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authorraczman <none@none>2009-04-12 12:45:17 +0200
committerraczman <none@none>2009-04-12 12:45:17 +0200
commit8d3b5621028093f29888c8faac651e35e3892e8c (patch)
tree06b3c83706e29037d25de57256854f800a19dc71 /src
parent2ba0af3d8fda27516b0a5c93402fba416087e220 (diff)
Allow GM's to see invisible/stealthed players correctly. <3 Machiavelli.
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/Player.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 24d36a42558..addabe73eeb 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -17637,7 +17637,7 @@ bool Player::canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList, bool
return false;
}
- if(u->GetVisibility() == VISIBILITY_OFF)
+ if(u->GetVisibility() == VISIBILITY_OFF || u->m_invisibilityMask )
{
// GMs see any players, not higher GMs and all units
if(isGameMaster())