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authorKingPin <none@none>2008-11-05 20:10:19 -0600
committerKingPin <none@none>2008-11-05 20:10:19 -0600
commit8d331f2b10cff29ee0571f7056ad353df6a3eabd (patch)
tree36ef334fec8d6a55f151d40ca5e709880346c219 /src
parent404f72c7a2e9c230156e51f8013993b3c8f03d93 (diff)
[svn] * Avoid access to bag item prototype for getting bag size, use related item update field instead as more fast source.
* Better check client inventory pos data received in some client packets to skip invalid cases. * Removed some unnecessary database queries. * Make guid lookup for adding ignore async. * Added two parameter versions of the AsyncQuery function * Make queries for adding friends async. - Hunuza * Replace some PQuery() calls with more simple Query() - Hunuza * Mark spell as executed instead of deleteable to solve crash. *** Source mangos. **Its a big commit. so test with care... or without care.... whatever floats your boat. --HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/framework/Utilities/EventProcessor.cpp26
-rw-r--r--src/framework/Utilities/EventProcessor.h4
-rw-r--r--src/game/CharacterHandler.cpp2
-rw-r--r--src/game/Creature.cpp9
-rw-r--r--src/game/Guild.cpp21
-rw-r--r--src/game/Guild.h1
-rw-r--r--src/game/GuildHandler.cpp193
-rw-r--r--src/game/InstanceSaveMgr.cpp12
-rw-r--r--src/game/Level2.cpp29
-rw-r--r--src/game/Level3.cpp77
-rw-r--r--src/game/Map.cpp3
-rw-r--r--src/game/MiscHandler.cpp125
-rw-r--r--src/game/ObjectMgr.cpp22
-rw-r--r--src/game/SkillDiscovery.cpp2
-rw-r--r--src/game/SkillExtraItems.cpp2
-rw-r--r--src/game/SocialMgr.cpp2
-rw-r--r--src/game/SocialMgr.h2
-rw-r--r--src/game/Spell.cpp18
-rw-r--r--src/game/Spell.h9
-rw-r--r--src/game/SpellAuras.cpp2
-rw-r--r--src/game/SpellMgr.cpp4
-rw-r--r--src/game/Transports.cpp2
-rw-r--r--src/game/Unit.cpp24
-rw-r--r--src/game/WorldSession.cpp2
-rw-r--r--src/game/WorldSession.h2
-rw-r--r--src/shared/Database/Database.h8
-rw-r--r--src/shared/Database/DatabaseImpl.h65
27 files changed, 391 insertions, 277 deletions
diff --git a/src/framework/Utilities/EventProcessor.cpp b/src/framework/Utilities/EventProcessor.cpp
index 225497e6935..0a869481916 100644
--- a/src/framework/Utilities/EventProcessor.cpp
+++ b/src/framework/Utilities/EventProcessor.cpp
@@ -28,7 +28,7 @@ EventProcessor::EventProcessor()
EventProcessor::~EventProcessor()
{
- KillAllEvents();
+ KillAllEvents(true);
}
void EventProcessor::Update(uint32 p_time)
@@ -60,21 +60,31 @@ void EventProcessor::Update(uint32 p_time)
}
}
-void EventProcessor::KillAllEvents()
+void EventProcessor::KillAllEvents(bool force)
{
// prevent event insertions
m_aborting = true;
// first, abort all existing events
- for (EventList::iterator i = m_events.begin(); i != m_events.end(); ++i)
+ for (EventList::iterator i = m_events.begin(); i != m_events.end();)
{
- i->second->to_Abort = true;
- i->second->Abort(m_time);
- delete i->second;
+ EventList::iterator i_old = i;
+ ++i;
+
+ i_old->second->to_Abort = true;
+ i_old->second->Abort(m_time);
+ if(force || i_old->second->IsDeletable())
+ {
+ delete i_old->second;
+
+ if(!force) // need per-element cleanup
+ m_events.erase (i_old);
+ }
}
- // clear event list
- m_events.clear();
+ // fast clear event list (in force case)
+ if(force)
+ m_events.clear();
}
void EventProcessor::AddEvent(BasicEvent* Event, uint64 e_time, bool set_addtime)
diff --git a/src/framework/Utilities/EventProcessor.h b/src/framework/Utilities/EventProcessor.h
index c40e065c87a..09cc243a2b2 100644
--- a/src/framework/Utilities/EventProcessor.h
+++ b/src/framework/Utilities/EventProcessor.h
@@ -39,6 +39,8 @@ class BasicEvent
// return false if event does not want to be deleted
// e_time is execution time, p_time is update interval
virtual bool Execute(uint64 /*e_time*/, uint32 /*p_time*/) { return true; }
+
+ virtual bool IsDeletable() const { return true; } // this event can be safely deleted
virtual void Abort(uint64 /*e_time*/) {} // this method executes when the event is aborted
@@ -59,7 +61,7 @@ class EventProcessor
~EventProcessor();
void Update(uint32 p_time);
- void KillAllEvents();
+ void KillAllEvents(bool force);
void AddEvent(BasicEvent* Event, uint64 e_time, bool set_addtime = true);
uint64 CalculateTime(uint64 t_offset);
protected:
diff --git a/src/game/CharacterHandler.cpp b/src/game/CharacterHandler.cpp
index bc897fd8fec..4c295892b3e 100644
--- a/src/game/CharacterHandler.cpp
+++ b/src/game/CharacterHandler.cpp
@@ -634,7 +634,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder)
}
// friend status
- sSocialMgr.SendFriendStatus(pCurrChar, FRIEND_ONLINE, pCurrChar->GetGUIDLow(), "", true);
+ sSocialMgr.SendFriendStatus(pCurrChar, FRIEND_ONLINE, pCurrChar->GetGUIDLow(), true);
// Place character in world (and load zone) before some object loading
pCurrChar->LoadCorpse();
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp
index 322a2aea95d..54f51fd2dd7 100644
--- a/src/game/Creature.cpp
+++ b/src/game/Creature.cpp
@@ -853,16 +853,19 @@ void Creature::OnGossipSelect(Player* player, uint32 option)
if(!gossip)
return;
}
- uint32 textid=GetGossipTextId( action, zoneid);
- if(textid==0)
- textid=GetNpcTextId();
switch (gossip->Action)
{
case GOSSIP_OPTION_GOSSIP:
+ {
+ uint32 textid = GetGossipTextId(action, zoneid);
+ if (textid == 0)
+ textid=GetNpcTextId();
+
player->PlayerTalkClass->CloseGossip();
player->PlayerTalkClass->SendTalking(textid);
break;
+ }
case GOSSIP_OPTION_OUTDOORPVP:
sOutdoorPvPMgr.HandleGossipOption(player, GetGUID(), option);
break;
diff --git a/src/game/Guild.cpp b/src/game/Guild.cpp
index 9d17b175abc..2fafd68bb8c 100644
--- a/src/game/Guild.cpp
+++ b/src/game/Guild.cpp
@@ -112,8 +112,17 @@ bool Guild::create(uint64 lGuid, std::string gname)
bool Guild::AddMember(uint64 plGuid, uint32 plRank)
{
- if(Player::GetGuildIdFromDB(plGuid) != 0) // player already in guild
+ Player* pl = objmgr.GetPlayer(plGuid);
+ if(pl)
+ {
+ if(pl->GetGuildId() != 0)
+ return false;
+ }
+ else
+ {
+ if(Player::GetGuildIdFromDB(plGuid) != 0) // player already in guild
return false;
+ }
// remove all player signs from another petitions
// this will be prevent attempt joining player to many guilds and corrupt guild data integrity
@@ -142,7 +151,6 @@ bool Guild::AddMember(uint64 plGuid, uint32 plRank)
CharacterDatabase.PExecute("INSERT INTO guild_member (guildid,guid,rank,pnote,offnote) VALUES ('%u', '%u', '%u','%s','%s')",
Id, GUID_LOPART(plGuid), newmember.RankId, dbPnote.c_str(), dbOFFnote.c_str());
- Player* pl = objmgr.GetPlayer(plGuid);
if(pl)
{
pl->SetInGuild(Id);
@@ -676,6 +684,15 @@ void Guild::SetRankRights(uint32 rankId, uint32 rights)
CharacterDatabase.PExecute("UPDATE guild_rank SET rights='%u' WHERE rid='%u' AND guildid='%u'", rights, (rankId+1), Id);
