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authorQAston <none@none>2009-08-28 20:54:58 +0200
committerQAston <none@none>2009-08-28 20:54:58 +0200
commitb6a9c84aa0f0a006f4de355b77bb9858b7593956 (patch)
tree5ff8d926518d5159fd1eb60dc86a8f7601a8ea97 /src
parent6a988ad6f0750dc35290d132f8a9ff8d88170bf2 (diff)
*Update spell_proc_event entry for Bloodsurge.
*Bring back charge drop on magnet spell redirection. --HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/SpellAuras.cpp2
-rw-r--r--src/game/SpellAuras.h2
-rw-r--r--src/game/Unit.cpp3
3 files changed, 5 insertions, 2 deletions
diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp
index d698553487b..2040722c17e 100644
--- a/src/game/SpellAuras.cpp
+++ b/src/game/SpellAuras.cpp
@@ -6988,7 +6988,7 @@ int32 AuraEffect::CalculateCrowdControlAuraAmount(Unit * caster)
return damageCap;
}
-int32 AuraEffect::IsPeriodicTickCrit(Unit const * pCaster) const
+bool AuraEffect::IsPeriodicTickCrit(Unit const * pCaster) const
{
Unit::AuraEffectList const& mPeriodicCritAuras= pCaster->GetAurasByType(SPELL_AURA_ABILITY_PERIODIC_CRIT);
for(Unit::AuraEffectList::const_iterator itr = mPeriodicCritAuras.begin(); itr != mPeriodicCritAuras.end(); ++itr)
diff --git a/src/game/SpellAuras.h b/src/game/SpellAuras.h
index 1c94be8034a..4fe680f26fc 100644
--- a/src/game/SpellAuras.h
+++ b/src/game/SpellAuras.h
@@ -403,7 +403,7 @@ class TRINITY_DLL_SPEC AuraEffect
bool m_isPersistent:1;
bool m_isApplied:1;
private:
- int32 IsPeriodicTickCrit(Unit const * pCaster) const;
+ bool IsPeriodicTickCrit(Unit const * pCaster) const;
};
class TRINITY_DLL_SPEC AreaAuraEffect : public AuraEffect
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index a828f634ec9..12166cc917a 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -8847,7 +8847,10 @@ Unit* Unit::SelectMagnetTarget(Unit *victim, SpellEntry const *spellInfo)
for(Unit::AuraEffectList::const_iterator itr = magnetAuras.begin(); itr != magnetAuras.end(); ++itr)
if(Unit* magnet = (*itr)->GetParentAura()->GetUnitSource())
if(magnet->isAlive())
+ {
+ (*i)->GetParentAura()->DropAuraCharge();
return magnet;
+ }
}
// Melee && ranged case
else