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authorAqua Deus <95978183+aquadeus@users.noreply.github.com>2024-04-26 20:22:19 +0200
committerGitHub <noreply@github.com>2024-04-26 20:22:19 +0200
commita361d3f5870a2b43f200c579314143a3bd219bab (patch)
tree1cb2d77d15e38706c50287842788540a0acf3f80 /src
parent5a169f6eae45a7578d6e312cdba9825f6fc24fa5 (diff)
Scripts/Spells: Fix Crusader's Might cooldown reduction effect (#29938)
Diffstat (limited to 'src')
-rw-r--r--src/server/scripts/Spells/spell_paladin.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/scripts/Spells/spell_paladin.cpp b/src/server/scripts/Spells/spell_paladin.cpp
index 158e8d4148f..f84a7b596f8 100644
--- a/src/server/scripts/Spells/spell_paladin.cpp
+++ b/src/server/scripts/Spells/spell_paladin.cpp
@@ -419,7 +419,7 @@ class spell_pal_crusader_might : public AuraScript
void HandleEffectProc(AuraEffect* aurEff, ProcEventInfo& /*eventInfo*/)
{
- GetTarget()->GetSpellHistory()->ModifyCooldown(SPELL_PALADIN_HOLY_SHOCK, Seconds(aurEff->GetAmount()));
+ GetTarget()->GetSpellHistory()->ModifyCooldown(SPELL_PALADIN_HOLY_SHOCK, Milliseconds(aurEff->GetAmount()));
}
void Register() override