}
+int32 Guild::GetRank(uint32 LowGuid)
+{
+ MemberList::iterator itr = members.find(LowGuid);
+ if (itr==members.end())
+ return -1;
+
+ return itr->second.RankId;
+}
+
void Guild::Disband()
{
WorldPacket data(SMSG_GUILD_EVENT, 1);
diff --git a/src/game/Guild.h b/src/game/Guild.h
index 457e7be1495..d1431c287bd 100644
--- a/src/game/Guild.h
+++ b/src/game/Guild.h
@@ -326,6 +326,7 @@ class Guild
{
return ((GetRankRights(rankId) & right) != GR_RIGHT_EMPTY) ? true : false;
}
+ int32 GetRank(uint32 LowGuid);
void Roster(WorldSession *session);
void Query(WorldSession *session);
diff --git a/src/game/GuildHandler.cpp b/src/game/GuildHandler.cpp
index 1c90df71e1c..fbe03b2776c 100644
--- a/src/game/GuildHandler.cpp
+++ b/src/game/GuildHandler.cpp
@@ -164,9 +164,20 @@ void WorldSession::HandleGuildRemoveOpcode(WorldPacket& recvPacket)
if(!normalizePlayerName(plName))
return;
- player = ObjectAccessor::Instance().FindPlayerByName(plName.c_str());
guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());
-
+ if(!guild)
+ {
+ SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PLAYER_NOT_IN_GUILD);
+ return;
+ }
+
+ if(!guild->HasRankRight(GetPlayer()->GetRank(), GR_RIGHT_REMOVE))
+ {
+ SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_PERMISSIONS);
+ return;
+ }
+
+ player = ObjectAccessor::Instance().FindPlayerByName(plName.c_str());
if(player)
{
plGuid = player->GetGUID();
@@ -178,24 +189,12 @@ void WorldSession::HandleGuildRemoveOpcode(WorldPacket& recvPacket)
plGuildId = Player::GetGuildIdFromDB(plGuid);
}
- if(!guild)
- {
- SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PLAYER_NOT_IN_GUILD);
- return;
- }
-
if(!plGuid)
{
SendGuildCommandResult(GUILD_INVITE_S, plName, GUILD_PLAYER_NOT_FOUND);
return;
}
- if(!guild->HasRankRight(GetPlayer()->GetRank(), GR_RIGHT_REMOVE))
- {
- SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_PERMISSIONS);
- return;
- }
-
if(plGuid == guild->GetLeader())
{
SendGuildCommandResult(GUILD_QUIT_S, "", GUILD_LEADER_LEAVE);
@@ -296,11 +295,6 @@ void WorldSession::HandleGuildPromoteOpcode(WorldPacket& recvPacket)
CHECK_PACKET_SIZE(recvPacket, 1);
std::string plName;
- uint64 plGuid;
- uint32 plGuildId;
- uint32 plRankId;
- Player *player;
- Guild *guild;
//sLog.outDebug("WORLD: Received CMSG_GUILD_PROMOTE");
@@ -308,28 +302,22 @@ void WorldSession::HandleGuildPromoteOpcode(WorldPacket& recvPacket)
if(!normalizePlayerName(plName))
return;
-
- player = ObjectAccessor::Instance().FindPlayerByName(plName.c_str());
- guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());
- if(player)
- {
- plGuid = player->GetGUID();
- plGuildId = player->GetGuildId();
- plRankId = player->GetRank();
- }
- else
- {
- plGuid = objmgr.GetPlayerGUIDByName(plName);
- plGuildId = Player::GetGuildIdFromDB(plGuid);
- plRankId = Player::GetRankFromDB(plGuid);
- }
-
+
+ Guild* guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());
if(!guild)
{
SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PLAYER_NOT_IN_GUILD);
return;
}
- else if(!plGuid)
+ if(!guild->HasRankRight(GetPlayer()->GetRank(), GR_RIGHT_PROMOTE))
+ {
+ SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_PERMISSIONS);
+ return;
+ }
+
+ uint64 plGuid = objmgr.GetPlayerGUIDByName(plName);
+
+ if(!plGuid)
{
SendGuildCommandResult(GUILD_INVITE_S, plName, GUILD_PLAYER_NOT_FOUND);
return;
@@ -339,25 +327,16 @@ void WorldSession::HandleGuildPromoteOpcode(WorldPacket& recvPacket)
SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_NAME_INVALID);
return;
}
- else if(GetPlayer()->GetGuildId() != plGuildId)
+
+ int32 plRankId = guild->GetRank(GUID_LOPART(plGuid));
+ if(plRankId == -1)
{
SendGuildCommandResult(GUILD_INVITE_S, plName, GUILD_PLAYER_NOT_IN_GUILD_S);
return;
}
- else if(!guild->HasRankRight(GetPlayer()->GetRank(), GR_RIGHT_PROMOTE))
- {
- SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_PERMISSIONS);
- return;
- }
- else if((plRankId-1) == 0 || (plRankId-1) < this->GetPlayer()->GetRank())
+ if(plRankId < 2 || (plRankId-1) < GetPlayer()->GetRank())
return;
- if(plRankId < 1)
- {
- SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_INTERNAL);
- return;
- }
-
uint32 newRankId = plRankId < guild->GetNrRanks() ? plRankId-1 : guild->GetNrRanks()-1;
guild->ChangeRank(plGuid, newRankId);
@@ -378,11 +357,6 @@ void WorldSession::HandleGuildDemoteOpcode(WorldPacket& recvPacket)
CHECK_PACKET_SIZE(recvPacket, 1);
std::string plName;
- uint64 plGuid;
- uint32 plGuildId;
- uint32 plRankId;
- Player *player;
- Guild *guild;
//sLog.outDebug("WORLD: Received CMSG_GUILD_DEMOTE");
@@ -391,26 +365,21 @@ void WorldSession::HandleGuildDemoteOpcode(WorldPacket& recvPacket)
if(!normalizePlayerName(plName))
return;
- player = ObjectAccessor::Instance().FindPlayerByName(plName.c_str());
- guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());
- if(player)
- {
- plGuid = player->GetGUID();
- plGuildId = player->GetGuildId();
- plRankId = player->GetRank();
- }
- else
- {
- plGuid = objmgr.GetPlayerGUIDByName(plName);
- plGuildId = Player::GetGuildIdFromDB(plGuid);
- plRankId = Player::GetRankFromDB(plGuid);
- }
+ Guild* guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());
if(!guild)
{
SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PLAYER_NOT_IN_GUILD);
return;
}
+
+ if(!guild->HasRankRight(GetPlayer()->GetRank(), GR_RIGHT_DEMOTE))
+ {
+ SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_PERMISSIONS);
+ return;
+ }
+
+ uint64 plGuid = objmgr.GetPlayerGUIDByName(plName);
if( !plGuid )
{
@@ -424,18 +393,13 @@ void WorldSession::HandleGuildDemoteOpcode(WorldPacket& recvPacket)
return;
}
- if(GetPlayer()->GetGuildId() != plGuildId)
+ int32 plRankId = guild->GetRank(GUID_LOPART(plGuid));
+ if(plRankId == -1)
{
SendGuildCommandResult(GUILD_INVITE_S, plName, GUILD_PLAYER_NOT_IN_GUILD_S);
return;
}
- if(!guild->HasRankRight(GetPlayer()->GetRank(), GR_RIGHT_DEMOTE))
- {
- SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_PERMISSIONS);
- return;
- }
-
if((plRankId+1) >= guild->GetNrRanks() || plRankId <= this->GetPlayer()->GetRank())
return;
@@ -535,6 +499,20 @@ void WorldSession::HandleGuildLeaderOpcode(WorldPacket& recvPacket)
if(!normalizePlayerName(name))
return;
+
+ guild = objmgr.GetGuildById(oldLeader->GetGuildId());
+
+ if(!guild)
+ {
+ SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PLAYER_NOT_IN_GUILD);
+ return;
+ }
+
+ if(oldLeader->GetGUID() != guild->GetLeader())
+ {
+ SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_PERMISSIONS);
+ return;
+ }
newLeader = ObjectAccessor::Instance().FindPlayerByName(name.c_str());
if(newLeader)
@@ -547,14 +525,7 @@ void WorldSession::HandleGuildLeaderOpcode(WorldPacket& recvPacket)
