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authormegamage <none@none>2009-05-31 15:56:51 -0500
committermegamage <none@none>2009-05-31 15:56:51 -0500
commit5ed5513ca82712a6e3691add2c9a0f005d80426f (patch)
tree781e8589bb7f8e95e6b9126f7a555c2f0e1b03ca /src
parent19e12305515d958c5de586c2a409979b3d193ce6 (diff)
Mangos [7911]. Author: tomrus88
Very big patch. May cause bugs. --HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/AchievementMgr.cpp2
-rw-r--r--src/game/ArenaTeamHandler.cpp22
-rw-r--r--src/game/BattleGroundHandler.cpp22
-rw-r--r--src/game/ChannelHandler.cpp12
-rw-r--r--src/game/CharacterHandler.cpp16
-rw-r--r--src/game/CreatureEventAI.cpp2
-rw-r--r--src/game/CreatureEventAI.h56
-rw-r--r--src/game/DBCStructure.h7
-rw-r--r--src/game/GameObject.h9
-rw-r--r--src/game/GossipDef.cpp2
-rw-r--r--src/game/GridNotifiers.h4
-rw-r--r--src/game/GroupHandler.cpp21
-rw-r--r--src/game/GuildHandler.cpp30
-rw-r--r--src/game/ItemHandler.cpp4
-rw-r--r--src/game/ItemPrototype.h3
-rw-r--r--src/game/LFGHandler.cpp34
-rw-r--r--src/game/Level1.cpp4
-rw-r--r--src/game/Level3.cpp4
-rw-r--r--src/game/Mail.cpp12
-rw-r--r--src/game/Map.cpp11
-rw-r--r--src/game/MiscHandler.cpp43
-rw-r--r--src/game/Object.cpp59
-rw-r--r--src/game/Object.h9
-rw-r--r--src/game/Opcodes.cpp178
-rw-r--r--src/game/Opcodes.h2
-rw-r--r--src/game/Player.cpp285
-rw-r--r--src/game/Player.h29
-rw-r--r--src/game/QueryHandler.cpp33
-rw-r--r--src/game/QuestHandler.cpp20
-rw-r--r--src/game/SkillHandler.cpp4
-rw-r--r--src/game/Spell.cpp280
-rw-r--r--src/game/SpellAuras.cpp59
-rw-r--r--src/game/SpellEffects.cpp311
-rw-r--r--src/game/SpellHandler.cpp2
-rw-r--r--src/game/TaxiHandler.cpp6
-rw-r--r--src/game/Transports.cpp4
-rw-r--r--src/game/Transports.h1
-rw-r--r--src/game/Unit.cpp202
-rw-r--r--src/game/Unit.h58
-rw-r--r--src/game/UpdateData.cpp29
-rw-r--r--src/game/UpdateData.h22
-rw-r--r--src/game/VoiceChatHandler.cpp12
-rw-r--r--src/game/WorldSession.cpp10
-rw-r--r--src/game/WorldSession.h184
-rw-r--r--src/shared/vmap/CoordModelMapping.cpp98
-rw-r--r--src/shared/vmap/TileAssembler.cpp785
46 files changed, 1501 insertions, 1501 deletions
diff --git a/src/game/AchievementMgr.cpp b/src/game/AchievementMgr.cpp
index dad2a5eb488..f8c0de7155b 100644
--- a/src/game/AchievementMgr.cpp
+++ b/src/game/AchievementMgr.cpp
@@ -1536,7 +1536,7 @@ void AchievementMgr::CompletedAchievement(AchievementEntry const* achievement)
return;
// titles
- if(uint32 titleId = reward->titleId[GetPlayer()->GetTeam() == HORDE?0:1])
+ if(uint32 titleId = reward->titleId[GetPlayer()->GetTeam() == HORDE ? 0 : 1])
{
if(CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(titleId))
GetPlayer()->SetTitle(titleEntry);
diff --git a/src/game/ArenaTeamHandler.cpp b/src/game/ArenaTeamHandler.cpp
index f195ccc93c3..de1d0d356e6 100644
--- a/src/game/ArenaTeamHandler.cpp
+++ b/src/game/ArenaTeamHandler.cpp
@@ -28,7 +28,7 @@
#include "World.h"
#include "SocialMgr.h"
-void WorldSession::HandleInspectArenaStatsOpcode(WorldPacket & recv_data)
+void WorldSession::HandleInspectArenaTeamsOpcode(WorldPacket & recv_data)
{
sLog.outDebug("MSG_INSPECT_ARENA_TEAMS");
@@ -84,9 +84,9 @@ void WorldSession::HandleArenaTeamRosterOpcode(WorldPacket & recv_data)
arenateam->Roster(this);
}
-void WorldSession::HandleArenaTeamAddMemberOpcode(WorldPacket & recv_data)
+void WorldSession::HandleArenaTeamInviteOpcode(WorldPacket & recv_data)
{
- sLog.outDebug("CMSG_ARENA_TEAM_ADD_MEMBER");
+ sLog.outDebug("CMSG_ARENA_TEAM_INVITE");
CHECK_PACKET_SIZE(recv_data, 4+1);
@@ -164,9 +164,9 @@ void WorldSession::HandleArenaTeamAddMemberOpcode(WorldPacket & recv_data)
sLog.outDebug("WORLD: Sent SMSG_ARENA_TEAM_INVITE");
}
-void WorldSession::HandleArenaTeamInviteAcceptOpcode(WorldPacket & /*recv_data*/)
+void WorldSession::HandleArenaTeamAcceptOpcode(WorldPacket & /*recv_data*/)
{
- sLog.outDebug("CMSG_ARENA_TEAM_INVITE_ACCEPT"); // empty opcode
+ sLog.outDebug("CMSG_ARENA_TEAM_ACCEPT"); // empty opcode
ArenaTeam *at = objmgr.GetArenaTeamById(_player->GetArenaTeamIdInvited());
if(!at)
@@ -196,9 +196,9 @@ void WorldSession::HandleArenaTeamInviteAcceptOpcode(WorldPacket & /*recv_data*/
at->BroadcastPacket(&data);
}
-void WorldSession::HandleArenaTeamInviteDeclineOpcode(WorldPacket & /*recv_data*/)
+void WorldSession::HandleArenaTeamDeclineOpcode(WorldPacket & /*recv_data*/)
{
- sLog.outDebug("CMSG_ARENA_TEAM_INVITE_DECLINE"); // empty opcode
+ sLog.outDebug("CMSG_ARENA_TEAM_DECLINE"); // empty opcode
_player->SetArenaTeamIdInvited(0); // no more invited
}
@@ -263,9 +263,9 @@ void WorldSession::HandleArenaTeamDisbandOpcode(WorldPacket & recv_data)
delete at;
}
-void WorldSession::HandleArenaTeamRemoveFromTeamOpcode(WorldPacket & recv_data)
+void WorldSession::HandleArenaTeamRemoveOpcode(WorldPacket & recv_data)
{
- sLog.outDebug("CMSG_ARENA_TEAM_REMOVE_FROM_TEAM");
+ sLog.outDebug("CMSG_ARENA_TEAM_REMOVE");
CHECK_PACKET_SIZE(recv_data, 4+1);
@@ -309,9 +309,9 @@ void WorldSession::HandleArenaTeamRemoveFromTeamOpcode(WorldPacket & recv_data)
at->BroadcastPacket(&data);
}
-void WorldSession::HandleArenaTeamPromoteToCaptainOpcode(WorldPacket & recv_data)
+void WorldSession::HandleArenaTeamLeaderOpcode(WorldPacket & recv_data)
{
- sLog.outDebug("CMSG_ARENA_TEAM_PROMOTE_TO_CAPTAIN");
+ sLog.outDebug("CMSG_ARENA_TEAM_LEADER");
CHECK_PACKET_SIZE(recv_data, 4+1);
diff --git a/src/game/BattleGroundHandler.cpp b/src/game/BattleGroundHandler.cpp
index 903f7888813..977b55d5309 100644
--- a/src/game/BattleGroundHandler.cpp
+++ b/src/game/BattleGroundHandler.cpp
@@ -34,7 +34,7 @@
#include "ArenaTeam.h"
#include "Language.h"
-void WorldSession::HandleBattleGroundHelloOpcode( WorldPacket & recv_data )
+void WorldSession::HandleBattlemasterHelloOpcode( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data, 8);
@@ -71,7 +71,7 @@ void WorldSession::SendBattlegGroundList( uint64 guid, BattleGroundTypeId bgType
SendPacket( &data );
}
-void WorldSession::HandleBattleGroundJoinOpcode( WorldPacket & recv_data )
+void WorldSession::HandleBattlemasterJoinOpcode( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data, 8+4+4+1);
@@ -272,7 +272,7 @@ void WorldSession::HandleBattleGroundPlayerPositionsOpcode( WorldPacket & /*recv
}
}
-void WorldSession::HandleBattleGroundPVPlogdataOpcode( WorldPacket & /*recv_data*/ )
+void WorldSession::HandlePVPLogDataOpcode( WorldPacket & /*recv_data*/ )
{
sLog.outDebug( "WORLD: Recvd MSG_PVP_LOG_DATA Message");
@@ -287,7 +287,7 @@ void WorldSession::HandleBattleGroundPVPlogdataOpcode( WorldPacket & /*recv_data
sLog.outDebug( "WORLD: Sent MSG_PVP_LOG_DATA Message");
}
-void WorldSession::HandleBattleGroundListOpcode( WorldPacket &recv_data )
+void WorldSession::HandleBattlefieldListOpcode( WorldPacket &recv_data )
{
CHECK_PACKET_SIZE(recv_data, 4);
@@ -308,7 +308,7 @@ void WorldSession::HandleBattleGroundListOpcode( WorldPacket &recv_data )
SendPacket( &data );
}
-void WorldSession::HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data )
+void WorldSession::HandleBattleFieldPortOpcode( WorldPacket &recv_data )
{
CHECK_PACKET_SIZE(recv_data, 1+1+4+2+1);
@@ -504,7 +504,7 @@ void WorldSession::HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data )
}
}
-void WorldSession::HandleBattleGroundLeaveOpcode( WorldPacket & /*recv_data*/ )
+void WorldSession::HandleLeaveBattlefieldOpcode( WorldPacket & /*recv_data*/ )
{
//CHECK_PACKET_SIZE(recv_data, 1+1+4+2);
@@ -632,7 +632,7 @@ void WorldSession::HandleAreaSpiritHealerQueueOpcode( WorldPacket & recv_data )
bg->AddPlayerToResurrectQueue(guid, _player->GetGUID());
}
-void WorldSession::HandleBattleGroundArenaJoin( WorldPacket & recv_data )
+void WorldSession::HandleBattlemasterJoinArena( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data, 8+1+1+1);
@@ -673,7 +673,7 @@ void WorldSession::HandleBattleGroundArenaJoin( WorldPacket & recv_data )
arenatype = ARENA_TYPE_5v5;
break;
default:
- sLog.outError("Unknown arena slot %u at HandleBattleGroundArenaJoin()", arenaslot);
+ sLog.outError("Unknown arena slot %u at HandleBattlemasterJoinArena()", arenaslot);
return;
}
@@ -793,7 +793,7 @@ void WorldSession::HandleBattleGroundArenaJoin( WorldPacket & recv_data )
sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, _player->GetBattleGroundQueueIdFromLevel(bgTypeId), arenatype, isRated, arenaRating);
}
-void WorldSession::HandleBattleGroundReportAFK( WorldPacket & recv_data )
+void WorldSession::HandleReportPvPAFK( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data, 8);
@@ -803,11 +803,11 @@ void WorldSession::HandleBattleGroundReportAFK( WorldPacket & recv_data )
if (!reportedPlayer)
{
- sLog.outDebug("WorldSession::HandleBattleGroundReportAFK: player not found");
+ sLog.outDebug("WorldSession::HandleReportPvPAFK: player not found");
return;
}
- sLog.outDebug("WorldSession::HandleBattleGroundReportAFK: %s reported %s", _player->GetName(), reportedPlayer->GetName());
+ sLog.outDebug("WorldSession::HandleReportPvPAFK: %s reported %s", _player->GetName(), reportedPlayer->GetName());
reportedPlayer->ReportedAfkBy(_player);
}
diff --git a/src/game/ChannelHandler.cpp b/src/game/ChannelHandler.cpp
index 9b06693c589..7359c104751 100644
--- a/src/game/ChannelHandler.cpp
+++ b/src/game/ChannelHandler.cpp
@@ -25,7 +25,7 @@
INSTANTIATE_SINGLETON_1( AllianceChannelMgr );
INSTANTIATE_SINGLETON_1( HordeChannelMgr );
-void WorldSession::HandleChannelJoin(WorldPacket& recvPacket)
+void WorldSession::HandleJoinChannel(WorldPacket& recvPacket)
{
sLog.outDebug("Opcode %u", recvPacket.GetOpcode());
//recvPacket.hexlike();
@@ -50,7 +50,7 @@ void WorldSession::HandleChannelJoin(WorldPacket& recvPacket)
chn->Join(_player->GetGUID(), pass.c_str());
}
-void WorldSession::HandleChannelLeave(WorldPacket& recvPacket)
+void WorldSession::HandleLeaveChannel(WorldPacket& recvPacket)
{
sLog.outDebug("Opcode %u", recvPacket.GetOpcode());
//recvPacket.hexlike();
@@ -315,7 +315,7 @@ void WorldSession::HandleChannelUnban(WorldPacket& recvPacket)
chn->UnBan(_player->GetGUID(), otp.c_str());
}
-void WorldSession::HandleChannelAnnounce(WorldPacket& recvPacket)
+void WorldSession::HandleChannelAnnouncements(WorldPacket& recvPacket)
{
sLog.outDebug("Opcode %u", recvPacket.GetOpcode());
//recvPacket.hexlike();
@@ -341,7 +341,7 @@ void WorldSession::HandleChannelModerate(WorldPacket& recvPacket)
chn->Moderate(_player->GetGUID());
}
-void WorldSession::HandleChannelRosterQuery(WorldPacket &recvPacket)
+void WorldSession::HandleChannelDisplayListQuery(WorldPacket &recvPacket)
{
sLog.outDebug("Opcode %u", recvPacket.GetOpcode());
//recvPacket.hexlike();
@@ -354,7 +354,7 @@ void WorldSession::HandleChannelRosterQuery(WorldPacket &recvPacket)
chn->List(_player);
}
-void WorldSession::HandleChannelInfoQuery(WorldPacket &recvPacket)
+void WorldSession::HandleGetChannelMemberCount(WorldPacket &recvPacket)
{
sLog.outDebug("Opcode %u", recvPacket.GetOpcode());
//recvPacket.hexlike();
@@ -375,7 +375,7 @@ void WorldSession::HandleChannelInfoQuery(WorldPacket &recvPacket)
}
}
-void WorldSession::HandleChannelJoinNotify(WorldPacket &recvPacket)
+void WorldSession::HandleSetChannelWatch(WorldPacket &recvPacket)
{
sLog.outDebug("Opcode %u", recvPacket.GetOpcode());
//recvPacket.hexlike();
diff --git a/src/game/CharacterHandler.cpp b/src/game/CharacterHandler.cpp
index 75e5611ea07..f9c272c9c7c 100644
--- a/src/game/CharacterHandler.cpp
+++ b/src/game/CharacterHandler.cpp
@@ -942,7 +942,7 @@ void WorldSession::HandleTutorialReset( WorldPacket & /*recv_data*/ )
GetPlayer()->SetTutorialInt( i, 0x00000000 );
}
-void WorldSession::HandleSetWatchedFactionIndexOpcode(WorldPacket & recv_data)
+void WorldSession::HandleSetWatchedFactionOpcode(WorldPacket & recv_data)
{
CHECK_PACKET_SIZE(recv_data,4);
@@ -952,7 +952,7 @@ void WorldSession::HandleSetWatchedFactionIndexOpcode(WorldPacket & recv_data)
GetPlayer()->SetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, fact);
}
-void WorldSession::HandleSetWatchedFactionInactiveOpcode(WorldPacket & recv_data)
+void WorldSession::HandleSetFactionInactiveOpcode(WorldPacket & recv_data)
{
CHECK_PACKET_SIZE(recv_data,4+1);
@@ -964,19 +964,19 @@ void WorldSession::HandleSetWatchedFactionInactiveOpcode(WorldPacket & recv_data
_player->GetReputationMgr().SetInactive(replistid, inactive);
}
-void WorldSession::HandleToggleHelmOpcode( WorldPacket & /*recv_data*/ )
+void WorldSession::HandleShowingHelmOpcode( WorldPacket & /*recv_data*/ )
{
- DEBUG_LOG("CMSG_TOGGLE_HELM for %s", _player->GetName());
+ DEBUG_LOG("CMSG_SHOWING_HELM for %s", _player->GetName());
_player->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_HELM);
}
-void WorldSession::HandleToggleCloakOpcode( WorldPacket & /*recv_data*/ )
+void WorldSession::HandleShowingCloakOpcode( WorldPacket & /*recv_data*/ )
{
- DEBUG_LOG("CMSG_TOGGLE_CLOAK for %s", _player->GetName());
+ DEBUG_LOG("CMSG_SHOWING_CLOAK for %s", _player->GetName());
_player->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_CLOAK);
}
-void WorldSession::HandleChangePlayerNameOpcode(WorldPacket& recv_data)
+void WorldSession::HandleCharRenameOpcode(WorldPacket& recv_data)
{
CHECK_PACKET_SIZE(recv_data, 8+1);
@@ -1059,7 +1059,7 @@ void WorldSession::HandleChangePlayerNameOpcodeCallBack(QueryResult *result, uin
session->SendPacket(&data);
}
-void WorldSession::HandleDeclinedPlayerNameOpcode(WorldPacket& recv_data)
+void WorldSession::HandleSetPlayerDeclinedNames(WorldPacket& recv_data)
{
uint64 guid;
diff --git a/src/game/CreatureEventAI.cpp b/src/game/CreatureEventAI.cpp
index 267ceb5f7de..2732513eb9f 100644
--- a/src/game/CreatureEventAI.cpp
+++ b/src/game/CreatureEventAI.cpp
@@ -605,7 +605,7 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
sLog.outErrorDb( "CreatureEventAI: Event %d incremented Phase above %u. Phase mask cannot be used with phases past %u. CreatureEntry = %d", EventId, MAX_PHASE-1, MAX_PHASE-1, m_creature->GetEntry());
Phase = MAX_PHASE-1;
}
- else
+ else
Phase = new_phase;
break;
diff --git a/src/game/CreatureEventAI.h b/src/game/CreatureEventAI.h
index eb9a2a2dff5..27ad52ae449 100644
--- a/src/game/CreatureEventAI.h
+++ b/src/game/CreatureEventAI.h
@@ -203,69 +203,69 @@ struct CreatureEventAI_Action
uint32 modelId;
} morph;
// ACTION_T_SOUND = 4
- struct
+ struct
{
uint32 soundId;
} sound;
// ACTION_T_EMOTE = 5
- struct
+ struct
{
uint32 emoteId;
} emote;
// ACTION_T_RANDOM_SOUND = 9
- struct
+ struct
{
int32 soundId1; // (-1 in any field means no output if randomed that field)
int32 soundId2;
int32 soundId3;
} random_sound;
// ACTION_T_RANDOM_EMOTE = 10
- struct
+ struct
{
int32 emoteId1; // (-1 in any field means no output if randomed that field)
int32 emoteId2;
int32 emoteId3;
} random_emote;
// ACTION_T_CAST = 11
- struct
+ struct
{
uint32 spellId;
uint32 target;
uint32 castFlags;
} cast;
// ACTION_T_SUMMON = 12
- struct
+ struct
{
uint32 creatured;
uint32 target;
uint32 duration;
} summon;
// ACTION_T_THREAT_SINGLE_PCT = 13
- struct
+ struct
{
int32 percent;
uint32 target;
} threat_single_pct;
// ACTION_T_THREAT_ALL_PCT = 14
- struct
+ struct
{
int32 percent;
} threat_all_pct;
// ACTION_T_QUEST_EVENT = 15
- struct
+ struct
{
uint32 questId;
uint32 target;
} quest_event;
// ACTION_T_CAST_EVENT = 16
- struct
+ struct
{
uint32 creatureId;
uint32 spellId;
uint32 target;
} cast_event;
// ACTION_T_SET_UNIT_FIELD = 17
- struct
+ struct
{
uint32 field;
uint32 value;
@@ -273,94 +273,94 @@ struct CreatureEventAI_Action
} set_unit_field;
// ACTION_T_SET_UNIT_FLAG = 18, // value provided mask bits that will be set
// ACTION_T_REMOVE_UNIT_FLAG = 19, // value provided mask bits that will be clear
- struct
+ struct
{
uint32 value;
uint32 target;
} unit_flag;
// ACTION_T_AUTO_ATTACK = 20
- struct
+ struct
{
uint32 state; // 0 = stop attack, anything else means continue attacking
} auto_attack;
// ACTION_T_COMBAT_MOVEMENT = 21
- struct
+ struct
{
uint32 state; // 0 = stop combat based movement, anything else continue attacking
} combat_movement;
// ACTION_T_SET_PHASE = 22
- struct
+ struct
{
uint32 phase;
} set_phase;
// ACTION_T_INC_PHASE = 23
- struct
+ struct
{
int32 step;
} set_inc_phase;
// ACTION_T_QUEST_EVENT_ALL = 26
- struct
+ struct
{
uint32 questId;
} quest_event_all;
// ACTION_T_CAST_EVENT_ALL = 27
- struct
+ struct
{
uint32 creatureId;
uint32 spellId;
} cast_event_all;
// ACTION_T_REMOVEAURASFROMSPELL = 28
- struct
+ struct
{
uint32 target;
uint32 spellId;
} remove_aura;
// ACTION_T_RANGED_MOVEMENT = 29
- struct
+ struct
{
uint32 distance;
int32 angle;
} ranged_movement;
// ACTION_T_RANDOM_PHASE = 30
- struct
+ struct
{
uint32 phase1;
uint32 phase2;
uint32 phase3;
} random_phase;
// ACTION_T_RANDOM_PHASE_RANGE = 31
- struct
+ struct
{
uint32 phaseMin;
uint32 phaseMax;
} random_phase_range;
// ACTION_T_SUMMON_ID = 32
- struct
+ struct
{
uint32 creatureId;
uint32 target;
uint32 spawnId;
} summon_id;
// ACTION_T_KILLED_MONSTER = 33
- struct
+ struct
{
uint32 creatureId;
uint32 target;
} killed_monster;
// ACTION_T_SET_INST_DATA = 34
- struct
+ struct
{
uint32 field;
uint32 value;
} set_inst_data;
// ACTION_T_SET_INST_DATA64 = 35
- struct
+ struct
{
uint32 field;
uint32 target;
} set_inst_data64;
// ACTION_T_UPDATE_TEMPLATE = 36
- struct
+ struct
{
uint32 creatureId;
uint32 team;
@@ -508,7 +508,7 @@ struct CreatureEventAI_Event
} receive_emote;
// RAW
- struct
+ struct
{
uint32 param1;
uint32 param2;
diff --git a/src/game/DBCStructure.h b/src/game/DBCStructure.h
index 50a543859cd..486b840f5d6 100644
--- a/src/game/DBCStructure.h
+++ b/src/game/DBCStructure.h
@@ -756,7 +756,8 @@ struct CurrencyTypesEntry
{
//uint32 ID; // 0 not used
uint32 ItemId; // 1 used as real index
- uint32 BitIndex; // 2 bit index in PLAYER_FIELD_KNOWN_CURRENCIES (1 << (index-1))
+ //uint32 Category; // 2 may be category
+ uint32 BitIndex; // 3 bit index in PLAYER_FIELD_KNOWN_CURRENCIES (1 << (index-1))
};
struct DurabilityCostsEntry
@@ -1038,8 +1039,8 @@ struct ItemLimitCategoryEntry
uint32 ID; // 0 Id
//char* name[16] // 1-16 m_name_lang
// 17 name flags
- uint32 maxCount; // max allowed equipped as item or in gem slot
- //uint32 unk; // 1 for prismatic gems only...
+ uint32 maxCount; // 18, max allowed equipped as item or in gem slot
+ //uint32 unk; // 19, 1 for gems only...
};
struct ItemRandomPropertiesEntry
diff --git a/src/game/GameObject.h b/src/game/GameObject.h
index 3493bec6bb0..e1693e0bdbe 100644
--- a/src/game/GameObject.h
+++ b/src/game/GameObject.h
@@ -105,6 +105,7 @@ struct GameObjectInfo
uint32 openTextID; //14 can be used to replace castBarCaption?
uint32 groupLootRules; //15
} chest;
+ //4 GAMEOBJECT_TYPE_BINDER - empty
//5 GAMEOBJECT_TYPE_GENERIC
struct
{
@@ -207,6 +208,7 @@ struct GameObjectInfo
uint32 eventID; //2
uint32 openTextID; //3 can be used to replace castBarCaption?
} camera;
+ //14 GAMEOBJECT_TYPE_MAPOBJECT - empty
//15 GAMEOBJECT_TYPE_MO_TRANSPORT
struct
{
@@ -218,6 +220,7 @@ struct GameObjectInfo
uint32 transportPhysics; //5
uint32 mapID; //6
} moTransport;
+ //16 GAMEOBJECT_TYPE_DUELFLAG - empty
//17 GAMEOBJECT_TYPE_FISHINGNODE
struct
{
@@ -236,6 +239,7 @@ struct GameObjectInfo
uint32 castersGrouped; //6
uint32 ritualNoTargetCheck; //7
} summoningRitual;
+ //19 GAMEOBJECT_TYPE_MAILBOX - empty
//20 GAMEOBJECT_TYPE_AUCTIONHOUSE
struct
{
@@ -358,7 +362,8 @@ struct GameObjectInfo
uint32 unk9;
uint32 destroyedDisplayId; //10
} destructibleBuilding;
- //34 GAMEOBJECT_TYPE_TRAPDOOR
+ //34 GAMEOBJECT_TYPE_GUILDBANK - empty
+ //35 GAMEOBJECT_TYPE_TRAPDOOR
struct
{
uint32 whenToPause; // 0
@@ -367,7 +372,7 @@ struct GameObjectInfo
} trapDoor;
// not use for specific field access (only for output with loop by all filed), also this determinate max union size
- struct // GAMEOBJECT_TYPE_SPELLCASTER
+ struct
{
uint32 data[24];
} raw;
diff --git a/src/game/GossipDef.cpp b/src/game/GossipDef.cpp
index 42c4c66ef01..5191f4e9313 100644
--- a/src/game/GossipDef.cpp
+++ b/src/game/GossipDef.cpp
@@ -152,7 +152,7 @@ void PlayerMenu::SendGossipMenu( uint32 TitleTextId, uint64 npcGUID )
Quest const* pQuest = objmgr.GetQuestTemplate(questID);
data << uint32(questID);
- data << uint32( qItem.m_qIcon );
+ data << uint32(qItem.m_qIcon);
data << uint32(pSession->GetPlayer()->GetQuestLevel(pQuest));
std::string Title = pQuest->GetTitle();
diff --git a/src/game/GridNotifiers.h b/src/game/GridNotifiers.h
index 7eb5c326142..a1bee4df650 100644
--- a/src/game/GridNotifiers.h
+++ b/src/game/GridNotifiers.h
@@ -996,10 +996,10 @@ namespace Trinity
return false;
if(!u->CanAssistTo(i_obj,i_enemy))
return false;
-
+
if(!i_obj->IsWithinDistInMap(u, i_range))
return false;
-
+
if(!i_obj->IsWithinLOSInMap(u))
return false;
diff --git a/src/game/GroupHandler.cpp b/src/game/GroupHandler.cpp
index cd7004f5a07..bc7b8626575 100644
--- a/src/game/GroupHandler.cpp
+++ b/src/game/GroupHandler.cpp
@@ -276,7 +276,7 @@ void WorldSession::HandleGroupUninviteGuidOpcode(WorldPacket & recv_data)
SendPartyResult(PARTY_OP_LEAVE, "", PARTY_RESULT_NOT_IN_YOUR_PARTY);
}
-void WorldSession::HandleGroupUninviteNameOpcode(WorldPacket & recv_data)
+void WorldSession::HandleGroupUninviteOpcode(WorldPacket & recv_data)
{
CHECK_PACKET_SIZE(recv_data,1);
@@ -290,7 +290,7 @@ void WorldSession::HandleGroupUninviteNameOpcode(WorldPacket & recv_data)
// can't uninvite yourself
if(GetPlayer()->GetName() == membername)
{
- sLog.outError("WorldSession::HandleGroupUninviteNameOpcode: leader %s(%d) tried to uninvite himself from the group.", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow());
+ sLog.outError("WorldSession::HandleGroupUninviteOpcode: leader %s(%d) tried to uninvite himself from the group.", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow());
return;
}
@@ -342,7 +342,7 @@ void WorldSession::HandleGroupSetLeaderOpcode( WorldPacket & recv_data )
group->ChangeLeader(guid);
}
-void WorldSession::HandleGroupLeaveOpcode( WorldPacket & /*recv_data*/ )
+void WorldSession::HandleGroupDisbandOpcode( WorldPacket & /*recv_data*/ )
{
if(!GetPlayer()->GetGroup())
return;
@@ -464,7 +464,7 @@ void WorldSession::HandleRandomRollOpcode(WorldPacket& recv_data)
SendPacket(&data);
}
-void WorldSession::HandleRaidIconTargetOpcode( WorldPacket & recv_data )
+void WorldSession::HandleRaidTargetUpdateOpcode( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data,1);
@@ -497,7 +497,7 @@ void WorldSession::HandleRaidIconTargetOpcode( WorldPacket & recv_data )
}
}
-void WorldSession::HandleRaidConvertOpcode( WorldPacket & /*recv_data*/ )
+void WorldSession::HandleGroupRaidConvertOpcode( WorldPacket & /*recv_data*/ )
{
Group *group = GetPlayer()->GetGroup();
if(!group)
@@ -558,7 +558,7 @@ void WorldSession::HandleGroupChangeSubGroupOpcode( WorldPacket & recv_data )
group->ChangeMembersGroup(movedPlayer, groupNr);
}
-void WorldSession::HandleGroupAssistantOpcode( WorldPacket & recv_data )
+void WorldSession::HandleGroupAssistantLeaderOpcode( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data,8+1);
@@ -580,9 +580,10 @@ void WorldSession::HandleGroupAssistantOpcode( WorldPacket & recv_data )
group->SetAssistant(guid, (flag==0?false:true));
}
-void WorldSession::HandleGroupPromoteOpcode( WorldPacket & recv_data )
+void WorldSession::HandlePartyAssignmentOpcode( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data, 1+1+8);
+ sLog.outDebug("MSG_PARTY_ASSIGNMENT");
Group *group = GetPlayer()->GetGroup();
if(!group)
@@ -642,7 +643,7 @@ void WorldSession::HandleRaidReadyCheckOpcode( WorldPacket & recv_data )
}
}
-void WorldSession::HandleRaidReadyCheckFinishOpcode( WorldPacket & recv_data )
+void WorldSession::HandleRaidReadyCheckFinishedOpcode( WorldPacket & /*recv_data*/ )
{
//Group* group = GetPlayer()->GetGroup();
//if(!group)
@@ -919,11 +920,11 @@ void WorldSession::HandleRequestPartyMemberStatsOpcode( WorldPacket &recv_data )
sLog.outDebug( "WORLD: got CMSG_GROUP_CANCEL." );
}*/
-void WorldSession::HandleGroupPassOnLootOpcode( WorldPacket & recv_data )
+void WorldSession::HandleOptOutOfLootOpcode( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data, 4);
- sLog.outDebug("WORLD: Received CMSG_GROUP_PASS_ON_LOOT");
+ sLog.outDebug("WORLD: Received CMSG_OPT_OUT_OF_LOOT");
uint32 unkn;
recv_data >> unkn;
diff --git a/src/game/GuildHandler.cpp b/src/game/GuildHandler.cpp
index 4055497c730..ffb6d26676f 100644
--- a/src/game/GuildHandler.cpp
+++ b/src/game/GuildHandler.cpp
@@ -740,7 +740,7 @@ void WorldSession::SendGuildCommandResult(uint32 typecmd, const std::string& str
//sLog.outDebug("WORLD: Sent (SMSG_GUILD_COMMAND_RESULT)");
}
-void WorldSession::HandleGuildChangeInfoOpcode(WorldPacket& recvPacket)
+void WorldSession::HandleGuildChangeInfoTextOpcode(WorldPacket& recvPacket)
{
CHECK_PACKET_SIZE(recvPacket, 1);
@@ -766,7 +766,7 @@ void WorldSession::HandleGuildChangeInfoOpcode(WorldPacket& recvPacket)
guild->SetGINFO(GINFO);
}
-void WorldSession::HandleGuildSaveEmblemOpcode(WorldPacket& recvPacket)
+void WorldSession::HandleSaveGuildEmblemOpcode(WorldPacket& recvPacket)
{
CHECK_PACKET_SIZE(recvPacket, 8+4+4+4+4+4);
@@ -787,7 +787,7 @@ void WorldSession::HandleGuildSaveEmblemOpcode(WorldPacket& recvPacket)
{
//"That's not an emblem vendor!"
SendSaveGuildEmblem(ERR_GUILDEMBLEM_INVALIDVENDOR);
- sLog.outDebug("WORLD: HandleGuildSaveEmblemOpcode - Unit (GUID: %u) not found or you can't interact with him.", GUID_LOPART(vendorGuid));
+ sLog.outDebug("WORLD: HandleSaveGuildEmblemOpcode - Unit (GUID: %u) not found or you can't interact with him.", GUID_LOPART(vendorGuid));
return;
}
@@ -832,7 +832,7 @@ void WorldSession::HandleGuildSaveEmblemOpcode(WorldPacket& recvPacket)
guild->Query(this);
}
-void WorldSession::HandleGuildEventLogOpcode(WorldPacket& /* recvPacket */)
+void WorldSession::HandleGuildEventLogQueryOpcode(WorldPacket& /* recvPacket */)
{
// empty
sLog.outDebug("WORLD: Received (MSG_GUILD_EVENT_LOG_QUERY)");
@@ -851,7 +851,7 @@ void WorldSession::HandleGuildEventLogOpcode(WorldPacket& /* recvPacket */)
/****** GUILD BANK *******/
-void WorldSession::HandleGuildBankGetMoneyAmount( WorldPacket & /* recv_data */ )
+void WorldSession::HandleGuildBankMoneyWithdrawn( WorldPacket & /* recv_data */ )
{
sLog.outDebug("WORLD: Received (MSG_GUILD_BANK_MONEY_WITHDRAWN)");
//recv_data.hexlike();
@@ -867,7 +867,7 @@ void WorldSession::HandleGuildBankGetMoneyAmount( WorldPacket & /* recv_data */
pGuild->SendMoneyInfo(this, GetPlayer()->GetGUIDLow());
}
-void WorldSession::HandleGuildBankGetRights( WorldPacket& /* recv_data */ )
+void WorldSession::HandleGuildPermissions( WorldPacket& /* recv_data */ )
{
sLog.outDebug("WORLD: Received (MSG_GUILD_PERMISSIONS)");
@@ -897,7 +897,7 @@ void WorldSession::HandleGuildBankGetRights( WorldPacket& /* recv_data */ )
}
/* Called when clicking on Guild bank gameobject */
-void WorldSession::HandleGuildBankQuery( WorldPacket & recv_data )
+void WorldSession::HandleGuildBankerActivate( WorldPacket & recv_data )
{
sLog.outDebug("WORLD: Received (CMSG_GUILD_BANKER_ACTIVATE)");
CHECK_PACKET_SIZE(recv_data,8+1);
@@ -921,7 +921,7 @@ void WorldSession::HandleGuildBankQuery( WorldPacket & recv_data )
}
/* Called when opening guild bank tab only (first one) */
-void WorldSession::HandleGuildBankTabColon( WorldPacket & recv_data )
+void WorldSession::HandleGuildBankQueryTab( WorldPacket & recv_data )
{
sLog.outDebug("WORLD: Received (CMSG_GUILD_BANK_QUERY_TAB)");
CHECK_PACKET_SIZE(recv_data,8+1+1);
@@ -947,7 +947,7 @@ void WorldSession::HandleGuildBankTabColon( WorldPacket & recv_data )
pGuild->DisplayGuildBankContent(this, TabId);
}
-void WorldSession::HandleGuildBankDeposit( WorldPacket & recv_data )
+void WorldSession::HandleGuildBankDepositMoney( WorldPacket & recv_data )
{
sLog.outDebug("WORLD: Received (CMSG_GUILD_BANK_DEPOSIT_MONEY)");
CHECK_PACKET_SIZE(recv_data,8+4);
@@ -995,7 +995,7 @@ void WorldSession::HandleGuildBankDeposit( WorldPacket & recv_data )
pGuild->DisplayGuildBankMoneyUpdate();
}
-void WorldSession::HandleGuildBankWithdraw( WorldPacket & recv_data )
+void WorldSession::HandleGuildBankWithdrawMoney( WorldPacket & recv_data )
{
sLog.outDebug("WORLD: Received (CMSG_GUILD_BANK_WITHDRAW_MONEY)");
CHECK_PACKET_SIZE(recv_data,8+4);
@@ -1045,7 +1045,7 @@ void WorldSession::HandleGuildBankWithdraw( WorldPacket & recv_data )
pGuild->DisplayGuildBankMoneyUpdate();
}
-void WorldSession::HandleGuildBankDepositItem( WorldPacket & recv_data )
+void WorldSession::HandleGuildBankSwapItems( WorldPacket & recv_data )
{
sLog.outDebug("WORLD: Received (CMSG_GUILD_BANK_SWAP_ITEMS)");
//recv_data.hexlike();
@@ -1599,7 +1599,7 @@ void WorldSession::HandleGuildBankBuyTab( WorldPacket & recv_data )
pGuild->DisplayGuildBankTabsInfo(this);
}
-void WorldSession::HandleGuildBankModifyTab( WorldPacket & recv_data )
+void WorldSession::HandleGuildBankUpdateTab( WorldPacket & recv_data )
{
sLog.outDebug("WORLD: Received (CMSG_GUILD_BANK_UPDATE_TAB)");
//recv_data.hexlike();
@@ -1636,7 +1636,7 @@ void WorldSession::HandleGuildBankModifyTab( WorldPacket & recv_data )
pGuild->DisplayGuildBankContent(this, TabId);
}
-void WorldSession::HandleGuildBankLog( WorldPacket & recv_data )
+void WorldSession::HandleGuildBankLogQuery( WorldPacket & recv_data )
{
sLog.outDebug("WORLD: Received (MSG_GUILD_BANK_LOG_QUERY)");
CHECK_PACKET_SIZE(recv_data, 1);
@@ -1655,7 +1655,7 @@ void WorldSession::HandleGuildBankLog( WorldPacket & recv_data )
pGuild->DisplayGuildBankLogs(this, TabId);
}
-void WorldSession::HandleGuildBankTabText(WorldPacket &recv_data)
+void WorldSession::HandleQueryGuildBankTabText(WorldPacket &recv_data)
{
sLog.outDebug("WORLD: Received MSG_QUERY_GUILD_BANK_TEXT");
CHECK_PACKET_SIZE(recv_data, 1);
@@ -1674,7 +1674,7 @@ void WorldSession::HandleGuildBankTabText(WorldPacket &recv_data)
pGuild->SendGuildBankTabText(this, TabId);
}
-void WorldSession::HandleGuildBankSetTabText(WorldPacket &recv_data)
+void WorldSession::HandleSetGuildBankTabText(WorldPacket &recv_data)
{
sLog.outDebug("WORLD: Received CMSG_SET_GUILD_BANK_TEXT");
CHECK_PACKET_SIZE(recv_data, 1+1);
diff --git a/src/game/ItemHandler.cpp b/src/game/ItemHandler.cpp
index 3be61c80ea2..ddb28e0288d 100644
--- a/src/game/ItemHandler.cpp
+++ b/src/game/ItemHandler.cpp
@@ -1009,7 +1009,7 @@ void WorldSession::HandleItemNameQueryOpcode(WorldPacket & recv_data)
return;
}
else
- sLog.outDebug("WORLD: CMSG_ITEM_NAME_QUERY for item %u failed (unknown item)", itemid);
+ sLog.outErrorDb("WORLD: CMSG_ITEM_NAME_QUERY for item %u failed (unknown item)", itemid);
}
void WorldSession::HandleWrapItemOpcode(WorldPacket& recv_data)
@@ -1321,7 +1321,7 @@ void WorldSession::HandleSocketOpcode(WorldPacket& recv_data)
_player->ToggleMetaGemsActive(slot, true); //turn on all metagems (except for target item)
}
-void WorldSession::HandleCancelTempItemEnchantmentOpcode(WorldPacket& recv_data)
+void WorldSession::HandleCancelTempEnchantmentOpcode(WorldPacket& recv_data)
{
sLog.outDebug("WORLD: CMSG_CANCEL_TEMP_ENCHANTMENT");
diff --git a/src/game/ItemPrototype.h b/src/game/ItemPrototype.h
index 64c57d2c7fc..68e275ed963 100644
--- a/src/game/ItemPrototype.h
+++ b/src/game/ItemPrototype.h
@@ -123,6 +123,7 @@ enum ITEM_FLAGS
enum BAG_FAMILY_MASK
{
+ BAG_FAMILY_MASK_NONE = 0x00000000,
BAG_FAMILY_MASK_ARROWS = 0x00000001,
BAG_FAMILY_MASK_BULLETS = 0x00000002,
BAG_FAMILY_MASK_SOUL_SHARDS = 0x00000004,
@@ -564,7 +565,7 @@ struct ItemPrototype
uint32 MaxDurability;
uint32 Area; // id from AreaTable.dbc
uint32 Map; // id from Map.dbc
- uint32 BagFamily; // bit string (1 << id from ItemBagFamily.dbc)
+ uint32 BagFamily; // bit mask (1 << id from ItemBagFamily.dbc)
uint32 TotemCategory; // id from TotemCategory.dbc
_Socket Socket[MAX_ITEM_PROTO_SOCKETS];
uint32 socketBonus; // id from SpellItemEnchantment.dbc
diff --git a/src/game/LFGHandler.cpp b/src/game/LFGHandler.cpp
index 85c196a9346..6df5fc77532 100644
--- a/src/game/LFGHandler.cpp
+++ b/src/game/LFGHandler.cpp
@@ -142,9 +142,9 @@ static void AttemptAddMore(Player* _player)
}
}
-void WorldSession::HandleLfgAutoJoinOpcode( WorldPacket & /*recv_data*/ )
+void WorldSession::HandleLfgSetAutoJoinOpcode( WorldPacket & /*recv_data*/ )
{
- sLog.outDebug("CMSG_SET_LFG_AUTO_JOIN");
+ sLog.outDebug("CMSG_LFG_SET_AUTOJOIN");
LookingForGroup_auto_join = true;
if(!_player) // needed because STATUS_AUTHED
@@ -153,15 +153,15 @@ void WorldSession::HandleLfgAutoJoinOpcode( WorldPacket & /*recv_data*/ )
AttemptJoin(_player);
}
-void WorldSession::HandleLfgCancelAutoJoinOpcode( WorldPacket & /*recv_data*/ )
+void WorldSession::HandleLfgClearAutoJoinOpcode( WorldPacket & /*recv_data*/ )
{
- sLog.outDebug("CMSG_UNSET_LFG_AUTO_JOIN");
+ sLog.outDebug("CMSG_LFG_CLEAR_AUTOJOIN");
LookingForGroup_auto_join = false;
}
-void WorldSession::HandleLfmAutoAddMembersOpcode( WorldPacket & /*recv_data*/ )
+void WorldSession::HandleLfmSetAutoFillOpcode( WorldPacket & /*recv_data*/ )
{
- sLog.outDebug("CMSG_SET_LFM_AUTOADD");
+ sLog.outDebug("CMSG_LFM_SET_AUTOFILL");
LookingForGroup_auto_add = true;
if(!_player) // needed because STATUS_AUTHED
@@ -170,15 +170,16 @@ void WorldSession::HandleLfmAutoAddMembersOpcode( WorldPacket & /*recv_data*/ )
AttemptAddMore(_player);
}
-void WorldSession::HandleLfmCancelAutoAddmembersOpcode( WorldPacket & /*recv_data*/ )
+void WorldSession::HandleLfmClearAutoFillOpcode( WorldPacket & /*recv_data*/ )
{
- sLog.outDebug("CMSG_UNSET_LFM_AUTOADD");
+ sLog.outDebug("CMSG_LFM_CLEAR_AUTOFILL");
LookingForGroup_auto_add = false;
}
void WorldSession::HandleLfgClearOpcode( WorldPacket & /*recv_data */ )
{
- sLog.outDebug("CMSG_LOOKING_FOR_GROUP_CLEAR");
+ // empty packet
+ sLog.outDebug("CMSG_CLEAR_LOOKING_FOR_GROUP");
for(int i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i)
_player->m_lookingForGroup.slots[i].Clear();
@@ -187,14 +188,15 @@ void WorldSession::HandleLfgClearOpcode( WorldPacket & /*recv_data */ )
_player->LeaveLFGChannel();
}
-void WorldSession::HandleLfmSetNoneOpcode( WorldPacket & /*recv_data */)
+void WorldSession::HandleLfmClearOpcode( WorldPacket & /*recv_data */)
{
- sLog.outDebug("CMSG_SET_LOOKING_FOR_NONE");
+ // empty packet
+ sLog.outDebug("CMSG_CLEAR_LOOKING_FOR_MORE");
_player->m_lookingForGroup.more.Clear();
}
-void WorldSession::HandleLfmSetOpcode( WorldPacket & recv_data )
+void WorldSession::HandleSetLfmOpcode( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data,4);
@@ -216,11 +218,11 @@ void WorldSession::HandleLfmSetOpcode( WorldPacket & recv_data )
SendLfgResult(type, entry, 1);
}
-void WorldSession::HandleLfgSetCommentOpcode( WorldPacket & recv_data )
+void WorldSession::HandleSetLfgCommentOpcode( WorldPacket & recv_data )
{
- CHECK_PACKET_SIZE(recv_data,1);
+ CHECK_PACKET_SIZE(recv_data, 1);
- sLog.outDebug("CMSG_SET_COMMENTARY");
+ sLog.outDebug("CMSG_SET_LFG_COMMENT");
//recv_data.hexlike();
std::string comment;
@@ -232,7 +234,7 @@ void WorldSession::HandleLfgSetCommentOpcode( WorldPacket & recv_data )
void WorldSession::HandleLookingForGroup(WorldPacket& recv_data)
{
- CHECK_PACKET_SIZE(recv_data,4+4+4);
+ CHECK_PACKET_SIZE(recv_data, 4+4+4);
sLog.outDebug("MSG_LOOKING_FOR_GROUP");
//recv_data.hexlike();
diff --git a/src/game/Level1.cpp b/src/game/Level1.cpp
index 054040fb708..4267c69f914 100644
--- a/src/game/Level1.cpp
+++ b/src/game/Level1.cpp
@@ -1068,7 +1068,7 @@ bool ChatHandler::HandleModifyKnownTitlesCommand(const char* args)
uint64 titles2 = titles;
- for(int i=1; i < sCharTitlesStore.GetNumRows(); ++i)
+ for(int i = 1; i < sCharTitlesStore.GetNumRows(); ++i)
if(CharTitlesEntry const* tEntry = sCharTitlesStore.LookupEntry(i))
titles2 &= ~(uint64(1) << tEntry->bit_index);
@@ -2418,7 +2418,7 @@ bool ChatHandler::HandleTeleNameCommand(const char * args)
extractOptFirstArg((char*)args,&nameStr,&teleStr);
if(!teleStr)
return false;
-
+
Player* target;
uint64 target_guid;
std::string target_name;
diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp
index 0b883b137de..d384efc1b07 100644
--- a/src/game/Level3.cpp
+++ b/src/game/Level3.cpp
@@ -3779,7 +3779,7 @@ bool ChatHandler::HandleLookupTaxiNodeCommand(const char * args)
bool ChatHandler::HandleGuildCreateCommand(const char* args)
{
if(!*args)
- return false;
+ return false;
// if not guild name only (in "") then player name
Player* target;
@@ -3818,7 +3818,7 @@ bool ChatHandler::HandleGuildCreateCommand(const char* args)
bool ChatHandler::HandleGuildInviteCommand(const char *args)
{
if(!*args)
- return false;
+ return false;
// if not guild name only (in "") then player name
uint64 target_guid;
diff --git a/src/game/Mail.cpp b/src/game/Mail.cpp
index 337604f2a2a..ff9570ccb64 100644
--- a/src/game/Mail.cpp
+++ b/src/game/Mail.cpp
