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authorn0n4m3 <none@none>2010-04-15 08:26:30 +0400
committern0n4m3 <none@none>2010-04-15 08:26:30 +0400
commit8abcca0a06d48d4c9d7039bf7a6b27c57f7eb878 (patch)
tree849deb42364506716453fd34131d4fea0af972f8 /src
parent6bcb297de4d5231373a3e2bf2b40e527b91cdf46 (diff)
Another fix quest flags, Implement support weekly quests cooldowns(Original patch by GriffonHeart), also code cleanups.
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/CharacterHandler.cpp1
-rw-r--r--src/game/GossipDef.cpp77
-rw-r--r--src/game/ObjectMgr.cpp30
-rw-r--r--src/game/Player.cpp89
-rw-r--r--src/game/Player.h13
-rw-r--r--src/game/QuestDef.h2
-rw-r--r--src/game/QuestHandler.cpp2
-rw-r--r--src/game/World.cpp40
-rw-r--r--src/game/World.h4
-rw-r--r--src/shared/Common.h1
10 files changed, 212 insertions, 47 deletions
diff --git a/src/game/CharacterHandler.cpp b/src/game/CharacterHandler.cpp
index 2ccbce54e10..a823cd5c0e4 100644
--- a/src/game/CharacterHandler.cpp
+++ b/src/game/CharacterHandler.cpp
@@ -76,6 +76,7 @@ bool LoginQueryHolder::Initialize()
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADSPELLS, "SELECT spell,active,disabled FROM character_spell WHERE guid = '%u'", GUID_LOPART(m_guid));
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADQUESTSTATUS, "SELECT quest,status,rewarded,explored,timer,mobcount1,mobcount2,mobcount3,mobcount4,itemcount1,itemcount2,itemcount3,itemcount4 FROM character_queststatus WHERE guid = '%u'", GUID_LOPART(m_guid));
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADDAILYQUESTSTATUS,"SELECT quest,time FROM character_queststatus_daily WHERE guid = '%u'", GUID_LOPART(m_guid));
+ res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADWEKLYQUESTSTATUS,"SELECT quest FROM character_queststatus_weekly WHERE guid = '%u'", GUID_LOPART(m_guid));
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADREPUTATION, "SELECT faction,standing,flags FROM character_reputation WHERE guid = '%u'", GUID_LOPART(m_guid));
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADINVENTORY, "SELECT data,text,bag,slot,item,item_template FROM character_inventory JOIN item_instance ON character_inventory.item = item_instance.guid WHERE character_inventory.guid = '%u' ORDER BY bag,slot", GUID_LOPART(m_guid));
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADACTIONS, "SELECT a.button,a.action,a.type FROM character_action as a, characters as c WHERE a.guid = c.guid AND a.spec = c.activespec AND a.guid = '%u' ORDER BY button", GUID_LOPART(m_guid));
diff --git a/src/game/GossipDef.cpp b/src/game/GossipDef.cpp
index bfb81dfa724..f72ae563622 100644
--- a/src/game/GossipDef.cpp
+++ b/src/game/GossipDef.cpp
@@ -166,8 +166,8 @@ void PlayerMenu::SendGossipMenu(uint32 TitleTextId, uint64 objectGUID)
data << uint32(questID);
data << uint32(qItem.m_qIcon);
- data << uint32(pSession->GetPlayer()->GetQuestLevel(pQuest));
- data << uint32(pQuest->GetClientFlags()); // 3.3.3 quest flags
+ data << int32(pQuest->GetQuestLevel());
+ data << uint32(pQuest->GetFlags()); // 3.3.3 quest flags
data << uint8(0); // 3.3.3 changes icon: blue question or yellow exclamation
std::string Title = pQuest->GetTitle();
@@ -387,34 +387,40 @@ void PlayerMenu::SendQuestGiverQuestList(QEmote eEmote, const std::string& Title
data << Title;
data << uint32(eEmote._Delay); // player emote