newLeaderGUID = objmgr.GetPlayerGUIDByName(name);
newLeaderGuild = Player::GetGuildIdFromDB(newLeaderGUID);
}
- guild = objmgr.GetGuildById(oldLeader->GetGuildId());
-
- if(!guild)
- {
- SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PLAYER_NOT_IN_GUILD);
- return;
- }
- else if(!newLeaderGUID)
+ if(!newLeaderGUID)
{
SendGuildCommandResult(GUILD_INVITE_S, name, GUILD_PLAYER_NOT_FOUND);
return;
@@ -564,11 +535,6 @@ void WorldSession::HandleGuildLeaderOpcode(WorldPacket& recvPacket)
SendGuildCommandResult(GUILD_INVITE_S, name, GUILD_PLAYER_NOT_IN_GUILD_S);
return;
}
- if(oldLeader->GetGUID() != guild->GetLeader())
- {
- SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_PERMISSIONS);
- return;
- }
guild->SetLeader(newLeaderGUID);
guild->ChangeRank(oldLeader->GetGUID(), GR_OFFICER);
@@ -635,8 +601,20 @@ void WorldSession::HandleGuildSetPublicNoteOpcode(WorldPacket& recvPacket)
if(!normalizePlayerName(name))
return;
- player = ObjectAccessor::Instance().FindPlayerByName(name.c_str());
guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());
+ if(!guild)
+ {
+ SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PLAYER_NOT_IN_GUILD);
+ return;
+ }
+
+ if(!guild->HasRankRight(GetPlayer()->GetRank(), GR_RIGHT_EPNOTE))
+ {
+ SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_PERMISSIONS);
+ return;
+ }
+
+ player = ObjectAccessor::Instance().FindPlayerByName(name.c_str());
if(player)
{
plGuid = player->GetGUID();
@@ -648,12 +626,7 @@ void WorldSession::HandleGuildSetPublicNoteOpcode(WorldPacket& recvPacket)
plGuildId = Player::GetGuildIdFromDB(plGuid);
}
- if(!guild)
- {
- SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PLAYER_NOT_IN_GUILD);
- return;
- }
- else if(!plGuid)
+ if(!plGuid)
{
SendGuildCommandResult(GUILD_INVITE_S, name, GUILD_PLAYER_NOT_FOUND);
return;
@@ -663,11 +636,6 @@ void WorldSession::HandleGuildSetPublicNoteOpcode(WorldPacket& recvPacket)
SendGuildCommandResult(GUILD_INVITE_S, name, GUILD_PLAYER_NOT_IN_GUILD_S);
return;
}
- if(!guild->HasRankRight(GetPlayer()->GetRank(), GR_RIGHT_EPNOTE))
- {
- SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_PERMISSIONS);
- return;
- }
recvPacket >> PNOTE;
guild->SetPNOTE(plGuid, PNOTE);
@@ -692,8 +660,19 @@ void WorldSession::HandleGuildSetOfficerNoteOpcode(WorldPacket& recvPacket)
if(!normalizePlayerName(plName))
return;
- player = ObjectAccessor::Instance().FindPlayerByName(plName.c_str());
guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());
+ if(!guild)
+ {
+ SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PLAYER_NOT_IN_GUILD);
+ return;
+ }
+ if(!guild->HasRankRight(GetPlayer()->GetRank(), GR_RIGHT_EOFFNOTE))
+ {
+ SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_PERMISSIONS);
+ return;
+ }
+
+ player = ObjectAccessor::Instance().FindPlayerByName(plName.c_str());
if(player)
{
plGuid = player->GetGUID();
@@ -705,12 +684,7 @@ void WorldSession::HandleGuildSetOfficerNoteOpcode(WorldPacket& recvPacket)
plGuildId = Player::GetGuildIdFromDB(plGuid);
}
- if(!guild)
- {
- SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PLAYER_NOT_IN_GUILD);
- return;
- }
- else if( !plGuid )
+ if( !plGuid )
{
SendGuildCommandResult(GUILD_INVITE_S, plName, GUILD_PLAYER_NOT_FOUND);
return;
@@ -720,11 +694,6 @@ void WorldSession::HandleGuildSetOfficerNoteOpcode(WorldPacket& recvPacket)
SendGuildCommandResult(GUILD_INVITE_S, plName, GUILD_PLAYER_NOT_IN_GUILD_S);
return;
}
- if(!guild->HasRankRight(GetPlayer()->GetRank(), GR_RIGHT_EOFFNOTE))
- {
- SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_PERMISSIONS);
- return;
- }
recvPacket >> OFFNOTE;
guild->SetOFFNOTE(plGuid, OFFNOTE);
diff --git a/src/game/InstanceSaveMgr.cpp b/src/game/InstanceSaveMgr.cpp
index 15f2d097615..f97fc4bff19 100644
--- a/src/game/InstanceSaveMgr.cpp
+++ b/src/game/InstanceSaveMgr.cpp
@@ -271,7 +271,7 @@ void InstanceSaveManager::CleanupInstances()
// creature_respawn and gameobject_respawn are in another database
// first, obtain total instance set
std::set< uint32 > InstanceSet;
- QueryResult *result = CharacterDatabase.PQuery("SELECT id FROM instance");
+ QueryResult *result = CharacterDatabase.Query("SELECT id FROM instance");
if( result )
{
do
@@ -284,7 +284,7 @@ void InstanceSaveManager::CleanupInstances()
}
// creature_respawn
- result = WorldDatabase.PQuery("SELECT DISTINCT(instance) FROM creature_respawn WHERE instance <> 0");
+ result = WorldDatabase.Query("SELECT DISTINCT(instance) FROM creature_respawn WHERE instance <> 0");
if( result )
{
do
@@ -298,7 +298,7 @@ void InstanceSaveManager::CleanupInstances()
}
// gameobject_respawn
- result = WorldDatabase.PQuery("SELECT DISTINCT(instance) FROM gameobject_respawn WHERE instance <> 0");
+ result = WorldDatabase.Query("SELECT DISTINCT(instance) FROM gameobject_respawn WHERE instance <> 0");
if( result )
{
do
@@ -327,7 +327,7 @@ void InstanceSaveManager::PackInstances()
// all valid ids are in the instance table
// any associations to ids not in this table are assumed to be
// cleaned already in CleanupInstances
- QueryResult *result = CharacterDatabase.PQuery("SELECT id FROM instance");
+ QueryResult *result = CharacterDatabase.Query("SELECT id FROM instance");
if( result )
{
do
@@ -377,7 +377,7 @@ void InstanceSaveManager::LoadResetTimes()
// resettime = 0 in the DB for raid/heroic instances so those are skipped
typedef std::map<uint32, std::pair<uint32, uint64> > ResetTimeMapType;
ResetTimeMapType InstResetTime;
- QueryResult *result = CharacterDatabase.PQuery("SELECT id, map, resettime FROM instance WHERE resettime > 0");
+ QueryResult *result = CharacterDatabase.Query("SELECT id, map, resettime FROM instance WHERE resettime > 0");
if( result )
{
do
@@ -393,7 +393,7 @@ void InstanceSaveManager::LoadResetTimes()
delete result;
// update reset time for normal instances with the max creature respawn time + X hours
- result = WorldDatabase.PQuery("SELECT MAX(respawntime), instance FROM creature_respawn WHERE instance > 0 GROUP BY instance");
+ result = WorldDatabase.Query("SELECT MAX(respawntime), instance FROM creature_respawn WHERE instance > 0 GROUP BY instance");
if( result )
{
do
diff --git a/src/game/Level2.cpp b/src/game/Level2.cpp
index 722ed64fb97..9cc98d97169 100644
--- a/src/game/Level2.cpp
+++ b/src/game/Level2.cpp
@@ -1795,13 +1795,28 @@ bool ChatHandler::HandlePInfoCommand(const char* args)
// get additional information from DB
else
{
+ QueryResult *result = CharacterDatabase.PQuery("SELECT totaltime FROM characters WHERE guid = '%u'", targetGUID);
+ if (!result)
+ {
+ SendSysMessage(LANG_PLAYER_NOT_FOUND);
+ SetSentErrorMessage(true);
+ return false;
+ }
+ Field *fields = result->Fetch();
+ total_player_time = fields[0].GetUInt32();
