+ }
+ else
+ m_uiCleaveTimer -= uiDiff;
- if (WingBuffetTimer <= diff)
+ if (m_uiWingBuffetTimer < uiDiff)
{
DoCast(m_creature->getVictim(), SPELL_WINGBUFFET);
- WingBuffetTimer = 7000 + ((rand()%8)*1000);
- } else WingBuffetTimer -= diff;
+ m_uiWingBuffetTimer = urand(15000, 30000);
+ }
+ else
+ m_uiWingBuffetTimer -= uiDiff;
- if (KnockAwayTimer <= diff)
+ if (m_uiPhase == PHASE_END)
{
- if (rand() <= 30)
+ if (m_uiBellowingRoarTimer < uiDiff)
{
- DoCast(m_creature->getVictim(), SPELL_KNOCK_AWAY);
+ DoCast(m_creature->getVictim(), SPELL_BELLOWINGROAR);
+ m_uiBellowingRoarTimer = 30000;
}
- KnockAwayTimer = 15000;
- } else KnockAwayTimer -= diff;
-
- if (Phase == 3)
+ else
+ m_uiBellowingRoarTimer -= uiDiff;
+ }
+ else
{
- if (BellowingRoarTimer <= diff)
+ if (m_creature->GetHealth()*100 / m_creature->GetMaxHealth() < 60)
{
- DoCast(m_creature->getVictim(), SPELL_BELLOWINGROAR);
+ m_uiPhase = PHASE_BREATH;
- BellowingRoarTimer = 30000;
- } else BellowingRoarTimer -= diff;
+ SetCombatMovement(false);
- if (SummonWhelpsTimer <= diff)
- {
- SummonWhelps(Phase);
+ m_creature->GetMotionMaster()->Clear(false);
+ m_creature->GetMotionMaster()->MoveIdle();
- SummonWhelpsTimer = 45000;
- } else SummonWhelpsTimer -= diff;
+ DoScriptText(SAY_PHASE_2_TRANS, m_creature);
+
+ if (m_pPointData)
+ m_creature->GetMotionMaster()->MovePoint(m_pPointData->uiLocId, m_pPointData->fX, m_pPointData->fY, m_pPointData->fZ);
+
+ SetNextRandomPoint();
+ return;
+ }
}
DoMeleeAttackIfReady();
}
-
- if (Phase == 2)
+ else
{
- if (InitialSpawn)
+ if (m_creature->GetHealth()*100 / m_creature->GetMaxHealth() < 40)
{
- InitialSpawn = false;
+ m_uiPhase = PHASE_END;
+ DoScriptText(SAY_PHASE_3_TRANS, m_creature);
- for (uint32 i = 0; i < 10; ++i)
- {
- uint32 random = rand()%4;
- Creature* Whelp = m_creature->SummonCreature(CREATURE_WHELP, SpawnLocations[random][0], SpawnLocations[random][1], SpawnLocations[random][2], 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 30000);
- if (Whelp)
- Whelp->AI()->AttackStart(SelectUnit(SELECT_TARGET_RANDOM, 0));
- }
+ SetCombatMovement(true);
+ m_creature->GetMotionMaster()->MoveChase(m_creature->getVictim());
+
+ return;
}
- if (EngulfingFlamesTimer <= diff)
+ if (m_uiMovementTimer < uiDiff)
{
- DoCast(SelectUnit(SELECT_TARGET_RANDOM, 0), SPELL_ENGULFINGFLAMES);
- m_creature->HandleEmoteCommand(ANIM_FLY);
+ m_pPointData = GetMoveData();
- EngulfingFlamesTimer = 10000;
- }
- else EngulfingFlamesTimer -= diff;
+ SetNextRandomPoint();
- if (FireballTimer <= diff)
- {
- DoCast(SelectUnit(SELECT_TARGET_RANDOM, 0), SPELL_FIREBALL);
+ m_uiMovementTimer = 25000;
- FireballTimer = 18000;
- }
- else FireballTimer -= diff;
+ if (!m_pPointData)
+ return;
- if (MovementTimer <= diff)
- {
- if (rand()%100 < 30)
+ if (m_uiMovePoint == m_pPointData->uiLocIdEnd)
{
+ if (m_creature->IsNonMeleeSpellCasted(false))
+ m_creature->InterruptNonMeleeSpells(false);
+
DoScriptText(EMOTE_BREATH, m_creature);
- DoCast(m_creature->getVictim(), SPELL_DEEPBREATH);
+ DoCast(m_creature, m_pPointData->uiSpellId);
+ }
+ else
+ {
+ m_creature->GetMotionMaster()->MovePoint(m_pPointData->uiLocId, m_pPointData->fX, m_pPointData->fY, m_pPointData->fZ);
}
- else ChangePosition();
-
- MovementTimer = 25000;
- } else MovementTimer -= diff;
-
- if (SummonWhelpsTimer <= diff)
- {
- SummonWhelps(Phase);
-
- SummonWhelpsTimer = 45000;
}
- else SummonWhelpsTimer -= diff;
- }
- }
+ else
+ m_uiMovementTimer -= uiDiff;
- void ChangePosition()
- {
- uint32 random = rand() % 4;
- if (random<4){
- m_creature->GetMotionMaster()->MovePoint(0, MovementLocations[random][0], MovementLocations[random][1], MovementLocations[random][2]);}
- }
-
- void SummonWhelps(uint32 Phase)
- {
- if (Phase == 2)
- {
- uint32 max = rand()%10;
- for (uint32 i = 0; i < max; ++i)
+ if (m_uiEngulfingFlamesTimer < uiDiff)
{
- uint32 random = rand()%3;
- Creature* Whelp = m_creature->SummonCreature(CREATURE_WHELP, SpawnLocations[random][0], SpawnLocations[random][1], SpawnLocations[random][2], 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 30000);
- if (Whelp)
- Whelp->AI()->AttackStart(SelectUnit(SELECT_TARGET_RANDOM, 0));
+ if (m_creature->GetMotionMaster()->GetCurrentMovementGeneratorType() != POINT_MOTION_TYPE)
