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authormegamage <none@none>2008-11-21 19:45:49 -0600
committermegamage <none@none>2008-11-21 19:45:49 -0600
commitfa667cf4507e5635d597b878119ce20f2836cc8c (patch)
tree34a1b3a70db2d8ba86be680bb341f1e499b0d672 /src
parentb2ba78e57a7c1895d1bacf950a3705eedd01c256 (diff)
*Alterac Valley. By Bogie and Balrok. Note: some core contents are modified. Will fix them later. Some sql are disabled because of possible conflict with offical DB. Use them at your own risk.
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/BattleGround.cpp57
-rw-r--r--src/game/BattleGround.h5
-rw-r--r--src/game/BattleGroundAV.cpp1339
-rw-r--r--src/game/BattleGroundAV.h1526
-rw-r--r--src/game/Creature.cpp2
-rw-r--r--src/game/Creature.h2
-rw-r--r--src/game/GameObject.cpp11
-rw-r--r--src/game/Language.h40
-rw-r--r--src/game/LootHandler.cpp10
-rw-r--r--src/game/Player.cpp302
-rw-r--r--src/game/QuestHandler.cpp8
-rw-r--r--src/game/SpellEffects.cpp24
-rw-r--r--src/game/Unit.cpp19
13 files changed, 3166 insertions, 179 deletions
diff --git a/src/game/BattleGround.cpp b/src/game/BattleGround.cpp
index 67261b6ff20..772368841d1 100644
--- a/src/game/BattleGround.cpp
+++ b/src/game/BattleGround.cpp
@@ -362,6 +362,23 @@ void BattleGround::CastSpellOnTeam(uint32 SpellID, uint32 TeamID)
}
}
+void BattleGround::YellToAll(Creature* creature, const char* text, uint32 language)
+{
+ for(std::map<uint64, BattleGroundPlayer>::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
+ {
+ WorldPacket data(SMSG_MESSAGECHAT, 200);
+ Player *plr = objmgr.GetPlayer(itr->first);
+ if(!plr)
+ {
+ sLog.outError("BattleGround: Player " I64FMTD " not found!", itr->first);
+ continue;
+ }
+ creature->BuildMonsterChat(&data,CHAT_MSG_MONSTER_YELL,text,language,creature->GetName(),itr->first);
+ plr->GetSession()->SendPacket(&data);
+ }
+}
+
+
void BattleGround::RewardHonorToTeam(uint32 Honor, uint32 TeamID)
{
for(std::map<uint64, BattleGroundPlayer>::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
@@ -1218,6 +1235,22 @@ void BattleGround::DoorOpen(uint32 type)
}
}
+GameObject* BattleGround::GetBGObject(uint32 type)
+{
+ GameObject *obj = HashMapHolder<GameObject>::Find(m_BgObjects[type]);
+ if(!obj)
+ sLog.outError("couldn't get gameobject %i",type);
+ return obj;
+}
+
+Creature* BattleGround::GetBGCreature(uint32 type)
+{
+ Creature *creature = HashMapHolder<Creature>::Find(m_BgCreatures[type]);
+ if(!creature)
+ sLog.outError("couldn't get creature %i",type);
+ return creature;
+}
+
void BattleGround::SpawnBGObject(uint32 type, uint32 respawntime)
{
Map * map = MapManager::Instance().FindMap(GetMapId(),GetInstanceID());
@@ -1269,6 +1302,16 @@ Creature* BattleGround::AddCreature(uint32 entry, uint32 type, uint32 teamval, f
return NULL;
}
+ CreatureData &data = objmgr.NewOrExistCreatureData(pCreature->GetDBTableGUIDLow());
+
+ data.id = entry;
+// data.mapid = GetMapId();
+ data.posX = x;
+ data.posY = y;
+ data.posZ = z;
+ data.orientation = o;
+ data.spawndist = 15;
+
pCreature->AIM_Initialize();
//pCreature->SetDungeonDifficulty(0);
@@ -1287,6 +1330,7 @@ bool BattleGround::DelCreature(uint32 type)
sLog.outError("Can't find creature guid: %u",GUID_LOPART(m_BgCreatures[type]));
return false;
}
+ //TODO: only delete creature after not in combat
cr->CleanupsBeforeDelete();
cr->AddObjectToRemoveList();
m_BgCreatures[type] = 0;
@@ -1474,3 +1518,16 @@ void BattleGround::SetHoliday(bool is_holiday)
else
m_HonorMode = BG_NORMAL;
}
+
+int32 BattleGround::GetObjectType(uint64 guid)
+{
+ for(uint32 i = 0;i <= m_BgObjects.size(); i++)
+ if(m_BgObjects[i] == guid)
+ return i;
+ sLog.outError("BattleGround: cheating? a player used a gameobject which isnt supposed to be a usable object!");
+ return -1;
+}
+
+void BattleGround::HandleKillUnit(Creature *creature, Player *killer)
+{
+}
diff --git a/src/game/BattleGround.h b/src/game/BattleGround.h
index e53ed1d21e6..c151a207124 100644
--- a/src/game/BattleGround.h
+++ b/src/game/BattleGround.h
@@ -354,6 +354,8 @@ class BattleGround
void StartBattleGround();
+ GameObject* GetBGObject(uint32 type);
+ Creature* GetBGCreature(uint32 type);
/* Location */
void SetMapId(uint32 MapID) { m_MapId = MapID; }
uint32 GetMapId() const { return m_MapId; }
@@ -373,6 +375,7 @@ class BattleGround
virtual void FillInitialWorldStates(WorldPacket& /*data*/) {}
void SendPacketToTeam(uint32 TeamID, WorldPacket *packet, Player *sender = NULL, bool self = true);
void SendPacketToAll(WorldPacket *packet);
+ void YellToAll(Creature* creature, const char* text, uint32 language);
void PlaySoundToTeam(uint32 SoundID, uint32 TeamID);
void PlaySoundToAll(uint32 SoundID);
void CastSpellOnTeam(uint32 SpellID, uint32 TeamID);
@@ -423,6 +426,7 @@ class BattleGround
virtual void HandleAreaTrigger(Player* /*Source*/, uint32 /*Trigger*/) {}
// must be implemented in BG subclass if need AND call base class generic code
virtual void HandleKillPlayer(Player *player, Player *killer);
+ virtual void HandleKillUnit(Creature* /*unit*/, Player* /*killer*/);
/* Battleground events */
/* these functions will return true event is possible, but false if player is bugger */
@@ -452,6 +456,7 @@ class BattleGround
bool DelCreature(uint32 type);
bool DelObject(uint32 type);
bool AddSpiritGuide(uint32 type, float x, float y, float z, float o, uint32 team);
+ int32 GetObjectType(uint64 guid);
void DoorOpen(uint32 type);
void DoorClose(uint32 type);
diff --git a/src/game/BattleGroundAV.cpp b/src/game/BattleGroundAV.cpp
index 1feccaeae38..832a442ce59 100644
--- a/src/game/BattleGroundAV.cpp
+++ b/src/game/BattleGroundAV.cpp
@@ -18,27 +18,453 @@
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-#include "Object.h"
#include "Player.h"
#include "BattleGround.h"
#include "BattleGroundAV.h"
#include "Creature.h"
+#include "Chat.h"
+#include "Object.h"
+#include "ObjectMgr.h"
+#include "ObjectAccessor.h"
#include "MapManager.h"
#include "Language.h"
+#include "SpellAuras.h"
+#include "Formulas.h"
BattleGroundAV::BattleGroundAV()
{
+ m_BgObjects.resize(BG_AV_OBJECT_MAX);
+ m_BgCreatures.resize(AV_CPLACE_MAX+AV_STATICCPLACE_MAX);
}
BattleGroundAV::~BattleGroundAV()
{
+}
+
+const uint16 BattleGroundAV::GetBonusHonor(uint8 kills) //TODO: move this function to Battleground.cpp (needs to find a way to get m_MaxLevel)
+{
+ return Trinity::Honor::hk_honor_at_level(m_MaxLevel, kills);
+}
+
+void BattleGroundAV::HandleKillPlayer(Player *player, Player *killer)
+{
+ if(GetStatus() != STATUS_IN_PROGRESS)
+ return;
+ BattleGround::HandleKillPlayer(player, killer);
+ UpdateScore(player->GetTeam(),-1);
+}
+
+void BattleGroundAV::HandleKillUnit(Creature *unit, Player *killer)
+{
+ sLog.outDebug("bg_av HandleKillUnit %i",unit->GetEntry());
+ if(GetStatus() != STATUS_IN_PROGRESS)
+ return;
+ uint32 entry = unit->GetEntry();
+ if(entry == BG_AV_CreatureInfo[AV_NPC_A_BOSS][0])
+ {
+ CastSpellOnTeam(23658,HORDE); //this is a spell which finishes a quest where a player has to kill the boss
+ RewardReputationToTeam(729,BG_AV_REP_BOSS,HORDE);
+ RewardHonorToTeam(GetBonusHonor(BG_AV_KILL_BOSS),HORDE);
+ EndBattleGround(HORDE);
+ }
+ else if ( entry == BG_AV_CreatureInfo[AV_NPC_H_BOSS][0] )
+ {
+ CastSpellOnTeam(23658,ALLIANCE); //this is a spell which finishes a quest where a player has to kill the boss
+ RewardReputationToTeam(730,BG_AV_REP_BOSS,ALLIANCE);
+ RewardHonorToTeam(GetBonusHonor(BG_AV_KILL_BOSS),ALLIANCE);
+ EndBattleGround(ALLIANCE);
+ }
+ else if(entry == BG_AV_CreatureInfo[AV_NPC_A_CAPTAIN][0])
+ {
+ if(!m_CaptainAlive[0])
+ {
+ sLog.outError("Killed a Captain twice, please report this bug, if you haven't done \".respawn\"");
+ return;
+ }
+ m_CaptainAlive[0]=false;
+ RewardReputationToTeam(729,BG_AV_REP_CAPTAIN,HORDE);
+ RewardHonorToTeam(GetBonusHonor(BG_AV_KILL_CAPTAIN),HORDE);
+ UpdateScore(ALLIANCE,(-1)*BG_AV_RES_CAPTAIN);
+ //spawn destroyed aura
+ for(uint8 i=0; i<=9; i++)
+ SpawnBGObject(BG_AV_OBJECT_BURN_BUILDING_ALLIANCE+i,RESPAWN_IMMEDIATELY);
+ Creature* creature = GetBGCreature(AV_CPLACE_HERALD);
+ if(creature)
+ YellToAll(creature,GetTrinityString(LANG_BG_AV_A_CAPTAIN_DEAD),LANG_UNIVERSAL);
+
+ }
+ else if ( entry == BG_AV_CreatureInfo[AV_NPC_H_CAPTAIN][0] )
+ {
+ if(!m_CaptainAlive[1])
+ {
+ sLog.outError("Killed a Captain twice, please report this bug, if you haven't done \".respawn\"");
+ return;
+ }
+ m_CaptainAlive[1]=false;
+ RewardReputationToTeam(730,BG_AV_REP_CAPTAIN,ALLIANCE);
+ RewardHonorToTeam(GetBonusHonor(BG_AV_KILL_CAPTAIN),ALLIANCE);
+ UpdateScore(HORDE,(-1)*BG_AV_RES_CAPTAIN);
+ //spawn destroyed aura
+ for(uint8 i=0; i<=9; i++)
+ SpawnBGObject(BG_AV_OBJECT_BURN_BUILDING_HORDE+i,RESPAWN_IMMEDIATELY);
+ Creature* creature = GetBGCreature(AV_CPLACE_HERALD);
+ if(creature)
+ YellToAll(creature,GetTrinityString(LANG_BG_AV_H_CAPTAIN_DEAD),LANG_UNIVERSAL);
+ }
+ else if ( entry == BG_AV_CreatureInfo[AV_NPC_N_MINE_N_4][0] || entry == BG_AV_CreatureInfo[AV_NPC_N_MINE_A_4][0] || entry == BG_AV_CreatureInfo[AV_NPC_N_MINE_H_4][0])
+ ChangeMineOwner(AV_NORTH_MINE,killer->GetTeam());
+ else if ( entry == BG_AV_CreatureInfo[AV_NPC_S_MINE_N_4][0] || entry == BG_AV_CreatureInfo[AV_NPC_S_MINE_A_4][0] || entry == BG_AV_CreatureInfo[AV_NPC_S_MINE_H_4][0])
+ ChangeMineOwner(AV_SOUTH_MINE,killer->GetTeam());
+}
+
+void BattleGroundAV::HandleQuestComplete(uint32 questid, Player *player)
+{
+ if (GetStatus() != STATUS_IN_PROGRESS)
+ return;//maybe we should log this, cause this must be a cheater or a big bug
+ uint8 team = GetTeamIndexByTeamId(player->GetTeam());
+ //TODO add reputation, events (including quest not available anymore, next quest availabe, go/npc de/spawning)and maybe honor
+ sLog.outError("BG_AV Quest %i completed",questid);
+ switch(questid)
+ {
+ case AV_QUEST_A_SCRAPS1:
+ case AV_QUEST_A_SCRAPS2:
+ case AV_QUEST_H_SCRAPS1:
+ case AV_QUEST_H_SCRAPS2:
+ m_Team_QuestStatus[team][0]+=20;
+ if(m_Team_QuestStatus[team][0] == 500 || m_Team_QuestStatus[team][0] == 1000 || m_Team_QuestStatus[team][0] == 1500) //25,50,75 turn ins
+ {
+ sLog.outDebug("BG_AV Quest %i completed starting with unit upgrading..",questid);
+ for (BG_AV_Nodes i = BG_AV_NODES_FIRSTAID_STATION; i <= BG_AV_NODES_FROSTWOLF_HUT; ++i)
+ if (m_Nodes[i].Owner == player->GetTeam() && m_Nodes[i].State == POINT_CONTROLED)
+ {
+ DePopulateNode(i);
+ PopulateNode(i);
+ //maybe this is bad, because it will instantly respawn all creatures on every grave..
+ }
+ }
+ break;
+ case AV_QUEST_A_COMMANDER1:
+ case AV_QUEST_H_COMMANDER1:
+ m_Team_QuestStatus[team][1]++;
+ RewardReputationToTeam(team,1,player->GetTeam());
+ if(m_Team_QuestStatus[team][1] == 30)
+ sLog.outDebug("BG_AV Quest %i completed (need to implement some events here",questid);
+ break;
+ case AV_QUEST_A_COMMANDER2:
+ case AV_QUEST_H_COMMANDER2:
+ m_Team_QuestStatus[team][2]++;
+ RewardReputationToTeam(team,1,player->GetTeam());
+ if(m_Team_QuestStatus[team][2] == 60)
+ sLog.outDebug("BG_AV Quest %i completed (need to implement some events here",questid);
+ break;
+ case AV_QUEST_A_COMMANDER3:
+ case AV_QUEST_H_COMMANDER3:
+ m_Team_QuestStatus[team][3]++;
+ RewardReputationToTeam(team,1,player->GetTeam());
+ if(m_Team_QuestStatus[team][1] == 120)
+ sLog.outDebug("BG_AV Quest %i completed (need to implement some events here",questid);
+ break;
+ case AV_QUEST_A_BOSS1:
+ case AV_QUEST_H_BOSS1:
+ m_Team_QuestStatus[team][4] += 9; //you can turn in 10 or 1 item..