data << uint32(eEmote._Emote); // NPC emote
- data << uint8 (mQuestMenu.MenuItemCount());
- for (uint32 iI = 0; iI < mQuestMenu.MenuItemCount(); ++iI)
+ size_t count_pos = data.wpos();
+ data << uint8 ( mQuestMenu.MenuItemCount());
+ uint32 count = 0;
+ for (; count < mQuestMenu.MenuItemCount(); ++count)
{
- QuestMenuItem const& qmi = mQuestMenu.GetItem(iI);
+ QuestMenuItem const& qmi = mQuestMenu.GetItem(count);
uint32 questID = qmi.m_qId;
- Quest const *pQuest = objmgr.GetQuestTemplate(questID);
-
- std::string title = pQuest ? pQuest->GetTitle() : "";
- int loc_idx = pSession->GetSessionDbLocaleIndex();
- if (loc_idx >= 0)
+ if (Quest const *pQuest = objmgr.GetQuestTemplate(questID))
{
- if (QuestLocale const *ql = objmgr.GetQuestLocale(questID))
+ std::string title = pQuest->GetTitle();
+
+ int loc_idx = pSession->GetSessionDbLocaleIndex();
+ if (loc_idx >= 0)
{
- if (ql->Title.size() > loc_idx && !ql->Title[loc_idx].empty())
- title=ql->Title[loc_idx];
+ if (QuestLocale const *ql = objmgr.GetQuestLocale(questID))
+ {
+ if (ql->Title.size() > (size_t)loc_idx && !ql->Title[loc_idx].empty())
+ title = ql->Title[loc_idx];
+ }
}
- }
- data << uint32(questID);
- data << uint32(qmi.m_qIcon);
- data << uint32(pSession->GetPlayer()->GetQuestLevel(pQuest));
- data << uint32(pQuest->GetClientFlags()); // 3.3.3 quest flags
- data << uint8(0); // 3.3.3 changes icon: blue question or yellow exclamation
- data << title;
+ data << uint32(questID);
+ data << uint32(qmi.m_qIcon);
+ data << int32(pQuest->GetQuestLevel());
+ data << uint32(pQuest->GetFlags()); // 3.3.3 quest flags
+ data << uint8(0); // 3.3.3 changes icon: blue question or yellow exclamation
+ data << title;
+ }
}
+
+ data.put<uint8>(count_pos, count);
pSession->SendPacket(&data);
sLog.outDebug("WORLD: Sent SMSG_QUESTGIVER_QUEST_LIST NPC Guid=%u", GUID_LOPART(npcGUID));
}
@@ -461,15 +467,16 @@ void PlayerMenu::SendQuestGiverQuestDetails(Quest const *pQuest, uint64 npcGUID,
data << Details;
data << Objectives;
data << uint8(ActivateAccept ? 1 : 0); // auto finish
- data << uint32(pQuest->GetClientFlags()); // 3.3.3 questFlags
+ data << uint32(pQuest->GetFlags()); // 3.3.3 questFlags
data << uint32(pQuest->GetSuggestedPlayers());
- data << uint8(0); // IsFinished, value is sent back to server in quest accept packet
+ data << uint8(0); // IsFinished? value is sent back to server in quest accept packet
if (pQuest->HasFlag(QUEST_FLAGS_HIDDEN_REWARDS))
{
data << uint32(0); // Rewarded chosen items hidden
data << uint32(0); // Rewarded items hidden
data << uint32(0); // Rewarded money hidden
+ data << uint32(0); // Rewarded XP hidden
}
else
{
@@ -478,10 +485,14 @@ void PlayerMenu::SendQuestGiverQuestDetails(Quest const *pQuest, uint64 npcGUID,
data << uint32(pQuest->GetRewChoiceItemsCount());
for (uint32 i=0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
{
- if (!pQuest->RewChoiceItemId[i]) continue;
+ if (!pQuest->RewChoiceItemId[i])
+ continue;
+
data << uint32(pQuest->RewChoiceItemId[i]);
data << uint32(pQuest->RewChoiceItemCount[i]);
+
IProto = objmgr.GetItemPrototype(pQuest->RewChoiceItemId[i]);
+
if (IProto)
data << uint32(IProto->DisplayInfoID);
else
@@ -489,12 +500,17 @@ void PlayerMenu::SendQuestGiverQuestDetails(Quest const *pQuest, uint64 npcGUID,
}
data << uint32(pQuest->GetRewItemsCount());
+
for (uint32 i=0; i < QUEST_REWARDS_COUNT; ++i)
{