@@ -289,7 +289,7 @@ void WorldSession::HandleSendMail(WorldPacket & recv_data )
}
//called when mail is read
-void WorldSession::HandleMarkAsRead(WorldPacket & recv_data )
+void WorldSession::HandleMailMarkAsRead(WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data,8+4);
@@ -335,7 +335,7 @@ void WorldSession::HandleMailDelete(WorldPacket & recv_data )
pl->SendMailResult(mailId, MAIL_DELETED, MAIL_OK);
}
-void WorldSession::HandleReturnToSender(WorldPacket & recv_data )
+void WorldSession::HandleMailReturnToSender(WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data,8+4);
@@ -442,7 +442,7 @@ void WorldSession::SendReturnToSender(uint8 messageType, uint32 sender_acc, uint
}
//called when player takes item attached in mail
-void WorldSession::HandleTakeItem(WorldPacket & recv_data )
+void WorldSession::HandleMailTakeItem(WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data,8+4+4);
@@ -537,7 +537,7 @@ void WorldSession::HandleTakeItem(WorldPacket & recv_data )
pl->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_ERR_EQUIP_ERROR, msg);
}
-void WorldSession::HandleTakeMoney(WorldPacket & recv_data )
+void WorldSession::HandleMailTakeMoney(WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data,8+4);
@@ -573,7 +573,7 @@ void WorldSession::HandleTakeMoney(WorldPacket & recv_data )
}
//called when player lists his received mails
-void WorldSession::HandleGetMail(WorldPacket & recv_data )
+void WorldSession::HandleGetMailList(WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data,8);
@@ -761,7 +761,7 @@ void WorldSession::HandleMailCreateTextItem(WorldPacket & recv_data )
}
//TODO Fix me! ... this void has probably bad condition, but good data are sent
-void WorldSession::HandleMsgQueryNextMailtime(WorldPacket & /*recv_data*/ )
+void WorldSession::HandleQueryNextMailTime(WorldPacket & /*recv_data*/ )
{
WorldPacket data(MSG_QUERY_NEXT_MAIL_TIME, 8);
diff --git a/src/game/Map.cpp b/src/game/Map.cpp
index 8efba9785c2..cd3f9ec6d18 100644
--- a/src/game/Map.cpp
+++ b/src/game/Map.cpp
@@ -2020,12 +2020,9 @@ void Map::SendInitSelf( Player * player )
UpdateData data;
- bool hasTransport = false;
-
// attach to player data current transport data
if(Transport* transport = player->GetTransport())
{
- hasTransport = true;
transport->BuildCreateUpdateBlockForPlayer(&data, player);
}
@@ -2039,14 +2036,13 @@ void Map::SendInitSelf( Player * player )
{
if(player!=(*itr) && player->HaveAtClient(*itr))
{
- hasTransport = true;
(*itr)->BuildCreateUpdateBlockForPlayer(&data, player);
}
}
}
WorldPacket packet;
- data.BuildPacket(&packet, hasTransport);
+ data.BuildPacket(&packet);
player->GetSession()->SendPacket(&packet);
}
@@ -2063,20 +2059,17 @@ void Map::SendInitTransports( Player * player )
MapManager::TransportSet& tset = tmap[player->GetMapId()];
- bool hasTransport = false;
-
for (MapManager::TransportSet::const_iterator i = tset.begin(); i != tset.end(); ++i)
{
// send data for current transport in other place
if((*i) != player->GetTransport() && (*i)->GetMapId()==i_id)
{
- hasTransport = true;
(*i)->BuildCreateUpdateBlockForPlayer(&transData, player);
}
}
WorldPacket packet;
- transData.BuildPacket(&packet, hasTransport);
+ transData.BuildPacket(&packet);
player->GetSession()->SendPacket(&packet);
}
diff --git a/src/game/MiscHandler.cpp b/src/game/MiscHandler.cpp
index 9ccae7798bd..135697e9c48 100644
--- a/src/game/MiscHandler.cpp
+++ b/src/game/MiscHandler.cpp
@@ -526,7 +526,7 @@ void WorldSession::HandleStandStateChangeOpcode( WorldPacket & recv_data )
_player->SetStandState(animstate);
}
-void WorldSession::HandleFriendListOpcode( WorldPacket & recv_data )
+void WorldSession::HandleContactListOpcode( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data, 4);
sLog.outDebug( "WORLD: Received CMSG_CONTACT_LIST" );
@@ -715,9 +715,10 @@ void WorldSession::HandleDelIgnoreOpcode( WorldPacket & recv_data )
sLog.outDebug( "WORLD: Sent motd (SMSG_FRIEND_STATUS)" );
}
-void WorldSession::HandleSetFriendNoteOpcode( WorldPacket & recv_data )
+void WorldSession::HandleSetContactNotesOpcode( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data, 8+1);
+ sLog.outDebug("CMSG_SET_CONTACT_NOTES");
uint64 guid;
std::string note;
recv_data >> guid >> note;
@@ -753,7 +754,7 @@ void WorldSession::HandleBugOpcode( WorldPacket & recv_data )
CharacterDatabase.PExecute ("INSERT INTO bugreport (type,content) VALUES('%s', '%s')", type.c_str( ), content.c_str( ));
}
-void WorldSession::HandleCorpseReclaimOpcode(WorldPacket &recv_data)
+void WorldSession::HandleReclaimCorpseOpcode(WorldPacket &recv_data)
{
CHECK_PACKET_SIZE(recv_data,8);
@@ -1071,7 +1072,7 @@ void WorldSession::HandleSetActionButtonOpcode(WorldPacket& recv_data)
}
}
-void WorldSession::HandleCompleteCinema( WorldPacket & /*recv_data*/ )
+void WorldSession::HandleCompleteCinematic( WorldPacket & /*recv_data*/ )
{
DEBUG_LOG( "WORLD: Player is watching cinema" );
}
@@ -1175,7 +1176,7 @@ void WorldSession::HandleMoveRootAck(WorldPacket&/* recv_data*/)
*/
}
-void WorldSession::HandleSetActionBar(WorldPacket& recv_data)
+void WorldSession::HandleSetActionBarToggles(WorldPacket& recv_data)
{
CHECK_PACKET_SIZE(recv_data,1);
@@ -1186,7 +1187,7 @@ void WorldSession::HandleSetActionBar(WorldPacket& recv_data)
if(!GetPlayer()) // ignore until not logged (check needed because STATUS_AUTHED)
{
if(ActionBar!=0)
- sLog.outError("WorldSession::HandleSetActionBar in not logged state with value: %u, ignored",uint32(ActionBar));
+ sLog.outError("WorldSession::HandleSetActionBarToggles in not logged state with value: %u, ignored",uint32(ActionBar));
return;
}
@@ -1426,10 +1427,10 @@ void WorldSession::HandleWhoisOpcode(WorldPacket& recv_data)
sLog.outDebug("Received whois command from player %s for character %s", GetPlayer()->GetName(), charname.c_str());
}
-void WorldSession::HandleReportSpamOpcode( WorldPacket & recv_data )
+void WorldSession::HandleComplainOpcode( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data, 1+8);
- sLog.outDebug("WORLD: CMSG_REPORT_SPAM");
+ sLog.outDebug("WORLD: CMSG_COMPLAIN");
recv_data.hexlike();
uint8 spam_type; // 0 - mail, 1 - chat
@@ -1470,7 +1471,7 @@ void WorldSession::HandleReportSpamOpcode( WorldPacket & recv_data )
sLog.outDebug("REPORT SPAM: type %u, guid %u, unk1 %u, unk2 %u, unk3 %u, unk4 %u, message %s", spam_type, GUID_LOPART(spammer_guid), unk1, unk2, unk3, unk4, description.c_str());
}
-void WorldSession::HandleRealmStateRequestOpcode( WorldPacket & recv_data )
+void WorldSession::HandleRealmSplitOpcode( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data, 4);
@@ -1525,7 +1526,7 @@ void WorldSession::HandleFarSightOpcode( WorldPacket & recv_data )
GetPlayer()->SetToNotify();
}
-void WorldSession::HandleChooseTitleOpcode( WorldPacket & recv_data )
+void WorldSession::HandleSetTitleOpcode( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data, 4);
@@ -1574,7 +1575,7 @@ void WorldSession::HandleResetInstancesOpcode( WorldPacket & /*recv_data*/ )
_player->ResetInstances(INSTANCE_RESET_ALL);
}
-void WorldSession::HandleDungeonDifficultyOpcode( WorldPacket & recv_data )
+void WorldSession::HandleSetDungeonDifficultyOpcode( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data, 4);
@@ -1588,7 +1589,7 @@ void WorldSession::HandleDungeonDifficultyOpcode( WorldPacket & recv_data )
if(mode > DIFFICULTY_HEROIC)
{
- sLog.outError("WorldSession::HandleDungeonDifficultyOpcode: player %d sent an invalid instance mode %d!", _player->GetGUIDLow(), mode);
+ sLog.outError("WorldSession::HandleSetDungeonDifficultyOpcode: player %d sent an invalid instance mode %d!", _player->GetGUIDLow(), mode);
return;
}
@@ -1596,7 +1597,7 @@ void WorldSession::HandleDungeonDifficultyOpcode( WorldPacket & recv_data )
Map *map = _player->GetMap();
if(map && map->IsDungeon())
{
- sLog.outError("WorldSession::HandleDungeonDifficultyOpcode: player %d tried to reset the instance while inside!", _player->GetGUIDLow());
+ sLog.outError("WorldSession::HandleSetDungeonDifficultyOpcode: player %d tried to reset the instance while inside!", _player->GetGUIDLow());
return;
}
@@ -1620,7 +1621,7 @@ void WorldSession::HandleDungeonDifficultyOpcode( WorldPacket & recv_data )
}
}
-void WorldSession::HandleDismountOpcode( WorldPacket & /*recv_data*/ )
+void WorldSession::HandleCancelMountAuraOpcode( WorldPacket & /*recv_data*/ )
{
sLog.outDebug("WORLD: CMSG_CANCEL_MOUNT_AURA");
//recv_data.hexlike();
@@ -1642,7 +1643,7 @@ void WorldSession::HandleDismountOpcode( WorldPacket & /*recv_data*/ )
_player->RemoveAurasByType(SPELL_AURA_MOUNTED);
}
-void WorldSession::HandleMoveFlyModeChangeAckOpcode( WorldPacket & recv_data )
+void WorldSession::HandleMoveSetCanFlyAckOpcode( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data, 8+4+4);
@@ -1657,16 +1658,6 @@ void WorldSession::HandleMoveFlyModeChangeAckOpcode( WorldPacket & recv_data )
recv_data >> guid >> unk >> flags;
_player->SetUnitMovementFlags(flags);
- /*
- on:
- 25 00 00 00 00 00 00 00 | 00 00 00 00 00 00 80 00
- 85 4E A9 01 19 BA 7A C3 | 42 0D 70 44 44 B0 A8 42
- 78 15 94 40 39 03 00 00 | 00 00 80 3F
- off:
- 25 00 00 00 00 00 00 00 | 00 00 00 00 00 00 00 00
- 10 FD A9 01 19 BA 7A C3 | 42 0D 70 44 44 B0 A8 42
- 78 15 94 40 39 03 00 00 | 00 00 00 00
- */
}
void WorldSession::HandleRequestPetInfoOpcode( WorldPacket & /*recv_data */)
@@ -1687,7 +1678,7 @@ void WorldSession::HandleSetTaxiBenchmarkOpcode( WorldPacket & recv_data )
sLog.outDebug("Client used \"/timetest %d\" command", mode);
}
-void WorldSession::HandleInspectAchievements( WorldPacket & recv_data )
+void WorldSession::HandleQueryInspectAchievements( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data, 1);
uint64 guid;
diff --git a/src/game/Object.cpp b/src/game/Object.cpp
index a1f54398331..d1fdca16d2a 100644
--- a/src/game/Object.cpp
+++ b/src/game/Object.cpp
@@ -62,7 +62,7 @@ uint32 GuidHigh2TypeId(uint32 guid_hi)
case HIGHGUID_MO_TRANSPORT: return TYPEID_GAMEOBJECT;
case HIGHGUID_VEHICLE: return TYPEID_UNIT;
}
- return MAX_TYPEID; // unknown
+ return NUM_CLIENT_OBJECT_TYPES; // unknown
}
Object::Object( )
@@ -120,7 +120,7 @@ void Object::_Create( uint32 guidlow, uint32 entry, HighGuid guidhigh )
{
if(!m_uint32Values) _InitValues();
- uint64 guid = MAKE_NEW_GUID(guidlow, entry, guidhigh); // required more changes to make it working
+ uint64 guid = MAKE_NEW_GUID(guidlow, entry, guidhigh);
SetUInt64Value( OBJECT_FIELD_GUID, guid );
SetUInt32Value( OBJECT_FIELD_TYPE, m_objectType );
m_PackGUID.clear();
@@ -129,10 +129,10 @@ void Object::_Create( uint32 guidlow, uint32 entry, HighGuid guidhigh )
void Object::BuildMovementUpdateBlock(UpdateData * data, uint32 flags ) const
{
- ByteBuffer buf(500);
+ ByteBuffer buf(50);
buf << uint8( UPDATETYPE_MOVEMENT );
- buf << GetGUID();
+ buf.append(GetPackGUID());
_BuildMovementUpdate(&buf, flags);
@@ -142,15 +142,13 @@ void Object::BuildMovementUpdateBlock(UpdateData * data, uint32 flags ) const
void Object::BuildCreateUpdateBlockForPlayer(UpdateData *data, Player *target) const
{
if(!target)
- {
return;
- }
uint8 updatetype = UPDATETYPE_CREATE_OBJECT;
uint8 flags = m_updateFlag;
/** lower flag1 **/
- if(target == this) // building packet for oneself
+ if(target == this) // building packet for yourself
flags |= UPDATEFLAG_SELF;
if(flags & UPDATEFLAG_HAS_POSITION)
@@ -191,10 +189,9 @@ void Object::BuildCreateUpdateBlockForPlayer(UpdateData *data, Player *target) c
//sLog.outDebug("BuildCreateUpdate: update-type: %u, object-type: %u got flags: %X, flags2: %X", updatetype, m_objectTypeId, flags, flags2);
- ByteBuffer buf(500);
+ ByteBuffer buf(50);
buf << (uint8)updatetype;
- //buf.append(GetPackGUID()); //client crashes when using this
- buf << (uint8)0xFF << GetGUID();
+ buf.append(GetPackGUID());
buf << (uint8)m_objectTypeId;
_BuildMovementUpdate(&buf, flags);
@@ -202,7 +199,7 @@ void Object::BuildCreateUpdateBlockForPlayer(UpdateData *data, Player *target) c
UpdateMask updateMask;
updateMask.SetCount( m_valuesCount );
_SetCreateBits( &updateMask, target );
- _BuildValuesUpdate(updatetype, &buf, &updateMask, target );
+ _BuildValuesUpdate(updatetype, &buf, &updateMask, target);
data->AddUpdateBlock(buf);
}
@@ -224,24 +221,20 @@ void Object::SendUpdateToPlayer(Player* player)
BuildCreateUpdateBlockForPlayer(&upd, player);
upd.BuildPacket(&packet);
player->GetSession()->SendPacket(&packet);
-
- // now object updated/(create updated)
}
void Object::BuildValuesUpdateBlockForPlayer(UpdateData *data, Player *target) const
{
- ByteBuffer buf(500);
+ ByteBuffer buf(50);
buf << (uint8) UPDATETYPE_VALUES;
- //buf.append(GetPackGUID()); //client crashes when using this. but not have crash in debug mode
- buf << (uint8)0xFF;
- buf << GetGUID();
+ buf.append(GetPackGUID());
UpdateMask updateMask;
updateMask.SetCount( m_valuesCount );
_SetUpdateBits( &updateMask, target );
- _BuildValuesUpdate(UPDATETYPE_VALUES, &buf, &updateMask, target );
+ _BuildValuesUpdate(UPDATETYPE_VALUES, &buf, &updateMask, target);
data->AddUpdateBlock(buf);
}
@@ -256,7 +249,7 @@ void Object::DestroyForPlayer(Player *target) const
ASSERT(target);
WorldPacket data(SMSG_DESTROY_OBJECT, 8);
- data << GetGUID();
+ data << uint64(GetGUID());
data << uint8(0); // WotLK (bool)
target->GetSession()->SendPacket( &data );
}
@@ -502,7 +495,7 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask
updateMask->SetBit(GAMEOBJECT_BYTES_1);
}
}
- else //case UPDATETYPE_VALUES
+ else // case UPDATETYPE_VALUES
{
if (isType(TYPEMASK_GAMEOBJECT) && !((GameObject*)this)->IsTransport())
{
@@ -659,7 +652,7 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask
*data << uint32(1);
break;
default:
- *data << uint32(0); // unknown. not happen.
+ *data << uint32(0); // unknown, not happen.
break;
}
}
@@ -946,21 +939,21 @@ void Object::ApplyModUInt32Value(uint16 index, int32 val, bool apply)
cur += (apply ? val : -val);
if(cur < 0)
cur = 0;
- SetUInt32Value(index,cur);
+ SetUInt32Value(index, cur);
}
void Object::ApplyModInt32Value(uint16 index, int32 val, bool apply)
{
int32 cur = GetInt32Value(index);
cur += (apply ? val : -val);
- SetInt32Value(index,cur);
+ SetInt32Value(index, cur);
}
void Object::ApplyModSignedFloatValue(uint16 index, float val, bool apply)
{
float cur = GetFloatValue(index);
cur += (apply ? val : -val);
- SetFloatValue(index,cur);
+ SetFloatValue(index, cur);
}
void Object::ApplyModPositiveFloatValue(uint16 index, float val, bool apply)
@@ -969,7 +962,7 @@ void Object::ApplyModPositiveFloatValue(uint16 index, float val, bool apply)
cur += (apply ? val : -val);
if(cur < 0)
cur = 0;
- SetFloatValue(index,cur);
+ SetFloatValue(index, cur);
}
void Object::SetFlag( uint16 index, uint32 newFlag )
@@ -1133,17 +1126,17 @@ void WorldObject::_Create( uint32 guidlow, HighGuid guidhigh, uint32 mapid, uint
uint32 WorldObject::GetZoneId() const
{
- return MapManager::Instance().GetBaseMap(m_mapId)->GetZoneId(m_positionX,m_positionY,m_positionZ);
+ return MapManager::Instance().GetBaseMap(m_mapId)->GetZoneId(m_positionX, m_positionY, m_positionZ);
}
uint32 WorldObject::GetAreaId() const
{
- return MapManager::Instance().GetBaseMap(m_mapId)->GetAreaId(m_positionX,m_positionY,m_positionZ);
+ return MapManager::Instance().GetBaseMap(m_mapId)->GetAreaId(m_positionX, m_positionY, m_positionZ);
}
void WorldObject::GetZoneAndAreaId(uint32& zoneid, uint32& areaid) const
{
- MapManager::Instance().GetBaseMap(m_mapId)->GetZoneAndAreaId(zoneid,areaid,m_positionX,m_positionY,m_positionZ);
+ MapManager::Instance().GetBaseMap(m_mapId)->GetZoneAndAreaId(zoneid, areaid, m_positionX, m_positionY, m_positionZ);
}
InstanceData* WorldObject::GetInstanceData()
@@ -1653,10 +1646,10 @@ void WorldObject::BuildMonsterChat(WorldPacket *data, uint8 msgtype, char const*
*data << (uint8)msgtype;
*data << (uint32)language;
*data << (uint64)GetGUID();
- *data << (uint32)0; //2.1.0
+ *data << (uint32)0; // 2.1.0
*data << (uint32)(strlen(name)+1);
*data << name;
- *data << (uint64)targetGuid; //Unit Target
+ *data << (uint64)targetGuid; // Unit Target
if( targetGuid && !IS_PLAYER_GUID(targetGuid) )
{
*data << (uint32)1; // target name length
@@ -1679,7 +1672,7 @@ void WorldObject::BuildHeartBeatMsg(WorldPacket *data) const
data->append(GetPackGUID());
*data << uint32(((Unit*)this)->GetUnitMovementFlags()); // movement flags
*data << uint16(0); // 2.3.0
- *data << getMSTime(); // time
+ *data << uint32(getMSTime()); // time
*data << m_positionX;
*data << m_positionY;
*data << m_positionZ;
@@ -1699,7 +1692,7 @@ void WorldObject::BuildTeleportAckMsg(WorldPacket *data, float x, float y, float
*data << uint32(0); // this value increments every time
*data << uint32(((Unit*)this)->GetUnitMovementFlags()); // movement flags
*data << uint16(0); // 2.3.0
- *data << getMSTime(); // time
+ *data << uint32(getMSTime()); // time
*data << x;
*data << y;
*data << z;
@@ -2277,7 +2270,7 @@ void WorldObject::PlayDistanceSound( uint32 sound_id, Player* target /*= NULL*/
{
WorldPacket data(SMSG_PLAY_OBJECT_SOUND,4+8);
data << uint32(sound_id);
- data << GetGUID();
+ data << uint64(GetGUID());
if (target)
target->SendDirectMessage( &data );
else
diff --git a/src/game/Object.h b/src/game/Object.h
index fa2a3a7eeb3..4970b4bab01 100644
--- a/src/game/Object.h
+++ b/src/game/Object.h
@@ -55,8 +55,6 @@ enum TypeMask
TYPEMASK_GAMEOBJECT = 0x0020,
TYPEMASK_DYNAMICOBJECT = 0x0040,
TYPEMASK_CORPSE = 0x0080,
- TYPEMASK_AIGROUP = 0x0100,
- TYPEMASK_AREATRIGGER = 0x0200,
TYPEMASK_SEER = TYPEMASK_UNIT | TYPEMASK_DYNAMICOBJECT
};
@@ -69,11 +67,10 @@ enum TypeID
TYPEID_PLAYER = 4,
TYPEID_GAMEOBJECT = 5,
TYPEID_DYNAMICOBJECT = 6,
- TYPEID_CORPSE = 7,
- TYPEID_AIGROUP = 8,
- TYPEID_AREATRIGGER = 9
+ TYPEID_CORPSE = 7
};
-#define MAX_TYPEID 10
+
+#define NUM_CLIENT_OBJECT_TYPES 8
uint32 GuidHigh2TypeId(uint32 guid_hi);
diff --git a/src/game/Opcodes.cpp b/src/game/Opcodes.cpp
index 536423345c6..8382b8ddbb4 100644
--- a/src/game/Opcodes.cpp
+++ b/src/game/Opcodes.cpp
@@ -118,7 +118,7 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x057*/ { "CMSG_ITEM_QUERY_MULTIPLE", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x058*/ { "SMSG_ITEM_QUERY_SINGLE_RESPONSE", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x059*/ { "SMSG_ITEM_QUERY_MULTIPLE_RESPONSE", STATUS_NEVER, &WorldSession::Handle_ServerSide },
- /*0x05A*/ { "CMSG_PAGE_TEXT_QUERY", STATUS_LOGGEDIN, &WorldSession::HandlePageQueryOpcode },
+ /*0x05A*/ { "CMSG_PAGE_TEXT_QUERY", STATUS_LOGGEDIN, &WorldSession::HandlePageTextQueryOpcode },
/*0x05B*/ { "SMSG_PAGE_TEXT_QUERY_RESPONSE", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x05C*/ { "CMSG_QUEST_QUERY", STATUS_LOGGEDIN, &WorldSession::HandleQuestQueryOpcode },
/*0x05D*/ { "SMSG_QUEST_QUERY_RESPONSE", STATUS_NEVER, &WorldSession::Handle_ServerSide },
@@ -130,28 +130,28 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x063*/ { "SMSG_WHO", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x064*/ { "CMSG_WHOIS", STATUS_LOGGEDIN, &WorldSession::HandleWhoisOpcode },
/*0x065*/ { "SMSG_WHOIS", STATUS_NEVER, &WorldSession::Handle_ServerSide },
- /*0x066*/ { "CMSG_CONTACT_LIST", STATUS_LOGGEDIN, &WorldSession::HandleFriendListOpcode },
+ /*0x066*/ { "CMSG_CONTACT_LIST", STATUS_LOGGEDIN, &WorldSession::HandleContactListOpcode },
/*0x067*/ { "SMSG_CONTACT_LIST", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x068*/ { "SMSG_FRIEND_STATUS", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x069*/ { "CMSG_ADD_FRIEND", STATUS_LOGGEDIN, &WorldSession::HandleAddFriendOpcode },
/*0x06A*/ { "CMSG_DEL_FRIEND", STATUS_LOGGEDIN, &WorldSession::HandleDelFriendOpcode },
- /*0x06B*/ { "CMSG_SET_CONTACT_NOTES", STATUS_LOGGEDIN, &WorldSession::HandleSetFriendNoteOpcode },
+ /*0x06B*/ { "CMSG_SET_CONTACT_NOTES", STATUS_LOGGEDIN, &WorldSession::HandleSetContactNotesOpcode },
/*0x06C*/ { "CMSG_ADD_IGNORE", STATUS_LOGGEDIN, &WorldSession::HandleAddIgnoreOpcode },
/*0x06D*/ { "CMSG_DEL_IGNORE", STATUS_LOGGEDIN, &WorldSession::HandleDelIgnoreOpcode },
/*0x06E*/ { "CMSG_GROUP_INVITE", STATUS_LOGGEDIN, &WorldSession::HandleGroupInviteOpcode },
/*0x06F*/ { "SMSG_GROUP_INVITE", STATUS_NEVER, &WorldSession::Handle_ServerSide },
- /*0x070*/ { "CMSG_GROUP_CANCEL", STATUS_LOGGEDIN, &WorldSession::Handle_Deprecated },
+ /*0x070*/ { "CMSG_GROUP_CANCEL", STATUS_LOGGEDIN, &WorldSession::Handle_NULL },
/*0x071*/ { "SMSG_GROUP_CANCEL", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x072*/ { "CMSG_GROUP_ACCEPT", STATUS_LOGGEDIN, &WorldSession::HandleGroupAcceptOpcode },
/*0x073*/ { "CMSG_GROUP_DECLINE", STATUS_LOGGEDIN, &WorldSession::HandleGroupDeclineOpcode },
/*0x074*/ { "SMSG_GROUP_DECLINE", STATUS_NEVER, &WorldSession::Handle_ServerSide },
- /*0x075*/ { "CMSG_GROUP_UNINVITE", STATUS_LOGGEDIN, &WorldSession::HandleGroupUninviteNameOpcode },
+ /*0x075*/ { "CMSG_GROUP_UNINVITE", STATUS_LOGGEDIN, &WorldSession::HandleGroupUninviteOpcode },
/*0x076*/ { "CMSG_GROUP_UNINVITE_GUID", STATUS_LOGGEDIN, &WorldSession::HandleGroupUninviteGuidOpcode },
/*0x077*/ { "SMSG_GROUP_UNINVITE", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x078*/ { "CMSG_GROUP_SET_LEADER", STATUS_LOGGEDIN, &WorldSession::HandleGroupSetLeaderOpcode },
/*0x079*/ { "SMSG_GROUP_SET_LEADER", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x07A*/ { "CMSG_LOOT_METHOD", STATUS_LOGGEDIN, &WorldSession::HandleLootMethodOpcode },
- /*0x07B*/ { "CMSG_GROUP_DISBAND", STATUS_LOGGEDIN, &WorldSession::HandleGroupLeaveOpcode },
+ /*0x07B*/ { "CMSG_GROUP_DISBAND", STATUS_LOGGEDIN, &WorldSession::HandleGroupDisbandOpcode },
/*0x07C*/ { "SMSG_GROUP_DESTROYED", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x07D*/ { "SMSG_GROUP_LIST", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x07E*/ { "SMSG_PARTY_MEMBER_STATS", STATUS_NEVER, &WorldSession::Handle_ServerSide },
@@ -179,8 +179,8 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x094*/ { "UMSG_UPDATE_GUILD", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x095*/ { "CMSG_MESSAGECHAT", STATUS_LOGGEDIN, &WorldSession::HandleMessagechatOpcode },
/*0x096*/ { "SMSG_MESSAGECHAT", STATUS_NEVER, &WorldSession::Handle_ServerSide },
- /*0x097*/ { "CMSG_JOIN_CHANNEL", STATUS_LOGGEDIN, &WorldSession::HandleChannelJoin },
- /*0x098*/ { "CMSG_LEAVE_CHANNEL", STATUS_LOGGEDIN, &WorldSession::HandleChannelLeave },
+ /*0x097*/ { "CMSG_JOIN_CHANNEL", STATUS_LOGGEDIN, &WorldSession::HandleJoinChannel },
+ /*0x098*/ { "CMSG_LEAVE_CHANNEL", STATUS_LOGGEDIN, &WorldSession::HandleLeaveChannel },
/*0x099*/ { "SMSG_CHANNEL_NOTIFY", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x09A*/ { "CMSG_CHANNEL_LIST", STATUS_LOGGEDIN, &WorldSession::HandleChannelList },
/*0x09B*/ { "SMSG_CHANNEL_LIST", STATUS_NEVER, &WorldSession::Handle_ServerSide },
@@ -195,7 +195,7 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x0A4*/ { "CMSG_CHANNEL_KICK", STATUS_LOGGEDIN, &WorldSession::HandleChannelKick },
/*0x0A5*/ { "CMSG_CHANNEL_BAN", STATUS_LOGGEDIN, &WorldSession::HandleChannelBan },
/*0x0A6*/ { "CMSG_CHANNEL_UNBAN", STATUS_LOGGEDIN, &WorldSession::HandleChannelUnban },
- /*0x0A7*/ { "CMSG_CHANNEL_ANNOUNCEMENTS", STATUS_LOGGEDIN, &WorldSession::HandleChannelAnnounce },
+ /*0x0A7*/ { "CMSG_CHANNEL_ANNOUNCEMENTS", STATUS_LOGGEDIN, &WorldSession::HandleChannelAnnouncements },
/*0x0A8*/ { "CMSG_CHANNEL_MODERATE", STATUS_LOGGEDIN, &WorldSession::HandleChannelModerate },
/*0x0A9*/ { "SMSG_UPDATE_OBJECT", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x0AA*/ { "SMSG_DESTROY_OBJECT", STATUS_NEVER, &WorldSession::Handle_ServerSide },
@@ -248,7 +248,7 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x0D9*/ { "MSG_MOVE_TOGGLE_COLLISION_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x0DA*/ { "MSG_MOVE_SET_FACING", STATUS_LOGGEDIN, &WorldSession::HandleMovementOpcodes },
/*0x0DB*/ { "MSG_MOVE_SET_PITCH", STATUS_LOGGEDIN, &WorldSession::HandleMovementOpcodes },
- /*0x0DC*/ { "MSG_MOVE_WORLDPORT_ACK", STATUS_TRANSFER_PENDING,&WorldSession::HandleMoveWorldportAckOpcode},
+ /*0x0DC*/ { "MSG_MOVE_WORLDPORT_ACK", STATUS_TRANSFER, &WorldSession::HandleMoveWorldportAckOpcode },
/*0x0DD*/ { "SMSG_MONSTER_MOVE", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x0DE*/ { "SMSG_MOVE_WATER_WALK", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x0DF*/ { "SMSG_MOVE_LAND_WALK", STATUS_NEVER, &WorldSession::Handle_ServerSide },
@@ -280,7 +280,7 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x0F9*/ { "CMSG_OPENING_CINEMATIC", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x0FA*/ { "SMSG_TRIGGER_CINEMATIC", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x0FB*/ { "CMSG_NEXT_CINEMATIC_CAMERA", STATUS_LOGGEDIN, &WorldSession::HandleNextCinematicCamera },
- /*0x0FC*/ { "CMSG_COMPLETE_CINEMATIC", STATUS_LOGGEDIN, &WorldSession::HandleCompleteCinema },
+ /*0x0FC*/ { "CMSG_COMPLETE_CINEMATIC", STATUS_LOGGEDIN, &WorldSession::HandleCompleteCinematic },
/*0x0FD*/ { "SMSG_TUTORIAL_FLAGS", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x0FE*/ { "CMSG_TUTORIAL_FLAG", STATUS_LOGGEDIN, &WorldSession::HandleTutorialFlag },
/*0x0FF*/ { "CMSG_TUTORIAL_CLEAR", STATUS_LOGGEDIN, &WorldSession::HandleTutorialClear },
@@ -418,11 +418,11 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x183*/ { "SMSG_QUESTGIVER_STATUS", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x184*/ { "CMSG_QUESTGIVER_HELLO", STATUS_LOGGEDIN, &WorldSession::HandleQuestgiverHelloOpcode },
/*0x185*/ { "SMSG_QUESTGIVER_QUEST_LIST", STATUS_NEVER, &WorldSession::Handle_ServerSide },
- /*0x186*/ { "CMSG_QUESTGIVER_QUERY_QUEST", STATUS_LOGGEDIN, &WorldSession::HandleQuestgiverQuestQueryOpcode},
- /*0x187*/ { "CMSG_QUESTGIVER_QUEST_AUTOLAUNCH", STATUS_LOGGEDIN, &WorldSession::HandleQuestAutoLaunch },
+ /*0x186*/ { "CMSG_QUESTGIVER_QUERY_QUEST", STATUS_LOGGEDIN, &WorldSession::HandleQuestgiverQueryQuestOpcode},
+ /*0x187*/ { "CMSG_QUESTGIVER_QUEST_AUTOLAUNCH", STATUS_LOGGEDIN, &WorldSession::HandleQuestgiverQuestAutoLaunch },
/*0x188*/ { "SMSG_QUESTGIVER_QUEST_DETAILS", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x189*/ { "CMSG_QUESTGIVER_ACCEPT_QUEST", STATUS_LOGGEDIN, &WorldSession::HandleQuestgiverAcceptQuestOpcode},
- /*0x18A*/ { "CMSG_QUESTGIVER_COMPLETE_QUEST", STATUS_LOGGEDIN, &WorldSession::HandleQuestComplete },
+ /*0x18A*/ { "CMSG_QUESTGIVER_COMPLETE_QUEST", STATUS_LOGGEDIN, &WorldSession::HandleQuestgiverCompleteQuest },
/*0x18B*/ { "SMSG_QUESTGIVER_REQUEST_ITEMS", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x18C*/ { "CMSG_QUESTGIVER_REQUEST_REWARD", STATUS_LOGGEDIN, &WorldSession::HandleQuestgiverRequestRewardOpcode},
/*0x18D*/ { "SMSG_QUESTGIVER_OFFER_REWARD", STATUS_NEVER, &WorldSession::Handle_ServerSide },
@@ -441,7 +441,7 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x19A*/ { "SMSG_QUESTUPDATE_ADD_ITEM", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x19B*/ { "CMSG_QUEST_CONFIRM_ACCEPT", STATUS_LOGGEDIN, &WorldSession::HandleQuestConfirmAccept },
/*0x19C*/ { "SMSG_QUEST_CONFIRM_ACCEPT", STATUS_NEVER, &WorldSession::Handle_ServerSide },
- /*0x19D*/ { "CMSG_PUSHQUESTTOPARTY", STATUS_LOGGEDIN, &WorldSession::HandleQuestPushToParty },
+ /*0x19D*/ { "CMSG_PUSHQUESTTOPARTY", STATUS_LOGGEDIN, &WorldSession::HandlePushQuestToParty },
/*0x19E*/ { "CMSG_LIST_INVENTORY", STATUS_LOGGEDIN, &WorldSession::HandleListInventoryOpcode },
/*0x19F*/ { "SMSG_LIST_INVENTORY", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x1A0*/ { "CMSG_SELL_ITEM", STATUS_LOGGEDIN, &WorldSession::HandleSellItemOpcode },
@@ -494,7 +494,7 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x1CF*/ { "SMSG_QUERY_TIME_RESPONSE", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x1D0*/ { "SMSG_LOG_XPGAIN", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x1D1*/ { "SMSG_AURACASTLOG", STATUS_NEVER, &WorldSession::Handle_ServerSide },
- /*0x1D2*/ { "CMSG_RECLAIM_CORPSE", STATUS_LOGGEDIN, &WorldSession::HandleCorpseReclaimOpcode },
+ /*0x1D2*/ { "CMSG_RECLAIM_CORPSE", STATUS_LOGGEDIN, &WorldSession::HandleReclaimCorpseOpcode },
/*0x1D3*/ { "CMSG_WRAP_ITEM", STATUS_LOGGEDIN, &WorldSession::HandleWrapItemOpcode },
/*0x1D4*/ { "SMSG_LEVELUP_INFO", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x1D5*/ { "MSG_MINIMAP_PING", STATUS_LOGGEDIN, &WorldSession::HandleMinimapPingOpcode },
@@ -525,7 +525,7 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x1EE*/ { "SMSG_AUTH_RESPONSE", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x1EF*/ { "MSG_GM_SHOWLABEL", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x1F0*/ { "CMSG_PET_CAST_SPELL", STATUS_LOGGEDIN, &WorldSession::HandlePetCastSpellOpcode },
- /*0x1F1*/ { "MSG_SAVE_GUILD_EMBLEM", STATUS_LOGGEDIN, &WorldSession::HandleGuildSaveEmblemOpcode },
+ /*0x1F1*/ { "MSG_SAVE_GUILD_EMBLEM", STATUS_LOGGEDIN, &WorldSession::HandleSaveGuildEmblemOpcode },
/*0x1F2*/ { "MSG_TABARDVENDOR_ACTIVATE", STATUS_LOGGEDIN, &WorldSession::HandleTabardVendorActivateOpcode},
/*0x1F3*/ { "SMSG_PLAY_SPELL_VISUAL", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x1F4*/ { "CMSG_ZONEUPDATE", STATUS_LOGGEDIN, &WorldSession::HandleZoneUpdateOpcode },
@@ -598,9 +598,9 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x237*/ { "CMSG_CLEAR_EXPLORATION", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x238*/ { "CMSG_SEND_MAIL", STATUS_LOGGEDIN, &WorldSession::HandleSendMail },
/*0x239*/ { "SMSG_SEND_MAIL_RESULT", STATUS_NEVER, &WorldSession::Handle_ServerSide },
- /*0x23A*/ { "CMSG_GET_MAIL_LIST", STATUS_LOGGEDIN, &WorldSession::HandleGetMail },
+ /*0x23A*/ { "CMSG_GET_MAIL_LIST", STATUS_LOGGEDIN, &WorldSession::HandleGetMailList },
/*0x23B*/ { "SMSG_MAIL_LIST_RESULT", STATUS_NEVER, &WorldSession::Handle_ServerSide },
- /*0x23C*/ { "CMSG_BATTLEFIELD_LIST", STATUS_LOGGEDIN, &WorldSession::HandleBattleGroundListOpcode },
+ /*0x23C*/ { "CMSG_BATTLEFIELD_LIST", STATUS_LOGGEDIN, &WorldSession::HandleBattlefieldListOpcode },
/*0x23D*/ { "SMSG_BATTLEFIELD_LIST", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x23E*/ { "CMSG_BATTLEFIELD_JOIN", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x23F*/ { "SMSG_BATTLEFIELD_WIN_OBSOLETE", STATUS_NEVER, &WorldSession::Handle_ServerSide },
@@ -609,10 +609,10 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x242*/ { "CMSG_TAXIENABLENODE", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x243*/ { "CMSG_ITEM_TEXT_QUERY", STATUS_LOGGEDIN, &WorldSession::HandleItemTextQuery },
/*0x244*/ { "SMSG_ITEM_TEXT_QUERY_RESPONSE", STATUS_NEVER, &WorldSession::Handle_ServerSide },
- /*0x245*/ { "CMSG_MAIL_TAKE_MONEY", STATUS_LOGGEDIN, &WorldSession::HandleTakeMoney },
- /*0x246*/ { "CMSG_MAIL_TAKE_ITEM", STATUS_LOGGEDIN, &WorldSession::HandleTakeItem },
- /*0x247*/ { "CMSG_MAIL_MARK_AS_READ", STATUS_LOGGEDIN, &WorldSession::HandleMarkAsRead },
- /*0x248*/ { "CMSG_MAIL_RETURN_TO_SENDER", STATUS_LOGGEDIN, &WorldSession::HandleReturnToSender },
+ /*0x245*/ { "CMSG_MAIL_TAKE_MONEY", STATUS_LOGGEDIN, &WorldSession::HandleMailTakeMoney },
+ /*0x246*/ { "CMSG_MAIL_TAKE_ITEM", STATUS_LOGGEDIN, &WorldSession::HandleMailTakeItem },
+ /*0x247*/ { "CMSG_MAIL_MARK_AS_READ", STATUS_LOGGEDIN, &WorldSession::HandleMailMarkAsRead },
+ /*0x248*/ { "CMSG_MAIL_RETURN_TO_SENDER", STATUS_LOGGEDIN, &WorldSession::HandleMailReturnToSender },
/*0x249*/ { "CMSG_MAIL_DELETE", STATUS_LOGGEDIN, &WorldSession::HandleMailDelete },
/*0x24A*/ { "CMSG_MAIL_CREATE_TEXT_ITEM", STATUS_LOGGEDIN, &WorldSession::HandleMailCreateTextItem },
/*0x24B*/ { "SMSG_SPELLLOGMISS", STATUS_NEVER, &WorldSession::Handle_ServerSide },
@@ -672,7 +672,7 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x281*/ { "CMSG_RESET_FACTION_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x282*/ { "CMSG_AUTOSTORE_BANK_ITEM", STATUS_LOGGEDIN, &WorldSession::HandleAutoStoreBankItemOpcode },
/*0x283*/ { "CMSG_AUTOBANK_ITEM", STATUS_LOGGEDIN, &WorldSession::HandleAutoBankItemOpcode },
- /*0x284*/ { "MSG_QUERY_NEXT_MAIL_TIME", STATUS_LOGGEDIN, &WorldSession::HandleMsgQueryNextMailtime },
+ /*0x284*/ { "MSG_QUERY_NEXT_MAIL_TIME", STATUS_LOGGEDIN, &WorldSession::HandleQueryNextMailTime },
/*0x285*/ { "SMSG_RECEIVED_MAIL", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x286*/ { "SMSG_RAID_GROUP_ONLY", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x287*/ { "CMSG_SET_DURABILITY_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL },
@@ -682,8 +682,8 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x28B*/ { "CMSG_SET_PVP_TITLE", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x28C*/ { "SMSG_PVP_CREDIT", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x28D*/ { "SMSG_AUCTION_REMOVED_NOTIFICATION", STATUS_NEVER, &WorldSession::Handle_ServerSide },
- /*0x28E*/ { "CMSG_GROUP_RAID_CONVERT", STATUS_LOGGEDIN, &WorldSession::HandleRaidConvertOpcode },
- /*0x28F*/ { "CMSG_GROUP_ASSISTANT_LEADER", STATUS_LOGGEDIN, &WorldSession::HandleGroupAssistantOpcode },
+ /*0x28E*/ { "CMSG_GROUP_RAID_CONVERT", STATUS_LOGGEDIN, &WorldSession::HandleGroupRaidConvertOpcode },
+ /*0x28F*/ { "CMSG_GROUP_ASSISTANT_LEADER", STATUS_LOGGEDIN, &WorldSession::HandleGroupAssistantLeaderOpcode},
/*0x290*/ { "CMSG_BUYBACK_ITEM", STATUS_LOGGEDIN, &WorldSession::HandleBuybackItem },
/*0x291*/ { "SMSG_SERVER_MESSAGE", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x292*/ { "CMSG_MEETINGSTONE_JOIN", STATUS_NEVER, &WorldSession::Handle_NULL },
@@ -710,7 +710,7 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x2A7*/ { "SMSG_GAMEOBJECT_RESET_STATE", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x2A8*/ { "CMSG_REPAIR_ITEM", STATUS_LOGGEDIN, &WorldSession::HandleRepairItemOpcode },
/*0x2A9*/ { "SMSG_CHAT_PLAYER_NOT_FOUND", STATUS_NEVER, &WorldSession::Handle_ServerSide },
- /*0x2AA*/ { "MSG_TALENT_WIPE_CONFIRM", STATUS_LOGGEDIN, &WorldSession::HandleTalentWipeOpcode },
+ /*0x2AA*/ { "MSG_TALENT_WIPE_CONFIRM", STATUS_LOGGEDIN, &WorldSession::HandleTalentWipeConfirmOpcode },
/*0x2AB*/ { "SMSG_SUMMON_REQUEST", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x2AC*/ { "CMSG_SUMMON_RESPONSE", STATUS_LOGGEDIN, &WorldSession::HandleSummonResponseOpcode },
/*0x2AD*/ { "MSG_MOVE_TOGGLE_GRAVITY_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL },
@@ -725,13 +725,13 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x2B6*/ { "SMSG_SCRIPT_MESSAGE", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x2B7*/ { "SMSG_DUEL_COUNTDOWN", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x2B8*/ { "SMSG_AREA_TRIGGER_MESSAGE", STATUS_NEVER, &WorldSession::Handle_ServerSide },
- /*0x2B9*/ { "CMSG_SHOWING_HELM", STATUS_LOGGEDIN, &WorldSession::HandleToggleHelmOpcode },
- /*0x2BA*/ { "CMSG_SHOWING_CLOAK", STATUS_LOGGEDIN, &WorldSession::HandleToggleCloakOpcode },
+ /*0x2B9*/ { "CMSG_SHOWING_HELM", STATUS_LOGGEDIN, &WorldSession::HandleShowingHelmOpcode },
+ /*0x2BA*/ { "CMSG_SHOWING_CLOAK", STATUS_LOGGEDIN, &WorldSession::HandleShowingCloakOpcode },
/*0x2BB*/ { "SMSG_MEETINGSTONE_JOINFAILED", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x2BC*/ { "SMSG_PLAYER_SKINNED", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x2BD*/ { "SMSG_DURABILITY_DAMAGE_DEATH", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x2BE*/ { "CMSG_SET_EXPLORATION", STATUS_NEVER, &WorldSession::Handle_NULL },
- /*0x2BF*/ { "CMSG_SET_ACTIONBAR_TOGGLES", STATUS_AUTHED, &WorldSession::HandleSetActionBar },
+ /*0x2BF*/ { "CMSG_SET_ACTIONBAR_TOGGLES", STATUS_AUTHED, &WorldSession::HandleSetActionBarToggles },
/*0x2C0*/ { "UMSG_DELETE_GUILD_CHARTER", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x2C1*/ { "MSG_PETITION_RENAME", STATUS_LOGGEDIN, &WorldSession::HandlePetitionRenameOpcode },
/*0x2C2*/ { "SMSG_INIT_WORLD_STATES", STATUS_NEVER, &WorldSession::Handle_ServerSide },
@@ -739,9 +739,9 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x2C4*/ { "CMSG_ITEM_NAME_QUERY", STATUS_LOGGEDIN, &WorldSession::HandleItemNameQueryOpcode },
/*0x2C5*/ { "SMSG_ITEM_NAME_QUERY_RESPONSE", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x2C6*/ { "SMSG_PET_ACTION_FEEDBACK", STATUS_NEVER, &WorldSession::Handle_ServerSide },
- /*0x2C7*/ { "CMSG_CHAR_RENAME", STATUS_AUTHED, &WorldSession::HandleChangePlayerNameOpcode },
+ /*0x2C7*/ { "CMSG_CHAR_RENAME", STATUS_AUTHED, &WorldSession::HandleCharRenameOpcode },
/*0x2C8*/ { "SMSG_CHAR_RENAME", STATUS_NEVER, &WorldSession::Handle_ServerSide },
- /*0x2C9*/ { "CMSG_MOVE_SPLINE_DONE", STATUS_LOGGEDIN, &WorldSession::HandleTaxiNextDestinationOpcode },
+ /*0x2C9*/ { "CMSG_MOVE_SPLINE_DONE", STATUS_LOGGEDIN, &WorldSession::HandleMoveSplineDoneOpcode },
/*0x2CA*/ { "CMSG_MOVE_FALL_RESET", STATUS_LOGGEDIN, &WorldSession::HandleMovementOpcodes },