+ case AV_QUEST_A_BOSS2:
+ case AV_QUEST_H_BOSS2:
+ m_Team_QuestStatus[team][4]++;
+ if(m_Team_QuestStatus[team][4] >= 200)
+ sLog.outDebug("BG_AV Quest %i completed (need to implement some events here",questid);
+ break;
+ case AV_QUEST_A_NEAR_MINE:
+ case AV_QUEST_H_NEAR_MINE:
+ m_Team_QuestStatus[team][5]++;
+ if(m_Team_QuestStatus[team][5] == 28)
+ {
+ sLog.outDebug("BG_AV Quest %i completed (need to implement some events here",questid);
+ if(m_Team_QuestStatus[team][6] == 7)
+ sLog.outDebug("BG_AV Quest %i completed (need to implement some events here - ground assault ready",questid);
+ }
+ break;
+ case AV_QUEST_A_OTHER_MINE:
+ case AV_QUEST_H_OTHER_MINE:
+ m_Team_QuestStatus[team][6]++;
+ if(m_Team_QuestStatus[team][6] == 7)
+ {
+ sLog.outDebug("BG_AV Quest %i completed (need to implement some events here",questid);
+ if(m_Team_QuestStatus[team][5] == 20)
+ sLog.outDebug("BG_AV Quest %i completed (need to implement some events here - ground assault ready",questid);
+ }
+ break;
+ case AV_QUEST_A_RIDER_HIDE:
+ case AV_QUEST_H_RIDER_HIDE:
+ m_Team_QuestStatus[team][7]++;
+ if(m_Team_QuestStatus[team][7] == 25)
+ {
+ sLog.outDebug("BG_AV Quest %i completed (need to implement some events here",questid);
+ if(m_Team_QuestStatus[team][8] == 25)
+ sLog.outDebug("BG_AV Quest %i completed (need to implement some events here - rider assault ready",questid);
+ }
+ break;
+ case AV_QUEST_A_RIDER_TAME:
+ case AV_QUEST_H_RIDER_TAME:
+ m_Team_QuestStatus[team][8]++;
+ if(m_Team_QuestStatus[team][8] == 25)
+ {
+ sLog.outDebug("BG_AV Quest %i completed (need to implement some events here",questid);
+ if(m_Team_QuestStatus[team][7] == 25)
+ sLog.outDebug("BG_AV Quest %i completed (need to implement some events here - rider assault ready",questid);
+ }
+ break;
+ default:
+ sLog.outDebug("BG_AV Quest %i completed but is not interesting at all",questid);
+ return; //was no interesting quest at all
+ break;
+ }
+}
+
+
+void BattleGroundAV::UpdateScore(uint16 team, int16 points )
+{ //note: to remove reinforcementpoints points must be negative, for adding reinforcements points must be positive
+ assert( team == ALLIANCE || team == HORDE);
+ uint8 teamindex = GetTeamIndexByTeamId(team); //0=ally 1=horde
+ m_Team_Scores[teamindex] += points;
+
+ UpdateWorldState(((teamindex==BG_TEAM_HORDE)?AV_Horde_Score:AV_Alliance_Score), m_Team_Scores[teamindex]);
+ if( points < 0)
+ {
+ if( m_Team_Scores[teamindex] < 1)
+ {
+ m_Team_Scores[teamindex]=0;
+ EndBattleGround(((teamindex==BG_TEAM_HORDE)?ALLIANCE:HORDE));
+ }
+ else if(!m_IsInformedNearVictory[teamindex] && m_Team_Scores[teamindex] < SEND_MSG_NEAR_LOSE)
+ {
+ SendMessageToAll(GetTrinityString((teamindex==BG_TEAM_HORDE)?LANG_BG_AV_H_NEAR_LOSE:LANG_BG_AV_A_NEAR_LOSE));
+ PlaySoundToAll(AV_SOUND_NEAR_VICTORY);
+ m_IsInformedNearVictory[teamindex] = true;
+ }
+ }
+}
+
+Creature* BattleGroundAV::AddAVCreature(uint16 cinfoid, uint16 type )
+{
+ uint32 level;
+ bool isStatic=false;
+ Creature* creature = NULL;
+ assert(type <= AV_CPLACE_MAX + AV_STATICCPLACE_MAX);
+ if(type>=AV_CPLACE_MAX) //static
+ {
+ type-=AV_CPLACE_MAX;
+ cinfoid=int(BG_AV_StaticCreaturePos[type][4]);
+ creature = AddCreature(BG_AV_StaticCreatureInfo[cinfoid][0],(type+AV_CPLACE_MAX),BG_AV_StaticCreatureInfo[cinfoid][1],BG_AV_StaticCreaturePos[type][0],BG_AV_StaticCreaturePos[type][1],BG_AV_StaticCreaturePos[type][2],BG_AV_StaticCreaturePos[type][3]);
+ level = ( BG_AV_StaticCreatureInfo[cinfoid][2] == BG_AV_StaticCreatureInfo[cinfoid][3] ) ? BG_AV_StaticCreatureInfo[cinfoid][2] : urand(BG_AV_StaticCreatureInfo[cinfoid][2],BG_AV_StaticCreatureInfo[cinfoid][3]);
+ isStatic=true;
+ }
+ else
+ {
+ creature = AddCreature(BG_AV_CreatureInfo[cinfoid][0],type,BG_AV_CreatureInfo[cinfoid][1],BG_AV_CreaturePos[type][0],BG_AV_CreaturePos[type][1],BG_AV_CreaturePos[type][2],BG_AV_CreaturePos[type][3]);
+ level = ( BG_AV_CreatureInfo[cinfoid][2] == BG_AV_CreatureInfo[cinfoid][3] ) ? BG_AV_CreatureInfo[cinfoid][2] : urand(BG_AV_CreatureInfo[cinfoid][2],BG_AV_CreatureInfo[cinfoid][3]);
+ }
+ if(!creature)
+ return NULL;
+ if(creature->GetEntry() == BG_AV_CreatureInfo[AV_NPC_A_CAPTAIN][0] || creature->GetEntry() == BG_AV_CreatureInfo[AV_NPC_H_CAPTAIN][0])
+ creature->SetRespawnDelay(RESPAWN_ONE_DAY); // TODO: look if this can be done by database + also add this for the wingcommanders
+
+ if((isStatic && cinfoid>=10 && cinfoid<=14) || (!isStatic && ((cinfoid >= AV_NPC_A_GRAVEDEFENSE0 && cinfoid<=AV_NPC_A_GRAVEDEFENSE3) ||
+ (cinfoid>=AV_NPC_H_GRAVEDEFENSE0 && cinfoid<=AV_NPC_H_GRAVEDEFENSE3))))
+ {
+ if(!isStatic && ((cinfoid>=AV_NPC_A_GRAVEDEFENSE0 && cinfoid<=AV_NPC_A_GRAVEDEFENSE3)
+ || (cinfoid>=AV_NPC_H_GRAVEDEFENSE0 && cinfoid<=AV_NPC_H_GRAVEDEFENSE3)))
+ {
+ CreatureData &data = objmgr.NewOrExistCreatureData(creature->GetDBTableGUIDLow());
+ data.spawndist = 5;
+ }
+ //else spawndist will be 15, so creatures move maximum=10
+ creature->SetDefaultMovementType(RANDOM_MOTION_TYPE);
+ creature->GetMotionMaster()->Initialize();
+ creature->setDeathState(JUST_DIED);
+ creature->Respawn();
+ //TODO: find a way to add a motionmaster without killing the creature (i
+ //just copied this code from a gm-command
+ }
+
+ if(level != 0)
+ level += m_MaxLevel-60; //maybe we can do this more generic for custom level-range.. actually it's blizzlike
+ creature->SetLevel(level);
+ return creature;
}
void BattleGroundAV::Update(time_t diff)
{
BattleGround::Update(diff);
+ if (GetStatus() == STATUS_WAIT_JOIN && GetPlayersSize())
+ {
+ ModifyStartDelayTime(diff);
+
+ if (!(m_Events & 0x01))
+ {
+ m_Events |= 0x01;
+
+#ifdef ARENA_PATCH
+ if(!SetupBattleGround())
+ {
+ EndNow();
+ return;
+ }
+#endif
+
+ uint16 i;
+ sLog.outDebug("Alterac Valley: entering state STATUS_WAIT_JOIN ...");
+ // Initial Nodes
+ for(i = 0; i < BG_AV_OBJECT_MAX; i++)
+ SpawnBGObject(i, RESPAWN_ONE_DAY);
+ for(i = BG_AV_OBJECT_FLAG_A_FIRSTAID_STATION; i <= BG_AV_OBJECT_FLAG_A_STONEHEART_GRAVE ; i++){
+ SpawnBGObject(BG_AV_OBJECT_AURA_A_FIRSTAID_STATION+3*i,RESPAWN_IMMEDIATELY);
+ SpawnBGObject(i, RESPAWN_IMMEDIATELY);
+ }
+ for(i = BG_AV_OBJECT_FLAG_A_DUNBALDAR_SOUTH; i <= BG_AV_OBJECT_FLAG_A_STONEHEART_BUNKER ; i++)
+ SpawnBGObject(i, RESPAWN_IMMEDIATELY);
+ for(i = BG_AV_OBJECT_FLAG_H_ICEBLOOD_GRAVE; i <= BG_AV_OBJECT_FLAG_H_FROSTWOLF_WTOWER ; i++){
+ SpawnBGObject(i, RESPAWN_IMMEDIATELY);
+ if(i<=BG_AV_OBJECT_FLAG_H_FROSTWOLF_HUT)
+ SpawnBGObject(BG_AV_OBJECT_AURA_H_FIRSTAID_STATION+3*GetNodeThroughObject(i),RESPAWN_IMMEDIATELY);
+ }
+ for(i = BG_AV_OBJECT_TFLAG_A_DUNBALDAR_SOUTH; i <= BG_AV_OBJECT_TFLAG_A_STONEHEART_BUNKER; i+=2)
+ {
+ SpawnBGObject(i, RESPAWN_IMMEDIATELY); //flag
+ SpawnBGObject(i+16, RESPAWN_IMMEDIATELY); //aura
+ }
+ for(i = BG_AV_OBJECT_TFLAG_H_ICEBLOOD_TOWER; i <= BG_AV_OBJECT_TFLAG_H_FROSTWOLF_WTOWER; i+=2)
+ {
+ SpawnBGObject(i, RESPAWN_IMMEDIATELY); //flag
+ SpawnBGObject(i+16, RESPAWN_IMMEDIATELY); //aura
+ }
+ //snowfall and the doors
+ for(i = BG_AV_OBJECT_FLAG_N_SNOWFALL_GRAVE; i <= BG_AV_OBJECT_DOOR_A; i++)
+ SpawnBGObject(i, RESPAWN_IMMEDIATELY);
+ SpawnBGObject(BG_AV_OBJECT_AURA_N_SNOWFALL_GRAVE,RESPAWN_IMMEDIATELY);
+
+ //creatures
+ sLog.outDebug("BG_AV start poputlating nodes");
+ for(BG_AV_Nodes i= BG_AV_NODES_FIRSTAID_STATION; i < BG_AV_NODES_MAX; ++i )
+ {
+ if(m_Nodes[i].Owner)
+ PopulateNode(i);
+ }
+ //all creatures which don't get despawned through the script are static
+ sLog.outDebug("BG_AV: start spawning static creatures");
+ for(i=0; i < AV_STATICCPLACE_MAX; i++ )
+ AddAVCreature(0,i+AV_CPLACE_MAX);
+ //mainspiritguides:
+ sLog.outDebug("BG_AV: start spawning spiritguides creatures");
+ AddSpiritGuide(7, BG_AV_CreaturePos[7][0], BG_AV_CreaturePos[7][1], BG_AV_CreaturePos[7][2], BG_AV_CreaturePos[7][3], ALLIANCE);
+ AddSpiritGuide(8, BG_AV_CreaturePos[8][0], BG_AV_CreaturePos[8][1], BG_AV_CreaturePos[8][2], BG_AV_CreaturePos[8][3], HORDE);
+ //spawn the marshals (those who get deleted, if a tower gets destroyed)
+ sLog.outDebug("BG_AV: start spawning marshal creatures");
+ for(i=AV_NPC_A_MARSHAL_SOUTH; i<= AV_NPC_H_MARSHAL_WTOWER; i++)
+ AddAVCreature(i,AV_CPLACE_A_MARSHAL_SOUTH+(i-AV_NPC_A_MARSHAL_SOUTH));
+
+ AddAVCreature(AV_NPC_HERALD,AV_CPLACE_HERALD);
+ DoorClose(BG_AV_OBJECT_DOOR_A);
+ DoorClose(BG_AV_OBJECT_DOOR_H);
+
+ SetStartDelayTime(START_DELAY0);
+ }
+ // After 1 minute, warning is signalled
+ else if (GetStartDelayTime() <= START_DELAY1 && !(m_Events & 0x04))
+ {
+ m_Events |= 0x04;
+ SendMessageToAll(GetTrinityString(LANG_BG_AV_ONEMINTOSTART));
+ }
+ // After 1,5 minute, warning is signalled
+ else if (GetStartDelayTime() <= START_DELAY2 && !(m_Events & 0x08))
+ {
+ m_Events |= 0x08;
+ SendMessageToAll(GetTrinityString(LANG_BG_AV_HALFMINTOSTART));
+ }
+ // After 2 minutes, gates OPEN ! x)
+ else if (GetStartDelayTime() <= 0 && !(m_Events & 0x10))
+ {
+ UpdateWorldState(AV_SHOW_H_SCORE, 1);
+ UpdateWorldState(AV_SHOW_A_SCORE, 1);
+ m_Events |= 0x10;
+
+ SendMessageToAll(GetTrinityString(LANG_BG_AV_STARTED));
+ PlaySoundToAll(SOUND_BG_START);
+ SetStatus(STATUS_IN_PROGRESS);
+
+ sLog.outDebug("BG_AV: start spawning mine stuff");
+ for(uint16 i= BG_AV_OBJECT_MINE_SUPPLY_N_MIN; i<=BG_AV_OBJECT_MINE_SUPPLY_N_MAX;i++)
+ SpawnBGObject(i,RESPAWN_IMMEDIATELY);
+ for(uint16 i= BG_AV_OBJECT_MINE_SUPPLY_S_MIN; i<=BG_AV_OBJECT_MINE_SUPPLY_S_MAX;i++)
+ SpawnBGObject(i,RESPAWN_IMMEDIATELY);
+ for(uint8 mine = AV_NORTH_MINE; mine <= AV_SOUTH_MINE; mine++) //mine population
+ ChangeMineOwner(mine, AV_NEUTRAL_TEAM,true);
+ DoorOpen(BG_AV_OBJECT_DOOR_H);
+ DoorOpen(BG_AV_OBJECT_DOOR_A);
+
+
+ for(BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
+ if(Player* plr = objmgr.GetPlayer(itr->first))
+ plr->RemoveAurasDueToSpell(SPELL_PREPARATION);
+ }
+ }
+ else if(GetStatus() == STATUS_IN_PROGRESS)
+ {
+ for(uint8 i=0; i<=1;i++)//0=alliance, 1=horde
+ {
+ if(!m_CaptainAlive[i])
+ continue;
+ if(m_CaptainBuffTimer[i] > diff)
+ m_CaptainBuffTimer[i] -= diff;
+ else
+ {
+ if(i==0)
+ {
+ CastSpellOnTeam(AV_BUFF_A_CAPTAIN,ALLIANCE);
+ Creature* creature = GetBGCreature(AV_CPLACE_MAX + 61);
+ if(creature)
+ YellToAll(creature,LANG_BG_AV_A_CAPTAIN_BUFF,LANG_COMMON);
+ }
+ else
+ {
+ CastSpellOnTeam(AV_BUFF_H_CAPTAIN,HORDE);
+ Creature* creature = GetBGCreature(AV_CPLACE_MAX + 59); //TODO: make the captains a dynamic creature
+ if(creature)
+ YellToAll(creature,LANG_BG_AV_H_CAPTAIN_BUFF,LANG_ORCISH);
+ }
+ m_CaptainBuffTimer[i] = 120000 + urand(0,4)* 60000; //as far as i could see, the buff is randomly so i make 2minutes (thats the duration of the buff itself) + 0-4minutes TODO get the right times
+ }
+ }
+ //add points from mine owning, and look if he neutral team wanrts to reclaim the mine
+ m_Mine_Timer -=diff;
+ for(uint8 mine=0; mine <2; mine++)
+ {
+ if(m_Mine_Owner[mine] == ALLIANCE || m_Mine_Owner[mine] == HORDE)
+ {
+ if( m_Mine_Timer <= 0)
+ UpdateScore(m_Mine_Owner[mine],1);
+
+ if(m_Mine_Reclaim_Timer[mine] > diff)
+ m_Mine_Reclaim_Timer[mine] -= diff;
+ else{ //we don't need to set this timer to 0 cause this codepart wont get called when this thing is 0
+ ChangeMineOwner(mine,AV_NEUTRAL_TEAM);
+ }
+ }
+ }
+ if( m_Mine_Timer <= 0)
+ m_Mine_Timer=AV_MINE_TICK_TIMER; //this is at the end, cause we need to update both mines
+
+ //looks for all timers of the nodes and destroy the building (for graveyards the building wont get destroyed, it goes just to the other team
+ for(BG_AV_Nodes i = BG_AV_NODES_FIRSTAID_STATION; i < BG_AV_NODES_MAX; ++i)
+ if(m_Nodes[i].State == POINT_ASSAULTED) //maybe remove this
+ {
+ if(m_Nodes[i].Timer > diff)
+ m_Nodes[i].Timer -= diff;
+ else
+ EventPlayerDestroyedPoint( i);
+ }
+ }
}
void BattleGroundAV::AddPlayer(Player *plr)
@@ -46,15 +472,66 @@ void BattleGroundAV::AddPlayer(Player *plr)
BattleGround::AddPlayer(plr);
//create score and add it to map, default values are set in constructor
BattleGroundAVScore* sc = new BattleGroundAVScore;
-
m_PlayerScores[plr->GetGUID()] = sc;
+ if(m_MaxLevel==0)
+ m_MaxLevel=(plr->getLevel()%10 == 0)? plr->getLevel() : (plr->getLevel()-(plr->getLevel()%10))+10; //TODO: just look at the code \^_^/ --but queue-info should provide this information..
+
}
-void BattleGroundAV::RemovePlayer(Player* /*plr*/,uint64 /*guid*/)
+void BattleGroundAV::EndBattleGround(uint32 winner)
{
+ //calculate bonuskills for both teams:
+ //first towers:
+ uint8 kills[2]={0,0}; //0=ally 1=horde
+ uint8 rep[2]={0,0}; //0=ally 1=horde
+ for(BG_AV_Nodes i = BG_AV_NODES_DUNBALDAR_SOUTH; i <= BG_AV_NODES_FROSTWOLF_WTOWER; ++i)
+ {
+ if(m_Nodes[i].State == POINT_CONTROLED)
+ {
+ if(m_Nodes[i].Owner == ALLIANCE)
+ {
+ rep[0] += BG_AV_REP_SURVIVING_TOWER;
+ kills[0] += BG_AV_KILL_SURVIVING_TOWER;
+ }
+ else
+ {
+ rep[0] += BG_AV_KILL_SURVIVING_TOWER;
+ kills[1] += BG_AV_KILL_SURVIVING_TOWER;
+ }
+ }
+ }
+ for(int i=0; i<=1; i++) //0=ally 1=horde
+ {
+ if(m_CaptainAlive[i])
+ {
+ kills[i] += BG_AV_KILL_SURVIVING_CAPTAIN;
+ rep[i] += BG_AV_REP_SURVIVING_CAPTAIN;
+ }
+ if(rep[i] != 0)
+ RewardReputationToTeam((i == 0)?730:729,rep[i],(i == 0)?ALLIANCE:HORDE);
+ if(kills[i] != 0)
+ RewardHonorToTeam(GetBonusHonor(kills[i]),(i == 0)?ALLIANCE:HORDE);
+ }
+
+ //TODO add enterevademode for all attacking creatures
+ BattleGround::EndBattleGround(winner);
+}
+
+void BattleGroundAV::RemovePlayer(Player* plr,uint64 /*guid*/)
+{
+ if(!plr)
+ {
+ sLog.outError("bg_AV no player at remove");
+ return;
+ }
+ //TODO search more buffs
+ plr->RemoveAurasDueToSpell(AV_BUFF_ARMOR);
+ plr->RemoveAurasDueToSpell(AV_BUFF_A_CAPTAIN);
+ plr->RemoveAurasDueToSpell(AV_BUFF_H_CAPTAIN);
}
+
void BattleGroundAV::HandleAreaTrigger(Player *Source, uint32 Trigger)
{
// this is wrong way to implement these things. On official it done by gameobject spell cast.
