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authormegamage <none@none>2009-06-07 20:54:23 -0500
committermegamage <none@none>2009-06-07 20:54:23 -0500
commit5e7d184734b24efdfc1cba6ec6b403015eeeaf37 (patch)
tree11674686a208e056fca1dd5e10122e7f46a7122c /src
parent5a2745caacb0f26f3c78db433d4226a3116538da (diff)
[7976] Store additional reqs for ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE in `achievement_criteria_data`. Author: VladimirMangos
Required DB support. Some reqs not implements in code and then can be used ACHIEVEMENT_CRITERIA_DATA_TYPE_DISABLED in Db to make its non-complitable. --HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/AchievementMgr.cpp99
-rw-r--r--src/game/AchievementMgr.h37
2 files changed, 72 insertions, 64 deletions
diff --git a/src/game/AchievementMgr.cpp b/src/game/AchievementMgr.cpp
index c2f46fff39f..75588c7094a 100644
--- a/src/game/AchievementMgr.cpp
+++ b/src/game/AchievementMgr.cpp
@@ -80,6 +80,7 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
switch(criteria->requiredType)
{
+ case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA:
case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE:
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
@@ -94,6 +95,7 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
{
case ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE:
case ACHIEVEMENT_CRITERIA_DATA_TYPE_VALUE:
+ case ACHIEVEMENT_CRITERIA_DATA_TYPE_DISABLED:
return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_CREATURE:
if(!creature.id || !objmgr.GetCreatureTemplate(creature.id))
@@ -187,6 +189,22 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
return false;
}
return true;
+ case ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_DIFFICULTY:
+ if(difficalty.difficalty >= TOTAL_DIFFICULTIES)
+ {
+ sLog.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_DIFFICULTY (%u) have wrong difficulty in value1 (%u), ignore.",
+ criteria->ID, criteria->requiredType,dataType,difficalty.difficalty);
+ return false;
+ }
+ return true;
+ case ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT:
+ if(map_players.maxcount <= 0)
+ {
+ sLog.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT (%u) have wrong max players count in value1 (%u), ignore.",
+ criteria->ID, criteria->requiredType,dataType,map_players.maxcount);
+ return false;
+ }
+ return true;
default:
sLog.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) have data for not supported data type (%u), ignore.", criteria->ID, criteria->requiredType,dataType);
return false;
@@ -203,9 +221,7 @@ bool AchievementCriteriaData::Meets(Player const* source, Unit const* target, ui
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_CREATURE:
if (!target || target->GetTypeId()!=TYPEID_UNIT)
return false;
- if (target->GetEntry() != creature.id)
- return false;
- return true;
+ return target->GetEntry() == creature.id;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE:
if (!target || target->GetTypeId()!=TYPEID_PLAYER)
return false;
@@ -243,6 +259,12 @@ bool AchievementCriteriaData::Meets(Player const* source, Unit const* target, ui
if (!target)
return false;
return target->getGender() == gender.gender;
+ case ACHIEVEMENT_CRITERIA_DATA_TYPE_DISABLED:
+ return false; // always fail
+ case ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_DIFFICULTY:
+ return source->GetMap()->GetSpawnMode()==difficalty.difficalty;
+ case ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT:
+ return source->GetMap()->GetPlayersCountExceptGMs() <= map_players.maxcount;
}
return false;
}
@@ -663,61 +685,24 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
// specialized cases
case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
+ {
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
if(!miscvalue1)
continue;
if(achievementCriteria->kill_creature.creatureID != miscvalue1)
continue;
