aboutsummaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
authormaximius <none@none>2009-10-28 17:50:33 -0700
committermaximius <none@none>2009-10-28 17:50:33 -0700
commit98e546a8045049f6327c29cdccba6027f29b8a40 (patch)
tree8a9c72a8ed90bb434948d6d16c97eb29b9330d84 /src
parentcfd98ebe1e20c468245d0004ff431a58c2f696dc (diff)
*Minor cleanup.
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/LootMgr.cpp8
-rw-r--r--src/game/LootMgr.h4
2 files changed, 6 insertions, 6 deletions
diff --git a/src/game/LootMgr.cpp b/src/game/LootMgr.cpp
index e7337b78333..6b47d14ad1c 100644
--- a/src/game/LootMgr.cpp
+++ b/src/game/LootMgr.cpp
@@ -241,7 +241,7 @@ void LootStore::ReportNotExistedId(uint32 id) const
// RATE_DROP_ITEMS is no longer used for all types of entries
bool LootStoreItem::Roll(bool rate) const
{
- if(chance>=100.0f)
+ if(chance >= 100.0f)
return true;
if(mincountOrRef < 0) // reference case
@@ -269,7 +269,7 @@ bool LootStoreItem::IsValid(LootStore const& store, uint32 entry) const
return false;
}
- if( mincountOrRef > 0 ) // item (quest or non-quest) entry, maybe grouped
+ if (mincountOrRef > 0) // item (quest or non-quest) entry, maybe grouped
{
ItemPrototype const *proto = objmgr.GetItemPrototype(itemid);
if(!proto)
@@ -391,7 +391,7 @@ void Loot::AddItem(LootStoreItem const & item)
void Loot::FillLoot(uint32 loot_id, LootStore const& store, Player* loot_owner, bool personal, uint16 lootMode /*= DEFAULT_LOOT_MODE*/)
{
// Must be provided
- if(!loot_owner)
+ if (!loot_owner)
return;
LootTemplate const* tab = store.GetLootFor(loot_id);
@@ -408,7 +408,7 @@ void Loot::FillLoot(uint32 loot_id, LootStore const& store, Player* loot_owner,
tab->Process(*this, store, store.IsRatesAllowed(), lootMode); // Processing is done there, callback via Loot::AddItem()
// Setting access rights for group loot case
- Group * pGroup=loot_owner->GetGroup();
+ Group * pGroup = loot_owner->GetGroup();
if(!personal && pGroup)
{
for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
diff --git a/src/game/LootMgr.h b/src/game/LootMgr.h
index be20c57ec9a..7bad72a20c0 100644
--- a/src/game/LootMgr.h
+++ b/src/game/LootMgr.h
@@ -80,8 +80,8 @@ struct LootStoreItem
uint32 itemid; // id of the item
float chance; // always positive, chance to drop for both quest and non-quest items, chance to be used for refs
int32 mincountOrRef; // mincount for drop items (positive) or minus referenced TemplateleId (negative)
- uint8 group :7;
uint16 lootmode;
+ uint8 group :7;
bool needs_quest :1; // quest drop (negative ChanceOrQuestChance in DB)
uint8 maxcount :8; // max drop count for the item (mincountOrRef positive) or Ref multiplicator (mincountOrRef negative)
uint16 conditionId :16; // additional loot condition Id
@@ -187,7 +187,7 @@ class LootTemplate
void Process(Loot& loot, LootStore const& store, bool rate, uint16 lootMode, uint8 groupId = 0) const;
// True if template includes at least 1 quest drop entry
- bool HasQuestDrop(LootTemplateMap const& store, uint8 GroupId = 0) const;
+ bool HasQuestDrop(LootTemplateMap const& store, uint8 groupId = 0) const;
// True if template includes at least 1 quest drop for an active quest of the player
bool HasQuestDropForPlayer(LootTemplateMap const& store, Player const * player, uint8 groupId = 0) const;