@@ -65,18 +542,29 @@ void BattleGroundAV::HandleAreaTrigger(Player *Source, uint32 Trigger)
switch(Trigger)
{
case 95:
- case 2606:
case 2608:
+ if(Source->GetTeam() != ALLIANCE)
+ Source->GetSession()->SendAreaTriggerMessage("Only The Alliance can use that portal");
+ else
+ Source->LeaveBattleground();
+ break;
+ case 2606:
+ if(Source->GetTeam() != HORDE)
+ Source->GetSession()->SendAreaTriggerMessage("Only The Horde can use that portal");
+ else
+ Source->LeaveBattleground();
+ break;
case 3326:
case 3327:
case 3328:
case 3329:
case 3330:
case 3331:
+ //Source->Unmount();
break;
default:
- sLog.outError("WARNING: Unhandled AreaTrigger in Battleground: %u", Trigger);
- Source->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", Trigger);
+ sLog.outDebug("WARNING: Unhandled AreaTrigger in Battleground: %u", Trigger);
+// Source->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", Trigger);
break;
}
@@ -120,3 +608,842 @@ void BattleGroundAV::UpdatePlayerScore(Player* Source, uint32 type, uint32 value
break;
}
}
+
+
+
+void BattleGroundAV::EventPlayerDestroyedPoint(BG_AV_Nodes node)
+{
+
+ uint32 object = GetObjectThroughNode(node);
+ sLog.outDebug("bg_av: player destroyed point node %i object %i",node,object);
+
+ //despawn banner
+ SpawnBGObject(object, RESPAWN_ONE_DAY);
+ DestroyNode(node);
+ UpdateNodeWorldState(node);
+
+ uint32 owner = m_Nodes[node].Owner;
+ if( IsTower(node) )
+ {
+ uint8 tmp = node-BG_AV_NODES_DUNBALDAR_SOUTH;
+ //despawn marshal
+ if(m_BgCreatures[AV_CPLACE_A_MARSHAL_SOUTH + tmp])
+ DelCreature(AV_CPLACE_A_MARSHAL_SOUTH + tmp);
+ else
+ sLog.outError("BG_AV: playerdestroyedpoint: marshal %i doesn't exist",AV_CPLACE_A_MARSHAL_SOUTH + tmp);
+ //spawn destroyed aura
+ for(uint8 i=0; i<=9; i++)
+ SpawnBGObject(BG_AV_OBJECT_BURN_DUNBALDAR_SOUTH + i + (tmp * 10),RESPAWN_IMMEDIATELY);
+
+ UpdateScore((owner == ALLIANCE) ? HORDE : ALLIANCE, (-1)*BG_AV_RES_TOWER);
+ RewardReputationToTeam((owner == ALLIANCE)?730:729,BG_AV_REP_TOWER,owner);
+ RewardHonorToTeam(GetBonusHonor(BG_AV_KILL_TOWER),owner);
+
+ SpawnBGObject(BG_AV_OBJECT_TAURA_A_DUNBALDAR_SOUTH+GetTeamIndexByTeamId(owner)+(2*tmp),RESPAWN_ONE_DAY);
+ SpawnBGObject(BG_AV_OBJECT_TFLAG_A_DUNBALDAR_SOUTH+GetTeamIndexByTeamId(owner)+(2*tmp),RESPAWN_ONE_DAY);
+ }
+ else
+ {
+ if( owner == ALLIANCE )
+ SpawnBGObject(object-11, RESPAWN_IMMEDIATELY);
+ else
+ SpawnBGObject(object+11, RESPAWN_IMMEDIATELY);
+ SpawnBGObject(BG_AV_OBJECT_AURA_N_FIRSTAID_STATION+3*node,RESPAWN_ONE_DAY);
+ SpawnBGObject(BG_AV_OBJECT_AURA_A_FIRSTAID_STATION+GetTeamIndexByTeamId(owner)+3*node,RESPAWN_IMMEDIATELY);
+ PopulateNode(node);
+ if(node == BG_AV_NODES_SNOWFALL_GRAVE) //snowfall eyecandy
+ {
+ for(uint8 i = 0; i < 4; i++)
+ {
+ SpawnBGObject(((owner==ALLIANCE)?BG_AV_OBJECT_SNOW_EYECANDY_PA : BG_AV_OBJECT_SNOW_EYECANDY_PH)+i,RESPAWN_ONE_DAY);
+ SpawnBGObject(((owner==ALLIANCE)?BG_AV_OBJECT_SNOW_EYECANDY_A : BG_AV_OBJECT_SNOW_EYECANDY_H )+i,RESPAWN_IMMEDIATELY);
+ }
+ }
+ }
+ //send a nice message to all :)
+ char buf[256];
+ if(IsTower(node))
+ sprintf(buf, GetTrinityString(LANG_BG_AV_TOWER_TAKEN) , GetNodeName(node),( owner == ALLIANCE ) ? GetTrinityString(LANG_BG_AV_ALLY) : GetTrinityString(LANG_BG_AV_HORDE) );
+ else
+ sprintf(buf, GetTrinityString(LANG_BG_AV_GRAVE_TAKEN) , GetNodeName(node),( owner == ALLIANCE ) ? GetTrinityString(LANG_BG_AV_ALLY) :GetTrinityString(LANG_BG_AV_HORDE) );
+
+ Creature* creature = GetBGCreature(AV_CPLACE_HERALD);
+ if(creature)
+ YellToAll(creature,buf,LANG_UNIVERSAL);
+}
+
+void BattleGroundAV::ChangeMineOwner(uint8 mine, uint32 team, bool initial)
+{ //mine=0 northmine mine=1 southmin
+//changing the owner results in setting respawntim to infinite for current creatures, spawning new mine owners creatures and changing the chest-objects so that the current owning team can use them
+ assert(mine == AV_NORTH_MINE || mine == AV_SOUTH_MINE);
+ if(team != ALLIANCE && team != HORDE)
+ team = AV_NEUTRAL_TEAM;
+ else
+ PlaySoundToAll((team==ALLIANCE)?AV_SOUND_ALLIANCE_GOOD:AV_SOUND_HORDE_GOOD);
+
+ if(m_Mine_Owner[mine] == team && !initial)
+ return;
+ m_Mine_PrevOwner[mine] = m_Mine_Owner[mine];
+ m_Mine_Owner[mine] = team;
+
+ if(!initial)
+ {
+ sLog.outDebug("bg_av depopulating mine %i (0=north,1=south)",mine);
+ if(mine==AV_SOUTH_MINE)
+ for(uint16 i=AV_CPLACE_MINE_S_S_MIN; i <= AV_CPLACE_MINE_S_S_MAX; i++)
+ if( m_BgCreatures[i] )
+ DelCreature(i); //TODO just set the respawntime to 999999
+ for(uint16 i=((mine==AV_NORTH_MINE)?AV_CPLACE_MINE_N_1_MIN:AV_CPLACE_MINE_S_1_MIN); i <= ((mine==AV_NORTH_MINE)?AV_CPLACE_MINE_N_3:AV_CPLACE_MINE_S_3); i++)
+ if( m_BgCreatures[i] )
+ DelCreature(i); //TODO here also
+ }
+ SendMineWorldStates(mine);
+
+ sLog.outDebug("bg_av populating mine %i (0=north,1=south)",mine);
+ uint16 miner;
+ //also neutral team exists.. after a big time, the neutral team tries to conquer the mine
+ if(mine==AV_NORTH_MINE)
+ {
+ if(team == ALLIANCE)
+ miner = AV_NPC_N_MINE_A_1;
+ else if (team == HORDE)
+ miner = AV_NPC_N_MINE_H_1;
+ else
+ miner = AV_NPC_N_MINE_N_1;
+ }
+ else
+ {
+ uint16 cinfo;
+ if(team == ALLIANCE)
+ miner = AV_NPC_S_MINE_A_1;
+ else if (team == HORDE)
+ miner = AV_NPC_S_MINE_H_1;
+ else
+ miner = AV_NPC_S_MINE_N_1;
+ //vermin
+ sLog.outDebug("spawning vermin");
+ if(team == ALLIANCE)
+ cinfo = AV_NPC_S_MINE_A_3;
+ else if (team == HORDE)
+ cinfo = AV_NPC_S_MINE_H_3;
+ else
+ cinfo = AV_NPC_S_MINE_N_S;
+ for(uint16 i=AV_CPLACE_MINE_S_S_MIN; i <= AV_CPLACE_MINE_S_S_MAX; i++)
+ AddAVCreature(cinfo,i);
+ }
+ for(uint16 i=( (mine==AV_NORTH_MINE)?AV_CPLACE_MINE_N_1_MIN:AV_CPLACE_MINE_S_1_MIN ); i <= ((mine==AV_NORTH_MINE)?AV_CPLACE_MINE_N_1_MAX:AV_CPLACE_MINE_S_1_MAX); i++)
+ AddAVCreature(miner,i);
+ //the next chooses randomly between 2 cretures
+ for(uint16 i=((mine==AV_NORTH_MINE)?AV_CPLACE_MINE_N_2_MIN:AV_CPLACE_MINE_S_2_MIN); i <= ((mine==AV_NORTH_MINE)?AV_CPLACE_MINE_N_2_MAX:AV_CPLACE_MINE_S_2_MAX); i++)
+ AddAVCreature(miner+(urand(1,2)),i);
+ AddAVCreature(miner+3,(mine==AV_NORTH_MINE)?AV_CPLACE_MINE_N_3:AV_CPLACE_MINE_S_3);
+ //because the gameobjects in this mine have changed, update all surrounding players:
+// for(uint16 i = ((mine==AV_NORTH_MINE)?BG_AV_OBJECT_MINE_SUPPLY_N_MIN:BG_AV_OBJECT_MINE_SUPPLY_N_MIN); i <= ((mine==AV_NORTH_MINE)?BG_AV_OBJECT_MINE_SUPPLY_N_MAX:BG_AV_OBJECT_MINE_SUPPLY_N_MAX); i++)
+// {
+ //TODO: add gameobject-update code
+// }
+ if(team == ALLIANCE || team == HORDE)
+ {
+ m_Mine_Reclaim_Timer[mine]=AV_MINE_RECLAIM_TIMER;
+ char buf[256];
+ sprintf(buf, GetTrinityString(LANG_BG_AV_MINE_TAKEN), GetTrinityString(( mine == AV_NORTH_MINE ) ? LANG_BG_AV_MINE_NORTH : LANG_BG_AV_MINE_SOUTH), ( team == ALLIANCE ) ? GetTrinityString(LANG_BG_AV_ALLY) : GetTrinityString(LANG_BG_AV_HORDE));
+ Creature* creature = GetBGCreature(AV_CPLACE_HERALD);
+ if(creature)
+ YellToAll(creature,buf,LANG_UNIVERSAL);
+ }
+ else
+ {
+ if(mine==AV_SOUTH_MINE) //i think this gets called all the time
+ {
+ Creature* creature = GetBGCreature(AV_CPLACE_MINE_S_3);
+ YellToAll(creature,LANG_BG_AV_S_MINE_BOSS_CLAIMS,LANG_UNIVERSAL);
+ }
+ }
+ return;
+}
+
+bool BattleGroundAV::PlayerCanDoMineQuest(int32 GOId,uint32 team)
+{
+ if(GOId == BG_AV_OBJECTID_MINE_N)
+ return (m_Mine_Owner[AV_NORTH_MINE]==team);
+ if(GOId == BG_AV_OBJECTID_MINE_S)
+ return (m_Mine_Owner[AV_SOUTH_MINE]==team);
+ return true; //cause it's no mine'object it is ok if this is true
+}
+
+void BattleGroundAV::PopulateNode(BG_AV_Nodes node)
+{
+ uint32 owner = m_Nodes[node].Owner;
+ assert(owner);
+
+ uint32 c_place = AV_CPLACE_DEFENSE_STORM_AID + ( 4 * node );
+ uint32 creatureid;
+ if(IsTower(node))
+ creatureid=(owner==ALLIANCE)?AV_NPC_A_TOWERDEFENSE:AV_NPC_H_TOWERDEFENSE;
+ else
+ {
+ uint8 team2 = GetTeamIndexByTeamId(owner);
+ if (m_Team_QuestStatus[team2][0] < 500 )
+ creatureid = ( owner == ALLIANCE )? AV_NPC_A_GRAVEDEFENSE0 : AV_NPC_H_GRAVEDEFENSE0;
+ else if ( m_Team_QuestStatus[team2][0] < 1000 )
+ creatureid = ( owner == ALLIANCE )? AV_NPC_A_GRAVEDEFENSE1 : AV_NPC_H_GRAVEDEFENSE1;
+ else if ( m_Team_QuestStatus[team2][0] < 1500 )
+ creatureid = ( owner == ALLIANCE )? AV_NPC_A_GRAVEDEFENSE2 : AV_NPC_H_GRAVEDEFENSE2;
+ else
+ creatureid = ( owner == ALLIANCE )? AV_NPC_A_GRAVEDEFENSE3 : AV_NPC_H_GRAVEDEFENSE3;
+ //spiritguide
+ if( m_BgCreatures[node] )
+ DelCreature(node);
+ if( !AddSpiritGuide(node, BG_AV_CreaturePos[node][0], BG_AV_CreaturePos[node][1], BG_AV_CreaturePos[node][2], BG_AV_CreaturePos[node][3], owner))
+ sLog.outError("AV: couldn't spawn spiritguide at node %i",node);
+
+ }
+ for(uint8 i=0; i<4; i++)
+ {
+ Creature* cr = AddAVCreature(creatureid,c_place+i);
+ }
+}
+void BattleGroundAV::DePopulateNode(BG_AV_Nodes node)
+{
+ uint32 c_place = AV_CPLACE_DEFENSE_STORM_AID + ( 4 * node );
+ for(uint8 i=0; i<4; i++)
+ if( m_BgCreatures[c_place+i] )
+ DelCreature(c_place+i);
+ //spiritguide
+ if( !IsTower(node) && m_BgCreatures[node] )
+ DelCreature(node);
+}
+
+
+const BG_AV_Nodes BattleGroundAV::GetNodeThroughObject(uint32 object)
+{
+ sLog.outDebug("bg_AV getnodethroughobject %i",object);
+ if( object <= BG_AV_OBJECT_FLAG_A_STONEHEART_BUNKER )
+ return BG_AV_Nodes(object);
+ if( object <= BG_AV_OBJECT_FLAG_C_A_FROSTWOLF_HUT )
+ return BG_AV_Nodes(object - 11);
+ if( object <= BG_AV_OBJECT_FLAG_C_A_FROSTWOLF_WTOWER )
+ return BG_AV_Nodes(object - 7);
+ if( object <= BG_AV_OBJECT_FLAG_C_H_STONEHEART_BUNKER )
+ return BG_AV_Nodes(object -22);
+ if( object <= BG_AV_OBJECT_FLAG_H_FROSTWOLF_HUT )
+ return BG_AV_Nodes(object - 33);
+ if( object <= BG_AV_OBJECT_FLAG_H_FROSTWOLF_WTOWER )
+ return BG_AV_Nodes(object - 29);
+ if( object == BG_AV_OBJECT_FLAG_N_SNOWFALL_GRAVE )
+ return BG_AV_NODES_SNOWFALL_GRAVE;
+ sLog.outError("BattleGroundAV: ERROR! GetPlace got a wrong object :(");
+ assert(false);
+ return BG_AV_Nodes(0);
+}
+
+const uint32 BattleGroundAV::GetObjectThroughNode(BG_AV_Nodes node)
+{ //this function is the counterpart to GetNodeThroughObject()
+ sLog.outDebug("bg_AV GetObjectThroughNode %i",node);
+ if( m_Nodes[node].Owner == ALLIANCE )
+ {
+ if( m_Nodes[node].State == POINT_ASSAULTED )
+ {
+ if( node <= BG_AV_NODES_FROSTWOLF_HUT )
+ return node+11;
+ if( node >= BG_AV_NODES_ICEBLOOD_TOWER && node <= BG_AV_NODES_FROSTWOLF_WTOWER)
+ return node+7;
+ }
+ else if ( m_Nodes[node].State == POINT_CONTROLED )
+ if( node <= BG_AV_NODES_STONEHEART_BUNKER )
+ return node;
+ }
+ else if ( m_Nodes[node].Owner == HORDE )
+ {
+ if( m_Nodes[node].State == POINT_ASSAULTED )
+ if( node <= BG_AV_NODES_STONEHEART_BUNKER )
+ return node+22;
+ else if ( m_Nodes[node].State == POINT_CONTROLED )
+ {
+ if( node <= BG_AV_NODES_FROSTWOLF_HUT )
+ return node+33;
+ if( node >= BG_AV_NODES_ICEBLOOD_TOWER && node <= BG_AV_NODES_FROSTWOLF_WTOWER)
+ return node+29;
+ }
+ }
+ else if ( m_Nodes[node].Owner == AV_NEUTRAL_TEAM )
+ return BG_AV_OBJECT_FLAG_N_SNOWFALL_GRAVE;
+ sLog.outError("BattleGroundAV: Error! GetPlaceNode couldn't resolve node %i",node);
+ assert(false);
+ return 0;
+}
+
+
+//called when using banner
+
+void BattleGroundAV::EventPlayerClickedOnFlag(Player *source, GameObject* target_obj)
+{
+ if(GetStatus() != STATUS_IN_PROGRESS)
+ return;
+ int32 object = GetObjectType(target_obj->GetGUID());
+ sLog.outDebug("BG_AV using gameobject %i with type %i",target_obj->GetEntry(),object);
+ if(object < 0)
+ return;
+ switch(target_obj->GetEntry())
+ {
+ case BG_AV_OBJECTID_BANNER_A:
+ case BG_AV_OBJECTID_BANNER_A_B:
+ case BG_AV_OBJECTID_BANNER_H:
+ case BG_AV_OBJECTID_BANNER_H_B:
+ case BG_AV_OBJECTID_BANNER_SNOWFALL_N:
+ EventPlayerAssaultsPoint(source, object);
+ break;
+ case BG_AV_OBJECTID_BANNER_CONT_A:
+ case BG_AV_OBJECTID_BANNER_CONT_A_B:
+ case BG_AV_OBJECTID_BANNER_CONT_H:
+ case BG_AV_OBJECTID_BANNER_CONT_H_B:
+ EventPlayerDefendsPoint(source, object);
+ break;
+ default:
+ break;
+ }
+}
+
+void BattleGroundAV::EventPlayerDefendsPoint(Player* player, uint32 object)
+{
+ assert(GetStatus() == STATUS_IN_PROGRESS);
+ BG_AV_Nodes node = GetNodeThroughObject(object);