- if (!pQuest->RewItemId[i]) continue;
+ if (!pQuest->RewItemId[i])
+ continue;
+
data << uint32(pQuest->RewItemId[i]);
data << uint32(pQuest->RewItemCount[i]);
+
IProto = objmgr.GetItemPrototype(pQuest->RewItemId[i]);
+
if (IProto)
data << uint32(IProto->DisplayInfoID);
else
@@ -603,12 +619,12 @@ void PlayerMenu::SendQuestQueryResponse(Quest const *pQuest)
data << uint32(Trinity::Honor::hk_honor_at_level(pSession->GetPlayer()->getLevel(), pQuest->GetRewHonorableKills()));
data << float(0); // new reward honor (multipled by ~62 at client side)
data << uint32(pQuest->GetSrcItemId()); // source item id
- data << uint32(pQuest->GetClientFlags()); // quest flags
+ data << uint32(pQuest->GetFlags() & 0xFFFF); // quest flags
data << uint32(pQuest->GetCharTitleId()); // CharTitleId, new 2.4.0, player gets this title (id from CharTitles)
data << uint32(pQuest->GetPlayersSlain()); // players slain
data << uint32(pQuest->GetBonusTalents()); // bonus talents
data << uint32(pQuest->GetRewArenaPoints()); // bonus arena points
- data << uint32(0); // unknown
+ data << uint32(0); // review rep show mask
int iI;
@@ -708,7 +724,7 @@ void PlayerMenu::SendQuestGiverOfferReward(Quest const* pQuest, uint64 npcGUID,
data << OfferRewardText;
data << uint8(EnableNext ? 1 : 0); // Auto Finish
- data << uint32(pQuest->GetClientFlags()); // 3.3.3 questFlags
+ data << uint32(pQuest->GetFlags()); // 3.3.3 questFlags
data << uint32(pQuest->GetSuggestedPlayers()); // SuggestedGroupNum
uint32 EmoteCount = 0;
@@ -828,7 +844,7 @@ void PlayerMenu::SendQuestGiverRequestItems(Quest const *pQuest, uint64 npcGUID,
else
data << uint32(0x00);
- data << uint32(pQuest->GetClientFlags()); // 3.3.3 questFlags
+ data << uint32(pQuest->GetFlags()); // 3.3.3 questFlags
data << uint32(pQuest->GetSuggestedPlayers()); // SuggestedGroupNum
// Required Money
@@ -838,8 +854,11 @@ void PlayerMenu::SendQuestGiverRequestItems(Quest const *pQuest, uint64 npcGUID,
ItemPrototype const *pItem;
for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
{
- if (!pQuest->ReqItemId[i]) continue;
+ if (!pQuest->ReqItemId[i])
+ continue;
+
pItem = objmgr.GetItemPrototype(pQuest->ReqItemId[i]);
+
data << uint32(pQuest->ReqItemId[i]);
data << uint32(pQuest->ReqItemCount[i]);
diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp
index beb4ca2839e..d1b2b1c525b 100644
--- a/src/game/ObjectMgr.cpp
+++ b/src/game/ObjectMgr.cpp
@@ -3653,26 +3653,41 @@ void ObjectMgr::LoadQuests()
sLog.outErrorDb("Quest %u has `Method` = %u, expected values are 0, 1 or 2.",qinfo->GetQuestId(),qinfo->GetQuestMethod());
}
- if (qinfo->GetFlags() & ~QUEST_TRINITY_FLAGS_DB_ALLOWED)
+ if (qinfo->QuestFlags & ~QUEST_TRINITY_FLAGS_DB_ALLOWED)
{
sLog.outErrorDb("Quest %u has `SpecialFlags` = %u > max allowed value. Correct `SpecialFlags` to value <= %u",
- qinfo->GetQuestId(),qinfo->GetFlags(),QUEST_TRINITY_FLAGS_DB_ALLOWED >> 20);
+ qinfo->GetQuestId(),qinfo->QuestFlags >> 20, QUEST_TRINITY_FLAGS_DB_ALLOWED >> 20);
qinfo->QuestFlags &= QUEST_TRINITY_FLAGS_DB_ALLOWED;
}
- if (qinfo->GetFlags() & (QUEST_FLAGS_DAILY | QUEST_FLAGS_WEEKLY))
+ if (qinfo->QuestFlags & QUEST_FLAGS_DAILY && qinfo->QuestFlags & QUEST_FLAGS_WEEKLY)
{
- if (!(qinfo->GetFlags() & QUEST_TRINITY_FLAGS_REPEATABLE))
+ sLog.outErrorDb("Weekly Quest %u is marked as daily quest in `QuestFlags`, removed daily flag.",qinfo->GetQuestId());