/*0x2CB*/ { "SMSG_INSTANCE_SAVE_CREATED", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x2CC*/ { "SMSG_RAID_INSTANCE_INFO", STATUS_NEVER, &WorldSession::Handle_ServerSide },
@@ -753,9 +753,9 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x2D2*/ { "SMSG_PLAY_SOUND", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x2D3*/ { "CMSG_BATTLEFIELD_STATUS", STATUS_LOGGEDIN, &WorldSession::HandleBattlefieldStatusOpcode },
/*0x2D4*/ { "SMSG_BATTLEFIELD_STATUS", STATUS_NEVER, &WorldSession::Handle_ServerSide },
- /*0x2D5*/ { "CMSG_BATTLEFIELD_PORT", STATUS_LOGGEDIN, &WorldSession::HandleBattleGroundPlayerPortOpcode},
+ /*0x2D5*/ { "CMSG_BATTLEFIELD_PORT", STATUS_LOGGEDIN, &WorldSession::HandleBattleFieldPortOpcode },
/*0x2D6*/ { "MSG_INSPECT_HONOR_STATS", STATUS_LOGGEDIN, &WorldSession::HandleInspectHonorStatsOpcode },
- /*0x2D7*/ { "CMSG_BATTLEMASTER_HELLO", STATUS_LOGGEDIN, &WorldSession::HandleBattleGroundHelloOpcode },
+ /*0x2D7*/ { "CMSG_BATTLEMASTER_HELLO", STATUS_LOGGEDIN, &WorldSession::HandleBattlemasterHelloOpcode },
/*0x2D8*/ { "CMSG_MOVE_START_SWIM_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x2D9*/ { "CMSG_MOVE_STOP_SWIM_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x2DA*/ { "SMSG_FORCE_WALK_SPEED_CHANGE", STATUS_NEVER, &WorldSession::Handle_ServerSide },
@@ -764,8 +764,8 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x2DD*/ { "CMSG_FORCE_SWIM_BACK_SPEED_CHANGE_ACK", STATUS_LOGGEDIN, &WorldSession::HandleForceSpeedChangeAck },
/*0x2DE*/ { "SMSG_FORCE_TURN_RATE_CHANGE", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x2DF*/ { "CMSG_FORCE_TURN_RATE_CHANGE_ACK", STATUS_LOGGEDIN, &WorldSession::HandleForceSpeedChangeAck },
- /*0x2E0*/ { "MSG_PVP_LOG_DATA", STATUS_LOGGEDIN, &WorldSession::HandleBattleGroundPVPlogdataOpcode},
- /*0x2E1*/ { "CMSG_LEAVE_BATTLEFIELD", STATUS_LOGGEDIN, &WorldSession::HandleBattleGroundLeaveOpcode },
+ /*0x2E0*/ { "MSG_PVP_LOG_DATA", STATUS_LOGGEDIN, &WorldSession::HandlePVPLogDataOpcode },
+ /*0x2E1*/ { "CMSG_LEAVE_BATTLEFIELD", STATUS_LOGGEDIN, &WorldSession::HandleLeaveBattlefieldOpcode },
/*0x2E2*/ { "CMSG_AREA_SPIRIT_HEALER_QUERY", STATUS_LOGGEDIN, &WorldSession::HandleAreaSpiritHealerQueryOpcode},
/*0x2E3*/ { "CMSG_AREA_SPIRIT_HEALER_QUEUE", STATUS_LOGGEDIN, &WorldSession::HandleAreaSpiritHealerQueueOpcode},
/*0x2E4*/ { "SMSG_AREA_SPIRIT_HEALER_TIME", STATUS_NEVER, &WorldSession::Handle_ServerSide },
@@ -778,7 +778,7 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x2EB*/ { "SMSG_BINDER_CONFIRM", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x2EC*/ { "SMSG_BATTLEGROUND_PLAYER_JOINED", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x2ED*/ { "SMSG_BATTLEGROUND_PLAYER_LEFT", STATUS_NEVER, &WorldSession::Handle_ServerSide },
- /*0x2EE*/ { "CMSG_BATTLEMASTER_JOIN", STATUS_LOGGEDIN, &WorldSession::HandleBattleGroundJoinOpcode },
+ /*0x2EE*/ { "CMSG_BATTLEMASTER_JOIN", STATUS_LOGGEDIN, &WorldSession::HandleBattlemasterJoinOpcode },
/*0x2EF*/ { "SMSG_ADDON_INFO", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x2F0*/ { "CMSG_PET_UNLEARN", STATUS_LOGGEDIN, &WorldSession::HandlePetUnlearnOpcode },
/*0x2F1*/ { "SMSG_PET_UNLEARN_CONFIRM", STATUS_NEVER, &WorldSession::Handle_ServerSide },
@@ -792,7 +792,7 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x2F9*/ { "SMSG_MINIGAME_MOVE_FAILED", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x2FA*/ { "SMSG_RAID_INSTANCE_MESSAGE", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x2FB*/ { "SMSG_COMPRESSED_MOVES", STATUS_NEVER, &WorldSession::Handle_ServerSide },
- /*0x2FC*/ { "CMSG_GUILD_INFO_TEXT", STATUS_LOGGEDIN, &WorldSession::HandleGuildChangeInfoOpcode },
+ /*0x2FC*/ { "CMSG_GUILD_INFO_TEXT", STATUS_LOGGEDIN, &WorldSession::HandleGuildChangeInfoTextOpcode },
/*0x2FD*/ { "SMSG_CHAT_RESTRICTED", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x2FE*/ { "SMSG_SPLINE_SET_RUN_SPEED", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x2FF*/ { "SMSG_SPLINE_SET_RUN_BACK_SPEED", STATUS_NEVER, &WorldSession::Handle_ServerSide },
@@ -814,13 +814,13 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x30F*/ { "CMSG_GM_NUKE_ACCOUNT", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x310*/ { "MSG_GM_DESTROY_CORPSE", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x311*/ { "CMSG_GM_DESTROY_ONLINE_CORPSE", STATUS_NEVER, &WorldSession::Handle_NULL },
- /*0x312*/ { "CMSG_ACTIVATETAXIEXPRESS", STATUS_LOGGEDIN, &WorldSession::HandleActivateTaxiFarOpcode },
+ /*0x312*/ { "CMSG_ACTIVATETAXIEXPRESS", STATUS_LOGGEDIN, &WorldSession::HandleActivateTaxiExpressOpcode },
/*0x313*/ { "SMSG_SET_FACTION_ATWAR", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x314*/ { "SMSG_GAMETIMEBIAS_SET", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x315*/ { "CMSG_DEBUG_ACTIONS_START", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x316*/ { "CMSG_DEBUG_ACTIONS_STOP", STATUS_NEVER, &WorldSession::Handle_NULL },
- /*0x317*/ { "CMSG_SET_FACTION_INACTIVE", STATUS_LOGGEDIN, &WorldSession::HandleSetWatchedFactionInactiveOpcode},
- /*0x318*/ { "CMSG_SET_WATCHED_FACTION", STATUS_LOGGEDIN, &WorldSession::HandleSetWatchedFactionIndexOpcode},
+ /*0x317*/ { "CMSG_SET_FACTION_INACTIVE", STATUS_LOGGEDIN, &WorldSession::HandleSetFactionInactiveOpcode },
+ /*0x318*/ { "CMSG_SET_WATCHED_FACTION", STATUS_LOGGEDIN, &WorldSession::HandleSetWatchedFactionOpcode },
/*0x319*/ { "MSG_MOVE_TIME_SKIPPED", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x31A*/ { "SMSG_SPLINE_MOVE_ROOT", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x31B*/ { "CMSG_SET_EXPLORATION_ALL", STATUS_NEVER, &WorldSession::Handle_NULL },
@@ -829,7 +829,7 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x31E*/ { "SMSG_INSTANCE_RESET", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x31F*/ { "SMSG_INSTANCE_RESET_FAILED", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x320*/ { "SMSG_UPDATE_LAST_INSTANCE", STATUS_NEVER, &WorldSession::Handle_ServerSide },
- /*0x321*/ { "MSG_RAID_TARGET_UPDATE", STATUS_LOGGEDIN, &WorldSession::HandleRaidIconTargetOpcode },
+ /*0x321*/ { "MSG_RAID_TARGET_UPDATE", STATUS_LOGGEDIN, &WorldSession::HandleRaidTargetUpdateOpcode },
/*0x322*/ { "MSG_RAID_READY_CHECK", STATUS_LOGGEDIN, &WorldSession::HandleRaidReadyCheckOpcode },
/*0x323*/ { "CMSG_LUA_USAGE", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x324*/ { "SMSG_PET_ACTION_SOUND", STATUS_NEVER, &WorldSession::Handle_ServerSide },
@@ -837,7 +837,7 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x326*/ { "SMSG_GHOSTEE_GONE", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x327*/ { "CMSG_GM_UPDATE_TICKET_STATUS", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x328*/ { "SMSG_GM_TICKET_STATUS_UPDATE", STATUS_NEVER, &WorldSession::Handle_ServerSide },
- /*0x329*/ { "MSG_SET_DUNGEON_DIFFICULTY", STATUS_LOGGEDIN, &WorldSession::HandleDungeonDifficultyOpcode },
+ /*0x329*/ { "MSG_SET_DUNGEON_DIFFICULTY", STATUS_LOGGEDIN, &WorldSession::HandleSetDungeonDifficultyOpcode},
/*0x32A*/ { "CMSG_GMSURVEY_SUBMIT", STATUS_NEVER, &WorldSession::Handle_NULL },//LOGGEDIN, &WorldSession::HandleGMSurveySubmit },
/*0x32B*/ { "SMSG_UPDATE_INSTANCE_OWNERSHIP", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x32C*/ { "CMSG_IGNORE_KNOCKBACK_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL },
@@ -865,7 +865,7 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x342*/ { "MSG_MOVE_STOP_SWIM_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x343*/ { "SMSG_MOVE_SET_CAN_FLY", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x344*/ { "SMSG_MOVE_UNSET_CAN_FLY", STATUS_NEVER, &WorldSession::Handle_ServerSide },
- /*0x345*/ { "CMSG_MOVE_SET_CAN_FLY_ACK", STATUS_LOGGEDIN, &WorldSession::HandleMoveFlyModeChangeAckOpcode},
+ /*0x345*/ { "CMSG_MOVE_SET_CAN_FLY_ACK", STATUS_LOGGEDIN, &WorldSession::HandleMoveSetCanFlyAckOpcode },
/*0x346*/ { "CMSG_MOVE_SET_FLY", STATUS_LOGGEDIN, &WorldSession::HandleMovementOpcodes },
/*0x347*/ { "CMSG_SOCKET_GEMS", STATUS_LOGGEDIN, &WorldSession::HandleSocketOpcode },
/*0x348*/ { "CMSG_ARENA_TEAM_CREATE", STATUS_NEVER, &WorldSession::Handle_NULL },
@@ -875,30 +875,30 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x34C*/ { "SMSG_ARENA_TEAM_QUERY_RESPONSE", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x34D*/ { "CMSG_ARENA_TEAM_ROSTER", STATUS_LOGGEDIN, &WorldSession::HandleArenaTeamRosterOpcode },
/*0x34E*/ { "SMSG_ARENA_TEAM_ROSTER", STATUS_NEVER, &WorldSession::Handle_ServerSide },
- /*0x34F*/ { "CMSG_ARENA_TEAM_INVITE", STATUS_LOGGEDIN, &WorldSession::HandleArenaTeamAddMemberOpcode },
+ /*0x34F*/ { "CMSG_ARENA_TEAM_INVITE", STATUS_LOGGEDIN, &WorldSession::HandleArenaTeamInviteOpcode },
/*0x350*/ { "SMSG_ARENA_TEAM_INVITE", STATUS_NEVER, &WorldSession::Handle_ServerSide },
- /*0x351*/ { "CMSG_ARENA_TEAM_ACCEPT", STATUS_LOGGEDIN, &WorldSession::HandleArenaTeamInviteAcceptOpcode},
- /*0x352*/ { "CMSG_ARENA_TEAM_DECLINE", STATUS_LOGGEDIN, &WorldSession::HandleArenaTeamInviteDeclineOpcode},
+ /*0x351*/ { "CMSG_ARENA_TEAM_ACCEPT", STATUS_LOGGEDIN, &WorldSession::HandleArenaTeamAcceptOpcode },
+ /*0x352*/ { "CMSG_ARENA_TEAM_DECLINE", STATUS_LOGGEDIN, &WorldSession::HandleArenaTeamDeclineOpcode },
/*0x353*/ { "CMSG_ARENA_TEAM_LEAVE", STATUS_LOGGEDIN, &WorldSession::HandleArenaTeamLeaveOpcode },
- /*0x354*/ { "CMSG_ARENA_TEAM_REMOVE", STATUS_LOGGEDIN, &WorldSession::HandleArenaTeamRemoveFromTeamOpcode},
+ /*0x354*/ { "CMSG_ARENA_TEAM_REMOVE", STATUS_LOGGEDIN, &WorldSession::HandleArenaTeamRemoveOpcode },
/*0x355*/ { "CMSG_ARENA_TEAM_DISBAND", STATUS_LOGGEDIN, &WorldSession::HandleArenaTeamDisbandOpcode },
- /*0x356*/ { "CMSG_ARENA_TEAM_LEADER", STATUS_LOGGEDIN, &WorldSession::HandleArenaTeamPromoteToCaptainOpcode},
+ /*0x356*/ { "CMSG_ARENA_TEAM_LEADER", STATUS_LOGGEDIN, &WorldSession::HandleArenaTeamLeaderOpcode },
/*0x357*/ { "SMSG_ARENA_TEAM_EVENT", STATUS_NEVER, &WorldSession::Handle_ServerSide },
- /*0x358*/ { "CMSG_BATTLEMASTER_JOIN_ARENA", STATUS_LOGGEDIN, &WorldSession::HandleBattleGroundArenaJoin },
+ /*0x358*/ { "CMSG_BATTLEMASTER_JOIN_ARENA", STATUS_LOGGEDIN, &WorldSession::HandleBattlemasterJoinArena },
/*0x359*/ { "MSG_MOVE_START_ASCEND", STATUS_LOGGEDIN, &WorldSession::HandleMovementOpcodes },
/*0x35A*/ { "MSG_MOVE_STOP_ASCEND", STATUS_LOGGEDIN, &WorldSession::HandleMovementOpcodes },
/*0x35B*/ { "SMSG_ARENA_TEAM_STATS", STATUS_NEVER, &WorldSession::Handle_ServerSide },
- /*0x35C*/ { "CMSG_LFG_SET_AUTOJOIN", STATUS_AUTHED, &WorldSession::HandleLfgAutoJoinOpcode },
- /*0x35D*/ { "CMSG_LFG_CLEAR_AUTOJOIN", STATUS_LOGGEDIN, &WorldSession::HandleLfgCancelAutoJoinOpcode },
- /*0x35E*/ { "CMSG_LFM_SET_AUTOFILL", STATUS_AUTHED, &WorldSession::HandleLfmAutoAddMembersOpcode },
- /*0x35F*/ { "CMSG_LFM_CLEAR_AUTOFILL", STATUS_LOGGEDIN, &WorldSession::HandleLfmCancelAutoAddmembersOpcode},
+ /*0x35C*/ { "CMSG_LFG_SET_AUTOJOIN", STATUS_AUTHED, &WorldSession::HandleLfgSetAutoJoinOpcode },
+ /*0x35D*/ { "CMSG_LFG_CLEAR_AUTOJOIN", STATUS_LOGGEDIN, &WorldSession::HandleLfgClearAutoJoinOpcode },
+ /*0x35E*/ { "CMSG_LFM_SET_AUTOFILL", STATUS_AUTHED, &WorldSession::HandleLfmSetAutoFillOpcode },
+ /*0x35F*/ { "CMSG_LFM_CLEAR_AUTOFILL", STATUS_LOGGEDIN, &WorldSession::HandleLfmClearAutoFillOpcode },
/*0x360*/ { "CMSG_ACCEPT_LFG_MATCH", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x361*/ { "CMSG_DECLINE_LFG_MATCH", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x362*/ { "CMSG_CANCEL_PENDING_LFG", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x363*/ { "CMSG_CLEAR_LOOKING_FOR_GROUP", STATUS_LOGGEDIN, &WorldSession::HandleLfgClearOpcode },
- /*0x364*/ { "CMSG_CLEAR_LOOKING_FOR_MORE", STATUS_LOGGEDIN, &WorldSession::HandleLfmSetNoneOpcode },
- /*0x365*/ { "CMSG_SET_LOOKING_FOR_MORE", STATUS_LOGGEDIN, &WorldSession::HandleLfmSetOpcode },
- /*0x366*/ { "CMSG_SET_LFG_COMMENT", STATUS_LOGGEDIN, &WorldSession::HandleLfgSetCommentOpcode },
+ /*0x364*/ { "CMSG_CLEAR_LOOKING_FOR_MORE", STATUS_LOGGEDIN, &WorldSession::HandleLfmClearOpcode },
+ /*0x365*/ { "CMSG_SET_LOOKING_FOR_MORE", STATUS_LOGGEDIN, &WorldSession::HandleSetLfmOpcode },
+ /*0x366*/ { "CMSG_SET_LFG_COMMENT", STATUS_LOGGEDIN, &WorldSession::HandleSetLfgCommentOpcode },
/*0x367*/ { "SMSG_LFG_TIMEDOUT", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x368*/ { "SMSG_LFG_OTHER_TIMEDOUT", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x369*/ { "SMSG_LFG_AUTOJOIN_FAILED", STATUS_NEVER, &WorldSession::Handle_ServerSide },
@@ -912,12 +912,12 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x371*/ { "SMSG_LFG_PENDING_MATCH", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x372*/ { "SMSG_LFG_PENDING_MATCH_DONE", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x373*/ { "SMSG_TITLE_EARNED", STATUS_NEVER, &WorldSession::Handle_ServerSide },
- /*0x374*/ { "CMSG_SET_TITLE", STATUS_LOGGEDIN, &WorldSession::HandleChooseTitleOpcode },
- /*0x375*/ { "CMSG_CANCEL_MOUNT_AURA", STATUS_LOGGEDIN, &WorldSession::HandleDismountOpcode },
+ /*0x374*/ { "CMSG_SET_TITLE", STATUS_LOGGEDIN, &WorldSession::HandleSetTitleOpcode },
+ /*0x375*/ { "CMSG_CANCEL_MOUNT_AURA", STATUS_LOGGEDIN, &WorldSession::HandleCancelMountAuraOpcode },
/*0x376*/ { "SMSG_ARENA_ERROR", STATUS_NEVER, &WorldSession::Handle_ServerSide },
- /*0x377*/ { "MSG_INSPECT_ARENA_TEAMS", STATUS_LOGGEDIN, &WorldSession::HandleInspectArenaStatsOpcode },
+ /*0x377*/ { "MSG_INSPECT_ARENA_TEAMS", STATUS_LOGGEDIN, &WorldSession::HandleInspectArenaTeamsOpcode },
/*0x378*/ { "SMSG_DEATH_RELEASE_LOC", STATUS_NEVER, &WorldSession::Handle_ServerSide },
- /*0x379*/ { "CMSG_CANCEL_TEMP_ENCHANTMENT", STATUS_LOGGEDIN, &WorldSession::HandleCancelTempItemEnchantmentOpcode},
+ /*0x379*/ { "CMSG_CANCEL_TEMP_ENCHANTMENT", STATUS_LOGGEDIN, &WorldSession::HandleCancelTempEnchantmentOpcode},
/*0x37A*/ { "SMSG_FORCED_DEATH_UPDATE", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x37B*/ { "CMSG_CHEAT_SET_HONOR_CURRENCY", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x37C*/ { "CMSG_CHEAT_SET_ARENA_CURRENCY", STATUS_NEVER, &WorldSession::Handle_NULL },
@@ -936,9 +936,9 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x389*/ { "CMSG_SET_TAXI_BENCHMARK_MODE", STATUS_AUTHED, &WorldSession::HandleSetTaxiBenchmarkOpcode },
/*0x38A*/ { "SMSG_JOINED_BATTLEGROUND_QUEUE", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x38B*/ { "SMSG_REALM_SPLIT", STATUS_NEVER, &WorldSession::Handle_ServerSide },
- /*0x38C*/ { "CMSG_REALM_SPLIT", STATUS_AUTHED, &WorldSession::HandleRealmStateRequestOpcode },
+ /*0x38C*/ { "CMSG_REALM_SPLIT", STATUS_AUTHED, &WorldSession::HandleRealmSplitOpcode },
/*0x38D*/ { "CMSG_MOVE_CHNG_TRANSPORT", STATUS_LOGGEDIN, &WorldSession::HandleMovementOpcodes },
- /*0x38E*/ { "MSG_PARTY_ASSIGNMENT", STATUS_LOGGEDIN, &WorldSession::HandleGroupPromoteOpcode },
+ /*0x38E*/ { "MSG_PARTY_ASSIGNMENT", STATUS_LOGGEDIN, &WorldSession::HandlePartyAssignmentOpcode },
/*0x38F*/ { "SMSG_OFFER_PETITION_ERROR", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x390*/ { "SMSG_TIME_SYNC_REQ", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x391*/ { "CMSG_TIME_SYNC_RESP", STATUS_LOGGEDIN, &WorldSession::HandleTimeSyncResp },
@@ -971,7 +971,7 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x3AC*/ { "SMSG_DISMOUNT", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x3AD*/ { "MSG_MOVE_UPDATE_CAN_FLY", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x3AE*/ { "MSG_RAID_READY_CHECK_CONFIRM", STATUS_NEVER, &WorldSession::Handle_NULL },
- /*0x3AF*/ { "CMSG_VOICE_SESSION_ENABLE", STATUS_AUTHED, &WorldSession::HandleVoiceSettingsOpcode },
+ /*0x3AF*/ { "CMSG_VOICE_SESSION_ENABLE", STATUS_AUTHED, &WorldSession::HandleVoiceSessionEnableOpcode },
/*0x3B0*/ { "SMSG_VOICE_SESSION_ENABLE", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x3B1*/ { "SMSG_VOICE_PARENTAL_CONTROLS", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x3B2*/ { "CMSG_GM_WHISPER", STATUS_NEVER, &WorldSession::Handle_NULL },
@@ -994,8 +994,8 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x3C3*/ { "CMSG_CHEAT_PLAYER_LOOKUP", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x3C4*/ { "SMSG_CHEAT_PLAYER_LOOKUP", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x3C5*/ { "SMSG_KICK_REASON", STATUS_NEVER, &WorldSession::Handle_ServerSide },
- /*0x3C6*/ { "MSG_RAID_READY_CHECK_FINISHED", STATUS_LOGGEDIN, &WorldSession::HandleRaidReadyCheckFinishOpcode},
- /*0x3C7*/ { "CMSG_COMPLAIN", STATUS_LOGGEDIN, &WorldSession::HandleReportSpamOpcode },
+ /*0x3C6*/ { "MSG_RAID_READY_CHECK_FINISHED", STATUS_LOGGEDIN, &WorldSession::HandleRaidReadyCheckFinishedOpcode},
+ /*0x3C7*/ { "CMSG_COMPLAIN", STATUS_LOGGEDIN, &WorldSession::HandleComplainOpcode },
/*0x3C8*/ { "SMSG_COMPLAIN_RESULT", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x3C9*/ { "SMSG_FEATURE_SYSTEM_STATUS", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x3CA*/ { "CMSG_GM_SHOW_COMPLAINTS", STATUS_NEVER, &WorldSession::Handle_NULL },
@@ -1006,11 +1006,11 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x3CF*/ { "CMSG_CHANNEL_UNSILENCE_ALL", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x3D0*/ { "CMSG_TARGET_CAST", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x3D1*/ { "CMSG_TARGET_SCRIPT_CAST", STATUS_NEVER, &WorldSession::Handle_NULL },
- /*0x3D2*/ { "CMSG_CHANNEL_DISPLAY_LIST", STATUS_LOGGEDIN, &WorldSession::HandleChannelRosterQuery },
- /*0x3D3*/ { "CMSG_SET_ACTIVE_VOICE_CHANNEL", STATUS_AUTHED, &WorldSession::HandleChannelVoiceChatQuery },
- /*0x3D4*/ { "CMSG_GET_CHANNEL_MEMBER_COUNT", STATUS_LOGGEDIN, &WorldSession::HandleChannelInfoQuery },
+ /*0x3D2*/ { "CMSG_CHANNEL_DISPLAY_LIST", STATUS_LOGGEDIN, &WorldSession::HandleChannelDisplayListQuery },
+ /*0x3D3*/ { "CMSG_SET_ACTIVE_VOICE_CHANNEL", STATUS_AUTHED, &WorldSession::HandleSetActiveVoiceChannel },
+ /*0x3D4*/ { "CMSG_GET_CHANNEL_MEMBER_COUNT", STATUS_LOGGEDIN, &WorldSession::HandleGetChannelMemberCount },
/*0x3D5*/ { "SMSG_CHANNEL_MEMBER_COUNT", STATUS_NEVER, &WorldSession::Handle_ServerSide },
- /*0x3D6*/ { "CMSG_CHANNEL_VOICE_ON", STATUS_LOGGEDIN, &WorldSession::HandleChannelEnableVoiceOpcode },
+ /*0x3D6*/ { "CMSG_CHANNEL_VOICE_ON", STATUS_LOGGEDIN, &WorldSession::HandleChannelVoiceOnOpcode },
/*0x3D7*/ { "CMSG_CHANNEL_VOICE_OFF", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x3D8*/ { "CMSG_DEBUG_LIST_TARGETS", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x3D9*/ { "SMSG_DEBUG_LIST_TARGETS", STATUS_NEVER, &WorldSession::Handle_ServerSide },
@@ -1024,18 +1024,18 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x3E1*/ { "SMSG_COMSAT_DISCONNECT", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x3E2*/ { "SMSG_COMSAT_CONNECT_FAIL", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x3E3*/ { "SMSG_VOICE_CHAT_STATUS", STATUS_NEVER, &WorldSession::Handle_ServerSide },
- /*0x3E4*/ { "CMSG_REPORT_PVP_AFK", STATUS_LOGGEDIN, &WorldSession::HandleBattleGroundReportAFK },
+ /*0x3E4*/ { "CMSG_REPORT_PVP_AFK", STATUS_LOGGEDIN, &WorldSession::HandleReportPvPAFK },
/*0x3E5*/ { "CMSG_REPORT_PVP_AFK_RESULT", STATUS_NEVER, &WorldSession::Handle_NULL },
- /*0x3E6*/ { "CMSG_GUILD_BANKER_ACTIVATE", STATUS_LOGGEDIN, &WorldSession::HandleGuildBankQuery },
- /*0x3E7*/ { "CMSG_GUILD_BANK_QUERY_TAB", STATUS_LOGGEDIN, &WorldSession::HandleGuildBankTabColon },
+ /*0x3E6*/ { "CMSG_GUILD_BANKER_ACTIVATE", STATUS_LOGGEDIN, &WorldSession::HandleGuildBankerActivate },
+ /*0x3E7*/ { "CMSG_GUILD_BANK_QUERY_TAB", STATUS_LOGGEDIN, &WorldSession::HandleGuildBankQueryTab },
/*0x3E8*/ { "SMSG_GUILD_BANK_LIST", STATUS_NEVER, &WorldSession::Handle_ServerSide },
- /*0x3E9*/ { "CMSG_GUILD_BANK_SWAP_ITEMS", STATUS_LOGGEDIN, &WorldSession::HandleGuildBankDepositItem },
+ /*0x3E9*/ { "CMSG_GUILD_BANK_SWAP_ITEMS", STATUS_LOGGEDIN, &WorldSession::HandleGuildBankSwapItems },
/*0x3EA*/ { "CMSG_GUILD_BANK_BUY_TAB", STATUS_LOGGEDIN, &WorldSession::HandleGuildBankBuyTab },
- /*0x3EB*/ { "CMSG_GUILD_BANK_UPDATE_TAB", STATUS_LOGGEDIN, &WorldSession::HandleGuildBankModifyTab },
- /*0x3EC*/ { "CMSG_GUILD_BANK_DEPOSIT_MONEY", STATUS_LOGGEDIN, &WorldSession::HandleGuildBankDeposit },
- /*0x3ED*/ { "CMSG_GUILD_BANK_WITHDRAW_MONEY", STATUS_LOGGEDIN, &WorldSession::HandleGuildBankWithdraw },
- /*0x3EE*/ { "MSG_GUILD_BANK_LOG_QUERY", STATUS_LOGGEDIN, &WorldSession::HandleGuildBankLog },
- /*0x3EF*/ { "CMSG_SET_CHANNEL_WATCH", STATUS_LOGGEDIN, &WorldSession::HandleChannelJoinNotify },
+ /*0x3EB*/ { "CMSG_GUILD_BANK_UPDATE_TAB", STATUS_LOGGEDIN, &WorldSession::HandleGuildBankUpdateTab },
+ /*0x3EC*/ { "CMSG_GUILD_BANK_DEPOSIT_MONEY", STATUS_LOGGEDIN, &WorldSession::HandleGuildBankDepositMoney },
+ /*0x3ED*/ { "CMSG_GUILD_BANK_WITHDRAW_MONEY", STATUS_LOGGEDIN, &WorldSession::HandleGuildBankWithdrawMoney },
+ /*0x3EE*/ { "MSG_GUILD_BANK_LOG_QUERY", STATUS_LOGGEDIN, &WorldSession::HandleGuildBankLogQuery },
+ /*0x3EF*/ { "CMSG_SET_CHANNEL_WATCH", STATUS_LOGGEDIN, &WorldSession::HandleSetChannelWatch },
/*0x3F0*/ { "SMSG_USERLIST_ADD", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x3F1*/ { "SMSG_USERLIST_REMOVE", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x3F2*/ { "SMSG_USERLIST_UPDATE", STATUS_NEVER, &WorldSession::Handle_ServerSide },
@@ -1049,9 +1049,9 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x3FA*/ { "CMSG_GM_CHARACTER_RESTORE", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x3FB*/ { "CMSG_GM_CHARACTER_SAVE", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x3FC*/ { "SMSG_VOICESESSION_FULL", STATUS_NEVER, &WorldSession::Handle_ServerSide },
- /*0x3FD*/ { "MSG_GUILD_PERMISSIONS", STATUS_LOGGEDIN, &WorldSession::HandleGuildBankGetRights },
- /*0x3FE*/ { "MSG_GUILD_BANK_MONEY_WITHDRAWN", STATUS_LOGGEDIN, &WorldSession::HandleGuildBankGetMoneyAmount },
- /*0x3FF*/ { "MSG_GUILD_EVENT_LOG_QUERY", STATUS_LOGGEDIN, &WorldSession::HandleGuildEventLogOpcode },
+ /*0x3FD*/ { "MSG_GUILD_PERMISSIONS", STATUS_LOGGEDIN, &WorldSession::HandleGuildPermissions },
+ /*0x3FE*/ { "MSG_GUILD_BANK_MONEY_WITHDRAWN", STATUS_LOGGEDIN, &WorldSession::HandleGuildBankMoneyWithdrawn },
+ /*0x3FF*/ { "MSG_GUILD_EVENT_LOG_QUERY", STATUS_LOGGEDIN, &WorldSession::HandleGuildEventLogQueryOpcode },
/*0x400*/ { "CMSG_MAELSTROM_RENAME_GUILD", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x401*/ { "CMSG_GET_MIRRORIMAGE_DATA", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x402*/ { "SMSG_MIRRORIMAGE_DATA", STATUS_NEVER, &WorldSession::Handle_ServerSide },
@@ -1061,9 +1061,9 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x406*/ { "SMSG_IGNORE_DIMINISHING_RETURNS_CHEAT", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x407*/ { "CMSG_KEEP_ALIVE", STATUS_NEVER, &WorldSession::Handle_EarlyProccess },
/*0x408*/ { "SMSG_RAID_READY_CHECK_ERROR", STATUS_NEVER, &WorldSession::Handle_ServerSide },
- /*0x409*/ { "CMSG_OPT_OUT_OF_LOOT", STATUS_AUTHED, &WorldSession::HandleGroupPassOnLootOpcode },
- /*0x40A*/ { "MSG_QUERY_GUILD_BANK_TEXT", STATUS_LOGGEDIN, &WorldSession::HandleGuildBankTabText },
- /*0x40B*/ { "CMSG_SET_GUILD_BANK_TEXT", STATUS_LOGGEDIN, &WorldSession::HandleGuildBankSetTabText },
+ /*0x409*/ { "CMSG_OPT_OUT_OF_LOOT", STATUS_AUTHED, &WorldSession::HandleOptOutOfLootOpcode },
+ /*0x40A*/ { "MSG_QUERY_GUILD_BANK_TEXT", STATUS_LOGGEDIN, &WorldSession::HandleQueryGuildBankTabText },
+ /*0x40B*/ { "CMSG_SET_GUILD_BANK_TEXT", STATUS_LOGGEDIN, &WorldSession::HandleSetGuildBankTabText },
/*0x40C*/ { "CMSG_SET_GRANTABLE_LEVELS", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x40D*/ { "CMSG_GRANT_LEVEL", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x40E*/ { "CMSG_REFER_A_FRIEND", STATUS_NEVER, &WorldSession::Handle_NULL },
@@ -1072,12 +1072,12 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x411*/ { "CMSG_GROUPACTION_THROTTLED", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x412*/ { "SMSG_OVERRIDE_LIGHT", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x413*/ { "SMSG_TOTEM_CREATED", STATUS_NEVER, &WorldSession::Handle_ServerSide },
- /*0x414*/ { "CMSG_TOTEM_DESTROYED", STATUS_LOGGEDIN, &WorldSession::HandleTotemDestroy },
+ /*0x414*/ { "CMSG_TOTEM_DESTROYED", STATUS_LOGGEDIN, &WorldSession::HandleTotemDestroyed },
/*0x415*/ { "CMSG_EXPIRE_RAID_INSTANCE", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x416*/ { "CMSG_NO_SPELL_VARIANCE", STATUS_NEVER, &WorldSession::Handle_NULL },
- /*0x417*/ { "CMSG_QUESTGIVER_STATUS_MULTIPLE_QUERY", STATUS_LOGGEDIN, &WorldSession::HandleQuestgiverStatusQueryMultipleOpcode},
+ /*0x417*/ { "CMSG_QUESTGIVER_STATUS_MULTIPLE_QUERY", STATUS_LOGGEDIN, &WorldSession::HandleQuestgiverStatusMultipleQuery},
/*0x418*/ { "SMSG_QUESTGIVER_STATUS_MULTIPLE", STATUS_NEVER, &WorldSession::Handle_ServerSide },
- /*0x419*/ { "CMSG_SET_PLAYER_DECLINED_NAMES", STATUS_AUTHED, &WorldSession::HandleDeclinedPlayerNameOpcode },
+ /*0x419*/ { "CMSG_SET_PLAYER_DECLINED_NAMES", STATUS_AUTHED, &WorldSession::HandleSetPlayerDeclinedNames },
/*0x41A*/ { "SMSG_SET_PLAYER_DECLINED_NAMES_RESULT", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x41B*/ { "CMSG_QUERY_SERVER_BUCK_DATA", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x41C*/ { "CMSG_CLEAR_SERVER_BUCK_DATA", STATUS_NEVER, &WorldSession::Handle_NULL },
@@ -1159,7 +1159,7 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x468*/ { "SMSG_ACHIEVEMENT_EARNED", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x469*/ { "SMSG_DYNAMIC_DROP_ROLL_RESULT", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x46A*/ { "SMSG_CRITERIA_UPDATE", STATUS_NEVER, &WorldSession::Handle_ServerSide },
- /*0x46B*/ { "CMSG_QUERY_INSPECT_ACHIEVEMENTS", STATUS_LOGGEDIN, &WorldSession::HandleInspectAchievements },
+ /*0x46B*/ { "CMSG_QUERY_INSPECT_ACHIEVEMENTS", STATUS_LOGGEDIN, &WorldSession::HandleQueryInspectAchievements },
/*0x46C*/ { "SMSG_RESPOND_INSPECT_ACHIEVEMENTS", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x46D*/ { "CMSG_DISMISS_CONTROLLED_VEHICLE", STATUS_LOGGEDIN, &WorldSession::HandleDismissControlledVehicle },
/*0x46E*/ { "CMSG_COMPLETE_ACHIEVEMENT_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL },
diff --git a/src/game/Opcodes.h b/src/game/Opcodes.h
index d57cfd62852..fbf3e9a72a1 100644
--- a/src/game/Opcodes.h
+++ b/src/game/Opcodes.h
@@ -1241,7 +1241,7 @@ enum SessionStatus
{
STATUS_AUTHED = 0, ///< Player authenticated
STATUS_LOGGEDIN, ///< Player in game
- STATUS_TRANSFER_PENDING, ///< Player transferring to another map
+ STATUS_TRANSFER, ///< Player transferring to another map
STATUS_NEVER ///< Opcode not accepted from client (deprecated or server side only)
};
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 2e96a13dc61..1c4cf8a5b40 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -1536,7 +1536,7 @@ void Player::BuildEnumData( QueryResult * result, WorldPacket * p_data )
const ItemPrototype * proto = objmgr.GetItemPrototype(item_id);
SpellItemEnchantmentEntry const *enchant = NULL;
- for(uint8 enchantSlot = PERM_ENCHANTMENT_SLOT; enchantSlot<=TEMP_ENCHANTMENT_SLOT; enchantSlot++)
+ for(uint8 enchantSlot = PERM_ENCHANTMENT_SLOT; enchantSlot <= TEMP_ENCHANTMENT_SLOT; ++enchantSlot)
{
uint32 enchantId = GetUInt32Value(visualbase+1+enchantSlot);
if(enchant = sSpellItemEnchantmentStore.LookupEntry(enchantId))
@@ -3071,7 +3071,7 @@ bool Player::IsNeedCastPassiveSpellAtLearn(SpellEntry const* spellInfo) const
switch(spellInfo->Id)
{
- // some spells not have stance data expacted cast at form change or present
+ // some spells not have stance data expected cast at form change or present
case 5420: need_cast = (m_form == FORM_TREE); break;
case 5419: need_cast = (m_form == FORM_TRAVEL); break;
case 7376: need_cast = (m_form == FORM_DEFENSIVESTANCE); break;
@@ -3318,7 +3318,7 @@ void Player::RemoveSpellCooldown( uint32 spell_id, bool update /* = false */ )
if(update)
{
- WorldPacket data(SMSG_CLEAR_COOLDOWN, (4+8));
+ WorldPacket data(SMSG_CLEAR_COOLDOWN, 4+8);
data << uint32(spell_id);
data << uint64(GetGUID());
SendDirectMessage(&data);
@@ -3349,7 +3349,7 @@ void Player::RemoveArenaSpellCooldowns()
entry->CategoryRecoveryTime <= 15 * MINUTE * IN_MILISECONDS )
{
// notify player
- WorldPacket data(SMSG_CLEAR_COOLDOWN, (4+8));
+ WorldPacket data(SMSG_CLEAR_COOLDOWN, 4+8);
data << uint32(itr->first);
data << uint64(GetGUID());
GetSession()->SendPacket(&data);
@@ -3365,7 +3365,7 @@ void Player::RemoveAllSpellCooldown()
{
for(SpellCooldowns::const_iterator itr = m_spellCooldowns.begin();itr != m_spellCooldowns.end(); ++itr)
{
- WorldPacket data(SMSG_CLEAR_COOLDOWN, (4+8));
+ WorldPacket data(SMSG_CLEAR_COOLDOWN, 4+8);
data << uint32(itr->first);
data << uint64(GetGUID());
GetSession()->SendPacket(&data);
@@ -8967,7 +8967,7 @@ uint8 Player::_CanStoreItem_InSpecificSlot( uint8 bag, uint8 slot, ItemPosCountV
if(slot >= VANITYPET_SLOT_START && slot < VANITYPET_SLOT_END)
return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
- // currencytoken case (disabled until proper implement)
+ // currencytoken case
if(slot >= CURRENCYTOKEN_SLOT_START && slot < CURRENCYTOKEN_SLOT_END && !(pProto->BagFamily & BAG_FAMILY_MASK_CURRENCY_TOKENS))
return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
@@ -9635,7 +9635,7 @@ uint8 Player::CanStoreItems( Item **pItems,int count) const
}
// check free space for all items
- for (int k=0;k<count;k++)
+ for (int k = 0; k < count; ++k)
{
Item *pItem = pItems[k];
@@ -9666,7 +9666,7 @@ uint8 Player::CanStoreItems( Item **pItems,int count) const
{
bool b_found = false;
- for(int t = KEYRING_SLOT_START; t < KEYRING_SLOT_END; t++)
+ for(int t = KEYRING_SLOT_START; t < KEYRING_SLOT_END; ++t)
{
pItem2 = GetItemByPos( INVENTORY_SLOT_BAG_0, t );
if( pItem2 && pItem2->GetEntry() == pItem->GetEntry() && inv_keys[t-KEYRING_SLOT_START] + pItem->GetCount() <= pProto->GetMaxStackSize())
@@ -9678,7 +9678,7 @@ uint8 Player::CanStoreItems( Item **pItems,int count) const
}
if (b_found) continue;
- for(int t = CURRENCYTOKEN_SLOT_START; t < CURRENCYTOKEN_SLOT_END; t++)
+ for(int t = CURRENCYTOKEN_SLOT_START; t < CURRENCYTOKEN_SLOT_END; ++t)
{
pItem2 = GetItemByPos( INVENTORY_SLOT_BAG_0, t );
if( pItem2 && pItem2->GetEntry() == pItem->GetEntry() && inv_tokens[t-CURRENCYTOKEN_SLOT_START] + pItem->GetCount() <= pProto->GetMaxStackSize())
@@ -9690,7 +9690,7 @@ uint8 Player::CanStoreItems( Item **pItems,int count) const
}
if (b_found) continue;
- for(int t = INVENTORY_SLOT_ITEM_START; t < INVENTORY_SLOT_ITEM_END; t++)
+ for(int t = INVENTORY_SLOT_ITEM_START; t < INVENTORY_SLOT_ITEM_END; ++t)
{
pItem2 = GetItemByPos( INVENTORY_SLOT_BAG_0, t );
if( pItem2 && pItem2->GetEntry() == pItem->GetEntry() && inv_slot_items[t-INVENTORY_SLOT_ITEM_START] + pItem->GetCount() <= pProto->GetMaxStackSize())
@@ -9702,7 +9702,7 @@ uint8 Player::CanStoreItems( Item **pItems,int count) const
}
if (b_found) continue;
- for(int t = INVENTORY_SLOT_BAG_START; !b_found && t < INVENTORY_SLOT_BAG_END; t++)
+ for(int t = INVENTORY_SLOT_BAG_START; !b_found && t < INVENTORY_SLOT_BAG_END; ++t)
{
pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, t );
if( pBag && ItemCanGoIntoBag(pItem->GetProto(), pBag->GetProto()))
@@ -9757,7 +9757,7 @@ uint8 Player::CanStoreItems( Item **pItems,int count) const
if (b_found) continue;
- for(int t = INVENTORY_SLOT_BAG_START; !b_found && t < INVENTORY_SLOT_BAG_END; t++)
+ for(int t = INVENTORY_SLOT_BAG_START; !b_found && t < INVENTORY_SLOT_BAG_END; ++t)
{
pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, t );
if( pBag )
@@ -9785,7 +9785,7 @@ uint8 Player::CanStoreItems( Item **pItems,int count) const
// search free slot
bool b_found = false;
- for(int t = INVENTORY_SLOT_ITEM_START; t < INVENTORY_SLOT_ITEM_END; t++)
+ for(int t = INVENTORY_SLOT_ITEM_START; t < INVENTORY_SLOT_ITEM_END; ++t)
{
if( inv_slot_items[t-INVENTORY_SLOT_ITEM_START] == 0 )
{
@@ -9797,7 +9797,7 @@ uint8 Player::CanStoreItems( Item **pItems,int count) const
if (b_found) continue;
// search free slot in bags
- for(int t = INVENTORY_SLOT_BAG_START; !b_found && t < INVENTORY_SLOT_BAG_END; t++)
+ for(int t = INVENTORY_SLOT_BAG_START; !b_found && t < INVENTORY_SLOT_BAG_END; ++t)
{
pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, t );
if( pBag )
@@ -10106,14 +10106,14 @@ uint8 Player::CanBankItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *p
}
else
{
- res = _CanStoreItem_InBag(bag,dest,pProto,count,false,false,pItem,NULL_BAG,slot);
- if(res!=EQUIP_ERR_OK)
- res = _CanStoreItem_InBag(bag,dest,pProto,count,false,true,pItem,NULL_BAG,slot);
+ res = _CanStoreItem_InBag(bag, dest, pProto, count, false, false, pItem, NULL_BAG, slot);
+ if(res != EQUIP_ERR_OK)
+ res = _CanStoreItem_InBag(bag, dest, pProto, count, false, true, pItem, NULL_BAG, slot);
- if(res!=EQUIP_ERR_OK)
+ if(res != EQUIP_ERR_OK)
return res;
- if(count==0)
+ if(count == 0)
return EQUIP_ERR_OK;
}
}
@@ -10125,10 +10125,10 @@ uint8 Player::CanBankItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *p
{
// in slots
res = _CanStoreItem_InInventorySlots(BANK_SLOT_ITEM_START,BANK_SLOT_ITEM_END,dest,pProto,count,true,pItem,bag,slot);
- if(res!=EQUIP_ERR_OK)
+ if(res != EQUIP_ERR_OK)
return res;
- if(count==0)
+ if(count == 0)
return EQUIP_ERR_OK;
// in special bags
@@ -10398,7 +10398,7 @@ Item* Player::_StoreItem( uint16 pos, Item *pItem, uint32 count, bool clone, boo
if (!pItem2)
{
if (clone)
- pItem = pItem->CloneItem(count,this);
+ pItem = pItem->CloneItem(count, this);
else
pItem->SetCount(count);
@@ -10413,7 +10413,7 @@ Item* Player::_StoreItem( uint16 pos, Item *pItem, uint32 count, bool clone, boo
if (bag == INVENTORY_SLOT_BAG_0)
{
m_items[slot] = pItem;
- SetUInt64Value( (uint16)(PLAYER_FIELD_INV_SLOT_HEAD + (slot * 2) ), pItem->GetGUID() );
+ SetUInt64Value( PLAYER_FIELD_INV_SLOT_HEAD + (slot * 2), pItem->GetGUID() );
pItem->SetUInt64Value( ITEM_FIELD_CONTAINED, GetGUID() );
pItem->SetUInt64Value( ITEM_FIELD_OWNER, GetGUID() );
@@ -10422,7 +10422,7 @@ Item* Player::_StoreItem( uint16 pos, Item *pItem, uint32 count, bool clone, boo
// need update known currency
if (slot >= CURRENCYTOKEN_SLOT_START && slot < CURRENCYTOKEN_SLOT_END)
- UpdateKnownCurrencies(pItem->GetEntry(),true);
+ UpdateKnownCurrencies(pItem->GetEntry(), true);
if (IsInWorld() && update)
{
@@ -10517,7 +10517,7 @@ Item* Player::EquipItem( uint16 pos, Item *pItem, bool update )
// item set bonuses applied only at equip and removed at unequip, and still active for broken items
if(pProto && pProto->ItemSet)
- AddItemsSetItem(this,pItem);
+ AddItemsSetItem(this, pItem);
_ApplyItemMods(pItem, slot, true);
@@ -10611,15 +10611,6 @@ void Player::QuickEquipItem( uint16 pos, Item *pItem)
void Player::SetVisibleItemSlot(uint8 slot, Item *pItem)
{
- // PLAYER_VISIBLE_ITEM_i_CREATOR // Size: 2
- // PLAYER_VISIBLE_ITEM_i_0 // Size: 12
- // entry // Size: 1
- // inspected enchantments // Size: 6
- // ? // Size: 5
- // PLAYER_VISIBLE_ITEM_i_PROPERTIES // Size: 1 (property,suffix factor)
- // PLAYER_VISIBLE_ITEM_i_PAD // Size: 1
- // // = 16
-
if(pItem)
{
SetUInt64Value(PLAYER_VISIBLE_ITEM_1_CREATOR + (slot * MAX_VISIBLE_ITEM_OFFSET), pItem->GetUInt64Value(ITEM_FIELD_CREATOR));
@@ -10661,14 +10652,14 @@ void Player::VisualizeItem( uint8 slot, Item *pItem)
sLog.outDebug( "STORAGE: EquipItem slot = %u, item = %u", slot, pItem->GetEntry());
m_items[slot] = pItem;
- SetUInt64Value( (uint16)(PLAYER_FIELD_INV_SLOT_HEAD + (slot * 2) ), pItem->GetGUID() );
+ SetUInt64Value( PLAYER_FIELD_INV_SLOT_HEAD + (slot * 2), pItem->GetGUID() );
pItem->SetUInt64Value( ITEM_FIELD_CONTAINED, GetGUID() );
pItem->SetUInt64Value( ITEM_FIELD_OWNER, GetGUID() );
pItem->SetSlot( slot );
pItem->SetContainer( NULL );
if( slot < EQUIPMENT_SLOT_END )
- SetVisibleItemSlot(slot,pItem);
+ SetVisibleItemSlot(slot, pItem);
pItem->SetState(ITEM_CHANGED, this);
}
@@ -10696,7 +10687,7 @@ void Player::RemoveItem( uint8 bag, uint8 slot, bool update )
// item set bonuses applied only at equip and removed at unequip, and still active for broken items
if(pProto && pProto->ItemSet)
- RemoveItemsSetItem(this,pProto);
+ RemoveItemsSetItem(this, pProto);
_ApplyItemMods(pItem, slot, false);
@@ -10727,13 +10718,13 @@ void Player::RemoveItem( uint8 bag, uint8 slot, bool update )
}
// need update known currency
else if (slot >= CURRENCYTOKEN_SLOT_START && slot < CURRENCYTOKEN_SLOT_END)
- UpdateKnownCurrencies(pItem->GetEntry(),false);
+ UpdateKnownCurrencies(pItem->GetEntry(), false);
m_items[slot] = NULL;
- SetUInt64Value((uint16)(PLAYER_FIELD_INV_SLOT_HEAD + (slot*2)), 0);
+ SetUInt64Value(PLAYER_FIELD_INV_SLOT_HEAD + (slot * 2), 0);
if ( slot < EQUIPMENT_SLOT_END )
- SetVisibleItemSlot(slot,NULL);