+ {
+ if (Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
+ DoCast(pTarget, SPELL_FIREBALL);
+
+ m_uiEngulfingFlamesTimer = 8000;
+ }
}
- }
+ else
+ m_uiEngulfingFlamesTimer -= uiDiff; //engulfingflames is supposed to be activated by a fireball but haven't come by
- if (Phase == 3)
- {
- uint32 max = rand() % 10 +1;
- if (max < 5)
+ if (m_bIsSummoningWhelps)
{
- for (uint32 i = 0; i < max; ++i)
+ if (m_uiSummonCount < MAX_WHELP)
{
- uint32 random = rand()%4;
- Creature* Whelp = m_creature->SummonCreature(CREATURE_WHELP, SpawnLocations[random][0], SpawnLocations[random][1], SpawnLocations[random][2], 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 30000);
- if (Whelp)
- Whelp->AI()->AttackStart(SelectUnit(SELECT_TARGET_RANDOM, 0));
+ if (m_uiWhelpTimer < uiDiff)
+ {
+ m_creature->SummonCreature(NPC_WHELP, afSpawnLocations[0][0], afSpawnLocations[0][1], afSpawnLocations[0][2], 0.0f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 30000);
+ m_creature->SummonCreature(NPC_WHELP, afSpawnLocations[1][0], afSpawnLocations[1][1], afSpawnLocations[1][2], 0.0f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 30000);
+ m_uiWhelpTimer = 1000;
+ }
+ else
+ m_uiWhelpTimer -= uiDiff;
+ }
+ else
+ {
+ m_bIsSummoningWhelps = false;
+ m_uiSummonCount = 0;
+ m_uiSummonWhelpsTimer = 30000;
}
}
+ else
+ {
+ if (m_uiSummonWhelpsTimer < uiDiff)
+ m_bIsSummoningWhelps = true;
+ else
+ m_uiSummonWhelpsTimer -= uiDiff;
+ }
}
}
};
@@ -304,4 +373,3 @@ void AddSC_boss_onyxia()
newscript->GetAI = &GetAI_boss_onyxiaAI;
newscript->RegisterSelf();
}
-
diff --git a/src/game/BattleGround.cpp b/src/game/BattleGround.cpp
index 554f8555627..aa7b146ebf5 100644
--- a/src/game/BattleGround.cpp
+++ b/src/game/BattleGround.cpp
@@ -737,7 +737,7 @@ void BattleGround::EndBattleGround(uint32 winner)
}
// should remove spirit of redemption
- if(plr->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION))
+ if (plr->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION))
plr->RemoveAurasByType(SPELL_AURA_MOD_SHAPESHIFT);
if (!plr->isAlive())
@@ -996,9 +996,12 @@ void BattleGround::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPac
Player *plr = objmgr.GetPlayer(guid);
// should remove spirit of redemption
- if(plr && plr->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION))
+ if (plr && plr->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION))
plr->RemoveAurasByType(SPELL_AURA_MOD_SHAPESHIFT);
+ if (plr->HasAuraType(SPELL_AURA_MOUNTED))
+ plr->RemoveAurasByType(SPELL_AURA_MOUNTED);
+
if(plr && !plr->isAlive()) // resurrect on exit
{
plr->ResurrectPlayer(1.0f);
diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp
index f3352d015a2..bbcf03da9c3 100644
--- a/src/game/SpellAuras.cpp
+++ b/src/game/SpellAuras.cpp
@@ -2378,6 +2378,7 @@ void AuraEffect::HandleAddModifier(bool apply, bool Real, bool changeAmount)
// Auras with charges do not mod amount of passive auras
if (GetParentAura()->GetAuraCharges())
return;
+
// reapply some passive spells after add/remove related spellmods
// Warning: it is a dead loop if 2 auras each other amount-shouldn't happen
switch (modOp)
@@ -2425,6 +2426,10 @@ void AuraEffect::HandleAddModifier(bool apply, bool Real, bool changeAmount)
default:
break;
}
+ if (m_spellProto->Id == 11129 && !apply)
+ {
+ m_target->RemoveAurasDueToSpell(28682);
+ }
}
void AuraEffect::TriggerSpell()
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 2d9383e53ee..0085ec18ae2 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -5566,6 +5566,10 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
// Combustion
case 11129:
{
+ Unit *caster = triggeredByAura->GetCaster();
+ if (!caster || !damage)
+ return false;
+
//last charge and crit
if (triggeredByAura->GetParentAura()->GetAuraCharges() <= 1 && (procEx & PROC_EX_CRITICAL_HIT) )
{
@@ -5573,7 +5577,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
return true; // charge counting (will removed)
}
- CastSpell(this, 11129, true, castItem, triggeredByAura);
+ CastSpell(this, 28682, true, castItem, triggeredByAura);
return (procEx & PROC_EX_CRITICAL_HIT);// charge update only at crit hits, no hidden cooldowns
}
// Glyph of Ice Block