diff options
| author | QAston <none@none> | 2009-05-13 17:19:09 +0200 |
|---|---|---|
| committer | QAston <none@none> | 2009-05-13 17:19:09 +0200 |
| commit | cfe64e00e7520414339276f5c512df1024152a80 (patch) | |
| tree | 5eea918caeb0a95cf0e855f311ea0d67295f1646 /src | |
| parent | 8db26443d06bffa32293b64ff9f0fffcdeec99b0 (diff) | |
*Do not parry/dodge judgements.
--HG--
branch : trunk
Diffstat (limited to 'src')
| -rw-r--r-- | src/game/Unit.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index af000f67416..95547b68621 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -2809,7 +2809,9 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell) return SPELL_MISS_NONE; // Ranged attack cannot be parry/dodge only deflect - if (attType == RANGED_ATTACK) + // Check damage class instead of attack type to correctly handle judgements + // - they are meele, but can't be dodged/parried/deflected because of ranged dmg class + if (spell->DmgClass == SPELL_DAMAGE_CLASS_RANGED) { // only if in front if (pVictim->HasInArc(M_PI,this)) |