+ delete result;
+
+ Tokens data;
+ if (!Player::LoadValuesArrayFromDB(data,targetGUID))
+ {
+ SendSysMessage(LANG_PLAYER_NOT_FOUND);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ money = Player::GetUInt32ValueFromArray(data, PLAYER_FIELD_COINAGE);
+ level = Player::GetUInt32ValueFromArray(data, UNIT_FIELD_LEVEL);
accId = objmgr.GetPlayerAccountIdByGUID(targetGUID);
- WorldSession session(0,NULL,SEC_PLAYER,0,0,LOCALE_enUS);
- Player plr(&session); // use fake session for temporary load
- plr.MinimalLoadFromDB(NULL, targetGUID);
- money = plr.GetMoney();
- total_player_time = plr.GetTotalPlayedTime();
- level = plr.getLevel();
}
std::string username = GetTrinityString(LANG_ERROR);
@@ -3383,7 +3398,7 @@ bool ChatHandler::HandleWpImportCommand(const char *args)
{
getline (infile,line);
//cout << line << endl;
- QueryResult *result = WorldDatabase.PQuery(line.c_str());
+ QueryResult *result = WorldDatabase.Query(line.c_str());
delete result;
}
infile.close();
diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp
index 11cbf235bde..47a3cc1a59b 100644
--- a/src/game/Level3.cpp
+++ b/src/game/Level3.cpp
@@ -2004,45 +2004,44 @@ bool ChatHandler::HandleAddItemSetCommand(const char* args)
sLog.outDetail(GetTrinityString(LANG_ADDITEMSET), itemsetId);
- QueryResult *result = WorldDatabase.PQuery("SELECT entry FROM item_template WHERE itemset = %u",itemsetId);
-
- if(!result)
- {
- PSendSysMessage(LANG_NO_ITEMS_FROM_ITEMSET_FOUND,itemsetId);
-
- SetSentErrorMessage(true);
- return false;
- }
-
- do
+ bool found = false;
+ for (uint32 id = 0; id < sItemStorage.MaxEntry; id++)
{
- Field *fields = result->Fetch();
- uint32 itemId = fields[0].GetUInt32();
+ ItemPrototype const *pProto = sItemStorage.LookupEntry<ItemPrototype>(id);
+ if (!pProto)
+ continue;
- ItemPosCountVec dest;
- uint8 msg = plTarget->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, itemId, 1 );
- if( msg == EQUIP_ERR_OK )
+ if (pProto->ItemSet == itemsetId)
{
- Item* item = plTarget->StoreNewItem( dest, itemId, true);
-
- // remove binding (let GM give it to another player later)
- if(pl==plTarget)
- item->SetBinding( false );
+ found = true;
+ ItemPosCountVec dest;
+ uint8 msg = plTarget->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, pProto->ItemId, 1 );
+ if (msg == EQUIP_ERR_OK)
+ {
+ Item* item = plTarget->StoreNewItem( dest, pProto->ItemId, true);
+ // remove binding (let GM give it to another player later)
+ if (pl==plTarget)
+ item->SetBinding( false );
pl->SendNewItem(item,1,false,true);
- if(pl!=plTarget)
+ if (pl!=plTarget)
plTarget->SendNewItem(item,1,true,false);
+ }
+ else
+ {
+ pl->SendEquipError( msg, NULL, NULL );
+ PSendSysMessage(LANG_ITEM_CANNOT_CREATE, pProto->ItemId, 1);
+ }
}
- else
- {
- pl->SendEquipError( msg, NULL, NULL );
- PSendSysMessage(LANG_ITEM_CANNOT_CREATE, itemId, 1);
- }
-
- }while( result->NextRow() );
+ }
- delete result;
+ if (!found)
+ {
+ PSendSysMessage(LANG_NO_ITEMS_FROM_ITEMSET_FOUND,itemsetId);
+ SetSentErrorMessage(true);
+ return false;
+ }
return true;
}
@@ -4765,16 +4764,18 @@ bool ChatHandler::HandleAddQuest(const char* args)
}
// check item starting quest (it can work incorrectly if added without item in inventory)
- QueryResult *result = WorldDatabase.PQuery("SELECT entry FROM item_template WHERE startquest = '%u' LIMIT 1",entry);
- if(result)
+ for (uint32 id = 0; id < sItemStorage.MaxEntry; id++)
{
- Field* fields = result->Fetch();
- uint32 item_id = fields[0].GetUInt32();
- delete result;
+ ItemPrototype const *pProto = sItemStorage.LookupEntry<ItemPrototype>(id);
+ if (!pProto)
+ continue;
- PSendSysMessage(LANG_COMMAND_QUEST_STARTFROMITEM, entry,item_id);
- SetSentErrorMessage(true);
- return false;
+ if (pProto->StartQuest == entry)
+ {
+ PSendSysMessage(LANG_COMMAND_QUEST_STARTFROMITEM, entry, pProto->ItemId);
+ SetSentErrorMessage(true);
+ return false;
+ }
}
// ok, normal (creature/GO starting) quest
diff --git a/src/game/Map.cpp b/src/game/Map.cpp
index dd6ce3ea14e..c47d5dd3a64 100644
--- a/src/game/Map.cpp
+++ b/src/game/Map.cpp
@@ -1357,6 +1357,9 @@ void Map::RemoveAllObjectsInRemoveList()
Remove((GameObject*)obj,true);
break;
case TYPEID_UNIT:
+ // in case triggred sequence some spell can continue casting after prev CleanupsBeforeDelete call
+ // make sure that like sources auras/etc removed before destructor start
+ ((Creature*)obj)->CleanupsBeforeDelete ();
Remove((Creature*)obj,true);
break;
default:
diff --git a/src/game/MiscHandler.cpp b/src/game/MiscHandler.cpp
index 9d08539497a..d4306443f5f 100644
--- a/src/game/MiscHandler.cpp
+++ b/src/game/MiscHandler.cpp
@@ -21,6 +21,7 @@
#include "Common.h"
#include "Language.h"
#include "Database/DatabaseEnv.h"
+#include "Database/DatabaseImpl.h"
#include "WorldPacket.h"
#include "Opcodes.h"
#include "Log.h"
@@ -649,12 +650,9 @@ void WorldSession::HandleAddFriendOpcode( WorldPacket & recv_data )
sLog.outDebug( "WORLD: Received CMSG_ADD_FRIEND" );
- std::string friendName = GetTrinityString(LANG_FRIEND_IGNORE_UNKNOWN);
+ std::string friendName = GetTrinityString(LANG_FRIEND_IGNORE_UNKNOWN);
std::string friendNote;
- FriendsResult friendResult = FRIEND_NOT_FOUND;
- Player *pFriend = NULL;
- uint64 friendGuid = 0;
-
+
recv_data >> friendName;
// recheck
@@ -670,50 +668,51 @@ void WorldSession::HandleAddFriendOpcode( WorldPacket & recv_data )
sLog.outDebug( "WORLD: %s asked to add friend : '%s'",
GetPlayer()->GetName(), friendName.c_str() );
- friendGuid = objmgr.GetPlayerGUIDByName(friendName);
+ CharacterDatabase.AsyncPQuery(&WorldSession::HandleAddFriendOpcodeCallBack, GetAccountId(), friendNote, "SELECT guid, race FROM characters WHERE name = '%s'", friendName.c_str());
+}
+void WorldSession::HandleAddFriendOpcodeCallBack(QueryResult *result, uint32 accountId, std::string friendNote)
+{
+ if(!result)
+ return;
+
+ uint64 friendGuid = MAKE_NEW_GUID((*result)[0].GetUInt32(), 0, HIGHGUID_PLAYER);
+ uint32 team = Player::TeamForRace((*result)[1].GetUInt8());
+
+ delete result;
+
+ WorldSession * session = sWorld.FindSession(accountId);
+ if(!session)
+ return;
+
+ FriendsResult friendResult = FRIEND_NOT_FOUND;
if(friendGuid)
{
- pFriend = ObjectAccessor::FindPlayer(friendGuid);
- if(pFriend==GetPlayer())
+ if(friendGuid==session->GetPlayer()->GetGUID())
friendResult = FRIEND_SELF;
- else if(GetPlayer()->GetTeam()!=objmgr.GetPlayerTeamByGUID(friendGuid) && !sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND) && GetSecurity() < SEC_MODERATOR)
+ else if(session->GetPlayer()->GetTeam() != team && !sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND) && session->GetSecurity() < SEC_MODERATOR)
friendResult = FRIEND_ENEMY;
- else if(GetPlayer()->GetSocial()->HasFriend(GUID_LOPART(friendGuid)))
