diff options
author | Shauren <shauren.trinity@gmail.com> | 2023-11-13 19:01:11 +0100 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2023-11-13 19:01:11 +0100 |
commit | dfc757acc34072195382bb18af9675955cff8a3e (patch) | |
tree | a9c5c862c23788bb70cb1aca3b1fc62d425e0d9d /src | |
parent | 3f838a039c06ab0b5e8a9bb77b3538ee72d03642 (diff) |
Core/Objects: Fixed SelectNearestPlayer
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Object/Object.cpp | 6 | ||||
-rw-r--r-- | src/server/game/Entities/Object/Object.h | 2 |
2 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index c2e7a9cf9b4..96f75e910b4 100644 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -2194,13 +2194,13 @@ GameObject* WorldObject::FindNearestGameObjectOfType(GameobjectTypes type, float return go; } -Player* WorldObject::SelectNearestPlayer(float distance) const +Player* WorldObject::SelectNearestPlayer(float range) const { Player* target = nullptr; - Trinity::NearestPlayerInObjectRangeCheck checker(this, distance); + Trinity::NearestPlayerInObjectRangeCheck checker(this, range); Trinity::PlayerLastSearcher<Trinity::NearestPlayerInObjectRangeCheck> searcher(this, target, checker); - Cell::VisitGridObjects(this, searcher, distance); + Cell::VisitWorldObjects(this, searcher, range); return target; } diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h index f7111fd3abf..fbf52fc0a60 100644 --- a/src/server/game/Entities/Object/Object.h +++ b/src/server/game/Entities/Object/Object.h @@ -625,7 +625,7 @@ class TC_GAME_API WorldObject : public Object, public WorldLocation GameObject* FindNearestGameObjectWithOptions(float range, FindGameObjectOptions const& options) const; GameObject* FindNearestUnspawnedGameObject(uint32 entry, float range) const; GameObject* FindNearestGameObjectOfType(GameobjectTypes type, float range) const; - Player* SelectNearestPlayer(float distance) const; + Player* SelectNearestPlayer(float range) const; virtual ObjectGuid GetCreatorGUID() const = 0; virtual ObjectGuid GetOwnerGUID() const = 0; |