+ SetVisibleItemSlot(slot, NULL);
}
else
{
@@ -10754,8 +10745,8 @@ void Player::MoveItemFromInventory(uint8 bag, uint8 slot, bool update)
{
if(Item* it = GetItemByPos(bag,slot))
{
- ItemRemovedQuestCheck(it->GetEntry(),it->GetCount());
- RemoveItem( bag,slot,update);
+ ItemRemovedQuestCheck(it->GetEntry(), it->GetCount());
+ RemoveItem(bag, slot, update);
it->RemoveFromUpdateQueueOf(this);
if(it->IsInWorld())
{
@@ -10769,13 +10760,13 @@ void Player::MoveItemFromInventory(uint8 bag, uint8 slot, bool update)
void Player::MoveItemToInventory(ItemPosCountVec const& dest, Item* pItem, bool update, bool in_characterInventoryDB)
{
// update quest counters
- ItemAddedQuestCheck(pItem->GetEntry(),pItem->GetCount());
+ ItemAddedQuestCheck(pItem->GetEntry(), pItem->GetCount());
// store item
- Item* pLastItem = StoreItem( dest, pItem, update);
+ Item* pLastItem = StoreItem(dest, pItem, update);
// only set if not merged to existed stack (pItem can be deleted already but we can compare pointers any way)
- if(pLastItem==pItem)
+ if(pLastItem == pItem)
{
// update owner for last item (this can be original item with wrong owner
if(pLastItem->GetOwnerGUID() != GetGUID())
@@ -10797,8 +10788,8 @@ void Player::DestroyItem( uint8 bag, uint8 slot, bool update )
// start from destroy contained items (only equipped bag can have its)
if (pItem->IsBag() && pItem->IsEquipped()) // this also prevent infinity loop if empty bag stored in bag==slot
{
- for (int i = 0; i < MAX_BAG_SIZE; i++)
- DestroyItem(slot,i,update);
+ for (int i = 0; i < MAX_BAG_SIZE; ++i)
+ DestroyItem(slot, i, update);
}
if(pItem->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED))
@@ -10811,7 +10802,7 @@ void Player::DestroyItem( uint8 bag, uint8 slot, bool update )
if( bag == INVENTORY_SLOT_BAG_0 )
{
- SetUInt64Value((uint16)(PLAYER_FIELD_INV_SLOT_HEAD + (slot*2)), 0);
+ SetUInt64Value(PLAYER_FIELD_INV_SLOT_HEAD + (slot * 2), 0);
// equipment and equipped bags can have applied bonuses
if ( slot < INVENTORY_SLOT_BAG_END )
@@ -10820,7 +10811,7 @@ void Player::DestroyItem( uint8 bag, uint8 slot, bool update )
// item set bonuses applied only at equip and removed at unequip, and still active for broken items
if(pProto && pProto->ItemSet)
- RemoveItemsSetItem(this,pProto);
+ RemoveItemsSetItem(this, pProto);
_ApplyItemMods(pItem, slot, false);
}
@@ -10837,11 +10828,11 @@ void Player::DestroyItem( uint8 bag, uint8 slot, bool update )
UpdateExpertise(OFF_ATTACK);
// equipment visual show
- SetVisibleItemSlot(slot,NULL);
+ SetVisibleItemSlot(slot, NULL);
}
// need update known currency
else if (slot >= CURRENCYTOKEN_SLOT_START && slot < CURRENCYTOKEN_SLOT_END)
- UpdateKnownCurrencies(pItem->GetEntry(),false);
+ UpdateKnownCurrencies(pItem->GetEntry(), false);
m_items[slot] = NULL;
}
@@ -10879,7 +10870,7 @@ void Player::DestroyItemCount( uint32 item, uint32 count, bool update, bool uneq
remcount += pItem->GetCount();
DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
- if (remcount >=count)
+ if (remcount >= count)
return;
}
else
@@ -10907,7 +10898,7 @@ void Player::DestroyItemCount( uint32 item, uint32 count, bool update, bool uneq
remcount += pItem->GetCount();
DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
- if (remcount >=count)
+ if (remcount >= count)
return;
}
else
@@ -10940,7 +10931,7 @@ void Player::DestroyItemCount( uint32 item, uint32 count, bool update, bool uneq
remcount += pItem->GetCount();
DestroyItem( i, j, update );
- if (remcount >=count)
+ if (remcount >= count)
return;
}
else
@@ -10967,12 +10958,12 @@ void Player::DestroyItemCount( uint32 item, uint32 count, bool update, bool uneq
{
if (pItem->GetCount() + remcount <= count)
{
- if (!unequip_check || CanUnequipItem(INVENTORY_SLOT_BAG_0 << 8 | i,false) == EQUIP_ERR_OK )
+ if (!unequip_check || CanUnequipItem(INVENTORY_SLOT_BAG_0 << 8 | i, false) == EQUIP_ERR_OK )
{
remcount += pItem->GetCount();
DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
- if (remcount >=count)
+ if (remcount >= count)
return;
}
}
@@ -10997,12 +10988,12 @@ void Player::DestroyZoneLimitedItem( bool update, uint32 new_zone )
// in inventory
for(int i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++)
if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
- if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(),new_zone))
+ if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(), new_zone))
DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
for(int i = KEYRING_SLOT_START; i < QUESTBAG_SLOT_END; i++)
if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
- if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(),new_zone))
+ if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(), new_zone))
DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
// in inventory bags
@@ -11010,13 +11001,13 @@ void Player::DestroyZoneLimitedItem( bool update, uint32 new_zone )
if (Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
for(uint32 j = 0; j < pBag->GetBagSize(); j++)
if (Item* pItem = pBag->GetItemByPos(j))
- if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(),new_zone))
- DestroyItem( i, j, update);
+ if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(), new_zone))
+ DestroyItem(i, j, update);
// in equipment and bag list
for(int i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; i++)
if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
- if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(),new_zone))
+ if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(), new_zone))
DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
}
@@ -11056,7 +11047,7 @@ void Player::DestroyItemCount( Item* pItem, uint32 &count, bool update )
if( pItem->GetCount() <= count )
{
- count-= pItem->GetCount();
+ count -= pItem->GetCount();
DestroyItem( pItem->GetBagSlot(),pItem->GetSlot(), update);
}
@@ -11295,7 +11286,7 @@ void Player::SwapItem( uint16 src, uint16 dst )
}
RemoveItem(srcbag, srcslot, true);
- EquipItem( dest, pSrcItem, true);
+ EquipItem(dest, pSrcItem, true);
AutoUnequipOffhandIfNeed();
}
@@ -11425,7 +11416,7 @@ void Player::SwapItem( uint16 src, uint16 dst )
ItemPrototype const* bagItemProto = bagItem->GetProto();
if (!bagItemProto || !ItemCanGoIntoBag(bagItemProto, emotyProto))
{
- // one from items not go to empry target bag
+ // one from items not go to empty target bag
SendEquipError( EQUIP_ERR_NONEMPTY_BAG_OVER_OTHER_BAG, pSrcItem, pDstItem );
return;
}
@@ -11443,7 +11434,7 @@ void Player::SwapItem( uint16 src, uint16 dst )
// Items swap
count = 0; // will pos in new bag
- for(int i=0; i< fullBag->GetBagSize(); ++i)
+ for(int i = 0; i< fullBag->GetBagSize(); ++i)
{
Item *bagItem = fullBag->GetItemByPos(i);
if (!bagItem)
@@ -11522,7 +11513,7 @@ void Player::AddItemToBuyBackSlot( Item *pItem )
uint32 etime = uint32(base - m_logintime + (30 * 3600));
uint32 eslot = slot - BUYBACK_SLOT_START;
- SetUInt64Value( PLAYER_FIELD_VENDORBUYBACK_SLOT_1 + eslot * 2, pItem->GetGUID() );
+ SetUInt64Value( PLAYER_FIELD_VENDORBUYBACK_SLOT_1 + (eslot * 2), pItem->GetGUID() );
ItemPrototype const *pProto = pItem->GetProto();
if( pProto )
SetUInt32Value( PLAYER_FIELD_BUYBACK_PRICE_1 + eslot, pProto->SellPrice * pItem->GetCount() );
@@ -11531,7 +11522,7 @@ void Player::AddItemToBuyBackSlot( Item *pItem )
SetUInt32Value( PLAYER_FIELD_BUYBACK_TIMESTAMP_1 + eslot, (uint32)etime );
// move to next (for non filled list is move most optimized choice)
- if(m_currentBuybackSlot < BUYBACK_SLOT_END-1)
+ if(m_currentBuybackSlot < BUYBACK_SLOT_END - 1)
++m_currentBuybackSlot;
}
}
@@ -11559,7 +11550,7 @@ void Player::RemoveItemFromBuyBackSlot( uint32 slot, bool del )
m_items[slot] = NULL;
uint32 eslot = slot - BUYBACK_SLOT_START;
- SetUInt64Value( PLAYER_FIELD_VENDORBUYBACK_SLOT_1 + eslot * 2, 0 );
+ SetUInt64Value( PLAYER_FIELD_VENDORBUYBACK_SLOT_1 + (eslot * 2), 0 );
SetUInt32Value( PLAYER_FIELD_BUYBACK_PRICE_1 + eslot, 0 );
SetUInt32Value( PLAYER_FIELD_BUYBACK_TIMESTAMP_1 + eslot, 0 );
@@ -11571,7 +11562,7 @@ void Player::RemoveItemFromBuyBackSlot( uint32 slot, bool del )
void Player::SendEquipError( uint8 msg, Item* pItem, Item *pItem2 )
{
- sLog.outDebug( "WORLD: Sent SMSG_INVENTORY_CHANGE_FAILURE (%u)",msg);
+ sLog.outDebug( "WORLD: Sent SMSG_INVENTORY_CHANGE_FAILURE (%u)", msg);
WorldPacket data( SMSG_INVENTORY_CHANGE_FAILURE, (msg == EQUIP_ERR_CANT_EQUIP_LEVEL_I ? 22 : 18) );
data << uint8(msg);
@@ -11654,9 +11645,9 @@ void Player::UpdateItemDuration(uint32 time, bool realtimeonly)
if(m_itemDuration.empty())
return;
- sLog.outDebug("Player::UpdateItemDuration(%u,%u)", time,realtimeonly);
+ sLog.outDebug("Player::UpdateItemDuration(%u,%u)", time, realtimeonly);
- for(ItemDurationList::iterator itr = m_itemDuration.begin();itr != m_itemDuration.end(); )
+ for(ItemDurationList::const_iterator itr = m_itemDuration.begin(); itr != m_itemDuration.end(); )
{
Item* item = *itr;
++itr; // current element can be erased in UpdateDuration
@@ -11671,14 +11662,14 @@ void Player::UpdateEnchantTime(uint32 time)
for(EnchantDurationList::iterator itr = m_enchantDuration.begin(),next;itr != m_enchantDuration.end();itr=next)
{
assert(itr->item);
- next=itr;
+ next = itr;
if(!itr->item->GetEnchantmentId(itr->slot))
{
next = m_enchantDuration.erase(itr);
}
else if(itr->leftduration <= time)
{
- ApplyEnchantment(itr->item,itr->slot,false,false);
+ ApplyEnchantment(itr->item, itr->slot, false, false);
itr->item->ClearEnchantment(itr->slot);
next = m_enchantDuration.erase(itr);
}
@@ -11692,25 +11683,25 @@ void Player::UpdateEnchantTime(uint32 time)
void Player::AddEnchantmentDurations(Item *item)
{
- for(int x=0;x<MAX_ENCHANTMENT_SLOT;++x)
+ for(int x = 0; x < MAX_ENCHANTMENT_SLOT; ++x)
{
if(!item->GetEnchantmentId(EnchantmentSlot(x)))
continue;
uint32 duration = item->GetEnchantmentDuration(EnchantmentSlot(x));
if( duration > 0 )
- AddEnchantmentDuration(item,EnchantmentSlot(x),duration);
+ AddEnchantmentDuration(item, EnchantmentSlot(x), duration);
}
}
void Player::RemoveEnchantmentDurations(Item *item)
{
- for(EnchantDurationList::iterator itr = m_enchantDuration.begin();itr != m_enchantDuration.end();)
+ for(EnchantDurationList::iterator itr = m_enchantDuration.begin(); itr != m_enchantDuration.end();)
{
if(itr->item == item)
{
// save duration in item
- item->SetEnchantmentDuration(EnchantmentSlot(itr->slot),itr->leftduration);
+ item->SetEnchantmentDuration(EnchantmentSlot(itr->slot), itr->leftduration);
itr = m_enchantDuration.erase(itr);
}
else
@@ -11721,10 +11712,10 @@ void Player::RemoveEnchantmentDurations(Item *item)
void Player::RemoveArenaEnchantments(EnchantmentSlot slot)
{
// remove enchantments from equipped items first to clean up the m_enchantDuration list
- for(EnchantDurationList::iterator itr = m_enchantDuration.begin(),next;itr != m_enchantDuration.end();itr=next)
+ for(EnchantDurationList::iterator itr = m_enchantDuration.begin(), next; itr != m_enchantDuration.end(); itr = next)
{
next = itr;
- if(itr->slot==slot)
+ if(itr->slot == slot)
{
if(itr->item && itr->item->GetEnchantmentId(slot))
{
@@ -11735,7 +11726,7 @@ void Player::RemoveArenaEnchantments(EnchantmentSlot slot)
continue;
}
// remove from stats
- ApplyEnchantment(itr->item,slot,false,false);
+ ApplyEnchantment(itr->item, slot, false, false);
// remove visual
itr->item->ClearEnchantment(slot);
}
@@ -11781,19 +11772,19 @@ void Player::AddEnchantmentDuration(Item *item,EnchantmentSlot slot,uint32 durat
if(slot >= MAX_ENCHANTMENT_SLOT)
return;
- for(EnchantDurationList::iterator itr = m_enchantDuration.begin();itr != m_enchantDuration.end();++itr)
+ for(EnchantDurationList::iterator itr = m_enchantDuration.begin(); itr != m_enchantDuration.end(); ++itr)
{
if(itr->item == item && itr->slot == slot)
{
- itr->item->SetEnchantmentDuration(itr->slot,itr->leftduration);
+ itr->item->SetEnchantmentDuration(itr->slot, itr->leftduration);
m_enchantDuration.erase(itr);
break;
}
}
if(item && duration > 0 )
{
- GetSession()->SendItemEnchantTimeUpdate(GetGUID(), item->GetGUID(),slot,uint32(duration/1000));
- m_enchantDuration.push_back(EnchantDuration(item,slot,duration));
+ GetSession()->SendItemEnchantTimeUpdate(GetGUID(), item->GetGUID(), slot, uint32(duration/1000));
+ m_enchantDuration.push_back(EnchantDuration(item, slot, duration));
}
}
@@ -11803,7 +11794,7 @@ void Player::ApplyEnchantment(Item *item,bool apply)
ApplyEnchantment(item, EnchantmentSlot(slot), apply);
}
-void Player::ApplyEnchantment(Item *item,EnchantmentSlot slot,bool apply, bool apply_dur, bool ignore_condition)
+void Player::ApplyEnchantment(Item *item, EnchantmentSlot slot, bool apply, bool apply_dur, bool ignore_condition)
{
if(!item)
return;
@@ -11827,7 +11818,7 @@ void Player::ApplyEnchantment(Item *item,EnchantmentSlot slot,bool apply, bool a
if (!item->IsBroken())
{
- for (int s=0; s<3; s++)
+ for (int s = 0; s < 3; ++s)
{
uint32 enchant_display_type = pEnchant->type[s];
uint32 enchant_amount = pEnchant->amount[s];
@@ -11861,11 +11852,11 @@ void Player::ApplyEnchantment(Item *item,EnchantmentSlot slot,bool apply, bool a
if (item_rand)
{
// Search enchant_amount
- for (int k=0; k<3; k++)
+ for (int k = 0; k < 3; ++k)
{
if(item_rand->enchant_id[k] == enchant_id)
{
- basepoints = int32((item_rand->prefix[k]*item->GetItemSuffixFactor()) / 10000 );
+ basepoints = int32((item_rand->prefix[k] * item->GetItemSuffixFactor()) / 10000 );
break;
}
}
@@ -11873,12 +11864,12 @@ void Player::ApplyEnchantment(Item *item,EnchantmentSlot slot,bool apply, bool a
}
// Cast custom spell vs all equal basepoints getted from enchant_amount
if (basepoints)
- CastCustomSpell(this,enchant_spell_id,&basepoints,&basepoints,&basepoints,true,item);
+ CastCustomSpell(this, enchant_spell_id, &basepoints, &basepoints, &basepoints, true, item);
else
- CastSpell(this,enchant_spell_id,true,item);
+ CastSpell(this, enchant_spell_id, true, item);
}
else
- RemoveAurasDueToItemSpell(item,enchant_spell_id);
+ RemoveAurasDueToItemSpell(item, enchant_spell_id);
}
break;
case ITEM_ENCHANTMENT_TYPE_RESISTANCE:
@@ -11887,11 +11878,11 @@ void Player::ApplyEnchantment(Item *item,EnchantmentSlot slot,bool apply, bool a
ItemRandomSuffixEntry const *item_rand = sItemRandomSuffixStore.LookupEntry(abs(item->GetItemRandomPropertyId()));
if(item_rand)
{
- for (int k=0; k<3; k++)
+ for (int k = 0; k < 3; ++k)
{
if(item_rand->enchant_id[k] == enchant_id)
{
- enchant_amount = uint32((item_rand->prefix[k]*item->GetItemSuffixFactor()) / 10000 );
+ enchant_amount = uint32((item_rand->prefix[k] * item->GetItemSuffixFactor()) / 10000 );
break;
}
}
@@ -11907,11 +11898,11 @@ void Player::ApplyEnchantment(Item *item,EnchantmentSlot slot,bool apply, bool a
ItemRandomSuffixEntry const *item_rand_suffix = sItemRandomSuffixStore.LookupEntry(abs(item->GetItemRandomPropertyId()));
if(item_rand_suffix)
{
- for (int k=0; k<3; k++)
+ for (int k = 0; k < 3; ++k)
{
if(item_rand_suffix->enchant_id[k] == enchant_id)
{
- enchant_amount = uint32((item_rand_suffix->prefix[k]*item->GetItemSuffixFactor()) / 10000 );
+ enchant_amount = uint32((item_rand_suffix->prefix[k] * item->GetItemSuffixFactor()) / 10000 );
break;
}
}
@@ -12108,12 +12099,12 @@ void Player::ApplyEnchantment(Item *item,EnchantmentSlot slot,bool apply, bool a
float addValue = 0.0f;
if(item->GetSlot() == EQUIPMENT_SLOT_MAINHAND)
{
- addValue = float(enchant_amount * item->GetProto()->Delay/1000.0f);
+ addValue = float(enchant_amount * item->GetProto()->Delay / 1000.0f);
HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_VALUE, addValue, apply);
}
else if(item->GetSlot() == EQUIPMENT_SLOT_OFFHAND )
{
- addValue = float(enchant_amount * item->GetProto()->Delay/1000.0f);
+ addValue = float(enchant_amount * item->GetProto()->Delay / 1000.0f);
HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_VALUE, addValue, apply);
}
}
@@ -12146,27 +12137,27 @@ void Player::ApplyEnchantment(Item *item,EnchantmentSlot slot,bool apply, bool a
// set duration
uint32 duration = item->GetEnchantmentDuration(slot);
if(duration > 0)
- AddEnchantmentDuration(item,slot,duration);
+ AddEnchantmentDuration(item, slot, duration);
}
else
{
// duration == 0 will remove EnchantDuration
- AddEnchantmentDuration(item,slot,0);
+ AddEnchantmentDuration(item, slot, 0);
}
}
}
void Player::SendEnchantmentDurations()
{
- for(EnchantDurationList::iterator itr = m_enchantDuration.begin();itr != m_enchantDuration.end();++itr)
+ for(EnchantDurationList::const_iterator itr = m_enchantDuration.begin(); itr != m_enchantDuration.end(); ++itr)
{
- GetSession()->SendItemEnchantTimeUpdate(GetGUID(), itr->item->GetGUID(),itr->slot,uint32(itr->leftduration)/1000);
+ GetSession()->SendItemEnchantTimeUpdate(GetGUID(), itr->item->GetGUID(), itr->slot, uint32(itr->leftduration) / 1000);
}
}
void Player::SendItemDurations()
{
- for(ItemDurationList::iterator itr = m_itemDuration.begin();itr != m_itemDuration.end();++itr)
+ for(ItemDurationList::const_iterator itr = m_itemDuration.begin(); itr != m_itemDuration.end(); ++itr)
{
(*itr)->SendTimeUpdate(this);
}
@@ -12179,18 +12170,18 @@ void Player::SendNewItem(Item *item, uint32 count, bool received, bool created,
// last check 2.0.10
WorldPacket data( SMSG_ITEM_PUSH_RESULT, (8+4+4+4+1+4+4+4+4+4) );
- data << GetGUID(); // player GUID
+ data << uint64(GetGUID()); // player GUID
data << uint32(received); // 0=looted, 1=from npc
data << uint32(created); // 0=received, 1=created
data << uint32(1); // always 0x01 (probably meant to be count of listed items)
- data << (uint8)item->GetBagSlot(); // bagslot
+ data << uint8(item->GetBagSlot()); // bagslot
// item slot, but when added to stack: 0xFFFFFFFF
- data << (uint32) ((item->GetCount()==count) ? item->GetSlot() : -1);
+ data << uint32((item->GetCount() == count) ? item->GetSlot() : -1);
data << uint32(item->GetEntry()); // item id
data << uint32(item->GetItemSuffixFactor()); // SuffixFactor
data << uint32(item->GetItemRandomPropertyId()); // random item property id
data << uint32(count); // count of items
- data << GetItemCount(item->GetEntry()); // count of items in inventory
+ data << uint32(GetItemCount(item->GetEntry())); // count of items in inventory
if (broadcast && GetGroup())
GetGroup()->BroadcastPacket(&data, true);
@@ -12209,7 +12200,7 @@ void Player::PrepareQuestMenu( uint64 guid )
QuestRelations* pObjectQIR;
// pets also can have quests
- Creature *pCreature = ObjectAccessor::GetCreatureOrPetOrVehicle(*this,guid);
+ Creature *pCreature = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, guid);
if( pCreature )
{
pObject = (Object*)pCreature;
@@ -12275,10 +12266,11 @@ void Player::SendPreparedQuest( uint64 guid )
// Auto open -- maybe also should verify there is no greeting
uint32 quest_id = qmi0.m_qId;
Quest const* pQuest = objmgr.GetQuestTemplate(quest_id);
+
if ( pQuest )
{
if( status == DIALOG_STATUS_REWARD_REP && !GetQuestRewardStatus( quest_id ) )
- PlayerTalkClass->SendQuestGiverRequestItems( pQuest, guid, CanRewardQuest(pQuest,false), true );
+ PlayerTalkClass->SendQuestGiverRequestItems( pQuest, guid, CanRewardQuest(pQuest, false), true );
else if( status == DIALOG_STATUS_INCOMPLETE )
PlayerTalkClass->SendQuestGiverRequestItems( pQuest, guid, false, true );
// Send completable on repeatable quest if player don't have quest
@@ -14219,7 +14211,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
if(!LoadValues( fields[2].GetString()))
{
- sLog.outError("Player #%d have broken data in `data` field. Can't be loaded.",GUID_LOPART(guid));
+ sLog.outError("Player #%d have broken data in `data` field. Can't be loaded.", GUID_LOPART(guid));
delete result;
return false;
}
@@ -14230,8 +14222,8 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
// cleanup inventory related item value fields (its will be filled correctly in _LoadInventory)
for(uint8 slot = EQUIPMENT_SLOT_START; slot < EQUIPMENT_SLOT_END; ++slot)
{
- SetUInt64Value( (uint16)(PLAYER_FIELD_INV_SLOT_HEAD + (slot * 2) ), 0 );
- SetVisibleItemSlot(slot,NULL);
+ SetUInt64Value( PLAYER_FIELD_INV_SLOT_HEAD + (slot * 2), 0 );
+ SetVisibleItemSlot(slot, NULL);
if (m_items[slot])
{
@@ -14645,7 +14637,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
if(uint32 curTitle = GetUInt32Value(PLAYER_CHOSEN_TITLE))
{
if(!HasTitle(curTitle))
- SetUInt32Value(PLAYER_CHOSEN_TITLE,0);
+ SetUInt32Value(PLAYER_CHOSEN_TITLE, 0);
}
// Not finish taxi flight path
@@ -15271,18 +15263,18 @@ void Player::_LoadQuestStatus(QueryResult *result)
// add to quest log
if( slot < MAX_QUEST_LOG_SIZE &&
- ( questStatusData.m_status==QUEST_STATUS_INCOMPLETE ||
- questStatusData.m_status==QUEST_STATUS_COMPLETE &&
+ ( questStatusData.m_status == QUEST_STATUS_INCOMPLETE ||
+ questStatusData.m_status == QUEST_STATUS_COMPLETE &&
(!questStatusData.m_rewarded || pQuest->IsDaily()) ) )
{
- SetQuestSlot(slot,quest_id,quest_time);
+ SetQuestSlot(slot, quest_id, quest_time);
if(questStatusData.m_status == QUEST_STATUS_COMPLETE)
- SetQuestSlotState(slot,QUEST_STATE_COMPLETE);
+ SetQuestSlotState(slot, QUEST_STATE_COMPLETE);
for(uint8 idx = 0; idx < QUEST_OBJECTIVES_COUNT; ++idx)
if(questStatusData.m_creatureOrGOcount[idx])
- SetQuestSlotCounter(slot,idx,questStatusData.m_creatureOrGOcount[idx]);
+ SetQuestSlotCounter(slot, idx, questStatusData.m_creatureOrGOcount[idx]);
++slot;
}
@@ -15300,7 +15292,7 @@ void Player::_LoadQuestStatus(QueryResult *result)
}
if(pQuest->GetBonusTalents())
- m_questRewardTalentCount+=pQuest->GetBonusTalents();
+ m_questRewardTalentCount += pQuest->GetBonusTalents();
}
sLog.outDebug("Quest status is {%u} for quest {%u} for player (GUID: %u)", questStatusData.m_status, quest_id, GetGUIDLow());
@@ -15313,7 +15305,7 @@ void Player::_LoadQuestStatus(QueryResult *result)
// clear quest log tail
for ( uint16 i = slot; i < MAX_QUEST_LOG_SIZE; ++i )
- SetQuestSlot(i,0);
+ SetQuestSlot(i, 0);
}
void Player::_LoadDailyQuestStatus(QueryResult *result)
@@ -15548,7 +15540,7 @@ void Player::SendRaidInfo()
}
}
}
- data.put<uint32>(p_counter,counter);
+ data.put<uint32>(p_counter, counter);
GetSession()->SendPacket(&data);
}
@@ -16791,7 +16783,7 @@ void Player::PetSpellInitialize()
CharmInfo *charmInfo = pet->GetCharmInfo();
- WorldPacket data(SMSG_PET_SPELLS, 8+4+4+4+10*4);
+ WorldPacket data(SMSG_PET_SPELLS, 8+4+4+4+4*10+1+1);
data << uint64(pet->GetGUID());
data << uint32(pet->GetCreatureInfo()->family); // creature family (required for pet talents)
data << uint32(0);
@@ -16866,22 +16858,16 @@ void Player::PossessSpellInitialize()
return;
}
- WorldPacket data(SMSG_PET_SPELLS, 20+40+1+1);
-
- //basic info 20
+ WorldPacket data(SMSG_PET_SPELLS, 8+4+4+4+4*10+1+1);
data << uint64(charm->GetGUID());
- data << uint32(0x00000000);
+ data << uint32(0);
data << uint32(0);
data << uint32(0);
- //action bar 40
- charmInfo->BuildActionBar(&data); //40
-
- //addlist 1
- data << uint8(0);
+ charmInfo->BuildActionBar(&data);
- //cooldown 1
- data << uint8(0);
+ data << uint8(0); // spells count
+ data << uint8(0); // cooldowns count
GetSession()->SendPacket(&data);
}
@@ -16952,23 +16938,20 @@ void Player::CharmSpellInitialize()
}
}
- WorldPacket data(SMSG_PET_SPELLS, 20+40+1+4*addlist+1);// first line + actionbar + spellcount + spells + last adds
-
- //basic info 20
+ WorldPacket data(SMSG_PET_SPELLS, 8+4+4+4+4*10+1+4*addlist+1);
data << uint64(charm->GetGUID());
data << uint32(0);
data << uint32(0);
+
if(charm->GetTypeId() != TYPEID_PLAYER)
data << uint8(((Creature*)charm)->GetReactState()) << uint8(charmInfo->GetCommandState());
else
- data << uint8(0) << uint8(0);
- data << uint16(0);
+ data << uint8(0) << uint8(0) << uint16(0);
+
+ charmInfo->BuildActionBar(&data);
- //action bar 40
- charmInfo->BuildActionBar(&data); //40
+ data << uint8(addlist);
- //add list
- data << uint8(addlist); //1
if(addlist)
{
for(uint32 i = 0; i < MAX_SPELL_CHARM; ++i)
@@ -16982,9 +16965,7 @@ void Player::CharmSpellInitialize()
}
}
- //cooldown
- uint8 count = 0;
- data << uint8(count); // cooldowns count
+ data << uint8(0); // cooldowns count
GetSession()->SendPacket(&data);
}
@@ -17436,8 +17417,8 @@ void Player::ProhibitSpellScholl(SpellSchoolMask idSchoolMask, uint32 unTimeMs )
if((idSchoolMask & GetSpellSchoolMask(spellInfo)) && GetSpellCooldownDelay(unSpellId) < unTimeMs )
{
- data << unSpellId;
- data << unTimeMs; // in m.secs
+ data << uint32(unSpellId);
+ data << uint32(unTimeMs); // in m.secs
AddSpellCooldown(unSpellId, 0, curTime + unTimeMs/IN_MILISECONDS);
}
}
@@ -19982,16 +19963,16 @@ bool Player::HasTitle(uint32 bitIndex)
if (bitIndex > 128)
return false;
- uint32 fieldIndexOffset = bitIndex/32;
- uint32 flag = 1 << (bitIndex%32);
- return HasFlag(PLAYER__FIELD_KNOWN_TITLES+fieldIndexOffset, flag);
+ uint32 fieldIndexOffset = bitIndex / 32;
+ uint32 flag = 1 << (bitIndex % 32);
+ return HasFlag(PLAYER__FIELD_KNOWN_TITLES + fieldIndexOffset, flag);
}
void Player::SetTitle(CharTitlesEntry const* title)
{
- uint32 fieldIndexOffset = title->bit_index/32;
- uint32 flag = 1 << (title->bit_index%32);
- SetFlag(PLAYER__FIELD_KNOWN_TITLES+fieldIndexOffset, flag);
+ uint32 fieldIndexOffset = title->bit_index / 32;
+ uint32 flag = 1 << (title->bit_index % 32);
+ SetFlag(PLAYER__FIELD_KNOWN_TITLES + fieldIndexOffset, flag);
}
/*-----------------------TRINITY--------------------------*/
diff --git a/src/game/Player.h b/src/game/Player.h
index 33693842154..522ae47d37b 100644
--- a/src/game/Player.h
+++ b/src/game/Player.h
@@ -148,6 +148,7 @@ struct ActionButton
enum ActionButtonType
{
ACTION_BUTTON_SPELL = 0,
+ ACTION_BUTTON_EQSET = 32,
ACTION_BUTTON_MACRO = 64,
ACTION_BUTTON_CMACRO= 65,
ACTION_BUTTON_ITEM = 128
@@ -289,14 +290,32 @@ struct EnchantDuration
typedef std::list<EnchantDuration> EnchantDurationList;
typedef std::list<Item*> ItemDurationList;
+enum LfgType
+{
+ LFG_TYPE_NONE = 0,
+ LFG_TYPE_DUNGEON = 1,
+ LFG_TYPE_RAID = 2,
+ LFG_TYPE_QUEST = 3,
+ LFG_TYPE_ZONE = 4,
+ LFG_TYPE_HEROIC_DUNGEON = 5
+};
+
+enum LfgRoles
+{
+ LEADER = 1,
+ TANK = 2,
+ HEALER = 4,
+ DAMAGE = 8
+};
+
struct LookingForGroupSlot
{
LookingForGroupSlot() : entry(0), type(0) {}
bool Empty() const { return !entry && !type; }
void Clear() { entry = 0; type = 0; }
void Set(uint32 _entry, uint32 _type ) { entry = _entry; type = _type; }
- bool Is(uint32 _entry, uint32 _type) const { return entry==_entry && type==_type; }
- bool canAutoJoin() const { return entry && (type == 1 || type == 5); }
+ bool Is(uint32 _entry, uint32 _type) const { return entry == _entry && type == _type; }
+ bool canAutoJoin() const { return entry && (type == LFG_TYPE_DUNGEON || type == LFG_TYPE_HEROIC_DUNGEON); }
uint32 entry;
uint32 type;
@@ -307,11 +326,11 @@ struct LookingForGroupSlot
struct LookingForGroup
{
LookingForGroup() {}
- bool HaveInSlot(LookingForGroupSlot const& slot) const { return HaveInSlot(slot.entry,slot.type); }
+ bool HaveInSlot(LookingForGroupSlot const& slot) const { return HaveInSlot(slot.entry, slot.type); }
bool HaveInSlot(uint32 _entry, uint32 _type) const
{
for(int i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i)
- if(slots[i].Is(_entry,_type))
+ if(slots[i].Is(_entry, _type))
return true;
return false;
}
@@ -1363,7 +1382,7 @@ class TRINITY_DLL_SPEC Player : public Unit
uint32 GetGlyph(uint8 slot) { return GetUInt32Value(PLAYER_FIELD_GLYPHS_1 + slot); }
uint32 GetFreePrimaryProffesionPoints() const { return GetUInt32Value(PLAYER_CHARACTER_POINTS2); }
- void SetFreePrimaryProffesions(uint16 profs) { SetUInt32Value(PLAYER_CHARACTER_POINTS2,profs); }
+ void SetFreePrimaryProffesions(uint16 profs) { SetUInt32Value(PLAYER_CHARACTER_POINTS2, profs); }
void InitPrimaryProffesions();
PlayerSpellMap const& GetSpellMap() const { return m_spells; }
diff --git a/src/game/QueryHandler.cpp b/src/game/QueryHandler.cpp
index bdb02913f59..e5782fcb8df 100644
--- a/src/game/QueryHandler.cpp
+++ b/src/game/QueryHandler.cpp
@@ -181,10 +181,10 @@ void WorldSession::HandleCreatureQueryOpcode( WorldPacket & recv_data )
data << uint8(0) << uint8(0) << uint8(0); // name2, name3, name4, always empty
data << SubName;
data << ci->IconName; // "Directions" for guard, string for Icons 2.3.0
- data << uint32(ci->type_flags); // flags wdbFeild7=wad flags1
- data << uint32(ci->type);
- data << uint32(ci->family); // family wdbFeild9
- data << uint32(ci->rank); // rank wdbFeild10
+ data << uint32(ci->type_flags); // flags
+ data << uint32(ci->type); // CreatureType.dbc
+ data << uint32(ci->family); // CreatureFamily.dbc
+ data << uint32(ci->rank); // Creature Rank (elite, boss, etc)
data << uint32(ci->PetSpellDataId); // Id from CreatureSpellData.dbc wdbField12
data << (uint32)ci->Modelid_A1; // Modelid_A1
data << (uint32)ci->Modelid_A2; // Modelid_A2
@@ -193,7 +193,7 @@ void WorldSession::HandleCreatureQueryOpcode( WorldPacket & recv_data )
data << float(ci->unk17); // unk
data << uint8(ci->RacialLeader);
SendPacket( &data );
- sLog.outDebug( "WORLD: Sent SMSG_CREATURE_QUERY_RESPONSE " );
+ sLog.outDebug( "WORLD: Sent SMSG_CREATURE_QUERY_RESPONSE" );
}
else
{
@@ -205,7 +205,7 @@ void WorldSession::HandleCreatureQueryOpcode( WorldPacket & recv_data )
WorldPacket data( SMSG_CREATURE_QUERY_RESPONSE, 4 );
data << uint32(entry | 0x80000000);
SendPacket( &data );
- sLog.outDebug( "WORLD: Sent SMSG_CREATURE_QUERY_RESPONSE " );
+ sLog.outDebug( "WORLD: Sent SMSG_CREATURE_QUERY_RESPONSE" );
}
}
@@ -220,7 +220,6 @@ void WorldSession::HandleGameObjectQueryOpcode( WorldPacket & recv_data )
const GameObjectInfo *info = objmgr.GetGameObjectInfo(entryID);
if(info)
{
-
std::string Name;
std::string IconName;
std::string CastBarCaption;
@@ -254,7 +253,7 @@ void WorldSession::HandleGameObjectQueryOpcode( WorldPacket & recv_data )
data.append(info->raw.data, 24);
data << float(info->size); // go size
SendPacket( &data );
- sLog.outDebug( "WORLD: Sent CMSG_GAMEOBJECT_QUERY " );
+ sLog.outDebug( "WORLD: Sent SMSG_GAMEOBJECT_QUERY_RESPONSE" );
}
else
{
@@ -267,7 +266,7 @@ void WorldSession::HandleGameObjectQueryOpcode( WorldPacket & recv_data )
WorldPacket data ( SMSG_GAMEOBJECT_QUERY_RESPONSE, 4 );
data << uint32(entryID | 0x80000000);
SendPacket( &data );
- sLog.outDebug( "WORLD: Sent CMSG_GAMEOBJECT_QUERY " );
+ sLog.outDebug( "WORLD: Sent SMSG_GAMEOBJECT_QUERY_RESPONSE" );
}
}
@@ -319,7 +318,7 @@ void WorldSession::HandleCorpseQueryOpcode(WorldPacket & /*recv_data*/)
void WorldSession::HandleNpcTextQueryOpcode( WorldPacket & recv_data )
{
- CHECK_PACKET_SIZE(recv_data,4+8);
+ CHECK_PACKET_SIZE(recv_data, 4 + 8);
uint32 textID;
uint64 guid;
@@ -354,7 +353,7 @@ void WorldSession::HandleNpcTextQueryOpcode( WorldPacket & recv_data )
else
{
std::string Text_0[8], Text_1[8];
- for (int i=0;i<8;++i)
+ for (int i = 0; i < 8; ++i)
{
Text_0[i]=pGossip->Options[i].Text_0;
Text_1[i]=pGossip->Options[i].Text_1;
@@ -366,7 +365,7 @@ void WorldSession::HandleNpcTextQueryOpcode( WorldPacket & recv_data )
NpcTextLocale const *nl = objmgr.GetNpcTextLocale(textID);
if (nl)
{
- for (int i=0;i<8;++i)
+ for (int i = 0; i < 8; ++i)
{
if (nl->Text_0[i].size() > loc_idx && !nl->Text_0[i][loc_idx].empty())
Text_0[i]=nl->Text_0[i][loc_idx];
@@ -376,7 +375,7 @@ void WorldSession::HandleNpcTextQueryOpcode( WorldPacket & recv_data )
}
}
- for (int i=0; i<8; ++i)
+ for (int i = 0; i < 8; ++i)
{
data << pGossip->Options[i].Probability;
@@ -402,12 +401,12 @@ void WorldSession::HandleNpcTextQueryOpcode( WorldPacket & recv_data )
SendPacket( &data );
- sLog.outDebug( "WORLD: Sent SMSG_NPC_TEXT_UPDATE " );
+ sLog.outDebug( "WORLD: Sent SMSG_NPC_TEXT_UPDATE" );
}
-void WorldSession::HandlePageQueryOpcode( WorldPacket & recv_data )
+void WorldSession::HandlePageTextQueryOpcode( WorldPacket & recv_data )
{
- CHECK_PACKET_SIZE(recv_data,4);
+ CHECK_PACKET_SIZE(recv_data, 4);
uint32 pageID;
@@ -448,7 +447,7 @@ void WorldSession::HandlePageQueryOpcode( WorldPacket & recv_data )
}
SendPacket( &data );
- sLog.outDebug( "WORLD: Sent SMSG_PAGE_TEXT_QUERY_RESPONSE " );
+ sLog.outDebug( "WORLD: Sent SMSG_PAGE_TEXT_QUERY_RESPONSE" );
}
}
diff --git a/src/game/QuestHandler.cpp b/src/game/QuestHandler.cpp
index bc3f2a8fb37..74839bac1c3 100644
--- a/src/game/QuestHandler.cpp
+++ b/src/game/QuestHandler.cpp
@@ -114,7 +114,7 @@ void WorldSession::HandleQuestgiverHelloOpcode( WorldPacket & recv_data )
void WorldSession::HandleQuestgiverAcceptQuestOpcode( WorldPacket & recv_data )
{
- CHECK_PACKET_SIZE(recv_data,8+4);
+ CHECK_PACKET_SIZE(recv_data, 8+4);
uint64 guid;
uint32 quest;
@@ -123,7 +123,7 @@ void WorldSession::HandleQuestgiverAcceptQuestOpcode( WorldPacket & recv_data )
if(!GetPlayer()->isAlive())
return;
- sLog.outDebug( "WORLD: Received CMSG_QUESTGIVER_ACCEPT_QUEST npc = %u, quest = %u",uint32(GUID_LOPART(guid)),quest );
+ sLog.outDebug( "WORLD: Received CMSG_QUESTGIVER_ACCEPT_QUEST npc = %u, quest = %u", uint32(GUID_LOPART(guid)), quest );
Object* pObject = ObjectAccessor::GetObjectByTypeMask(*_player, guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT|TYPEMASK_ITEM|TYPEMASK_PLAYER);
@@ -208,14 +208,14 @@ void WorldSession::HandleQuestgiverAcceptQuestOpcode( WorldPacket & recv_data )
_player->PlayerTalkClass->CloseGossip();
}
-void WorldSession::HandleQuestgiverQuestQueryOpcode( WorldPacket & recv_data )
+void WorldSession::HandleQuestgiverQueryQuestOpcode( WorldPacket & recv_data )
{
- CHECK_PACKET_SIZE(recv_data,8+4);
+ CHECK_PACKET_SIZE(recv_data, 8+4);
uint64 guid;
uint32 quest;
recv_data >> guid >> quest;
- sLog.outDebug( "WORLD: Received CMSG_QUESTGIVER_QUERY_QUEST npc = %u, quest = %u",uint32(GUID_LOPART(guid)),quest );
+ sLog.outDebug( "WORLD: Received CMSG_QUESTGIVER_QUERY_QUEST npc = %u, quest = %u", uint32(GUID_LOPART(guid)), quest );
// Verify that the guid is valid and is a questgiver or involved in the requested quest
Object* pObject = ObjectAccessor::GetObjectByTypeMask(*_player, guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT|TYPEMASK_ITEM);
@@ -389,7 +389,7 @@ void WorldSession::HandleQuestConfirmAccept(WorldPacket& recv_data)
sLog.outDebug( "WORLD: Received CMSG_QUEST_CONFIRM_ACCEPT quest = %u",quest );
}
-void WorldSession::HandleQuestComplete(WorldPacket& recv_data)
+void WorldSession::HandleQuestgiverCompleteQuest(WorldPacket& recv_data)
{
CHECK_PACKET_SIZE(recv_data,8+4);
@@ -423,12 +423,12 @@ void WorldSession::HandleQuestComplete(WorldPacket& recv_data)
}
}
-void WorldSession::HandleQuestAutoLaunch(WorldPacket& /*recvPacket*/)
+void WorldSession::HandleQuestgiverQuestAutoLaunch(WorldPacket& /*recvPacket*/)
{
- sLog.outDebug( "WORLD: Received CMSG_QUESTGIVER_QUEST_AUTOLAUNCH (Send your log to anakin if you see this message)" );
+ sLog.outDebug( "WORLD: Received CMSG_QUESTGIVER_QUEST_AUTOLAUNCH" );
}
-void WorldSession::HandleQuestPushToParty(WorldPacket& recvPacket)
+void WorldSession::HandlePushQuestToParty(WorldPacket& recvPacket)
{
CHECK_PACKET_SIZE(recvPacket,4);
@@ -604,7 +604,7 @@ uint32 WorldSession::getDialogStatus(Player *pPlayer, Object* questgiver, uint32
return result;
}
-void WorldSession::HandleQuestgiverStatusQueryMultipleOpcode(WorldPacket& /*recvPacket*/)
+void WorldSession::HandleQuestgiverStatusMultipleQuery(WorldPacket& /*recvPacket*/)
{
sLog.outDebug("WORLD: Received CMSG_QUESTGIVER_STATUS_MULTIPLE_QUERY");
diff --git a/src/game/SkillHandler.cpp b/src/game/SkillHandler.cpp
index 2e1f09aaf5a..950fc985173 100644
--- a/src/game/SkillHandler.cpp
+++ b/src/game/SkillHandler.cpp
@@ -38,7 +38,7 @@ void WorldSession::HandleLearnTalentOpcode( WorldPacket & recv_data )
_player->LearnTalent(talent_id, requested_rank);
}
-void WorldSession::HandleTalentWipeOpcode( WorldPacket & recv_data )
+void WorldSession::HandleTalentWipeConfirmOpcode( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data,8);
@@ -49,7 +49,7 @@ void WorldSession::HandleTalentWipeOpcode( WorldPacket & recv_data )
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_TRAINER);
if (!unit)
{
- sLog.outDebug( "WORLD: HandleTalentWipeOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) );
+ sLog.outDebug( "WORLD: HandleTalentWipeConfirmOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) );
return;
}
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index 299aac060ae..d04d4ab58fd 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -49,7 +49,7 @@
#include "Util.h"
#include "TemporarySummon.h"
-#define SPELL_CHANNEL_UPDATE_INTERVAL (1*IN_MILISECONDS)
+#define SPELL_CHANNEL_UPDATE_INTERVAL (1 * IN_MILISECONDS)
extern pEffect SpellEffects[TOTAL_SPELL_EFFECTS];
@@ -212,11 +212,11 @@ void SpellCastTargets::Update(Unit* caster)
{
m_GOTarget = m_GOTargetGUID ? caster->GetMap()->GetGameObject(m_GOTargetGUID) : NULL;
m_unitTarget = m_unitTargetGUID ?
