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authormegamage <none@none>2009-04-29 00:26:07 -0500
committermegamage <none@none>2009-04-29 00:26:07 -0500
commitde11b9e901d1d1caa0634fad541f08f11c5781af (patch)
treee35503d08ef545e668b8d854da41e0ea6aba3b3b /src
parent9dd4b8c98599b0bdccea7b9acb61cb4e7a35da8f (diff)
[7730] Some optimizantion and code style. Author: zhenya
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/AchievementMgr.cpp8
-rw-r--r--src/game/ArenaTeam.cpp8
-rw-r--r--src/game/ArenaTeamHandler.cpp2
-rw-r--r--src/game/AuctionHouseMgr.cpp4
-rw-r--r--src/game/Bag.cpp6
-rw-r--r--src/game/BattleGround.cpp22
-rw-r--r--src/game/BattleGroundBE.cpp8
-rw-r--r--src/game/BattleGroundHandler.cpp6
-rw-r--r--src/game/BattleGroundNA.cpp6
-rw-r--r--src/game/BattleGroundRL.cpp6
-rw-r--r--src/game/BattleGroundWS.cpp10
-rw-r--r--src/game/CalendarHandler.cpp2
-rw-r--r--src/game/Channel.cpp6
-rw-r--r--src/game/ChannelMgr.h2
-rw-r--r--src/game/CharacterHandler.cpp10
-rw-r--r--src/game/Chat.cpp2
-rw-r--r--src/game/Corpse.cpp2
-rw-r--r--src/game/Creature.cpp8
-rw-r--r--src/game/Creature.h2
-rw-r--r--src/game/Debugcmds.cpp8
-rw-r--r--src/game/FleeingMovementGenerator.cpp2
-rw-r--r--src/game/GameObject.cpp6
-rw-r--r--src/game/GossipDef.cpp46
-rw-r--r--src/game/Group.cpp14
-rw-r--r--src/game/Guild.cpp10
-rw-r--r--src/game/Item.cpp6
-rw-r--r--src/game/ItemEnchantmentMgr.cpp8
-rw-r--r--src/game/Level0.cpp2
-rw-r--r--src/game/Level2.cpp2
-rw-r--r--src/game/Level3.cpp24
-rw-r--r--src/game/LootHandler.cpp2
-rw-r--r--src/game/LootMgr.cpp22
-rw-r--r--src/game/LootMgr.h6
-rw-r--r--src/game/Mail.h4
-rw-r--r--src/game/Map.cpp4
-rw-r--r--src/game/MiscHandler.cpp10
-rw-r--r--src/game/MovementHandler.cpp2
-rw-r--r--src/game/Pet.cpp24
-rw-r--r--src/game/PetAI.cpp4
-rw-r--r--src/game/PetHandler.cpp4
-rw-r--r--src/game/PetitionsHandler.cpp6
-rw-r--r--src/game/Player.h16
-rw-r--r--src/game/PlayerDump.cpp10
-rw-r--r--src/game/QueryHandler.cpp6
-rw-r--r--src/game/QuestDef.cpp6
-rw-r--r--src/game/QuestHandler.cpp4
-rw-r--r--src/game/SkillDiscovery.cpp12
-rw-r--r--src/game/SocialMgr.cpp14
-rw-r--r--src/game/SpellMgr.cpp14
-rw-r--r--src/game/StatSystem.cpp16
-rw-r--r--src/game/ThreatManager.cpp8
-rw-r--r--src/game/TradeHandler.cpp12
-rw-r--r--src/game/Transports.cpp24
-rw-r--r--src/game/Transports.h6
-rw-r--r--src/game/UpdateData.cpp2
-rw-r--r--src/game/UpdateMask.h4
-rw-r--r--src/game/WaypointMovementGenerator.cpp4
-rw-r--r--src/game/World.cpp24
-rw-r--r--src/game/WorldSession.cpp2
-rw-r--r--src/game/WorldSocketMgr.cpp8
60 files changed, 264 insertions, 264 deletions
diff --git a/src/game/AchievementMgr.cpp b/src/game/AchievementMgr.cpp
index 507b3c17481..887e5865623 100644
--- a/src/game/AchievementMgr.cpp
+++ b/src/game/AchievementMgr.cpp
@@ -228,14 +228,14 @@ AchievementMgr::~AchievementMgr()
void AchievementMgr::Reset()
{
- for(CompletedAchievementMap::iterator iter = m_completedAchievements.begin(); iter!=m_completedAchievements.end(); ++iter)
+ for(CompletedAchievementMap::const_iterator iter = m_completedAchievements.begin(); iter!=m_completedAchievements.end(); ++iter)
{
WorldPacket data(SMSG_ACHIEVEMENT_DELETED,4);
data << uint32(iter->first);
m_player->SendDirectMessage(&data);
}
- for(CriteriaProgressMap::iterator iter = m_criteriaProgress.begin(); iter!=m_criteriaProgress.end(); ++iter)
+ for(CriteriaProgressMap::const_iterator iter = m_criteriaProgress.begin(); iter!=m_criteriaProgress.end(); ++iter)
{
WorldPacket data(SMSG_CRITERIA_DELETED,4);
data << uint32(iter->first);
@@ -675,7 +675,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT:
{
uint32 counter =0;
- for(QuestStatusMap::iterator itr = GetPlayer()->getQuestStatusMap().begin(); itr!=GetPlayer()->getQuestStatusMap().end(); itr++)
+ for(QuestStatusMap::const_iterator itr = GetPlayer()->getQuestStatusMap().begin(); itr!=GetPlayer()->getQuestStatusMap().end(); itr++)
if(itr->second.m_rewarded)
counter++;
SetCriteriaProgress(achievementCriteria, counter);
@@ -688,7 +688,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
continue;
uint32 counter =0;
- for(QuestStatusMap::iterator itr = GetPlayer()->getQuestStatusMap().begin(); itr!=GetPlayer()->getQuestStatusMap().end(); itr++)
+ for(QuestStatusMap::const_iterator itr = GetPlayer()->getQuestStatusMap().begin(); itr!=GetPlayer()->getQuestStatusMap().end(); itr++)
{
Quest const* quest = objmgr.GetQuestTemplate(itr->first);
if(itr->second.m_rewarded && quest->GetZoneOrSort() >= 0 && uint32(quest->GetZoneOrSort()) == achievementCriteria->complete_quests_in_zone.zoneID)
diff --git a/src/game/ArenaTeam.cpp b/src/game/ArenaTeam.cpp
index 96e279f7d83..c00a103b1ca 100644
--- a/src/game/ArenaTeam.cpp
+++ b/src/game/ArenaTeam.cpp
@@ -517,7 +517,7 @@ int32 ArenaTeam::WonAgainst(uint32 againstRating)
stats.wins_season += 1;
//update team's rank
stats.rank = 1;
- ObjectMgr::ArenaTeamMap::iterator i = objmgr.GetArenaTeamMapBegin();
+ ObjectMgr::ArenaTeamMap::const_iterator i = objmgr.GetArenaTeamMapBegin();
for ( ; i != objmgr.GetArenaTeamMapEnd(); ++i)
{
if (i->second->GetType() == this->Type && i->second->GetStats().rating > stats.rating)
@@ -542,7 +542,7 @@ int32 ArenaTeam::LostAgainst(uint32 againstRating)
//update team's rank
stats.rank = 1;
- ObjectMgr::ArenaTeamMap::iterator i = objmgr.GetArenaTeamMapBegin();
+ ObjectMgr::ArenaTeamMap::const_iterator i = objmgr.GetArenaTeamMapBegin();
for ( ; i != objmgr.GetArenaTeamMapEnd(); ++i)
{
if (i->second->GetType() == this->Type && i->second->GetStats().rating > stats.rating)
@@ -630,7 +630,7 @@ void ArenaTeam::UpdateArenaPointsHelper(std::map<uint32, uint32>& PlayerPoints)
return;
// to get points, a player has to participate in at least 30% of the matches
uint32 min_plays = (uint32) ceil(stats.games_week * 0.3);
- for(MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
+ for(MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
{
// the player participated in enough games, update his points
uint32 points_to_add = 0;
@@ -656,7 +656,7 @@ void ArenaTeam::SaveToDB()
// called after a match has ended, or when calculating arena_points
CharacterDatabase.BeginTransaction();
CharacterDatabase.PExecute("UPDATE arena_team_stats SET rating = '%u',games = '%u',played = '%u',rank = '%u',wins = '%u',wins2 = '%u' WHERE arenateamid = '%u'", stats.rating, stats.games_week, stats.games_season, stats.rank, stats.wins_week, stats.wins_season, GetId());
- for(MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
+ for(MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
{
CharacterDatabase.PExecute("UPDATE arena_team_member SET played_week = '%u', wons_week = '%u', played_season = '%u', wons_season = '%u', personal_rating = '%u' WHERE arenateamid = '%u' AND guid = '%u'", itr->games_week, itr->wins_week, itr->games_season, itr->wins_season, itr->personal_rating, Id, GUID_LOPART(itr->guid));
}
diff --git a/src/game/ArenaTeamHandler.cpp b/src/game/ArenaTeamHandler.cpp
index cebdb71411f..f195ccc93c3 100644
--- a/src/game/ArenaTeamHandler.cpp
+++ b/src/game/ArenaTeamHandler.cpp
@@ -40,7 +40,7 @@ void WorldSession::HandleInspectArenaStatsOpcode(WorldPacket & recv_data)
if(Player *plr = objmgr.GetPlayer(guid))
{
- for (uint8 i = 0; i < MAX_ARENA_SLOT; i++)
+ for (uint8 i = 0; i < MAX_ARENA_SLOT; ++i)
{
if(uint32 a_id = plr->GetArenaTeamId(i))
{
diff --git a/src/game/AuctionHouseMgr.cpp b/src/game/AuctionHouseMgr.cpp
index 11b75a0be4e..e34795c9ecd 100644
--- a/src/game/AuctionHouseMgr.cpp
+++ b/src/game/AuctionHouseMgr.cpp
@@ -43,7 +43,7 @@ AuctionHouseMgr::AuctionHouseMgr()
AuctionHouseMgr::~AuctionHouseMgr()
{
- for(ItemMap::iterator itr = mAitems.begin(); itr != mAitems.end(); ++itr)
+ for(ItemMap::const_iterator itr = mAitems.begin(); itr != mAitems.end(); ++itr)
delete itr->second;
}
@@ -635,7 +635,7 @@ bool AuctionEntry::BuildAuctionInfo(WorldPacket & data) const
data << uint32(Id);
data << uint32(pItem->GetEntry());
- for (uint8 i = 0; i < MAX_INSPECTED_ENCHANTMENT_SLOT; i++)
+ for (uint8 i = 0; i < MAX_INSPECTED_ENCHANTMENT_SLOT; ++i)
{
data << uint32(pItem->GetEnchantmentId(EnchantmentSlot(i)));
data << uint32(pItem->GetEnchantmentDuration(EnchantmentSlot(i)));
diff --git a/src/game/Bag.cpp b/src/game/Bag.cpp
index 06c2f6ade6b..1edbc06474d 100644
--- a/src/game/Bag.cpp
+++ b/src/game/Bag.cpp
@@ -84,7 +84,7 @@ bool Bag::Create(uint32 guidlow, uint32 itemid, Player const* owner)
SetUInt32Value(CONTAINER_FIELD_NUM_SLOTS, itemProto->ContainerSlots);
// Cleaning 20 slots
- for (uint8 i = 0; i < MAX_BAG_SIZE; i++)
+ for (uint8 i = 0; i < MAX_BAG_SIZE; ++i)
{
SetUInt64Value(CONTAINER_FIELD_SLOT_1 + (i*2), 0);
m_bagslot[i] = NULL;
@@ -119,7 +119,7 @@ bool Bag::LoadFromDB(uint32 guid, uint64 owner_guid, QueryResult *result)
void Bag::DeleteFromDB()
{
- for (int i = 0; i < MAX_BAG_SIZE; i++)
+ for (int i = 0; i < MAX_BAG_SIZE; ++i)
if (m_bagslot[i])
m_bagslot[i]->DeleteFromDB();
@@ -129,7 +129,7 @@ void Bag::DeleteFromDB()
uint32 Bag::GetFreeSlots() const
{
uint32 slots = 0;
- for (uint32 i=0; i < GetBagSize(); i++)
+ for (uint32 i=0; i < GetBagSize(); ++i)
if (!m_bagslot[i])
++slots;
diff --git a/src/game/BattleGround.cpp b/src/game/BattleGround.cpp
index 620e5383ba5..d179ec33691 100644
--- a/src/game/BattleGround.cpp
+++ b/src/game/BattleGround.cpp
@@ -120,7 +120,7 @@ namespace MaNGOS
template<class Do>
void BattleGround::BroadcastWorker(Do& _do)
{
- for(BattleGroundPlayerMap::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
+ for(BattleGroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
if (Player *plr = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER)))
_do(plr);
}
@@ -264,7 +264,7 @@ void BattleGround::Update(uint32 diff)
for(std::map<uint64, std::vector<uint64> >::iterator itr = m_ReviveQueue.begin(); itr != m_ReviveQueue.end(); ++itr)
{
Creature *sh = NULL;
- for(std::vector<uint64>::iterator itr2 = (itr->second).begin(); itr2 != (itr->second).end(); ++itr2)
+ for(std::vector<uint64>::const_iterator itr2 = (itr->second).begin(); itr2 != (itr->second).end(); ++itr2)
{
Player *plr = objmgr.GetPlayer(*itr2);
if (!plr)
@@ -293,7 +293,7 @@ void BattleGround::Update(uint32 diff)
}
else if (m_LastResurrectTime > 500) // Resurrect players only half a second later, to see spirit heal effect on NPC
{
- for(std::vector<uint64>::iterator itr = m_ResurrectQueue.begin(); itr != m_ResurrectQueue.end(); ++itr)
+ for(std::vector<uint64>::const_iterator itr = m_ResurrectQueue.begin(); itr != m_ResurrectQueue.end(); ++itr)
{
Player *plr = objmgr.GetPlayer(*itr);
if (!plr)
@@ -463,7 +463,7 @@ void BattleGround::SetTeamStartLoc(uint32 TeamID, float X, float Y, float Z, flo
void BattleGround::SendPacketToAll(WorldPacket *packet)
{
- for(BattleGroundPlayerMap::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
+ for(BattleGroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{
Player *plr = objmgr.GetPlayer(itr->first);
if (plr)
@@ -475,7 +475,7 @@ void BattleGround::SendPacketToAll(WorldPacket *packet)
void BattleGround::SendPacketToTeam(uint32 TeamID, WorldPacket *packet, Player *sender, bool self)
{
- for(BattleGroundPlayerMap::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
+ for(BattleGroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{
Player *plr = objmgr.GetPlayer(itr->first);
@@ -507,7 +507,7 @@ void BattleGround::PlaySoundToTeam(uint32 SoundID, uint32 TeamID)
{
WorldPacket data;
- for(BattleGroundPlayerMap::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
+ for(BattleGroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{
Player *plr = objmgr.GetPlayer(itr->first);
@@ -530,7 +530,7 @@ void BattleGround::PlaySoundToTeam(uint32 SoundID, uint32 TeamID)
void BattleGround::CastSpellOnTeam(uint32 SpellID, uint32 TeamID)
{
- for(BattleGroundPlayerMap::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
+ for(BattleGroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{
Player *plr = objmgr.GetPlayer(itr->first);
@@ -567,7 +567,7 @@ void BattleGround::YellToAll(Creature* creature, const char* text, uint32 langua
void BattleGround::RewardHonorToTeam(uint32 Honor, uint32 TeamID)
{
- for(BattleGroundPlayerMap::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
+ for(BattleGroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{
Player *plr = objmgr.GetPlayer(itr->first);
@@ -592,7 +592,7 @@ void BattleGround::RewardReputationToTeam(uint32 faction_id, uint32 Reputation,
if (!factionEntry)
return;
- for(BattleGroundPlayerMap::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
+ for(BattleGroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{
Player *plr = objmgr.GetPlayer(itr->first);
@@ -1244,7 +1244,7 @@ bool BattleGround::HasFreeSlots() const
void BattleGround::UpdatePlayerScore(Player *Source, uint32 type, uint32 value)
{
//this procedure is called from virtual function implemented in bg subclass
- std::map<uint64, BattleGroundScore*>::iterator itr = m_PlayerScores.find(Source->GetGUID());
+ std::map<uint64, BattleGroundScore*>::const_iterator itr = m_PlayerScores.find(Source->GetGUID());
if(itr == m_PlayerScores.end()) // player not found...
