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authorn0n4m3 <none@none>2009-12-19 19:13:18 +0100
committern0n4m3 <none@none>2009-12-19 19:13:18 +0100
commit50bf68e099fbd7935d0e28ea052c4448c283f9e8 (patch)
treeb103888a2b5432b285a89a19e0df11a5fe40f77c /src
parentf97f6e5201bda7f37fa4e11fd74ae3d3e469a62c (diff)
send SMSG_PARTYKILLLOG when player kills an unit. by balrok
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/Unit.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 718fbae1e4d..f320ee45c92 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -14109,6 +14109,14 @@ void Unit::Kill(Unit *pVictim, bool durabilityLoss)
if (player->RewardPlayerAndGroupAtKill(pVictim))
player->ProcDamageAndSpell(pVictim, PROC_FLAG_KILL, PROC_FLAG_KILLED, PROC_EX_NONE, 0);
+
+ WorldPacket data(SMSG_PARTYKILLLOG, (8+8)); //send event PARTY_KILL
+ data << uint64(player->GetGUID()); //player with killing blow
+ data << uint64(pVictim->GetGUID()); //victim
+ if (Group *group = player->GetGroup())
+ group->BroadcastPacket(&data, group->GetMemberGroup(player->GetGUID()));
+ else
+ player->SendDirectMessage(&data);
else
player->ProcDamageAndSpell(pVictim, PROC_FLAG_NONE, PROC_FLAG_KILLED, PROC_EX_NONE, 0);
}