+
+ uint32 owner = m_Nodes[node].Owner; //maybe should name it prevowner
+ uint32 team = player->GetTeam();
+
+ if(owner == player->GetTeam() || m_Nodes[node].State != POINT_ASSAULTED)
+ return;
+ if(m_Nodes[node].TotalOwner == AV_NEUTRAL_TEAM)
+ { //until snowfall doesn't belong to anyone it is better handled in assault-code
+ assert(node == BG_AV_NODES_SNOWFALL_GRAVE); //currently the only neutral grave
+ EventPlayerAssaultsPoint(player,object);
+ return;
+ }
+ sLog.outDebug("player defends point object: %i node: %i",object,node);
+ if(m_Nodes[node].PrevOwner != team)
+ {
+ sLog.outError("BG_AV: player defends point which doesn't belong to his team %i",node);
+ return;
+ }
+
+
+ //spawn new go :)
+ if(m_Nodes[node].Owner == ALLIANCE)
+ SpawnBGObject(object+22, RESPAWN_IMMEDIATELY); //spawn horde banner
+ else
+ SpawnBGObject(object-22, RESPAWN_IMMEDIATELY); //spawn alliance banner
+
+ if(!IsTower(node))
+ {
+ SpawnBGObject(BG_AV_OBJECT_AURA_N_FIRSTAID_STATION+3*node,RESPAWN_ONE_DAY);
+ SpawnBGObject(BG_AV_OBJECT_AURA_A_FIRSTAID_STATION+GetTeamIndexByTeamId(team)+3*node,RESPAWN_IMMEDIATELY);
+ }
+ // despawn old go
+ SpawnBGObject(object, RESPAWN_ONE_DAY);
+
+ DefendNode(node,team);
+ PopulateNode(node);
+ UpdateNodeWorldState(node);
+
+ if(IsTower(node))
+ {
+ //spawn big flag+aura on top of tower
+ SpawnBGObject(BG_AV_OBJECT_TAURA_A_DUNBALDAR_SOUTH+(2*(node-BG_AV_NODES_DUNBALDAR_SOUTH)),(team == ALLIANCE)? RESPAWN_IMMEDIATELY : RESPAWN_ONE_DAY);
+ SpawnBGObject(BG_AV_OBJECT_TAURA_H_DUNBALDAR_SOUTH+(2*(node-BG_AV_NODES_DUNBALDAR_SOUTH)),(team == HORDE)? RESPAWN_IMMEDIATELY : RESPAWN_ONE_DAY);
+ SpawnBGObject(BG_AV_OBJECT_TFLAG_A_DUNBALDAR_SOUTH+(2*(node-BG_AV_NODES_DUNBALDAR_SOUTH)),(team == ALLIANCE)? RESPAWN_IMMEDIATELY : RESPAWN_ONE_DAY);
+ SpawnBGObject(BG_AV_OBJECT_TFLAG_H_DUNBALDAR_SOUTH+(2*(node-BG_AV_NODES_DUNBALDAR_SOUTH)),(team == HORDE)? RESPAWN_IMMEDIATELY : RESPAWN_ONE_DAY);
+ }
+ else if(node == BG_AV_NODES_SNOWFALL_GRAVE) //snowfall eyecandy
+ {
+ for(uint8 i = 0; i < 4; i++)
+ {
+ SpawnBGObject(((owner==ALLIANCE)?BG_AV_OBJECT_SNOW_EYECANDY_PA : BG_AV_OBJECT_SNOW_EYECANDY_PH)+i,RESPAWN_ONE_DAY);
+ SpawnBGObject(((team==ALLIANCE)?BG_AV_OBJECT_SNOW_EYECANDY_A : BG_AV_OBJECT_SNOW_EYECANDY_H)+i,RESPAWN_IMMEDIATELY);
+ }
+ }
+ //send a nice message to all :)
+ char buf[256];
+ sprintf(buf, GetTrinityString(( IsTower(node) ) ? LANG_BG_AV_TOWER_DEFENDED : LANG_BG_AV_GRAVE_DEFENDED), GetNodeName(node),( team == ALLIANCE ) ? GetTrinityString(LANG_BG_AV_ALLY) : GetTrinityString(LANG_BG_AV_HORDE));
+ Creature* creature = GetBGCreature(AV_CPLACE_HERALD);
+ if(creature)
+ YellToAll(creature,buf,LANG_UNIVERSAL);
+ //update the statistic for the defending player
+ UpdatePlayerScore(player, ( IsTower(node) ) ? SCORE_TOWERS_DEFENDED : SCORE_GRAVEYARDS_DEFENDED, 1);
+ if(IsTower(node))
+ PlaySoundToAll(AV_SOUND_BOTH_TOWER_DEFEND);
+ else
+ PlaySoundToAll((team==ALLIANCE)?AV_SOUND_ALLIANCE_GOOD:AV_SOUND_HORDE_GOOD);
+}
+
+void BattleGroundAV::EventPlayerAssaultsPoint(Player* player, uint32 object)
+{
+ assert(GetStatus() == STATUS_IN_PROGRESS);
+
+ BG_AV_Nodes node = GetNodeThroughObject(object);
+ uint32 owner = m_Nodes[node].Owner; //maybe name it prevowner
+ uint32 team = player->GetTeam();
+ sLog.outDebug("bg_av: player assaults point object %i node %i",object,node);
+ if(owner == team || team == m_Nodes[node].TotalOwner)
+ return; //surely a gm used this object
+
+
+ if(node == BG_AV_NODES_SNOWFALL_GRAVE) //snowfall is a bit special in capping + it gets eyecandy stuff
+ {
+ if(object == BG_AV_OBJECT_FLAG_N_SNOWFALL_GRAVE) //initial capping
+ {
+ assert(owner == AV_NEUTRAL_TEAM && m_Nodes[node].TotalOwner == AV_NEUTRAL_TEAM);
+ if( team == ALLIANCE )
+ SpawnBGObject(BG_AV_OBJECT_FLAG_C_A_SNOWFALL_GRAVE, RESPAWN_IMMEDIATELY);
+ else
+ SpawnBGObject(BG_AV_OBJECT_FLAG_C_H_SNOWFALL_GRAVE, RESPAWN_IMMEDIATELY);
+ SpawnBGObject(BG_AV_OBJECT_AURA_N_FIRSTAID_STATION+3*node,RESPAWN_IMMEDIATELY); //neutral aura spawn
+ }
+ else if(m_Nodes[node].TotalOwner == AV_NEUTRAL_TEAM) //recapping, when no team owns this node realy
+ {
+ assert(m_Nodes[node].State != POINT_CONTROLED);
+ if(team == ALLIANCE)
+ SpawnBGObject(object-11, RESPAWN_IMMEDIATELY);
+ else
+ SpawnBGObject(object+11, RESPAWN_IMMEDIATELY);
+ }
+ //eyecandy
+ uint32 spawn,despawn;
+ if(team == ALLIANCE)
+ {
+ despawn = ( m_Nodes[node].State == POINT_ASSAULTED )?BG_AV_OBJECT_SNOW_EYECANDY_PH : BG_AV_OBJECT_SNOW_EYECANDY_H;
+ spawn = BG_AV_OBJECT_SNOW_EYECANDY_PA;
+ }
+ else
+ {
+ despawn = ( m_Nodes[node].State == POINT_ASSAULTED )?BG_AV_OBJECT_SNOW_EYECANDY_PA : BG_AV_OBJECT_SNOW_EYECANDY_A;
+ spawn = BG_AV_OBJECT_SNOW_EYECANDY_PH;
+ }
+ for(uint8 i = 0; i < 4; i++)
+ {
+ SpawnBGObject(despawn+i,RESPAWN_ONE_DAY);
+ SpawnBGObject(spawn+i,RESPAWN_IMMEDIATELY);
+ }
+ }
+
+ //if snowfall gots capped it can be handled like all other graveyards
+ if( m_Nodes[node].TotalOwner != AV_NEUTRAL_TEAM)
+ {
+ assert(m_Nodes[node].Owner != AV_NEUTRAL_TEAM);
+ if(team == ALLIANCE)
+ SpawnBGObject(object-22, RESPAWN_IMMEDIATELY);
+ else
+ SpawnBGObject(object+22, RESPAWN_IMMEDIATELY);
+ if(IsTower(node))
+ { //spawning/despawning of bigflag+aura
+ SpawnBGObject(BG_AV_OBJECT_TAURA_A_DUNBALDAR_SOUTH+(2*(node-BG_AV_NODES_DUNBALDAR_SOUTH)),(team==ALLIANCE)? RESPAWN_IMMEDIATELY : RESPAWN_ONE_DAY);
+ SpawnBGObject(BG_AV_OBJECT_TAURA_H_DUNBALDAR_SOUTH+(2*(node-BG_AV_NODES_DUNBALDAR_SOUTH)),(team==HORDE)? RESPAWN_IMMEDIATELY : RESPAWN_ONE_DAY);
+ SpawnBGObject(BG_AV_OBJECT_TFLAG_A_DUNBALDAR_SOUTH+(2*(node-BG_AV_NODES_DUNBALDAR_SOUTH)),(team==ALLIANCE)? RESPAWN_IMMEDIATELY : RESPAWN_ONE_DAY);
+ SpawnBGObject(BG_AV_OBJECT_TFLAG_H_DUNBALDAR_SOUTH+(2*(node-BG_AV_NODES_DUNBALDAR_SOUTH)),(team==HORDE)? RESPAWN_IMMEDIATELY : RESPAWN_ONE_DAY);
+ }
+ else
+ {
+ //spawning/despawning of aura
+ SpawnBGObject(BG_AV_OBJECT_AURA_N_FIRSTAID_STATION+3*node,RESPAWN_IMMEDIATELY); //neutral aura spawn
+ SpawnBGObject(BG_AV_OBJECT_AURA_A_FIRSTAID_STATION+GetTeamIndexByTeamId(owner)+3*node,RESPAWN_ONE_DAY); //teeamaura despawn
+ // Those who are waiting to resurrect at this object are taken to the closest own object's graveyard
+ std::vector<uint64> ghost_list = m_ReviveQueue[m_BgCreatures[node]];
+ if( !ghost_list.empty() )
+ {
+ Player *plr;
+ WorldSafeLocsEntry const *ClosestGrave = NULL;
+ for (std::vector<uint64>::iterator itr = ghost_list.begin(); itr != ghost_list.end(); ++itr)
+ {
+ plr = objmgr.GetPlayer(*ghost_list.begin());
+ if( !plr )
+ continue;
+ if(!ClosestGrave)
+ ClosestGrave = GetClosestGraveYard(plr->GetPositionX(), plr->GetPositionY(), plr->GetPositionZ(), team);
+ else
+ plr->TeleportTo(GetMapId(), ClosestGrave->x, ClosestGrave->y, ClosestGrave->z, plr->GetOrientation());
+ }
+ m_ReviveQueue[m_BgCreatures[node]].clear();
+ }
+ }
+ DePopulateNode(node);
+ }
+
+ SpawnBGObject(object, RESPAWN_ONE_DAY); //delete old banner
+ AssaultNode(node,team);
+ UpdateNodeWorldState(node);
+
+ //send a nice message to all :)
+ char buf[256];
+ sprintf(buf, ( IsTower(node) ) ? GetTrinityString(LANG_BG_AV_TOWER_ASSAULTED) : GetTrinityString(LANG_BG_AV_GRAVE_ASSAULTED), GetNodeName(node), ( team == ALLIANCE ) ? GetTrinityString(LANG_BG_AV_ALLY) : GetTrinityString(LANG_BG_AV_HORDE ));
+ Creature* creature = GetBGCreature(AV_CPLACE_HERALD);
+ if(creature)
+ YellToAll(creature,buf,LANG_UNIVERSAL);
+ //update the statistic for the assaulting player
+ UpdatePlayerScore(player, ( IsTower(node) ) ? SCORE_TOWERS_ASSAULTED : SCORE_GRAVEYARDS_ASSAULTED, 1);
+ PlaySoundToAll((team==ALLIANCE)?AV_SOUND_ALLIANCE_ASSAULTS:AV_SOUND_HORDE_ASSAULTS);
+}
+
+void BattleGroundAV::FillInitialWorldStates(WorldPacket& data)
+{
+ bool stateok;
+ //graveyards
+ for (uint8 i = BG_AV_NODES_FIRSTAID_STATION; i <= BG_AV_NODES_FROSTWOLF_HUT; i++)
+ {
+ for (uint8 j =1; j <= 3; j+=2)
+ {//j=1=assaulted j=3=controled
+ stateok = (m_Nodes[i].State == j);
+ data << uint32(BG_AV_NodeWorldStates[i][GetWorldStateType(j,ALLIANCE)]) << uint32((m_Nodes[i].Owner == ALLIANCE && stateok)?1:0);
+ data << uint32(BG_AV_NodeWorldStates[i][GetWorldStateType(j,HORDE)]) << uint32((m_Nodes[i].Owner == HORDE && stateok)?1:0);
+ }
+ }
+
+ //towers
+ for (uint8 i = BG_AV_NODES_DUNBALDAR_SOUTH; i <= BG_AV_NODES_MAX; i++)
+ for (uint8 j =1; j <= 3; j+=2)
+ {//j=1=assaulted j=3=controled //i dont have j=2=destroyed cause destroyed is the same like enemy-team controll
+ stateok = (m_Nodes[i].State == j || (m_Nodes[i].State == POINT_DESTROYED && j==3));
+ data << uint32(BG_AV_NodeWorldStates[i][GetWorldStateType(j,ALLIANCE)]) << uint32((m_Nodes[i].Owner == ALLIANCE && stateok)?1:0);
+ data << uint32(BG_AV_NodeWorldStates[i][GetWorldStateType(j,HORDE)]) << uint32((m_Nodes[i].Owner == HORDE && stateok)?1:0);
+ }
+ if(m_Nodes[BG_AV_NODES_SNOWFALL_GRAVE].Owner == AV_NEUTRAL_TEAM) //cause neutral teams aren't handled generic
+ data << uint32(AV_SNOWFALL_N) << uint32(1);
+ data << uint32(AV_Alliance_Score) << uint32(m_Team_Scores[0]);
+ data << uint32(AV_Horde_Score) << uint32(m_Team_Scores[1]);
+ if(GetStatus() == STATUS_IN_PROGRESS){ //only if game started the teamscores are displayed
+ data << uint32(AV_SHOW_A_SCORE) << uint32(1);
+ data << uint32(AV_SHOW_H_SCORE) << uint32(1);
+ }
+ else
+ {
+ data << uint32(AV_SHOW_A_SCORE) << uint32(0);
+ data << uint32(AV_SHOW_H_SCORE) << uint32(0);
+ }
+ SendMineWorldStates(AV_NORTH_MINE);
+ SendMineWorldStates(AV_SOUTH_MINE);
+}
+
+const uint8 BattleGroundAV::GetWorldStateType(uint8 state, uint16 team) //this is used for node worldstates and returns values which fit good into the worldstatesarray
+{
+ //neutral stuff cant get handled (currently its only snowfall)
+ assert(team != AV_NEUTRAL_TEAM);
+//a_c a_a h_c h_a the positions in worldstate-array
+ if(team == ALLIANCE)
+ {
+ if(state==POINT_CONTROLED || state==POINT_DESTROYED)
+ return 0;
+ if(state==POINT_ASSAULTED)
+ return 1;
+ }
+ if(team == HORDE)
+ {
+ if(state==POINT_DESTROYED || state==POINT_CONTROLED)
+ return 2;
+ if(state==POINT_ASSAULTED)
+ return 3;
+ }
+ sLog.outError("BG_AV: should update a strange worldstate state:%i team:%i",state,team);
+ return 5; //this will crash the game, but i want to know if something is wrong here
+}
+
+void BattleGroundAV::UpdateNodeWorldState(BG_AV_Nodes node)
+{
+ UpdateWorldState(BG_AV_NodeWorldStates[node][GetWorldStateType(m_Nodes[node].State,m_Nodes[node].Owner)],1);
+ if(m_Nodes[node].PrevOwner == AV_NEUTRAL_TEAM) //currently only snowfall is supported as neutral node (i don't want to make an extra row (neutral states) in worldstatesarray just for one node
+ UpdateWorldState(AV_SNOWFALL_N,0);
+ else
+ UpdateWorldState(BG_AV_NodeWorldStates[node][GetWorldStateType(m_Nodes[node].PrevState,m_Nodes[node].PrevOwner)],0);
+}
+
+void BattleGroundAV::SendMineWorldStates(uint32 mine)
+{
+ assert(mine == AV_NORTH_MINE || mine==AV_SOUTH_MINE);
+// currently i'm sure, that this works (:
+// assert(m_Mine_PrevOwner[mine] == ALLIANCE || m_Mine_PrevOwner[mine] == HORDE || m_Mine_PrevOwner[mine] == AV_NEUTRAL_TEAM);
+// assert(m_Mine_Owner[mine] == ALLIANCE || m_Mine_Owner[mine] == HORDE || m_Mine_Owner[mine] == AV_NEUTRAL_TEAM);
+
+ uint8 owner,prevowner,mine2; //those variables are needed to access the right worldstate in the BG_AV_MineWorldStates array
+ mine2 = (mine==AV_NORTH_MINE)?0:1;
+ if(m_Mine_PrevOwner[mine] == ALLIANCE)
+ prevowner = 0;
+ else if(m_Mine_PrevOwner[mine] == HORDE)
+ prevowner = 2;
+ else
+ prevowner = 1;
+ if(m_Mine_Owner[mine] == ALLIANCE)
+ owner = 0;
+ else if(m_Mine_Owner[mine] == HORDE)
+ owner = 2;
+ else
+ owner = 1;
+
+ UpdateWorldState(BG_AV_MineWorldStates[mine2][owner],1);
+ if( prevowner != owner)
+ UpdateWorldState(BG_AV_MineWorldStates[mine2][prevowner],0);
+}
+
+
+WorldSafeLocsEntry const* BattleGroundAV::GetClosestGraveYard(float x, float y, float z, uint32 team)
+{
+ WorldSafeLocsEntry const* good_entry = NULL;
+ if( GetStatus() == STATUS_IN_PROGRESS)
+ {
+ // Is there any occupied node for this team?