return;
@@ -1674,7 +1674,7 @@ void BattleGround::HandleKillPlayer( Player *player, Player *killer )
UpdatePlayerScore(killer, SCORE_HONORABLE_KILLS, 1);
UpdatePlayerScore(killer, SCORE_KILLING_BLOWS, 1);
- for(BattleGroundPlayerMap::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
+ for(BattleGroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{
Player *plr = objmgr.GetPlayer(itr->first);
diff --git a/src/game/BattleGroundBE.cpp b/src/game/BattleGroundBE.cpp
index dd45b78d924..f61ff697faa 100644
--- a/src/game/BattleGroundBE.cpp
+++ b/src/game/BattleGroundBE.cpp
@@ -58,19 +58,19 @@ void BattleGroundBE::Update(uint32 diff)
void BattleGroundBE::StartingEventCloseDoors()
{
- for(uint32 i = BG_BE_OBJECT_DOOR_1; i <= BG_BE_OBJECT_DOOR_4; i++)
+ for(uint32 i = BG_BE_OBJECT_DOOR_1; i <= BG_BE_OBJECT_DOOR_4; ++i)
SpawnBGObject(i, RESPAWN_IMMEDIATELY);
- for(uint32 i = BG_BE_OBJECT_BUFF_1; i <= BG_BE_OBJECT_BUFF_2; i++)
+ for(uint32 i = BG_BE_OBJECT_BUFF_1; i <= BG_BE_OBJECT_BUFF_2; ++i)
SpawnBGObject(i, RESPAWN_ONE_DAY);
}
void BattleGroundBE::StartingEventOpenDoors()
{
- for(uint32 i = BG_BE_OBJECT_DOOR_1; i <= BG_BE_OBJECT_DOOR_2; i++)
+ for(uint32 i = BG_BE_OBJECT_DOOR_1; i <= BG_BE_OBJECT_DOOR_2; ++i)
DoorOpen(i);
- for(uint32 i = BG_BE_OBJECT_BUFF_1; i <= BG_BE_OBJECT_BUFF_2; i++)
+ for(uint32 i = BG_BE_OBJECT_BUFF_1; i <= BG_BE_OBJECT_BUFF_2; ++i)
SpawnBGObject(i, 60);
}
diff --git a/src/game/BattleGroundHandler.cpp b/src/game/BattleGroundHandler.cpp
index 5540aa025d4..883ad974277 100644
--- a/src/game/BattleGroundHandler.cpp
+++ b/src/game/BattleGroundHandler.cpp
@@ -230,7 +230,7 @@ void WorldSession::HandleBattleGroundPlayerPositionsOpcode( WorldPacket & /*recv
WorldPacket data(MSG_BATTLEGROUND_PLAYER_POSITIONS, (4+4+16*count1+16*count2));
data << count1; // alliance flag holders count - obsolete, now always 0
- /*for(uint8 i = 0; i < count1; i++)
+ /*for(uint8 i = 0; i < count1; ++i)
{
data << uint64(0); // guid
data << (float)0; // x
@@ -332,7 +332,7 @@ void WorldSession::HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data )
if (_player->InBattleGroundQueue())
{
// update all queues, send invitation info if player is invited, queue info if queued
- for (uint32 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
+ for (uint32 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
{
BattleGroundQueueTypeId bgQueueTypeId = _player->GetBattleGroundQueueTypeId(i);
if (!bgQueueTypeId)
@@ -534,7 +534,7 @@ void WorldSession::HandleBattlefieldStatusOpcode( WorldPacket & /*recv_data*/ )
WorldPacket data;
// we must update all queues here
BattleGround *bg = NULL;
- for (uint8 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
+ for (uint8 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
{
BattleGroundQueueTypeId bgQueueTypeId = _player->GetBattleGroundQueueTypeId(i);
if (!bgQueueTypeId)
diff --git a/src/game/BattleGroundNA.cpp b/src/game/BattleGroundNA.cpp
index 364ba972bec..f46746829e7 100644
--- a/src/game/BattleGroundNA.cpp
+++ b/src/game/BattleGroundNA.cpp
@@ -58,16 +58,16 @@ void BattleGroundNA::Update(uint32 diff)
void BattleGroundNA::StartingEventCloseDoors()
{
- for(uint32 i = BG_NA_OBJECT_DOOR_1; i <= BG_NA_OBJECT_DOOR_4; i++)
+ for(uint32 i = BG_NA_OBJECT_DOOR_1; i <= BG_NA_OBJECT_DOOR_4; ++i)
SpawnBGObject(i, RESPAWN_IMMEDIATELY);
}
void BattleGroundNA::StartingEventOpenDoors()
{
- for(uint32 i = BG_NA_OBJECT_DOOR_1; i <= BG_NA_OBJECT_DOOR_2; i++)
+ for(uint32 i = BG_NA_OBJECT_DOOR_1; i <= BG_NA_OBJECT_DOOR_2; ++i)
DoorOpen(i);
- for(uint32 i = BG_NA_OBJECT_BUFF_1; i <= BG_NA_OBJECT_BUFF_2; i++)
+ for(uint32 i = BG_NA_OBJECT_BUFF_1; i <= BG_NA_OBJECT_BUFF_2; ++i)
SpawnBGObject(i, 60);
}
diff --git a/src/game/BattleGroundRL.cpp b/src/game/BattleGroundRL.cpp
index 033733aa61a..f8f8bd9fef5 100644
--- a/src/game/BattleGroundRL.cpp
+++ b/src/game/BattleGroundRL.cpp
@@ -58,16 +58,16 @@ void BattleGroundRL::Update(uint32 diff)
void BattleGroundRL::StartingEventCloseDoors()
{
- for(uint32 i = BG_RL_OBJECT_DOOR_1; i <= BG_RL_OBJECT_DOOR_2; i++)
+ for(uint32 i = BG_RL_OBJECT_DOOR_1; i <= BG_RL_OBJECT_DOOR_2; ++i)
SpawnBGObject(i, RESPAWN_IMMEDIATELY);
}
void BattleGroundRL::StartingEventOpenDoors()
{
- for(uint32 i = BG_RL_OBJECT_DOOR_1; i <= BG_RL_OBJECT_DOOR_2; i++)
+ for(uint32 i = BG_RL_OBJECT_DOOR_1; i <= BG_RL_OBJECT_DOOR_2; ++i)
DoorOpen(i);
- for(uint32 i = BG_RL_OBJECT_BUFF_1; i <= BG_RL_OBJECT_BUFF_2; i++)
+ for(uint32 i = BG_RL_OBJECT_BUFF_1; i <= BG_RL_OBJECT_BUFF_2; ++i)
SpawnBGObject(i, 60);
}
diff --git a/src/game/BattleGroundWS.cpp b/src/game/BattleGroundWS.cpp
index fac59229e63..76ecde6527b 100644
--- a/src/game/BattleGroundWS.cpp
+++ b/src/game/BattleGroundWS.cpp
@@ -114,20 +114,20 @@ void BattleGroundWS::Update(uint32 diff)
void BattleGroundWS::StartingEventCloseDoors()
{
- for(uint32 i = BG_WS_OBJECT_DOOR_A_1; i <= BG_WS_OBJECT_DOOR_H_4; i++)
+ for(uint32 i = BG_WS_OBJECT_DOOR_A_1; i <= BG_WS_OBJECT_DOOR_H_4; ++i)
{
DoorClose(i);
SpawnBGObject(i, RESPAWN_IMMEDIATELY);
}
- for(uint32 i = BG_WS_OBJECT_A_FLAG; i <= BG_WS_OBJECT_BERSERKBUFF_2; i++)
+ for(uint32 i = BG_WS_OBJECT_A_FLAG; i <= BG_WS_OBJECT_BERSERKBUFF_2; ++i)
SpawnBGObject(i, RESPAWN_ONE_DAY);
}
void BattleGroundWS::StartingEventOpenDoors()
{
- for(uint32 i = BG_WS_OBJECT_DOOR_A_1; i <= BG_WS_OBJECT_DOOR_A_4; i++)
+ for(uint32 i = BG_WS_OBJECT_DOOR_A_1; i <= BG_WS_OBJECT_DOOR_A_4; ++i)
DoorOpen(i);
- for(uint32 i = BG_WS_OBJECT_DOOR_H_1; i <= BG_WS_OBJECT_DOOR_H_2; i++)
+ for(uint32 i = BG_WS_OBJECT_DOOR_H_1; i <= BG_WS_OBJECT_DOOR_H_2; ++i)
DoorOpen(i);
SpawnBGObject(BG_WS_OBJECT_DOOR_A_5, RESPAWN_ONE_DAY);
@@ -135,7 +135,7 @@ void BattleGroundWS::StartingEventOpenDoors()
SpawnBGObject(BG_WS_OBJECT_DOOR_H_3, RESPAWN_ONE_DAY);
SpawnBGObject(BG_WS_OBJECT_DOOR_H_4, RESPAWN_ONE_DAY);
- for(uint32 i = BG_WS_OBJECT_A_FLAG; i <= BG_WS_OBJECT_BERSERKBUFF_2; i++)
+ for(uint32 i = BG_WS_OBJECT_A_FLAG; i <= BG_WS_OBJECT_BERSERKBUFF_2; ++i)
SpawnBGObject(i, RESPAWN_IMMEDIATELY);
}
diff --git a/src/game/CalendarHandler.cpp b/src/game/CalendarHandler.cpp
index e9946e1a05e..3cd186c15d3 100644
--- a/src/game/CalendarHandler.cpp
+++ b/src/game/CalendarHandler.cpp
@@ -47,7 +47,7 @@ void WorldSession::HandleCalendarGetCalendar(WorldPacket &recv_data)
for(int i = 0; i < TOTAL_DIFFICULTIES; ++i)
{
- for (Player::BoundInstancesMap::iterator itr = _player->m_boundInstances[i].begin(); itr != _player->m_boundInstances[i].end(); ++itr)
+ for (Player::BoundInstancesMap::const_iterator itr = _player->m_boundInstances[i].begin(); itr != _player->m_boundInstances[i].end(); ++itr)
{
if(itr->second.perm)
{
diff --git a/src/game/Channel.cpp b/src/game/Channel.cpp
index 4799539ac62..5524f30b143 100644
--- a/src/game/Channel.cpp
+++ b/src/game/Channel.cpp
@@ -451,7 +451,7 @@ void Channel::List(Player* player)
bool gmInWhoList = sWorld.getConfig(CONFIG_GM_IN_WHO_LIST) || player->GetSession()->GetSecurity() > SEC_PLAYER;
uint32 count = 0;
- for(PlayerList::iterator i = players.begin(); i != players.end(); ++i)
+ for(PlayerList::const_iterator i = players.begin(); i != players.end(); ++i)
{
Player *plr = objmgr.GetPlayer(i->first);
@@ -664,7 +664,7 @@ void Channel::SetOwner(uint64 guid, bool exclaim)
void Channel::SendToAll(WorldPacket *data, uint64 p)
{
- for(PlayerList::iterator i = players.begin(); i != players.end(); ++i)
+ for(PlayerList::const_iterator i = players.begin(); i != players.end(); ++i)
{
Player *plr = objmgr.GetPlayer(i->first);
if(plr)
@@ -677,7 +677,7 @@ void Channel::SendToAll(WorldPacket *data, uint64 p)
void Channel::SendToAllButOne(WorldPacket *data, uint64 who)
{
- for(PlayerList::iterator i = players.begin(); i != players.end(); ++i)
+ for(PlayerList::const_iterator i = players.begin(); i != players.end(); ++i)
{
if(i->first != who)
{
diff --git a/src/game/ChannelMgr.h b/src/game/ChannelMgr.h
index 66f692ef69c..73e69c371ab 100644
--- a/src/game/ChannelMgr.h
+++ b/src/game/ChannelMgr.h
@@ -34,7 +34,7 @@ class ChannelMgr
ChannelMgr() {}
~ChannelMgr()
{
- for(ChannelMap::iterator itr = channels.begin();itr!=channels.end(); ++itr)
+ for(ChannelMap::const_iterator itr = channels.begin();itr!=channels.end(); ++itr)
delete itr->second;
channels.clear();
}
diff --git a/src/game/CharacterHandler.cpp b/src/game/CharacterHandler.cpp
index a2e189603f9..ca6a96c3b08 100644
--- a/src/game/CharacterHandler.cpp
+++ b/src/game/CharacterHandler.cpp
@@ -600,7 +600,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder)
data.Initialize( SMSG_ACCOUNT_DATA_TIMES, 4+1+8*4 ); // changed in WotLK
data << uint32(time(NULL)); // unix time of something
data << uint8(1);
- for(int i = 0; i < NUM_ACCOUNT_DATA_TYPES; i++)
+ for(int i = 0; i < NUM_ACCOUNT_DATA_TYPES; ++i)
data << uint32(GetAccountData(i)->Time); // also unix time
SendPacket(&data);
@@ -931,14 +931,14 @@ void WorldSession::HandleTutorialFlag( WorldPacket & recv_data )
void WorldSession::HandleTutorialClear( WorldPacket & /*recv_data*/ )
{
- for ( uint32 iI = 0; iI < 8; iI++)
- GetPlayer()->SetTutorialInt( iI, 0xFFFFFFFF );
+ for (int i = 0; i < 8; ++i)
+ GetPlayer()->SetTutorialInt( i, 0xFFFFFFFF );
}
void WorldSession::HandleTutorialReset( WorldPacket & /*recv_data*/ )
{
- for ( uint32 iI = 0; iI < 8; iI++)
- GetPlayer()->SetTutorialInt( iI, 0x00000000 );
+ for (int i = 0; i < 8; ++i)
+ GetPlayer()->SetTutorialInt( i, 0x00000000 );
}
void WorldSession::HandleSetWatchedFactionIndexOpcode(WorldPacket & recv_data)
diff --git a/src/game/Chat.cpp b/src/game/Chat.cpp
index f029ba7d74a..789936302fc 100644
--- a/src/game/Chat.cpp
+++ b/src/game/Chat.cpp
@@ -910,7 +910,7 @@ bool ChatHandler::ExecuteCommandInTable(ChatCommand *table, const char* text, co
while (*text == ' ') ++text;
- for(uint32 i = 0; table[i].Name != NULL; i++)
+ for(uint32 i = 0; table[i].Name != NULL; ++i)
{
if( !hasStringAbbr(table[i].Name, cmd.c_str()) )
continue;
diff --git a/src/game/Corpse.cpp b/src/game/Corpse.cpp
index d427d1e5943..3df7838cf60 100644
--- a/src/game/Corpse.cpp
+++ b/src/game/Corpse.cpp
@@ -111,7 +111,7 @@ void Corpse::SaveToDB()
<< GetOrientation() << ", "
<< GetZoneId() << ", "
<< GetMapId() << ", '";
- for(uint16 i = 0; i < m_valuesCount; i++ )
+ for(uint16 i = 0; i < m_valuesCount; ++i )
ss << GetUInt32Value(i) << " ";
ss << "',"
<< uint64(m_time) <<", "
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp
index 95d652e04ef..fc3e7ad7bac 100644
--- a/src/game/Creature.cpp
+++ b/src/game/Creature.cpp
@@ -1463,7 +1463,7 @@ void Creature::LoadEquipment(uint32 equip_entry, bool force)
{
if (force)
{
- for (uint8 i = 0; i < 3; i++)
+ for (uint8 i = 0; i < 3; ++i)
SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + i, 0);
m_equipmentId = 0;
}
@@ -1475,7 +1475,7 @@ void Creature::LoadEquipment(uint32 equip_entry, bool force)
return;
m_equipmentId = equip_entry;
- for (uint8 i = 0; i < 3; i++)
+ for (uint8 i = 0; i < 3; ++i)
SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + i, einfo->equipentry[i]);
}
@@ -1767,7 +1767,7 @@ SpellEntry const *Creature::reachWithSpellAttack(Unit *pVictim)
if(!pVictim)
return NULL;
- for(uint32 i=0; i < CREATURE_MAX_SPELLS; i++)