+ else if(session->GetPlayer()->GetSocial()->HasFriend(GUID_LOPART(friendGuid)))
friendResult = FRIEND_ALREADY;
- }
-
- if (friendGuid && friendResult==FRIEND_NOT_FOUND)
- {
- if( pFriend && pFriend->IsInWorld() && pFriend->IsVisibleGloballyFor(GetPlayer()))
- friendResult = FRIEND_ADDED_ONLINE;
else
- friendResult = FRIEND_ADDED_OFFLINE;
-
- if(!_player->GetSocial()->AddToSocialList(GUID_LOPART(friendGuid), false))
+ {
+ Player* pFriend = ObjectAccessor::FindPlayer(friendGuid);
+ if( pFriend && pFriend->IsInWorld() && pFriend->IsVisibleGloballyFor(session->GetPlayer()))
+ friendResult = FRIEND_ADDED_ONLINE;
+ else
+ friendResult = FRIEND_ADDED_OFFLINE;
+
+ if(!session->GetPlayer()->GetSocial()->AddToSocialList(GUID_LOPART(friendGuid), false))
{
friendResult = FRIEND_LIST_FULL;
- sLog.outDebug( "WORLD: %s's friend list is full.", GetPlayer()->GetName());
+ sLog.outDebug( "WORLD: %s's friend list is full.", session->GetPlayer()->GetName());
}
- _player->GetSocial()->SetFriendNote(GUID_LOPART(friendGuid), friendNote);
-
- sLog.outDebug( "WORLD: %s Guid found '%u'.", friendName.c_str(), GUID_LOPART(friendGuid));
- }
- else if(friendResult==FRIEND_ALREADY)
- {
- sLog.outDebug( "WORLD: %s Guid Already a Friend.", friendName.c_str() );
- }
- else if(friendResult==FRIEND_SELF)
- {
- sLog.outDebug( "WORLD: %s Guid can't add himself.", friendName.c_str() );
- }
- else
- {
- sLog.outDebug( "WORLD: %s Guid not found.", friendName.c_str() );
+ session->GetPlayer()->GetSocial()->SetFriendNote(GUID_LOPART(friendGuid), friendNote);
+ }
}
- sSocialMgr.SendFriendStatus(GetPlayer(), friendResult, GUID_LOPART(friendGuid), friendName, false);
+ sSocialMgr.SendFriendStatus(session->GetPlayer(), friendResult, GUID_LOPART(friendGuid), false);
sLog.outDebug( "WORLD: Sent (SMSG_FRIEND_STATUS)" );
}
@@ -730,7 +729,7 @@ void WorldSession::HandleDelFriendOpcode( WorldPacket & recv_data )
_player->GetSocial()->RemoveFromSocialList(GUID_LOPART(FriendGUID), false);
- sSocialMgr.SendFriendStatus(GetPlayer(), FRIEND_REMOVED, GUID_LOPART(FriendGUID), "", false);
+ sSocialMgr.SendFriendStatus(GetPlayer(), FRIEND_REMOVED, GUID_LOPART(FriendGUID), false);
sLog.outDebug( "WORLD: Sent motd (SMSG_FRIEND_STATUS)" );
}
@@ -742,8 +741,6 @@ void WorldSession::HandleAddIgnoreOpcode( WorldPacket & recv_data )
sLog.outDebug( "WORLD: Received CMSG_ADD_IGNORE" );
std::string IgnoreName = GetTrinityString(LANG_FRIEND_IGNORE_UNKNOWN);
- FriendsResult ignoreResult = FRIEND_IGNORE_NOT_FOUND;
- uint64 IgnoreGuid = 0;
recv_data >> IgnoreName;
@@ -755,40 +752,40 @@ void WorldSession::HandleAddIgnoreOpcode( WorldPacket & recv_data )
sLog.outDebug( "WORLD: %s asked to Ignore: '%s'",
GetPlayer()->GetName(), IgnoreName.c_str() );
- IgnoreGuid = objmgr.GetPlayerGUIDByName(IgnoreName);
+ CharacterDatabase.AsyncPQuery(&WorldSession::HandleAddIgnoreOpcodeCallBack, GetAccountId(), "SELECT guid FROM characters WHERE name = '%s'", IgnoreName.c_str());
+}
+void WorldSession::HandleAddIgnoreOpcodeCallBack(QueryResult *result, uint32 accountId)
+{
+ if(!result)
+ return;
+
+ uint64 IgnoreGuid = MAKE_NEW_GUID((*result)[0].GetUInt32(), 0, HIGHGUID_PLAYER);
+
+ delete result;
+
+ WorldSession * session = sWorld.FindSession(accountId);
+ if(!session)
+ return;
+
+ FriendsResult ignoreResult = FRIEND_IGNORE_NOT_FOUND;
if(IgnoreGuid)
{
- if(IgnoreGuid==GetPlayer()->GetGUID())
+ if(IgnoreGuid==session->GetPlayer()->GetGUID()) //not add yourself
ignoreResult = FRIEND_IGNORE_SELF;
+ else if( session->GetPlayer()->GetSocial()->HasIgnore(GUID_LOPART(IgnoreGuid)) )
+ ignoreResult = FRIEND_IGNORE_ALREADY;
else
{
- if( GetPlayer()->GetSocial()->HasIgnore(GUID_LOPART(IgnoreGuid)) )
- ignoreResult = FRIEND_IGNORE_ALREADY;
- }
- }
-
- if (IgnoreGuid && ignoreResult == FRIEND_IGNORE_NOT_FOUND)
- {
- ignoreResult = FRIEND_IGNORE_ADDED;
+ ignoreResult = FRIEND_IGNORE_ADDED;
- if(!_player->GetSocial()->AddToSocialList(GUID_LOPART(IgnoreGuid), true))
+ // ignore list full
+ if(!session->GetPlayer()->GetSocial()->AddToSocialList(GUID_LOPART(IgnoreGuid), true))
ignoreResult = FRIEND_IGNORE_FULL;
- }
- else if(ignoreResult==FRIEND_IGNORE_ALREADY)
- {
- sLog.outDebug( "WORLD: %s Guid Already Ignored.", IgnoreName.c_str() );
- }
- else if(ignoreResult==FRIEND_IGNORE_SELF)
- {
- sLog.outDebug( "WORLD: %s Guid can't add himself.", IgnoreName.c_str() );
- }
- else
- {
- sLog.outDebug( "WORLD: %s Guid not found.", IgnoreName.c_str() );
+ }
}
- sSocialMgr.SendFriendStatus(GetPlayer(), ignoreResult, GUID_LOPART(IgnoreGuid), "", false);
+ sSocialMgr.SendFriendStatus(session->GetPlayer(), ignoreResult, GUID_LOPART(IgnoreGuid), false);
sLog.outDebug( "WORLD: Sent (SMSG_FRIEND_STATUS)" );
}
@@ -805,7 +802,7 @@ void WorldSession::HandleDelIgnoreOpcode( WorldPacket & recv_data )
_player->GetSocial()->RemoveFromSocialList(GUID_LOPART(IgnoreGUID), true);
- sSocialMgr.SendFriendStatus(GetPlayer(), FRIEND_IGNORE_REMOVED, GUID_LOPART(IgnoreGUID), "", false);
+ sSocialMgr.SendFriendStatus(GetPlayer(), FRIEND_IGNORE_REMOVED, GUID_LOPART(IgnoreGUID), false);
sLog.outDebug( "WORLD: Sent motd (SMSG_FRIEND_STATUS)" );
}
diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp
index 97a0ce0c9e8..87706bc68a1 100644
--- a/src/game/ObjectMgr.cpp
+++ b/src/game/ObjectMgr.cpp
@@ -2728,7 +2728,7 @@ void ObjectMgr::LoadGroups()
uint64 leaderGuid = 0;
uint32 count = 0;
// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
- QueryResult *result = CharacterDatabase.PQuery("SELECT mainTank, mainAssistant, lootMethod, looterGuid, lootThreshold, icon1, icon2, icon3, icon4, icon5, icon6, icon7, icon8, isRaid, difficulty, leaderGuid FROM groups");
+ QueryResult *result = CharacterDatabase.Query("SELECT mainTank, mainAssistant, lootMethod, looterGuid, lootThreshold, icon1, icon2, icon3, icon4, icon5, icon6, icon7, icon8, isRaid, difficulty, leaderGuid FROM groups");
if( !result )
{
@@ -2770,7 +2770,7 @@ void ObjectMgr::LoadGroups()
group = NULL;
leaderGuid = 0;
// 0 1 2 3
- result = CharacterDatabase.PQuery("SELECT memberGuid, assistant, subgroup, leaderGuid FROM group_member ORDER BY leaderGuid");
+ result = CharacterDatabase.Query("SELECT memberGuid, assistant, subgroup, leaderGuid FROM group_member ORDER BY leaderGuid");
if(!result)
{
barGoLink bar( 1 );
@@ -2823,7 +2823,7 @@ void ObjectMgr::LoadGroups()
count = 0;
group = NULL;
leaderGuid = 0;
- result = CharacterDatabase.PQuery(
+ result = CharacterDatabase.Query(
// 0 1 2 3 4 5
"SELECT leaderGuid, map, instance, permanent, difficulty, resettime, "
// 6
@@ -3691,7 +3691,7 @@ void ObjectMgr::LoadQuestLocales()
void ObjectMgr::LoadPetCreateSpells()
{
- QueryResult *result = WorldDatabase.PQuery("SELECT entry, Spell1, Spell2, Spell3, Spell4 FROM petcreateinfo_spell");
