diff options
author | Meji <alvaro.megias@outlook.com> | 2023-11-10 22:01:27 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-11-10 22:01:27 +0100 |
commit | c05466fa0c2dc9b07528ed967d77bf0313fdafff (patch) | |
tree | d884cbb43182842df978b2056c5530e424f12e62 /src | |
parent | 2e4eecf96c616791707f9f1206eb4f8672b0e33f (diff) |
Core/Creatures: Remove stand state when a creature attacks or dies (#29396)
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index d16798ec6a5..950db3570b1 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -5670,8 +5670,9 @@ bool Unit::Attack(Unit* victim, bool meleeAttack) creature->SendAIReaction(AI_REACTION_HOSTILE); creature->CallAssistance(); - // Remove emote state - will be restored on creature reset + // Remove emote and stand state - will be restored on creature reset SetEmoteState(EMOTE_ONESHOT_NONE); + SetStandState(UNIT_STAND_STATE_STAND); } // delay offhand weapon attack by 50% of the base attack time @@ -8506,6 +8507,7 @@ void Unit::setDeathState(DeathState s) SetHealth(0); SetPower(GetPowerType(), 0); SetEmoteState(EMOTE_ONESHOT_NONE); + SetStandState(UNIT_STAND_STATE_STAND); // players in instance don't have ZoneScript, but they have InstanceScript if (ZoneScript* zoneScript = GetZoneScript() ? GetZoneScript() : GetInstanceScript()) |