- ( m_unitTargetGUID==caster->GetGUID() ? caster : ObjectAccessor::GetUnit(*caster, m_unitTargetGUID) ) :
+ ( m_unitTargetGUID == caster->GetGUID() ? caster : ObjectAccessor::GetUnit(*caster, m_unitTargetGUID) ) :
NULL;
m_itemTarget = NULL;
- if(caster->GetTypeId()==TYPEID_PLAYER)
+ if(caster->GetTypeId() == TYPEID_PLAYER)
{
if(m_targetMask & TARGET_FLAG_ITEM)
m_itemTarget = ((Player*)caster)->GetItemByGuid(m_itemTargetGUID);
@@ -234,7 +234,7 @@ void SpellCastTargets::Update(Unit* caster)
bool SpellCastTargets::read ( WorldPacket * data, Unit *caster )
{
- if(data->rpos()+4 > data->size())
+ if(data->rpos() + 4 > data->size())
return false;
//data->hexlike();
@@ -264,7 +264,7 @@ bool SpellCastTargets::read ( WorldPacket * data, Unit *caster )
if( m_targetMask & TARGET_FLAG_SOURCE_LOCATION )
{
- if(data->rpos()+4+4+4 > data->size())
+ if(data->rpos() + 4 + 4 + 4 > data->size())
return false;
*data >> m_srcX >> m_srcY >> m_srcZ;
@@ -274,7 +274,7 @@ bool SpellCastTargets::read ( WorldPacket * data, Unit *caster )
if( m_targetMask & TARGET_FLAG_DEST_LOCATION )
{
- if(data->rpos()+1+4+4+4 > data->size())
+ if(data->rpos() + 1 + 4 + 4 + 4 > data->size())
return false;
if(!data->readPackGUID(m_unitTargetGUID))
@@ -287,7 +287,7 @@ bool SpellCastTargets::read ( WorldPacket * data, Unit *caster )
if( m_targetMask & TARGET_FLAG_STRING )
{
- if(data->rpos()+1 > data->size())
+ if(data->rpos() + 1 > data->size())
return false;
*data >> m_strTarget;
@@ -395,7 +395,7 @@ Spell::Spell( Unit* Caster, SpellEntry const *info, bool triggered, uint64 origi
if(m_attackType == RANGED_ATTACK)
{
// wand case
- if((m_caster->getClassMask() & CLASSMASK_WAND_USERS) != 0 && m_caster->GetTypeId()==TYPEID_PLAYER)
+ if((m_caster->getClassMask() & CLASSMASK_WAND_USERS) != 0 && m_caster->GetTypeId() == TYPEID_PLAYER)
{
if(Item* pItem = ((Player*)m_caster)->GetWeaponForAttack(RANGED_ATTACK))
m_spellSchoolMask = SpellSchoolMask(1 << pItem->GetProto()->Damage[0].DamageType);
@@ -409,11 +409,11 @@ Spell::Spell( Unit* Caster, SpellEntry const *info, bool triggered, uint64 origi
else
m_originalCasterGUID = m_caster->GetGUID();
- if(m_originalCasterGUID==m_caster->GetGUID())
+ if(m_originalCasterGUID == m_caster->GetGUID())
m_originalCaster = m_caster;
else
{
- m_originalCaster = ObjectAccessor::GetUnit(*m_caster,m_originalCasterGUID);
+ m_originalCaster = ObjectAccessor::GetUnit(*m_caster, m_originalCasterGUID);
if(m_originalCaster && !m_originalCaster->IsInWorld()) m_originalCaster = NULL;
}
@@ -453,12 +453,12 @@ Spell::Spell( Unit* Caster, SpellEntry const *info, bool triggered, uint64 origi
if(m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC && !(m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_CANT_REFLECTED))
{
- for(int j=0;j<3;j++)
+ for(int j = 0;j < 3; ++j)
{
- if (m_spellInfo->Effect[j]==0)
+ if (m_spellInfo->Effect[j] == 0)
continue;
- if(!IsPositiveTarget(m_spellInfo->EffectImplicitTargetA[j],m_spellInfo->EffectImplicitTargetB[j]))
+ if(!IsPositiveTarget(m_spellInfo->EffectImplicitTargetA[j], m_spellInfo->EffectImplicitTargetB[j]))
m_canReflect = true;
else
m_canReflect = (m_spellInfo->AttributesEx & SPELL_ATTR_EX_NEGATIVE) ? true : false;
@@ -586,8 +586,8 @@ void Spell::FillTargetMap()
else
{
// clear cooldown at fail
- if(m_caster->GetTypeId()==TYPEID_PLAYER)
- ((Player*)m_caster)->RemoveSpellCooldown(m_spellInfo->Id,true);
+ if(m_caster->GetTypeId() == TYPEID_PLAYER)
+ ((Player*)m_caster)->RemoveSpellCooldown(m_spellInfo->Id, true);
SendCastResult(SPELL_FAILED_NO_EDIBLE_CORPSES);
finish(false);
}
@@ -631,7 +631,7 @@ void Spell::FillTargetMap()
AddUnitTarget(m_targets.getUnitTarget(), i);
if(m_targets.getCorpseTargetGUID())
{
- Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster,m_targets.getCorpseTargetGUID());
+ Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster, m_targets.getCorpseTargetGUID());
if(corpse)
{
Player* owner = ObjectAccessor::FindPlayer(corpse->GetOwnerGUID());
@@ -813,7 +813,7 @@ void Spell::CleanupTargetList()
void Spell::AddUnitTarget(Unit* pVictim, uint32 effIndex)
{
- if( m_spellInfo->Effect[effIndex]==0 )
+ if( m_spellInfo->Effect[effIndex] == 0 )
return;
if(!CheckTarget(pVictim, effIndex))
@@ -825,12 +825,12 @@ void Spell::AddUnitTarget(Unit* pVictim, uint32 effIndex)
uint64 targetGUID = pVictim->GetGUID();
// Lookup target in already in list
- for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
+ for(std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
{
if (targetGUID == ihit->targetGUID) // Found in list
{
if (!immuned)
- ihit->effectMask |= 1<<effIndex; // Add only effect mask if not immuned
+ ihit->effectMask |= 1 << effIndex; // Add only effect mask if not immuned
return;
}
}
@@ -840,7 +840,7 @@ void Spell::AddUnitTarget(Unit* pVictim, uint32 effIndex)
// Get spell hit result on target
TargetInfo target;
target.targetGUID = targetGUID; // Store target GUID
- target.effectMask = immuned ? 0 : 1<<effIndex; // Store index of effect if not immuned
+ target.effectMask = immuned ? 0 : 1 << effIndex; // Store index of effect if not immuned
target.processed = false; // Effects not apply on target
target.alive = pVictim->isAlive();
target.damage = 0;
@@ -866,14 +866,14 @@ void Spell::AddUnitTarget(Unit* pVictim, uint32 effIndex)
target.timeDelay = (uint64) floor(dist / m_spellInfo->speed * 1000.0f);
// Calculate minimum incoming time
- if (m_delayMoment==0 || m_delayMoment>target.timeDelay)
+ if (m_delayMoment == 0 || m_delayMoment>target.timeDelay)
m_delayMoment = target.timeDelay;
}
else
target.timeDelay = 0LL;
// If target reflect spell back to caster
- if (target.missCondition==SPELL_MISS_REFLECT)
+ if (target.missCondition == SPELL_MISS_REFLECT)
{
// Calculate reflected spell result on caster
target.reflectResult = m_caster->SpellHitResult(m_caster, m_spellInfo, m_canReflect);
@@ -882,7 +882,7 @@ void Spell::AddUnitTarget(Unit* pVictim, uint32 effIndex)
target.reflectResult = SPELL_MISS_PARRY;
// Increase time interval for reflected spells by 1.5
- target.timeDelay+=target.timeDelay>>1;
+ target.timeDelay += target.timeDelay >> 1;
}
else
target.reflectResult = SPELL_MISS_NONE;
@@ -893,24 +893,24 @@ void Spell::AddUnitTarget(Unit* pVictim, uint32 effIndex)
void Spell::AddUnitTarget(uint64 unitGUID, uint32 effIndex)
{
- Unit* unit = m_caster->GetGUID()==unitGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, unitGUID);
+ Unit* unit = m_caster->GetGUID() == unitGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, unitGUID);
if (unit)
AddUnitTarget(unit, effIndex);
}
void Spell::AddGOTarget(GameObject* pVictim, uint32 effIndex)
{
- if( m_spellInfo->Effect[effIndex]==0 )
+ if( m_spellInfo->Effect[effIndex] == 0 )
return;
uint64 targetGUID = pVictim->GetGUID();
// Lookup target in already in list
- for(std::list<GOTargetInfo>::iterator ihit= m_UniqueGOTargetInfo.begin();ihit != m_UniqueGOTargetInfo.end();++ihit)
+ for(std::list<GOTargetInfo>::iterator ihit = m_UniqueGOTargetInfo.begin(); ihit != m_UniqueGOTargetInfo.end(); ++ihit)
{
if (targetGUID == ihit->targetGUID) // Found in list
{
- ihit->effectMask |= 1<<effIndex; // Add only effect mask
+ ihit->effectMask |= 1 << effIndex; // Add only effect mask
return;
}
}
@@ -919,7 +919,7 @@ void Spell::AddGOTarget(GameObject* pVictim, uint32 effIndex)
GOTargetInfo target;
target.targetGUID = targetGUID;
- target.effectMask = 1<<effIndex;
+ target.effectMask = 1 << effIndex;
target.processed = false; // Effects not apply on target
// Spell have speed - need calculate incoming time
@@ -948,11 +948,11 @@ void Spell::AddGOTarget(uint64 goGUID, uint32 effIndex)
void Spell::AddItemTarget(Item* pitem, uint32 effIndex)
{
- if( m_spellInfo->Effect[effIndex]==0 )
+ if( m_spellInfo->Effect[effIndex] == 0 )
return;
// Lookup target in already in list
- for(std::list<ItemTargetInfo>::iterator ihit= m_UniqueItemInfo.begin();ihit != m_UniqueItemInfo.end();++ihit)
+ for(std::list<ItemTargetInfo>::iterator ihit = m_UniqueItemInfo.begin(); ihit != m_UniqueItemInfo.end(); ++ihit)
{
if (pitem == ihit->item) // Found in list
{
@@ -965,7 +965,7 @@ void Spell::AddItemTarget(Item* pitem, uint32 effIndex)
ItemTargetInfo target;
target.item = pitem;
- target.effectMask = 1<<effIndex;
+ target.effectMask = 1 << effIndex;
m_UniqueItemInfo.push_back(target);
}
@@ -1178,7 +1178,7 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask)
if( !m_caster->IsFriendlyTo(unit) )
{
// for delayed spells ignore not visible explicit target
- if(m_spellInfo->speed > 0.0f && unit==m_targets.getUnitTarget() && !unit->isVisibleForOrDetect(m_caster,false))
+ if(m_spellInfo->speed > 0.0f && unit == m_targets.getUnitTarget() && !unit->isVisibleForOrDetect(m_caster,false))
{
return SPELL_MISS_EVADE;
}
@@ -1376,9 +1376,9 @@ void Spell::DoAllEffectOnTarget(GOTargetInfo *target)
if(!go)
return;
- for(uint32 effectNumber=0;effectNumber<3;effectNumber++)
- if (effectMask & (1<<effectNumber))
- HandleEffects(NULL,NULL,go,effectNumber);
+ for(uint32 effectNumber = 0; effectNumber < 3; ++effectNumber)
+ if (effectMask & (1 << effectNumber))
+ HandleEffects(NULL, NULL, go, effectNumber);
// cast at creature (or GO) quest objectives update at successful cast finished (+channel finished)
// ignore autorepeat/melee casts for speed (not exist quest for spells (hm... )
@@ -1395,8 +1395,8 @@ void Spell::DoAllEffectOnTarget(ItemTargetInfo *target)
if(!target->item || !effectMask)
return;
- for(uint32 effectNumber=0;effectNumber<3;effectNumber++)
- if (effectMask & (1<<effectNumber))
+ for(uint32 effectNumber = 0; effectNumber < 3; ++effectNumber)
+ if (effectMask & (1 << effectNumber))
HandleEffects(NULL, target->item, NULL, effectNumber);
}
@@ -1414,11 +1414,11 @@ bool Spell::UpdateChanneledTargetList()
needAuraMask &= needAliveTargetMask;
- for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
+ for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
{
if( ihit->missCondition == SPELL_MISS_NONE && (needAliveTargetMask & ihit->effectMask) )
{
- Unit *unit = m_caster->GetGUID()==ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
+ Unit *unit = m_caster->GetGUID() == ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
if (unit && unit->isAlive())
{
@@ -1446,7 +1446,7 @@ bool Spell::UpdateChanneledTargetList()
}
// is all effects from m_needAliveTargetMask have alive targets
- return needAliveTargetMask==0;
+ return needAliveTargetMask == 0;
}
// Helper for Chain Healing
@@ -2769,15 +2769,15 @@ void Spell::_handle_immediate_phase()
HandleThreatSpells(m_spellInfo->Id);
m_needSpellLog = IsNeedSendToClient();
- for(uint32 j = 0;j<3;j++)
+ for(uint32 j = 0; j < 3; ++j)
{
- if(m_spellInfo->Effect[j]==0)
+ if(m_spellInfo->Effect[j] == 0)
continue;
// apply Send Event effect to ground in case empty target lists
if( m_spellInfo->Effect[j] == SPELL_EFFECT_SEND_EVENT && !HaveTargetsForEffect(j) )
{
- HandleEffects(NULL,NULL,NULL, j);
+ HandleEffects(NULL, NULL, NULL, j);
continue;
}
@@ -2927,20 +2927,20 @@ void Spell::update(uint32 difftime)
{
if ( Player* p = m_caster->GetCharmerOrOwnerPlayerOrPlayerItself() )
{
- for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
+ for(std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
{
TargetInfo* target = &*ihit;
if(!IS_CREATURE_GUID(target->targetGUID))
continue;
- Unit* unit = m_caster->GetGUID()==target->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster,target->targetGUID);
- if (unit==NULL)
+ Unit* unit = m_caster->GetGUID() == target->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, target->targetGUID);
+ if (unit == NULL)
continue;
- p->CastedCreatureOrGO(unit->GetEntry(),unit->GetGUID(),m_spellInfo->Id);
+ p->CastedCreatureOrGO(unit->GetEntry(), unit->GetGUID(), m_spellInfo->Id);
}
- for(std::list<GOTargetInfo>::iterator ihit= m_UniqueGOTargetInfo.begin();ihit != m_UniqueGOTargetInfo.end();++ihit)
+ for(std::list<GOTargetInfo>::iterator ihit = m_UniqueGOTargetInfo.begin(); ihit != m_UniqueGOTargetInfo.end(); ++ihit)
{
GOTargetInfo* target = &*ihit;
@@ -2948,7 +2948,7 @@ void Spell::update(uint32 difftime)
if(!go)
continue;
- p->CastedCreatureOrGO(go->GetEntry(),go->GetGUID(),m_spellInfo->Id);
+ p->CastedCreatureOrGO(go->GetEntry(), go->GetGUID(), m_spellInfo->Id);
}
}
}
@@ -3301,33 +3301,35 @@ void Spell::WriteSpellGoTargets( WorldPacket * data )
// m_needAliveTargetMask req for stop channelig if one target die
uint32 hit = m_UniqueGOTargetInfo.size(); // Always hits on GO
uint32 miss = 0;
- for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
+ for(std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
{
if ((*ihit).effectMask == 0) // No effect apply - all immuned add state
{
// possibly SPELL_MISS_IMMUNE2 for this??
ihit->missCondition = SPELL_MISS_IMMUNE2;
- miss++;
+ ++miss;
}
else if ((*ihit).missCondition == SPELL_MISS_NONE)
- hit++;
+ ++hit;
else
- miss++;
+ ++miss;
}
*data << (uint8)hit;
- for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
+ for(std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
+ {
if ((*ihit).missCondition == SPELL_MISS_NONE) // Add only hits
{
*data << uint64(ihit->targetGUID);
m_needAliveTargetMask |=ihit->effectMask;
}
+ }
- for(std::list<GOTargetInfo>::iterator ighit= m_UniqueGOTargetInfo.begin();ighit != m_UniqueGOTargetInfo.end();++ighit)
+ for(std::list<GOTargetInfo>::const_iterator ighit = m_UniqueGOTargetInfo.begin(); ighit != m_UniqueGOTargetInfo.end(); ++ighit)
*data << uint64(ighit->targetGUID); // Always hits
*data << (uint8)miss;
- for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
+ for(std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
{
if( ihit->missCondition != SPELL_MISS_NONE ) // Add only miss
{
@@ -3472,8 +3474,8 @@ void Spell::SendChannelUpdate(uint32 time)
{
if(time == 0)
{
- m_caster->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT,0);
- m_caster->SetUInt32Value(UNIT_CHANNEL_SPELL,0);
+ m_caster->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT, 0);
+ m_caster->SetUInt32Value(UNIT_CHANNEL_SPELL, 0);
}
if (m_caster->GetTypeId() != TYPEID_PLAYER)
@@ -3493,9 +3495,9 @@ void Spell::SendChannelStart(uint32 duration)
// select first not resisted target from target list for _0_ effect
if(!m_UniqueTargetInfo.empty())
{
- for(std::list<TargetInfo>::iterator itr= m_UniqueTargetInfo.begin();itr != m_UniqueTargetInfo.end();++itr)
+ for(std::list<TargetInfo>::const_iterator itr = m_UniqueTargetInfo.begin(); itr != m_UniqueTargetInfo.end(); ++itr)
{
- if( (itr->effectMask & (1<<0)) && itr->reflectResult==SPELL_MISS_NONE && itr->targetGUID != m_caster->GetGUID())
+ if( (itr->effectMask & (1 << 0)) && itr->reflectResult == SPELL_MISS_NONE && itr->targetGUID != m_caster->GetGUID())
{
target = ObjectAccessor::GetUnit(*m_caster, itr->targetGUID);
break;
@@ -3504,9 +3506,9 @@ void Spell::SendChannelStart(uint32 duration)
}
else if(!m_UniqueGOTargetInfo.empty())
{
- for(std::list<GOTargetInfo>::iterator itr= m_UniqueGOTargetInfo.begin();itr != m_UniqueGOTargetInfo.end();++itr)
+ for(std::list<GOTargetInfo>::const_iterator itr = m_UniqueGOTargetInfo.begin(); itr != m_UniqueGOTargetInfo.end(); ++itr)
{
- if(itr->effectMask & (1<<0) )
+ if(itr->effectMask & (1 << 0) )
{
target = m_caster->GetMap()->GetGameObject(itr->targetGUID);
break;
@@ -3535,16 +3537,16 @@ void Spell::SendResurrectRequest(Player* target)
// Both players and NPCs can resurrect using spells - have a look at creature 28487 for example
// However, the packet structure differs slightly
- const char* sentName = m_caster->GetTypeId()==TYPEID_PLAYER ?"":m_caster->GetNameForLocaleIdx(target->GetSession()->GetSessionDbLocaleIndex());
+ const char* sentName = m_caster->GetTypeId() == TYPEID_PLAYER ? "" : m_caster->GetNameForLocaleIdx(target->GetSession()->GetSessionDbLocaleIndex());
WorldPacket data(SMSG_RESURRECT_REQUEST, (8+4+strlen(sentName)+1+1+1));
data << uint64(m_caster->GetGUID());
- data << uint32(strlen(sentName)+1);
+ data << uint32(strlen(sentName) + 1);
data << sentName;
data << uint8(0);
- data << uint8(m_caster->GetTypeId()==TYPEID_PLAYER ?0:1);
+ data << uint8(m_caster->GetTypeId() == TYPEID_PLAYER ? 0 : 1);
target->GetSession()->SendPacket(&data);
}
@@ -3553,7 +3555,7 @@ void Spell::SendPlaySpellVisual(uint32 SpellID)
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
- WorldPacket data(SMSG_PLAY_SPELL_VISUAL, 12);
+ WorldPacket data(SMSG_PLAY_SPELL_VISUAL, 8 + 4);
data << uint64(m_caster->GetGUID());
data << uint32(SpellID); // spell visual id?
((Player*)m_caster)->GetSession()->SendPacket(&data);
@@ -3826,7 +3828,7 @@ void Spell::TakeReagents()
if (p_caster->CanNoReagentCast(m_spellInfo))
return;
- for(uint32 x=0;x<8;x++)
+ for(uint32 x = 0; x < 8; ++x)
{
if(m_spellInfo->Reagent[x] <= 0)
continue;
@@ -3840,7 +3842,7 @@ void Spell::TakeReagents()
ItemPrototype const *proto = m_CastItem->GetProto();
if( proto && proto->ItemId == itemid )
{
- for(int s=0;s < MAX_ITEM_PROTO_SPELLS; ++s)
+ for(int s = 0; s < MAX_ITEM_PROTO_SPELLS; ++s)
{
// CastItem will be used up and does not count as reagent
int32 charges = m_CastItem->GetSpellCharges(s);
@@ -3856,7 +3858,7 @@ void Spell::TakeReagents()
}
// if getItemTarget is also spell reagent
- if (m_targets.getItemTargetEntry()==itemid)
+ if (m_targets.getItemTargetEntry() == itemid)
m_targets.setItemTarget(NULL);
p_caster->DestroyItemCount(itemid, itemcount, true);
@@ -4034,7 +4036,7 @@ SpellCastResult Spell::CheckCast(bool strict)
if(target->getLevel() + 10 < m_spellInfo->spellLevel)
return SPELL_FAILED_LOWLEVEL;
}
- else if (m_caster->GetTypeId()==TYPEID_PLAYER) // Target - is player caster
+ else if (m_caster->GetTypeId() == TYPEID_PLAYER) // Target - is player caster
{
// Additional check for some spells
// If 0 spell effect empty - client not send target data (need use selection)
@@ -4050,7 +4052,7 @@ SpellCastResult Spell::CheckCast(bool strict)
}
// check pet presents
- for(int j=0;j<3;j++)
+ for(int j = 0; j < 3; ++j)
{
if(m_spellInfo->EffectImplicitTargetA[j] == TARGET_UNIT_PET)
{
@@ -4072,7 +4074,7 @@ SpellCastResult Spell::CheckCast(bool strict)
{
if(!CheckTargetCreatureType(target))
{
- if(target->GetTypeId()==TYPEID_PLAYER)
+ if(target->GetTypeId() == TYPEID_PLAYER)
return SPELL_FAILED_TARGET_IS_PLAYER;
else
return SPELL_FAILED_BAD_TARGETS;
@@ -4081,7 +4083,7 @@ SpellCastResult Spell::CheckCast(bool strict)
// TODO: this check can be applied and for player to prevent cheating when IsPositiveSpell will return always correct result.
// check target for pet/charmed casts (not self targeted), self targeted cast used for area effects and etc
- if(m_caster != target && m_caster->GetTypeId()==TYPEID_UNIT && m_caster->GetCharmerOrOwnerGUID())
+ if(m_caster != target && m_caster->GetTypeId() == TYPEID_UNIT && m_caster->GetCharmerOrOwnerGUID())
{
// check correctness positive/negative cast target (pet cast real check and cheating check)
if(IsPositiveSpell(m_spellInfo->Id))
@@ -4125,7 +4127,7 @@ SpellCastResult Spell::CheckCast(bool strict)
}
// Spell casted only on battleground
- if((m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_BATTLEGROUND) && m_caster->GetTypeId()==TYPEID_PLAYER)
+ if((m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_BATTLEGROUND) && m_caster->GetTypeId() == TYPEID_PLAYER)
if(!((Player*)m_caster)->InBattleGround())
return SPELL_FAILED_ONLY_BATTLEGROUNDS;
@@ -4171,7 +4173,7 @@ SpellCastResult Spell::CheckCast(bool strict)
/*//ImpliciteTargetA-B = 38, If fact there is 0 Spell with ImpliciteTargetB=38
if(m_UniqueTargetInfo.empty()) // skip second CheckCast apply (for delayed spells for example)
{
- for(uint8 j = 0; j < 3; j++)
+ for(uint8 j = 0; j < 3; ++j)
{
if( m_spellInfo->EffectImplicitTargetA[j] == TARGET_UNIT_NEARBY_ENTRY ||
m_spellInfo->EffectImplicitTargetB[j] == TARGET_UNIT_NEARBY_ENTRY && m_spellInfo->EffectImplicitTargetA[j] != TARGET_UNIT_CASTER ||
@@ -4218,7 +4220,7 @@ SpellCastResult Spell::CheckCast(bool strict)
range = go_check.GetLastRange();
}
}
- else if( focusObject ) //Focus Object
+ else if( focusObject ) // Focus Object
{
float frange = m_caster->GetDistance(focusObject);
if(range >= frange)
@@ -4330,7 +4332,7 @@ SpellCastResult Spell::CheckCast(bool strict)
if(m_caster->IsInWater())
return SPELL_FAILED_ONLY_ABOVEWATER;
}
- else if(m_spellInfo->SpellIconID==156) // Holy Shock
+ else if(m_spellInfo->SpellIconID == 156) // Holy Shock
{
// spell different for friends and enemies
// hart version required facing
@@ -4418,7 +4420,7 @@ SpellCastResult Spell::CheckCast(bool strict)
// Can be area effect, Check only for players and not check if target - caster (spell can have multiply drain/burn effects)
if(m_caster->GetTypeId() == TYPEID_PLAYER)
if(Unit* target = m_targets.getUnitTarget())
- if(target!=m_caster && target->getPowerType()!=m_spellInfo->EffectMiscValue[i])
+ if(target != m_caster && target->getPowerType() != m_spellInfo->EffectMiscValue[i])
return SPELL_FAILED_BAD_TARGETS;
break;
}
@@ -4447,14 +4449,14 @@ SpellCastResult Spell::CheckCast(bool strict)
int32 skillValue = ((Player*)m_caster)->GetSkillValue(skill);
int32 TargetLevel = m_targets.getUnitTarget()->getLevel();
- int32 ReqValue = (skillValue < 100 ? (TargetLevel-10)*10 : TargetLevel*5);
+ int32 ReqValue = (skillValue < 100 ? (TargetLevel-10) * 10 : TargetLevel * 5);
if (ReqValue > skillValue)
return SPELL_FAILED_LOW_CASTLEVEL;
// chance for fail at orange skinning attempt
if( (m_selfContainer && (*m_selfContainer) == this) &&
skillValue < sWorld.GetConfigMaxSkillValue() &&
- (ReqValue < 0 ? 0 : ReqValue) > irand(skillValue-25, skillValue+37) )
+ (ReqValue < 0 ? 0 : ReqValue) > irand(skillValue - 25, skillValue + 37) )
return SPELL_FAILED_TRY_AGAIN;
break;
@@ -4481,17 +4483,17 @@ SpellCastResult Spell::CheckCast(bool strict)
// get the lock entry
uint32 lockId = 0;
- if (GameObject* go=m_targets.getGOTarget())
+ if (GameObject* go = m_targets.getGOTarget())
lockId = go->GetLockId();
- else if(Item* itm=m_targets.getItemTarget())
+ else if(Item* itm = m_targets.getItemTarget())
lockId = itm->GetProto()->LockID;
- SkillType skillId =SKILL_NONE;
+ SkillType skillId = SKILL_NONE;
int32 reqSkillValue = 0;
int32 skillValue = 0;
// check lock compatibility
- SpellCastResult res = CanOpenLock(i,lockId,skillId,reqSkillValue,skillValue);
+ SpellCastResult res = CanOpenLock(i, lockId, skillId, reqSkillValue, skillValue);
if(res != SPELL_CAST_OK)
return res;
@@ -4502,7 +4504,7 @@ SpellCastResult Spell::CheckCast(bool strict)
bool canFailAtMax = skillId != SKILL_HERBALISM && skillId != SKILL_MINING;
// chance for failure in orange gather / lockpick (gathering skill can't fail at maxskill)
- if((canFailAtMax || skillValue < sWorld.GetConfigMaxSkillValue()) && reqSkillValue > irand(skillValue-25, skillValue+37))
+ if((canFailAtMax || skillValue < sWorld.GetConfigMaxSkillValue()) && reqSkillValue > irand(skillValue - 25, skillValue + 37))
return SPELL_FAILED_TRY_AGAIN;
}
break;
@@ -4568,13 +4570,13 @@ SpellCastResult Spell::CheckCast(bool strict)
}
case SPELL_EFFECT_SUMMON_PLAYER:
{
- if(m_caster->GetTypeId()!=TYPEID_PLAYER)
+ if(m_caster->GetTypeId() != TYPEID_PLAYER)
return SPELL_FAILED_BAD_TARGETS;
if(!((Player*)m_caster)->GetSelection())
return SPELL_FAILED_BAD_TARGETS;
Player* target = objmgr.GetPlayer(((Player*)m_caster)->GetSelection());
- if( !target || ((Player*)m_caster)==target || !target->IsInSameRaidWith((Player*)m_caster) )
+ if( !target || ((Player*)m_caster) == target || !target->IsInSameRaidWith((Player*)m_caster) )
return SPELL_FAILED_BAD_TARGETS;
// check if our map is dungeon
@@ -4600,7 +4602,7 @@ SpellCastResult Spell::CheckCast(bool strict)
}
case SPELL_EFFECT_STEAL_BENEFICIAL_BUFF:
{
- if (m_targets.getUnitTarget()==m_caster)
+ if (m_targets.getUnitTarget() == m_caster)
return SPELL_FAILED_BAD_TARGETS;
break;
}
@@ -4618,7 +4620,7 @@ SpellCastResult Spell::CheckCast(bool strict)
switch(m_spellInfo->Id)
{
case 61336:
- if(m_caster->GetTypeId()!=TYPEID_PLAYER || !((Player*)m_caster)->IsInFeralForm())
+ if(m_caster->GetTypeId() != TYPEID_PLAYER || !((Player*)m_caster)->IsInFeralForm())
return SPELL_FAILED_ONLY_SHAPESHIFT;
break;
case 1515:
@@ -4674,11 +4676,11 @@ SpellCastResult Spell::CheckCast(bool strict)
if (m_caster->IsInWater())
return SPELL_FAILED_ONLY_ABOVEWATER;
- if (m_caster->GetTypeId()==TYPEID_PLAYER && ((Player*)m_caster)->GetTransport())
+ if (m_caster->GetTypeId() == TYPEID_PLAYER && ((Player*)m_caster)->GetTransport())
return SPELL_FAILED_NO_MOUNTS_ALLOWED;
// Ignore map check if spell have AreaId. AreaId already checked and this prevent special mount spells
- if (m_caster->GetTypeId()==TYPEID_PLAYER && !sMapStore.LookupEntry(m_caster->GetMapId())->IsMountAllowed() && !m_IsTriggeredSpell && !m_spellInfo->AreaGroupId)
+ if (m_caster->GetTypeId() == TYPEID_PLAYER && !sMapStore.LookupEntry(m_caster->GetMapId())->IsMountAllowed() && !m_IsTriggeredSpell && !m_spellInfo->AreaGroupId)
return SPELL_FAILED_NO_MOUNTS_ALLOWED;
ShapeshiftForm form = m_caster->m_form;
@@ -4717,10 +4719,10 @@ SpellCastResult Spell::CheckCast(bool strict)
if (!m_targets.getUnitTarget())
return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
- if (m_caster->GetTypeId()!=TYPEID_PLAYER || m_CastItem)
+ if (m_caster->GetTypeId() != TYPEID_PLAYER || m_CastItem)
break;
- if(m_targets.getUnitTarget()->getPowerType()!=POWER_MANA)
+ if(m_targets.getUnitTarget()->getPowerType() != POWER_MANA)
return SPELL_FAILED_BAD_TARGETS;
break;
@@ -4786,18 +4788,18 @@ SpellCastResult Spell::CheckCasterAuras() const
// Flag drop spells totally immuned to caster auras
// FIXME: find more nice check for all totally immuned spells
// AttributesEx3 & 0x10000000?
- if(m_spellInfo->Id==23336 || m_spellInfo->Id==23334 || m_spellInfo->Id==34991)
+ if(m_spellInfo->Id == 23336 || m_spellInfo->Id == 23334 || m_spellInfo->Id == 34991)
return SPELL_CAST_OK;
uint8 school_immune = 0;
uint32 mechanic_immune = 0;
uint32 dispel_immune = 0;
- //Check if the spell grants school or mechanic immunity.
- //We use bitmasks so the loop is done only once and not on every aura check below.
+ // Check if the spell grants school or mechanic immunity.
+ // We use bitmasks so the loop is done only once and not on every aura check below.
if ( m_spellInfo->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY )
{
- for(int i = 0;i < 3; i ++)
+ for(int i = 0; i < 3; ++i)
{
if(m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_SCHOOL_IMMUNITY)
school_immune |= uint32(m_spellInfo->EffectMiscValue[i]);
@@ -4811,7 +4813,7 @@ SpellCastResult Spell::CheckCasterAuras() const
mechanic_immune = IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK;
}
- //Check whether the cast should be prevented by any state you might have.
+ // Check whether the cast should be prevented by any state you might have.
SpellCastResult prevented_reason = SPELL_CAST_OK;
// Have to check if there is a stun aura. Otherwise will have problems with ghost aura apply while logging out
uint32 unitflag = m_caster->GetUInt32Value(UNIT_FIELD_FLAGS); // Get unit state
@@ -4821,9 +4823,9 @@ SpellCastResult Spell::CheckCasterAuras() const
prevented_reason = SPELL_FAILED_CONFUSED;
else if(unitflag & UNIT_FLAG_FLEEING && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_FEARED))
prevented_reason = SPELL_FAILED_FLEEING;
- else if(unitflag & UNIT_FLAG_SILENCED && m_spellInfo->PreventionType==SPELL_PREVENTION_TYPE_SILENCE)
+ else if(unitflag & UNIT_FLAG_SILENCED && m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE)
prevented_reason = SPELL_FAILED_SILENCED;
- else if(unitflag & UNIT_FLAG_PACIFIED && m_spellInfo->PreventionType==SPELL_PREVENTION_TYPE_PACIFY)
+ else if(unitflag & UNIT_FLAG_PACIFIED && m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_PACIFY)
prevented_reason = SPELL_FAILED_PACIFIED;
// Attr must make flag drop spell totally immune from all effects
@@ -4878,7 +4880,7 @@ SpellCastResult Spell::CheckCasterAuras() const
}
}
}
- //You are prevented from casting and the spell casted does not grant immunity. Return a failed error.
+ // You are prevented from casting and the spell casted does not grant immunity. Return a failed error.
else
return prevented_reason;
}
@@ -4889,7 +4891,7 @@ bool Spell::CanAutoCast(Unit* target)
{
uint64 targetguid = target->GetGUID();
- for(uint32 j = 0;j<3;j++)
+ for(uint32 j = 0; j < 3; ++j)
{
if(m_spellInfo->Effect[j] == SPELL_EFFECT_APPLY_AURA)
{
@@ -4975,9 +4977,9 @@ SpellCastResult Spell::CheckRange(bool strict)
if(m_targets.m_targetMask == TARGET_FLAG_DEST_LOCATION && m_targets.m_destX != 0 && m_targets.m_destY != 0 && m_targets.m_destZ != 0)
{
- if(!m_caster->IsWithinDist3d(m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ,max_range))
+ if(!m_caster->IsWithinDist3d(m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ, max_range))
return SPELL_FAILED_OUT_OF_RANGE;
- if(m_caster->IsWithinDist3d(m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ,min_range))
+ if(m_caster->IsWithinDist3d(m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ, min_range))
return SPELL_FAILED_TOO_CLOSE;
}
@@ -5099,16 +5101,16 @@ SpellCastResult Spell::CheckItems()
else
{
uint32 itemid = m_CastItem->GetEntry();
- if( !p_caster->HasItemCount(itemid,1) )
+ if( !p_caster->HasItemCount(itemid, 1) )
return SPELL_FAILED_ITEM_NOT_READY;
ItemPrototype const *proto = m_CastItem->GetProto();
if(!proto)
return SPELL_FAILED_ITEM_NOT_READY;
- for (int i = 0; i<5; i++)
+ for (int i = 0; i < 5; ++i)
if (proto->Spells[i].SpellCharges)
- if(m_CastItem->GetSpellCharges(i)==0)
+ if(m_CastItem->GetSpellCharges(i) == 0)
return SPELL_FAILED_NO_CHARGES_REMAIN;
// consumable cast item checks
@@ -5191,7 +5193,7 @@ SpellCastResult Spell::CheckItems()
GameObject* ok = NULL;
MaNGOS::GameObjectFocusCheck go_check(m_caster,m_spellInfo->RequiresSpellFocus);
- MaNGOS::GameObjectSearcher<MaNGOS::GameObjectFocusCheck> checker(m_caster,ok,go_check);
+ MaNGOS::GameObjectSearcher<MaNGOS::GameObjectFocusCheck> checker(m_caster, ok, go_check);
TypeContainerVisitor<Trinity::GameObjectSearcher<Trinity::GameObjectFocusCheck>, GridTypeMapContainer > object_checker(checker);
CellLock<GridReadGuard> cell_lock(cell, p);
@@ -5241,7 +5243,7 @@ SpellCastResult Spell::CheckItems()
// check totem-item requirements (items presence in inventory)
uint32 totems = 2;
- for(int i=0;i<2;++i)
+ for(int i = 0; i < 2 ; ++i)
{
if(m_spellInfo->Totem[i] != 0)
{
@@ -5258,7 +5260,7 @@ SpellCastResult Spell::CheckItems()
// Check items for TotemCategory (items presence in inventory)
uint32 TotemCategory = 2;
- for(int i=0;i<2;++i)
+ for(int i= 0; i < 2; ++i)
{
if(m_spellInfo->TotemCategory[i] != 0)
{
@@ -5470,11 +5472,11 @@ SpellCastResult Spell::CheckItems()
{
case ITEM_SUBCLASS_WEAPON_BOW:
case ITEM_SUBCLASS_WEAPON_CROSSBOW:
- if(ammoProto->SubClass!=ITEM_SUBCLASS_ARROW)
+ if(ammoProto->SubClass != ITEM_SUBCLASS_ARROW)
return SPELL_FAILED_NO_AMMO;
break;
case ITEM_SUBCLASS_WEAPON_GUN:
- if(ammoProto->SubClass!=ITEM_SUBCLASS_BULLET)
+ if(ammoProto->SubClass != ITEM_SUBCLASS_BULLET)
return SPELL_FAILED_NO_AMMO;
break;
default:
@@ -5485,6 +5487,7 @@ SpellCastResult Spell::CheckItems()
return SPELL_FAILED_NO_AMMO;
}; break;
case ITEM_SUBCLASS_WEAPON_WAND:
+ break;
default:
break;
}
@@ -5547,7 +5550,7 @@ void Spell::Delayed() // only called in DealDamage()
//check pushback reduce
int32 delaytime = 500; // spellcasting delay is normally 500ms
int32 delayReduce = 100; // must be initialized to 100 for percent modifiers
- ((Player*)m_caster)->ApplySpellMod(m_spellInfo->Id,SPELLMOD_NOT_LOSE_CASTING_TIME, delayReduce, this);
+ ((Player*)m_caster)->ApplySpellMod(m_spellInfo->Id, SPELLMOD_NOT_LOSE_CASTING_TIME, delayReduce, this);
delayReduce += m_caster->GetTotalAuraModifier(SPELL_AURA_REDUCE_PUSHBACK) - 100;
if(delayReduce >= 100)
return;
@@ -5562,13 +5565,13 @@ void Spell::Delayed() // only called in DealDamage()
else
m_timer += delaytime;
- sLog.outDetail("Spell %u partially interrupted for (%d) ms at damage",m_spellInfo->Id,delaytime);
+ sLog.outDetail("Spell %u partially interrupted for (%d) ms at damage", m_spellInfo->Id, delaytime);
WorldPacket data(SMSG_SPELL_DELAYED, 8+4);
data.append(m_caster->GetPackGUID());
data << uint32(delaytime);
- m_caster->SendMessageToSet(&data,true);
+ m_caster->SendMessageToSet(&data, true);
}
void Spell::DelayedChannel()
@@ -5582,7 +5585,7 @@ void Spell::DelayedChannel()
//check pushback reduce
int32 delaytime = GetSpellDuration(m_spellInfo) * 25 / 100; // channeling delay is normally 25% of its time per hit
int32 delayReduce = 100; // must be initialized to 100 for percent modifiers
- ((Player*)m_caster)->ApplySpellMod(m_spellInfo->Id,SPELLMOD_NOT_LOSE_CASTING_TIME,delayReduce, this);
+ ((Player*)m_caster)->ApplySpellMod(m_spellInfo->Id, SPELLMOD_NOT_LOSE_CASTING_TIME, delayReduce, this);
delayReduce += m_caster->GetTotalAuraModifier(SPELL_AURA_REDUCE_PUSHBACK) - 100;
if(delayReduce >= 100)
return;
@@ -5599,11 +5602,11 @@ void Spell::DelayedChannel()
sLog.outDebug("Spell %u partially interrupted for %i ms, new duration: %u ms", m_spellInfo->Id, delaytime, m_timer);
- for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
+ for(std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
{
if ((*ihit).missCondition == SPELL_MISS_NONE)
{
- Unit* unit = m_caster->GetGUID()==ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
+ Unit* unit = m_caster->GetGUID() == ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
if (unit)
{
unit->DelayAura(m_spellInfo->Id, m_caster->GetGUID(), delaytime);
@@ -5611,7 +5614,7 @@ void Spell::DelayedChannel()
}
}
- for(int j = 0; j < 3; j++)
+ for(int j = 0; j < 3; ++j)
{
// partially interrupt persistent area auras
DynamicObject* dynObj = m_caster->GetDynObject(m_spellInfo->Id, j);
@@ -5680,7 +5683,7 @@ CurrentSpellTypes Spell::GetCurrentContainer()
bool Spell::CheckTarget(Unit* target, uint32 eff)
{
// Check targets for creature type mask and remove not appropriate (skip explicit self target case, maybe need other explicit targets)
- if(m_spellInfo->EffectImplicitTargetA[eff]!=TARGET_UNIT_CASTER)
+ if(m_spellInfo->EffectImplicitTargetA[eff] != TARGET_UNIT_CASTER)
{
if (!CheckTargetCreatureType(target))
return false;
@@ -5709,9 +5712,9 @@ bool Spell::CheckTarget(Unit* target, uint32 eff)
}
//Check player targets and remove if in GM mode or GM invisibility (for not self casting case)
- if( target != m_caster && target->GetTypeId()==TYPEID_PLAYER)
+ if( target != m_caster && target->GetTypeId() == TYPEID_PLAYER)
{
- if(((Player*)target)->GetVisibility()==VISIBILITY_OFF)
+ if(((Player*)target)->GetVisibility() == VISIBILITY_OFF)
return false;
if(((Player*)target)->isGameMaster() && !IsPositiveSpell(m_spellInfo->Id))
@@ -5728,21 +5731,21 @@ bool Spell::CheckTarget(Unit* target, uint32 eff)
case SPELL_EFFECT_SUMMON_PLAYER: // from anywhere
break;
case SPELL_EFFECT_DUMMY:
- if(m_spellInfo->Id!=20577) // Cannibalize
+ if(m_spellInfo->Id != 20577) // Cannibalize
break;
//fall through
case SPELL_EFFECT_RESURRECT_NEW:
// player far away, maybe his corpse near?