+ float mindist = 9999999.0f;
+ for (uint8 i = BG_AV_NODES_FIRSTAID_STATION; i <= BG_AV_NODES_FROSTWOLF_HUT; ++i)
+ {
+ if (m_Nodes[i].Owner != team || m_Nodes[i].State != POINT_CONTROLED)
+ continue;
+ WorldSafeLocsEntry const*entry = sWorldSafeLocsStore.LookupEntry( BG_AV_GraveyardIds[i] );
+ if( !entry )
+ continue;
+ float dist = (entry->x - x)*(entry->x - x)+(entry->y - y)*(entry->y - y);
+ if( mindist > dist )
+ {
+ mindist = dist;
+ good_entry = entry;
+ }
+ }
+ }
+ // If not, place ghost on starting location
+ if( !good_entry )
+ good_entry = sWorldSafeLocsStore.LookupEntry( BG_AV_GraveyardIds[GetTeamIndexByTeamId(team)+7] );
+
+ return good_entry;
+}
+
+
+bool BattleGroundAV::SetupBattleGround()
+{
+ // Create starting objects
+ if(
+ // alliance gates
+ !AddObject(BG_AV_OBJECT_DOOR_A, BG_AV_OBJECTID_GATE_A, BG_AV_DoorPositons[0][0],BG_AV_DoorPositons[0][1],BG_AV_DoorPositons[0][2],BG_AV_DoorPositons[0][3],0,0,sin(BG_AV_DoorPositons[0][3]/2),cos(BG_AV_DoorPositons[0][3]/2),RESPAWN_IMMEDIATELY)
+ // horde gates
+ || !AddObject(BG_AV_OBJECT_DOOR_H, BG_AV_OBJECTID_GATE_H, BG_AV_DoorPositons[1][0],BG_AV_DoorPositons[1][1],BG_AV_DoorPositons[1][2],BG_AV_DoorPositons[1][3],0,0,sin(BG_AV_DoorPositons[1][3]/2),cos(BG_AV_DoorPositons[1][3]/2),RESPAWN_IMMEDIATELY))
+ {
+ sLog.outErrorDb("BatteGroundAV: Failed to spawn some object BattleGround not created!1");
+ return false;
+ }
+
+//spawn node-objects
+ for (uint8 i = BG_AV_NODES_FIRSTAID_STATION ; i < BG_AV_NODES_MAX; ++i)
+ {
+ if( i <= BG_AV_NODES_FROSTWOLF_HUT )
+ {
+ if( !AddObject(i,BG_AV_OBJECTID_BANNER_A_B,BG_AV_ObjectPos[i][0],BG_AV_ObjectPos[i][1],BG_AV_ObjectPos[i][2],BG_AV_ObjectPos[i][3], 0, 0, sin(BG_AV_ObjectPos[i][3]/2), cos(BG_AV_ObjectPos[i][3]/2),RESPAWN_ONE_DAY)
+ || !AddObject(i+11,BG_AV_OBJECTID_BANNER_CONT_A_B,BG_AV_ObjectPos[i][0],BG_AV_ObjectPos[i][1],BG_AV_ObjectPos[i][2],BG_AV_ObjectPos[i][3], 0, 0, sin(BG_AV_ObjectPos[i][3]/2), cos(BG_AV_ObjectPos[i][3]/2),RESPAWN_ONE_DAY)
+ || !AddObject(i+33,BG_AV_OBJECTID_BANNER_H_B,BG_AV_ObjectPos[i][0],BG_AV_ObjectPos[i][1],BG_AV_ObjectPos[i][2],BG_AV_ObjectPos[i][3], 0, 0, sin(BG_AV_ObjectPos[i][3]/2), cos(BG_AV_ObjectPos[i][3]/2),RESPAWN_ONE_DAY)
+ || !AddObject(i+22,BG_AV_OBJECTID_BANNER_CONT_H_B,BG_AV_ObjectPos[i][0],BG_AV_ObjectPos[i][1],BG_AV_ObjectPos[i][2],BG_AV_ObjectPos[i][3], 0, 0, sin(BG_AV_ObjectPos[i][3]/2), cos(BG_AV_ObjectPos[i][3]/2),RESPAWN_ONE_DAY)
+ //aura
+ || !AddObject(BG_AV_OBJECT_AURA_N_FIRSTAID_STATION+i*3,BG_AV_OBJECTID_AURA_N,BG_AV_ObjectPos[i][0],BG_AV_ObjectPos[i][1],BG_AV_ObjectPos[i][2],BG_AV_ObjectPos[i][3], 0, 0, sin(BG_AV_ObjectPos[i][3]/2), cos(BG_AV_ObjectPos[i][3]/2),RESPAWN_ONE_DAY)
+ || !AddObject(BG_AV_OBJECT_AURA_A_FIRSTAID_STATION+i*3,BG_AV_OBJECTID_AURA_A,BG_AV_ObjectPos[i][0],BG_AV_ObjectPos[i][1],BG_AV_ObjectPos[i][2],BG_AV_ObjectPos[i][3], 0, 0, sin(BG_AV_ObjectPos[i][3]/2), cos(BG_AV_ObjectPos[i][3]/2),RESPAWN_ONE_DAY)
+ || !AddObject(BG_AV_OBJECT_AURA_H_FIRSTAID_STATION+i*3,BG_AV_OBJECTID_AURA_H,BG_AV_ObjectPos[i][0],BG_AV_ObjectPos[i][1],BG_AV_ObjectPos[i][2],BG_AV_ObjectPos[i][3], 0, 0, sin(BG_AV_ObjectPos[i][3]/2), cos(BG_AV_ObjectPos[i][3]/2),RESPAWN_ONE_DAY))
+ {
+ sLog.outError("BatteGroundAV: Failed to spawn some object BattleGround not created!2");
+ return false;
+ }
+ }
+ else //towers
+ {
+ if( i <= BG_AV_NODES_STONEHEART_BUNKER ) //alliance towers
+ {
+ if( !AddObject(i,BG_AV_OBJECTID_BANNER_A,BG_AV_ObjectPos[i][0],BG_AV_ObjectPos[i][1],BG_AV_ObjectPos[i][2],BG_AV_ObjectPos[i][3], 0, 0, sin(BG_AV_ObjectPos[i][3]/2), cos(BG_AV_ObjectPos[i][3]/2),RESPAWN_ONE_DAY)
+ || !AddObject(i+22,BG_AV_OBJECTID_BANNER_CONT_H,BG_AV_ObjectPos[i][0],BG_AV_ObjectPos[i][1],BG_AV_ObjectPos[i][2],BG_AV_ObjectPos[i][3], 0, 0, sin(BG_AV_ObjectPos[i][3]/2), cos(BG_AV_ObjectPos[i][3]/2),RESPAWN_ONE_DAY)
+ || !AddObject(BG_AV_OBJECT_TAURA_A_DUNBALDAR_SOUTH+(2*(i-BG_AV_NODES_DUNBALDAR_SOUTH)),BG_AV_OBJECTID_AURA_A,BG_AV_ObjectPos[i+8][0],BG_AV_ObjectPos[i+8][1],BG_AV_ObjectPos[i+8][2],BG_AV_ObjectPos[i+8][3], 0, 0, sin(BG_AV_ObjectPos[i+8][3]/2), cos(BG_AV_ObjectPos[i+8][3]/2),RESPAWN_ONE_DAY)
+ || !AddObject(BG_AV_OBJECT_TAURA_H_DUNBALDAR_SOUTH+(2*(i-BG_AV_NODES_DUNBALDAR_SOUTH)),BG_AV_OBJECTID_AURA_N,BG_AV_ObjectPos[i+8][0],BG_AV_ObjectPos[i+8][1],BG_AV_ObjectPos[i+8][2],BG_AV_ObjectPos[i+8][3], 0, 0, sin(BG_AV_ObjectPos[i+8][3]/2), cos(BG_AV_ObjectPos[i+8][3]/2),RESPAWN_ONE_DAY)
+ || !AddObject(BG_AV_OBJECT_TFLAG_A_DUNBALDAR_SOUTH+(2*(i-BG_AV_NODES_DUNBALDAR_SOUTH)),BG_AV_OBJECTID_TOWER_BANNER_A,BG_AV_ObjectPos[i+8][0],BG_AV_ObjectPos[i+8][1],BG_AV_ObjectPos[i+8][2],BG_AV_ObjectPos[i+8][3], 0, 0, sin(BG_AV_ObjectPos[i+8][3]/2), cos(BG_AV_ObjectPos[i+8][3]/2),RESPAWN_ONE_DAY)
+ || !AddObject(BG_AV_OBJECT_TFLAG_H_DUNBALDAR_SOUTH+(2*(i-BG_AV_NODES_DUNBALDAR_SOUTH)),BG_AV_OBJECTID_TOWER_BANNER_PH,BG_AV_ObjectPos[i+8][0],BG_AV_ObjectPos[i+8][1],BG_AV_ObjectPos[i+8][2],BG_AV_ObjectPos[i+8][3], 0, 0, sin(BG_AV_ObjectPos[i+8][3]/2), cos(BG_AV_ObjectPos[i+8][3]/2),RESPAWN_ONE_DAY))
+ {
+ sLog.outError("BatteGroundAV: Failed to spawn some object BattleGround not created!3");
+ return false;
+ }
+ }
+ else //horde towers
+ {
+ if( !AddObject(i+7,BG_AV_OBJECTID_BANNER_CONT_A,BG_AV_ObjectPos[i][0],BG_AV_ObjectPos[i][1],BG_AV_ObjectPos[i][2],BG_AV_ObjectPos[i][3], 0, 0, sin(BG_AV_ObjectPos[i][3]/2), cos(BG_AV_ObjectPos[i][3]/2),RESPAWN_ONE_DAY)
+ || !AddObject(i+29,BG_AV_OBJECTID_BANNER_H,BG_AV_ObjectPos[i][0],BG_AV_ObjectPos[i][1],BG_AV_ObjectPos[i][2],BG_AV_ObjectPos[i][3], 0, 0, sin(BG_AV_ObjectPos[i][3]/2), cos(BG_AV_ObjectPos[i][3]/2),RESPAWN_ONE_DAY)
+ || !AddObject(BG_AV_OBJECT_TAURA_A_DUNBALDAR_SOUTH+(2*(i-BG_AV_NODES_DUNBALDAR_SOUTH)),BG_AV_OBJECTID_AURA_N,BG_AV_ObjectPos[i+8][0],BG_AV_ObjectPos[i+8][1],BG_AV_ObjectPos[i+8][2],BG_AV_ObjectPos[i+8][3], 0, 0, sin(BG_AV_ObjectPos[i+8][3]/2), cos(BG_AV_ObjectPos[i+8][3]/2),RESPAWN_ONE_DAY)
+ || !AddObject(BG_AV_OBJECT_TAURA_H_DUNBALDAR_SOUTH+(2*(i-BG_AV_NODES_DUNBALDAR_SOUTH)),BG_AV_OBJECTID_AURA_H,BG_AV_ObjectPos[i+8][0],BG_AV_ObjectPos[i+8][1],BG_AV_ObjectPos[i+8][2],BG_AV_ObjectPos[i+8][3], 0, 0, sin(BG_AV_ObjectPos[i+8][3]/2), cos(BG_AV_ObjectPos[i+8][3]/2),RESPAWN_ONE_DAY)
+ || !AddObject(BG_AV_OBJECT_TFLAG_A_DUNBALDAR_SOUTH+(2*(i-BG_AV_NODES_DUNBALDAR_SOUTH)),BG_AV_OBJECTID_TOWER_BANNER_PA,BG_AV_ObjectPos[i+8][0],BG_AV_ObjectPos[i+8][1],BG_AV_ObjectPos[i+8][2],BG_AV_ObjectPos[i+8][3], 0, 0, sin(BG_AV_ObjectPos[i+8][3]/2), cos(BG_AV_ObjectPos[i+8][3]/2),RESPAWN_ONE_DAY)
+ || !AddObject(BG_AV_OBJECT_TFLAG_H_DUNBALDAR_SOUTH+(2*(i-BG_AV_NODES_DUNBALDAR_SOUTH)),BG_AV_OBJECTID_TOWER_BANNER_H,BG_AV_ObjectPos[i+8][0],BG_AV_ObjectPos[i+8][1],BG_AV_ObjectPos[i+8][2],BG_AV_ObjectPos[i+8][3], 0, 0, sin(BG_AV_ObjectPos[i+8][3]/2), cos(BG_AV_ObjectPos[i+8][3]/2),RESPAWN_ONE_DAY))
+ {
+ sLog.outError("BatteGroundAV: Failed to spawn some object BattleGround not created!4");
+ return false;
+ }
+ }
+ for(uint8 j=0; j<=9; j++) //burning aura
+ {
+ if(!AddObject(BG_AV_OBJECT_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j,BG_AV_OBJECTID_FIRE,BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j][0],BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j][1],BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j][2],BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j][3], 0, 0, sin(BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j][3]/2),RESPAWN_ONE_DAY))
+ {
+ sLog.outError("BatteGroundAV: Failed to spawn some object BattleGround not created!5.%i",i);
+ return false;
+ }
+ }
+ }
+ }
+ for(uint8 i=0;i<2;i++) //burning aura for buildings
+ {
+ for(uint8 j=0; j<=9; j++)
+ {
+ if(j<5)
+ {
+ if(!AddObject(BG_AV_OBJECT_BURN_BUILDING_ALLIANCE+(i*10)+j,BG_AV_OBJECTID_SMOKE,BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][0],BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][1],BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][2],BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][3], 0, 0, sin(BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][3]/2),RESPAWN_ONE_DAY))
+ {
+ sLog.outError("BatteGroundAV: Failed to spawn some object BattleGround not created!6.%i",i);
+ return false;
+ }
+ }
+ else
+ {
+ if(!AddObject(BG_AV_OBJECT_BURN_BUILDING_ALLIANCE+(i*10)+j,BG_AV_OBJECTID_FIRE,BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][0],BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][1],BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][2],BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][3], 0, 0, sin(BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][3]/2),RESPAWN_ONE_DAY))
+ {
+ sLog.outError("BatteGroundAV: Failed to spawn some object BattleGround not created!7.%i",i);
+ return false;
+ }
+ }
+ }
+ }
+ for(uint16 i= 0; i<=(BG_AV_OBJECT_MINE_SUPPLY_N_MAX-BG_AV_OBJECT_MINE_SUPPLY_N_MIN);i++)
+ {
+ if(!AddObject(BG_AV_OBJECT_MINE_SUPPLY_N_MIN+i,BG_AV_OBJECTID_MINE_N,BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN+i][0],BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN+i][1],BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN+i][2],BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN+i][3], 0, 0, sin(BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN+i][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN+i][3]/2),RESPAWN_ONE_DAY))
+ {
+ sLog.outError("BatteGroundAV: Failed to spawn some mine supplies BattleGround not created!7.5.%i",i);
+ return false;
+ }
+ }
+ for(uint16 i= 0 ; i<=(BG_AV_OBJECT_MINE_SUPPLY_S_MAX-BG_AV_OBJECT_MINE_SUPPLY_S_MIN);i++)
+ {
+ if(!AddObject(BG_AV_OBJECT_MINE_SUPPLY_S_MIN+i,BG_AV_OBJECTID_MINE_S,BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][0],BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][1],BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][2],BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][3], 0, 0, sin(BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][3]/2),RESPAWN_ONE_DAY))
+ {
+ sLog.outError("BatteGroundAV: Failed to spawn some mine supplies BattleGround not created!7.6.%i",i);
+ return false;
+ }
+ }
+
+ if(!AddObject(BG_AV_OBJECT_FLAG_N_SNOWFALL_GRAVE, BG_AV_OBJECTID_BANNER_SNOWFALL_N ,BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][0],BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][1],BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][2],BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][3],0,0,sin(BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][3]/2), cos(BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][3]/2), RESPAWN_ONE_DAY))
+ {