+ qinfo->QuestFlags &= ~QUEST_FLAGS_DAILY;
+ }
+
+ if (qinfo->QuestFlags & QUEST_FLAGS_DAILY)
+ {
+ if (!(qinfo->QuestFlags & QUEST_TRINITY_FLAGS_REPEATABLE))
{
sLog.outErrorDb("Daily Quest %u not marked as repeatable in `SpecialFlags`, added.",qinfo->GetQuestId());
- qinfo->SetFlag(QUEST_TRINITY_FLAGS_REPEATABLE);
+ qinfo->QuestFlags |= QUEST_TRINITY_FLAGS_REPEATABLE;
+ }
+ }
+
+ if (qinfo->QuestFlags & QUEST_FLAGS_WEEKLY)
+ {
+ if (!(qinfo->QuestFlags & QUEST_TRINITY_FLAGS_REPEATABLE))
+ {
+ sLog.outErrorDb("Weekly Quest %u not marked as repeatable in `SpecialFlags`, added.",qinfo->GetQuestId());
+ qinfo->QuestFlags |= QUEST_TRINITY_FLAGS_REPEATABLE;
}
}
- if (qinfo->GetFlags() & QUEST_FLAGS_AUTO_REWARDED)
+ if (qinfo->QuestFlags & QUEST_FLAGS_AUTO_REWARDED)
{
// at auto-reward can be rewarded only RewChoiceItemId[0]
- for (uint8 j = 1; j < QUEST_REWARD_CHOICES_COUNT; ++j)
+ for(int j = 1; j < QUEST_REWARD_CHOICES_COUNT; ++j )
{
if (uint32 id = qinfo->RewChoiceItemId[j])
{
@@ -4450,7 +4465,6 @@ void ObjectMgr::LoadScripts(ScriptMapMap& scripts, char const* tablename)
continue;
}
- // if (!objmgr.GetMangosStringLocale(tmp.dataint)) will checked after db_script_string loading
break;
}
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 10aac3aa60b..405e144c75a 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -1198,7 +1198,7 @@ void Player::Update(uint32 p_time)
if (!m_timedquests.empty())
{
- std::set<uint32>::iterator iter = m_timedquests.begin();
+ QuestSet::iterator iter = m_timedquests.begin();
while (iter != m_timedquests.end())
{
QuestStatusData& q_status = mQuestStatus[*iter];
@@ -13578,7 +13578,7 @@ void Player::SendPreparedQuest(uint64 guid)
PlayerTalkClass->SendQuestGiverRequestItems(pQuest, guid, CanRewardQuest(pQuest, false), true);
// Send completable on repeatable and autoCompletable quest if player don't have quest
// TODO: verify if check for !pQuest->IsDaily() is really correct (possibly not)
- else if (pQuest->IsAutoComplete() && pQuest->IsRepeatable() && !pQuest->IsDaily())
+ else if (pQuest->IsAutoComplete() && pQuest->IsRepeatable() && !pQuest->IsDailyOrWeekly())
PlayerTalkClass->SendQuestGiverRequestItems(pQuest, guid, CanCompleteRepeatableQuest(pQuest), true);
else
PlayerTalkClass->SendQuestGiverQuestDetails(pQuest, guid, true);
@@ -13696,7 +13696,7 @@ bool Player::CanSeeStartQuest(Quest const *pQuest)
if (SatisfyQuestRace(pQuest, false) && SatisfyQuestSkillOrClass(pQuest, false) &&
SatisfyQuestExclusiveGroup(pQuest, false) && SatisfyQuestReputation(pQuest, false) &&
SatisfyQuestPreviousQuest(pQuest, false) && SatisfyQuestNextChain(pQuest, false) &&
- SatisfyQuestPrevChain(pQuest, false) && SatisfyQuestDay(pQuest, false))
+ SatisfyQuestPrevChain(pQuest, false) && SatisfyQuestDay(pQuest, false) && SatisfyQuestWeek(pQuest, false))
{
return getLevel() + sWorld.getConfig(CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF) >= pQuest->GetMinLevel();
}
@@ -13711,7 +13711,7 @@ bool Player::CanTakeQuest(Quest const *pQuest, bool msg)
&& SatisfyQuestSkillOrClass(pQuest, msg) && SatisfyQuestReputation(pQuest, msg)
&& SatisfyQuestPreviousQuest(pQuest, msg) && SatisfyQuestTimed(pQuest, msg)
&& SatisfyQuestNextChain(pQuest, msg) && SatisfyQuestPrevChain(pQuest, msg)
- && SatisfyQuestDay(pQuest, msg);
+ && SatisfyQuestDay(pQuest, msg) && SatisfyQuestWeek(pQuest, msg);
}