+ QueryResult *result = WorldDatabase.Query("SELECT entry, Spell1, Spell2, Spell3, Spell4 FROM petcreateinfo_spell");
if(!result)
{
barGoLink bar( 1 );
@@ -4071,7 +4071,7 @@ void ObjectMgr::LoadEventScripts()
void ObjectMgr::LoadItemTexts()
{
- QueryResult *result = CharacterDatabase.PQuery("SELECT id, text FROM item_text");
+ QueryResult *result = CharacterDatabase.Query("SELECT id, text FROM item_text");
uint32 count = 0;
@@ -4154,7 +4154,7 @@ void ObjectMgr::LoadPageTextLocales()
{
mPageTextLocaleMap.clear();
- QueryResult *result = WorldDatabase.PQuery("SELECT entry,text_loc1,text_loc2,text_loc3,text_loc4,text_loc5,text_loc6,text_loc7,text_loc8 FROM locales_page_text");
+ QueryResult *result = WorldDatabase.Query("SELECT entry,text_loc1,text_loc2,text_loc3,text_loc4,text_loc5,text_loc6,text_loc7,text_loc8 FROM locales_page_text");
if(!result)
{
@@ -5710,7 +5710,7 @@ void ObjectMgr::LoadCorpses()
{
uint32 count = 0;
// 0 1 2 3 4 5 6 7 8 10
- QueryResult *result = CharacterDatabase.PQuery("SELECT position_x, position_y, position_z, orientation, map, data, time, corpse_type, instance, guid FROM corpse WHERE corpse_type <> 0");
+ QueryResult *result = CharacterDatabase.Query("SELECT position_x, position_y, position_z, orientation, map, data, time, corpse_type, instance, guid FROM corpse WHERE corpse_type <> 0");
if( !result )
{
@@ -6074,7 +6074,7 @@ void ObjectMgr::LoadReservedPlayersNames()
{
m_ReservedNames.clear(); // need for reload case
- QueryResult *result = WorldDatabase.PQuery("SELECT name FROM reserved_name");
+ QueryResult *result = WorldDatabase.Query("SELECT name FROM reserved_name");
uint32 count = 0;
@@ -6961,7 +6961,7 @@ void ObjectMgr::LoadTrainerSpell()
std::set<uint32> skip_trainers;
- QueryResult *result = WorldDatabase.PQuery("SELECT entry, spell,spellcost,reqskill,reqskillvalue,reqlevel FROM npc_trainer");
+ QueryResult *result = WorldDatabase.Query("SELECT entry, spell,spellcost,reqskill,reqskillvalue,reqlevel FROM npc_trainer");
if( !result )
{
@@ -7052,7 +7052,7 @@ void ObjectMgr::LoadVendors()
std::set<uint32> skip_vendors;
- QueryResult *result = WorldDatabase.PQuery("SELECT entry, item, maxcount, incrtime, ExtendedCost FROM npc_vendor");
+ QueryResult *result = WorldDatabase.Query("SELECT entry, item, maxcount, incrtime, ExtendedCost FROM npc_vendor");
if( !result )
{
barGoLink bar( 1 );
@@ -7098,7 +7098,7 @@ void ObjectMgr::LoadNpcTextId()
m_mCacheNpcTextIdMap.clear();
- QueryResult* result = WorldDatabase.PQuery("SELECT npc_guid, textid FROM npc_gossip");
+ QueryResult* result = WorldDatabase.Query("SELECT npc_guid, textid FROM npc_gossip");
if( !result )
{
barGoLink bar( 1 );
diff --git a/src/game/SkillDiscovery.cpp b/src/game/SkillDiscovery.cpp
index 94264bf88ff..7167d25883b 100644
--- a/src/game/SkillDiscovery.cpp
+++ b/src/game/SkillDiscovery.cpp
@@ -54,7 +54,7 @@ void LoadSkillDiscoveryTable()
uint32 count = 0;
// 0 1 2
- QueryResult *result = WorldDatabase.PQuery("SELECT spellId, reqSpell, chance FROM skill_discovery_template");
+ QueryResult *result = WorldDatabase.Query("SELECT spellId, reqSpell, chance FROM skill_discovery_template");
if (result)
{
diff --git a/src/game/SkillExtraItems.cpp b/src/game/SkillExtraItems.cpp
index 2791cd7b401..d4d46d8611d 100644
--- a/src/game/SkillExtraItems.cpp
+++ b/src/game/SkillExtraItems.cpp
@@ -59,7 +59,7 @@ void LoadSkillExtraItemTable()
SkillExtraItemStore.clear(); // need for reload
// 0 1 2 3
- QueryResult *result = WorldDatabase.PQuery("SELECT spellId, requiredSpecialization, additionalCreateChance, additionalMaxNum FROM skill_extra_item_template");
+ QueryResult *result = WorldDatabase.Query("SELECT spellId, requiredSpecialization, additionalCreateChance, additionalMaxNum FROM skill_extra_item_template");
if (result)
{
diff --git a/src/game/SocialMgr.cpp b/src/game/SocialMgr.cpp
index 83995b875ca..baabe9b043f 100644
--- a/src/game/SocialMgr.cpp
+++ b/src/game/SocialMgr.cpp
@@ -237,7 +237,7 @@ void SocialMgr::MakeFriendStatusPacket(FriendsResult result, uint32 guid, WorldP
*data << uint64(guid);
}
-void SocialMgr::SendFriendStatus(Player *player, FriendsResult result, uint32 friend_guid, std::string name, bool broadcast)
+void SocialMgr::SendFriendStatus(Player *player, FriendsResult result, uint32 friend_guid, bool broadcast)
{
FriendInfo fi;
diff --git a/src/game/SocialMgr.h b/src/game/SocialMgr.h
index c5df12864c8..9ce1fbcfbed 100644
--- a/src/game/SocialMgr.h
+++ b/src/game/SocialMgr.h
@@ -147,7 +147,7 @@ class SocialMgr
void GetFriendInfo(Player *player, uint32 friendGUID, FriendInfo &friendInfo);
// Packet management
void MakeFriendStatusPacket(FriendsResult result, uint32 friend_guid, WorldPacket *data);
- void SendFriendStatus(Player *player, FriendsResult result, uint32 friend_guid, std::string name, bool broadcast);
+ void SendFriendStatus(Player *player, FriendsResult result, uint32 friend_guid, bool broadcast);
void BroadcastToFriendListers(Player *player, WorldPacket *packet);
// Loading
PlayerSocial *LoadFromDB(QueryResult *result, uint32 guid);
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index 7b4c855474c..1ee787d042e 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -287,7 +287,8 @@ Spell::Spell( Unit* Caster, SpellEntry const *info, bool triggered, uint64 origi
m_triggeringContainer = triggeringContainer;
m_magnetPair.first = false;
m_magnetPair.second = NULL;
- m_deletable = true;
+ m_referencedFromCurrentSpell = false;
+ m_executedCurrently = false;
m_delayAtDamageCount = 0;
m_applyMultiplierMask = 0;
@@ -2201,6 +2202,8 @@ void Spell::cancel()
void Spell::cast(bool skipCheck)
{
+ SetExecutedCurrently(true);
+
uint8 castResult = 0;
// update pointers base at GUIDs to prevent access to non-existed already object
@@ -2210,6 +2213,7 @@ void Spell::cast(bool skipCheck)
if(!m_targets.getUnitTarget() && m_targets.getUnitTargetGUID() && m_targets.getUnitTargetGUID() != m_caster->GetGUID())
{
cancel();
+ SetExecutedCurrently(false);
return;
}
@@ -2221,6 +2225,7 @@ void Spell::cast(bool skipCheck)
{
SendCastResult(castResult);
finish(false);
+ SetExecutedCurrently(false);
return;
}
@@ -2232,6 +2237,7 @@ void Spell::cast(bool skipCheck)
{
SendCastResult(castResult);
finish(false);
+ SetExecutedCurrently(false);
return;
}
}
@@ -2277,7 +2283,10 @@ void Spell::cast(bool skipCheck)
TakeReagents(); // we must remove reagents before HandleEffects to allow place crafted item in same slot
if(m_spellState == SPELL_STATE_FINISHED) // stop cast if spell marked as finish somewhere in Take*/FillTargetMap
+ {
+ SetExecutedCurrently(false);
return;
+ }
SendCastResult(castResult);
SendSpellGo(); // we must send smsg_spell_go packet before m_castItem delete in TakeCastItem()...