+ sLog.outError("BatteGroundAV: Failed to spawn some object BattleGround not created!8");
+ return false;
+ }
+ for(uint8 i = 0; i < 4; i++)
+ {
+ if(!AddObject(BG_AV_OBJECT_SNOW_EYECANDY_A+i, BG_AV_OBJECTID_SNOWFALL_CANDY_A ,BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][0],BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][1],BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][2],BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3],0,0,sin(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), RESPAWN_ONE_DAY)
+ || !AddObject(BG_AV_OBJECT_SNOW_EYECANDY_PA+i, BG_AV_OBJECTID_SNOWFALL_CANDY_PA ,BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][0],BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][1],BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][2],BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3],0,0,sin(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), RESPAWN_ONE_DAY)
+ || !AddObject(BG_AV_OBJECT_SNOW_EYECANDY_H+i, BG_AV_OBJECTID_SNOWFALL_CANDY_H ,BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][0],BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][1],BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][2],BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3],0,0,sin(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), RESPAWN_ONE_DAY)
+ || !AddObject(BG_AV_OBJECT_SNOW_EYECANDY_PH+i, BG_AV_OBJECTID_SNOWFALL_CANDY_PH ,BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][0],BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][1],BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][2],BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3],0,0,sin(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), RESPAWN_ONE_DAY))
+ {
+ sLog.outError("BatteGroundAV: Failed to spawn some object BattleGround not created!9.%i",i);
+ return false;
+ }
+ }
+ return true;
+}
+
+const char* BattleGroundAV::GetNodeName(BG_AV_Nodes node)
+{
+ switch (node)
+ {
+ case BG_AV_NODES_FIRSTAID_STATION: return GetTrinityString(LANG_BG_AV_NODE_GRAVE_STORM_AID);
+ case BG_AV_NODES_DUNBALDAR_SOUTH: return GetTrinityString(LANG_BG_AV_NODE_TOWER_DUN_S);
+ case BG_AV_NODES_DUNBALDAR_NORTH: return GetTrinityString(LANG_BG_AV_NODE_TOWER_DUN_N);
+ case BG_AV_NODES_STORMPIKE_GRAVE: return GetTrinityString(LANG_BG_AV_NODE_GRAVE_STORMPIKE);
+ case BG_AV_NODES_ICEWING_BUNKER: return GetTrinityString(LANG_BG_AV_NODE_TOWER_ICEWING);
+ case BG_AV_NODES_STONEHEART_GRAVE: return GetTrinityString(LANG_BG_AV_NODE_GRAVE_STONE);
+ case BG_AV_NODES_STONEHEART_BUNKER: return GetTrinityString(LANG_BG_AV_NODE_TOWER_STONE);
+ case BG_AV_NODES_SNOWFALL_GRAVE: return GetTrinityString(LANG_BG_AV_NODE_GRAVE_SNOW);
+ case BG_AV_NODES_ICEBLOOD_TOWER: return GetTrinityString(LANG_BG_AV_NODE_TOWER_ICE);
+ case BG_AV_NODES_ICEBLOOD_GRAVE: return GetTrinityString(LANG_BG_AV_NODE_GRAVE_ICE);
+ case BG_AV_NODES_TOWER_POINT: return GetTrinityString(LANG_BG_AV_NODE_TOWER_POINT);
+ case BG_AV_NODES_FROSTWOLF_GRAVE: return GetTrinityString(LANG_BG_AV_NODE_GRAVE_FROST);
+ case BG_AV_NODES_FROSTWOLF_ETOWER: return GetTrinityString(LANG_BG_AV_NODE_TOWER_FROST_E);
+ case BG_AV_NODES_FROSTWOLF_WTOWER: return GetTrinityString(LANG_BG_AV_NODE_TOWER_FROST_W);
+ case BG_AV_NODES_FROSTWOLF_HUT: return GetTrinityString(LANG_BG_AV_NODE_GRAVE_FROST_HUT);
+ default:
+ {
+ sLog.outError("tried to get name for node %u%",node);
+ return "Unknown";
+ break;
+ }
+ }
+}
+
+void BattleGroundAV::AssaultNode(BG_AV_Nodes node, uint16 team)
+{
+ assert(m_Nodes[node].TotalOwner != team);
+ assert(m_Nodes[node].Owner != team);
+ assert(m_Nodes[node].State != POINT_DESTROYED);
+ assert(m_Nodes[node].State != POINT_ASSAULTED || !m_Nodes[node].TotalOwner ); //only assault an assaulted node if no totalowner exists
+ //the timer gets another time, if the previous owner was 0==Neutral
+ m_Nodes[node].Timer = (m_Nodes[node].PrevOwner)? BG_AV_CAPTIME : BG_AV_SNOWFALL_FIRSTCAP;
+ m_Nodes[node].PrevOwner = m_Nodes[node].Owner;
+ m_Nodes[node].Owner = team;
+ m_Nodes[node].PrevState = m_Nodes[node].State;
+ m_Nodes[node].State = POINT_ASSAULTED;
+}
+
+void BattleGroundAV::DestroyNode(BG_AV_Nodes node)
+{
+ assert(m_Nodes[node].State == POINT_ASSAULTED);
+
+ m_Nodes[node].TotalOwner = m_Nodes[node].Owner;
+ m_Nodes[node].PrevOwner = m_Nodes[node].Owner;
+ m_Nodes[node].PrevState = m_Nodes[node].State;
+ m_Nodes[node].State = (m_Nodes[node].Tower)? POINT_DESTROYED : POINT_CONTROLED;
+ m_Nodes[node].Timer = 0;
+}
+
+void BattleGroundAV::InitNode(BG_AV_Nodes node, uint16 team, bool tower)
+{
+ m_Nodes[node].TotalOwner = team;
+ m_Nodes[node].Owner = team;
+ m_Nodes[node].PrevOwner = 0;
+ m_Nodes[node].State = POINT_CONTROLED;
+ m_Nodes[node].PrevState = m_Nodes[node].State;
+ m_Nodes[node].State = POINT_CONTROLED;
+ m_Nodes[node].Timer = 0;
+ m_Nodes[node].Tower = tower;
+}
+
+void BattleGroundAV::DefendNode(BG_AV_Nodes node, uint16 team)
+{
+ assert(m_Nodes[node].TotalOwner == team);
+ assert(m_Nodes[node].Owner != team);
+ assert(m_Nodes[node].State != POINT_CONTROLED && m_Nodes[node].State != POINT_DESTROYED);
+ m_Nodes[node].PrevOwner = m_Nodes[node].Owner;
+ m_Nodes[node].Owner = team;
+ m_Nodes[node].PrevState = m_Nodes[node].State;
+ m_Nodes[node].State = POINT_CONTROLED;
+ m_Nodes[node].Timer = 0;
+}
+
+void BattleGroundAV::ResetBGSubclass()
+{
+ m_MaxLevel=0;
+ for(uint8 i=0; i<2; i++) //forloop for both teams (it just make 0==alliance and 1==horde also for both mines 0=north 1=south
+ {
+ for(uint8 j=0; j<9; j++)
+ m_Team_QuestStatus[i][j]=0;
+ m_Team_Scores[i]=BG_AV_SCORE_INITIAL_POINTS;
+ m_IsInformedNearVictory[i]=false;
+ m_CaptainAlive[i] = true;
+ m_CaptainBuffTimer[i] = 120000 + urand(0,4)* 60; //as far as i could see, the buff is randomly so i make 2minutes (thats the duration of the buff itself) + 0-4minutes TODO get the right times
+ m_Mine_Owner[i] = AV_NEUTRAL_TEAM;
+ m_Mine_PrevOwner[i] = m_Mine_Owner[i];
+ }
+ for(BG_AV_Nodes i = BG_AV_NODES_FIRSTAID_STATION; i <= BG_AV_NODES_STONEHEART_GRAVE; ++i) //alliance graves
+ InitNode(i,ALLIANCE,false);
+ for(BG_AV_Nodes i = BG_AV_NODES_DUNBALDAR_SOUTH; i <= BG_AV_NODES_STONEHEART_BUNKER; ++i) //alliance towers
+ InitNode(i,ALLIANCE,true);
+ for(BG_AV_Nodes i = BG_AV_NODES_ICEBLOOD_GRAVE; i <= BG_AV_NODES_FROSTWOLF_HUT; ++i) //horde graves
+ InitNode(i,HORDE,false);
+ for(BG_AV_Nodes i = BG_AV_NODES_ICEBLOOD_TOWER; i <= BG_AV_NODES_FROSTWOLF_WTOWER; ++i) //horde towers
+ InitNode(i,HORDE,true);
+ InitNode(BG_AV_NODES_SNOWFALL_GRAVE,AV_NEUTRAL_TEAM,false); //give snowfall neutral owner
+
+ m_Mine_Timer=AV_MINE_TICK_TIMER;
+ for(uint16 i = 0; i < AV_CPLACE_MAX+AV_STATICCPLACE_MAX; i++)
+ if(m_BgCreatures[i])
+ DelCreature(i);
+
+}
+
diff --git a/src/game/BattleGroundAV.h b/src/game/BattleGroundAV.h
index 5b69af9458b..e80ad47d869 100644
--- a/src/game/BattleGroundAV.h
+++ b/src/game/BattleGroundAV.h
@@ -23,6 +23,1462 @@
class BattleGround;
+#define LANG_BG_AV_A_CAPTAIN_BUFF "Begone. Uncouth scum! The Alliance shall prevail in Alterac Valley!"
+#define LANG_BG_AV_H_CAPTAIN_BUFF "Now is the time to attack! For the Horde!"
+#define LANG_BG_AV_S_MINE_BOSS_CLAIMS "Snivvle is here! Snivvle claims the Coldtooth Mine!"
+
+#define BG_AV_CAPTIME 240000 //4:00
+#define BG_AV_SNOWFALL_FIRSTCAP 300000 //5:00 but i also have seen 4:05
+
+#define BG_AV_SCORE_INITIAL_POINTS 600
+#define SEND_MSG_NEAR_LOSE 120
+
+#define BG_AV_KILL_BOSS 4
+#define BG_AV_REP_BOSS 350
+
+#define BG_AV_KILL_CAPTAIN 3
+#define BG_AV_REP_CAPTAIN 125
+#define BG_AV_RES_CAPTAIN 100
+
+#define BG_AV_KILL_TOWER 3
+#define BG_AV_REP_TOWER 12
+#define BG_AV_RES_TOWER 75
+
+#define BG_AV_GET_COMMANDER 1 //for a safely returned wingcommander
+//bonushonor at the end
+#define BG_AV_KILL_SURVIVING_TOWER 2
+#define BG_AV_REP_SURVIVING_TOWER 12
+
+#define BG_AV_KILL_SURVIVING_CAPTAIN 2
+#define BG_AV_REP_SURVIVING_CAPTAIN 125
+
+enum BG_AV_Sounds
+{ //TODO: get out if there comes a sound when neutral team captures mine
+
+/*
+8212:
+ alliance grave assault
+ alliance tower assault
+ drek "mlanzenabschaum! In meiner Burg?! Toetet sie all" - nicht immer der sound
+8333:
+ galv "sterbt fuer euch ist kein platz hier"
+
+8332:
+ bal "Verschwinde, dreckiger Abschaum! Die Allianz wird im Alteractal "
+8174:
+ horde tower assault
+ horde grave assault
+ van "es Sturmlanzenklans, euer General wird angegriffen! Ich fordere Unterst"
+8173:
+ ally grave capture/defend
+ tower destroy
+ mine capture
+ ally wins
+8192:
+ ally tower destroy(only iceblood - found a bug^^)
+ ally tower defend
+ horde tower defend
+8213
+horde:
+ grave defend/capture
+ tower destroy
+ mine capture
+ horde wins
+ */
+
+ AV_SOUND_NEAR_VICTORY = 8456, //not confirmed yet
+
+ AV_SOUND_ALLIANCE_ASSAULTS = 8212, //tower,grave + enemy boss if someone tries to attack him
+ AV_SOUND_HORDE_ASSAULTS = 8174,
+ AV_SOUND_ALLIANCE_GOOD = 8173, //if something good happens for the team: wins(maybe only through killing the boss), captures mine or grave, destroys tower and defends grave
+ AV_SOUND_HORDE_GOOD = 8213,
+ AV_SOUND_BOTH_TOWER_DEFEND = 8192,
+
+ AV_SOUND_ALLIANCE_CAPTAIN = 8232, //gets called when someone attacks them and at the beginning after 3min+rand(x)*10sec (maybe buff)
+ AV_SOUND_HORDE_CAPTAIN = 8333,
+
+
+};
+
+enum BG_AV_OTHER_VALUES
+{
+ AV_STATICCPLACE_MAX = 123,
+ AV_NORTH_MINE = 0,
+ AV_SOUTH_MINE = 1,
+ AV_MINE_TICK_TIMER = 45000,
+ AV_MINE_RECLAIM_TIMER = 1200000, //TODO: get the right value.. this is currently 20 minutes
+ AV_NEUTRAL_TEAM = 0 //this is the neutral owner of snowfall
+};
+enum BG_AV_ObjectIds
+{
+ //cause the mangos-system is a bit different, we don't use the right go-ids for every node.. if we want to be 100% like another big server, we must take one object for every node
+ //snowfall 4flags as eyecandy 179424 (alliance neutral)
+ //Banners - stolen from battleground_AB.h ;-)
+ BG_AV_OBJECTID_BANNER_A = 178925, // can only be used by horde
+ BG_AV_OBJECTID_BANNER_H = 178943, // can only be used by alliance
+ BG_AV_OBJECTID_BANNER_CONT_A = 178940, // can only be used by horde
+ BG_AV_OBJECTID_BANNER_CONT_H = 179435, // can only be used by alliance
+
+ BG_AV_OBJECTID_BANNER_A_B = 178365,
+ BG_AV_OBJECTID_BANNER_H_B = 178364,
+ BG_AV_OBJECTID_BANNER_CONT_A_B = 179286,
+ BG_AV_OBJECTID_BANNER_CONT_H_B = 179287,
+ BG_AV_OBJECTID_BANNER_SNOWFALL_N = 180418,
+
+ //snowfall eyecandy banner:
+ BG_AV_OBJECTID_SNOWFALL_CANDY_A = 179044,
+ BG_AV_OBJECTID_SNOWFALL_CANDY_PA = 179424,
+ BG_AV_OBJECTID_SNOWFALL_CANDY_H = 179064,
+ BG_AV_OBJECTID_SNOWFALL_CANDY_PH = 179425,
+