+ for(uint32 i=0; i < CREATURE_MAX_SPELLS; ++i)
{
if(!m_spells[i])
continue;
@@ -1817,7 +1817,7 @@ SpellEntry const *Creature::reachWithSpellCure(Unit *pVictim)
if(!pVictim)
return NULL;
- for(uint32 i=0; i < CREATURE_MAX_SPELLS; i++)
+ for(uint32 i=0; i < CREATURE_MAX_SPELLS; ++i)
{
if(!m_spells[i])
continue;
diff --git a/src/game/Creature.h b/src/game/Creature.h
index 4ac2ba3d3cd..4381a317b0d 100644
--- a/src/game/Creature.h
+++ b/src/game/Creature.h
@@ -390,7 +390,7 @@ struct VendorItemData
void Clear()
{
- for (VendorItemList::iterator itr = m_items.begin(); itr != m_items.end(); ++itr)
+ for (VendorItemList::const_iterator itr = m_items.begin(); itr != m_items.end(); ++itr)
delete (*itr);
m_items.clear();
}
diff --git a/src/game/Debugcmds.cpp b/src/game/Debugcmds.cpp
index 5b0f1cbebe3..2e3a256a214 100644
--- a/src/game/Debugcmds.cpp
+++ b/src/game/Debugcmds.cpp
@@ -412,7 +412,7 @@ bool ChatHandler::HandleDebugGetItemState(const char* args)
{
state_str = "The player has the following " + state_str + " items: ";
SendSysMessage(state_str.c_str());
- for (uint8 i = PLAYER_SLOT_START; i < PLAYER_SLOT_END; i++)
+ for (uint8 i = PLAYER_SLOT_START; i < PLAYER_SLOT_END; ++i)
{
if(i >= BUYBACK_SLOT_START && i < BUYBACK_SLOT_END)
continue;
@@ -440,7 +440,7 @@ bool ChatHandler::HandleDebugGetItemState(const char* args)
if (list_queue)
{
std::vector<Item *> &updateQueue = player->GetItemUpdateQueue();
- for(size_t i = 0; i < updateQueue.size(); i++)
+ for(size_t i = 0; i < updateQueue.size(); ++i)
{
Item *item = updateQueue[i];
if(!item) continue;
@@ -467,7 +467,7 @@ bool ChatHandler::HandleDebugGetItemState(const char* args)
{
bool error = false;
std::vector<Item *> &updateQueue = player->GetItemUpdateQueue();
- for (uint8 i = PLAYER_SLOT_START; i < PLAYER_SLOT_END; i++)
+ for (uint8 i = PLAYER_SLOT_START; i < PLAYER_SLOT_END; ++i)
{
if(i >= BUYBACK_SLOT_START && i < BUYBACK_SLOT_END)
continue;
@@ -583,7 +583,7 @@ bool ChatHandler::HandleDebugGetItemState(const char* args)
}
}
- for(size_t i = 0; i < updateQueue.size(); i++)
+ for(size_t i = 0; i < updateQueue.size(); ++i)
{
Item *item = updateQueue[i];
if(!item) continue;
diff --git a/src/game/FleeingMovementGenerator.cpp b/src/game/FleeingMovementGenerator.cpp
index 8f9eb6073d5..0b499168538 100644
--- a/src/game/FleeingMovementGenerator.cpp
+++ b/src/game/FleeingMovementGenerator.cpp
@@ -79,7 +79,7 @@ FleeingMovementGenerator<T>::_getPoint(T &owner, float &x, float &y, float &z)
float temp_x, temp_y, angle;
const Map * _map = MapManager::Instance().GetBaseMap(owner.GetMapId());
//primitive path-finding
- for(uint8 i = 0; i < 18; i++)
+ for(uint8 i = 0; i < 18; ++i)
{
if(i_only_forward && i > 2)
break;
diff --git a/src/game/GameObject.cpp b/src/game/GameObject.cpp
index 3fcf8a02722..b7043de99f1 100644
--- a/src/game/GameObject.cpp
+++ b/src/game/GameObject.cpp
@@ -386,8 +386,8 @@ void GameObject::Update(uint32 /*p_time*/)
if(spellId)
{
- std::set<uint32>::iterator it = m_unique_users.begin();
- std::set<uint32>::iterator end = m_unique_users.end();
+ std::set<uint32>::const_iterator it = m_unique_users.begin();
+ std::set<uint32>::const_iterator end = m_unique_users.end();
for (; it != end; it++)
{
Unit* owner = Unit::GetUnit(*this, uint64(*it));
@@ -962,7 +962,7 @@ void GameObject::Use(Unit* user)
// every slot will be on that straight line
float orthogonalOrientation = GetOrientation()+M_PI*0.5f;
// find nearest slot
- for(uint32 i=0; i<info->chair.slots; i++)
+ for(uint32 i=0; i<info->chair.slots; ++i)
{
// the distance between this slot and the center of the go - imagine a 1D space
float relativeDistance = (info->size*i)-(info->size*(info->chair.slots-1)/2.0f);
diff --git a/src/game/GossipDef.cpp b/src/game/GossipDef.cpp
index c362b23ff71..754783aca06 100644
--- a/src/game/GossipDef.cpp
+++ b/src/game/GossipDef.cpp
@@ -132,7 +132,7 @@ void PlayerMenu::SendGossipMenu( uint32 TitleTextId, uint64 npcGUID )
data << uint32( TitleTextId );
data << uint32( mGossipMenu.MenuItemCount() ); // max count 0x0F
- for ( unsigned int iI = 0; iI < mGossipMenu.MenuItemCount(); iI++ )
+ for (int iI = 0; iI < mGossipMenu.MenuItemCount(); ++iI )
{
GossipMenuItem const& gItem = mGossipMenu.GetItem(iI);
data << uint32( iI );
@@ -145,7 +145,7 @@ void PlayerMenu::SendGossipMenu( uint32 TitleTextId, uint64 npcGUID )
data << uint32( mQuestMenu.MenuItemCount() ); // max count 0x20
- for ( uint16 iI = 0; iI < mQuestMenu.MenuItemCount(); iI++ )
+ for ( int iI = 0; iI < mQuestMenu.MenuItemCount(); ++iI )
{
QuestMenuItem const& qItem = mQuestMenu.GetItem(iI);
uint32 questID = qItem.m_qId;
@@ -255,7 +255,7 @@ void PlayerMenu::SendTalking( uint32 textID )
else
{
std::string Text_0[8],Text_1[8];
- for (int i=0;i<8;i++)
+ for (int i=0;i<8;++i)
{
Text_0[i]=pGossip->Options[i].Text_0;
Text_1[i]=pGossip->Options[i].Text_1;
@@ -266,7 +266,7 @@ void PlayerMenu::SendTalking( uint32 textID )
NpcTextLocale const *nl = objmgr.GetNpcTextLocale(textID);
if (nl)
{
- for (int i=0;i<8;i++)
+ for (int i=0;i<8;++i)
{
if (nl->Text_0[i].size() > loc_idx && !nl->Text_0[i][loc_idx].empty())
Text_0[i]=nl->Text_0[i][loc_idx];
@@ -275,7 +275,7 @@ void PlayerMenu::SendTalking( uint32 textID )
}
}
}
- for (int i=0; i<8; i++)
+ for (int i=0; i<8; ++i)
{
data << pGossip->Options[i].Probability;
@@ -357,7 +357,7 @@ void QuestMenu::AddMenuItem( uint32 QuestId, uint8 Icon)
bool QuestMenu::HasItem( uint32 questid )
{
- for (QuestMenuItemList::iterator i = m_qItems.begin(); i != m_qItems.end(); ++i)
+ for (QuestMenuItemList::const_iterator i = m_qItems.begin(); i != m_qItems.end(); ++i)
{
if(i->m_qId==questid)
{
@@ -381,7 +381,7 @@ void PlayerMenu::SendQuestGiverQuestList( QEmote eEmote, const std::string& Titl
data << uint32(eEmote._Emote ); // NPC emote
data << uint8 ( mQuestMenu.MenuItemCount() );
- for ( uint16 iI = 0; iI < mQuestMenu.MenuItemCount(); iI++ )
+ for ( int iI = 0; iI < mQuestMenu.MenuItemCount(); ++iI )
{
QuestMenuItem const& qmi = mQuestMenu.GetItem(iI);
@@ -466,7 +466,7 @@ void PlayerMenu::SendQuestGiverQuestDetails( Quest const *pQuest, uint64 npcGUID
ItemPrototype const* IProto;
data << uint32(pQuest->GetRewChoiceItemsCount());
- for (uint32 i=0; i < QUEST_REWARD_CHOICES_COUNT; i++)
+ for (uint32 i=0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
{
if ( !pQuest->RewChoiceItemId[i] ) continue;
data << uint32(pQuest->RewChoiceItemId[i]);
@@ -479,7 +479,7 @@ void PlayerMenu::SendQuestGiverQuestDetails( Quest const *pQuest, uint64 npcGUID
}
data << uint32(pQuest->GetRewItemsCount());
- for (uint32 i=0; i < QUEST_REWARDS_COUNT; i++)
+ for (uint32 i=0; i < QUEST_REWARDS_COUNT; ++i)
{
if ( !pQuest->RewItemId[i] ) continue;
data << uint32(pQuest->RewItemId[i]);
@@ -502,7 +502,7 @@ void PlayerMenu::SendQuestGiverQuestDetails( Quest const *pQuest, uint64 npcGUID
data << uint32(pQuest->GetBonusTalents()); // bonus talents
data << uint32(QUEST_EMOTE_COUNT);
- for (uint32 i=0; i < QUEST_EMOTE_COUNT; i++)
+ for (uint32 i=0; i < QUEST_EMOTE_COUNT; ++i)
{
data << uint32(pQuest->DetailsEmote[i]);
data << uint32(0); // DetailsEmoteDelay
@@ -520,7 +520,7 @@ void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest )
Details = pQuest->GetDetails();
Objectives = pQuest->GetObjectives();
EndText = pQuest->GetEndText();
- for (int i=0;i<QUEST_OBJECTIVES_COUNT;i++)
+ for (int i=0;i<QUEST_OBJECTIVES_COUNT;++i)
ObjectiveText[i]=pQuest->ObjectiveText[i];
int loc_idx = pSession->GetSessionDbLocaleIndex();
@@ -538,7 +538,7 @@ void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest )
if (ql->EndText.size() > loc_idx && !ql->EndText[loc_idx].empty())
EndText=ql->EndText[loc_idx];
- for (int i=0;i<QUEST_OBJECTIVES_COUNT;i++)
+ for (int i=0;i<QUEST_OBJECTIVES_COUNT;++i)
if (ql->ObjectiveText[i].size() > loc_idx && !ql->ObjectiveText[i][loc_idx].empty())
ObjectiveText[i]=ql->ObjectiveText[i][loc_idx];
}
@@ -583,19 +583,19 @@ void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest )
if (pQuest->HasFlag(QUEST_FLAGS_HIDDEN_REWARDS))
{
- for (iI = 0; iI < QUEST_REWARDS_COUNT; iI++)
+ for (iI = 0; iI < QUEST_REWARDS_COUNT; ++iI)
data << uint32(0) << uint32(0);
- for (iI = 0; iI < QUEST_REWARD_CHOICES_COUNT; iI++)
+ for (iI = 0; iI < QUEST_REWARD_CHOICES_COUNT; ++iI)
data << uint32(0) << uint32(0);
}
else
{
- for (iI = 0; iI < QUEST_REWARDS_COUNT; iI++)
+ for (iI = 0; iI < QUEST_REWARDS_COUNT; ++iI)
{
data << uint32(pQuest->RewItemId[iI]);
data << uint32(pQuest->RewItemCount[iI]);
}
- for (iI = 0; iI < QUEST_REWARD_CHOICES_COUNT; iI++)
+ for (iI = 0; iI < QUEST_REWARD_CHOICES_COUNT; ++iI)
{
data << uint32(pQuest->RewChoiceItemId[iI]);
data << uint32(pQuest->RewChoiceItemCount[iI]);
@@ -612,7 +612,7 @@ void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest )
data << Details;
data << EndText;
- for (iI = 0; iI < QUEST_OBJECTIVES_COUNT; iI++)
+ for (iI = 0; iI < QUEST_OBJECTIVES_COUNT; ++iI)
{
if (pQuest->ReqCreatureOrGOId[iI] < 0)
{
@@ -636,7 +636,7 @@ void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest )
data << uint32(0); // TODO: 5 item objective
data << uint32(0);
- for (iI = 0; iI < QUEST_OBJECTIVES_COUNT; iI++)
+ for (iI = 0; iI < QUEST_OBJECTIVES_COUNT; ++iI)
data << ObjectiveText[iI];
pSession->SendPacket( &data );
@@ -672,7 +672,7 @@ void PlayerMenu::SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID,
data << uint32(0); // unk
uint32 EmoteCount = 0;
- for (uint32 i = 0; i < QUEST_EMOTE_COUNT; i++)
+ for (uint32 i = 0; i < QUEST_EMOTE_COUNT; ++i)
{
if(pQuest->OfferRewardEmote[i] <= 0)
break;
@@ -680,7 +680,7 @@ void PlayerMenu::SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID,
}
data << EmoteCount; // Emote Count
- for (uint32 i = 0; i < EmoteCount; i++)
+ for (uint32 i = 0; i < EmoteCount; ++i)
{
data << uint32(0); // Delay Emote
data << pQuest->OfferRewardEmote[i];
@@ -689,7 +689,7 @@ void PlayerMenu::SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID,
ItemPrototype const *pItem;
data << uint32(pQuest->GetRewChoiceItemsCount());
- for (uint32 i=0; i < pQuest->GetRewChoiceItemsCount(); i++)
+ for (uint32 i=0; i < pQuest->GetRewChoiceItemsCount(); ++i)
{
pItem = objmgr.GetItemPrototype( pQuest->RewChoiceItemId[i] );
@@ -703,7 +703,7 @@ void PlayerMenu::SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID,
}
data << uint32(pQuest->GetRewItemsCount());
- for (uint16 i=0; i < pQuest->GetRewItemsCount(); i++)
+ for (uint16 i=0; i < pQuest->GetRewItemsCount(); ++i)
{
pItem = objmgr.GetItemPrototype(pQuest->RewItemId[i]);
data << uint32(pQuest->RewItemId[i]);
@@ -782,7 +782,7 @@ void PlayerMenu::SendQuestGiverRequestItems( Quest const *pQuest, uint64 npcGUID
data << uint32( pQuest->GetReqItemsCount() );
ItemPrototype const *pItem;
- for (int i = 0; i < QUEST_OBJECTIVES_COUNT; i++)
+ for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
{
if ( !pQuest->ReqItemId[i] ) continue;
pItem = objmgr.GetItemPrototype(pQuest->ReqItemId[i]);
diff --git a/src/game/Group.cpp b/src/game/Group.cpp
index 34829b7794c..601440c0466 100644
--- a/src/game/Group.cpp
+++ b/src/game/Group.cpp
@@ -46,7 +46,7 @@ Group::Group()