@@ -2309,6 +2318,8 @@ void Spell::cast(bool skipCheck)
// Immediate spell, no big deal
handle_immediate();
}
+
+ SetExecutedCurrently(false);
}
void Spell::handle_immediate()
@@ -5126,3 +5137,8 @@ void SpellEvent::Abort(uint64 /*e_time*/)
if (m_Spell->getState() != SPELL_STATE_FINISHED)
m_Spell->cancel();
}
+
+bool SpellEvent::IsDeletable() const
+{
+ return m_Spell->IsDeletable();
+}
diff --git a/src/game/Spell.h b/src/game/Spell.h
index 8ec4a1d64d4..79addb5bfcc 100644
--- a/src/game/Spell.h
+++ b/src/game/Spell.h
@@ -396,8 +396,9 @@ class Spell
bool IsMeleeAttackResetSpell() const { return !m_IsTriggeredSpell && (m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_AUTOATTACK); }
bool IsRangedAttackResetSpell() const { return !m_IsTriggeredSpell && IsRangedSpell() && (m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_AUTOATTACK); }
- bool IsDeletable() const { return m_deletable; }
- void SetDeletable(bool deletable) { m_deletable = deletable; }
+ bool IsDeletable() const { return !m_referencedFromCurrentSpell && !m_executedCurrently; }
+ void SetReferencedFromCurrent(bool yes) { m_referencedFromCurrentSpell = yes; }
+ void SetExecutedCurrently(bool yes) { m_executedCurrently = yes; }
uint64 GetDelayStart() const { return m_delayStart; }
void SetDelayStart(uint64 m_time) { m_delayStart = m_time; }
uint64 GetDelayMoment() const { return m_delayMoment; }
@@ -449,7 +450,8 @@ class Spell
bool m_immediateHandled; // were immediate actions handled? (used by delayed spells only)
// These vars are used in both delayed spell system and modified immediate spell system
- bool m_deletable; // is the spell pending deletion or must be updated till permitted to delete?
+ bool m_referencedFromCurrentSpell; // mark as references to prevent deleted and access by dead pointers
+ bool m_executedCurrently; // mark as executed to prevent deleted and access by dead pointers
bool m_needSpellLog; // need to send spell log?
uint8 m_applyMultiplierMask; // by effect: damage multiplier needed?
float m_damageMultipliers[3]; // by effect: damage multiplier
@@ -656,6 +658,7 @@ class SpellEvent : public BasicEvent
virtual bool Execute(uint64 e_time, uint32 p_time);
virtual void Abort(uint64 e_time);
+ virtual bool IsDeletable() const;
protected:
Spell* m_Spell;
};
diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp
index 9fd8ba42baf..0f20a414c8a 100644
--- a/src/game/SpellAuras.cpp
+++ b/src/game/SpellAuras.cpp
@@ -3482,7 +3482,7 @@ void Aura::HandleAuraModSilence(bool apply, bool Real)
if ( state == SPELL_STATE_PREPARING || state == SPELL_STATE_CASTING )
{
currentSpell->cancel();
- currentSpell->SetDeletable(true);
+ currentSpell->SetReferencedFromCurrent(false);
m_target->m_currentSpells[i] = NULL;
}
}
diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp
index 48cae6c2663..a248bb8d2d5 100644
--- a/src/game/SpellMgr.cpp
+++ b/src/game/SpellMgr.cpp
@@ -1458,7 +1458,7 @@ void SpellMgr::LoadSpellChains()
mSpellChains.clear(); // need for reload case
mSpellChainsNext.clear(); // need for reload case
- QueryResult *result = WorldDatabase.PQuery("SELECT spell_id, prev_spell, first_spell, rank, req_spell FROM spell_chain");
+ QueryResult *result = WorldDatabase.Query("SELECT spell_id, prev_spell, first_spell, rank, req_spell FROM spell_chain");
if(result == NULL)
{
barGoLink bar( 1 );
@@ -1665,7 +1665,7 @@ void SpellMgr::LoadSpellLearnSpells()
{
mSpellLearnSpells.clear(); // need for reload case
- QueryResult *result = WorldDatabase.PQuery("SELECT entry, SpellID FROM spell_learn_spell");
+ QueryResult *result = WorldDatabase.Query("SELECT entry, SpellID FROM spell_learn_spell");
if(!result)
{
barGoLink bar( 1 );
diff --git a/src/game/Transports.cpp b/src/game/Transports.cpp
index 8c8544ff9e1..d73835c172d 100644
--- a/src/game/Transports.cpp
+++ b/src/game/Transports.cpp
@@ -116,7 +116,7 @@ void MapManager::LoadTransports()
sLog.outString( ">> Loaded %u transports", count );
// check transport data DB integrity
- result = WorldDatabase.PQuery("SELECT gameobject.guid,gameobject.id,transports.name FROM gameobject,transports WHERE gameobject.id = transports.entry");
+ result = WorldDatabase.Query("SELECT gameobject.guid,gameobject.id,transports.name FROM gameobject,transports WHERE gameobject.id = transports.entry");
if(result) // wrong data found
{
do
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 70b334b3c3c..f1d8269cd65 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -237,9 +237,11 @@ Unit::~Unit()
// set current spells as deletable
for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++)
{
- // spell may be safely deleted now
- if (m_currentSpells[i]) m_currentSpells[i]->SetDeletable(true);
- m_currentSpells[i] = NULL;
+ if (m_currentSpells[i])
+ {
+ m_currentSpells[i]->SetReferencedFromCurrent(false);
+ m_currentSpells[i] = NULL;
+ }
}
RemoveAllGameObjects();
@@ -3163,7 +3165,7 @@ void Unit::_UpdateSpells( uint32 time )
{
if (m_currentSpells[i] && m_currentSpells[i]->getState() == SPELL_STATE_FINISHED)
{
- m_currentSpells[i]->SetDeletable(true); // spell may be safely deleted now
+ m_currentSpells[i]->SetReferencedFromCurrent(false);
m_currentSpells[i] = NULL; // remove pointer
}
}
@@ -3276,7 +3278,6 @@ void Unit::SetCurrentCastedSpell( Spell * pSpell )
uint32 CSpellType = pSpell->GetCurrentContainer();
- pSpell->SetDeletable(false); // spell will not be deleted until gone from current pointers
if (pSpell == m_currentSpells[CSpellType]) return; // avoid breaking self
// break same type spell if it is not delayed
@@ -3333,10 +3334,11 @@ void Unit::SetCurrentCastedSpell( Spell * pSpell )
// current spell (if it is still here) may be safely deleted now
if (m_currentSpells[CSpellType])
- m_currentSpells[CSpellType]->SetDeletable(true);
+ m_currentSpells[CSpellType]->SetReferencedFromCurrent(false);
// set new current spell
m_currentSpells[CSpellType] = pSpell;
+ pSpell->SetReferencedFromCurrent(true);
}
void Unit::InterruptSpell(uint32 spellType, bool withDelayed)
@@ -3354,7 +3356,7 @@ void Unit::InterruptSpell(uint32 spellType, bool withDelayed)
if (m_currentSpells[spellType]->getState() != SPELL_STATE_FINISHED)
m_currentSpells[spellType]->cancel();
- m_currentSpells[spellType]->SetDeletable(true);
+ m_currentSpells[spellType]->SetReferencedFromCurrent(false);
m_currentSpells[spellType] = NULL;
}
}
@@ -3390,7 +3392,7 @@ void Unit::InterruptNonMeleeSpells(bool withDelayed, uint32 spell_id)
if ( (m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_FINISHED) &&
(withDelayed || m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_DELAYED) )
m_currentSpells[CURRENT_GENERIC_SPELL]->cancel();
- m_currentSpells[CURRENT_GENERIC_SPELL]->SetDeletable(true);
+ m_currentSpells[CURRENT_GENERIC_SPELL]->SetReferencedFromCurrent(false);
m_currentSpells[CURRENT_GENERIC_SPELL] = NULL;
}
@@ -3404,7 +3406,7 @@ void Unit::InterruptNonMeleeSpells(bool withDelayed, uint32 spell_id)
if ( (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->getState() != SPELL_STATE_FINISHED) &&
(withDelayed || m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->getState() != SPELL_STATE_DELAYED) )
m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->cancel();
- m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->SetDeletable(true);
+ m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->SetReferencedFromCurrent(false);
m_currentSpells[CURRENT_AUTOREPEAT_SPELL] = NULL;
}
@@ -3413,7 +3415,7 @@ void Unit::InterruptNonMeleeSpells(bool withDelayed, uint32 spell_id)
{
if (m_currentSpells[CURRENT_CHANNELED_SPELL]->getState() != SPELL_STATE_FINISHED)
m_currentSpells[CURRENT_CHANNELED_SPELL]->cancel();
- m_currentSpells[CURRENT_CHANNELED_SPELL]->SetDeletable(true);