- if(target!=m_caster && !target->IsWithinLOSInMap(m_caster))
+ if(target != m_caster && !target->IsWithinLOSInMap(m_caster))
{
if(!m_targets.getCorpseTargetGUID())
return false;
- Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster,m_targets.getCorpseTargetGUID());
+ Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster, m_targets.getCorpseTargetGUID());
if(!corpse)
return false;
- if(target->GetGUID()!=corpse->GetOwnerGUID())
+ if(target->GetGUID() != corpse->GetOwnerGUID())
return false;
if(!corpse->IsWithinLOSInMap(m_caster))
@@ -5758,7 +5761,7 @@ bool Spell::CheckTarget(Unit* target, uint32 eff)
caster = m_caster->GetMap()->GetGameObject(m_originalCasterGUID);
if (!caster)
caster = m_caster;
- if(target!=m_caster && !target->IsWithinLOSInMap(caster))
+ if(target != m_caster && !target->IsWithinLOSInMap(caster))
return false;
break;
}
@@ -5774,16 +5777,16 @@ bool Spell::IsNeedSendToClient() const
bool Spell::HaveTargetsForEffect( uint8 effect ) const
{
- for(std::list<TargetInfo>::const_iterator itr= m_UniqueTargetInfo.begin();itr != m_UniqueTargetInfo.end();++itr)
- if(itr->effectMask & (1<<effect))
+ for(std::list<TargetInfo>::const_iterator itr = m_UniqueTargetInfo.begin(); itr != m_UniqueTargetInfo.end(); ++itr)
+ if(itr->effectMask & (1 << effect))
return true;
- for(std::list<GOTargetInfo>::const_iterator itr= m_UniqueGOTargetInfo.begin();itr != m_UniqueGOTargetInfo.end();++itr)
- if(itr->effectMask & (1<<effect))
+ for(std::list<GOTargetInfo>::const_iterator itr = m_UniqueGOTargetInfo.begin(); itr != m_UniqueGOTargetInfo.end(); ++itr)
+ if(itr->effectMask & (1 << effect))
return true;
- for(std::list<ItemTargetInfo>::const_iterator itr= m_UniqueItemInfo.begin();itr != m_UniqueItemInfo.end();++itr)
- if(itr->effectMask & (1<<effect))
+ for(std::list<ItemTargetInfo>::const_iterator itr = m_UniqueItemInfo.begin(); itr != m_UniqueItemInfo.end(); ++itr)
+ if(itr->effectMask & (1 << effect))
return true;
return false;
@@ -5806,7 +5809,7 @@ SpellEvent::~SpellEvent()
else
{
sLog.outError("~SpellEvent: %s %u tried to delete non-deletable spell %u. Was not deleted, causes memory leak.",
- (m_Spell->GetCaster()->GetTypeId()==TYPEID_PLAYER?"Player":"Creature"), m_Spell->GetCaster()->GetGUIDLow(),m_Spell->m_spellInfo->Id);
+ (m_Spell->GetCaster()->GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature"), m_Spell->GetCaster()->GetGUIDLow(), m_Spell->m_spellInfo->Id);
}
}
@@ -5825,8 +5828,7 @@ bool SpellEvent::Execute(uint64 e_time, uint32 p_time)
if (m_Spell->IsDeletable())
{
// check, if we do have unfinished triggered spells
-
- return(true); // spell is deletable, finish event
+ return true; // spell is deletable, finish event
}
// event will be re-added automatically at the end of routine)
} break;
@@ -5863,7 +5865,7 @@ bool SpellEvent::Execute(uint64 e_time, uint32 p_time)
{
// re-add us to the queue
m_Spell->GetCaster()->m_Events.AddEvent(this, m_Spell->GetDelayStart() + n_offset, false);
- return(false); // event not complete
+ return false; // event not complete
}
// event complete
// finish update event will be re-added automatically at the end of routine)
@@ -5875,7 +5877,7 @@ bool SpellEvent::Execute(uint64 e_time, uint32 p_time)
m_Spell->SetDelayStart(e_time);
// re-plan the event for the delay moment
m_Spell->GetCaster()->m_Events.AddEvent(this, e_time + m_Spell->GetDelayMoment(), false);
- return(false); // event not complete
+ return false; // event not complete
}
} break;
@@ -5888,7 +5890,7 @@ bool SpellEvent::Execute(uint64 e_time, uint32 p_time)
// spell processing not complete, plan event on the next update interval
m_Spell->GetCaster()->m_Events.AddEvent(this, e_time + 1, false);
- return(false); // event not complete
+ return false; // event not complete
}
void SpellEvent::Abort(uint64 /*e_time*/)
diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp
index bf760f6dea1..2446d9433c6 100644
--- a/src/game/SpellAuras.cpp
+++ b/src/game/SpellAuras.cpp
@@ -5892,18 +5892,8 @@ void AuraEffect::PeriodicTick()
pCaster->DealDamageMods(m_target,pdamage,&absorb);
- WorldPacket data(SMSG_PERIODICAURALOG, (21+16));// we guess size
- data.append(m_target->GetPackGUID());
- data.appendPackGUID(GetCasterGUID());
- data << uint32(GetId());
- data << uint32(1);
- data << uint32(m_auraName);
- data << (uint32)pdamage;
- data << uint32(0); // overkill
- data << (uint32)GetSpellSchoolMask(GetSpellProto()); // will be mask in 2.4.x
- data << (uint32)absorb;
- data << (uint32)resist;
- m_target->SendMessageToSet(&data,true);
+ SpellPeriodicAuraLogInfo pInfo(this, pdamage, 0, absorb, resist, 0.0f);
+ m_target->SendPeriodicAuraLog(&pInfo);
Unit* target = m_target; // aura can be deleted in DealDamage
SpellEntry const* spellProto = GetSpellProto();
@@ -6030,15 +6020,8 @@ void AuraEffect::PeriodicTick()
int32 gain = m_target->ModifyHealth(pdamage);
- WorldPacket data(SMSG_PERIODICAURALOG, (21+16));// we guess size
- data.append(m_target->GetPackGUID());
- data.appendPackGUID(GetCasterGUID());
- data << uint32(GetId());
- data << uint32(1);
- data << uint32(m_auraName);
- data << (uint32)pdamage;
- data << uint32(pdamage - gain); // wotlk
- m_target->SendMessageToSet(&data,true);
+ SpellPeriodicAuraLogInfo pInfo(this, pdamage, pdamage - gain, 0, 0, 0.0f);
+ m_target->SendPeriodicAuraLog(&pInfo);
// add HoTs to amount healed in bgs
if( pCaster->GetTypeId() == TYPEID_PLAYER )
@@ -6152,16 +6135,8 @@ void AuraEffect::PeriodicTick()
modOwner->ApplySpellMod(GetId(), SPELLMOD_MULTIPLE_VALUE, gain_multiplier);
}
- WorldPacket data(SMSG_PERIODICAURALOG, (21+16));// we guess size
- data.append(m_target->GetPackGUID());
- data.appendPackGUID(GetCasterGUID());
- data << uint32(GetId());
- data << uint32(1);
- data << uint32(m_auraName);
- data << (uint32)power; // power type
- data << (uint32)drain_amount;
- data << (float)gain_multiplier;
- m_target->SendMessageToSet(&data,true);
+ SpellPeriodicAuraLogInfo pInfo(this, drain_amount, 0, 0, 0, gain_multiplier);
+ m_target->SendPeriodicAuraLog(&pInfo);
int32 gain_amount = int32(drain_amount*gain_multiplier);
@@ -6215,15 +6190,8 @@ void AuraEffect::PeriodicTick()
sLog.outDetail("PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u dmg inflicted by %u",
GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), amount, GetId());
- WorldPacket data(SMSG_PERIODICAURALOG, (21+16));// we guess size
- data.append(m_target->GetPackGUID());
- data.appendPackGUID(GetCasterGUID());
- data << uint32(GetId());
- data << uint32(1);
- data << uint32(m_auraName);
- data << uint32(power); // power type
- data << (uint32)amount;
- m_target->SendMessageToSet(&data,true);
+ SpellPeriodicAuraLogInfo pInfo(this, amount, 0, 0, 0, 0.0f);
+ m_target->SendPeriodicAuraLog(&pInfo);
int32 gain = m_target->ModifyPower(power,amount);
@@ -6247,15 +6215,8 @@ void AuraEffect::PeriodicTick()
uint32 amount = m_amount;
- WorldPacket data(SMSG_PERIODICAURALOG, (21+16));// we guess size
- data.append(m_target->GetPackGUID());
- data.appendPackGUID(GetCasterGUID());
- data << uint32(GetId());
- data << uint32(1);
- data << uint32(m_auraName);
- data << (uint32)power; // power type
- data << (uint32)amount;
- m_target->SendMessageToSet(&data,true);
+ SpellPeriodicAuraLogInfo pInfo(this, amount, 0, 0, 0, 0.0f);
+ m_target->SendPeriodicAuraLog(&pInfo);
sLog.outDetail("PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u dmg inflicted by %u",
GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), amount, GetId());
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index 59830551cf3..8cfbb259421 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -276,14 +276,14 @@ void Spell::EffectInstaKill(uint32 /*i*/)
case 1863: spellID=18791; break; //succubus
case 17252: spellID=35701; break; //fellguard
default:
- sLog.outError("EffectInstaKill: Unhandled creature entry (%u) case.",entry);
+ sLog.outError("EffectInstaKill: Unhandled creature entry (%u) case.", entry);
return;
}
- m_caster->CastSpell(m_caster,spellID,true);
+ m_caster->CastSpell(m_caster, spellID, true);
}
- if(m_caster==unitTarget) // prevent interrupt message
+ if(m_caster == unitTarget) // prevent interrupt message
finish();
m_caster->DealDamage(unitTarget, unitTarget->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
@@ -299,11 +299,11 @@ void Spell::EffectEnvirinmentalDMG(uint32 i)
// currently each enemy selected explicitly and self cast damage, we prevent apply self casted spell bonuses/etc
damage = m_spellInfo->CalculateSimpleValue(i);
- m_caster->CalcAbsorbResist(m_caster,GetSpellSchoolMask(m_spellInfo), SPELL_DIRECT_DAMAGE, damage, &absorb, &resist, m_spellInfo);
+ m_caster->CalcAbsorbResist(m_caster, GetSpellSchoolMask(m_spellInfo), SPELL_DIRECT_DAMAGE, damage, &absorb, &resist, m_spellInfo);
m_caster->SendSpellNonMeleeDamageLog(m_caster, m_spellInfo->Id, damage, GetSpellSchoolMask(m_spellInfo), absorb, resist, false, 0, false);
if(m_caster->GetTypeId() == TYPEID_PLAYER)
- ((Player*)m_caster)->EnvironmentalDamage(DAMAGE_FIRE,damage);
+ ((Player*)m_caster)->EnvironmentalDamage(DAMAGE_FIRE, damage);
}
void Spell::EffectSchoolDMG(uint32 effect_idx)
@@ -783,7 +783,7 @@ void Spell::EffectDummy(uint32 i)
case 4: spell_id = 8067; break; // Party Time!
case 5: spell_id = 8068; break; // Healthy Spirit
}
- m_caster->CastSpell(m_caster,spell_id,true,NULL);
+ m_caster->CastSpell(m_caster, spell_id, true, NULL);
return;
}
case 8213: // Savory Deviate Delight
@@ -805,7 +805,7 @@ void Spell::EffectDummy(uint32 i)
case 8593: // Symbol of life (restore creature to life)
case 31225: // Shimmering Vessel (restore creature to life)
{
- if(!unitTarget || unitTarget->GetTypeId()!=TYPEID_UNIT)
+ if(!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT)
return;
((Creature*)unitTarget)->setDeathState(JUST_ALIVED);
return;
@@ -889,18 +889,18 @@ void Spell::EffectDummy(uint32 i)
}
case 16589: // Noggenfogger Elixir
{
- if(m_caster->GetTypeId()!=TYPEID_PLAYER)
+ if(m_caster->GetTypeId() != TYPEID_PLAYER)
return;
uint32 spell_id = 0;
- switch(urand(1,3))
+ switch(urand(1, 3))
{
case 1: spell_id = 16595; break;
case 2: spell_id = 16593; break;
default:spell_id = 16591; break;
}
- m_caster->CastSpell(m_caster,spell_id,true,NULL);
+ m_caster->CastSpell(m_caster, spell_id, true, NULL);
return;
}
case 17251: // Spirit Healer Res
@@ -911,7 +911,7 @@ void Spell::EffectDummy(uint32 i)
if(m_originalCaster->GetTypeId() == TYPEID_PLAYER)
{
WorldPacket data(SMSG_SPIRIT_HEALER_CONFIRM, 8);
- data << unitTarget->GetGUID();
+ data << uint64(unitTarget->GetGUID());
((Player*)m_originalCaster)->GetSession()->SendPacket( &data );
}
return;
@@ -923,12 +923,12 @@ void Spell::EffectDummy(uint32 i)
uint32 spell_id = roll_chance_i(50) ? 17269 : 17270;
- m_caster->CastSpell(m_caster,spell_id,true,NULL);
+ m_caster->CastSpell(m_caster, spell_id, true, NULL);
return;
}
case 20577: // Cannibalize
if (unitTarget)
- m_caster->CastSpell(m_caster,20578,false,NULL);
+ m_caster->CastSpell(m_caster, 20578, false, NULL);
return;
case 23019: // Crystal Prison Dummy DND
{
@@ -948,49 +948,49 @@ void Spell::EffectDummy(uint32 i)
WorldPacket data(SMSG_GAMEOBJECT_SPAWN_ANIM_OBSOLETE, 8);
data << uint64(Crystal_Prison->GetGUID());
- m_caster->SendMessageToSet(&data,true);
+ m_caster->SendMessageToSet(&data, true);
return;
}
case 23074: // Arcanite Dragonling
if (!m_CastItem) return;
- m_caster->CastSpell(m_caster,19804,true,m_CastItem);
+ m_caster->CastSpell(m_caster, 19804, true, m_CastItem);
return;
case 23075: // Mithril Mechanical Dragonling
if (!m_CastItem) return;
- m_caster->CastSpell(m_caster,12749,true,m_CastItem);
+ m_caster->CastSpell(m_caster, 12749, true, m_CastItem);
return;
case 23076: // Mechanical Dragonling
if (!m_CastItem) return;
- m_caster->CastSpell(m_caster,4073,true,m_CastItem);
+ m_caster->CastSpell(m_caster, 4073, true, m_CastItem);
return;
case 23133: // Gnomish Battle Chicken
if (!m_CastItem) return;
- m_caster->CastSpell(m_caster,13166,true,m_CastItem);
+ m_caster->CastSpell(m_caster, 13166, true, m_CastItem);
return;
case 23448: // Ultrasafe Transporter: Gadgetzan - backfires
{
int32 r = irand(0, 119);
if ( r < 20 ) // 1/6 polymorph
- m_caster->CastSpell(m_caster,23444,true);
+ m_caster->CastSpell(m_caster, 23444, true);
else if ( r < 100 ) // 4/6 evil twin
- m_caster->CastSpell(m_caster,23445,true);
+ m_caster->CastSpell(m_caster, 23445, true);
else // 1/6 miss the target
- m_caster->CastSpell(m_caster,36902,true);
+ m_caster->CastSpell(m_caster, 36902, true);
return;
}
case 23453: // Ultrasafe Transporter: Gadgetzan
if ( roll_chance_i(50) ) // success
- m_caster->CastSpell(m_caster,23441,true);
+ m_caster->CastSpell(m_caster, 23441, true);
else // failure
- m_caster->CastSpell(m_caster,23446,true);
+ m_caster->CastSpell(m_caster, 23446, true);
return;
case 23645: // Hourglass Sand
m_caster->RemoveAurasDueToSpell(23170);
return;
case 23725: // Gift of Life (warrior bwl trinket)
- m_caster->CastSpell(m_caster,23782,true);
- m_caster->CastSpell(m_caster,23783,true);
+ m_caster->CastSpell(m_caster, 23782, true);
+ m_caster->CastSpell(m_caster, 23783, true);
return;
case 25860: // Reindeer Transformation
{
@@ -1021,7 +1021,7 @@ void Spell::EffectDummy(uint32 i)
case 28006: // Arcane Cloaking
{
if (unitTarget && unitTarget->GetTypeId() == TYPEID_PLAYER )
- m_caster->CastSpell(unitTarget,29294,true);
+ m_caster->CastSpell(unitTarget, 29294, true);
return;
}
// Polarity Shift
@@ -1086,7 +1086,7 @@ void Spell::EffectDummy(uint32 i)
case 5: spell_id = 33064; break;
}
- m_caster->CastSpell(m_caster,spell_id,true,NULL);
+ m_caster->CastSpell(m_caster, spell_id, true, NULL);
return;
}
case 35745:
@@ -1099,7 +1099,7 @@ void Spell::EffectDummy(uint32 i)
default: return;
}
- m_caster->CastSpell(m_caster,spell_id,true);
+ m_caster->CastSpell(m_caster, spell_id, true);
return;
}
case 37674: // Chaos Blast
@@ -1108,14 +1108,14 @@ void Spell::EffectDummy(uint32 i)
return;
int32 basepoints0 = 100;
- m_caster->CastCustomSpell(unitTarget,37675,&basepoints0,NULL,NULL,true);
+ m_caster->CastCustomSpell(unitTarget, 37675, &basepoints0, NULL, NULL, true);
return;
}
case 40802: // Mingo's Fortune Generator (Mingo's Fortune Giblets)
{
// selecting one from Bloodstained Fortune item
uint32 newitemid;
- switch(urand(1,20))
+ switch(urand(1, 20))
{
case 1: newitemid = 32688; break;
case 2: newitemid = 32689; break;
@@ -1141,7 +1141,7 @@ void Spell::EffectDummy(uint32 i)
return;
}
- DoCreateItem(i,newitemid);
+ DoCreateItem(i, newitemid);
return;
}
// Demon Broiled Surprise
@@ -1167,7 +1167,7 @@ void Spell::EffectDummy(uint32 i)
creatureTarget->SetHealth(0); // just for nice GM-mode view
//cast spell Raptor Capture Credit
- m_caster->CastSpell(m_caster,42337,true,NULL);
+ m_caster->CastSpell(m_caster, 42337, true, NULL);
return;
}
case 34665: //Administer Antidote
@@ -1195,7 +1195,7 @@ void Spell::EffectDummy(uint32 i)
return;
pCreature->SetHealth(health);
- ((Player*)m_caster)->RewardPlayerAndGroupAtEvent(16992,pCreature);
+ ((Player*)m_caster)->RewardPlayerAndGroupAtEvent(16992, pCreature);
if (pCreature->IsAIEnabled)
pCreature->AI()->AttackStart(m_caster);
@@ -1285,7 +1285,7 @@ void Spell::EffectDummy(uint32 i)
case 53341:
case 53343:
{
- m_caster->CastSpell(m_caster,54586,true);
+ m_caster->CastSpell(m_caster, 54586, true);
return;
}
case 58418: // Portal to Orgrimmar
@@ -1312,7 +1312,7 @@ void Spell::EffectDummy(uint32 i)
// FIXME: custom spell required this aura state by some unknown reason, we not need remove it anyway
m_caster->ModifyAuraState(AURA_STATE_BERSERKING,true);
- m_caster->CastCustomSpell(m_caster,26635,&hasteModBasePoints0,&hasteModBasePoints1,&hasteModBasePoints2,true,NULL);
+ m_caster->CastCustomSpell(m_caster, 26635, &hasteModBasePoints0, &hasteModBasePoints1, &hasteModBasePoints2, true, NULL);
return;
}
}
@@ -1340,7 +1340,7 @@ void Spell::EffectDummy(uint32 i)
(GetSpellSchoolMask(spellInfo) & SPELL_SCHOOL_MASK_FROST) &&
spellInfo->Id != 11958 && GetSpellRecoveryTime(spellInfo) > 0 )
{
- ((Player*)m_caster)->RemoveSpellCooldown(classspell,true);
+ ((Player*)m_caster)->RemoveSpellCooldown(classspell, true);
}
}
return;
@@ -1362,7 +1362,7 @@ void Spell::EffectDummy(uint32 i)
if(m_spellInfo->SpellFamilyFlags & 0x1 && m_spellInfo->SpellVisual[0] == 867)
{
int32 chargeBasePoints0 = damage;
- m_caster->CastCustomSpell(m_caster,34846,&chargeBasePoints0,NULL,NULL,true);
+ m_caster->CastCustomSpell(m_caster, 34846, &chargeBasePoints0, NULL, NULL, true);
return;
}
//Slam
@@ -1425,7 +1425,7 @@ void Spell::EffectDummy(uint32 i)
{
if(!unitTarget)
return;
- m_caster->CastSpell(unitTarget,21887,true); // spell mod
+ m_caster->CastSpell(unitTarget, 21887, true);// spell mod
return;
}
// Last Stand
@@ -1602,7 +1602,7 @@ void Spell::EffectDummy(uint32 i)
}
case 31231: // Cheat Death
{
- m_caster->CastSpell(m_caster,45182,true);
+ m_caster->CastSpell(m_caster, 45182, true);
return;
}
}
@@ -1707,7 +1707,7 @@ void Spell::EffectDummy(uint32 i)
((Player*)m_caster)->AddSpellMod(mod, false);
}
else
- m_caster->CastSpell(unitTarget,spell_proto,true,NULL);
+ m_caster->CastSpell(unitTarget, spell_proto, true, NULL);
return;
}
@@ -1761,7 +1761,7 @@ void Spell::EffectDummy(uint32 i)
default: return; // ignore for not healing classes
}
- m_caster->CastSpell(m_caster,spell_id,true);
+ m_caster->CastSpell(m_caster, spell_id, true);
return;
}
}
@@ -1780,7 +1780,7 @@ void Spell::EffectDummy(uint32 i)
case 8019: spell_id = 36755; break; // Rank 3
case 10399: spell_id = 36759; break; // Rank 4
default:
- sLog.outError("Spell::EffectDummy: Spell %u not handled in RW",m_spellInfo->Id);
+ sLog.outError("Spell::EffectDummy: Spell %u not handled in RW", m_spellInfo->Id);
return;
}
@@ -1847,7 +1847,7 @@ void Spell::EffectDummy(uint32 i)
damage+=dummy->GetAmount();
// Regenerate 6% of Total Mana Every 3 secs
int32 EffectBasePoints0 = unitTarget->GetMaxPower(POWER_MANA) * damage / 100;
- m_caster->CastCustomSpell(unitTarget,39609,&EffectBasePoints0,NULL,NULL,true,NULL,NULL,m_originalCasterGUID);
+ m_caster->CastCustomSpell(unitTarget, 39609, &EffectBasePoints0, NULL, NULL, true, NULL, NULL, m_originalCasterGUID);
return;
}
// Lava Lash
@@ -1884,12 +1884,12 @@ void Spell::EffectDummy(uint32 i)
return;
int32 bp = damage * 1.5f;
- m_caster->CastCustomSpell(unitTarget,47633,&bp,NULL,NULL,true);
+ m_caster->CastCustomSpell(unitTarget, 47633, &bp, NULL, NULL, true);
}
else
{
int32 bp = damage;
- m_caster->CastCustomSpell(unitTarget,47632,&bp,NULL,NULL,true);
+ m_caster->CastCustomSpell(unitTarget, 47632, &bp, NULL, NULL, true);
}
return;
}
@@ -1993,7 +1993,7 @@ void Spell::EffectForceCast(uint32 i)
return;
}
- unitTarget->CastSpell(unitTarget,spellInfo,true,NULL,NULL,m_originalCasterGUID);
+ unitTarget->CastSpell(unitTarget, spellInfo, true, NULL, NULL, m_originalCasterGUID);
}
void Spell::EffectTriggerSpell(uint32 i)
@@ -2069,7 +2069,7 @@ void Spell::EffectTriggerSpell(uint32 i)
return;
for (int j=0; j < spell->StackAmount; ++j)
- m_caster->CastSpell(unitTarget,spell->Id, true, m_CastItem, NULL, m_originalCasterGUID);
+ m_caster->CastSpell(unitTarget, spell->Id, true, m_CastItem, NULL, m_originalCasterGUID);
return;
}
// Mercurial Shield - (need add max stack of 26464 Mercurial Shield)
@@ -2080,13 +2080,13 @@ void Spell::EffectTriggerSpell(uint32 i)
return;
for (int j=0; j < spell->StackAmount; ++j)
- m_caster->CastSpell(unitTarget,spell->Id, true, m_CastItem, NULL, m_originalCasterGUID);
+ m_caster->CastSpell(unitTarget, spell->Id, true, m_CastItem, NULL, m_originalCasterGUID);
return;
}
// Righteous Defense
case 31980:
{
- m_caster->CastSpell(unitTarget, 31790, true,m_CastItem,NULL,m_originalCasterGUID);
+ m_caster->CastSpell(unitTarget, 31790, true, m_CastItem, NULL, m_originalCasterGUID);
return;
}
// Cloak of Shadows
@@ -2264,9 +2264,9 @@ void Spell::EffectTeleportUnits(uint32 i)
if ( r >= 70 ) // 7/12 success
{
if ( r < 100 ) // 4/12 evil twin
- m_caster->CastSpell(m_caster,23445,true);
+ m_caster->CastSpell(m_caster, 23445, true);
else // 1/12 fire
- m_caster->CastSpell(m_caster,23449,true);
+ m_caster->CastSpell(m_caster, 23449, true);
}
return;
}
@@ -2275,41 +2275,41 @@ void Spell::EffectTeleportUnits(uint32 i)
{
if ( roll_chance_i(50) ) // 50% success
{
- int32 rand_eff = urand(1,7);
+ int32 rand_eff = urand(1, 7);
switch ( rand_eff )
{
case 1:
// soul split - evil
- m_caster->CastSpell(m_caster,36900,true);
+ m_caster->CastSpell(m_caster, 36900, true);
break;
case 2:
// soul split - good
- m_caster->CastSpell(m_caster,36901,true);
+ m_caster->CastSpell(m_caster, 36901, true);
break;
case 3:
// Increase the size
- m_caster->CastSpell(m_caster,36895,true);
+ m_caster->CastSpell(m_caster, 36895, true);
break;
case 4:
// Decrease the size
- m_caster->CastSpell(m_caster,36893,true);
+ m_caster->CastSpell(m_caster, 36893, true);
break;
case 5:
// Transform
{
if (((Player*)m_caster)->GetTeam() == ALLIANCE )
- m_caster->CastSpell(m_caster,36897,true);
+ m_caster->CastSpell(m_caster, 36897, true);
else
- m_caster->CastSpell(m_caster,36899,true);
+ m_caster->CastSpell(m_caster, 36899, true);
break;
}
case 6:
// chicken
- m_caster->CastSpell(m_caster,36940,true);
+ m_caster->CastSpell(m_caster, 36940, true);
break;
case 7:
// evil twin
- m_caster->CastSpell(m_caster,23445,true);
+ m_caster->CastSpell(m_caster, 23445, true);
break;
}
}
@@ -2320,28 +2320,28 @@ void Spell::EffectTeleportUnits(uint32 i)
{
if ( roll_chance_i(50) ) // 50% success
{
- int32 rand_eff = urand(1,4);
+ int32 rand_eff = urand(1, 4);
switch ( rand_eff )
{
case 1:
// soul split - evil
- m_caster->CastSpell(m_caster,36900,true);
+ m_caster->CastSpell(m_caster, 36900, true);
break;
case 2:
// soul split - good
- m_caster->CastSpell(m_caster,36901,true);
+ m_caster->CastSpell(m_caster, 36901, true);
break;
case 3:
// Increase the size
- m_caster->CastSpell(m_caster,36895,true);
+ m_caster->CastSpell(m_caster, 36895, true);
break;
case 4:
// Transform
{
if (((Player*)m_caster)->GetTeam() == ALLIANCE )
- m_caster->CastSpell(m_caster,36897,true);
+ m_caster->CastSpell(m_caster, 36897, true);
else
- m_caster->CastSpell(m_caster,36899,true);
+ m_caster->CastSpell(m_caster, 36899, true);
break;
}
}
@@ -2422,11 +2422,11 @@ void Spell::EffectPowerDrain(uint32 i)
if(Player *modOwner = m_caster->GetSpellModOwner())
modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_MULTIPLE_VALUE, manaMultiplier);
- int32 gain = int32(new_damage*manaMultiplier);
+ int32 gain = int32(new_damage * manaMultiplier);
m_caster->ModifyPower(POWER_MANA,gain);
//send log
- m_caster->SendEnergizeSpellLog(m_caster, m_spellInfo->Id,gain,POWER_MANA);
+ m_caster->SendEnergizeSpellLog(m_caster, m_spellInfo->Id, gain, POWER_MANA);
}
}
@@ -2474,7 +2474,7 @@ void Spell::EffectPowerBurn(uint32 i)
int32 new_damage = (curPower < power) ? curPower : power;
- unitTarget->ModifyPower(powertype,-new_damage);
+ unitTarget->ModifyPower(powertype, -new_damage);
float multiplier = m_spellInfo->EffectMultipleValue[i];
if(Player *modOwner = m_caster->GetSpellModOwner())
@@ -2745,7 +2745,7 @@ void Spell::DoCreateItem(uint32 i, uint32 itemtype)
// set the "Crafted by ..." property of the item
if( pItem->GetProto()->Class != ITEM_CLASS_CONSUMABLE && pItem->GetProto()->Class != ITEM_CLASS_QUEST)
- pItem->SetUInt32Value(ITEM_FIELD_CREATOR,player->GetGUIDLow());
+ pItem->SetUInt32Value(ITEM_FIELD_CREATOR, player->GetGUIDLow());
// send info to the client
if(pItem)
@@ -2769,23 +2769,23 @@ void Spell::EffectCreateItem2(uint32 i)
uint32 item_id = m_spellInfo->EffectItemType[i];
if(item_id)
- DoCreateItem(i,item_id);
+ DoCreateItem(i, item_id);
// special case: fake item replaced by generate using spell_loot_template
if(IsLootCraftingSpell(m_spellInfo))
{
if(item_id)
{
- if(!player->HasItemCount(item_id,1))
+ if(!player->HasItemCount(item_id, 1))
return;
// remove reagent
uint32 count = 1;
- player->DestroyItemCount (item_id,count,true);
+ player->DestroyItemCount(item_id, count, true);
}
// create some random items
- player->AutoStoreLoot(m_spellInfo->Id,LootTemplates_Spell);
+ player->AutoStoreLoot(m_spellInfo->Id, LootTemplates_Spell);
}
}
@@ -3079,7 +3079,7 @@ void Spell::EffectOpenLock(uint32 effIndex)
int32 reqSkillValue = 0;
int32 skillValue;
- SpellCastResult res = CanOpenLock(effIndex,lockId,skillId,reqSkillValue,skillValue);
+ SpellCastResult res = CanOpenLock(effIndex, lockId, skillId, reqSkillValue, skillValue);
if(res != SPELL_CAST_OK)
{
SendCastResult(res);
@@ -3153,7 +3153,7 @@ void Spell::EffectSummonChangeItem(uint32 i)
uint8 msg = player->CanStoreItem( m_CastItem->GetBagSlot(), m_CastItem->GetSlot(), dest, pNewItem, true );
if( msg == EQUIP_ERR_OK )
{
- player->DestroyItem(m_CastItem->GetBagSlot(), m_CastItem->GetSlot(),true);
+ player->DestroyItem(m_CastItem->GetBagSlot(), m_CastItem->GetSlot(), true);
// prevent crash at access and unexpected charges counting with item update queue corrupt
if(m_CastItem==m_targets.getItemTarget())
@@ -3171,7 +3171,7 @@ void Spell::EffectSummonChangeItem(uint32 i)
uint8 msg = player->CanBankItem( m_CastItem->GetBagSlot(), m_CastItem->GetSlot(), dest, pNewItem, true );
if( msg == EQUIP_ERR_OK )
{
- player->DestroyItem(m_CastItem->GetBagSlot(), m_CastItem->GetSlot(),true);
+ player->DestroyItem(m_CastItem->GetBagSlot(), m_CastItem->GetSlot(), true);
// prevent crash at access and unexpected charges counting with item update queue corrupt
if(m_CastItem==m_targets.getItemTarget())
@@ -3189,7 +3189,7 @@ void Spell::EffectSummonChangeItem(uint32 i)
uint8 msg = player->CanEquipItem( m_CastItem->GetSlot(), dest, pNewItem, true );
if( msg == EQUIP_ERR_OK )
{
- player->DestroyItem(m_CastItem->GetBagSlot(), m_CastItem->GetSlot(),true);
+ player->DestroyItem(m_CastItem->GetBagSlot(), m_CastItem->GetSlot(), true);
// prevent crash at access and unexpected charges counting with item update queue corrupt
if(m_CastItem==m_targets.getItemTarget())
@@ -3219,15 +3219,15 @@ void Spell::EffectProficiency(uint32 /*i*/)
Player *p_target = (Player*)unitTarget;
uint32 subClassMask = m_spellInfo->EquippedItemSubClassMask;
- if(m_spellInfo->EquippedItemClass == 2 && !(p_target->GetWeaponProficiency() & subClassMask))
+ if(m_spellInfo->EquippedItemClass == ITEM_CLASS_WEAPON && !(p_target->GetWeaponProficiency() & subClassMask))
{
p_target->AddWeaponProficiency(subClassMask);
- p_target->SendProficiency(uint8(0x02),p_target->GetWeaponProficiency());
+ p_target->SendProficiency(ITEM_CLASS_WEAPON, p_target->GetWeaponProficiency());
}
- if(m_spellInfo->EquippedItemClass == 4 && !(p_target->GetArmorProficiency() & subClassMask))
+ if(m_spellInfo->EquippedItemClass == ITEM_CLASS_ARMOR && !(p_target->GetArmorProficiency() & subClassMask))
{
p_target->AddArmorProficiency(subClassMask);
- p_target->SendProficiency(uint8(0x04),p_target->GetArmorProficiency());
+ p_target->SendProficiency(ITEM_CLASS_ARMOR, p_target->GetArmorProficiency());
}
}
@@ -3568,7 +3568,7 @@ void Spell::EffectDistract(uint32 /*i*/)
// Set creature Distracted, Stop it, And turn it
unitTarget->SetOrientation(angle);
unitTarget->StopMoving();
- unitTarget->GetMotionMaster()->MoveDistract(damage*IN_MILISECONDS);
+ unitTarget->GetMotionMaster()->MoveDistract(damage * IN_MILISECONDS);
}
}
@@ -3891,26 +3891,26 @@ void Spell::EffectEnchantItemTmp(uint32 i)
uint32 duration;
// rogue family enchantments exception by duration
- if(m_spellInfo->Id==38615)
+ if(m_spellInfo->Id == 38615)
duration = 1800; // 30 mins
// other rogue family enchantments always 1 hour (some have spell damage=0, but some have wrong data in EffBasePoints)
- else if(m_spellInfo->SpellFamilyName==SPELLFAMILY_ROGUE)
+ else if(m_spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE)
duration = 3600; // 1 hour
// shaman family enchantments
- else if(m_spellInfo->SpellFamilyName==SPELLFAMILY_SHAMAN)
+ else if(m_spellInfo->SpellFamilyName == SPELLFAMILY_SHAMAN)
duration = 1800; // 30 mins
// other cases with this SpellVisual already selected
- else if(m_spellInfo->SpellVisual[0]==215)
+ else if(m_spellInfo->SpellVisual[0] == 215)
duration = 1800; // 30 mins
// some fishing pole bonuses
- else if(m_spellInfo->SpellVisual[0]==563)
+ else if(m_spellInfo->SpellVisual[0] == 563)
duration = 600; // 10 mins
// shaman rockbiter enchantments
- else if(m_spellInfo->SpellVisual[0]==0)
+ else if(m_spellInfo->SpellVisual[0] == 0)
duration = 1800; // 30 mins
- else if(m_spellInfo->Id==29702)
+ else if(m_spellInfo->Id == 29702)
duration = 300; // 5 mins
- else if(m_spellInfo->Id==37360)
+ else if(m_spellInfo->Id == 37360)
duration = 300; // 5 mins
// default case
else
@@ -3924,18 +3924,18 @@ void Spell::EffectEnchantItemTmp(uint32 i)
if(item_owner!=p_caster && p_caster->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE) )
{
sLog.outCommand(p_caster->GetSession()->GetAccountId(),"GM %s (Account: %u) enchanting(temp): %s (Entry: %d) for player: %s (Account: %u)",
- p_caster->GetName(),p_caster->GetSession()->GetAccountId(),
- itemTarget->GetProto()->Name1,itemTarget->GetEntry(),
- item_owner->GetName(),item_owner->GetSession()->GetAccountId());
+ p_caster->GetName(), p_caster->GetSession()->GetAccountId(),
+ itemTarget->GetProto()->Name1, itemTarget->GetEntry(),
+ item_owner->GetName(), item_owner->GetSession()->GetAccountId());
}
// remove old enchanting before applying new if equipped
- item_owner->ApplyEnchantment(itemTarget,TEMP_ENCHANTMENT_SLOT,false);
+ item_owner->ApplyEnchantment(itemTarget,TEMP_ENCHANTMENT_SLOT, false);
- itemTarget->SetEnchantment(TEMP_ENCHANTMENT_SLOT, enchant_id, duration*1000, 0);
+ itemTarget->SetEnchantment(TEMP_ENCHANTMENT_SLOT, enchant_id, duration * 1000, 0);
// add new enchanting if equipped
- item_owner->ApplyEnchantment(itemTarget,TEMP_ENCHANTMENT_SLOT,true);
+ item_owner->ApplyEnchantment(itemTarget, TEMP_ENCHANTMENT_SLOT, true);
}
void Spell::EffectTameCreature(uint32 /*i*/)
@@ -4130,7 +4130,7 @@ void Spell::SpellDamageWeaponDmg(uint32 i)
// multiple weapon dmg effect workaround
// execute only the last weapon damage
// and handle all effects at once
- for (int j = 0; j < 3; j++)
+ for (int j = 0; j < 3; ++j)
{
switch(m_spellInfo->Effect[j])
{
@@ -4279,7 +4279,7 @@ void Spell::SpellDamageWeaponDmg(uint32 i)
// Stormstrike AP Buff
if ( (*citr)->GetMiscValue() == 5634 )
{
- m_caster->CastSpell(m_caster,38430,true,NULL,*citr);
+ m_caster->CastSpell(m_caster, 38430, true, NULL, *citr);
break;
}
}
@@ -4306,10 +4306,10 @@ void Spell::SpellDamageWeaponDmg(uint32 i)
{
case SPELL_EFFECT_WEAPON_DAMAGE:
case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL:
- fixed_bonus += CalculateDamage(j,unitTarget);
+ fixed_bonus += CalculateDamage(j, unitTarget);
break;
case SPELL_EFFECT_NORMALIZED_WEAPON_DMG:
- fixed_bonus += CalculateDamage(j,unitTarget);
+ fixed_bonus += CalculateDamage(j, unitTarget);
normalized = true;
break;
case SPELL_EFFECT_WEAPON_PERCENT_DAMAGE:
@@ -4437,7 +4437,7 @@ void Spell::EffectSummonObjectWild(uint32 i)
if( !target )
target = m_caster;
- float x,y,z;
+ float x, y, z;
if(m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION)
{
x = m_targets.m_destX;
@@ -4445,7 +4445,7 @@ void Spell::EffectSummonObjectWild(uint32 i)
z = m_targets.m_destZ;
}
else
- m_caster->GetClosePoint(x,y,z,DEFAULT_WORLD_OBJECT_SIZE);
+ m_caster->GetClosePoint(x, y, z, DEFAULT_WORLD_OBJECT_SIZE);
Map *map = target->GetMap();
@@ -4549,7 +4549,7 @@ void Spell::EffectScriptEffect(uint32 effIndex)
return;
uint32 spell_id = 0;
- switch(urand(1,5))
+ switch(urand(1, 5))
{
case 1: spell_id = 8854; break;
default: spell_id = 8855; break;
@@ -4671,14 +4671,17 @@ void Spell::EffectScriptEffect(uint32 effIndex)
case 29830:
{
uint32 item = 0;
- switch ( urand(1,6) )
+ switch ( urand(1, 6) )
{
- case 1:case 2:case 3:
- item = 23584;break; // Loch Modan Lager
- case 4:case 5:
- item = 23585;break; // Stouthammer Lite
+ case 1:
+ case 2:
+ case 3:
+ item = 23584; break; // Loch Modan Lager
+ case 4:
+ case 5:
+ item = 23585; break; // Stouthammer Lite
case 6:
- item = 23586;break; // Aerie Peak Pale Ale
+ item = 23586; break; // Aerie Peak Pale Ale
}
if (item)
DoCreateItem(effIndex,item);
@@ -4823,7 +4826,7 @@ void Spell::EffectScriptEffect(uint32 effIndex)
return;
uint32 spellId = 0;
- switch(rand()%4)
+ switch(rand() % 4)
{
case 0: spellId = 46740; break;
case 1: spellId = 46739; break;
@@ -4963,12 +4966,12 @@ void Spell::EffectScriptEffect(uint32 effIndex)
case 61288: // Minor Inscription Research
case 61756: // Northrend Inscription Research (FAST QA VERSION)
{
- if(m_caster->GetTypeId()!=TYPEID_PLAYER)
+ if(m_caster->GetTypeId() != TYPEID_PLAYER)
return;
// learn random explicit discovery recipe (if any)
if(uint32 discoveredSpell = GetExplicitDiscoverySpell(m_spellInfo->Id, (Player*)m_caster))
- ((Player*)m_caster)->learnSpell(discoveredSpell,false);
+ ((Player*)m_caster)->learnSpell(discoveredSpell, false);
return;
}
}
@@ -5006,14 +5009,14 @@ void Spell::EffectScriptEffect(uint32 effIndex)
}
static uint32 const itypes[8][3] = {
- { 5512,19004,19005}, // Minor Healthstone
- { 5511,19006,19007}, // Lesser Healthstone
- { 5509,19008,19009}, // Healthstone
- { 5510,19010,19011}, // Greater Healthstone
- { 9421,19012,19013}, // Major Healthstone
- {22103,22104,22105}, // Master Healthstone
- {36889,36890,36891}, // Demonic Healthstone
- {36892,36893,36894} // Fel Healthstone
+ { 5512, 19004, 19005}, // Minor Healthstone
+ { 5511, 19006, 19007}, // Lesser Healthstone
+ { 5509, 19008, 19009}, // Healthstone
+ { 5510, 19010, 19011}, // Greater Healthstone
+ { 9421, 19012, 19013}, // Major Healthstone
+ {22103, 22104, 22105}, // Master Healthstone
+ {36889, 36890, 36891}, // Demonic Healthstone
+ {36892, 36893, 36894} // Fel Healthstone
};
switch(m_spellInfo->Id)
@@ -5254,8 +5257,8 @@ void Spell::EffectScriptEffect(uint32 effIndex)
const uint32 spellid = 28703;
// don't overwrite an existing aura
- for(uint8 i=0; i<5; i++)
- if(unitTarget->HasAuraEffect(spellid+i, 0))
+ for(uint8 i = 0; i < 5; ++i)
+ if(unitTarget->HasAuraEffect(spellid + i, 0))
return;
unitTarget->CastSpell(unitTarget, spellid+urand(0, 4), true);
break;
@@ -5392,9 +5395,9 @@ void Spell::EffectDuel(uint32 i)
//END
// Send request
- WorldPacket data(SMSG_DUEL_REQUESTED, 16);
- data << pGameObj->GetGUID();
- data << caster->GetGUID();
+ WorldPacket data(SMSG_DUEL_REQUESTED, 8 + 8);
+ data << uint64(pGameObj->GetGUID());
+ data << uint64(caster->GetGUID());
caster->GetSession()->SendPacket(&data);
target->GetSession()->SendPacket(&data);
@@ -5413,8 +5416,8 @@ void Spell::EffectDuel(uint32 i)
duel2->startTimer = 0;
target->duel = duel2;
- caster->SetUInt64Value(PLAYER_DUEL_ARBITER,pGameObj->GetGUID());
- target->SetUInt64Value(PLAYER_DUEL_ARBITER,pGameObj->GetGUID());
+ caster->SetUInt64Value(PLAYER_DUEL_ARBITER, pGameObj->GetGUID());
+ target->SetUInt64Value(PLAYER_DUEL_ARBITER, pGameObj->GetGUID());
}
void Spell::EffectStuck(uint32 /*i*/)
@@ -5440,7 +5443,7 @@ void Spell::EffectStuck(uint32 /*i*/)
SpellEntry const *spellInfo = sSpellStore.LookupEntry(8690);
if(!spellInfo)
return;
- Spell spell(pTarget,spellInfo,true,0);
+ Spell spell(pTarget, spellInfo, true, 0);
spell.SendSpellCooldown();
}
@@ -5453,8 +5456,8 @@ void Spell::EffectSummonPlayer(uint32 /*i*/)
if(unitTarget->GetDummyAura(23445))
return;
- float x,y,z;
- m_caster->GetClosePoint(x,y,z,unitTarget->GetObjectSize());
+ float x, y, z;
+ m_caster->GetClosePoint(x, y, z, unitTarget->GetObjectSize());
((Player*)unitTarget)->SetSummonPoint(m_caster->GetMapId(),x,y,z);
@@ -5559,7 +5562,7 @@ void Spell::EffectEnchantHeldItem(uint32 i)
// Apply the temporary enchantment
item->SetEnchantment(slot, enchant_id, duration*IN_MILISECONDS, 0);
- item_owner->ApplyEnchantment(item,slot,true);
+ item_owner->ApplyEnchantment(item, slot, true);
}
}
@@ -5591,7 +5594,7 @@ void Spell::EffectInebriate(uint32 /*i*/)
currentDrunk = 0xFFFF;
else
currentDrunk += drunkMod;
- player->SetDrunkValue(currentDrunk, m_CastItem?m_CastItem->GetEntry():0);
+ player->SetDrunkValue(currentDrunk, m_CastItem ? m_CastItem->GetEntry() : 0);
}
void Spell::EffectFeedPet(uint32 i)
@@ -5620,7 +5623,7 @@ void Spell::EffectFeedPet(uint32 i)
_player->DestroyItemCount(foodItem,count,true);
// TODO: fix crash when a spell has two effects, both pointed at the same item target
- m_caster->CastCustomSpell(pet,m_spellInfo->EffectTriggerSpell[i],&benefit,NULL,NULL,true);
+ m_caster->CastCustomSpell(pet, m_spellInfo->EffectTriggerSpell[i], &benefit, NULL, NULL, true);
}
void Spell::EffectDismissPet(uint32 /*i*/)
@@ -5634,7 +5637,7 @@ void Spell::EffectDismissPet(uint32 /*i*/)
if(!pet||!pet->isAlive())
return;
- ((Player*)m_caster)->RemovePet(pet,PET_SAVE_NOT_IN_SLOT);
+ ((Player*)m_caster)->RemovePet(pet, PET_SAVE_NOT_IN_SLOT);
}
void Spell::EffectSummonObject(uint32 i)
@@ -5664,7 +5667,7 @@ void Spell::EffectSummonObject(uint32 i)
GameObject* pGameObj = new GameObject;
- float x,y,z;
+ float x, y, z;
// If dest location if present
if (m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION)
{
@@ -5674,7 +5677,7 @@ void Spell::EffectSummonObject(uint32 i)
}
// Summon in random point all other units if location present
else
- m_caster->GetClosePoint(x,y,z,DEFAULT_WORLD_OBJECT_SIZE);
+ m_caster->GetClosePoint(x, y, z, DEFAULT_WORLD_OBJECT_SIZE);
Map *map = m_caster->GetMap();
if(!pGameObj->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), go_id, map,
@@ -5692,8 +5695,8 @@ void Spell::EffectSummonObject(uint32 i)
map->Add(pGameObj);
WorldPacket data(SMSG_GAMEOBJECT_SPAWN_ANIM_OBSOLETE, 8);
- data << pGameObj->GetGUID();
- m_caster->SendMessageToSet(&data,true);
+ data << uint64(pGameObj->GetGUID());
+ m_caster->SendMessageToSet(&data, true);
m_caster->m_ObjectSlot[slot] = pGameObj->GetGUID();
}
@@ -5848,7 +5851,7 @@ void Spell::EffectReputation(uint32 i)
if(!factionEntry)
return;
- _player->GetReputationMgr().ModifyReputation(factionEntry,rep_change);
+ _player->GetReputationMgr().ModifyReputation(factionEntry, rep_change);
}
void Spell::EffectQuestComplete(uint32 i)
@@ -6001,7 +6004,7 @@ void Spell::EffectPlayerPull(uint32 i)
float vsin = sin(unitTarget->GetAngle(m_caster));
float vcos = cos(unitTarget->GetAngle(m_caster));
- WorldPacket data(SMSG_MOVE_KNOCK_BACK, (8+4+4+4+4+4));
+ WorldPacket data(SMSG_MOVE_KNOCK_BACK, 8+4+4+4+4+4);
data.append(unitTarget->GetPackGUID());
data << uint32(0); // Sequence
data << float(vcos); // x direction
@@ -6099,7 +6102,7 @@ void Spell::EffectDurabilityDamage(uint32 i)
// Possibly its mean -1 all player equipped items and -2 all items
if(slot < 0)
{
- ((Player*)unitTarget)->DurabilityPointsLossAll(damage,(slot < -1));
+ ((Player*)unitTarget)->DurabilityPointsLossAll(damage, (slot < -1));
return;
}
@@ -6107,8 +6110,8 @@ void Spell::EffectDurabilityDamage(uint32 i)
if(slot >= INVENTORY_SLOT_BAG_END)
return;
- if(Item* item = ((Player*)unitTarget)->GetItemByPos(INVENTORY_SLOT_BAG_0,slot))
- ((Player*)unitTarget)->DurabilityPointsLoss(item,damage);
+ if(Item* item = ((Player*)unitTarget)->GetItemByPos(INVENTORY_SLOT_BAG_0, slot))
+ ((Player*)unitTarget)->DurabilityPointsLoss(item, damage);
}
void Spell::EffectDurabilityDamagePCT(uint32 i)
@@ -6122,7 +6125,7 @@ void Spell::EffectDurabilityDamagePCT(uint32 i)
// Possibly its mean -1 all player equipped items and -2 all items
if(slot < 0)
{
- ((Player*)unitTarget)->DurabilityLossAll(double(damage)/100.0f,(slot < -1));
+ ((Player*)unitTarget)->DurabilityLossAll(double(damage)/100.0f, (slot < -1));
return;
}
@@ -6133,8 +6136,8 @@ void Spell::EffectDurabilityDamagePCT(uint32 i)
if(damage <= 0)
return;
- if(Item* item = ((Player*)unitTarget)->GetItemByPos(INVENTORY_SLOT_BAG_0,slot))
- ((Player*)unitTarget)->DurabilityLoss(item,double(damage)/100.0f);
+ if(Item* item = ((Player*)unitTarget)->GetItemByPos(INVENTORY_SLOT_BAG_0, slot))
+ ((Player*)unitTarget)->DurabilityLoss(item, double(damage)/100.0f);
}
void Spell::EffectModifyThreatPercent(uint32 /*effIndex*/)
@@ -6157,7 +6160,7 @@ void Spell::EffectTransmitted(uint32 effIndex)
return;
}
- float fx,fy,fz;
+ float fx, fy, fz;
if(m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION)
{
@@ -6169,7 +6172,7 @@ void Spell::EffectTransmitted(uint32 effIndex)
else if(m_spellInfo->EffectRadiusIndex[effIndex] && m_spellInfo->speed==0)
{
float dis = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[effIndex]));
- m_caster->GetClosePoint(fx,fy,fz,DEFAULT_WORLD_OBJECT_SIZE, dis);
+ m_caster->GetClosePoint(fx, fy, fz, DEFAULT_WORLD_OBJECT_SIZE, dis);
}
else
{
@@ -6178,14 +6181,14 @@ void Spell::EffectTransmitted(uint32 effIndex)
float max_dis = GetSpellMaxRangeForFriend(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex));
float dis = rand_norm() * (max_dis - min_dis) + min_dis;
- m_caster->GetClosePoint(fx,fy,fz,DEFAULT_WORLD_OBJECT_SIZE, dis);
+ m_caster->GetClosePoint(fx, fy, fz, DEFAULT_WORLD_OBJECT_SIZE, dis);
}
Map *cMap = m_caster->GetMap();
if(goinfo->type==GAMEOBJECT_TYPE_FISHINGNODE)
{
- if ( !cMap->IsInWater(fx,fy,fz-0.5f)) // Hack to prevent fishing bobber from failing to land on fishing hole
+ if ( !cMap->IsInWater(fx, fy, fz-0.5f)) // Hack to prevent fishing bobber from failing to land on fishing hole
{ // but this is not proper, we really need to ignore not materialized objects
SendCastResult(SPELL_FAILED_NOT_HERE);
SendChannelUpdate(0);
@@ -6193,12 +6196,12 @@ void Spell::EffectTransmitted(uint32 effIndex)
}
// replace by water level in this case
- fz = cMap->GetWaterLevel(fx,fy);
+ fz = cMap->GetWaterLevel(fx, fy);
}
// if gameobject is summoning object, it should be spawned right on caster's position
else if(goinfo->type==GAMEOBJECT_TYPE_SUMMONING_RITUAL)
{
- m_caster->GetPosition(fx,fy,fz);
+ m_caster->GetPosition(fx, fy, fz);
}
GameObject* pGameObj = new GameObject;
@@ -6235,7 +6238,7 @@ void Spell::EffectTransmitted(uint32 effIndex)
}
case GAMEOBJECT_TYPE_SUMMONING_RITUAL:
{
- if(m_caster->GetTypeId()==TYPEID_PLAYER)
+ if(m_caster->GetTypeId() == TYPEID_PLAYER)
{
pGameObj->AddUniqueUse((Player*)m_caster);
m_caster->AddGameObject(pGameObj); // will removed at spell cancel
diff --git a/src/game/SpellHandler.cpp b/src/game/SpellHandler.cpp
index ca675dcd931..7e72fd4e749 100644
--- a/src/game/SpellHandler.cpp
+++ b/src/game/SpellHandler.cpp
@@ -445,7 +445,7 @@ void WorldSession::HandleCancelChanneling( WorldPacket & /*recv_data */)
*/
}
-void WorldSession::HandleTotemDestroy( WorldPacket& recvPacket)
+void WorldSession::HandleTotemDestroyed( WorldPacket& recvPacket)
{
CHECK_PACKET_SIZE(recvPacket, 1);
diff --git a/src/game/TaxiHandler.cpp b/src/game/TaxiHandler.cpp
index fe1255e51a1..7d90bbd26ce 100644
--- a/src/game/TaxiHandler.cpp
+++ b/src/game/TaxiHandler.cpp
@@ -157,7 +157,7 @@ bool WorldSession::SendLearnNewTaxiNode( Creature* unit )
return false;
}
-void WorldSession::HandleActivateTaxiFarOpcode ( WorldPacket & recv_data )
+void WorldSession::HandleActivateTaxiExpressOpcode ( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data,8+4+4);
@@ -171,7 +171,7 @@ void WorldSession::HandleActivateTaxiFarOpcode ( WorldPacket & recv_data )
Creature *npc = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_FLIGHTMASTER);
if (!npc)
{
- sLog.outDebug( "WORLD: HandleActivateTaxiFarOpcode - Unit (GUID: %u) not found or you can't interact with it.", uint32(GUID_LOPART(guid)) );
+ sLog.outDebug( "WORLD: HandleActivateTaxiExpressOpcode - Unit (GUID: %u) not found or you can't interact with it.", uint32(GUID_LOPART(guid)) );
return;
}
// recheck
@@ -194,7 +194,7 @@ void WorldSession::HandleActivateTaxiFarOpcode ( WorldPacket & recv_data )
GetPlayer()->ActivateTaxiPathTo(nodes, npc);
}
-void WorldSession::HandleTaxiNextDestinationOpcode(WorldPacket& /*recv_data*/)
+void WorldSession::HandleMoveSplineDoneOpcode(WorldPacket& /*recv_data*/)
{
sLog.outDebug( "WORLD: Received CMSG_MOVE_SPLINE_DONE" );
diff --git a/src/game/Transports.cpp b/src/game/Transports.cpp
index c0006ba2d52..bd698932e6c 100644
--- a/src/game/Transports.cpp
+++ b/src/game/Transports.cpp
@@ -567,7 +567,7 @@ void Transport::UpdateForMap(Map const* targetMap)
UpdateData transData;
BuildCreateUpdateBlockForPlayer(&transData, itr->getSource());
WorldPacket packet;
- transData.BuildPacket(&packet, true);
+ transData.BuildPacket(&packet);
itr->getSource()->SendDirectMessage(&packet);
}
}
@@ -577,7 +577,7 @@ void Transport::UpdateForMap(Map const* targetMap)
UpdateData transData;
BuildOutOfRangeUpdateBlock(&transData);
WorldPacket out_packet;
- transData.BuildPacket(&out_packet, true);
+ transData.BuildPacket(&out_packet);
for(Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr)
if(this != itr->getSource()->GetTransport())
diff --git a/src/game/Transports.h b/src/game/Transports.h
index 2df39f401e7..d72fa3b2124 100644
--- a/src/game/Transports.h
+++ b/src/game/Transports.h
@@ -72,6 +72,7 @@ class Transport : protected GameObject
using GameObject::GetPositionZ;
using GameObject::BuildCreateUpdateBlockForPlayer;
using GameObject::BuildOutOfRangeUpdateBlock;
+ using GameObject::GetPackGUID;
bool Create(uint32 guidlow, uint32 mapid, float x, float y, float z, float ang, uint32 animprogress, uint32 dynflags);
bool GenerateWaypoints(uint32 pathid, std::set<uint32> &mapids);
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index cd199ee76d2..c3479ce2e64 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -376,6 +376,7 @@ void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 M
}
data << uint32(MovementFlags);
+
data << uint32(Time); // Time in between points
data << uint32(1); // 1 single waypoint
data << NewPosX << NewPosY << NewPosZ; // the single waypoint Point B
@@ -390,14 +391,14 @@ void Unit::SendMonsterMoveByPath(Path const& path, uint32 start, uint32 end)
{
uint32 traveltime = uint32(path.GetTotalLength(start, end) * 32);
- uint32 pathSize = end-start;
+ uint32 pathSize = end - start;
WorldPacket data( SMSG_MONSTER_MOVE, (GetPackGUID().size()+4+4+4+4+1+4+4+4+pathSize*4*3) );
data.append(GetPackGUID());
data << GetPositionX();
data << GetPositionY();
data << GetPositionZ();
- data << getMSTime();
+ data << uint32(getMSTime());
data << uint8( 0 );
data << uint32(((GetUnitMovementFlags() & MOVEMENTFLAG_LEVITATING) || isInFlight())? (MOVEFLAG_FLY|MOVEFLAG_WALK) : MOVEFLAG_WALK);
data << uint32( traveltime );
@@ -1370,7 +1371,7 @@ void Unit::DealSpellDamage(SpellNonMeleeDamage *damageInfo, bool durabilityLoss)
if(pVictim != this && GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
{
const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId());
- if(area && area->flags & 0x800) //sanctuary
+ if(area && area->flags & AREA_FLAG_SANCTUARY) // sanctuary
return;
}
@@ -1606,11 +1607,11 @@ void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss)
if(pVictim != this && GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
{
const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId());
- if(area && area->flags & 0x800) //sanctuary
+ if(area && area->flags & AREA_FLAG_SANCTUARY) // sanctuary
return;
}
- // Hmmmm dont like this emotes cloent must by self do all animations
+ // Hmmmm dont like this emotes client must by self do all animations
if (damageInfo->HitInfo&HITINFO_CRITICALHIT)
pVictim->HandleEmoteCommand(EMOTE_ONESHOT_WOUNDCRITICAL);
if(damageInfo->blocked_amount && damageInfo->TargetState!=VICTIMSTATE_BLOCKS)
@@ -1759,7 +1760,7 @@ void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss)
void Unit::HandleEmoteCommand(uint32 anim_id)
{
- WorldPacket data( SMSG_EMOTE, 12 );
+ WorldPacket data( SMSG_EMOTE, 4 + 8 );
data << uint32(anim_id);
data << uint64(GetGUID());
SendMessageToSet(&data, true);
@@ -2642,7 +2643,7 @@ float Unit::CalculateLevelPenalty(SpellEntry const* spellProto) const
void Unit::SendAttackStart(Unit* pVictim)
{
- WorldPacket data( SMSG_ATTACKSTART, 16 );
+ WorldPacket data( SMSG_ATTACKSTART, 8 + 8 );
data << uint64(GetGUID());
data << uint64(pVictim->GetGUID());
@@ -4507,7 +4508,7 @@ void Unit::RemoveAllGameObjects()
void Unit::SendSpellNonMeleeDamageLog(SpellNonMeleeDamage *log)
{
- WorldPacket data(SMSG_SPELLNONMELEEDAMAGELOG, (16+4+4+1+4+4+1+1+4+4+1)); // we guess size
+ WorldPacket data(SMSG_SPELLNONMELEEDAMAGELOG, (16+4+4+4+1+4+4+1+1+4+4+1)); // we guess size
data.append(log->target->GetPackGUID());
data.append(log->attacker->GetPackGUID());
data << uint32(log->SpellID);
@@ -4525,10 +4526,10 @@ void Unit::SendSpellNonMeleeDamageLog(SpellNonMeleeDamage *log)
SendMessageToSet( &data, true );
}
-void Unit::SendSpellNonMeleeDamageLog(Unit *target,uint32 SpellID,uint32 Damage, SpellSchoolMask damageSchoolMask,uint32 AbsorbedDamage, uint32 Resist,bool PhysicalDamage, uint32 Blocked, bool CriticalHit)
+void Unit::SendSpellNonMeleeDamageLog(Unit *target, uint32 SpellID, uint32 Damage, SpellSchoolMask damageSchoolMask, uint32 AbsorbedDamage, uint32 Resist, bool PhysicalDamage, uint32 Blocked, bool CriticalHit)
{
- SpellNonMeleeDamage log(this,target,SpellID,damageSchoolMask);
- log.damage = Damage-AbsorbedDamage-Resist-Blocked;
+ SpellNonMeleeDamage log(this, target, SpellID, damageSchoolMask);
+ log.damage = Damage - AbsorbedDamage - Resist - Blocked;
log.absorb = AbsorbedDamage;
log.resist = Resist;
log.physicalLog = PhysicalDamage;
@@ -4550,6 +4551,51 @@ void Unit::ProcDamageAndSpell(Unit *pVictim, uint32 procAttacker, uint32 procVic
pVictim->ProcDamageAndSpellFor(true,this,procVictim, procExtra, attType, procSpell, amount, procAura);
}
+void Unit::SendPeriodicAuraLog(SpellPeriodicAuraLogInfo *pInfo)
+{
+ AuraEffect *aura = pInfo->auraEff;
+
+ WorldPacket data(SMSG_PERIODICAURALOG, 30);
+ data.append(GetPackGUID());
+ data.appendPackGUID(aura->GetCasterGUID());
+ data << uint32(aura->GetId()); // spellId
+ data << uint32(1); // count
+ data << uint32(aura->GetAuraName()); // auraId
+ switch(aura->GetAuraName())
+ {
+ case SPELL_AURA_PERIODIC_DAMAGE:
+ case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
+ data << uint32(pInfo->damage); // damage
+ data << uint32(pInfo->overDamage); // overkill?