+ //banners on top of towers:
+ BG_AV_OBJECTID_TOWER_BANNER_A = 178927, //[PH] Alliance A1 Tower Banner BIG
+ BG_AV_OBJECTID_TOWER_BANNER_H = 178955, //[PH] Horde H1 Tower Banner BIG
+ BG_AV_OBJECTID_TOWER_BANNER_PA = 179446, //[PH] Alliance H1 Tower Pre-Banner BIG
+ BG_AV_OBJECTID_TOWER_BANNER_PH = 179436, //[PH] Horde A1 Tower Pre-Banner BIG
+
+ //Auras
+ BG_AV_OBJECTID_AURA_A = 180421,
+ BG_AV_OBJECTID_AURA_H = 180422,
+ BG_AV_OBJECTID_AURA_N = 180423,
+ BG_AV_OBJECTID_AURA_A_S = 180100,
+ BG_AV_OBJECTID_AURA_H_S = 180101,
+ BG_AV_OBJECTID_AURA_N_S = 180102,
+
+ BG_AV_OBJECTID_GATE_A = 180424,
+ BG_AV_OBJECTID_GATE_H = 180424,
+
+ //mine supplies
+ BG_AV_OBJECTID_MINE_N = 178785,
+ BG_AV_OBJECTID_MINE_S = 178784,
+
+ BG_AV_OBJECTID_FIRE = 179065,
+ BG_AV_OBJECTID_SMOKE = 179066
+};
+
+enum BG_AV_Nodes
+{
+ BG_AV_NODES_FIRSTAID_STATION = 0,
+ BG_AV_NODES_STORMPIKE_GRAVE = 1,
+ BG_AV_NODES_STONEHEART_GRAVE = 2,
+ BG_AV_NODES_SNOWFALL_GRAVE = 3,
+ BG_AV_NODES_ICEBLOOD_GRAVE = 4,
+ BG_AV_NODES_FROSTWOLF_GRAVE = 5,
+ BG_AV_NODES_FROSTWOLF_HUT = 6,
+ BG_AV_NODES_DUNBALDAR_SOUTH = 7,
+ BG_AV_NODES_DUNBALDAR_NORTH = 8,
+ BG_AV_NODES_ICEWING_BUNKER = 9,
+ BG_AV_NODES_STONEHEART_BUNKER = 10,
+ BG_AV_NODES_ICEBLOOD_TOWER = 11,
+ BG_AV_NODES_TOWER_POINT = 12,
+ BG_AV_NODES_FROSTWOLF_ETOWER = 13,
+ BG_AV_NODES_FROSTWOLF_WTOWER = 14,
+
+ BG_AV_NODES_MAX = 15
+};
+
+enum BG_AV_ObjectTypes
+{
+ BG_AV_OBJECT_FLAG_A_FIRSTAID_STATION = 0,
+ BG_AV_OBJECT_FLAG_A_STORMPIKE_GRAVE = 1,
+ BG_AV_OBJECT_FLAG_A_STONEHEART_GRAVE = 2,
+ BG_AV_OBJECT_FLAG_A_SNOWFALL_GRAVE = 3,
+ BG_AV_OBJECT_FLAG_A_ICEBLOOD_GRAVE = 4,
+ BG_AV_OBJECT_FLAG_A_FROSTWOLF_GRAVE = 5,
+ BG_AV_OBJECT_FLAG_A_FROSTWOLF_HUT = 6,
+ BG_AV_OBJECT_FLAG_A_DUNBALDAR_SOUTH = 7,
+ BG_AV_OBJECT_FLAG_A_DUNBALDAR_NORTH = 8,
+ BG_AV_OBJECT_FLAG_A_ICEWING_BUNKER = 9,
+ BG_AV_OBJECT_FLAG_A_STONEHEART_BUNKER = 10,
+
+ BG_AV_OBJECT_FLAG_C_A_FIRSTAID_STATION = 11,
+ BG_AV_OBJECT_FLAG_C_A_STORMPIKE_GRAVE = 12,
+ BG_AV_OBJECT_FLAG_C_A_STONEHEART_GRAVE = 13,
+ BG_AV_OBJECT_FLAG_C_A_SNOWFALL_GRAVE = 14,
+ BG_AV_OBJECT_FLAG_C_A_ICEBLOOD_GRAVE = 15,
+ BG_AV_OBJECT_FLAG_C_A_FROSTWOLF_GRAVE = 16,
+ BG_AV_OBJECT_FLAG_C_A_FROSTWOLF_HUT = 17,
+ BG_AV_OBJECT_FLAG_C_A_ICEBLOOD_TOWER = 18,
+ BG_AV_OBJECT_FLAG_C_A_TOWER_POINT = 19,
+ BG_AV_OBJECT_FLAG_C_A_FROSTWOLF_ETOWER = 20,
+ BG_AV_OBJECT_FLAG_C_A_FROSTWOLF_WTOWER = 21,
+
+ BG_AV_OBJECT_FLAG_C_H_FIRSTAID_STATION = 22,
+ BG_AV_OBJECT_FLAG_C_H_STORMPIKE_GRAVE = 23,
+ BG_AV_OBJECT_FLAG_C_H_STONEHEART_GRAVE = 24,
+ BG_AV_OBJECT_FLAG_C_H_SNOWFALL_GRAVE = 25,
+ BG_AV_OBJECT_FLAG_C_H_ICEBLOOD_GRAVE = 26,
+ BG_AV_OBJECT_FLAG_C_H_FROSTWOLF_GRAVE = 27,
+ BG_AV_OBJECT_FLAG_C_H_FROSTWOLF_HUT = 28,
+ BG_AV_OBJECT_FLAG_C_H_DUNBALDAR_SOUTH = 29,
+ BG_AV_OBJECT_FLAG_C_H_DUNBALDAR_NORTH = 30,
+ BG_AV_OBJECT_FLAG_C_H_ICEWING_BUNKER = 31,
+ BG_AV_OBJECT_FLAG_C_H_STONEHEART_BUNKER = 32,
+
+ BG_AV_OBJECT_FLAG_H_FIRSTAID_STATION = 33,
+ BG_AV_OBJECT_FLAG_H_STORMPIKE_GRAVE = 34,
+ BG_AV_OBJECT_FLAG_H_STONEHEART_GRAVE = 35,
+ BG_AV_OBJECT_FLAG_H_SNOWFALL_GRAVE = 36,
+ BG_AV_OBJECT_FLAG_H_ICEBLOOD_GRAVE = 37,
+ BG_AV_OBJECT_FLAG_H_FROSTWOLF_GRAVE = 38,
+ BG_AV_OBJECT_FLAG_H_FROSTWOLF_HUT = 39,
+ BG_AV_OBJECT_FLAG_H_ICEBLOOD_TOWER = 40,
+ BG_AV_OBJECT_FLAG_H_TOWER_POINT = 41,
+ BG_AV_OBJECT_FLAG_H_FROSTWOLF_ETOWER = 42,
+ BG_AV_OBJECT_FLAG_H_FROSTWOLF_WTOWER = 43,
+
+ BG_AV_OBJECT_FLAG_N_SNOWFALL_GRAVE = 44,
+
+ BG_AV_OBJECT_DOOR_H = 45,
+ BG_AV_OBJECT_DOOR_A = 46,
+//auras for graveyards (3auras per graveyard neutral,alliance,horde)
+ BG_AV_OBJECT_AURA_N_FIRSTAID_STATION = 47,
+ BG_AV_OBJECT_AURA_A_FIRSTAID_STATION = 48,
+ BG_AV_OBJECT_AURA_H_FIRSTAID_STATION = 49,
+ BG_AV_OBJECT_AURA_N_STORMPIKE_GRAVE = 50,
+ BG_AV_OBJECT_AURA_A_STORMPIKE_GRAVE = 51,
+ BG_AV_OBJECT_AURA_H_STORMPIKE_GRAVE = 52,
+ BG_AV_OBJECT_AURA_N_STONEHEART_GRAVE = 53,
+ BG_AV_OBJECT_AURA_A_STONEHEART_GRAVE = 54,
+ BG_AV_OBJECT_AURA_H_STONEHEART_GRAVE = 55,
+ BG_AV_OBJECT_AURA_N_SNOWFALL_GRAVE = 56,
+ BG_AV_OBJECT_AURA_A_SNOWFALL_GRAVE = 57,
+ BG_AV_OBJECT_AURA_H_SNOWFALL_GRAVE = 58,
+ BG_AV_OBJECT_AURA_N_ICEBLOOD_GRAVE = 59,
+ BG_AV_OBJECT_AURA_A_ICEBLOOD_GRAVE = 60,
+ BG_AV_OBJECT_AURA_H_ICEBLOOD_GRAVE = 61,
+ BG_AV_OBJECT_AURA_N_FROSTWOLF_GRAVE = 62,
+ BG_AV_OBJECT_AURA_A_FROSTWOLF_GRAVE = 63,
+ BG_AV_OBJECT_AURA_H_FROSTWOLF_GRAVE = 64,
+ BG_AV_OBJECT_AURA_N_FROSTWOLF_HUT = 65,
+ BG_AV_OBJECT_AURA_A_FROSTWOLF_HUT = 66,
+ BG_AV_OBJECT_AURA_H_FROSTWOLF_HUT = 67,
+
+ //big flags on top of towers 2 flags on each (contested,(alliance | horde)) + 2 auras
+ BG_AV_OBJECT_TFLAG_A_DUNBALDAR_SOUTH = 67,
+ BG_AV_OBJECT_TFLAG_H_DUNBALDAR_SOUTH = 68,
+ BG_AV_OBJECT_TFLAG_A_DUNBALDAR_NORTH = 69,
+ BG_AV_OBJECT_TFLAG_H_DUNBALDAR_NORTH = 70,
+ BG_AV_OBJECT_TFLAG_A_ICEWING_BUNKER = 71,
+ BG_AV_OBJECT_TFLAG_H_ICEWING_BUNKER = 72,
+ BG_AV_OBJECT_TFLAG_A_STONEHEART_BUNKER = 73,
+ BG_AV_OBJECT_TFLAG_H_STONEHEART_BUNKER = 74,
+ BG_AV_OBJECT_TFLAG_A_ICEBLOOD_TOWER = 75,
+ BG_AV_OBJECT_TFLAG_H_ICEBLOOD_TOWER = 76,
+ BG_AV_OBJECT_TFLAG_A_TOWER_POINT = 77,
+ BG_AV_OBJECT_TFLAG_H_TOWER_POINT = 78,
+ BG_AV_OBJECT_TFLAG_A_FROSTWOLF_ETOWER = 79,
+ BG_AV_OBJECT_TFLAG_H_FROSTWOLF_ETOWER = 80,
+ BG_AV_OBJECT_TFLAG_A_FROSTWOLF_WTOWER = 81,
+ BG_AV_OBJECT_TFLAG_H_FROSTWOLF_WTOWER = 82,
+ BG_AV_OBJECT_TAURA_A_DUNBALDAR_SOUTH = 83,
+ BG_AV_OBJECT_TAURA_H_DUNBALDAR_SOUTH = 84,
+ BG_AV_OBJECT_TAURA_A_DUNBALDAR_NORTH = 85,
+ BG_AV_OBJECT_TAURA_H_DUNBALDAR_NORTH = 86,
+ BG_AV_OBJECT_TAURA_A_ICEWING_BUNKER = 87,
+ BG_AV_OBJECT_TAURA_H_ICEWING_BUNKER = 88,
+ BG_AV_OBJECT_TAURA_A_STONEHEART_BUNKER = 89,
+ BG_AV_OBJECT_TAURA_H_STONEHEART_BUNKER = 90,
+ BG_AV_OBJECT_TAURA_A_ICEBLOOD_TOWER = 91,
+ BG_AV_OBJECT_TAURA_H_ICEBLOOD_TOWER = 92,
+ BG_AV_OBJECT_TAURA_A_TOWER_POINT = 93,
+ BG_AV_OBJECT_TAURA_H_TOWER_POINT = 94,
+ BG_AV_OBJECT_TAURA_A_FROSTWOLF_ETOWER = 95,
+ BG_AV_OBJECT_TAURA_H_FROSTWOLF_ETOWER = 96,
+ BG_AV_OBJECT_TAURA_A_FROSTWOLF_WTOWER = 97,
+ BG_AV_OBJECT_TAURA_H_FROSTWOLF_WTOWER = 98,
+
+ BG_AV_OBJECT_BURN_DUNBALDAR_SOUTH = 99,
+ BG_AV_OBJECT_BURN_DUNBALDAR_NORTH = 109,
+ BG_AV_OBJECT_BURN_ICEWING_BUNKER = 119,
+ BG_AV_OBJECT_BURN_STONEHEART_BUNKER = 129,
+ BG_AV_OBJECT_BURN_ICEBLOOD_TOWER = 139,
+ BG_AV_OBJECT_BURN_TOWER_POINT = 149,
+ BG_AV_OBJECT_BURN_FROSTWOLF_ETWOER = 159,
+ BG_AV_OBJECT_BURN_FROSTWOLF_WTOWER = 169,
+ BG_AV_OBJECT_BURN_BUILDING_ALLIANCE = 179,
+ BG_AV_OBJECT_BURN_BUILDING_HORDE = 189,
+ BG_AV_OBJECT_SNOW_EYECANDY_A = 199,
+ BG_AV_OBJECT_SNOW_EYECANDY_PA = 203,
+ BG_AV_OBJECT_SNOW_EYECANDY_H = 207,
+ BG_AV_OBJECT_SNOW_EYECANDY_PH = 211,
+ BG_AV_OBJECT_MINE_SUPPLY_N_MIN = 215,
+ BG_AV_OBJECT_MINE_SUPPLY_N_MAX = 224,
+ BG_AV_OBJECT_MINE_SUPPLY_S_MIN = 225,
+ BG_AV_OBJECT_MINE_SUPPLY_S_MAX = 236,
+
+ BG_AV_OBJECT_MAX = 237
+};
+
+
+
+enum BG_AV_OBJECTS
+{
+ AV_OPLACE_FIRSTAID_STATION = 0,
+ AV_OPLACE_STORMPIKE_GRAVE = 1,
+ AV_OPLACE_STONEHEART_GRAVE = 2,
+ AV_OPLACE_SNOWFALL_GRAVE = 3,
+ AV_OPLACE_ICEBLOOD_GRAVE = 4,
+ AV_OPLACE_FROSTWOLF_GRAVE = 5,
+ AV_OPLACE_FROSTWOLF_HUT = 6,
+ AV_OPLACE_DUNBALDAR_SOUTH = 7,
+ AV_OPLACE_DUNBALDAR_NORTH = 8,
+ AV_OPLACE_ICEWING_BUNKER = 9,
+ AV_OPLACE_STONEHEART_BUNKER = 10,
+ AV_OPLACE_ICEBLOOD_TOWER = 11,
+ AV_OPLACE_TOWER_POINT = 12,
+ AV_OPLACE_FROSTWOLF_ETOWER = 13,
+ AV_OPLACE_FROSTWOLF_WTOWER = 14,
+ AV_OPLACE_BIGBANNER_DUNBALDAR_SOUTH = 15,
+ AV_OPLACE_BIGBANNER_DUNBALDAR_NORTH = 16,
+ AV_OPLACE_BIGBANNER_ICEWING_BUNKER = 17,
+ AV_OPLACE_BIGBANNER_STONEHEART_BUNKER = 18,
+ AV_OPLACE_BIGBANNER_ICEBLOOD_TOWER = 19,
+ AV_OPLACE_BIGBANNER_TOWER_POINT = 20,
+ AV_OPLACE_BIGBANNER_FROSTWOLF_ETOWER = 21,
+ AV_OPLACE_BIGBANNER_FROSTWOLF_WTOWER = 22,
+
+ AV_OPLACE_BURN_DUNBALDAR_SOUTH = 23,
+ AV_OPLACE_BURN_DUNBALDAR_NORTH = 33,
+ AV_OPLACE_BURN_ICEWING_BUNKER = 43,
+ AV_OPLACE_BURN_STONEHEART_BUNKER = 53,
+ AV_OPLACE_BURN_ICEBLOOD_TOWER = 63,
+ AV_OPLACE_BURN_TOWER_POINT = 73,
+ AV_OPLACE_BURN_FROSTWOLF_ETOWER = 83,
+ AV_OPLACE_BURN_FROSTWOLF_WTOWER = 93,
+ AV_OPLACE_BURN_BUILDING_A = 103,
+ AV_OPLACE_BURN_BUILDING_H = 113,
+ AV_OPLACE_SNOW_1 = 123,
+ AV_OPLACE_SNOW_2 = 124,
+ AV_OPLACE_SNOW_3 = 125,
+ AV_OPLACE_SNOW_4 = 126,
+ AV_OPLACE_MINE_SUPPLY_N_MIN = 127,
+ AV_OPLACE_MINE_SUPPLY_N_MAX = 136,
+ AV_OPLACE_MINE_SUPPLY_S_MIN = 137,
+ AV_OPLACE_MINE_SUPPLY_S_MAX = 148,
+
+ AV_OPLACE_MAX = 149
+};
+const float BG_AV_ObjectPos[AV_OPLACE_MAX][4] = {
+ {638.592f,-32.422f,46.0608f,-1.62316f },//firstaid station
+ {669.007f,-294.078f,30.2909f,2.77507f },//stormpike
+ {77.8013f,-404.7f,46.7549f,-0.872665f },//stone grave
+ {-202.581f,-112.73f,78.4876f,-0.715585f },//snowfall
+ {-611.962f,-396.17f,60.8351f,2.53682f}, //iceblood grave
+ {-1082.45f,-346.823f,54.9219f,-1.53589f },//frostwolf grave
+ {-1402.21f,-307.431f,89.4424f,0.191986f },//frostwolf hut
+ {553.779f,-78.6566f,51.9378f,-1.22173f }, //dunnbaldar south
+ {674.001f,-143.125f,63.6615f,0.994838f }, //dunbaldar north
+ {203.281f,-360.366f,56.3869f,-0.925024f }, //icew
+ {-152.437f,-441.758f,40.3982f,-1.95477f }, //stone
+ {-571.88f,-262.777f,75.0087f,-0.802851f }, //ice tower
+ {-768.907f,-363.71f,90.8949f,1.07991f}, //tower point
+ {-1302.9f,-316.981f,113.867f,2.00713f }, //frostwolf etower
+ {-1297.5f,-266.767f,114.15f,3.31044f}, //frostwolf wtower
+ //bigbanner:
+ {555.848f,-84.4151f,64.4397f,3.12414f }, //duns
+ {679.339f,-136.468f,73.9626f,-2.16421f }, //dunn
+ {208.973f,-365.971f,66.7409f,-0.244346f }, //icew
+ {-155.832f,-449.401f,52.7306f,0.610865f }, //stone
+ {-572.329f,-262.476f,88.6496f,-0.575959f }, //icetower
+ {-768.199f,-363.105f,104.537f,0.10472f }, //towerp
+ {-1302.84f,-316.582f,127.516f,0.122173f }, //etower
+ {-1297.87f,-266.762f,127.796f,0.0698132f }, //wtower
+ //burning auras towers have 9*179065 captain-buildings have 5*179066+5*179065
+ //dunns
+ {562.632f,-88.1815f,61.993f,0.383972f },
+ {562.523f,-74.5028f,37.9474f,-0.0523599f },
+ {558.097f,-70.9842f,52.4876f,0.820305f },
+ {578.167f,-71.8191f,38.1514f,2.72271f },
+ {556.028f,-94.9242f,44.8191f,3.05433f },
+ {572.451f,-94.3655f,37.9443f,-1.72788f },
+ {549.263f,-79.3645f,44.8191f,0.436332f },
+ {543.513f,-94.4006f,52.4819f,0.0349066f },
+ {572.149f,-93.7862f,52.5726f,0.541052f },
+ {582.162f,-81.2375f,37.9216f,0.0872665f },
+ //dunn
+ {664.797f,-143.65f,64.1784f,-0.453786f},
+ {664.505f,-139.452f,49.6696f,-0.0349067f},
+ {676.067f,-124.319f,49.6726f,-1.01229f},
+ {693.004f,-144.025f,64.1755f,2.44346f},
+ {661.175f,-117.691f,49.645f,1.91986f},
+ {684.423f,-146.582f,63.6662f,0.994838f},
+ {682.791f,-127.769f,62.4155f,1.09956f},
+ {674.576f,-147.101f,56.5425f,-1.6057f},