bool Player::CanAddQuest(Quest const *pQuest, bool msg)
@@ -13831,7 +13831,7 @@ bool Player::CanRewardQuest(Quest const *pQuest, bool msg)
return false;
// daily quest can't be rewarded (25 daily quest already completed)
- if (!SatisfyQuestDay(pQuest,true))
+ if (!SatisfyQuestDay(pQuest,true) || !SatisfyQuestWeek(pQuest,true))
return false;
// rewarded and not repeatable quest (only cheating case, then ignore without message)
@@ -14126,6 +14126,9 @@ void Player::RewardQuest(Quest const *pQuest, uint32 reward, Object* questGiver,
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST, 1);
}
+ if (pQuest->IsWeekly())
+ SetWeeklyQuestStatus(quest_id);
+
if (!pQuest->IsRepeatable())
SetQuestStatus(quest_id, QUEST_STATUS_COMPLETE);
else
@@ -14472,10 +14475,11 @@ bool Player::SatisfyQuestExclusiveGroup(Quest const* qInfo, bool msg)
// not allow have daily quest if daily quest from exclusive group already recently completed
Quest const* Nquest = objmgr.GetQuestTemplate(exclude_Id);
- if (!SatisfyQuestDay(Nquest, false))
+ if (!SatisfyQuestDay(Nquest, false) || !SatisfyQuestWeek(Nquest, false))
{
if (msg)
SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
+
return false;
}
@@ -14574,6 +14578,15 @@ bool Player::SatisfyQuestDay(Quest const* qInfo, bool msg)
return true;
}
+bool Player::SatisfyQuestWeek( Quest const* qInfo, bool msg )
+{
+ if (!qInfo->IsWeekly() || m_weeklyquests.empty())
+ return true;
+
+ // if not found in cooldown list
+ return m_weeklyquests.find(qInfo->GetQuestId()) == m_weeklyquests.end();
+}
+
bool Player::GiveQuestSourceItem(Quest const *pQuest)
{
uint32 srcitem = pQuest->GetSrcItemId();
@@ -16047,6 +16060,7 @@ bool Player::LoadFromDB(uint32 guid, SqlQueryHolder *holder)
// after spell load, learn rewarded spell if need also
_LoadQuestStatus(holder->GetResult(PLAYER_LOGIN_QUERY_LOADQUESTSTATUS));
_LoadDailyQuestStatus(holder->GetResult(PLAYER_LOGIN_QUERY_LOADDAILYQUESTSTATUS));
+ _LoadWeeklyQuestStatus(holder->GetResult(PLAYER_LOGIN_QUERY_LOADWEKLYQUESTSTATUS));
// after spell and quest load
InitTalentForLevel();
@@ -16820,6 +16834,33 @@ void Player::_LoadDailyQuestStatus(QueryResult_AutoPtr result)
m_DailyQuestChanged = false;
}
+void Player::_LoadWeeklyQuestStatus(QueryResult_AutoPtr result)
+{
+ m_weeklyquests.clear();
+
+ if (result)
+ {
+ do
+ {
+ Field *fields = result->Fetch();
+
+ uint32 quest_id = fields[0].GetUInt32();
+
+ Quest const* pQuest = objmgr.GetQuestTemplate(quest_id);
+
+ if (!pQuest)
+ continue;
+
+ m_weeklyquests.insert(quest_id);
+
+ sLog.outDebug("Weekly quest {%u} cooldown for player (GUID: %u)", quest_id, GetGUIDLow());
+ }
+ while(result->NextRow());
+ }
+
+ m_WeeklyQuestChanged = false;
+}
+
void Player::_LoadSpells(QueryResult_AutoPtr result)
{
//QueryResult *result = CharacterDatabase.PQuery("SELECT spell,active,disabled FROM character_spell WHERE guid = '%u'",GetGUIDLow());
@@ -17434,6 +17475,7 @@ void Player::SaveToDB()
_SaveInventory();
_SaveQuestStatus();
_SaveDailyQuestStatus();
+ _SaveWeeklyQuestStatus();
_SaveTalents();
_SaveSpells();
_SaveSpellCooldowns();
@@ -17730,6 +17772,24 @@ void Player::_SaveDailyQuestStatus()
GetGUIDLow(), GetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx),uint64(m_lastDailyQuestTime));
}
+void Player::_SaveWeeklyQuestStatus()
+{
+ if (!m_WeeklyQuestChanged || m_weeklyquests.empty())
+ return;
+
+ // we don't need transactions here.