- // LOT achievement->ID required special custom checks
- switch(achievement->ID)
- {
- // Just heroic
- case 489: case 490: case 491: case 492: case 493: case 494: case 495:
- case 496: case 497: case 498: case 499: case 500: case 563: case 565:
- case 567: case 569: case 573: case 575: case 577: case 623: case 625:
- case 667: case 668: case 669: case 670: case 671: case 672: case 673:
- case 674: case 675: case 676: case 677: case 678: case 679: case 680:
- case 681: case 682: case 1367: case 1368: case 1378: case 1379:
- case 1380: case 1381: case 1382: case 1383: case 1384: case 1385:
- case 1386: case 1387: case 1388: case 1389: case 1390: case 1393:
- case 1394: case 1400: case 1402: case 1504: case 1505: case 1506:
- case 1507: case 1508: case 1509: case 1510: case 1511: case 1512:
- case 1513: case 1514: case 1515: case 1721: case 1754: case 1756:
- case 1768: case 1817: case 1865:
- if(GetPlayer()->GetDifficulty()!=DIFFICULTY_HEROIC)
- continue;
- break;
- // Heroic + other
- case 579: case 1296: case 1297: case 1816: case 1834: case 1857: case 1859:
- case 1860: case 1861: case 1862: case 1864: case 1866: case 1867: case 1868:
- case 1870: case 1871: case 1872: case 1873: case 1875: case 1877: case 1919:
- case 2036: case 2037: case 2038: case 2039: case 2040: case 2041: case 2042:
- case 2043: case 2044: case 2045: case 2046: case 2048: case 2052: case 2053:
- case 2054: case 2056: case 2057: case 2058: case 2139: case 2140: case 2147:
- case 2149: case 2150: case 2151: case 2152: case 2154: case 2155: case 2156:
- case 2157: case 2179: case 2181: case 2183: case 2185: case 2186:
- if(GetPlayer()->GetDifficulty()!=DIFFICULTY_HEROIC)
- continue;
- // FIX ME: mark as fail always until implement
- continue;
- // Normal + other
- case 578: case 624: case 1790: case 1856: case 1858: case 1869: case 1874:
- case 1996: case 1997: case 2047: case 2049: case 2050: case 2051: case 2146:
- case 2148: case 2153: case 2178: case 2180: case 2182: case 2184: case 2187:
- if(GetPlayer()->GetDifficulty()!=DIFFICULTY_NORMAL)
- continue;
- // FIX ME: mark as fail always until implement
- continue;
- // Just Normal
- default:
- if(GetPlayer()->GetDifficulty()!=DIFFICULTY_NORMAL)
- continue;
- break;
- };
+ // those requirements couldn't be found in the dbc
+ AchievementCriteriaDataSet const* data = achievementmgr.GetCriteriaDataSet(achievementCriteria);
+ if(!data)
+ continue;
+
+ if(!data->Meets(GetPlayer(),unit))
+ continue;
SetCriteriaProgress(achievementCriteria, miscvalue2, PROGRESS_ACCUMULATE);
break;
+ }
case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL:
SetCriteriaProgress(achievementCriteria, GetPlayer()->getLevel());
break;
@@ -1761,6 +1746,7 @@ void AchievementGlobalMgr::LoadAchievementCriteriaData()
}
uint32 count = 0;
+ uint32 disabled_count = 0;
barGoLink bar(result->GetRowCount());
do
{
@@ -1778,14 +1764,19 @@ void AchievementGlobalMgr::LoadAchievementCriteriaData()
AchievementCriteriaData data(fields[1].GetUInt32(),fields[2].GetUInt32(),fields[3].GetUInt32());
- if(!data.IsValid(criteria))
+ if (!data.IsValid(criteria))
+ {
continue;
+ }
// this will allocate empty data set storage
AchievementCriteriaDataSet& dataSet = m_criteriaDataMap[criteria_id];
+ if (data.dataType == ACHIEVEMENT_CRITERIA_DATA_TYPE_DISABLED)
+ ++disabled_count;
+
// add real data only for not NONE data types
- if(data.dataType!=ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE)
+ if (data.dataType != ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE)
dataSet.Add(data);
// counting data by and data types
@@ -1803,6 +1794,8 @@ void AchievementGlobalMgr::LoadAchievementCriteriaData()
switch(criteria->requiredType)
{
+ case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
+ break; // any cases
case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA: // need skip generic cases
if(criteria->win_rated_arena.flag!=ACHIEVEMENT_CRITERIA_CONDITION_NO_LOOSE)