+ m_currentSpells[CURRENT_CHANNELED_SPELL]->SetReferencedFromCurrent(false);
m_currentSpells[CURRENT_CHANNELED_SPELL] = NULL;
}
}
@@ -9860,7 +9862,7 @@ void Unit::CleanupsBeforeDelete()
if(m_uint32Values) // only for fully created object
{
InterruptNonMeleeSpells(true);
- m_Events.KillAllEvents();
+ m_Events.KillAllEvents(false); // non-delatable (currently casted spells) will not deleted ans will deleated at call in Map::RemoveAllObjectsInRemoveList
CombatStop();
ClearComboPointHolders();
DeleteThreatList();
diff --git a/src/game/WorldSession.cpp b/src/game/WorldSession.cpp
index 0e6dfedc162..f4e4e1c1d46 100644
--- a/src/game/WorldSession.cpp
+++ b/src/game/WorldSession.cpp
@@ -379,7 +379,7 @@ void WorldSession::LogoutPlayer(bool Save)
_player->GetGroup()->SendUpdate();
///- Broadcast a logout message to the player's friends
- sSocialMgr.SendFriendStatus(_player, FRIEND_OFFLINE, _player->GetGUIDLow(), "", true);
+ sSocialMgr.SendFriendStatus(_player, FRIEND_OFFLINE, _player->GetGUIDLow(), true);
///- Delete the player object
_player->CleanupsBeforeDelete(); // do some cleanup before deleting to prevent crash at crossreferences to already deleted data
diff --git a/src/game/WorldSession.h b/src/game/WorldSession.h
index 4526d4d7b39..e544891b899 100644
--- a/src/game/WorldSession.h
+++ b/src/game/WorldSession.h
@@ -281,8 +281,10 @@ class TRINITY_DLL_SPEC WorldSession
void HandleEmoteOpcode(WorldPacket& recvPacket);
void HandleFriendListOpcode(WorldPacket& recvPacket);
void HandleAddFriendOpcode(WorldPacket& recvPacket);
+ static void HandleAddFriendOpcodeCallBack(QueryResult *result, uint32 accountId, std::string friendNote);
void HandleDelFriendOpcode(WorldPacket& recvPacket);
void HandleAddIgnoreOpcode(WorldPacket& recvPacket);
+ static void HandleAddIgnoreOpcodeCallBack(QueryResult *result, uint32 accountId);
void HandleDelIgnoreOpcode(WorldPacket& recvPacket);
void HandleSetFriendNoteOpcode(WorldPacket& recvPacket);
void HandleBugOpcode(WorldPacket& recvPacket);
diff --git a/src/shared/Database/Database.h b/src/shared/Database/Database.h
index 49d948da7c2..1b9968da720 100644
--- a/src/shared/Database/Database.h
+++ b/src/shared/Database/Database.h
@@ -61,14 +61,22 @@ class TRINITY_DLL_SPEC Database
bool AsyncQuery(Class *object, void (Class::*method)(QueryResult*), const char *sql);
template<class Class, typename ParamType1>
bool AsyncQuery(Class *object, void (Class::*method)(QueryResult*, ParamType1), ParamType1 param1, const char *sql);
+ template<class Class, typename ParamType1, typename ParamType2>
+ bool AsyncQuery(Class *object, void (Class::*method)(QueryResult*, ParamType1, ParamType2), ParamType1 param1, ParamType2 param2, const char *sql);
template<typename ParamType1>
bool AsyncQuery(void (*method)(QueryResult*, ParamType1), ParamType1 param1, const char *sql);
+ template<typename ParamType1, typename ParamType2>
+ bool AsyncQuery(void (*method)(QueryResult*, ParamType1, ParamType2), ParamType1 param1, ParamType2 param2, const char *sql);
template<class Class>
bool AsyncPQuery(Class *object, void (Class::*method)(QueryResult*), const char *format,...) ATTR_PRINTF(4,5);
template<class Class, typename ParamType1>
bool AsyncPQuery(Class *object, void (Class::*method)(QueryResult*, ParamType1), ParamType1 param1, const char *format,...) ATTR_PRINTF(5,6);
+ template<class Class, typename ParamType1, typename ParamType2>
+ bool AsyncPQuery(Class *object, void (Class::*method)(QueryResult*, ParamType1, ParamType2), ParamType1 param1, ParamType2 param2, const char *format,...) ATTR_PRINTF(5,6);
template<typename ParamType1>
bool AsyncPQuery(void (*method)(QueryResult*, ParamType1), ParamType1 param1, const char *format,...) ATTR_PRINTF(5,6);
+ template<typename ParamType1, typename ParamType2>
+ bool AsyncPQuery(void (*method)(QueryResult*, ParamType1, ParamType2), ParamType1 param1, ParamType2 param2, const char *format,...) ATTR_PRINTF(5,6);
template<class Class>
bool DelayQueryHolder(Class *object, void (Class::*method)(QueryResult*, SqlQueryHolder*), SqlQueryHolder *holder);
template<class Class, typename ParamType1>
diff --git a/src/shared/Database/DatabaseImpl.h b/src/shared/Database/DatabaseImpl.h
index be3a001a8b7..694ac566db1 100644
--- a/src/shared/Database/DatabaseImpl.h
+++ b/src/shared/Database/DatabaseImpl.h
@@ -47,6 +47,18 @@ Database::AsyncQuery(Class *object, void (Class::*method)(QueryResult*, ParamTyp
return true;
}
+template<class Class, typename ParamType1, typename ParamType2>
+bool
+Database::AsyncQuery(Class *object, void (Class::*method)(QueryResult*, ParamType1, ParamType2), ParamType1 param1, ParamType2 param2, const char *sql)
+{
+ if (!sql) return false;
+ ZThread::ThreadImpl * queryThread = ZThread::ThreadImpl::current();
+ QueryQueues::iterator itr = m_queryQueues.find(queryThread);
+ if (itr == m_queryQueues.end()) return false;
+ m_threadBody->Delay(new SqlQuery(sql, new Trinity::QueryCallback<Class, ParamType1, ParamType2>(object, method, (QueryResult*)NULL, param1, param2), itr->second));
+ return true;
+}
+
template<typename ParamType1>
bool
Database::AsyncQuery(void (*method)(QueryResult*, ParamType1), ParamType1 param1, const char *sql)
@@ -59,6 +71,18 @@ Database::AsyncQuery(void (*method)(QueryResult*, ParamType1), ParamType1 param1
return true;
}
+template<typename ParamType1, typename ParamType2>
+bool
+Database::AsyncQuery(void (*method)(QueryResult*, ParamType1, ParamType2), ParamType1 param1, ParamType2 param2, const char *sql)
+{
+ if (!sql) return false;
+ ZThread::ThreadImpl * queryThread = ZThread::ThreadImpl::current();
+ QueryQueues::iterator itr = m_queryQueues.find(queryThread);
+ if (itr == m_queryQueues.end()) return false;
+ m_threadBody->Delay(new SqlQuery(sql, new Trinity::SQueryCallback<ParamType1, ParamType2>(method, (QueryResult*)NULL, param1, param2), itr->second));
+ return true;
+}
+
template<class Class>
bool
Database::AsyncPQuery(Class *object, void (Class::*method)(QueryResult*), const char *format,...)
@@ -101,6 +125,27 @@ Database::AsyncPQuery(Class *object, void (Class::*method)(QueryResult*, ParamTy
return AsyncQuery(object, method, param1, szQuery);
}
+template<class Class, typename ParamType1, typename ParamType2>
+bool
+Database::AsyncPQuery(Class *object, void (Class::*method)(QueryResult*, ParamType1, ParamType2), ParamType1 param1, ParamType2 param2, const char *format,...)
+{
+ if(!format) return false;
+
+ va_list ap;
+ char szQuery [MAX_QUERY_LEN];
+ va_start(ap, format);
+ int res = vsnprintf( szQuery, MAX_QUERY_LEN, format, ap );
+ va_end(ap);
+
+ if(res==-1)
+ {
+ sLog.outError("SQL Query truncated (and not execute) for format: %s",format);
+ return false;
+ }
+
+ return AsyncQuery(object, method, param1, param2, szQuery);
+}
+
template<typename ParamType1>
bool
Database::AsyncPQuery(void (*method)(QueryResult*, ParamType1), ParamType1 param1, const char *format,...)
@@ -122,6 +167,26 @@ Database::AsyncPQuery(void (*method)(QueryResult*, ParamType1), ParamType1 param
return AsyncQuery(method, param1, szQuery);
}
+template<typename ParamType1, typename ParamType2>
+bool
+Database::AsyncPQuery(void (*method)(QueryResult*, ParamType1, ParamType2), ParamType1 param1, ParamType2 param2, const char *format,...)
+{
+ if(!format) return false;
+
+ va_list ap;
+ char szQuery [MAX_QUERY_LEN];
+ va_start(ap, format);
+ int res = vsnprintf( szQuery, MAX_QUERY_LEN, format, ap );
+ va_end(ap);
+
+ if(res==-1)
+ {
+ sLog.outError("SQL Query truncated (and not execute) for format: %s",format);
+ return false;
+ }
+
+ return AsyncQuery(method, param1, param2, szQuery);
+}
template<class Class>
bool