+ data << uint32(GetSpellSchoolMask(aura->GetSpellProto()));
+ data << uint32(pInfo->absorb); // absorb
+ data << uint32(pInfo->resist); // resist
+ data << uint8(0); // new 3.1.2
+ break;
+ case SPELL_AURA_PERIODIC_HEAL:
+ case SPELL_AURA_OBS_MOD_HEALTH:
+ data << uint32(pInfo->damage); // damage
+ data << uint32(pInfo->overDamage); // overheal?
+ data << uint8(0); // new 3.1.2
+ break;
+ case SPELL_AURA_OBS_MOD_ENERGY:
+ case SPELL_AURA_PERIODIC_ENERGIZE:
+ data << uint32(aura->GetMiscValue()); // power type
+ data << uint32(pInfo->damage); // damage
+ break;
+ case SPELL_AURA_PERIODIC_MANA_LEECH:
+ data << uint32(aura->GetMiscValue()); // power type
+ data << uint32(pInfo->damage); // amount
+ data << float(pInfo->multiplier); // gain multiplier
+ break;
+ default:
+ sLog.outError("Unit::SendPeriodicAuraLog: unknown aura %u", uint32(aura->GetAuraName()));
+ return;
+ }
+
+ SendMessageToSet(&data, true);
+}
+
void Unit::SendSpellMiss(Unit *target, uint32 spellID, SpellMissInfo missInfo)
{
WorldPacket data(SMSG_SPELLLOGMISS, (4+8+1+4+8+1));
@@ -4566,41 +4612,43 @@ void Unit::SendSpellMiss(Unit *target, uint32 spellID, SpellMissInfo missInfo)
void Unit::SendAttackStateUpdate(CalcDamageInfo *damageInfo)
{
+ sLog.outDebug("WORLD: Sending SMSG_ATTACKERSTATEUPDATE");
+
uint32 count = 1;
- WorldPacket data(SMSG_ATTACKERSTATEUPDATE, (16+45)); // we guess size
- data << (uint32)damageInfo->HitInfo;
- data.append(GetPackGUID());
+ WorldPacket data(SMSG_ATTACKERSTATEUPDATE, 16 + 45); // we guess size
+ data << uint32(damageInfo->HitInfo);
+ data.append(damageInfo->attacker->GetPackGUID());
data.append(damageInfo->target->GetPackGUID());
- data << (uint32)(damageInfo->damage); // Full damage
- data << uint32(int32 (damageInfo->target->GetHealth()-damageInfo->damage ) >0 ? 0 : damageInfo->damage - damageInfo->target->GetHealth()); // Overkill
-
- data << (uint8)count; // Sub damage count
+ data << uint32(damageInfo->damage); // Full damage
+ int32 overkill = damageInfo->damage - damageInfo->target->GetHealth();
+ data << uint32(overkill < 0 ? 0 : overkill); // Overkill
+ data << uint8(count); // Sub damage count
for(int i = 0; i < count; ++i)
{
- data << (uint32)(damageInfo->damageSchoolMask); // School of sub damage
- data << (float)damageInfo->damage; // sub damage
- data << (uint32)damageInfo->damage; // Sub Damage
+ data << uint32(damageInfo->damageSchoolMask); // School of sub damage
+ data << float(damageInfo->damage); // sub damage
+ data << uint32(damageInfo->damage); // Sub Damage
}
if(damageInfo->HitInfo & (HITINFO_ABSORB | HITINFO_ABSORB2))
{
for(int i = 0; i < count; ++i)
- data << (uint32)damageInfo->absorb; // Absorb
+ data << uint32(damageInfo->absorb); // Absorb
}
if(damageInfo->HitInfo & (HITINFO_RESIST | HITINFO_RESIST2))
{
for(int i = 0; i < count; ++i)
- data << (uint32)damageInfo->resist; // Resist
+ data << uint32(damageInfo->resist); // Resist
}
- data << (uint8)damageInfo->TargetState;
- data << (uint32)0;
- data << (uint32)0;
+ data << uint8(damageInfo->TargetState);
+ data << uint32(0);
+ data << uint32(0);
if(damageInfo->HitInfo & HITINFO_BLOCK)
- data << (uint32)damageInfo->blocked_amount;
+ data << uint32(damageInfo->blocked_amount);
if(damageInfo->HitInfo & HITINFO_UNK3)
data << uint32(0);
@@ -4629,72 +4677,17 @@ void Unit::SendAttackStateUpdate(CalcDamageInfo *damageInfo)
void Unit::SendAttackStateUpdate(uint32 HitInfo, Unit *target, uint8 SwingType, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount)
{
- sLog.outDebug("WORLD: Sending SMSG_ATTACKERSTATEUPDATE");
-
- WorldPacket data(SMSG_ATTACKERSTATEUPDATE, (16+45)); // we guess size
- data << uint32(HitInfo); // flags
- data.append(GetPackGUID());
- data.append(target->GetPackGUID());
- int32 damageDone = Damage-AbsorbDamage-Resist-BlockedAmount;
- data << uint32(damageDone);// damage
- data << uint32(int32 (target->GetHealth()-damageDone ) >0 ? 0 : damageDone - target->GetHealth()); // Overkill
-
- data << (uint8)SwingType; // count?
-
- // for(i = 0; i < SwingType; ++i)
- data << (uint32)damageSchoolMask;
- data << (float)(damageDone);
- data << (uint32)(damageDone);
- // end loop
-
- if(HitInfo & (HITINFO_ABSORB | HITINFO_ABSORB2))
- {
- // for(i = 0; i < SwingType; ++i)
- data << uint32(AbsorbDamage);
- // end loop
- }
-
- if(HitInfo & (HITINFO_RESIST | HITINFO_RESIST2))
- {
- // for(i = 0; i < SwingType; ++i)
- data << uint32(Resist);
- // end loop
- }
-
- data << (uint8)TargetState;
- data << (uint32)0;
- data << (uint32)0;
-
- if(HitInfo & HITINFO_BLOCK)
- {
- data << uint32(BlockedAmount);
- }
-
- if(HitInfo & HITINFO_UNK3)
- {
- data << uint32(0);
- }
-
- if(HitInfo & HITINFO_UNK1)
- {
- data << uint32(0);
- data << float(0);
- data << float(0);
- data << float(0);
- data << float(0);
- data << float(0);
- data << float(0);
- data << float(0);
- data << float(0);
- for(uint8 i = 0; i < 5; ++i)
- {
- data << float(0);
- data << float(0);
- }
- data << uint32(0);
- }
-
- SendMessageToSet( &data, true );
+ CalcDamageInfo dmgInfo;
+ dmgInfo.HitInfo = HitInfo;
+ dmgInfo.attacker = this;
+ dmgInfo.target = target;
+ dmgInfo.damage = Damage - AbsorbDamage - Resist - BlockedAmount;
+ dmgInfo.damageSchoolMask = damageSchoolMask;
+ dmgInfo.absorb = AbsorbDamage;
+ dmgInfo.resist = Resist;
+ dmgInfo.TargetState = TargetState;
+ dmgInfo.blocked_amount = BlockedAmount;
+ SendAttackStateUpdate(&dmgInfo);
}
bool Unit::HandleHasteAuraProc(Unit *pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellEntry const * procSpell, uint32 /*procFlag*/, uint32 /*procEx*/, uint32 cooldown)
@@ -7370,7 +7363,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
if( m_extraAttacks && IsSpellHaveEffect(triggerEntry, SPELL_EFFECT_ADD_EXTRA_ATTACKS) )
return false;
- // Costum requirements (not listed in procEx) Warning! damage dealing after this
+ // Custom requirements (not listed in procEx) Warning! damage dealing after this
// Custom triggered spells
switch (auraSpellInfo->Id)
{
@@ -7404,7 +7397,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
// Greater Heal Refund (Avatar Raiment set)
case 37594:
{
- // Not give if target alredy have full health
+ // Not give if target already have full health
if (pVictim->GetHealth() == pVictim->GetMaxHealth())
return false;
// If your Greater Heal brings the target to full health, you gain $37595s1 mana.
@@ -7439,7 +7432,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
}
}
- // Costum basepoints/target for exist spell
+ // Custom basepoints/target for exist spell
// dummy basepoints or other customs
switch(trigger_spell_id)
{
@@ -7452,7 +7445,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
target = pVictim;
break;
}
- // Combo points add triggers (need add combopoint only for main tatget, and after possible combopoints reset)
+ // Combo points add triggers (need add combopoint only for main target, and after possible combopoints reset)
case 15250: // Rogue Setup
{
if(!pVictim || pVictim != getVictim()) // applied only for main target
@@ -10625,7 +10618,7 @@ void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced)
void Unit::SetHover(bool on)
{
if(on)
- CastSpell(this,11010,true);
+ CastSpell(this, 11010, true);
else
RemoveAurasDueToSpell(11010);
}
@@ -11832,7 +11825,7 @@ bool CharmInfo::AddSpellToActionBar(uint32 spell_id, ActiveStates newstate)
}
}
- // or use empty slot in other case
+ // or use empty slot in other case
for(uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
{
if (!PetActionBar[i].SpellOrAction && PetActionBar[i].IsActionBarForSpell())
@@ -12344,7 +12337,7 @@ void Unit::SendPetCastFail(uint32 spellid, SpellCastResult msg)
if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
return;
- WorldPacket data(SMSG_PET_CAST_FAILED, (4+1));
+ WorldPacket data(SMSG_PET_CAST_FAILED, 1 + 4 + 1);
data << uint8(0); // cast count?
data << uint32(spellid);
data << uint8(msg);
@@ -12370,7 +12363,7 @@ void Unit::SendPetTalk (uint32 pettalk)
if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
return;
- WorldPacket data(SMSG_PET_ACTION_SOUND, 8+4);
+ WorldPacket data(SMSG_PET_ACTION_SOUND, 8 + 4);
data << uint64(GetGUID());
data << uint32(pettalk);
((Player*)owner)->GetSession()->SendPacket(&data);
@@ -12397,7 +12390,7 @@ void Unit::SendPetClearCooldown (uint32 spellid)
if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
return;
- WorldPacket data(SMSG_CLEAR_COOLDOWN, (4+8));
+ WorldPacket data(SMSG_CLEAR_COOLDOWN, 4+8);
data << uint32(spellid);
data << uint64(GetGUID());
((Player*)owner)->GetSession()->SendPacket(&data);
@@ -12409,8 +12402,9 @@ void Unit::SendPetAIReaction(uint64 guid)
if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
return;
- WorldPacket data(SMSG_AI_REACTION, 12);
- data << uint64(guid) << uint32(00000002);
+ WorldPacket data(SMSG_AI_REACTION, 8 + 4);
+ data << uint64(guid);
+ data << uint32(AI_REACTION_AGGRO);
((Player*)owner)->GetSession()->SendPacket(&data);
}
diff --git a/src/game/Unit.h b/src/game/Unit.h
index 399d0667e3e..1259d888293 100644
--- a/src/game/Unit.h
+++ b/src/game/Unit.h
@@ -638,8 +638,8 @@ enum MovementFlags
MOVEMENTFLAG_RIGHT = 0x00000020,
MOVEMENTFLAG_PITCH_UP = 0x00000040,
MOVEMENTFLAG_PITCH_DOWN = 0x00000080,
- MOVEMENTFLAG_WALK_MODE = 0x00000100,
- MOVEMENTFLAG_ONTRANSPORT = 0x00000200,
+ MOVEMENTFLAG_WALK_MODE = 0x00000100, // Walking
+ MOVEMENTFLAG_ONTRANSPORT = 0x00000200, // Used for flying on some creatures
MOVEMENTFLAG_LEVITATING = 0x00000400,
MOVEMENTFLAG_FLY_UNK1 = 0x00000800,
MOVEMENTFLAG_JUMPING = 0x00001000,
@@ -658,6 +658,42 @@ enum MovementFlags
MOVEMENTFLAG_UNK3 = 0x40000000
};
+enum MonsterMovementFlags
+{
+ MONSTER_MOVE_NONE = 0x00000000,
+ MONSTER_MOVE_FORWARD = 0x00000001,
+ MONSTER_MOVE_BACKWARD = 0x00000002,
+ MONSTER_MOVE_STRAFE_LEFT = 0x00000004,
+ MONSTER_MOVE_STRAFE_RIGHT = 0x00000008,
+ MONSTER_MOVE_LEFT = 0x00000010, // turn
+ MONSTER_MOVE_RIGHT = 0x00000020, // turn
+ MONSTER_MOVE_PITCH_UP = 0x00000040,
+ MONSTER_MOVE_PITCH_DOWN = 0x00000080,
+ MONSTER_MOVE_TELEPORT = 0x00000100,
+ MONSTER_MOVE_TELEPORT2 = 0x00000200,
+ MONSTER_MOVE_LEVITATING = 0x00000400,
+ MONSTER_MOVE_UNK1 = 0x00000800, // float+uint32
+ MONSTER_MOVE_WALK = 0x00001000, // run2?
+ MONSTER_MOVE_SPLINE = 0x00002000, // spline n*(float x,y,z)
+ // 0x4000, 0x8000, 0x10000, 0x20000 run
+ MONSTER_MOVE_SPLINE2 = 0x00040000, // spline n*(float x,y,z)
+ MONSTER_MOVE_UNK2 = 0x00080000, // used for flying mobs
+ MONSTER_MOVE_UNK3 = 0x00100000, // used for flying mobs
+ MONSTER_MOVE_UNK4 = 0x00200000, // uint8+uint32
+ MONSTER_MOVE_UNK5 = 0x00400000, // run in place, then teleport to final point
+ MONSTER_MOVE_UNK6 = 0x00800000, // teleport
+ MONSTER_MOVE_UNK7 = 0x01000000, // run
+ MONSTER_MOVE_FLY = 0x02000000, // swimming/flying (depends on mob?)
+ MONSTER_MOVE_UNK9 = 0x04000000, // run
+ MONSTER_MOVE_UNK10 = 0x08000000, // run
+ MONSTER_MOVE_UNK11 = 0x10000000, // run
+ MONSTER_MOVE_UNK12 = 0x20000000, // run
+ MONSTER_MOVE_UNK13 = 0x40000000, // levitating
+
+ // masks
+ MONSTER_MOVE_SPLINE_FLY = 0x00003000, // fly by points
+};
+
struct MovementInfo
{
// common
@@ -743,7 +779,7 @@ struct CalcDamageInfo
uint32 procAttacker;
uint32 procVictim;
uint32 procEx;
- uint32 cleanDamage; // Used only fo rage calcultion
+ uint32 cleanDamage; // Used only for rage calculation
MeleeHitOutcome hitOutCome; // TODO: remove this field (need use TargetState)
};
@@ -770,6 +806,19 @@ struct SpellNonMeleeDamage{
uint32 cleanDamage;
};
+struct SpellPeriodicAuraLogInfo
+{
+ SpellPeriodicAuraLogInfo(AuraEffect *_auraEff, uint32 _damage, uint32 _overDamage, uint32 _absorb, uint32 _resist, float _multiplier)
+ : auraEff(_auraEff), damage(_damage), overDamage(_overDamage), absorb(_absorb), resist(_resist), multiplier(_multiplier) {}
+
+ AuraEffect *auraEff;
+ uint32 damage;
+ uint32 absorb;
+ uint32 resist;
+ uint32 overDamage; // overkill/overheal
+ float multiplier;
+};
+
uint32 createProcExtendMask(SpellNonMeleeDamage *damageInfo, SpellMissInfo missCondition);
#define MAX_DECLINED_NAME_CASES 5
@@ -1216,7 +1265,8 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
void SendAttackStateUpdate(CalcDamageInfo *damageInfo);
void SendAttackStateUpdate(uint32 HitInfo, Unit *target, uint8 SwingType, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount);
void SendSpellNonMeleeDamageLog(SpellNonMeleeDamage *log);
- void SendSpellNonMeleeDamageLog(Unit *target,uint32 SpellID,uint32 Damage, SpellSchoolMask damageSchoolMask,uint32 AbsorbedDamage, uint32 Resist,bool PhysicalDamage, uint32 Blocked, bool CriticalHit = false);
+ void SendSpellNonMeleeDamageLog(Unit *target,uint32 SpellID, uint32 Damage, SpellSchoolMask damageSchoolMask, uint32 AbsorbedDamage, uint32 Resist, bool PhysicalDamage, uint32 Blocked, bool CriticalHit = false);
+ void SendPeriodicAuraLog(SpellPeriodicAuraLogInfo *pInfo);
void SendSpellMiss(Unit *target, uint32 spellID, SpellMissInfo missInfo);
void NearTeleportTo(float x, float y, float z, float orientation, bool casting = false);
diff --git a/src/game/UpdateData.cpp b/src/game/UpdateData.cpp
index b9c1ec04c63..34547040cda 100644
--- a/src/game/UpdateData.cpp
+++ b/src/game/UpdateData.cpp
@@ -103,24 +103,20 @@ void UpdateData::Compress(void* dst, uint32 *dst_size, void* src, int src_size)
*dst_size = c_stream.total_out;
}
-bool UpdateData::BuildPacket(WorldPacket *packet, bool /*hasTransport*/)
+bool UpdateData::BuildPacket(WorldPacket *packet)
{
- ByteBuffer buf(m_data.size() + 10 + m_outOfRangeGUIDs.size()*8);
+ ByteBuffer buf(m_data.size());
buf << (uint32) (!m_outOfRangeGUIDs.empty() ? m_blockCount + 1 : m_blockCount);
- //buf << (uint8) (hasTransport ? 1 : 0);
if(!m_outOfRangeGUIDs.empty())
{
buf << (uint8) UPDATETYPE_OUT_OF_RANGE_OBJECTS;
buf << (uint32) m_outOfRangeGUIDs.size();
- for(std::set<uint64>::const_iterator i = m_outOfRangeGUIDs.begin();
- i != m_outOfRangeGUIDs.end(); ++i)
+ for(std::set<uint64>::const_iterator i = m_outOfRangeGUIDs.begin(); i != m_outOfRangeGUIDs.end(); ++i)
{
- //buf.appendPackGUID(*i);
- buf << (uint8)0xFF;
- buf << (uint64) *i;
+ buf.appendPackGUID(*i);
}
}
@@ -128,24 +124,23 @@ bool UpdateData::BuildPacket(WorldPacket *packet, bool /*hasTransport*/)
packet->clear();
- if (m_data.size() > 50 )
+ size_t pSize = buf.size();
+
+ if (pSize > 100 ) // compress large packets
{
- uint32 destsize = buf.size() + buf.size()/10 + 16;
- packet->resize( destsize );
+ packet->resize(pSize);
- packet->put(0, (uint32)buf.size());
+ packet->put<uint32>(0, pSize);
- Compress(const_cast<uint8*>(packet->contents()) + sizeof(uint32),
- &destsize,
- (void*)buf.contents(),
- buf.size());
+ uint32 destsize = pSize;
+ Compress(const_cast<uint8*>(packet->contents()) + sizeof(uint32), &destsize, (void*)buf.contents(), pSize);
if (destsize == 0)
return false;
packet->resize( destsize + sizeof(uint32) );
packet->SetOpcode( SMSG_COMPRESSED_UPDATE_OBJECT );
}
- else
+ else // send small packets without compression
{
packet->append( buf );
packet->SetOpcode( SMSG_UPDATE_OBJECT );
diff --git a/src/game/UpdateData.h b/src/game/UpdateData.h
index 71a9258b90b..c563911ba74 100644
--- a/src/game/UpdateData.h
+++ b/src/game/UpdateData.h
@@ -35,15 +35,17 @@ enum OBJECT_UPDATE_TYPE
enum OBJECT_UPDATE_FLAGS
{
- UPDATEFLAG_NONE = 0x00,
- UPDATEFLAG_SELF = 0x01,
- UPDATEFLAG_TRANSPORT = 0x02,
- UPDATEFLAG_HAS_TARGET = 0x04,
- UPDATEFLAG_LOWGUID = 0x08,
- UPDATEFLAG_HIGHGUID = 0x10,
- UPDATEFLAG_LIVING = 0x20,
- UPDATEFLAG_HAS_POSITION = 0x40,
- UPDATEFLAG_VEHICLE = 0x80
+ UPDATEFLAG_NONE = 0x0000,
+ UPDATEFLAG_SELF = 0x0001,
+ UPDATEFLAG_TRANSPORT = 0x0002,
+ UPDATEFLAG_HAS_TARGET = 0x0004,
+ UPDATEFLAG_LOWGUID = 0x0008,
+ UPDATEFLAG_HIGHGUID = 0x0010,
+ UPDATEFLAG_LIVING = 0x0020,
+ UPDATEFLAG_HAS_POSITION = 0x0040,
+ UPDATEFLAG_VEHICLE = 0x0080,
+ UPDATEFLAG_POSITION = 0x0100,
+ UPDATEFLAG_ROTATION = 0x0200
};
class UpdateData
@@ -54,7 +56,7 @@ class UpdateData
void AddOutOfRangeGUID(std::set<uint64>& guids);
void AddOutOfRangeGUID(const uint64 &guid);
void AddUpdateBlock(const ByteBuffer &block);
- bool BuildPacket(WorldPacket *packet, bool hasTransport = false);
+ bool BuildPacket(WorldPacket *packet);
bool HasData() { return m_blockCount > 0 || !m_outOfRangeGUIDs.empty(); }
void Clear();
diff --git a/src/game/VoiceChatHandler.cpp b/src/game/VoiceChatHandler.cpp
index 8e787549e33..0aef129a010 100644
--- a/src/game/VoiceChatHandler.cpp
+++ b/src/game/VoiceChatHandler.cpp
@@ -24,23 +24,23 @@
#include "Opcodes.h"
#include "Log.h"
-void WorldSession::HandleVoiceSettingsOpcode( WorldPacket & recv_data )
+void WorldSession::HandleVoiceSessionEnableOpcode( WorldPacket & recv_data )
{
- sLog.outDebug("WORLD: CMSG_VOICE_SETTINGS");
+ sLog.outDebug("WORLD: CMSG_VOICE_SESSION_ENABLE");
// uint8 isVoiceEnabled, uint8 isMicrophoneEnabled
recv_data.hexlike();
}
-void WorldSession::HandleChannelEnableVoiceOpcode( WorldPacket & recv_data )
+void WorldSession::HandleChannelVoiceOnOpcode( WorldPacket & recv_data )
{
- sLog.outDebug("WORLD: CMSG_CHANNEL_ENABLE_VOICE");
+ sLog.outDebug("WORLD: CMSG_CHANNEL_VOICE_ON");
// Enable Voice button in channel context menu
recv_data.hexlike();
}
-void WorldSession::HandleChannelVoiceChatQuery( WorldPacket & recv_data )
+void WorldSession::HandleSetActiveVoiceChannel( WorldPacket & recv_data )
{
- sLog.outDebug("WORLD: CMSG_CHANNEL_VOICE_CHAT_QUERY");
+ sLog.outDebug("WORLD: CMSG_SET_ACTIVE_VOICE_CHANNEL");
// uint32, string
recv_data.hexlike();
}
diff --git a/src/game/WorldSession.cpp b/src/game/WorldSession.cpp
index 36342c8dee1..190bb9d3684 100644
--- a/src/game/WorldSession.cpp
+++ b/src/game/WorldSession.cpp
@@ -188,7 +188,7 @@ bool WorldSession::Update(uint32 /*diff*/)
(this->*opHandle.handler)(*packet);
// lag can cause STATUS_LOGGEDIN opcodes to arrive after the player started a transfer
break;
- case STATUS_TRANSFER_PENDING:
+ case STATUS_TRANSFER:
if(!_player)
logUnexpectedOpcode(packet, "the player has not logged in yet");
else if(_player->IsInWorld())
@@ -350,12 +350,12 @@ void WorldSession::LogoutPlayer(bool Save)
if(Save)
{
uint32 eslot;
- for(int j = BUYBACK_SLOT_START; j < BUYBACK_SLOT_END; j++)
+ for(int j = BUYBACK_SLOT_START; j < BUYBACK_SLOT_END; ++j)
{
eslot = j - BUYBACK_SLOT_START;
- _player->SetUInt64Value(PLAYER_FIELD_VENDORBUYBACK_SLOT_1+eslot*2,0);
- _player->SetUInt32Value(PLAYER_FIELD_BUYBACK_PRICE_1+eslot,0);
- _player->SetUInt32Value(PLAYER_FIELD_BUYBACK_TIMESTAMP_1+eslot,0);
+ _player->SetUInt64Value(PLAYER_FIELD_VENDORBUYBACK_SLOT_1 + (eslot * 2), 0);
+ _player->SetUInt32Value(PLAYER_FIELD_BUYBACK_PRICE_1 + eslot, 0);
+ _player->SetUInt32Value(PLAYER_FIELD_BUYBACK_TIMESTAMP_1 + eslot, 0);
}
_player->SaveToDB();
}
diff --git a/src/game/WorldSession.h b/src/game/WorldSession.h
index 346afd99edc..53f2a4b52f6 100644
--- a/src/game/WorldSession.h
+++ b/src/game/WorldSession.h
@@ -282,8 +282,8 @@ class TRINITY_DLL_SPEC WorldSession
void HandleMountSpecialAnimOpcode(WorldPacket &recvdata);
// character view
- void HandleToggleHelmOpcode(WorldPacket& recv_data);
- void HandleToggleCloakOpcode(WorldPacket& recv_data);
+ void HandleShowingHelmOpcode(WorldPacket& recv_data);
+ void HandleShowingCloakOpcode(WorldPacket& recv_data);
// repair
void HandleRepairItemOpcode(WorldPacket& recvPacket);
@@ -308,11 +308,11 @@ class TRINITY_DLL_SPEC WorldSession
void HandleLogoutCancelOpcode(WorldPacket& recvPacket);
// GM Ticket opcodes
- void HandleGMTicketCreateOpcode(WorldPacket& recvPacket);
- void HandleGMTicketUpdateOpcode(WorldPacket& recvPacket);
- void HandleGMTicketDeleteOpcode(WorldPacket& recvPacket);
- void HandleGMTicketGetTicketOpcode(WorldPacket& recvPacket);
- void HandleGMTicketSystemStatusOpcode(WorldPacket& recvPacket);
+ void HandleGMTicketCreateOpcode(WorldPacket& recvPacket);
+ void HandleGMTicketUpdateOpcode(WorldPacket& recvPacket);
+ void HandleGMTicketDeleteOpcode(WorldPacket& recvPacket);
+ void HandleGMTicketGetTicketOpcode(WorldPacket& recvPacket);
+ void HandleGMTicketSystemStatusOpcode(WorldPacket& recvPacket);
//void HandleGMSurveySubmit(WorldPacket& recvPacket);
@@ -323,14 +323,14 @@ class TRINITY_DLL_SPEC WorldSession
void HandleSetSelectionOpcode(WorldPacket& recvPacket);
void HandleStandStateChangeOpcode(WorldPacket& recvPacket);
void HandleEmoteOpcode(WorldPacket& recvPacket);
- void HandleFriendListOpcode(WorldPacket& recvPacket);
+ void HandleContactListOpcode(WorldPacket& recvPacket);
void HandleAddFriendOpcode(WorldPacket& recvPacket);
static void HandleAddFriendOpcodeCallBack(QueryResult *result, uint32 accountId, std::string friendNote);
void HandleDelFriendOpcode(WorldPacket& recvPacket);
void HandleAddIgnoreOpcode(WorldPacket& recvPacket);
static void HandleAddIgnoreOpcodeCallBack(QueryResult *result, uint32 accountId);
void HandleDelIgnoreOpcode(WorldPacket& recvPacket);
- void HandleSetFriendNoteOpcode(WorldPacket& recvPacket);
+ void HandleSetContactNotesOpcode(WorldPacket& recvPacket);
void HandleBugOpcode(WorldPacket& recvPacket);
void HandleSetAmmoOpcode(WorldPacket& recvPacket);
void HandleItemNameQueryOpcode(WorldPacket& recvPacket);
@@ -339,8 +339,8 @@ class TRINITY_DLL_SPEC WorldSession
void HandleSetFactionAtWar( WorldPacket & recv_data );
void HandleSetFactionCheat( WorldPacket & recv_data );
- void HandleSetWatchedFactionIndexOpcode(WorldPacket & recv_data);
- void HandleSetWatchedFactionInactiveOpcode(WorldPacket & recv_data);
+ void HandleSetWatchedFactionOpcode(WorldPacket & recv_data);
+ void HandleSetFactionInactiveOpcode(WorldPacket & recv_data);
void HandleUpdateAccountData(WorldPacket& recvPacket);
void HandleRequestAccountData(WorldPacket& recvPacket);
@@ -378,21 +378,21 @@ class TRINITY_DLL_SPEC WorldSession
//void HandleGroupCancelOpcode(WorldPacket& recvPacket);
void HandleGroupAcceptOpcode(WorldPacket& recvPacket);
void HandleGroupDeclineOpcode(WorldPacket& recvPacket);
- void HandleGroupUninviteNameOpcode(WorldPacket& recvPacket);
+ void HandleGroupUninviteOpcode(WorldPacket& recvPacket);
void HandleGroupUninviteGuidOpcode(WorldPacket& recvPacket);
void HandleGroupSetLeaderOpcode(WorldPacket& recvPacket);
- void HandleGroupLeaveOpcode(WorldPacket& recvPacket);
- void HandleGroupPassOnLootOpcode( WorldPacket &recv_data );
+ void HandleGroupDisbandOpcode(WorldPacket& recvPacket);
+ void HandleOptOutOfLootOpcode( WorldPacket &recv_data );
void HandleLootMethodOpcode(WorldPacket& recvPacket);
void HandleLootRoll( WorldPacket &recv_data );
void HandleRequestPartyMemberStatsOpcode( WorldPacket &recv_data );
- void HandleRaidIconTargetOpcode( WorldPacket & recv_data );
+ void HandleRaidTargetUpdateOpcode( WorldPacket & recv_data );
void HandleRaidReadyCheckOpcode( WorldPacket & recv_data );
- void HandleRaidReadyCheckFinishOpcode( WorldPacket & recv_data );
- void HandleRaidConvertOpcode( WorldPacket & recv_data );
+ void HandleRaidReadyCheckFinishedOpcode( WorldPacket & recv_data );
+ void HandleGroupRaidConvertOpcode( WorldPacket & recv_data );
void HandleGroupChangeSubGroupOpcode( WorldPacket & recv_data );
- void HandleGroupAssistantOpcode( WorldPacket & recv_data );
- void HandleGroupPromoteOpcode( WorldPacket & recv_data );
+ void HandleGroupAssistantLeaderOpcode( WorldPacket & recv_data );
+ void HandlePartyAssignmentOpcode( WorldPacket & recv_data );
void HandlePetitionBuyOpcode(WorldPacket& recv_data);
void HandlePetitionShowSignOpcode(WorldPacket& recv_data);
@@ -410,7 +410,7 @@ class TRINITY_DLL_SPEC WorldSession
void HandleGuildAcceptOpcode(WorldPacket& recvPacket);
void HandleGuildDeclineOpcode(WorldPacket& recvPacket);
void HandleGuildInfoOpcode(WorldPacket& recvPacket);
- void HandleGuildEventLogOpcode(WorldPacket& recvPacket);
+ void HandleGuildEventLogQueryOpcode(WorldPacket& recvPacket);
void HandleGuildRosterOpcode(WorldPacket& recvPacket);
void HandleGuildPromoteOpcode(WorldPacket& recvPacket);
void HandleGuildDemoteOpcode(WorldPacket& recvPacket);
@@ -423,14 +423,14 @@ class TRINITY_DLL_SPEC WorldSession
void HandleGuildRankOpcode(WorldPacket& recvPacket);
void HandleGuildAddRankOpcode(WorldPacket& recvPacket);
void HandleGuildDelRankOpcode(WorldPacket& recvPacket);
- void HandleGuildChangeInfoOpcode(WorldPacket& recvPacket);
- void HandleGuildSaveEmblemOpcode(WorldPacket& recvPacket);
+ void HandleGuildChangeInfoTextOpcode(WorldPacket& recvPacket);
+ void HandleSaveGuildEmblemOpcode(WorldPacket& recvPacket);
void HandleTaxiNodeStatusQueryOpcode(WorldPacket& recvPacket);
void HandleTaxiQueryAvailableNodes(WorldPacket& recvPacket);
void HandleActivateTaxiOpcode(WorldPacket& recvPacket);
- void HandleActivateTaxiFarOpcode(WorldPacket& recvPacket);
- void HandleTaxiNextDestinationOpcode(WorldPacket& recvPacket);
+ void HandleActivateTaxiExpressOpcode(WorldPacket& recvPacket);
+ void HandleMoveSplineDoneOpcode(WorldPacket& recvPacket);
void HandleTabardVendorActivateOpcode(WorldPacket& recvPacket);
void HandleBankerActivateOpcode(WorldPacket& recvPacket);
@@ -473,16 +473,16 @@ class TRINITY_DLL_SPEC WorldSession
void HandleAuctionPlaceBid( WorldPacket & recv_data );
void HandleAuctionListPendingSales( WorldPacket & recv_data );
- void HandleGetMail( WorldPacket & recv_data );
+ void HandleGetMailList( WorldPacket & recv_data );
void HandleSendMail( WorldPacket & recv_data );
- void HandleTakeMoney( WorldPacket & recv_data );
- void HandleTakeItem( WorldPacket & recv_data );
- void HandleMarkAsRead( WorldPacket & recv_data );
- void HandleReturnToSender( WorldPacket & recv_data );
+ void HandleMailTakeMoney( WorldPacket & recv_data );
+ void HandleMailTakeItem( WorldPacket & recv_data );
+ void HandleMailMarkAsRead( WorldPacket & recv_data );
+ void HandleMailReturnToSender( WorldPacket & recv_data );
void HandleMailDelete( WorldPacket & recv_data );
void HandleItemTextQuery( WorldPacket & recv_data);
void HandleMailCreateTextItem(WorldPacket & recv_data );
- void HandleMsgQueryNextMailtime(WorldPacket & recv_data );
+ void HandleQueryNextMailTime(WorldPacket & recv_data );
void HandleCancelChanneling(WorldPacket & recv_data );
void SendItemPageInfo( ItemPrototype *itemProto );
@@ -517,14 +517,14 @@ class TRINITY_DLL_SPEC WorldSession
void HandleCancelAutoRepeatSpellOpcode(WorldPacket& recvPacket);
void HandleLearnTalentOpcode(WorldPacket& recvPacket);
- void HandleTalentWipeOpcode(WorldPacket& recvPacket);
+ void HandleTalentWipeConfirmOpcode(WorldPacket& recvPacket);
void HandleUnlearnSkillOpcode(WorldPacket& recvPacket);
void HandleQuestgiverStatusQueryOpcode(WorldPacket& recvPacket);
- void HandleQuestgiverStatusQueryMultipleOpcode(WorldPacket& recvPacket);
+ void HandleQuestgiverStatusMultipleQuery(WorldPacket& recvPacket);
void HandleQuestgiverHelloOpcode(WorldPacket& recvPacket);
void HandleQuestgiverAcceptQuestOpcode(WorldPacket& recvPacket);
- void HandleQuestgiverQuestQueryOpcode(WorldPacket& recvPacket);
+ void HandleQuestgiverQueryQuestOpcode(WorldPacket& recvPacket);
void HandleQuestgiverChooseRewardOpcode(WorldPacket& recvPacket);
void HandleQuestgiverRequestRewardOpcode(WorldPacket& recvPacket);
void HandleQuestQueryOpcode(WorldPacket& recvPacket);
@@ -532,22 +532,22 @@ class TRINITY_DLL_SPEC WorldSession
void HandleQuestLogSwapQuest(WorldPacket& recv_data );
void HandleQuestLogRemoveQuest(WorldPacket& recv_data);
void HandleQuestConfirmAccept(WorldPacket& recv_data);
- void HandleQuestComplete(WorldPacket& recv_data);
- void HandleQuestAutoLaunch(WorldPacket& recvPacket);
- void HandleQuestPushToParty(WorldPacket& recvPacket);
+ void HandleQuestgiverCompleteQuest(WorldPacket& recv_data);
+ void HandleQuestgiverQuestAutoLaunch(WorldPacket& recvPacket);
+ void HandlePushQuestToParty(WorldPacket& recvPacket);
void HandleQuestPushResult(WorldPacket& recvPacket);
void HandleMessagechatOpcode(WorldPacket& recvPacket);
void HandleTextEmoteOpcode(WorldPacket& recvPacket);
void HandleChatIgnoredOpcode(WorldPacket& recvPacket);
- void HandleCorpseReclaimOpcode( WorldPacket& recvPacket );
+ void HandleReclaimCorpseOpcode( WorldPacket& recvPacket );
void HandleCorpseQueryOpcode( WorldPacket& recvPacket );
void HandleResurrectResponseOpcode(WorldPacket& recvPacket);
void HandleSummonResponseOpcode(WorldPacket& recv_data);
- void HandleChannelJoin(WorldPacket& recvPacket);
- void HandleChannelLeave(WorldPacket& recvPacket);
+ void HandleJoinChannel(WorldPacket& recvPacket);
+ void HandleLeaveChannel(WorldPacket& recvPacket);
void HandleChannelList(WorldPacket& recvPacket);
void HandleChannelPassword(WorldPacket& recvPacket);
void HandleChannelSetOwner(WorldPacket& recvPacket);
@@ -560,18 +560,18 @@ class TRINITY_DLL_SPEC WorldSession
void HandleChannelKick(WorldPacket& recvPacket);
void HandleChannelBan(WorldPacket& recvPacket);
void HandleChannelUnban(WorldPacket& recvPacket);
- void HandleChannelAnnounce(WorldPacket& recvPacket);
+ void HandleChannelAnnouncements(WorldPacket& recvPacket);
void HandleChannelModerate(WorldPacket& recvPacket);
- void HandleChannelRosterQuery(WorldPacket& recvPacket);
- void HandleChannelInfoQuery(WorldPacket& recvPacket);
- void HandleChannelJoinNotify(WorldPacket& recvPacket);
void HandleChannelDeclineInvite(WorldPacket& recvPacket);
+ void HandleChannelDisplayListQuery(WorldPacket& recvPacket);
+ void HandleGetChannelMemberCount(WorldPacket& recvPacket);
+ void HandleSetChannelWatch(WorldPacket& recvPacket);
- void HandleCompleteCinema(WorldPacket& recvPacket);
+ void HandleCompleteCinematic(WorldPacket& recvPacket);
void HandleNextCinematicCamera(WorldPacket& recvPacket);
void HandlePageQuerySkippedOpcode(WorldPacket& recvPacket);
- void HandlePageQueryOpcode(WorldPacket& recvPacket);
+ void HandlePageTextQueryOpcode(WorldPacket& recvPacket);
void HandleTutorialFlag ( WorldPacket & recv_data );
void HandleTutorialClear( WorldPacket & recv_data );
@@ -590,24 +590,24 @@ class TRINITY_DLL_SPEC WorldSession
void HandlePetCastSpellOpcode( WorldPacket& recvPacket );
void HandlePetLearnTalent( WorldPacket& recvPacket );
- void HandleSetActionBar(WorldPacket& recv_data);
+ void HandleSetActionBarToggles(WorldPacket& recv_data);
- void HandleChangePlayerNameOpcode(WorldPacket& recv_data);
+ void HandleCharRenameOpcode(WorldPacket& recv_data);
static void HandleChangePlayerNameOpcodeCallBack(QueryResult *result, uint32 accountId, std::string newname);
- void HandleDeclinedPlayerNameOpcode(WorldPacket& recv_data);
+ void HandleSetPlayerDeclinedNames(WorldPacket& recv_data);
- void HandleTotemDestroy(WorldPacket& recv_data);
+ void HandleTotemDestroyed(WorldPacket& recv_data);
//BattleGround
- void HandleBattleGroundHelloOpcode(WorldPacket &recv_data);
- void HandleBattleGroundJoinOpcode(WorldPacket &recv_data);
+ void HandleBattlemasterHelloOpcode(WorldPacket &recv_data);
+ void HandleBattlemasterJoinOpcode(WorldPacket &recv_data);
void HandleBattleGroundPlayerPositionsOpcode(WorldPacket& recv_data);
- void HandleBattleGroundPVPlogdataOpcode( WorldPacket &recv_data );
- void HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data );
- void HandleBattleGroundListOpcode( WorldPacket &recv_data );
- void HandleBattleGroundLeaveOpcode( WorldPacket &recv_data );
- void HandleBattleGroundArenaJoin( WorldPacket &recv_data );
- void HandleBattleGroundReportAFK( WorldPacket &recv_data );
+ void HandlePVPLogDataOpcode( WorldPacket &recv_data );
+ void HandleBattleFieldPortOpcode( WorldPacket &recv_data );
+ void HandleBattlefieldListOpcode( WorldPacket &recv_data );
+ void HandleLeaveBattlefieldOpcode( WorldPacket &recv_data );
+ void HandleBattlemasterJoinArena( WorldPacket &recv_data );
+ void HandleReportPvPAFK( WorldPacket &recv_data );
void HandleWardenDataOpcode(WorldPacket& recv_data);
void HandleWorldTeleportOpcode(WorldPacket& recv_data);
@@ -615,64 +615,64 @@ class TRINITY_DLL_SPEC WorldSession
void HandleRandomRollOpcode(WorldPacket& recv_data);
void HandleFarSightOpcode(WorldPacket& recv_data);
void HandleSetLfgOpcode(WorldPacket& recv_data);
- void HandleDungeonDifficultyOpcode(WorldPacket& recv_data);
- void HandleMoveFlyModeChangeAckOpcode(WorldPacket& recv_data);
- void HandleLfgAutoJoinOpcode(WorldPacket& recv_data);
- void HandleLfgCancelAutoJoinOpcode(WorldPacket& recv_data);
- void HandleLfmAutoAddMembersOpcode(WorldPacket& recv_data);
- void HandleLfmCancelAutoAddmembersOpcode(WorldPacket& recv_data);
+ void HandleSetDungeonDifficultyOpcode(WorldPacket& recv_data);
+ void HandleMoveSetCanFlyAckOpcode(WorldPacket& recv_data);
+ void HandleLfgSetAutoJoinOpcode(WorldPacket& recv_data);
+ void HandleLfgClearAutoJoinOpcode(WorldPacket& recv_data);
+ void HandleLfmSetAutoFillOpcode(WorldPacket& recv_data);
+ void HandleLfmClearAutoFillOpcode(WorldPacket& recv_data);
void HandleLfgClearOpcode(WorldPacket& recv_data);
- void HandleLfmSetNoneOpcode(WorldPacket& recv_data);
- void HandleLfmSetOpcode(WorldPacket& recv_data);
- void HandleLfgSetCommentOpcode(WorldPacket& recv_data);
- void HandleChooseTitleOpcode(WorldPacket& recv_data);
- void HandleRealmStateRequestOpcode(WorldPacket& recv_data);
+ void HandleLfmClearOpcode(WorldPacket& recv_data);
+ void HandleSetLfmOpcode(WorldPacket& recv_data);
+ void HandleSetLfgCommentOpcode(WorldPacket& recv_data);