continue;
@@ -1822,11 +1815,11 @@ void AchievementGlobalMgr::LoadAchievementCriteriaData()
}
if(!GetCriteriaDataSet(criteria))
- sLog.outErrorDb( "Table `achievement_criteria_data` not have expected data for for criteria (Entry: %u Type: %u).", criteria->ID, criteria->requiredType);
+ sLog.outErrorDb( "Table `achievement_criteria_data` not have expected data for criteria (Entry: %u Type: %u) for achievement %u.", criteria->ID, criteria->requiredType, criteria->referredAchievement);
}
sLog.outString();
- sLog.outString(">> Loaded %u additional achievement criteria data.",count);
+ sLog.outString(">> Loaded %u additional achievement criteria data (%u disabled).",count,disabled_count);
}
void AchievementGlobalMgr::LoadCompletedAchievements()
diff --git a/src/game/AchievementMgr.h b/src/game/AchievementMgr.h
index ce901613622..5cf5fe46a60 100644
--- a/src/game/AchievementMgr.h
+++ b/src/game/AchievementMgr.h
@@ -53,9 +53,12 @@ enum AchievementCriteriaDataType
ACHIEVEMENT_CRITERIA_DATA_TYPE_VALUE = 8, // minvalue value provided with achievement update must be not less that limit
ACHIEVEMENT_CRITERIA_DATA_TYPE_T_LEVEL = 9, // minlevel minlevel of target
ACHIEVEMENT_CRITERIA_DATA_TYPE_T_GENDER = 10,// gender 0=male; 1=female
+ ACHIEVEMENT_CRITERIA_DATA_TYPE_DISABLED = 11,// used to prevent achievement createria complete if not all requirement implemented and listed in table
+ ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_DIFFICULTY = 12,// difficulty normal/heroic difficulty for current event map
+ ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT = 13,// count "with less than %u people in the zone"
};
-#define MAX_ACHIEVEMENT_CRITERIA_DATA_TYPE 11 // maximum value in AchievementCriteriaDataType enum
+#define MAX_ACHIEVEMENT_CRITERIA_DATA_TYPE 14 // maximum value in AchievementCriteriaDataType enum
class Player;
class Unit;
@@ -65,54 +68,66 @@ struct AchievementCriteriaData
AchievementCriteriaDataType dataType;
union
{
- // ACHIEVEMENT_CRITERIA_DATA_TYPE_T_CREATURE
+ // ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE = 0 (no data)
+ // ACHIEVEMENT_CRITERIA_DATA_TYPE_T_CREATURE = 1
struct
{
uint32 id;
} creature;
- // ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE
+ // ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE = 2
struct
{
uint32 class_id;
uint32 race_id;
} classRace;
- // ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_LESS_HEALTH
+ // ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_LESS_HEALTH = 3
struct
{
uint32 percent;
} health;
- // ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_DEAD
+ // ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_DEAD = 4
struct
{
uint32 own_team_flag;
} player_dead;
- // ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA
- // ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA
+ // ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA = 5
+ // ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA = 7
struct
{
uint32 spell_id;
uint32 effect_idx;
} aura;
- // ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AREA
+ // ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AREA = 6
struct
{
uint32 id;
} area;
- // ACHIEVEMENT_CRITERIA_DATA_TYPE_VALUE
+ // ACHIEVEMENT_CRITERIA_DATA_TYPE_VALUE = 8
struct
{
uint32 minvalue;
} value;
- // ACHIEVEMENT_CRITERIA_DATA_TYPE_T_LEVEL
+ // ACHIEVEMENT_CRITERIA_DATA_TYPE_T_LEVEL = 9
struct
{
uint32 minlevel;
} level;
- // ACHIEVEMENT_CRITERIA_DATA_TYPE_T_GENDER
+ // ACHIEVEMENT_CRITERIA_DATA_TYPE_T_GENDER = 10
struct
{
uint32 gender;
} gender;
+ // ACHIEVEMENT_CRITERIA_DATA_TYPE_DISABLED = 11 (no data)
+ // ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_DIFFICULTY = 12
+ struct
+ {
+ uint32 difficalty;
+ } difficalty;
+ // ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT = 13
+ struct
+ {
+ uint32 maxcount;
+ } map_players;
// ...
struct
{