m_lootThreshold = ITEM_QUALITY_UNCOMMON;
m_subGroupsCounts = NULL;
- for(int i=0; i<TARGETICONCOUNT; i++)
+ for (int i=0; i<TARGETICONCOUNT; ++i)
m_targetIcons[i] = 0;
}
@@ -71,7 +71,7 @@ Group::~Group()
// it is undefined whether objectmgr (which stores the groups) or instancesavemgr
// will be unloaded first so we must be prepared for both cases
// this may unload some instance saves
- for(uint8 i = 0; i < TOTAL_DIFFICULTIES; i++)
+ for(uint8 i = 0; i < TOTAL_DIFFICULTIES; ++i)
for(BoundInstancesMap::iterator itr2 = m_boundInstances[i].begin(); itr2 != m_boundInstances[i].end(); ++itr2)
itr2->second.save->RemoveGroup(this);
@@ -156,7 +156,7 @@ bool Group::LoadGroupFromDB(const uint64 &leaderGuid, QueryResult *result, bool
m_looterGuid = MAKE_NEW_GUID((*result)[3].GetUInt32(), 0, HIGHGUID_PLAYER);
m_lootThreshold = (ItemQualities)(*result)[4].GetUInt16();
- for(int i=0; i<TARGETICONCOUNT; i++)
+ for(int i=0; i<TARGETICONCOUNT; ++i)
m_targetIcons[i] = (*result)[5+i].GetUInt64();
if(!external) delete result;
@@ -864,7 +864,7 @@ void Group::SetTargetIcon(uint8 id, uint64 guid)
// clean other icons
if( guid != 0 )
- for(int i=0; i<TARGETICONCOUNT; i++)
+ for(int i=0; i<TARGETICONCOUNT; ++i)
if( m_targetIcons[i] == guid )
SetTargetIcon(i, 0);
@@ -908,7 +908,7 @@ void Group::SendTargetIconList(WorldSession *session)
WorldPacket data(MSG_RAID_TARGET_UPDATE, (1+TARGETICONCOUNT*9));
data << (uint8)1;
- for(int i=0; i<TARGETICONCOUNT; i++)
+ for(int i=0; i<TARGETICONCOUNT; ++i)
{
if(m_targetIcons[i] == 0)
continue;
@@ -1083,7 +1083,7 @@ bool Group::_addMember(const uint64 &guid, const char* name, bool isAssistant, u
if(!isRaidGroup()) // reset targetIcons for non-raid-groups
{
- for(int i=0; i<TARGETICONCOUNT; i++)
+ for(int i=0; i<TARGETICONCOUNT; ++i)
m_targetIcons[i] = 0;
}
@@ -1162,7 +1162,7 @@ void Group::_setLeader(const uint64 &guid)
Player *player = objmgr.GetPlayer(slot->guid);
if(player)
{
- for(uint8 i = 0; i < TOTAL_DIFFICULTIES; i++)
+ for(uint8 i = 0; i < TOTAL_DIFFICULTIES; ++i)
{
for(BoundInstancesMap::iterator itr = m_boundInstances[i].begin(); itr != m_boundInstances[i].end();)
{
diff --git a/src/game/Guild.cpp b/src/game/Guild.cpp
index b35bdf300bf..fdc39d5d851 100644
--- a/src/game/Guild.cpp
+++ b/src/game/Guild.cpp
@@ -562,7 +562,7 @@ void Guild::BroadcastToOfficers(WorldSession *session, const std::string& msg, u
{
if (session && session->GetPlayer() && HasRankRight(session->GetPlayer()->GetRank(),GR_RIGHT_OFFCHATSPEAK))
{
- for(MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
+ for(MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
{
WorldPacket data;
ChatHandler::FillMessageData(&data, session, CHAT_MSG_OFFICER, language, NULL, 0, msg.c_str(),NULL);
@@ -577,7 +577,7 @@ void Guild::BroadcastToOfficers(WorldSession *session, const std::string& msg, u
void Guild::BroadcastPacket(WorldPacket *packet)
{
- for(MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
+ for(MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
{
Player *player = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER));
if(player)
@@ -587,7 +587,7 @@ void Guild::BroadcastPacket(WorldPacket *packet)
void Guild::BroadcastPacketToRank(WorldPacket *packet, uint32 rankId)
{
- for(MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
+ for(MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
{
if (itr->second.RankId == rankId)
{
@@ -674,7 +674,7 @@ void Guild::SetRankRights(uint32 rankId, uint32 rights)
int32 Guild::GetRank(uint32 LowGuid)
{
- MemberList::iterator itr = members.find(LowGuid);
+ MemberList::const_iterator itr = members.find(LowGuid);
if (itr==members.end())
return -1;
@@ -689,7 +689,7 @@ void Guild::Disband()
while (!members.empty())
{
- MemberList::iterator itr = members.begin();
+ MemberList::const_iterator itr = members.begin();
DelMember(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER), true);
}
diff --git a/src/game/Item.cpp b/src/game/Item.cpp
index 26f49097b65..c44bca06246 100644
--- a/src/game/Item.cpp
+++ b/src/game/Item.cpp
@@ -301,7 +301,7 @@ void Item::SaveToDB()
CharacterDatabase.PExecute( "DELETE FROM item_instance WHERE guid = '%u'", guid );
std::ostringstream ss;
ss << "INSERT INTO item_instance (guid,owner_guid,data) VALUES (" << guid << "," << GUID_LOPART(GetOwnerGUID()) << ",'";
- for(uint16 i = 0; i < m_valuesCount; i++ )
+ for(uint16 i = 0; i < m_valuesCount; ++i )
ss << GetUInt32Value(i) << " ";
ss << "' )";
CharacterDatabase.Execute( ss.str().c_str() );
@@ -310,7 +310,7 @@ void Item::SaveToDB()
{
std::ostringstream ss;
ss << "UPDATE item_instance SET data = '";
- for(uint16 i = 0; i < m_valuesCount; i++ )
+ for(uint16 i = 0; i < m_valuesCount; ++i )
ss << GetUInt32Value(i) << " ";
ss << "', owner_guid = '" << GUID_LOPART(GetOwnerGUID()) << "' WHERE guid = '" << guid << "'";
@@ -411,7 +411,7 @@ bool Item::LoadFromDB(uint32 guid, uint64 owner_guid, QueryResult *result)
{
std::ostringstream ss;
ss << "UPDATE item_instance SET data = '";
- for(uint16 i = 0; i < m_valuesCount; i++ )
+ for(uint16 i = 0; i < m_valuesCount; ++i )
ss << GetUInt32Value(i) << " ";
ss << "', owner_guid = '" << GUID_LOPART(GetOwnerGUID()) << "' WHERE guid = '" << guid << "'";
diff --git a/src/game/ItemEnchantmentMgr.cpp b/src/game/ItemEnchantmentMgr.cpp
index e4b2d809582..b40a398a782 100644
--- a/src/game/ItemEnchantmentMgr.cpp
+++ b/src/game/ItemEnchantmentMgr.cpp
@@ -50,7 +50,7 @@ void LoadRandomEnchantmentsTable()
{
RandomItemEnch.clear(); // for reload case
- EnchantmentStore::iterator tab;
+ EnchantmentStore::const_iterator tab;
uint32 entry, ench;
float chance;
uint32 count = 0;
@@ -92,7 +92,7 @@ uint32 GetItemEnchantMod(uint32 entry)
{
if (!entry) return 0;
- EnchantmentStore::iterator tab = RandomItemEnch.find(entry);
+ EnchantmentStore::const_iterator tab = RandomItemEnch.find(entry);
if (tab == RandomItemEnch.end())
{
@@ -103,7 +103,7 @@ uint32 GetItemEnchantMod(uint32 entry)
double dRoll = rand_chance();
float fCount = 0;
- for(EnchStoreList::iterator ench_iter = tab->second.begin(); ench_iter != tab->second.end(); ++ench_iter)
+ for(EnchStoreList::const_iterator ench_iter = tab->second.begin(); ench_iter != tab->second.end(); ++ench_iter)
{
fCount += ench_iter->chance;
@@ -114,7 +114,7 @@ uint32 GetItemEnchantMod(uint32 entry)
dRoll = (irand(0, (int)floor(fCount * 100) + 1)) / 100;
fCount = 0;
- for(EnchStoreList::iterator ench_iter = tab->second.begin(); ench_iter != tab->second.end(); ++ench_iter)
+ for(EnchStoreList::const_iterator ench_iter = tab->second.begin(); ench_iter != tab->second.end(); ++ench_iter)
{
fCount += ench_iter->chance;
diff --git a/src/game/Level0.cpp b/src/game/Level0.cpp
index 86ac187326d..51fd0c523d2 100644
--- a/src/game/Level0.cpp
+++ b/src/game/Level0.cpp
@@ -157,7 +157,7 @@ bool ChatHandler::HandleGMListIngameCommand(const char* /*args*/)
bool first = true;
HashMapHolder<Player>::MapType &m = HashMapHolder<Player>::GetContainer();
- HashMapHolder<Player>::MapType::iterator itr = m.begin();
+ HashMapHolder<Player>::MapType::const_iterator itr = m.begin();
for(; itr != m.end(); ++itr)
{
if (itr->second->GetSession()->GetSecurity() &&
diff --git a/src/game/Level2.cpp b/src/game/Level2.cpp
index e94f752c41f..136156d44dd 100644
--- a/src/game/Level2.cpp
+++ b/src/game/Level2.cpp
@@ -1965,7 +1965,7 @@ bool ChatHandler::HandleNpcNameCommand(const char* /*args*/)
return true;
}
- for (uint8 i = 0; i < strlen(args); i++)
+ for (uint8 i = 0; i < strlen(args); ++i)
{
if(!isalpha(args[i]) && args[i]!=' ')
{
diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp
index ca1ef59ec6c..11a148c6966 100644
--- a/src/game/Level3.cpp
+++ b/src/game/Level3.cpp
@@ -2295,7 +2295,7 @@ bool ChatHandler::HandleLearnAllMySpellsCommand(const char* /*args*/)
return true;
uint32 family = clsEntry->spellfamily;
- for (uint32 i = 0; i < sSpellStore.GetNumRows(); i++)
+ for (uint32 i = 0; i < sSpellStore.GetNumRows(); ++i)
{
SpellEntry const *spellInfo = sSpellStore.LookupEntry(i);
if(!spellInfo)
@@ -2334,7 +2334,7 @@ bool ChatHandler::HandleLearnAllMyTalentsCommand(const char* /*args*/)
Player* player = m_session->GetPlayer();
uint32 classMask = player->getClassMask();
- for (uint32 i = 0; i < sTalentStore.GetNumRows(); i++)
+ for (uint32 i = 0; i < sTalentStore.GetNumRows(); ++i)
{
TalentEntry const *talentInfo = sTalentStore.LookupEntry(i);
if(!talentInfo)
@@ -2409,7 +2409,7 @@ bool ChatHandler::HandleLearnAllMyPetTalentsCommand(const char* /*args*/)
return false;
}
- for (uint32 i = 0; i < sTalentStore.GetNumRows(); i++)
+ for (uint32 i = 0; i < sTalentStore.GetNumRows(); ++i)
{
TalentEntry const *talentInfo = sTalentStore.LookupEntry(i);
if(!talentInfo)
@@ -4082,7 +4082,7 @@ bool ChatHandler::HandleAuraCommand(const char* args)
uint8 eff_mask=0;
if(spellInfo)
{
- for(uint32 i = 0;i<3;i++)
+ for(uint32 i = 0;i<3;++i)
{
uint8 eff = spellInfo->Effect[i];
if (eff>=TOTAL_SPELL_EFFECTS)
@@ -4452,7 +4452,7 @@ bool ChatHandler::HandleExploreCheatCommand(const char* args)
ChatHandler(chr).PSendSysMessage(LANG_YOURS_EXPLORE_SET_NOTHING,GetNameLink().c_str());
}
- for (uint8 i=0; i<128; i++)
+ for (uint8 i=0; i<128; ++i)
{
if (flag != 0)
{
@@ -5117,7 +5117,7 @@ bool ChatHandler::HandleListAurasCommand (const char * /*args*/)
IS_PLAYER_GUID(itr->second->GetCasterGUID()) ? "player" : "creature",GUID_LOPART(itr->second->GetCasterGUID()));
}
}
- for (int i = 0; i < TOTAL_AURAS; i++)
+ for (int i = 0; i < TOTAL_AURAS; ++i)
{
Unit::AuraEffectList const& uAuraList = unit->GetAurasByType(AuraType(i));
if (uAuraList.empty()) continue;
@@ -5809,7 +5809,7 @@ bool ChatHandler::HandleQuestComplete(const char* args)
}
// All creature/GO slain/casted (not required, but otherwise it will display "Creature slain 0/10")
- for(uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; i++)
+ for(uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
{
uint32 creature = pQuest->ReqCreatureOrGOId[i];
uint32 creaturecount = pQuest->ReqCreatureOrGOCount[i];
@@ -6926,10 +6926,10 @@ bool ChatHandler::HandleInstanceListBindsCommand(const char* /*args*/)
Player* player = getSelectedPlayer();
if (!player) player = m_session->GetPlayer();
uint32 counter = 0;
- for(uint8 i = 0; i < TOTAL_DIFFICULTIES; i++)
+ for(uint8 i = 0; i < TOTAL_DIFFICULTIES; ++i)
{
Player::BoundInstancesMap &binds = player->GetBoundInstances(i);
- for(Player::BoundInstancesMap::iterator itr = binds.begin(); itr != binds.end(); ++itr)
+ for(Player::BoundInstancesMap::const_iterator itr = binds.begin(); itr != binds.end(); ++itr)
{
InstanceSave *save = itr->second.save;
std::string timeleft = GetTimeString(save->GetResetTime() - time(NULL));
@@ -6942,10 +6942,10 @@ bool ChatHandler::HandleInstanceListBindsCommand(const char* /*args*/)
Group *group = player->GetGroup();
if(group)
{
- for(uint8 i = 0; i < TOTAL_DIFFICULTIES; i++)
+ for(uint8 i = 0; i < TOTAL_DIFFICULTIES; ++i)
{
Group::BoundInstancesMap &binds = group->GetBoundInstances(i);
- for(Group::BoundInstancesMap::iterator itr = binds.begin(); itr != binds.end(); ++itr)
+ for(Group::BoundInstancesMap::const_iterator itr = binds.begin(); itr != binds.end(); ++itr)