+ CharacterDatabase.PExecute("DELETE FROM character_queststatus_weekly WHERE guid = '%u'",GetGUIDLow());
+
+ for (QuestSet::const_iterator iter = m_weeklyquests.begin(); iter != m_weeklyquests.end(); ++iter)
+ {
+ uint32 quest_id = *iter;
+
+ CharacterDatabase.PExecute("INSERT INTO character_queststatus_weekly (guid,quest) VALUES ('%u', '%u')", GetGUIDLow(), quest_id);
+ }
+
+ m_WeeklyQuestChanged = false;
+}
+
void Player::_SaveSkills()
{
// we don't need transactions here.
@@ -20905,6 +20965,13 @@ void Player::SetDailyQuestStatus(uint32 quest_id)
}
}
+
+void Player::SetWeeklyQuestStatus(uint32 quest_id)
+{
+ m_weeklyquests.insert(quest_id);
+ m_WeeklyQuestChanged = true;
+}
+
void Player::ResetDailyQuestStatus()
{
for (uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx)
@@ -20915,6 +20982,16 @@ void Player::ResetDailyQuestStatus()
m_lastDailyQuestTime = 0;
}
+void Player::ResetWeeklyQuestStatus()
+{
+ if (m_weeklyquests.empty())
+ return;
+
+ m_weeklyquests.clear();
+ // DB data deleted in caller
+ m_WeeklyQuestChanged = false;
+}
+
BattleGround* Player::GetBattleGround() const
{
if (GetBattleGroundId() == 0)
diff --git a/src/game/Player.h b/src/game/Player.h
index bccf9030fe1..119c70ffe5a 100644
--- a/src/game/Player.h
+++ b/src/game/Player.h
@@ -851,7 +851,8 @@ enum PlayerLoginQueryIndex
PLAYER_LOGIN_QUERY_LOADTALENTS = 23,
PLAYER_LOGIN_QUERY_LOADACCOUNTDATA = 24,
PLAYER_LOGIN_QUERY_LOADSKILLS = 25,
- MAX_PLAYER_LOGIN_QUERY = 26
+ PLAYER_LOGIN_QUERY_LOADWEKLYQUESTSTATUS = 26,
+ MAX_PLAYER_LOGIN_QUERY = 27
};
enum PlayerDelayedOperations
@@ -1328,6 +1329,7 @@ class Player : public Unit, public GridObject<Player>
bool SatisfyQuestNextChain(Quest const* qInfo, bool msg);
bool SatisfyQuestPrevChain(Quest const* qInfo, bool msg);
bool SatisfyQuestDay(Quest const* qInfo, bool msg);
+ bool SatisfyQuestWeek(Quest const* qInfo, bool msg);
bool GiveQuestSourceItem(Quest const *pQuest);
bool TakeQuestSourceItem(uint32 quest_id, bool msg);
bool GetQuestRewardStatus(uint32 quest_id) const;
@@ -1335,7 +1337,9 @@ class Player : public Unit, public GridObject<Player>
void SetQuestStatus(uint32 quest_id, QuestStatus status);
void SetDailyQuestStatus(uint32 quest_id);
+ void SetWeeklyQuestStatus(uint32 quest_id);
void ResetDailyQuestStatus();
+ void ResetWeeklyQuestStatus();
uint16 FindQuestSlot(uint32 quest_id) const;
uint32 GetQuestSlotQuestId(uint16 slot) const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_ID_OFFSET); }
@@ -2363,7 +2367,9 @@ class Player : public Unit, public GridObject<Player>
/*********************************************************/
//We allow only one timed quest active at the same time. Below can then be simple value instead of set.