+ void HandleSetTitleOpcode(WorldPacket& recv_data);
+ void HandleRealmSplitOpcode(WorldPacket& recv_data);
void HandleTimeSyncResp(WorldPacket& recv_data);
void HandleWhoisOpcode(WorldPacket& recv_data);
void HandleResetInstancesOpcode(WorldPacket& recv_data);
// Arena Team
- void HandleInspectArenaStatsOpcode(WorldPacket& recv_data);
+ void HandleInspectArenaTeamsOpcode(WorldPacket& recv_data);
void HandleArenaTeamQueryOpcode(WorldPacket& recv_data);
void HandleArenaTeamRosterOpcode(WorldPacket& recv_data);
- void HandleArenaTeamAddMemberOpcode(WorldPacket& recv_data);
- void HandleArenaTeamInviteAcceptOpcode(WorldPacket& recv_data);
- void HandleArenaTeamInviteDeclineOpcode(WorldPacket& recv_data);
+ void HandleArenaTeamInviteOpcode(WorldPacket& recv_data);
+ void HandleArenaTeamAcceptOpcode(WorldPacket& recv_data);
+ void HandleArenaTeamDeclineOpcode(WorldPacket& recv_data);
void HandleArenaTeamLeaveOpcode(WorldPacket& recv_data);
- void HandleArenaTeamRemoveFromTeamOpcode(WorldPacket& recv_data);
+ void HandleArenaTeamRemoveOpcode(WorldPacket& recv_data);
void HandleArenaTeamDisbandOpcode(WorldPacket& recv_data);
- void HandleArenaTeamPromoteToCaptainOpcode(WorldPacket& recv_data);
+ void HandleArenaTeamLeaderOpcode(WorldPacket& recv_data);
void HandleAreaSpiritHealerQueryOpcode(WorldPacket& recv_data);
void HandleAreaSpiritHealerQueueOpcode(WorldPacket& recv_data);
- void HandleDismountOpcode(WorldPacket& recv_data);
+ void HandleCancelMountAuraOpcode(WorldPacket& recv_data);
void HandleSelfResOpcode(WorldPacket& recv_data);
- void HandleReportSpamOpcode(WorldPacket& recv_data);
+ void HandleComplainOpcode(WorldPacket& recv_data);
void HandleRequestPetInfoOpcode(WorldPacket& recv_data);
// Socket gem
void HandleSocketOpcode(WorldPacket& recv_data);
- void HandleCancelTempItemEnchantmentOpcode(WorldPacket& recv_data);
+ void HandleCancelTempEnchantmentOpcode(WorldPacket& recv_data);
- void HandleChannelEnableVoiceOpcode(WorldPacket & recv_data);
- void HandleVoiceSettingsOpcode(WorldPacket& recv_data);
- void HandleChannelVoiceChatQuery(WorldPacket& recv_data);
+ void HandleChannelVoiceOnOpcode(WorldPacket & recv_data);
+ void HandleVoiceSessionEnableOpcode(WorldPacket& recv_data);
+ void HandleSetActiveVoiceChannel(WorldPacket& recv_data);
void HandleSetTaxiBenchmarkOpcode(WorldPacket& recv_data);
// Guild Bank
- void HandleGuildBankGetRights(WorldPacket& recv_data);
- void HandleGuildBankGetMoneyAmount(WorldPacket& recv_data);
- void HandleGuildBankQuery(WorldPacket& recv_data);
- void HandleGuildBankTabColon(WorldPacket& recv_data);
- void HandleGuildBankLog(WorldPacket& recv_data);
- void HandleGuildBankDeposit(WorldPacket& recv_data);
- void HandleGuildBankWithdraw(WorldPacket& recv_data);
- void HandleGuildBankDepositItem(WorldPacket& recv_data);
- void HandleGuildBankModifyTab(WorldPacket& recv_data);
+ void HandleGuildPermissions(WorldPacket& recv_data);
+ void HandleGuildBankMoneyWithdrawn(WorldPacket& recv_data);
+ void HandleGuildBankerActivate(WorldPacket& recv_data);
+ void HandleGuildBankQueryTab(WorldPacket& recv_data);
+ void HandleGuildBankLogQuery(WorldPacket& recv_data);
+ void HandleGuildBankDepositMoney(WorldPacket& recv_data);
+ void HandleGuildBankWithdrawMoney(WorldPacket& recv_data);
+ void HandleGuildBankSwapItems(WorldPacket& recv_data);
+ void HandleGuildBankUpdateTab(WorldPacket& recv_data);
void HandleGuildBankBuyTab(WorldPacket& recv_data);
- void HandleGuildBankTabText(WorldPacket& recv_data);
- void HandleGuildBankSetTabText(WorldPacket& recv_data);
+ void HandleQueryGuildBankTabText(WorldPacket& recv_data);
+ void HandleSetGuildBankTabText(WorldPacket& recv_data);
// Calendar
void HandleCalendarGetCalendar(WorldPacket& recv_data);
@@ -695,7 +695,7 @@ class TRINITY_DLL_SPEC WorldSession
void HandleAlterAppearance(WorldPacket& recv_data);
void HandleRemoveGlyph(WorldPacket& recv_data);
void HandleCharCustomize(WorldPacket& recv_data);
- void HandleInspectAchievements(WorldPacket& recv_data);
+ void HandleQueryInspectAchievements(WorldPacket& recv_data);
private:
// private trade methods
void moveItems(Item* myItems[], Item* hisItems[]);
diff --git a/src/shared/vmap/CoordModelMapping.cpp b/src/shared/vmap/CoordModelMapping.cpp
index c362101ffb4..5dd23f306aa 100644
--- a/src/shared/vmap/CoordModelMapping.cpp
+++ b/src/shared/vmap/CoordModelMapping.cpp
@@ -87,63 +87,65 @@ namespace VMAP
bool CoordModelMapping::readCoordinateMapping(const std::string& pDirectoryFileName)
{
FILE *f = fopen(pDirectoryFileName.c_str(), "rb");
- bool result = false;
+ if(!f)
+ {
+ printf("ERROR: Can't open file: %s\n",pDirectoryFileName.c_str());
+ return false;
+ }
+
char buffer[500+1];
- if(f)
+ CMappingEntry* cMappingEntry;
+ while(fgets(buffer, 500, f))
{
- result = true;
- CMappingEntry* cMappingEntry;
- while(fgets(buffer, 500, f))
- {
- //char namebuffer[500];
- char positionbuffer[500];
- int xpos, ypos, noVec;
- float scale;
- xpos = ypos = noVec = 0;
+ //char namebuffer[500];
+ char positionbuffer[500];
+ int xpos, ypos, noVec;
+ float scale;
+ xpos = ypos = noVec = 0;
- //sscanf(buffer, "%d %d %s %s %f %d", &xpos, &ypos, namebuffer,positionbuffer, &scale, &noVec);
+ //sscanf(buffer, "%d %d %s %s %f %d", &xpos, &ypos, namebuffer,positionbuffer, &scale, &noVec);
- // this is ugly, but the format has no read delimiter and a space could be in the first part of the name
- int nameStart = findPosChar(buffer, ' ', 2);// find the 2. space
- if(nameStart > -1 && (iFilterMethod == NULL || (*iFilterMethod)(buffer)))
+ // this is ugly, but the format has no read delimiter and a space could be in the first part of the name
+ int nameStart = findPosChar(buffer, ' ', 2);// find the 2. space
+ if(nameStart > -1 && (iFilterMethod == NULL || (*iFilterMethod)(buffer)))
+ {
+ ++nameStart;
+ // find the 1. / (now a space only can be found at the end of the name)
+ int nameEnd = nameStart + findPosChar(&buffer[nameStart], '/', 1);
+ // find the 1. space (after the name)
+ nameEnd += findPosChar(&buffer[nameEnd], ' ', 1);
+ buffer[nameEnd] = 0; // terminate the name
+
+ sscanf(buffer, "%d %d", &xpos, &ypos);
+ sscanf(&buffer[nameEnd+1], "%s %f %d", positionbuffer, &scale, &noVec);
+ unsigned int mapId = getMapIdFromFilename(std::string(&buffer[nameStart]));
+ if(!iMapIds.contains(mapId))
{
- ++nameStart;
- // find the 1. / (now a space only can be found at the end of the name)
- int nameEnd = nameStart + findPosChar(&buffer[nameStart], '/', 1);
- // find the 1. space (after the name)
- nameEnd += findPosChar(&buffer[nameEnd], ' ', 1);
- buffer[nameEnd] = 0; // terminate the name
-
- sscanf(buffer, "%d %d", &xpos, &ypos);
- sscanf(&buffer[nameEnd+1], "%s %f %d", positionbuffer, &scale, &noVec);
- unsigned int mapId = getMapIdFromFilename(std::string(&buffer[nameStart]));
- if(!iMapIds.contains(mapId))
- {
- iMapIds.append(mapId);
- }
- if(!isWorldAreaMap(mapId))
- {
- xpos = 0; // store all files under the groupKey
- ypos = 0;
- }
-
- std::string key = CMappingEntry::getKeyString(mapId, xpos, ypos);
- cMappingEntry = getCMappingEntry(key);
- if(cMappingEntry == 0)
- {
- cMappingEntry = new CMappingEntry(mapId, xpos, ypos);
- addCMappingEntry(cMappingEntry);
- }
- char namebuffer2[500];
- sprintf(namebuffer2, "%d %s#%s_%f", noVec, &buffer[nameStart], positionbuffer, scale);
- cMappingEntry->addFilename(namebuffer2);
- //break;
+ iMapIds.append(mapId);
+ printf("Coords for map %u...\n",mapId);
}
+ if(!isWorldAreaMap(mapId))
+ {
+ xpos = 0; // store all files under the groupKey
+ ypos = 0;
+ }
+
+ std::string key = CMappingEntry::getKeyString(mapId, xpos, ypos);
+ cMappingEntry = getCMappingEntry(key);
+ if(cMappingEntry == 0)
+ {
+ cMappingEntry = new CMappingEntry(mapId, xpos, ypos);
+ addCMappingEntry(cMappingEntry);
+ }
+ char namebuffer2[500];
+ sprintf(namebuffer2, "%d %s#%s_%f", noVec, &buffer[nameStart], positionbuffer, scale);
+ cMappingEntry->addFilename(namebuffer2);
+ //break;
}
- fclose(f);
}
- return result;
+ fclose(f);
+ return true;
}
//============================================================
diff --git a/src/shared/vmap/TileAssembler.cpp b/src/shared/vmap/TileAssembler.cpp
index 7ac4f683248..c2918a64fa4 100644
--- a/src/shared/vmap/TileAssembler.cpp
+++ b/src/shared/vmap/TileAssembler.cpp
@@ -150,447 +150,454 @@ namespace VMAP
# endif
#endif
- bool result = true;
std::string fname = iSrcDir;
fname.append("/");
fname.append("dir");
iCoordModelMapping->setModelNameFilterMethod(iFilterMethod);
- iCoordModelMapping->readCoordinateMapping(fname);
+
+ printf("Read coordinate mapping...\n");
+ if(!iCoordModelMapping->readCoordinateMapping(fname))
+ return false;
Array<unsigned int> mapIds = iCoordModelMapping->getMaps();
if(mapIds.size() == 0)
{
- result = false;
+ printf("Fatal error: empty map list!\n");
+ return false;
}
- for(int i=0; i<mapIds.size() && result; ++i)
+
+ for(int i=0; i<mapIds.size(); ++i)
{
unsigned int mapId = mapIds[i];
#ifdef _ASSEMBLER_DEBUG
if(mapId == 0) // "Azeroth" just for debug
{
- for(int x=28; x<29 && result; ++x) //debug
+ for(int x=28; x<29; ++x) //debug
{
- for(int y=28; y<29 && result; ++y)
+ for(int y=28; y<29; ++y)
{
- #else
- // ignore DeeprunTram (369) it is too large for short vector and not important
- // ignore test (13), Test (29) , development (451)
- if(mapId != 369 && mapId != 13 && mapId != 29 && mapId != 451)
+ #else
+ // ignore DeeprunTram (369) it is too large for short vector and not important
+ // ignore test (13), Test (29) , development (451)
+ if(mapId != 369 && mapId != 13 && mapId != 29 && mapId != 451)
+ {
+ for(int x=0; x<66; ++x)
+ {
+ for(int y=0; y<66; ++y)
+ {
+ #endif
+ Array<ModelContainer*> mc;
+ std::string dirname;
+ char buffer[100];
+ if(iCoordModelMapping->isWorldAreaMap(mapId) && x<65 && y<65)
{
- for(int x=0; x<66 && result; ++x)
- {
- for(int y=0; y<66 && result; ++y)
- {
- #endif
- Array<ModelContainer*> mc;
- std::string dirname;
- char buffer[100];
- if(iCoordModelMapping->isWorldAreaMap(mapId) && x<65 && y<65)
- {
- sprintf(buffer, "%03u_%d_%d",mapId,y,x); // Let's flip x and y here
- dirname = std::string(buffer);
- }
- else
- {
- sprintf(buffer, "%03u",mapId);
- dirname = std::string(buffer);
- }
- result = fillModelContainerArray(dirname, mapId, x, y, mc);
- emptyArray(mc);
- }
- }
+ sprintf(buffer, "%03u_%d_%d",mapId,y,x); // Let's flip x and y here
+ dirname = std::string(buffer);
+ printf("%s...\n",dirname.c_str());
}
- }
- #ifdef _ASSEMBLER_DEBUG
- if(::g_df) fclose(::g_df);
- #endif
-
- return result;
- }
+ else
+ {
+ sprintf(buffer, "%03u",mapId);
+ dirname = std::string(buffer);
- //=================================================================
+ // prevent spam for small maps
+ if(x==0 && y==0)
+ printf("%s...\n",dirname.c_str());
+ }
- bool TileAssembler::fillModelContainerArray(const std::string& pDirFileName, unsigned int pMapId, int pXPos, int pYPos, Array<ModelContainer*>& pMC)
- {
- bool result = true;
- ModelContainer* modelContainer;
+ bool result = fillModelContainerArray(dirname, mapId, x, y, mc);
+ emptyArray(mc);
- NameCollection nameCollection = iCoordModelMapping->getFilenamesForCoordinate(pMapId, pXPos, pYPos);
- if(nameCollection.size() > 0)
- {
- result = false;
- char dirfilename[500];
- sprintf(dirfilename,"%s/%s.vmdir",iDestDir.c_str(),pDirFileName.c_str());
- FILE *dirfile = fopen(dirfilename, "ab");
- if(dirfile)
- {
- result = true;
- char destnamebuffer[500];
- char fullnamedestnamebuffer[500];
- if(nameCollection.iMainFiles.size() >0)
- {
- sprintf(destnamebuffer,"%03u_%i_%i.vmap",pMapId, pYPos, pXPos); // flip it here too
- std::string checkDoubleStr = std::string(dirfilename);
- checkDoubleStr.append("##");
- checkDoubleStr.append(std::string(destnamebuffer));
- // Check, if same file already is in the same dir file
- if(!iCoordModelMapping->isAlreadyProcessedSingleFile(checkDoubleStr))
- {
- iCoordModelMapping->addAlreadyProcessedSingleFile(checkDoubleStr);
- fprintf(dirfile, "%s\n",destnamebuffer);
- sprintf(fullnamedestnamebuffer,"%s/%s",iDestDir.c_str(),destnamebuffer);
- modelContainer = processNames(nameCollection.iMainFiles, fullnamedestnamebuffer);
- if(modelContainer)
- {
- pMC.append(modelContainer);
- }
- else
- {
- result = false;
- }
- }
- }
- // process the large singe files
- int pos = 0;
- while(result && (pos < nameCollection.iSingeFiles.size()))
- {
- std::string destFileName = iDestDir;
- destFileName.append("/");
- std::string dirEntryName = getDirEntryNameFromModName(pMapId,nameCollection.iSingeFiles[pos]);
- std::string checkDoubleStr = std::string(dirfilename);
- checkDoubleStr.append("##");
- checkDoubleStr.append(nameCollection.iSingeFiles[pos]);
- // Check, if same file already is in the same dir file
- if(!iCoordModelMapping->isAlreadyProcessedSingleFile(checkDoubleStr))
- {
- iCoordModelMapping->addAlreadyProcessedSingleFile(checkDoubleStr);
- fprintf(dirfile, "%s\n",dirEntryName.c_str());
- destFileName.append(dirEntryName);
-
- Array<std::string> positionarray;
- positionarray.append(nameCollection.iSingeFiles[pos]);
-
- if(!iCoordModelMapping->isAlreadyProcessedSingleFile(nameCollection.iSingeFiles[pos]))
- {
- modelContainer = processNames(positionarray, destFileName.c_str());
- iCoordModelMapping->addAlreadyProcessedSingleFile(nameCollection.iSingeFiles[pos]);
- if(modelContainer)
- {
- pMC.append(modelContainer);
- }
- else
- {
- result = false;
- }
- }
- }
- ++pos;
- }
- fclose(dirfile);
- }
+ if(!result)
+ return false;
}
- return(result);
}
+ }
+ }
+ #ifdef _ASSEMBLER_DEBUG
+ if(::g_df) fclose(::g_df);
+ #endif
+
+ return true;
+ }
+
+ //=================================================================
+
+ bool TileAssembler::fillModelContainerArray(const std::string& pDirFileName, unsigned int pMapId, int pXPos, int pYPos, Array<ModelContainer*>& pMC)
+ {
+ ModelContainer* modelContainer;
+
+ NameCollection nameCollection = iCoordModelMapping->getFilenamesForCoordinate(pMapId, pXPos, pYPos);
+ if(nameCollection.size() == 0)
+ return true; // no data...
+
+ char dirfilename[500];
+ sprintf(dirfilename,"%s/%s.vmdir",iDestDir.c_str(),pDirFileName.c_str());
+ FILE *dirfile = fopen(dirfilename, "ab");
+ if(!dirfile)
+ {
+ printf("ERROR: Can't create file %s",dirfilename);
+ return false;
+ }
+
+ char destnamebuffer[500];
+ char fullnamedestnamebuffer[500];
+
+ if(nameCollection.iMainFiles.size() >0)
+ {
+ sprintf(destnamebuffer,"%03u_%i_%i.vmap",pMapId, pYPos, pXPos); // flip it here too
+ std::string checkDoubleStr = std::string(dirfilename);
+ checkDoubleStr.append("##");
+ checkDoubleStr.append(std::string(destnamebuffer));
+ // Check, if same file already is in the same dir file
+ if(!iCoordModelMapping->isAlreadyProcessedSingleFile(checkDoubleStr))
+ {
+ iCoordModelMapping->addAlreadyProcessedSingleFile(checkDoubleStr);
+ fprintf(dirfile, "%s\n",destnamebuffer);
+ sprintf(fullnamedestnamebuffer,"%s/%s",iDestDir.c_str(),destnamebuffer);
+ modelContainer = processNames(nameCollection.iMainFiles, fullnamedestnamebuffer);
+ if(modelContainer)
+ pMC.append(modelContainer);
+ else
+ printf("warning: (if) problems in processing data for %s\n",destnamebuffer);
+ }
+ }
+ // process the large singe files
+ int pos = 0;
+ while(pos < nameCollection.iSingeFiles.size())
+ {
+ std::string destFileName = iDestDir;
+ destFileName.append("/");
+ std::string dirEntryName = getDirEntryNameFromModName(pMapId,nameCollection.iSingeFiles[pos]);
+ std::string checkDoubleStr = std::string(dirfilename);
+ checkDoubleStr.append("##");
+ checkDoubleStr.append(nameCollection.iSingeFiles[pos]);
+ // Check, if same file already is in the same dir file
+ if(!iCoordModelMapping->isAlreadyProcessedSingleFile(checkDoubleStr))
+ {
+ iCoordModelMapping->addAlreadyProcessedSingleFile(checkDoubleStr);
+ fprintf(dirfile, "%s\n",dirEntryName.c_str());
+ destFileName.append(dirEntryName);
- //=================================================================
+ Array<std::string> positionarray;
+ positionarray.append(nameCollection.iSingeFiles[pos]);
- void removeEntriesFromTree(AABSPTree<SubModel *>* pTree)
+ if(!iCoordModelMapping->isAlreadyProcessedSingleFile(nameCollection.iSingeFiles[pos]))
{
- Array<SubModel *> submodelArray;
- pTree->getMembers(submodelArray);
- int no = submodelArray.size();
- while(no > 0)
- {
- --no;
- delete submodelArray[no];
- }
+ modelContainer = processNames(positionarray, destFileName.c_str());
+ iCoordModelMapping->addAlreadyProcessedSingleFile(nameCollection.iSingeFiles[pos]);
+ if(modelContainer)
+ pMC.append(modelContainer);
+ else
+ printf("warning: (while) problems in processing data for %s\n",destFileName.c_str());
}
+ }
+ ++pos;
+ }
- //=================================================================
+ fclose(dirfile);
+ return true;
+ }
- ModelContainer* TileAssembler::processNames(const Array<std::string>& pPositions, const char* pDestFileName)
- {
- ModelContainer *modelContainer = 0;
+ //=================================================================
- Vector3 basepos = Vector3(0,0,0);
- AABSPTree<SubModel *>* mainTree = new AABSPTree<SubModel *>();
+ void removeEntriesFromTree(AABSPTree<SubModel *>* pTree)
+ {
+ Array<SubModel *> submodelArray;
+ pTree->getMembers(submodelArray);
+ int no = submodelArray.size();
+ while(no > 0)
+ {
+ --no;
+ delete submodelArray[no];
+ }
+ }
- int pos = 0;
+ //=================================================================
- bool result = true;
- while(result && (pos < pPositions.size()))
- {
- std::string modelPosString = pPositions[pos];
- std::string modelFileName = getModNameFromModPosName(modelPosString);
+ ModelContainer* TileAssembler::processNames(const Array<std::string>& pPositions, const char* pDestFileName)
+ {
+ ModelContainer *modelContainer = 0;
- if(!fillModelIntoTree(mainTree, basepos, modelPosString, modelFileName))
- {
- result = false;
- break;
- }
- ++pos;
- }
- if(result && mainTree->size() > 0)
- {
- mainTree->balance();
- modelContainer = new ModelContainer(mainTree);
- modelContainer->writeFile(pDestFileName);
- }
- removeEntriesFromTree(mainTree);
+ Vector3 basepos = Vector3(0,0,0);
+ AABSPTree<SubModel *>* mainTree = new AABSPTree<SubModel *>();
- delete mainTree;
+ int pos = 0;
- return(modelContainer);
- }
+ bool result = true;
+ while(result && (pos < pPositions.size()))
+ {
+ std::string modelPosString = pPositions[pos];
+ std::string modelFileName = getModNameFromModPosName(modelPosString);
- //=================================================================
- bool TileAssembler::readRawFile(std::string& pModelFilename, ModelPosition& pModelPosition, AABSPTree<SubModel *> *pMainTree)
- {
- bool result = false;
-
- std::string filename = iSrcDir;
- if(filename.length() >0)
- filename.append("/");
- filename.append(pModelFilename);
- FILE *rf = fopen(filename.c_str(), "rb");
- if(!rf)
- {
- // depending on the extractor version, the data could be located in the root dir
- std::string baseModelFilename = pModelFilename.substr((pModelFilename.find_first_of("/")+1),pModelFilename.length());
- filename = iSrcDir;
- if(filename.length() >0)
- filename.append("/");
- filename.append(baseModelFilename);
- rf = fopen(filename.c_str(), "rb");
- }
- char ident[8];
-
- int trianglecount =0;
-
- #ifdef _ASSEMBLER_DEBUG
- int startgroup = 0; //2;
- int endgroup = INT_MAX; //2;
- fprintf(::g_df,"-------------------------------------------------\n");
- fprintf(::g_df,"%s\n", pModelFilename.c_str());
- fprintf(::g_df,"-------------------------------------------------\n");
- #else
- int startgroup = 0;
- int endgroup = INT_MAX;
- #endif
-
- // temporary use defines to simplify read/check code (close file and return at fail)
- #define READ_OR_RETURN(V,S) if(fread((V), (S), 1, rf) != 1) { fclose(rf); return(false); }
- #define CMP_OR_RETURN(V,S) if(strcmp((V),(S)) != 0) { fclose(rf); return(false); }
-
- if(rf)
- {
- READ_OR_RETURN(&ident, 8);
- if(strcmp(ident, "VMAP001") == 0)
- {
- // OK, do nothing
- }
- else if(strcmp(ident, "VMAP002") == 0)
- {
- // we have to read one int. This is needed during the export and we have to skip it here
- int tempNVectors;
- READ_OR_RETURN(&tempNVectors, sizeof(int));
+ if(!fillModelIntoTree(mainTree, basepos, modelPosString, modelFileName))
+ {
+ result = false;
+ break;
+ }
+ ++pos;
+ }
+ if(result && mainTree->size() > 0)
+ {
+ mainTree->balance();
+ modelContainer = new ModelContainer(mainTree);
+ modelContainer->writeFile(pDestFileName);
+ }
+ removeEntriesFromTree(mainTree);
- }
- else
- {
- // wrong version
- fclose(rf);
- return(false);
- }
- G3D::uint32 groups;
- char blockId[5];
- blockId[4] = 0;
- int blocksize;
+ delete mainTree;
- READ_OR_RETURN(&groups, sizeof(G3D::uint32));
+ return(modelContainer);
+ }
- for(int g=0;g<(int)groups;g++)
- {
- // group MUST NOT have more then 65536 indexes !! Array will have a problem with that !! (strange ...)
- Array<int> tempIndexArray;
- Array<Vector3> tempVertexArray;
-
- AABSPTree<Triangle> *gtree = new AABSPTree<Triangle>();
-
- // add free gtree at fail
- #undef READ_OR_RETURN
- #undef CMP_OR_RETURN
- #define READ_OR_RETURN(V,S) if(fread((V), (S), 1, rf) != 1) { fclose(rf); delete gtree; return(false); }
- #define CMP_OR_RETURN(V,S) if(strcmp((V),(S)) != 0) { fclose(rf); delete gtree; return(false); }
-
- G3D::uint32 flags;
- READ_OR_RETURN(&flags, sizeof(G3D::uint32));
-
- G3D::uint32 branches;
- READ_OR_RETURN(&blockId, 4);
- CMP_OR_RETURN(blockId, "GRP ");
- READ_OR_RETURN(&blocksize, sizeof(int));
- READ_OR_RETURN(&branches, sizeof(G3D::uint32));
- for(int b=0;b<(int)branches; b++)
- {
- G3D::uint32 indexes;
- // indexes for each branch (not used jet)
- READ_OR_RETURN(&indexes, sizeof(G3D::uint32));
- }
-
- // ---- indexes
- READ_OR_RETURN(&blockId, 4);
- CMP_OR_RETURN(blockId, "INDX");
- READ_OR_RETURN(&blocksize, sizeof(int));
- unsigned int nindexes;
- READ_OR_RETURN(&nindexes, sizeof(G3D::uint32));
- if(nindexes >0)
- {
- unsigned short *indexarray = new unsigned short[nindexes*sizeof(unsigned short)];
- READ_OR_RETURN(indexarray, sizeof(unsigned short));
- for(int i=0;i<(int)nindexes; i++)
- {
- unsigned short val = indexarray[i];
- tempIndexArray.append(val);
- }
- delete[] indexarray;
- }
-
- // ---- vectors
- READ_OR_RETURN(&blockId, 4);
- CMP_OR_RETURN(blockId, "VERT");
- READ_OR_RETURN(&blocksize, sizeof(int));
- unsigned int nvectors;
- READ_OR_RETURN(&nvectors, sizeof(int));
-
- float *vectorarray = 0;
-
- // add vectorarray free
- #undef READ_OR_RETURN
- #undef CMP_OR_RETURN
- #define READ_OR_RETURN(V,S) if(fread((V), (S), 1, rf) != 1) { fclose(rf); delete gtree; delete[] vectorarray; return(false); }
- #define CMP_OR_RETURN(V,S) if(strcmp((V),(S)) != 0) { fclose(rf); delete gtree; delete[] vectorarray; return(false); }
-
- if(nvectors >0)
- {
- vectorarray = new float[nvectors*sizeof(float)*3];
- READ_OR_RETURN(vectorarray, sizeof(float)*3);
- }
- // ----- liquit
- if(flags & 1)
- {
- // we have liquit -> not handled yet ... skip
- READ_OR_RETURN(&blockId, 4);
- CMP_OR_RETURN(blockId, "LIQU");
- READ_OR_RETURN(&blocksize, sizeof(int));
- fseek(rf, blocksize, SEEK_CUR);
- }
-
-
- for(unsigned int i=0, indexNo=0; indexNo<nvectors; indexNo++)
- {
- Vector3 v = Vector3(vectorarray[i+2], vectorarray[i+1], vectorarray[i+0]);
- i+=3;
- v = pModelPosition.transform(v);
-
- float swapy = v.y;
- v.y = v.x;
- v.x = swapy;
-
- tempVertexArray.append(v);
- }
-
- // ---- calculate triangles
- int rest = nindexes%3;
- if(rest != 0)
- {
- nindexes -= rest;
- }
-
- for(unsigned int i=0;i<(nindexes);)
- {
- Triangle t = Triangle(tempVertexArray[tempIndexArray[i+2]], tempVertexArray[tempIndexArray[i+1]], tempVertexArray[tempIndexArray[i+0]] );
- i+=3;
- ++trianglecount;
- if(g>= startgroup && g <= endgroup)
- {
- gtree->insert(t);
- }
- }
-
- // drop of temporary use defines
- #undef READ_OR_RETURN
- #undef CMP_OR_RETURN
-
- if(vectorarray != 0)
- {
- delete vectorarray;
- }
-
- if(gtree->size() >0)
- {
- gtree->balance();
- SubModel *sm = new SubModel(gtree);
- #ifdef _ASSEMBLER_DEBUG
- if(::g_df) fprintf(::g_df,"group trianglies: %d, Tris: %d, Nodes: %d, gtree.triangles: %d\n", g, sm->getNTriangles(), sm->getNNodes(), gtree->memberTable.size());
- if(sm->getNTriangles() != gtree->memberTable.size())
- {
- if(::g_df) fprintf(::g_df,"ERROR !!!! group trianglies: %d, Tris: %d, Nodes: %d, gtree.triangles: %d\n", g, sm->getNTriangles(), sm->getNNodes(), gtree->memberTable.size());
- }
- #endif
- sm->setBasePosition(pModelPosition.iPos);
- pMainTree->insert(sm);
- }
- delete gtree;
- }
- fclose(rf);
- result = true;
- }
- return(result);
- }
+ //=================================================================
+ bool TileAssembler::readRawFile(std::string& pModelFilename, ModelPosition& pModelPosition, AABSPTree<SubModel *> *pMainTree)
+ {
+ std::string filename = iSrcDir;
+ if(filename.length() >0)
+ filename.append("/");
+ filename.append(pModelFilename);
+ FILE *rf = fopen(filename.c_str(), "rb");
+ if(!rf)
+ {
+ // depending on the extractor version, the data could be located in the root dir
+ std::string baseModelFilename = pModelFilename.substr((pModelFilename.find_first_of("/")+1),pModelFilename.length());
+ filename = iSrcDir;
+ if(filename.length() >0)
+ filename.append("/");
+ filename.append(baseModelFilename);
+ rf = fopen(filename.c_str(), "rb");
+ }
+
+ if(!rf)
+ {
+ printf("ERROR: Can't open model file in form: %s",pModelFilename.c_str());
+ printf("... or form: %s",filename );
+ return false;
+ }
+
+ char ident[8];
+
+ int trianglecount =0;
+
+ #ifdef _ASSEMBLER_DEBUG
+ int startgroup = 0; //2;
+ int endgroup = INT_MAX; //2;
+ fprintf(::g_df,"-------------------------------------------------\n");
+ fprintf(::g_df,"%s\n", pModelFilename.c_str());
+ fprintf(::g_df,"-------------------------------------------------\n");
+ #else
+ int startgroup = 0;
+ int endgroup = INT_MAX;
+ #endif
+
+ // temporary use defines to simplify read/check code (close file and return at fail)
+ #define READ_OR_RETURN(V,S) if(fread((V), (S), 1, rf) != 1) { \
+ fclose(rf); return(false); }
+ #define CMP_OR_RETURN(V,S) if(strcmp((V),(S)) != 0) { \
+ fclose(rf); return(false); }
+
+ READ_OR_RETURN(&ident, 8);
+ if(strcmp(ident, "VMAP001") == 0)
+ {
+ // OK, do nothing
+ }
+ else if(strcmp(ident, "VMAP002") == 0)
+ {
+ // we have to read one int. This is needed during the export and we have to skip it here
+ int tempNVectors;
+ READ_OR_RETURN(&tempNVectors, sizeof(int));
+
+ }
+ else
+ {
+ // wrong version
+ fclose(rf);
+ return(false);
+ }
+ G3D::uint32 groups;
+ char blockId[5];
+ blockId[4] = 0;
+ int blocksize;
- //=================================================================
+ READ_OR_RETURN(&groups, sizeof(G3D::uint32));
- bool TileAssembler::fillModelIntoTree(AABSPTree<SubModel *> *pMainTree, const Vector3& pBasePos, std::string& pPos, std::string& pModelFilename)
+ for(int g=0;g<(int)groups;g++)
+ {
+ // group MUST NOT have more then 65536 indexes !! Array will have a problem with that !! (strange ...)
+ Array<int> tempIndexArray;
+ Array<Vector3> tempVertexArray;
+
+ AABSPTree<Triangle> *gtree = new AABSPTree<Triangle>();
+
+ // add free gtree at fail
+ #undef READ_OR_RETURN
+ #undef CMP_OR_RETURN
+ #define READ_OR_RETURN(V,S) if(fread((V), (S), 1, rf) != 1) { \
+ fclose(rf); delete gtree; return(false); }
+ #define CMP_OR_RETURN(V,S) if(strcmp((V),(S)) != 0) { \
+ fclose(rf); delete gtree; return(false); }
+
+ G3D::uint32 flags;
+ READ_OR_RETURN(&flags, sizeof(G3D::uint32));
+
+ G3D::uint32 branches;
+ READ_OR_RETURN(&blockId, 4);
+ CMP_OR_RETURN(blockId, "GRP ");
+ READ_OR_RETURN(&blocksize, sizeof(int));
+ READ_OR_RETURN(&branches, sizeof(G3D::uint32));
+ for(int b=0;b<(int)branches; b++)
+ {
+ G3D::uint32 indexes;
+ // indexes for each branch (not used jet)
+ READ_OR_RETURN(&indexes, sizeof(G3D::uint32));
+ }
+
+ // ---- indexes
+ READ_OR_RETURN(&blockId, 4);
+ CMP_OR_RETURN(blockId, "INDX");
+ READ_OR_RETURN(&blocksize, sizeof(int));
+ unsigned int nindexes;
+ READ_OR_RETURN(&nindexes, sizeof(G3D::uint32));
+ if(nindexes >0)
+ {
+ unsigned short *indexarray = new unsigned short[nindexes*sizeof(unsigned short)];
+ READ_OR_RETURN(indexarray, nindexes*sizeof(unsigned short));
+ for(int i=0;i<(int)nindexes; i++)
{
- bool result = false;
- ModelPosition modelPosition;
- getModelPosition(pPos, modelPosition);
- // all should be relative to object base position
- modelPosition.moveToBasePos(pBasePos);
+ unsigned short val = indexarray[i];
+ tempIndexArray.append(val);
+ }
+ delete[] indexarray;
+ }
+
+ // ---- vectors
+ READ_OR_RETURN(&blockId, 4);
+ CMP_OR_RETURN(blockId, "VERT");
+ READ_OR_RETURN(&blocksize, sizeof(int));
+ unsigned int nvectors;
+ READ_OR_RETURN(&nvectors, sizeof(int));
+
+ float *vectorarray = 0;
+
+ // add vectorarray free
+ #undef READ_OR_RETURN
+ #undef CMP_OR_RETURN
+ #define READ_OR_RETURN(V,S) if(fread((V), (S), 1, rf) != 1) { \
+ fclose(rf); delete gtree; delete[] vectorarray; return(false); }
+ #define CMP_OR_RETURN(V,S) if(strcmp((V),(S)) != 0) { \
+ fclose(rf); delete gtree; delete[] vectorarray; return(false); }
+
+ if(nvectors >0)
+ {
+ vectorarray = new float[nvectors*sizeof(float)*3];
+ READ_OR_RETURN(vectorarray, nvectors*sizeof(float)*3);
+ }
+ // ----- liquit
+ if(flags & 1)
+ {
+ // we have liquit -> not handled yet ... skip
+ READ_OR_RETURN(&blockId, 4);
+ CMP_OR_RETURN(blockId, "LIQU");
+ READ_OR_RETURN(&blocksize, sizeof(int));
+ fseek(rf, blocksize, SEEK_CUR);
+ }
- modelPosition.init();
- if(readRawFile(pModelFilename, modelPosition, pMainTree))
- {
- result = true;
- }
+ for(unsigned int i=0, indexNo=0; indexNo<nvectors; indexNo++)
+ {
+ Vector3 v = Vector3(vectorarray[i+2], vectorarray[i+1], vectorarray[i+0]);
+ i+=3;
+ v = pModelPosition.transform(v);
+
+ float swapy = v.y;
+ v.y = v.x;
+ v.x = swapy;
+
+ tempVertexArray.append(v);
+ }
+
+ // ---- calculate triangles
+ int rest = nindexes%3;
+ if(rest != 0)
+ {
+ nindexes -= rest;
+ }
- return result;
+ for(unsigned int i=0;i<(nindexes);)
+ {
+ Triangle t = Triangle(tempVertexArray[tempIndexArray[i+2]], tempVertexArray[tempIndexArray[i+1]], tempVertexArray[tempIndexArray[i+0]] );
+ i+=3;
+ ++trianglecount;
+ if(g>= startgroup && g <= endgroup)
+ {
+ gtree->insert(t);
}
+ }
+
+ // drop of temporary use defines
+ #undef READ_OR_RETURN
+ #undef CMP_OR_RETURN
- //=================================================================
- void TileAssembler::getModelPosition(std::string& pPosString, ModelPosition& pModelPosition)
+ if(vectorarray != 0)
+ {
+ delete vectorarray;
+ }
+
+ if(gtree->size() >0)
+ {
+ gtree->balance();
+ SubModel *sm = new SubModel(gtree);
+ #ifdef _ASSEMBLER_DEBUG
+ if(::g_df) fprintf(::g_df,"group trianglies: %d, Tris: %d, Nodes: %d, gtree.triangles: %d\n", g, sm->getNTriangles(), sm->getNNodes(), gtree->memberTable.size());
+ if(sm->getNTriangles() != gtree->memberTable.size())
{
- float vposarray[3];
- float vdirarray[3];
- float scale;
+ if(::g_df) fprintf(::g_df,"ERROR !!!! group trianglies: %d, Tris: %d, Nodes: %d, gtree.triangles: %d\n", g, sm->getNTriangles(), sm->getNNodes(), gtree->memberTable.size());
+ }
+ #endif
+ sm->setBasePosition(pModelPosition.iPos);
+ pMainTree->insert(sm);
+ }
+ delete gtree;
+ }
+ fclose(rf);
+ return true;
+ }
+
+ //=================================================================
- size_t spos = pPosString.find_first_of('#');
- std::string stripedPosString = pPosString.substr(spos+1,pPosString.length());
+ bool TileAssembler::fillModelIntoTree(AABSPTree<SubModel *> *pMainTree, const Vector3& pBasePos, std::string& pPos, std::string& pModelFilename)
+ {
+ ModelPosition modelPosition;
+ getModelPosition(pPos, modelPosition);
+ // all should be relative to object base position
+ modelPosition.moveToBasePos(pBasePos);
- sscanf(stripedPosString.c_str(), "%f,%f,%f_%f,%f,%f_%f",
- &vposarray[0],&vposarray[1],&vposarray[2],
- &vdirarray[0],&vdirarray[1],&vdirarray[2],
- &scale);
+ modelPosition.init();
- pModelPosition.iPos = Vector3(vposarray[0], vposarray[1], vposarray[2]);
- pModelPosition.iDir = Vector3(vdirarray[0], vdirarray[1], vdirarray[2]);
- pModelPosition.iScale = scale;
+ return readRawFile(pModelFilename, modelPosition, pMainTree);
+ }
- }
- //==========================================
+ //=================================================================
+ void TileAssembler::getModelPosition(std::string& pPosString, ModelPosition& pModelPosition)
+ {
+ float vposarray[3];
+ float vdirarray[3];
+ float scale;
+
+ size_t spos = pPosString.find_first_of('#');
+ std::string stripedPosString = pPosString.substr(spos+1,pPosString.length());
- } // VMAP
+ sscanf(stripedPosString.c_str(), "%f,%f,%f_%f,%f,%f_%f",
+ &vposarray[0],&vposarray[1],&vposarray[2],
+ &vdirarray[0],&vdirarray[1],&vdirarray[2],
+ &scale);
+ pModelPosition.iPos = Vector3(vposarray[0], vposarray[1], vposarray[2]);
+ pModelPosition.iDir = Vector3(vdirarray[0], vdirarray[1], vdirarray[2]);
+ pModelPosition.iScale = scale;
+
+ }
+ //==========================================
+} // VMAP