{
InstanceSave *save = itr->second.save;
std::string timeleft = GetTimeString(save->GetResetTime() - time(NULL));
@@ -6970,7 +6970,7 @@ bool ChatHandler::HandleInstanceUnbindCommand(const char* args)
Player* player = getSelectedPlayer();
if (!player) player = m_session->GetPlayer();
uint32 counter = 0;
- for(uint8 i = 0; i < TOTAL_DIFFICULTIES; i++)
+ for(uint8 i = 0; i < TOTAL_DIFFICULTIES; ++i)
{
Player::BoundInstancesMap &binds = player->GetBoundInstances(i);
for(Player::BoundInstancesMap::iterator itr = binds.begin(); itr != binds.end();)
diff --git a/src/game/LootHandler.cpp b/src/game/LootHandler.cpp
index 803fbdec5bd..0254da76cec 100644
--- a/src/game/LootHandler.cpp
+++ b/src/game/LootHandler.cpp
@@ -229,7 +229,7 @@ void WorldSession::HandleLootMoneyOpcode( WorldPacket & /*recv_data*/ )
uint32 money_per_player = uint32((pLoot->gold)/(playersNear.size()));
- for (std::vector<Player*>::iterator i = playersNear.begin(); i != playersNear.end(); ++i)
+ for (std::vector<Player*>::const_iterator i = playersNear.begin(); i != playersNear.end(); ++i)
{
(*i)->ModifyMoney( money_per_player );
(*i)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY, money_per_player);
diff --git a/src/game/LootMgr.cpp b/src/game/LootMgr.cpp
index a3dd4167be2..ab086756616 100644
--- a/src/game/LootMgr.cpp
+++ b/src/game/LootMgr.cpp
@@ -92,7 +92,7 @@ void LootStore::Verify() const
// All checks of the loaded template are called from here, no error reports at loot generation required
void LootStore::LoadLootTable()
{
- LootTemplateMap::iterator tab;
+ LootTemplateMap::const_iterator tab;
uint32 count = 0;
// Clearing store (for reloading case)
@@ -151,7 +151,7 @@ void LootStore::LoadLootTable()
tab = m_LootTemplates.find(entry);
if ( tab == m_LootTemplates.end() )
{
- std::pair< LootTemplateMap::iterator, bool > pr = m_LootTemplates.insert(LootTemplateMap::value_type(entry, new LootTemplate));
+ std::pair< LootTemplateMap::const_iterator, bool > pr = m_LootTemplates.insert(LootTemplateMap::value_type(entry, new LootTemplate));
tab = pr.first;
}
}
@@ -425,7 +425,7 @@ void Loot::FillNotNormalLootFor(Player* pl)
{
uint32 plguid = pl->GetGUIDLow();
- QuestItemMap::iterator qmapitr = PlayerQuestItems.find(plguid);
+ QuestItemMap::const_iterator qmapitr = PlayerQuestItems.find(plguid);
if (qmapitr == PlayerQuestItems.end())
FillQuestLoot(pl);
@@ -442,7 +442,7 @@ QuestItemList* Loot::FillFFALoot(Player* player)
{
QuestItemList *ql = new QuestItemList();
- for(uint8 i = 0; i < items.size(); i++)
+ for(uint8 i = 0; i < items.size(); ++i)
{
LootItem &item = items[i];
if(!item.is_looted && item.freeforall && item.AllowedForPlayer(player) )
@@ -466,7 +466,7 @@ QuestItemList* Loot::FillQuestLoot(Player* player)
if (items.size() == MAX_NR_LOOT_ITEMS) return NULL;
QuestItemList *ql = new QuestItemList();
- for(uint8 i = 0; i < quest_items.size(); i++)
+ for(uint8 i = 0; i < quest_items.size(); ++i)
{
LootItem &item = quest_items[i];
if(!item.is_looted && item.AllowedForPlayer(player) )
@@ -570,7 +570,7 @@ void Loot::NotifyQuestItemRemoved(uint8 questIndex)
++i_next;
if(Player* pl = ObjectAccessor::FindPlayer(*i))
{
- QuestItemMap::iterator pq = PlayerQuestItems.find(pl->GetGUIDLow());
+ QuestItemMap::const_iterator pq = PlayerQuestItems.find(pl->GetGUIDLow());
if (pq != PlayerQuestItems.end() && pq->second)
{
// find where/if the player has the given item in it's vector
@@ -629,7 +629,7 @@ LootItem* Loot::LootItemInSlot(uint32 lootSlot, Player* player, QuestItem **qite
QuestItemMap::const_iterator itr = PlayerFFAItems.find(player->GetGUIDLow());
if (itr != PlayerFFAItems.end())
{
- for(QuestItemList::iterator iter=itr->second->begin(); iter!= itr->second->end(); ++iter)
+ for(QuestItemList::const_iterator iter=itr->second->begin(); iter!= itr->second->end(); ++iter)
if(iter->index==lootSlot)
{
QuestItem *ffaitem2 = (QuestItem*)&(*iter);
@@ -645,7 +645,7 @@ LootItem* Loot::LootItemInSlot(uint32 lootSlot, Player* player, QuestItem **qite
QuestItemMap::const_iterator itr = PlayerNonQuestNonFFAConditionalItems.find(player->GetGUIDLow());
if (itr != PlayerNonQuestNonFFAConditionalItems.end())
{
- for(QuestItemList::iterator iter=itr->second->begin(); iter!= itr->second->end(); ++iter)
+ for(QuestItemList::const_iterator iter=itr->second->begin(); iter!= itr->second->end(); ++iter)
{
if(iter->index==lootSlot)
{
@@ -745,7 +745,7 @@ ByteBuffer& operator<<(ByteBuffer& b, LootView const& lv)
if (q_itr != lootPlayerQuestItems.end())
{
QuestItemList *q_list = q_itr->second;
- for (QuestItemList::iterator qi = q_list->begin() ; qi != q_list->end(); ++qi)
+ for (QuestItemList::const_iterator qi = q_list->begin() ; qi != q_list->end(); ++qi)
{
LootItem &item = l.quest_items[qi->index];
if (!qi->is_looted && !item.is_looted)
@@ -763,7 +763,7 @@ ByteBuffer& operator<<(ByteBuffer& b, LootView const& lv)
if (ffa_itr != lootPlayerFFAItems.end())
{
QuestItemList *ffa_list = ffa_itr->second;
- for (QuestItemList::iterator fi = ffa_list->begin() ; fi != ffa_list->end(); ++fi)
+ for (QuestItemList::const_iterator fi = ffa_list->begin() ; fi != ffa_list->end(); ++fi)
{
LootItem &item = l.items[fi->index];
if (!fi->is_looted && !item.is_looted)
@@ -780,7 +780,7 @@ ByteBuffer& operator<<(ByteBuffer& b, LootView const& lv)
if (nn_itr != lootPlayerNonQuestNonFFAConditionalItems.end())
{
QuestItemList *conditional_list = nn_itr->second;
- for (QuestItemList::iterator ci = conditional_list->begin() ; ci != conditional_list->end(); ++ci)
+ for (QuestItemList::const_iterator ci = conditional_list->begin() ; ci != conditional_list->end(); ++ci)
{
LootItem &item = l.items[ci->index];
if (!ci->is_looted && !item.is_looted)
diff --git a/src/game/LootMgr.h b/src/game/LootMgr.h
index 79d292cf8d4..c5845e8131c 100644
--- a/src/game/LootMgr.h
+++ b/src/game/LootMgr.h
@@ -239,15 +239,15 @@ struct Loot
// void clear();
void clear()
{
- for (QuestItemMap::iterator itr = PlayerQuestItems.begin(); itr != PlayerQuestItems.end(); ++itr)
+ for (QuestItemMap::const_iterator itr = PlayerQuestItems.begin(); itr != PlayerQuestItems.end(); ++itr)
delete itr->second;
PlayerQuestItems.clear();
- for (QuestItemMap::iterator itr = PlayerFFAItems.begin(); itr != PlayerFFAItems.end(); ++itr)
+ for (QuestItemMap::const_iterator itr = PlayerFFAItems.begin(); itr != PlayerFFAItems.end(); ++itr)
delete itr->second;
PlayerFFAItems.clear();
- for (QuestItemMap::iterator itr = PlayerNonQuestNonFFAConditionalItems.begin(); itr != PlayerNonQuestNonFFAConditionalItems.end(); ++itr)
+ for (QuestItemMap::const_iterator itr = PlayerNonQuestNonFFAConditionalItems.begin(); itr != PlayerNonQuestNonFFAConditionalItems.end(); ++itr)
delete itr->second;
PlayerNonQuestNonFFAConditionalItems.clear();
diff --git a/src/game/Mail.h b/src/game/Mail.h
index acf0d9346fe..6bac6d60735 100644
--- a/src/game/Mail.h
+++ b/src/game/Mail.h
@@ -196,11 +196,11 @@ struct Mail
}
}
- bool RemoveItem(uint32 itemId)
+ bool RemoveItem(uint32 item_guid)
{
for(std::vector<MailItemInfo>::iterator itr = items.begin(); itr != items.end(); ++itr)
{
- if(itr->item_guid == itemId)
+ if(itr->item_guid == item_guid)
{
items.erase(itr);
return true;
diff --git a/src/game/Map.cpp b/src/game/Map.cpp
index adefb0770ae..20590eb071b 100644
--- a/src/game/Map.cpp
+++ b/src/game/Map.cpp
@@ -2002,7 +2002,7 @@ void Map::SendInitTransports( Player * player )
bool hasTransport = false;
- for (MapManager::TransportSet::iterator i = tset.begin(); i != tset.end(); ++i)
+ for (MapManager::TransportSet::const_iterator i = tset.begin(); i != tset.end(); ++i)
{
// send data for current transport in other place
if((*i) != player->GetTransport() && (*i)->GetMapId()==i_id)
@@ -2031,7 +2031,7 @@ void Map::SendRemoveTransports( Player * player )
MapManager::TransportSet& tset = tmap[player->GetMapId()];
// except used transport
- for (MapManager::TransportSet::iterator i = tset.begin(); i != tset.end(); ++i)
+ for (MapManager::TransportSet::const_iterator i = tset.begin(); i != tset.end(); ++i)
if((*i) != player->GetTransport() && (*i)->GetMapId()!=i_id)
(*i)->BuildOutOfRangeUpdateBlock(&transData);
diff --git a/src/game/MiscHandler.cpp b/src/game/MiscHandler.cpp
index aca89640d6d..21342753909 100644
--- a/src/game/MiscHandler.cpp
+++ b/src/game/MiscHandler.cpp
@@ -179,7 +179,7 @@ void WorldSession::HandleWhoOpcode( WorldPacket & recv_data )
// recheck
CHECK_PACKET_SIZE(recv_data,4+4+(player_name.size()+1)+(guild_name.size()+1)+4+4+4+(4*zones_count)+4);
- for(uint32 i = 0; i < zones_count; i++)
+ for(uint32 i = 0; i < zones_count; ++i)
{
uint32 temp;
recv_data >> temp; // zone id, 0 if zone is unknown...
@@ -198,7 +198,7 @@ void WorldSession::HandleWhoOpcode( WorldPacket & recv_data )
sLog.outDebug("Minlvl %u, maxlvl %u, name %s, guild %s, racemask %u, classmask %u, zones %u, strings %u", level_min, level_max, player_name.c_str(), guild_name.c_str(), racemask, classmask, zones_count, str_count);
std::wstring str[4]; // 4 is client limit
- for(uint32 i = 0; i < str_count; i++)
+ for(uint32 i = 0; i < str_count; ++i)
{
// recheck (have one more byte)
CHECK_PACKET_SIZE(recv_data,recv_data.rpos());
@@ -237,7 +237,7 @@ void WorldSession::HandleWhoOpcode( WorldPacket & recv_data )
//TODO: Guard Player map
HashMapHolder<Player>::MapType& m = ObjectAccessor::Instance().GetPlayers();
- for(HashMapHolder<Player>::MapType::iterator itr = m.begin(); itr != m.end(); ++itr)
+ for(HashMapHolder<Player>::MapType::const_iterator itr = m.begin(); itr != m.end(); ++itr)
{
if (security == SEC_PLAYER)
{
@@ -272,7 +272,7 @@ void WorldSession::HandleWhoOpcode( WorldPacket & recv_data )
uint32 pzoneid = itr->second->GetZoneId();
bool z_show = true;
- for(uint32 i = 0; i < zones_count; i++)
+ for(uint32 i = 0; i < zones_count; ++i)
{
if(zoneids[i] == pzoneid)
{
@@ -308,7 +308,7 @@ void WorldSession::HandleWhoOpcode( WorldPacket & recv_data )
aname = areaEntry->area_name[GetSessionDbcLocale()];
bool s_show = true;
- for(uint32 i = 0; i < str_count; i++)
+ for(uint32 i = 0; i < str_count; ++i)
{
if (!str[i].empty())
{
diff --git a/src/game/MovementHandler.cpp b/src/game/MovementHandler.cpp
index cbf345aead2..2ef75c24be7 100644
--- a/src/game/MovementHandler.cpp
+++ b/src/game/MovementHandler.cpp
@@ -251,7 +251,7 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
if (plMover && !plMover->m_transport)
{
// elevators also cause the client to send MOVEMENTFLAG_ONTRANSPORT - just unmount if the guid can be found in the transport list
- for (MapManager::TransportSet::iterator iter = MapManager::Instance().m_Transports.begin(); iter != MapManager::Instance().m_Transports.end(); ++iter)
+ for (MapManager::TransportSet::const_iterator iter = MapManager::Instance().m_Transports.begin(); iter != MapManager::Instance().m_Transports.end(); ++iter)
{
if ((*iter)->GetGUID() == movementInfo.t_guid)
{
diff --git a/src/game/Pet.cpp b/src/game/Pet.cpp
index 0c254bc9eb7..070de6e5899 100644
--- a/src/game/Pet.cpp
+++ b/src/game/Pet.cpp
@@ -63,7 +63,7 @@ Pet::~Pet()
if(GetOwnerGUID())
sLog.outCrash("Pet %u is deconstructed but it still has owner guid", GetEntry());