- std::set<uint32> m_timedquests;
+ typedef std::set<uint32> QuestSet;
+ QuestSet m_timedquests;
+ QuestSet m_weeklyquests;
uint64 m_divider;
uint32 m_ingametime;
@@ -2382,6 +2388,7 @@ class Player : public Unit, public GridObject<Player>
void _LoadMailedItems(Mail *mail);
void _LoadQuestStatus(QueryResult_AutoPtr result);
void _LoadDailyQuestStatus(QueryResult_AutoPtr result);
+ void _LoadWeeklyQuestStatus(QueryResult_AutoPtr result);
void _LoadGroup(QueryResult_AutoPtr result);
void _LoadSkills(QueryResult_AutoPtr result);
void _LoadSpells(QueryResult_AutoPtr result);
@@ -2405,6 +2412,7 @@ class Player : public Unit, public GridObject<Player>
void _SaveMail();
void _SaveQuestStatus();
void _SaveDailyQuestStatus();
+ void _SaveWeeklyQuestStatus();
void _SaveSkills();
void _SaveSpells();
void _SaveEquipmentSets();
@@ -2508,6 +2516,7 @@ class Player : public Unit, public GridObject<Player>
uint32 tradeGold;
bool m_DailyQuestChanged;
+ bool m_WeeklyQuestChanged;
time_t m_lastDailyQuestTime;
uint32 m_drunkTimer;
diff --git a/src/game/QuestDef.h b/src/game/QuestDef.h
index c8537c8eff3..c694c65abb9 100644
--- a/src/game/QuestDef.h
+++ b/src/game/QuestDef.h
@@ -239,9 +239,9 @@ class Quest
bool IsRepeatable() const { return QuestFlags & QUEST_TRINITY_FLAGS_REPEATABLE; }
bool IsAutoComplete() const { return QuestMethod ? false : true; }
uint32 GetFlags() const { return QuestFlags; }
- uint32 GetClientFlags() const { return QuestFlags & 0xFFFFF; }
bool IsDaily() const { return QuestFlags & QUEST_FLAGS_DAILY; }
bool IsWeekly() const { return QuestFlags & QUEST_FLAGS_WEEKLY; }
+ bool IsDailyOrWeekly() const { return QuestFlags & (QUEST_FLAGS_DAILY | QUEST_FLAGS_WEEKLY); }
bool IsAutoAccept() const { return QuestFlags & QUEST_FLAGS_AUTO_ACCEPT; }
// multiple values
diff --git a/src/game/QuestHandler.cpp b/src/game/QuestHandler.cpp
index 53bb4335169..c7632cf10f0 100644
--- a/src/game/QuestHandler.cpp
+++ b/src/game/QuestHandler.cpp
@@ -619,7 +619,7 @@ uint32 WorldSession::getDialogStatus(Player *pPlayer, Object* questgiver, uint32
result2 = DIALOG_STATUS_REWARD_REP;
else if (pPlayer->getLevel() <= ((pPlayer->GetQuestLevel(pQuest) == -1) ? pPlayer->getLevel() : pPlayer->GetQuestLevel(pQuest) + sWorld.getConfig(CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF)))
{
- if (pQuest->IsDaily())
+ if (pQuest->HasFlag(QUEST_FLAGS_DAILY) || pQuest->HasFlag(QUEST_FLAGS_WEEKLY))
result2 = DIALOG_STATUS_AVAILABLE_REP;
else
result2 = DIALOG_STATUS_AVAILABLE;
diff --git a/src/game/World.cpp b/src/game/World.cpp
index 057e3489216..7419e65772d 100644
--- a/src/game/World.cpp
+++ b/src/game/World.cpp
@@ -105,6 +105,7 @@ World::World()
m_MaxPlayerCount = 0;
m_resultQueue = NULL;
m_NextDailyQuestReset = 0;
+ m_NextWeeklyQuestReset = 0;
m_scheduledScripts = 0;
m_defaultDbcLocale = LOCALE_enUS;
@@ -1680,6 +1681,9 @@ void World::SetInitialWorldSettings()
sLog.outString("Calculate next daily quest reset time...");
InitDailyQuestResetTime();
+ sLog.outString("Calculate next weekly quest reset time..." );
+ InitWeeklyQuestResetTime();
+
