diff options
author | ForesterDev <11771800+ForesterDev@users.noreply.github.com> | 2019-10-12 22:51:31 +0400 |
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committer | Giacomo Pozzoni <giacomopoz@gmail.com> | 2019-10-12 20:51:31 +0200 |
commit | f4be5446293e9896fe8e1cd9db8dc739af848cae (patch) | |
tree | c8a3cd8e01626fe5fa0bf21f196706c2b374ff8e /src | |
parent | 06443e38e761ed8ac7ce803c39bbbc7263983479 (diff) |
Core/Achievements: fixed bug with counting honorless units for achievement type ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL (#23844)
* Core/Achievements: fixed bug with counting honorless units for achievement type ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL
* Remove codestyle changes
* Remove codestyle changes
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Player/KillRewarder.cpp | 1 | ||||
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 1 |
2 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/KillRewarder.cpp b/src/server/game/Entities/Player/KillRewarder.cpp index 931806bd935..02d0fa86d79 100644 --- a/src/server/game/Entities/Player/KillRewarder.cpp +++ b/src/server/game/Entities/Player/KillRewarder.cpp @@ -239,7 +239,6 @@ void KillRewarder::_RewardGroup() if (_killer == member || member->IsAtGroupRewardDistance(_victim)) { _RewardPlayer(member, isDungeon); - member->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL, 1, 0, _victim); } } } diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 339bdefb206..d0570fd0884 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -6819,6 +6819,7 @@ bool Player::RewardHonor(Unit* victim, uint32 groupsize, int32 honor, bool pvpto UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HK_RACE, victim->GetRace()); UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA, GetAreaId()); UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL, 1, 0, victim); + UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL, 1, 0, victim); } else { |