- for (PetSpellMap::iterator i = m_spells.begin(); i != m_spells.end(); ++i)
+ for (PetSpellMap::const_iterator i = m_spells.begin(); i != m_spells.end(); ++i)
delete i->second;
}
@@ -449,14 +449,14 @@ void Pet::SavePetToDB(PetSaveMode mode)
<< curmana << ", "
<< GetPower(POWER_HAPPINESS) << ", '";
- for(uint32 i = 0; i < 10; i++)
+ for(uint32 i = 0; i < 10; ++i)
ss << uint32(m_charmInfo->GetActionBarEntry(i)->Type) << " " << uint32(m_charmInfo->GetActionBarEntry(i)->SpellOrAction) << " ";
ss << "', '";
//save spells the pet can teach to it's Master
{
int i = 0;
- for(TeachSpellMap::iterator itr = m_teachspells.begin(); i < 4 && itr != m_teachspells.end(); ++i, ++itr)
+ for(TeachSpellMap::const_iterator itr = m_teachspells.begin(); i < 4 && itr != m_teachspells.end(); ++i, ++itr)
ss << itr->first << " " << itr->second << " ";
for(; i < 4; ++i)
ss << uint32(0) << " " << uint32(0) << " ";
@@ -642,7 +642,7 @@ bool Pet::CanTakeMoreActiveSpells(uint32 spellid)
chainstartstore[0] = spellmgr.GetFirstSpellInChain(spellid);
- for (PetSpellMap::iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr)
+ for (PetSpellMap::const_iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr)
{
if(IsPassiveSpell(itr->first))
continue;
@@ -1275,7 +1275,7 @@ bool Pet::addSpell(uint32 spell_id, uint16 active, PetSpellState state, PetSpell
}
else if(uint32 chainstart = spellmgr.GetFirstSpellInChain(spell_id))
{
- for (PetSpellMap::iterator itr2 = m_spells.begin(); itr2 != m_spells.end(); ++itr2)
+ for (PetSpellMap::const_iterator itr2 = m_spells.begin(); itr2 != m_spells.end(); ++itr2)
{
if(itr2->second->state == PETSPELL_REMOVED) continue;
@@ -1409,7 +1409,7 @@ void Pet::InitPetCreateSpells()
{
m_charmInfo->InitPetActionBar();
- for (PetSpellMap::iterator i = m_spells.begin(); i != m_spells.end(); ++i)
+ for (PetSpellMap::const_iterator i = m_spells.begin(); i != m_spells.end(); ++i)
delete i->second;
m_spells.clear();
@@ -1417,7 +1417,7 @@ void Pet::InitPetCreateSpells()
PetCreateSpellEntry const* CreateSpells = objmgr.GetPetCreateSpellEntry(GetEntry());
if(CreateSpells)
{
- for(uint8 i = 0; i < 4; i++)
+ for(uint8 i = 0; i < 4; ++i)
{
if(!CreateSpells->spellid[i])
break;
@@ -1510,7 +1510,7 @@ bool Pet::resetTalents(bool no_cost)
}
}
- for (unsigned int i = 0; i < sTalentStore.GetNumRows(); i++)
+ for (unsigned int i = 0; i < sTalentStore.GetNumRows(); ++i)
{
TalentEntry const *talentInfo = sTalentStore.LookupEntry(i);
@@ -1527,7 +1527,7 @@ bool Pet::resetTalents(bool no_cost)
for (int j = 0; j < MAX_TALENT_RANK; j++)
{
- for(PetSpellMap::iterator itr = m_spells.begin(); itr != m_spells.end();)
+ for(PetSpellMap::const_iterator itr = m_spells.begin(); itr != m_spells.end();)
{
if(itr->second->state == PETSPELL_REMOVED)
{
@@ -1617,7 +1617,7 @@ void Pet::ToggleAutocast(uint32 spellid, bool apply)
if(apply)
{
- for (i = 0; i < m_autospells.size() && m_autospells[i] != spellid; i++)
+ for (i = 0; i < m_autospells.size() && m_autospells[i] != spellid; ++i)
; // just search
if (i == m_autospells.size())
@@ -1630,7 +1630,7 @@ void Pet::ToggleAutocast(uint32 spellid, bool apply)
else
{
AutoSpellList::iterator itr2 = m_autospells.begin();
- for (i = 0; i < m_autospells.size() && m_autospells[i] != spellid; i++, itr2++)
+ for (i = 0; i < m_autospells.size() && m_autospells[i] != spellid; ++i, itr2++)
; // just search
if (i < m_autospells.size())
@@ -1698,7 +1698,7 @@ void Pet::CastPetAuras(bool current)
if(getPetType() != HUNTER_PET && (getPetType() != SUMMON_PET || owner->getClass() != CLASS_WARLOCK))
return;
- for(PetAuraSet::iterator itr = owner->m_petAuras.begin(); itr != owner->m_petAuras.end();)
+ for(PetAuraSet::const_iterator itr = owner->m_petAuras.begin(); itr != owner->m_petAuras.end();)
{
PetAura const* pa = *itr;
++itr;
diff --git a/src/game/PetAI.cpp b/src/game/PetAI.cpp
index 88327978de9..ae4441d7c6d 100644
--- a/src/game/PetAI.cpp
+++ b/src/game/PetAI.cpp
@@ -131,7 +131,7 @@ void PetAI::UpdateAI(const uint32 diff)
bool inCombat = me->getVictim();
//Autocast
- for (uint8 i = 0; i < m_creature->GetPetAutoSpellSize(); i++)
+ for (uint8 i = 0; i < m_creature->GetPetAutoSpellSize(); ++i)
{
uint32 spellID = m_creature->GetPetAutoSpellOnPos(i);
if (!spellID)
@@ -163,7 +163,7 @@ void PetAI::UpdateAI(const uint32 diff)
else
{
bool spellUsed = false;
- for(std::set<uint64>::iterator tar = m_AllySet.begin(); tar != m_AllySet.end(); ++tar)
+ for(std::set<uint64>::const_iterator tar = m_AllySet.begin(); tar != m_AllySet.end(); ++tar)
{
Unit* Target = ObjectAccessor::GetUnit(*m_creature,*tar);
diff --git a/src/game/PetHandler.cpp b/src/game/PetHandler.cpp
index 37f0255f6b3..52af6b5a15e 100644
--- a/src/game/PetHandler.cpp
+++ b/src/game/PetHandler.cpp
@@ -207,7 +207,7 @@ void WorldSession::HandlePetActionHelper(Unit *pet, uint64 guid1, uint16 spellid
return;
}
- for(uint32 i = 0; i < 3;i++)
+ for(uint32 i = 0; i < 3;++i)
{
if(spellInfo->EffectImplicitTargetA[i] == TARGET_ALL_ENEMY_IN_AREA || spellInfo->EffectImplicitTargetA[i] == TARGET_ALL_ENEMY_IN_AREA_INSTANT || spellInfo->EffectImplicitTargetA[i] == TARGET_ALL_ENEMY_IN_AREA_CHANNELED)
return;
@@ -376,7 +376,7 @@ void WorldSession::HandlePetSetAction( WorldPacket & recv_data )
}
count = (recv_data.size() == 24) ? 2 : 1;
- for(uint8 i = 0; i < count; i++)
+ for(uint8 i = 0; i < count; ++i)
{
recv_data >> position;
recv_data >> spell_id;
diff --git a/src/game/PetitionsHandler.cpp b/src/game/PetitionsHandler.cpp
index 316de998a80..19457caa048 100644
--- a/src/game/PetitionsHandler.cpp
+++ b/src/game/PetitionsHandler.cpp
@@ -279,7 +279,7 @@ void WorldSession::HandlePetitionShowSignOpcode(WorldPacket & recv_data)
data << petitionguid_low; // guild guid (in Trinity always same as GUID_LOPART(petitionguid)
data << signs; // sign's count
- for(uint8 i = 1; i <= signs; i++)
+ for(uint8 i = 1; i <= signs; ++i)
{
Field *fields2 = result->Fetch();
uint64 plguid = fields2[0].GetUInt64();
@@ -690,7 +690,7 @@ void WorldSession::HandleOfferPetitionOpcode(WorldPacket & recv_data)
data << GUID_LOPART(petitionguid); // guild guid (in Trinity always same as GUID_LOPART(petition guid)
data << signs; // sign's count
- for(uint8 i = 1; i <= signs; i++)
+ for(uint8 i = 1; i <= signs; ++i)
{
Field *fields2 = result->Fetch();
plguid = fields2[0].GetUInt64();
@@ -959,7 +959,7 @@ void WorldSession::SendPetitionShowList(uint64 guid)
data << uint32(5); // unknown
data << uint32(5); // required signs?
}
- //for(uint8 i = 0; i < count; i++)
+ //for(uint8 i = 0; i < count; ++i)
//{
// data << uint32(i); // index
// data << uint32(GUILD_CHARTER); // charter entry
diff --git a/src/game/Player.h b/src/game/Player.h
index 01241e6f9e8..895656541d4 100644
--- a/src/game/Player.h
+++ b/src/game/Player.h
@@ -1754,7 +1754,7 @@ class TRINITY_DLL_SPEC Player : public Unit
bool InBattleGroundQueue() const
{
- for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
+ for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
if (m_bgBattleGroundQueueID[i].bgQueueTypeId != BATTLEGROUND_QUEUE_NONE)
return true;
return false;
@@ -1763,14 +1763,14 @@ class TRINITY_DLL_SPEC Player : public Unit
BattleGroundQueueTypeId GetBattleGroundQueueTypeId(uint32 index) const { return m_bgBattleGroundQueueID[index].bgQueueTypeId; }
uint32 GetBattleGroundQueueIndex(BattleGroundQueueTypeId bgQueueTypeId) const
{
- for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
+ for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
if (m_bgBattleGroundQueueID[i].bgQueueTypeId == bgQueueTypeId)
return i;
return PLAYER_MAX_BATTLEGROUND_QUEUES;
}
bool IsInvitedForBattleGroundQueueType(BattleGroundQueueTypeId bgQueueTypeId) const
{
- for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
+ for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
if (m_bgBattleGroundQueueID[i].bgQueueTypeId == bgQueueTypeId)
return m_bgBattleGroundQueueID[i].invitedToInstance != 0;
return false;
@@ -1787,7 +1787,7 @@ class TRINITY_DLL_SPEC Player : public Unit
}
uint32 AddBattleGroundQueueId(BattleGroundQueueTypeId val)
{
- for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
+ for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
{
if (m_bgBattleGroundQueueID[i].bgQueueTypeId == BATTLEGROUND_QUEUE_NONE || m_bgBattleGroundQueueID[i].bgQueueTypeId == val)
{
@@ -1800,14 +1800,14 @@ class TRINITY_DLL_SPEC Player : public Unit
}
bool HasFreeBattleGroundQueueId()
{
- for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
+ for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
if (m_bgBattleGroundQueueID[i].bgQueueTypeId == BATTLEGROUND_QUEUE_NONE)
return true;
return false;
}
void RemoveBattleGroundQueueId(BattleGroundQueueTypeId val)
{
- for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
+ for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
{
if (m_bgBattleGroundQueueID[i].bgQueueTypeId == val)
{
@@ -1819,13 +1819,13 @@ class TRINITY_DLL_SPEC Player : public Unit
}
void SetInviteForBattleGroundQueueType(BattleGroundQueueTypeId bgQueueTypeId, uint32 instanceId)
{
- for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
+ for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
if (m_bgBattleGroundQueueID[i].bgQueueTypeId == bgQueueTypeId)
m_bgBattleGroundQueueID[i].invitedToInstance = instanceId;
}
bool IsInvitedForBattleGroundInstance(uint32 instanceId) const
{
- for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
+ for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
if (m_bgBattleGroundQueueID[i].invitedToInstance == instanceId)
return true;
return false;
diff --git a/src/game/PlayerDump.cpp b/src/game/PlayerDump.cpp
index 5879741b61d..5218d9c4a54 100644
--- a/src/game/PlayerDump.cpp
+++ b/src/game/PlayerDump.cpp
@@ -93,7 +93,7 @@ bool findnth(std::string &str, int n, std::string::size_type &s, std::string::si
if (e == std::string::npos) return false;
} while(str[e-1] == '\\');
- for(int i = 1; i < n; i++)
+ for(int i = 1; i < n; ++i)
{
do
{
@@ -157,7 +157,7 @@ bool changetoknth(std::string &str, int n, const char *with, bool insert = false
uint32 registerNewGuid(uint32 oldGuid, std::map<uint32, uint32> &guidMap, uint32 hiGuid)
{
- std::map<uint32, uint32>::iterator itr = guidMap.find(oldGuid);
+ std::map<uint32, uint32>::const_iterator itr = guidMap.find(oldGuid);
if(itr != guidMap.end())
return itr->second;
@@ -198,7 +198,7 @@ std::string CreateDumpString(char const* tableName, QueryResult *result)
std::ostringstream ss;
ss << "INSERT INTO "<< _TABLE_SIM_ << tableName << _TABLE_SIM_ << " VALUES (";
Field *fields = result->Fetch();
- for(uint32 i = 0; i < result->GetFieldCount(); i++)
+ for(uint32 i = 0; i < result->GetFieldCount(); ++i)
{
if (i == 0) ss << "'";
else ss << ", '";
@@ -364,7 +364,7 @@ std::string PlayerDumpWriter::GetDump(uint32 guid)
else
sLog.outError("Character DB not have 'character_db_version' table, revision guard query not added to pdump.");
- for(int i = 0; i < DUMP_TABLE_COUNT; i++)
+ for(int i = 0; i < DUMP_TABLE_COUNT; ++i)
DumpTable(dump, guid, dumpTables[i].name, dumpTables[i].name, dumpTables[i].type);
// TODO: Add instance/group..