sLog.outString("Starting objects Pooling system...");
poolhandler.Initialize();
@@ -1844,6 +1848,12 @@ void World::Update(uint32 diff)
m_NextDailyQuestReset += DAY;
}
+ if (m_gameTime > m_NextWeeklyQuestReset)
+ {
+ ResetWeeklyQuests();
+ m_NextWeeklyQuestReset += WEEK;
+ }
+
/// <ul><li> Handle auctions when the timer has passed
if (m_timers[WUPDATE_AUCTIONS].Passed())
{
@@ -2486,6 +2496,25 @@ void World::_UpdateRealmCharCount(QueryResult_AutoPtr resultCharCount, uint32 ac
}
}
+void World::InitWeeklyQuestResetTime()
+{
+ QueryResult_AutoPtr result = CharacterDatabase.Query("SELECT NextWeeklyQuestResetTime FROM worldstates");
+ if (!result)
+ {
+ m_NextWeeklyQuestReset = time_t(m_gameTime + WEEK);
+ CharacterDatabase.PExecute("INSERT INTO worldstates (NextWeeklyQuestResetTime) VALUES ('"UI64FMTD"')", uint64(m_NextWeeklyQuestReset));
+ }
+ else
+ {
+ m_NextWeeklyQuestReset = time_t((*result)[0].GetUInt64());
+
+ // move to just before if need
+ time_t cur = time(NULL);
+ if (m_NextWeeklyQuestReset < cur)
+ m_NextWeeklyQuestReset += WEEK * ((cur - m_NextWeeklyQuestReset) / WEEK);
+ }
+}
+
void World::InitDailyQuestResetTime()
{
time_t mostRecentQuestTime;
@@ -2543,6 +2572,17 @@ void World::UpdateAllowedSecurity()
}
}
+void World::ResetWeeklyQuests()
+{
+ CharacterDatabase.Execute("DELETE FROM character_queststatus_weekly");
+ for (SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
+ if (itr->second->GetPlayer())
+ itr->second->GetPlayer()->ResetWeeklyQuestStatus();
+
+ m_NextWeeklyQuestReset = time_t(m_NextWeeklyQuestReset + WEEK);
+ CharacterDatabase.PExecute("UPDATE worldstates SET NextWeeklyQuestResetTime = '"UI64FMTD"'", uint64(m_NextWeeklyQuestReset));
+}
+
void World::SetPlayerLimit(int32 limit, bool needUpdate)
{
m_playerLimit = limit;
diff --git a/src/game/World.h b/src/game/World.h
index 0a336395921..7477c317617 100644
--- a/src/game/World.h
+++ b/src/game/World.h
@@ -550,6 +550,7 @@ class World
void SetRecordDiffInterval(int32 t) { if (t >= 0) m_configs[CONFIG_INTERVAL_LOG_UPDATE] = (uint32)t; }
/// Next daily quests reset time
time_t GetNextDailyQuestsResetTime() const { return m_NextDailyQuestReset; }
+ time_t GetNextWeeklyQuestsResetTime() const { return m_NextWeeklyQuestReset; }
/// Get the maximum skill level a player can reach
uint16 GetConfigMaxSkillValue() const
@@ -670,7 +671,9 @@ class World
void _UpdateRealmCharCount(QueryResult_AutoPtr resultCharCount, uint32 accountId);
void InitDailyQuestResetTime();
+ void InitWeeklyQuestResetTime();
void ResetDailyQuests();
+ void ResetWeeklyQuests();
private:
static volatile bool m_stopEvent;
static uint8 m_ExitCode;
@@ -738,6 +741,7 @@ class World
// next daily quests reset time
time_t m_NextDailyQuestReset;
+ time_t m_NextWeeklyQuestReset;
//Player Queue
Queue m_QueuedPlayer;
diff --git a/src/shared/Common.h b/src/shared/Common.h
index 4310c426883..be61019cef0 100644
--- a/src/shared/Common.h
+++ b/src/shared/Common.h
@@ -165,6 +165,7 @@ enum TimeConstants
MINUTE = 60,
HOUR = MINUTE*60,
DAY = HOUR*24,
+ WEEK = DAY*7,
MONTH = DAY*30,
YEAR = MONTH*12,
IN_MILISECONDS = 1000