aboutsummaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
authormegamage <none@none>2009-04-29 00:31:33 -0500
committermegamage <none@none>2009-04-29 00:31:33 -0500
commita2b12f3ae8f237b1dfd33fae54d7bca0f8315b86 (patch)
tree4c8aab7710d9c8d3fdcb6ec07a6a86d0152f4237 /src
parent295b634ca691ff87e8451593e277211fcb02c929 (diff)
[7732] Fixed compile warnings. Author: AlexDereka
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/GossipDef.cpp6
-rw-r--r--src/game/LootMgr.cpp2
2 files changed, 4 insertions, 4 deletions
diff --git a/src/game/GossipDef.cpp b/src/game/GossipDef.cpp
index 754783aca06..42c4c66ef01 100644
--- a/src/game/GossipDef.cpp
+++ b/src/game/GossipDef.cpp
@@ -132,7 +132,7 @@ void PlayerMenu::SendGossipMenu( uint32 TitleTextId, uint64 npcGUID )
data << uint32( TitleTextId );
data << uint32( mGossipMenu.MenuItemCount() ); // max count 0x0F
- for (int iI = 0; iI < mGossipMenu.MenuItemCount(); ++iI )
+ for (uint32 iI = 0; iI < mGossipMenu.MenuItemCount(); ++iI )
{
GossipMenuItem const& gItem = mGossipMenu.GetItem(iI);
data << uint32( iI );
@@ -145,7 +145,7 @@ void PlayerMenu::SendGossipMenu( uint32 TitleTextId, uint64 npcGUID )
data << uint32( mQuestMenu.MenuItemCount() ); // max count 0x20
- for ( int iI = 0; iI < mQuestMenu.MenuItemCount(); ++iI )
+ for (uint32 iI = 0; iI < mQuestMenu.MenuItemCount(); ++iI )
{
QuestMenuItem const& qItem = mQuestMenu.GetItem(iI);
uint32 questID = qItem.m_qId;
@@ -381,7 +381,7 @@ void PlayerMenu::SendQuestGiverQuestList( QEmote eEmote, const std::string& Titl
data << uint32(eEmote._Emote ); // NPC emote
data << uint8 ( mQuestMenu.MenuItemCount() );
- for ( int iI = 0; iI < mQuestMenu.MenuItemCount(); ++iI )
+ for (uint32 iI = 0; iI < mQuestMenu.MenuItemCount(); ++iI )
{
QuestMenuItem const& qmi = mQuestMenu.GetItem(iI);
diff --git a/src/game/LootMgr.cpp b/src/game/LootMgr.cpp
index ab086756616..267749fd5a4 100644
--- a/src/game/LootMgr.cpp
+++ b/src/game/LootMgr.cpp
@@ -151,7 +151,7 @@ void LootStore::LoadLootTable()
tab = m_LootTemplates.find(entry);
if ( tab == m_LootTemplates.end() )
{
- std::pair< LootTemplateMap::const_iterator, bool > pr = m_LootTemplates.insert(LootTemplateMap::value_type(entry, new LootTemplate));
+ std::pair< LootTemplateMap::iterator, bool > pr = m_LootTemplates.insert(LootTemplateMap::value_type(entry, new LootTemplate));
tab = pr.first;
}
}