@@ -498,7 +498,7 @@ DumpReturn PlayerDumpReader::LoadDump(const std::string& file, uint32 account, s
DumpTableType type;
uint8 i;
- for(i = 0; i < DUMP_TABLE_COUNT; i++)
+ for(i = 0; i < DUMP_TABLE_COUNT; ++i)
{
if (tn == dumpTables[i].name)
{
diff --git a/src/game/QueryHandler.cpp b/src/game/QueryHandler.cpp
index 2a4e08cf0d9..bdb02913f59 100644
--- a/src/game/QueryHandler.cpp
+++ b/src/game/QueryHandler.cpp
@@ -354,7 +354,7 @@ void WorldSession::HandleNpcTextQueryOpcode( WorldPacket & recv_data )
else
{
std::string Text_0[8], Text_1[8];
- for (int i=0;i<8;i++)
+ for (int i=0;i<8;++i)
{
Text_0[i]=pGossip->Options[i].Text_0;
Text_1[i]=pGossip->Options[i].Text_1;
@@ -366,7 +366,7 @@ void WorldSession::HandleNpcTextQueryOpcode( WorldPacket & recv_data )
NpcTextLocale const *nl = objmgr.GetNpcTextLocale(textID);
if (nl)
{
- for (int i=0;i<8;i++)
+ for (int i=0;i<8;++i)
{
if (nl->Text_0[i].size() > loc_idx && !nl->Text_0[i][loc_idx].empty())
Text_0[i]=nl->Text_0[i][loc_idx];
@@ -376,7 +376,7 @@ void WorldSession::HandleNpcTextQueryOpcode( WorldPacket & recv_data )
}
}
- for (int i=0; i<8; i++)
+ for (int i=0; i<8; ++i)
{
data << pGossip->Options[i].Probability;
diff --git a/src/game/QuestDef.cpp b/src/game/QuestDef.cpp
index 799896c8280..8099bf40e88 100644
--- a/src/game/QuestDef.cpp
+++ b/src/game/QuestDef.cpp
@@ -133,7 +133,7 @@ Quest::Quest(Field * questRecord)
m_rewitemscount = 0;
m_rewchoiceitemscount = 0;
- for (int i=0; i < QUEST_OBJECTIVES_COUNT; i++)
+ for (int i=0; i < QUEST_OBJECTIVES_COUNT; ++i)
{
if ( ReqItemId[i] )
++m_reqitemscount;
@@ -141,13 +141,13 @@ Quest::Quest(Field * questRecord)
++m_reqCreatureOrGOcount;
}
- for (int i=0; i < QUEST_REWARDS_COUNT; i++)
+ for (int i=0; i < QUEST_REWARDS_COUNT; ++i)
{
if ( RewItemId[i] )
++m_rewitemscount;
}
- for (int i=0; i < QUEST_REWARD_CHOICES_COUNT; i++)
+ for (int i=0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
{
if (RewChoiceItemId[i])
++m_rewchoiceitemscount;
diff --git a/src/game/QuestHandler.cpp b/src/game/QuestHandler.cpp
index b47af0ccd12..7decc561779 100644
--- a/src/game/QuestHandler.cpp
+++ b/src/game/QuestHandler.cpp
@@ -178,7 +178,7 @@ void WorldSession::HandleQuestgiverAcceptQuestOpcode( WorldPacket & recv_data )
// destroy not required for quest finish quest starting item
bool destroyItem = true;
- for(int i = 0; i < QUEST_OBJECTIVES_COUNT; i++)
+ for(int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
{
if ((qInfo->ReqItemId[i] == ((Item*)pObject)->GetEntry()) && (((Item*)pObject)->GetProto()->MaxCount > 0))
{
@@ -614,7 +614,7 @@ void WorldSession::HandleQuestgiverStatusQueryMultipleOpcode(WorldPacket& /*recv
WorldPacket data(SMSG_QUESTGIVER_STATUS_MULTIPLE, 4);
data << uint32(count); // placeholder
- for(Player::ClientGUIDs::iterator itr = _player->m_clientGUIDs.begin(); itr != _player->m_clientGUIDs.end(); ++itr)
+ for(Player::ClientGUIDs::const_iterator itr = _player->m_clientGUIDs.begin(); itr != _player->m_clientGUIDs.end(); ++itr)
{
uint8 questStatus = DIALOG_STATUS_NONE;
uint8 defstatus = DIALOG_STATUS_NONE;
diff --git a/src/game/SkillDiscovery.cpp b/src/game/SkillDiscovery.cpp
index 0fbaeb0fbaf..7bd7b2347b1 100644
--- a/src/game/SkillDiscovery.cpp
+++ b/src/game/SkillDiscovery.cpp
@@ -142,7 +142,7 @@ uint32 GetExplicitDiscoverySpell(uint32 spellId, Player* player)
{
// explicit discovery spell chances (always success if case exist)
// in this case we have both skill and spell
- SkillDiscoveryMap::iterator tab = SkillDiscoveryStore.find(spellId);
+ SkillDiscoveryMap::const_iterator tab = SkillDiscoveryStore.find(spellId);
if(tab == SkillDiscoveryStore.end())
return 0;
@@ -151,7 +151,7 @@ uint32 GetExplicitDiscoverySpell(uint32 spellId, Player* player)
uint32 skillvalue = lower != upper ? player->GetSkillValue(lower->second->skillId) : 0;
float full_chance = 0;
- for(SkillDiscoveryList::iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter)
+ for(SkillDiscoveryList::const_iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter)
if(item_iter->reqSkillValue <= skillvalue)
if(!player->HasSpell(item_iter->spellId))
full_chance += item_iter->chance;
@@ -159,7 +159,7 @@ uint32 GetExplicitDiscoverySpell(uint32 spellId, Player* player)
float rate = full_chance / 100.0f;
float roll = rand_chance() * rate; // roll now in range 0..full_chance
- for(SkillDiscoveryList::iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter)
+ for(SkillDiscoveryList::const_iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter)
{
if(item_iter->reqSkillValue > skillvalue)
continue;
@@ -181,11 +181,11 @@ uint32 GetSkillDiscoverySpell(uint32 skillId, uint32 spellId, Player* player)
uint32 skillvalue = skillId ? player->GetSkillValue(skillId) : 0;
// check spell case
- SkillDiscoveryMap::iterator tab = SkillDiscoveryStore.find(spellId);
+ SkillDiscoveryMap::const_iterator tab = SkillDiscoveryStore.find(spellId);
if(tab != SkillDiscoveryStore.end())
{
- for(SkillDiscoveryList::iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter)
+ for(SkillDiscoveryList::const_iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter)
{
if( roll_chance_f(item_iter->chance * sWorld.getRate(RATE_SKILL_DISCOVERY))
&& item_iter->reqSkillValue <= skillvalue
@@ -203,7 +203,7 @@ uint32 GetSkillDiscoverySpell(uint32 skillId, uint32 spellId, Player* player)
tab = SkillDiscoveryStore.find(-(int32)skillId);
if(tab != SkillDiscoveryStore.end())
{
- for(SkillDiscoveryList::iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter)
+ for(SkillDiscoveryList::const_iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter)
{
if( roll_chance_f(item_iter->chance * sWorld.getRate(RATE_SKILL_DISCOVERY))
&& item_iter->reqSkillValue <= skillvalue
diff --git a/src/game/SocialMgr.cpp b/src/game/SocialMgr.cpp
index 2786618fbf8..119b968a45a 100644
--- a/src/game/SocialMgr.cpp
+++ b/src/game/SocialMgr.cpp
@@ -43,10 +43,10 @@ PlayerSocial::~PlayerSocial()
uint32 PlayerSocial::GetNumberOfSocialsWithFlag(SocialFlag flag)
{
uint32 counter = 0;
- for(PlayerSocialMap::iterator itr = m_playerSocialMap.begin(); itr != m_playerSocialMap.end(); ++itr)
+ for(PlayerSocialMap::const_iterator itr = m_playerSocialMap.begin(); itr != m_playerSocialMap.end(); ++itr)
{
if(itr->second.Flags & flag)
- counter++;
+ ++counter;
}
return counter;
}
@@ -69,7 +69,7 @@ bool PlayerSocial::AddToSocialList(uint32 friend_guid, bool ignore)
if(ignore)
flag = SOCIAL_FLAG_IGNORED;
- PlayerSocialMap::iterator itr = m_playerSocialMap.find(friend_guid);
+ PlayerSocialMap::const_iterator itr = m_playerSocialMap.find(friend_guid);
if(itr != m_playerSocialMap.end())
{
CharacterDatabase.PExecute("UPDATE character_social SET flags = (flags | %u) WHERE guid = '%u' AND friend = '%u'", flag, GetPlayerGUID(), friend_guid);
@@ -109,7 +109,7 @@ void PlayerSocial::RemoveFromSocialList(uint32 friend_guid, bool ignore)
void PlayerSocial::SetFriendNote(uint32 friend_guid, std::string note)
{
- PlayerSocialMap::iterator itr = m_playerSocialMap.find(friend_guid);
+ PlayerSocialMap::const_iterator itr = m_playerSocialMap.find(friend_guid);
if(itr == m_playerSocialMap.end()) // not exist
return;
@@ -157,7 +157,7 @@ void PlayerSocial::SendSocialList()
bool PlayerSocial::HasFriend(uint32 friend_guid)
{
- PlayerSocialMap::iterator itr = m_playerSocialMap.find(friend_guid);
+ PlayerSocialMap::const_iterator itr = m_playerSocialMap.find(friend_guid);
if(itr != m_playerSocialMap.end())
return itr->second.Flags & SOCIAL_FLAG_FRIEND;
return false;
@@ -165,7 +165,7 @@ bool PlayerSocial::HasFriend(uint32 friend_guid)
bool PlayerSocial::HasIgnore(uint32 ignore_guid)
{
- PlayerSocialMap::iterator itr = m_playerSocialMap.find(ignore_guid);
+ PlayerSocialMap::const_iterator itr = m_playerSocialMap.find(ignore_guid);
if(itr != m_playerSocialMap.end())
return itr->second.Flags & SOCIAL_FLAG_IGNORED;
return false;
@@ -272,7 +272,7 @@ void SocialMgr::BroadcastToFriendListers(Player *player, WorldPacket *packet)
bool gmInWhoList = sWorld.getConfig(CONFIG_GM_IN_WHO_LIST);
bool allowTwoSideWhoList = sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_WHO_LIST);
- for(SocialMap::iterator itr = m_socialMap.begin(); itr != m_socialMap.end(); ++itr)
+ for(SocialMap::const_iterator itr = m_socialMap.begin(); itr != m_socialMap.end(); ++itr)
{
PlayerSocialMap::const_iterator itr2 = itr->second.m_playerSocialMap.find(guid);
if(itr2 != itr->second.m_playerSocialMap.end() && (itr2->second.Flags & SOCIAL_FLAG_FRIEND))
diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp
index dfb2184094d..da1ddc9c3e7 100644
--- a/src/game/SpellMgr.cpp
+++ b/src/game/SpellMgr.cpp
@@ -393,7 +393,7 @@ SpellSpecific GetSpellSpecific(uint32 spellId)
if ((spellInfo->SpellFamilyFlags[1] & 0x000008 || spellInfo->SpellFamilyFlags[0] & 0x20180400) && (spellInfo->AttributesEx3 & 0x200))
return SPELL_JUDGEMENT;
- for (int i = 0; i < 3; i++)
+ for (int i = 0; i < 3; ++i)
{
// only paladin auras have this (for palaldin class family)
if (spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AREA_AURA_RAID)
@@ -745,7 +745,7 @@ bool IsPositiveSpell(uint32 spellId, bool deep)
// spells with at least one negative effect are considered negative
// some self-applied spells have negative effects but in self casting case negative check ignored.
- for (int i = 0; i < 3; i++)
+ for (int i = 0; i < 3; ++i)
if (!IsPositiveEffect(spellId, i, deep))
return false;
return true;
@@ -819,7 +819,7 @@ bool IsAuraAddedBySpell(uint32 auraType, uint32 spellId)
SpellEntry const *spellproto = sSpellStore.LookupEntry(spellId);
if (!spellproto) return false;
- for (int i = 0; i < 3; i++)
+ for (int i = 0; i < 3; ++i)
if (spellproto->EffectApplyAuraName[i] == auraType)
return true;
return false;
@@ -1350,7 +1350,7 @@ bool SpellMgr::canStackSpellRanks(SpellEntry const *spellInfo)
return false;
// All stance spells. if any better way, change it.
- for (int i = 0; i < 3; i++)
+ for (int i = 0; i < 3; ++i)
{
switch(spellInfo->SpellFamilyName)
{
@@ -1530,7 +1530,7 @@ SpellEntry const* SpellMgr::SelectAuraRankForPlayerLevel(SpellEntry const* spell
return spellInfo;
bool needRankSelection = false;
- for(int i=0;i<3;i++)
+ for(int i=0;i<3;++i)
{
if( IsPositiveEffect(spellInfo->Id, i) && (
spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA ||
@@ -2864,7 +2864,7 @@ SpellCastResult SpellMgr::GetSpellAllowedInLocationError(SpellEntry const *spell
AreaGroupEntry const* groupEntry = sAreaGroupStore.LookupEntry(spellInfo->AreaGroupId);
while (groupEntry)
{
- for (uint32 i=0; i<6; i++)
+ for (uint32 i=0; i<6; ++i)
if( groupEntry->AreaId[i] == zone_id || groupEntry->AreaId[i] == area_id )
found = true;
if (found || !groupEntry->nextGroup)
@@ -2964,7 +2964,7 @@ void SpellMgr::LoadSkillLineAbilityMap()
barGoLink bar( sSkillLineAbilityStore.GetNumRows() );
uint32 count = 0;
- for (uint32 i = 0; i < sSkillLineAbilityStore.GetNumRows(); i++)
+ for (uint32 i = 0; i < sSkillLineAbilityStore.GetNumRows(); ++i)
{
bar.step();
SkillLineAbilityEntry const *SkillInfo = sSkillLineAbilityStore.LookupEntry(i);
diff --git a/src/game/StatSystem.cpp b/src/game/StatSystem.cpp
index c24999e8fe5..4cf93760957 100644
--- a/src/game/StatSystem.cpp
+++ b/src/game/StatSystem.cpp
@@ -132,13 +132,13 @@ void Player::UpdateSpellDamageAndHealingBonus()
// Get healing bonus for all schools
SetStatInt32Value(PLAYER_FIELD_MOD_HEALING_DONE_POS, SpellBaseHealingBonus(SPELL_SCHOOL_MASK_ALL));
// Get damage bonus for all schools
- for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; i++)
+ for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
SetStatInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS+i, SpellBaseDamageBonus(SpellSchoolMask(1 << i)));
}
bool Player::UpdateAllStats()
{
- for (int i = STAT_STRENGTH; i < MAX_STATS; i++)
+ for (int i = STAT_STRENGTH; i < MAX_STATS; ++i)
{
float value = GetTotalStatValue(Stats(i));
SetStat(Stats(i), (int32)value);
@@ -149,7 +149,7 @@ bool Player::UpdateAllStats()
UpdateArmor();
UpdateMaxHealth();
- for(int i = POWER_MANA; i < MAX_POWERS; i++)
+ for(int i = POWER_MANA; i < MAX_POWERS; ++i)
UpdateMaxPower(Powers(i));
UpdateAllCritPercentages();
@@ -160,7 +160,7 @@ bool Player::UpdateAllStats()
UpdateManaRegen();
UpdateExpertise(BASE_ATTACK);
UpdateExpertise(OFF_ATTACK);
- for (int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; i++)
+ for (int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; ++i)
UpdateResistances(i);
return true;
@@ -638,7 +638,7 @@ void Player::UpdateSpellHitChances()
void Player::UpdateAllSpellCritChances()
{
- for (int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; i++)
+ for (int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; ++i)
UpdateSpellCritChance(i);
}
@@ -925,13 +925,13 @@ bool Pet::UpdateStats(Stats stat)
bool Pet::UpdateAllStats()
{
- for (int i = STAT_STRENGTH; i < MAX_STATS; i++)
+ for (int i = STAT_STRENGTH; i < MAX_STATS; ++i)
UpdateStats(Stats(i));
- for(int i = POWER_MANA; i < MAX_POWERS; i++)
+ for(int i = POWER_MANA; i < MAX_POWERS; ++i)
UpdateMaxPower(Powers(i));
- for (int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; i++)
+ for (int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; ++i)
UpdateResistances(i);
return true;
diff --git a/src/game/ThreatManager.cpp b/src/game/ThreatManager.cpp
index 336f02c4470..ab989ad9598 100644
--- a/src/game/ThreatManager.cpp
+++ b/src/game/ThreatManager.cpp
@@ -203,7 +203,7 @@ Unit* HostilReference::getSourceUnit()
void ThreatContainer::clearReferences()
{
- for(std::list<HostilReference*>::iterator i = iThreatList.begin(); i != iThreatList.end(); ++i)
+ for(std::list<HostilReference*>::const_iterator i = iThreatList.begin(); i != iThreatList.end(); ++i)
{
(*i)->unlink();
delete (*i);
@@ -217,7 +217,7 @@ HostilReference* ThreatContainer::getReferenceByTarget(Unit* pVictim)
{
HostilReference* result = NULL;
uint64 guid = pVictim->GetGUID();
- for(std::list<HostilReference*>::iterator i = iThreatList.begin(); i != iThreatList.end(); ++i)
+ for(std::list<HostilReference*>::const_iterator i = iThreatList.begin(); i != iThreatList.end(); ++i)
{
if((*i)->getUnitGuid() == guid)
{
@@ -278,10 +278,10 @@ HostilReference* ThreatContainer::selectNextVictim(Creature* pAttacker, HostilRe
bool found = false;
bool noPriorityTargetFound = false;
- std::list<HostilReference*>::iterator lastRef = iThreatList.end();
+ std::list<HostilReference*>::const_iterator lastRef = iThreatList.end();
lastRef--;
- for(std::list<HostilReference*>::iterator iter = iThreatList.begin(); iter != iThreatList.end() && !found;)
+ for(std::list<HostilReference*>::const_iterator iter = iThreatList.begin(); iter != iThreatList.end() && !found;)
{
currentRef = (*iter);
diff --git a/src/game/TradeHandler.cpp b/src/game/TradeHandler.cpp
index cc3bcab62d2..439626861fd 100644
--- a/src/game/TradeHandler.cpp
+++ b/src/game/TradeHandler.cpp
@@ -134,7 +134,7 @@ void WorldSession::SendUpdateTrade()
data << (uint32) _player->pTrader->tradeGold; // trader gold
data << (uint32) 0; // spell casted on lowest slot item
- for(uint8 i = 0; i < TRADE_SLOT_COUNT; i++)
+ for(uint8 i = 0; i < TRADE_SLOT_COUNT; ++i)
{
item = (_player->pTrader->tradeItems[i] != NULL_SLOT ? _player->pTrader->GetItemByPos( _player->pTrader->tradeItems[i] ) : NULL);
@@ -179,7 +179,7 @@ void WorldSession::SendUpdateTrade()
void WorldSession::moveItems(Item* myItems[], Item* hisItems[])
{
- for(int i=0; i<TRADE_SLOT_TRADED_COUNT; i++)
+ for(int i=0; i<TRADE_SLOT_TRADED_COUNT; ++i)
{
ItemPosCountVec traderDst;
ItemPosCountVec playerDst;
@@ -278,7 +278,7 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
}
// not accept if some items now can't be trade (cheating)
- for(int i=0; i<TRADE_SLOT_TRADED_COUNT; i++)
+ for(int i=0; i<TRADE_SLOT_TRADED_COUNT; ++i)
{
if(_player->tradeItems[i] != NULL_SLOT )
{
@@ -311,7 +311,7 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
_player->pTrader->GetSession()->SendTradeStatus(TRADE_STATUS_TRADE_ACCEPT);
// store items in local list and set 'in-trade' flag
- for(int i=0; i<TRADE_SLOT_TRADED_COUNT; i++)
+ for(int i=0; i<TRADE_SLOT_TRADED_COUNT; ++i)
{
if(_player->tradeItems[i] != NULL_SLOT )
{
@@ -336,7 +336,7 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
myCanCompleteTrade = (_player->CanStoreItems( hisItems,TRADE_SLOT_TRADED_COUNT ) == EQUIP_ERR_OK);
// clear 'in-trade' flag
- for(int i=0; i<TRADE_SLOT_TRADED_COUNT; i++)
+ for(int i=0; i<TRADE_SLOT_TRADED_COUNT; ++i)
{
if(myItems[i]) myItems[i]->SetInTrade(false);
if(hisItems[i]) hisItems[i]->SetInTrade(false);
@@ -361,7 +361,7 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
}
// execute trade: 1. remove
- for(int i=0; i<TRADE_SLOT_TRADED_COUNT; i++)
+ for(int i=0; i<TRADE_SLOT_TRADED_COUNT; ++i)
{
if(myItems[i])
{
diff --git a/src/game/Transports.cpp b/src/game/Transports.cpp
index e45a0369d33..c0006ba2d52 100644
--- a/src/game/Transports.cpp
+++ b/src/game/Transports.cpp
@@ -102,7 +102,7 @@ void MapManager::LoadTransports()
m_Transports.insert(t);
- for (std::set<uint32>::iterator i = mapsUsed.begin(); i != mapsUsed.end(); ++i)
+ for (std::set<uint32>::const_iterator i = mapsUsed.begin(); i != mapsUsed.end(); ++i)
m_TransportsByMap[*i].insert(t);
//If we someday decide to use the grid to track transports, here:
@@ -219,7 +219,7 @@ bool Transport::GenerateWaypoints(uint32 pathid, std::set<uint32> &mapids)
std::vector<keyFrame> keyFrames;
int mapChange = 0;
mapids.clear();
- for (size_t i = 1; i < path.Size() - 1; i++)
+ for (size_t i = 1; i < path.Size() - 1; ++i)
{
if (mapChange == 0)
{
@@ -251,7 +251,7 @@ bool Transport::GenerateWaypoints(uint32 pathid, std::set<uint32> &mapids)
}
// find the rest of the distances between key points
- for (size_t i = 1; i < keyFrames.size(); i++)
+ for (size_t i = 1; i < keyFrames.size(); ++i)
{
if ((keyFrames[i].actionflag == 1) || (keyFrames[i].mapid != keyFrames[i-1].mapid))
{
@@ -274,7 +274,7 @@ bool Transport::GenerateWaypoints(uint32 pathid, std::set<uint32> &mapids)
}
float tmpDist = 0;
- for (size_t i = 0; i < keyFrames.size(); i++)
+ for (size_t i = 0; i < keyFrames.size(); ++i)
{
int j = (i + lastStop) % keyFrames.size();
if (keyFrames[j].actionflag == 2)
@@ -293,7 +293,7 @@ bool Transport::GenerateWaypoints(uint32 pathid, std::set<uint32> &mapids)
tmpDist = 0;
}
- for (size_t i = 0; i < keyFrames.size(); i++)
+ for (size_t i = 0; i < keyFrames.size(); ++i)
{
if (keyFrames[i].distSinceStop < (30 * 30 * 0.5f))
keyFrames[i].tFrom = sqrt(2 * keyFrames[i].distSinceStop);
@@ -309,7 +309,7 @@ bool Transport::GenerateWaypoints(uint32 pathid, std::set<uint32> &mapids)
keyFrames[i].tTo *= 1000;
}
- // for (int i = 0; i < keyFrames.size(); i++) {
+ // for (int i = 0; i < keyFrames.size(); ++i) {
// sLog.outString("%f, %f, %f, %f, %f, %f, %f", keyFrames[i].x, keyFrames[i].y, keyFrames[i].distUntilStop, keyFrames[i].distSinceStop, keyFrames[i].distFromPrev, keyFrames[i].tFrom, keyFrames[i].tTo);
// }
@@ -325,7 +325,7 @@ bool Transport::GenerateWaypoints(uint32 pathid, std::set<uint32> &mapids)
t += keyFrames[0].delay * 1000;
uint32 cM = keyFrames[0].mapid;
- for (size_t i = 0; i < keyFrames.size() - 1; i++)
+ for (size_t i = 0; i < keyFrames.size() - 1; ++i)
{
float d = 0;
float tFrom = keyFrames[i].tFrom;
@@ -428,9 +428,9 @@ bool Transport::GenerateWaypoints(uint32 pathid, std::set<uint32> &mapids)
return true;
}
-Transport::WayPointMap::iterator Transport::GetNextWayPoint()
+Transport::WayPointMap::const_iterator Transport::GetNextWayPoint()
{
- WayPointMap::iterator iter = m_curr;
+ WayPointMap::const_iterator iter = m_curr;
++iter;
if (iter == m_WayPoints.end())
iter = m_WayPoints.begin();
@@ -443,7 +443,7 @@ void Transport::TeleportTransport(uint32 newMapid, float x, float y, float z)
SetMapId(newMapid);
Relocate(x, y, z);
- for(PlayerSet::iterator itr = m_passengers.begin(); itr != m_passengers.end();)
+ for(PlayerSet::const_iterator itr = m_passengers.begin(); itr != m_passengers.end();)
{
Player *plr = *itr;
++itr;
@@ -531,9 +531,9 @@ void Transport::Update(uint32 /*p_time*/)
}
*/
/*
- for(PlayerSet::iterator itr = m_passengers.begin(); itr != m_passengers.end();)
+ for(PlayerSet::const_iterator itr = m_passengers.begin(); itr != m_passengers.end();)
{
- PlayerSet::iterator it2 = itr;
+ PlayerSet::const_iterator it2 = itr;
++itr;
//(*it2)->SetPosition( m_curr->second.x + (*it2)->GetTransOffsetX(), m_curr->second.y + (*it2)->GetTransOffsetY(), m_curr->second.z + (*it2)->GetTransOffsetZ(), (*it2)->GetTransOffsetO() );
}
diff --git a/src/game/Transports.h b/src/game/Transports.h
index 5e0f954c3b7..2df39f401e7 100644
--- a/src/game/Transports.h
+++ b/src/game/Transports.h
@@ -99,8 +99,8 @@ class Transport : protected GameObject
typedef std::map<uint32, WayPoint> WayPointMap;
- WayPointMap::iterator m_curr;
- WayPointMap::iterator m_next;
+ WayPointMap::const_iterator m_curr;
+ WayPointMap::const_iterator m_next;
uint32 m_pathTime;
uint32 m_timer;
@@ -114,7 +114,7 @@ class Transport : protected GameObject
private:
void TeleportTransport(uint32 newMapid, float x, float y, float z);
void UpdateForMap(Map const* map);
- WayPointMap::iterator GetNextWayPoint();
+ WayPointMap::const_iterator GetNextWayPoint();
};
#endif
diff --git a/src/game/UpdateData.cpp b/src/game/UpdateData.cpp
index de615c9cc8e..8eb8278d071 100644
--- a/src/game/UpdateData.cpp
+++ b/src/game/UpdateData.cpp
@@ -116,7 +116,7 @@ bool UpdateData::BuildPacket(WorldPacket *packet, bool hasTransport)
buf << (uint32) m_outOfRangeGUIDs.size();
for(std::set<uint64>::const_iterator i = m_outOfRangeGUIDs.begin();
- i != m_outOfRangeGUIDs.end(); i++)
+ i != m_outOfRangeGUIDs.end(); ++i)
{
//buf.appendPackGUID(*i);
buf << (uint8)0xFF;
diff --git a/src/game/UpdateMask.h b/src/game/UpdateMask.h
index 3d510c00d60..66a6947fc37 100644
--- a/src/game/UpdateMask.h
+++ b/src/game/UpdateMask.h
@@ -85,14 +85,14 @@ class UpdateMask
void operator &= ( const UpdateMask& mask )
{
ASSERT(mask.mCount <= mCount);
- for (uint32 i = 0; i < mBlocks; i++)
+ for (uint32 i = 0; i < mBlocks; ++i)
mUpdateMask[i] &= mask.mUpdateMask[i];
}
void operator |= ( const UpdateMask& mask )
{
ASSERT(mask.mCount <= mCount);
- for (uint32 i = 0; i < mBlocks; i++)
+ for (uint32 i = 0; i < mBlocks; ++i)
mUpdateMask[i] |= mask.mUpdateMask[i];
}
diff --git a/src/game/WaypointMovementGenerator.cpp b/src/game/WaypointMovementGenerator.cpp
index 4ca838ebc33..397b4adadab 100644
--- a/src/game/WaypointMovementGenerator.cpp
+++ b/src/game/WaypointMovementGenerator.cpp
@@ -491,7 +491,7 @@ int CreatePathAStar(gentity_t *bot, int from, int to, short int *pathlist)
break;
}
- for (i = 0; i < nodes[atNode].enodenum; i++) //loop through all the links for this node
+ for (i = 0; i < nodes[atNode].enodenum; ++i) //loop through all the links for this node
{
newnode = nodes[atNode].links[i].targetNode;
@@ -549,7 +549,7 @@ int CreatePathAStar(gentity_t *bot, int from, int to, short int *pathlist)
parent[newnode] = atNode; //set the new parent for this node
gcost[newnode] = gc; //and the new g cost
- for (i = 1; i < numOpen; i++) //loop through all the items on the open list
+ for (i = 1; i < numOpen; ++i) //loop through all the items on the open list
{
if (openlist[i] == newnode) //find this node in the list
{
diff --git a/src/game/World.cpp b/src/game/World.cpp
index 71635e83559..9615a378faa 100644
--- a/src/game/World.cpp
+++ b/src/game/World.cpp
@@ -127,7 +127,7 @@ World::~World()
}
///- Empty the WeatherMap
- for (WeatherMap::iterator itr = m_weathers.begin(); itr != m_weathers.end(); ++itr)
+ for (WeatherMap::const_iterator itr = m_weathers.begin(); itr != m_weathers.end(); ++itr)
delete itr->second;
m_weathers.clear();
@@ -146,7 +146,7 @@ World::~World()
Player* World::FindPlayerInZone(uint32 zone)
{
///- circle through active sessions and return the first player found in the zone
- SessionMap::iterator itr;
+ SessionMap::const_iterator itr;
for (itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
{
if(!itr->second)
@@ -178,7 +178,7 @@ WorldSession* World::FindSession(uint32 id) const
bool World::RemoveSession(uint32 id)
{
///- Find the session, kick the user, but we can't delete session at this moment to prevent iterator invalidation
- SessionMap::iterator itr = m_sessions.find(id);
+ SessionMap::const_iterator itr = m_sessions.find(id);
if(itr != m_sessions.end() && itr->second)
{
@@ -295,7 +295,7 @@ int32 World::GetQueuePos(WorldSession* sess)
{
uint32 position = 1;
- for(Queue::iterator iter = m_QueuedPlayer.begin(); iter != m_QueuedPlayer.end(); ++iter, ++position)
+ for(Queue::const_iterator iter = m_QueuedPlayer.begin(); iter != m_QueuedPlayer.end(); ++iter, ++position)
if((*iter) == sess)
return position;
@@ -1646,7 +1646,7 @@ void World::Update(uint32 diff)
}
///- Update the different timers
- for(int i = 0; i < WUPDATE_COUNT; i++)
+ for(int i = 0; i < WUPDATE_COUNT; ++i)
if(m_timers[i].GetCurrent()>=0)
m_timers[i].Update(diff);
else m_timers[i].SetCurrent(0);
@@ -2629,7 +2629,7 @@ void World::ScriptsProcess()
/// Send a packet to all players (except self if mentioned)
void World::SendGlobalMessage(WorldPacket *packet, WorldSession *self, uint32 team)
{
- SessionMap::iterator itr;
+ SessionMap::const_iterator itr;
for (itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
{
if (itr->second &&
@@ -2726,7 +2726,7 @@ void World::SendWorldText(int32 string_id, ...)
MaNGOS::WorldWorldTextBuilder wt_builder(string_id, &ap);
MaNGOS::LocalizedPacketListDo<MaNGOS::WorldWorldTextBuilder> wt_do(wt_builder);
- for(SessionMap::iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
+ for(SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
{
if(!itr->second || !itr->second->GetPlayer() || !itr->second->GetPlayer()->IsInWorld() )
continue;
@@ -2780,7 +2780,7 @@ void World::SendGlobalText(const char* text, WorldSession *self)
/// Send a packet to all players (or players selected team) in the zone (except self if mentioned)
void World::SendZoneMessage(uint32 zone, WorldPacket *packet, WorldSession *self, uint32 team)
{
- SessionMap::iterator itr;
+ SessionMap::const_iterator itr;
for (itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
{
if (itr->second &&
@@ -2809,7 +2809,7 @@ void World::KickAll()
m_QueuedPlayer.clear(); // prevent send queue update packet and login queued sessions
// session not removed at kick and will removed in next update tick
- for (SessionMap::iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
+ for (SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
itr->second->KickPlayer();
}
@@ -2817,7 +2817,7 @@ void World::KickAll()
void World::KickAllLess(AccountTypes sec)
{
// session not removed at kick and will removed in next update tick
- for (SessionMap::iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
+ for (SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
if(itr->second->GetSecurity() < sec)
itr->second->KickPlayer();
}
@@ -2825,7 +2825,7 @@ void World::KickAllLess(AccountTypes sec)
/// Kick (and save) the designated player
bool World::KickPlayer(const std::string& playerName)
{
- SessionMap::iterator itr;
+ SessionMap::const_iterator itr;
// session not removed at kick and will removed in next update tick
for (itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
@@ -3175,7 +3175,7 @@ void World::ResetDailyQuests()
{
sLog.outDetail("Daily quests reset for all characters.");
CharacterDatabase.Execute("DELETE FROM character_queststatus_daily");
- for(SessionMap::iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
+ for(SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
if(itr->second->GetPlayer())
itr->second->GetPlayer()->ResetDailyQuestStatus();
}
diff --git a/src/game/WorldSession.cpp b/src/game/WorldSession.cpp
index 563f5f4a168..a5cc9f1e2fc 100644
--- a/src/game/WorldSession.cpp
+++ b/src/game/WorldSession.cpp
@@ -313,7 +313,7 @@ void WorldSession::LogoutPlayer(bool Save)
sOutdoorPvPMgr.HandlePlayerLeaveZone(_player,_player->GetZoneId());
- for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
+ for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
{
if(BattleGroundQueueTypeId bgQueueTypeId = _player->GetBattleGroundQueueTypeId(i))
{
diff --git a/src/game/WorldSocketMgr.cpp b/src/game/WorldSocketMgr.cpp
index e8f8bad5894..561fa37eee3 100644
--- a/src/game/WorldSocketMgr.cpp
+++ b/src/game/WorldSocketMgr.cpp
@@ -134,7 +134,7 @@ class ReactorRunnable : protected ACE_Task_Base
if (m_NewSockets.empty ())
return;
- for (SocketSet::iterator i = m_NewSockets.begin (); i != m_NewSockets.end (); ++i)
+ for (SocketSet::const_iterator i = m_NewSockets.begin (); i != m_NewSockets.end (); ++i)
{
WorldSocket* sock = (*i);
@@ -158,7 +158,7 @@ class ReactorRunnable : protected ACE_Task_Base
ACE_ASSERT (m_Reactor);
- SocketSet::iterator i, t;
+ SocketSet::const_iterator i, t;
while (!m_Reactor->reactor_event_loop_done ())
{
@@ -176,14 +176,14 @@ class ReactorRunnable : protected ACE_Task_Base
if ((*i)->Update () == -1)
{
t = i;
- i++;
+ ++i;
(*t)->CloseSocket ();
(*t)->RemoveReference ();
--m_Connections;
m_Sockets.erase (t);
}
else
- i++;
+ ++i;
}
}