+ {655.719f,-126.673f,49.8138f,2.80998f},
+ {0,0,0,0},
+ //icew
+ {231.503f,-356.688f,42.3704f,0.296706f},
+ {224.989f,-348.175f,42.5607f,1.50098f},
+ {205.782f,-351.335f,56.8998f,1.01229f},
+ {196.605f,-369.187f,56.3914f,2.46091f},
+ {210.619f,-376.938f,49.2677f,2.86234f},
+ {209.647f,-352.632f,42.3959f,-0.698132f},
+ {220.65f,-368.132f,42.3978f,-0.2618f},
+ {224.682f,-374.031f,57.0679f,0.541052f},
+ {200.26f,-359.968f,49.2677f,-2.89725f},
+ {196.619f,-378.016f,56.9131f,1.01229f},
+ //stone
+ {-155.488f,-437.356f,33.2796f,2.60054f},
+ {-163.441f,-454.188f,33.2796f,1.93732f},
+ {-143.977f,-445.148f,26.4097f,-1.8675f},
+ {-135.764f,-464.708f,26.3823f,2.25147f},
+ {-154.076f,-466.929f,41.0636f,-1.8675f},
+ {-149.908f,-460.332f,26.4083f,-2.09439f},
+ {-151.638f,-439.521f,40.3797f,0.436332f},
+ {-131.301f,-454.905f,26.5771f,2.93215f},
+ {-171.291f,-444.684f,40.9211f,2.30383f},
+ {-143.591f,-439.75f,40.9275f,-1.72788f},
+ //iceblood
+ {-572.667f,-267.923f,56.8542f,2.35619f},
+ {-561.021f,-262.689f,68.4589f,1.37881f},
+ {-572.538f,-262.649f,88.6197f,1.8326f},
+ {-574.77f,-251.45f,74.9422f,-1.18682f},
+ {-578.625f,-267.571f,68.4696f,0.506145f},
+ {-571.476f,-257.234f,63.3223f,3.10669f},
+ {-566.035f,-273.907f,52.9582f,-0.890118f},
+ {-580.948f,-259.77f,68.4696f,1.46608f},
+ {-568.318f,-267.1f,75.0008f,1.01229f},
+ {-559.621f,-268.597f,52.8986f,0.0523599f},
+ //towerp
+ {-776.072f,-368.046f,84.3558f,2.63545f},
+ {-777.564f,-368.521f,90.6701f,1.72788f},
+ {-765.461f,-357.711f,90.888f,0.314159f},
+ {-768.763f,-362.735f,104.612f,1.81514f},
+ {-760.356f,-358.896f,84.3558f,2.1293f},
+ {-771.967f,-352.838f,84.3484f,1.74533f},
+ {-773.333f,-364.653f,79.2351f,-1.64061f},
+ {-764.109f,-366.069f,70.0934f,0.383972f},
+ {-767.103f,-350.737f,68.7933f,2.80998f},
+ {-760.115f,-353.845f,68.8633f,1.79769f},
+ //froste
+ {-1304.87f,-304.525f,91.8366f,-0.680679f},
+ {-1301.77f,-310.974f,95.8252f,0.907571f},
+ {-1305.58f,-320.625f,102.166f,-0.558505f},
+ {-1294.27f,-323.468f,113.893f,-1.67552f},
+ {-1302.65f,-317.192f,127.487f,2.30383f},
+ {-1293.89f,-313.478f,107.328f,1.6057f},
+ {-1312.41f,-312.999f,107.328f,1.5708f},
+ {-1311.57f,-308.08f,91.7666f,-1.85005f},
+ {-1314.7f,-322.131f,107.36f,0.645772f},
+ {-1304.6f,-310.754f,113.859f,-0.401426f},
+ //frostw
+ {-1308.24f,-273.26f,92.0514f,-0.139626f},
+ {-1302.26f,-262.858f,95.9269f,0.418879f},
+ {-1297.28f,-267.773f,126.756f,2.23402f},
+ {-1299.08f,-256.89f,114.108f,-2.44346f},
+ {-1303.41f,-268.237f,114.151f,-1.23918f},
+ {-1304.43f,-273.682f,107.612f,0.244346f},
+ {-1309.53f,-265.951f,92.1418f,-2.49582f},
+ {-1295.55f,-263.865f,105.033f,0.925024f},
+ {-1294.71f,-281.466f,107.664f,-1.50098f},
+ {-1289.69f,-259.521f,107.612f,-2.19912f},
+
+ //the two buildings of the captains
+ //alliance
+ {-64.4987f,-289.33f,33.4616f,-2.82743f},
+ {-5.98025f,-326.144f,38.8538f,0},
+ {-2.67893f,-306.998f,33.4165f,0},
+ {-60.25f,-309.232f,50.2408f,-1.46608f},
+ {-48.7941f,-266.533f,47.7916f,2.44346f},
+ {-3.40929f,-306.288f,33.34f,0},
+ {-48.619f,-266.917f,47.8168f,0},
+ {-62.9474f,-286.212f,66.7288f,0},
+ {-5.05132f,-325.323f,38.8536f,0},
+ {-64.2677f,-289.412f,33.469f,0},
+//horde
+ {-524.276f,-199.6f,82.8733f,-1.46608f},
+ {-518.196f,-173.085f,102.43f,0},
+ {-500.732f,-145.358f,88.5337f,2.44346f},
+ {-501.084f,-150.784f,80.8506f,0},
+ {-518.309f,-163.963f,102.521f,2.96706f},
+ {-517.053f,-200.429f,80.759f,0},
+ {-514.361f,-163.864f,104.163f,0},
+ {-568.04f,-188.707f,81.55f,0},
+ {-501.775f,-151.581f,81.2027f,0},
+ {-509.975f,-191.652f,83.2978f,0},
+
+//snowfall eyecandy
+ {-191.153f,-129.868f,78.5595f,-1.25664f },
+ {-201.282f,-134.319f,78.6753f,-0.942478f },
+ {-215.981f,-91.4101f,80.8702f,-1.74533f },
+ {-200.465f,-96.418f,79.7587f,1.36136f },
+ //mine supplies
+ //irondeep
+ {870.899f,-388.434f,61.6406f,-1.22173f},
+ {825.214f,-320.174f,63.712f,-2.82743f},
+ {837.117f,-452.556f,47.2331f,-3.12414f},
+ {869.755f,-448.867f,52.5448f,-0.855212f},
+ {949.877f,-458.198f,56.4874f,0.314159f},
+ {900.35f,-479.024f,58.3553f,0.122173f},
+ {854.449f,-442.255f,50.6589f,0.401426f},
+ {886.685f,-442.358f,54.6962f,-1.22173f},
+ {817.509f,-457.331f,48.4666f,2.07694f},
+ {793.411f,-326.281f,63.1117f,-2.79253f},
+ //coldtooth
+ {-934.212f,-57.3517f,80.277f,-0.0174535f},
+ {-916.281f,-36.8579f,77.0227f,0.122173f},
+ {-902.73f,-103.868f,75.4378f,-1.58825f},
+ {-900.514f,-143.527f,75.9686f,1.8675f},
+ {-862.882f,-0.353299f,72.1526f,-2.51327f},
+ {-854.932f,-85.9184f,68.6056f,-2.04204f},
+ {-851.833f,-118.959f,63.8672f,-0.0698131f},
+ {-849.832f,-20.8421f,70.4672f,-1.81514f},
+ {-844.25f,-60.0374f,72.1031f,-2.19912f},
+ {-820.644f,-136.043f,63.1977f,2.40855f},
+ {-947.642f,-208.807f,77.0101f,1.36136f},
+ {-951.394f,-193.695f,67.634f,0.802851f}
+};
+
+const float BG_AV_DoorPositons[2][4] = {
+ {780.487f, -493.024f, 99.9553f, 3.0976f}, //alliance
+ {-1375.193f, -538.981f, 55.2824f, 0.72178f} //horde
+};
+
+
+//creaturestuff starts here
+//is related to BG_AV_CreaturePos
+enum BG_AV_CreaturePlace
+{
+ AV_CPLACE_SPIRIT_STORM_AID = 0,
+ AV_CPLACE_SPIRIT_STORM_GRAVE = 1,
+ AV_CPLACE_SPIRIT_STONE_GRAVE = 2,
+ AV_CPLACE_SPIRIT_SNOWFALL = 3,
+ AV_CPLACE_SPIRIT_ICE_GRAVE = 4,
+ AV_CPLACE_SPIRIT_FROSTWOLF = 5,
+ AV_CPLACE_SPIRIT_FROST_HUT = 6,
+ AV_CPLACE_SPIRIT_MAIN_ALLIANCE = 7,
+ AV_CPLACE_SPIRIT_MAIN_HORDE = 8,
+//i don't will add for all 4 positions a variable.. i think one is enough to compute the rest
+ AV_CPLACE_DEFENSE_STORM_AID = 9,
+ AV_CPLACE_DEFEMSE_STORM_GRAVE = 13,
+ AV_CPLACE_DEFENSE_STONE_GRAVE = 17,
+ AV_CPLACE_DEFENSE_SNOWFALL = 21,
+ AV_CPLACE_DEFENSE_FROSTWOLF = 25,
+ AV_CPLACE_DEFENSE_ICE_GRAVE = 29,
+ AV_CPLACE_DEFENSE_FROST_HUT = 33,
+
+ AV_CPLACE_DEFENSE_DUN_S = 37,
+ AV_CPLACE_DEFENSE_DUN_N = 41,
+ AV_CPLACE_DEFENSE_ICEWING = 45,
+ AV_CPLACE_DEFENSE_STONE_TOWER = 49,
+ AV_CPLACE_DEFENSE_ICE_TOWER = 53,
+ AV_CPLACE_DEFENSE_TOWERPOINT = 57,
+ AV_CPLACE_DEFENSE_FROST_E = 61,
+ AV_CPLACE_DEFENSE_FROST_t = 65,
+
+ AV_CPLACE_A_MARSHAL_SOUTH = 69,
+ AV_CPLACE_A_MARSHAL_NORTH = 70,
+ AV_CPLACE_A_MARSHAL_ICE = 71,
+ AV_CPLACE_A_MARSHAL_STONE = 72,
+ AV_CPLACE_H_MARSHAL_ICE = 73,
+ AV_CPLACE_H_MARSHAL_TOWER = 74,
+ AV_CPLACE_H_MARSHAL_ETOWER = 75,
+ AV_CPLACE_H_MARSHAL_WTOWER = 76,
+ //irondeep
+ //miner:
+ AV_CPLACE_MINE_N_1_MIN = 77,
+ AV_CPLACE_MINE_N_1_MAX = 136,
+ //special types
+ AV_CPLACE_MINE_N_2_MIN = 137,
+ AV_CPLACE_MINE_N_2_MAX = 192,
+ //boss
+ AV_CPLACE_MINE_N_3 = 193,
+ //coldtooth
+ //miner:
+ AV_CPLACE_MINE_S_1_MIN = 194,
+ AV_CPLACE_MINE_S_1_MAX = 250,
+ //special types
+ AV_CPLACE_MINE_S_2_MIN = 251,
+ AV_CPLACE_MINE_S_2_MAX = 289,
+ //vermin
+ AV_CPLACE_MINE_S_S_MIN = 290,
+ AV_CPLACE_MINE_S_S_MAX = 299,
+ //boss
+ AV_CPLACE_MINE_S_3 = 300,
+
+ //herald
+ AV_CPLACE_HERALD = 301,
+
+ AV_CPLACE_MAX = 302
+};
+
+//x, y, z, o
+const float BG_AV_CreaturePos[AV_CPLACE_MAX][4] = {
+ //spiritguides
+ {643.000000f,44.000000f,69.740196f,-0.001854f},
+ {676.000000f,-374.000000f,30.000000f,-0.001854f},
+ {73.417755f,-496.433105f,48.731918f,-0.001854f},
+ {-157.409195f,31.206272f,77.050598f,-0.001854f},
+ {-531.217834f,-405.231384f,49.551376f,-0.001854f},
+ {-1090.476807f,-253.308670f,57.672371f,-0.001854f},
+ {-1496.065063f,-333.338409f,101.134804f,-0.001854f},
+ {873.001770f,-491.283630f,96.541931f,-0.001854f},
+ {-1437.670044f,-610.088989f,51.161900f,-0.001854f},
+ //grave
+ //firstaid
+ {635.17f,-29.5594f,46.5056f,4.81711f},
+ {642.488f,-32.9437f,46.365f,4.67748f},
+ {642.326f,-27.9442f,46.9211f,4.59022f},
+ {635.945f,-33.6171f,45.7164f,4.97419f},
+ //stormpike
+ {669.272f,-297.304f,30.291f,4.66604f},
+ {674.08f,-292.328f,30.4817f,0.0918785f},
+ {667.01f,-288.532f,29.8809f,1.81583f},
+ {664.153f,-294.042f,30.2851f,3.28531f},
+ //stone
+ {81.7027f,-406.135f,47.7843f,0.598464f},
+ {78.1431f,-409.215f,48.0401f,5.05953f},
+ {73.4135f,-407.035f,46.7527f,3.34736f},
+ {78.2258f,-401.859f,46.4202f,2.05852f},
+ //snowfall
+ {-207.412f,-110.616f,78.7959f,2.43251f},
+ {-197.95f,-112.205f,78.5686f,6.22441f},
+ {-202.709f,-116.829f,78.4358f,5.13742f},
+ {-202.059f,-108.314f,78.5783f,5.91968f},
+ //ice
+ {-615.501f,-393.802f,60.4299f,3.06147f},
+ {-608.513f,-392.717f,62.5724f,2.06323f},
+ {-609.769f,-400.072f,60.7174f,5.22367f},
+ {-616.093f,-398.293f,60.5628f,3.73613f},
+ //frost
+ {-1077.7f,-340.21f,55.4682f,6.25569f},
+ {-1082.74f,-333.821f,54.7962f,2.05459f},
+ {-1090.66f,-341.267f,54.6768f,3.27746f},
+ {-1081.58f,-344.63f,55.256f,4.75636f},
+ //frost hut
+ {-1408.95f,-311.69f,89.2536f,4.49954f},
+ {-1407.15f,-305.323f,89.1993f,2.86827f},
+ {-1400.64f,-304.3f,89.7008f,1.0595f},
+ {-1400.4f,-311.35f,89.3028f,4.99434f},
+ //towers
+ //dun south - OK
+ {569.395f,-101.064f,52.8296f,2.34974f},
+ {574.85f,-92.9842f,52.5869f,3.09325f},
+ {575.411f,-83.597f,52.3626f,6.26573f},
+ {571.352f,-75.6582f,52.479f,0.523599f},
+ //dun north - OK
+ {668.60f,-122.53f,64.12f,2.34f}, //not 100% ok
+ {662.253f,-129.105f,64.1794f,2.77507f},
+ {661.209f,-138.877f,64.2251f,3.38594f},
+ {665.481f,-146.857f,64.1271f,3.75246f},
+ //icewing - OK
+ {225.228f,-368.909f,56.9983f,6.23806f},
+ {191.36f,-369.899f,57.1524f,3.24631f},
+ {215.518f,-384.019f,56.9889f,5.09636f},
+ {199.625f,-382.177f,56.8691f,4.08407f},
+ //stone
+ {-172.851f,-452.366f,40.8725f,3.31829f},
+ {-147.147f,-435.053f,40.8022f,0.599238f},
+ {-169.456f,-440.325f,40.985f,2.59101f},
+ {-163.494f,-434.904f,41.0725f,1.84174f},
+ //ice - OK
+ {-573.522f,-271.854f,75.0078f,3.9619f},
+ {-565.616f,-269.051f,74.9952f,5.02655f},
+ {-562.825f,-261.087f,74.9898f,5.95157f},
+ {-569.176f,-254.446f,74.8771f,0.820305f},
+ //towerpoint
+ {-763.04f,-371.032f,90.7933f,5.25979f},
+ {-759.764f,-358.264f,90.8681f,0.289795f},
+ {-768.808f,-353.056f,90.8811f,1.52601f},
+ {-775.944f,-362.639f,90.8949f,2.59573f},
+ //frost etower
+ {-1294.13f,-313.045f,107.328f,0.270162f},
+ {-1306.5f,-308.105f,113.767f,1.78755f},
+ {-1294.78f,-319.966f,113.79f,5.94545f},
+ {-1294.83f,-312.241f,113.799f,0.295293f},
+ //frost wtower
+ {-1300.96f,-275.111f,114.058f,4.12804f},
+ {-1302.41f,-259.256f,114.065f,1.67602f},
+ {-1287.97f,-262.087f,114.165f,6.18264f},
+ {-1291.59f,-271.166f,114.151f,5.28257f},
+
+ //alliance marshall
+ {721.104f,-7.64155f,50.7046f,3.45575f},// south
+ {723.058f,-14.1548f,50.7046f,3.40339f},// north
+ {715.691f,-4.72233f,50.2187f,3.47321f},// icewing
+ {720.046f,-19.9413f,50.2187f,3.36849f},// stone
+//horde (coords not 100% ok)
+ {-1363.99f,-221.99f,98.4053f,4.93012f},
+ {-1370.96f,-223.532f,98.4266f,4.93012f},
+ {-1378.37f,-228.614f,99.3546f,5.38565f},
+ {-1358.02f,-228.998f,98.868f,3.87768f},
+
+ //irondeep mine
+ //Irondeep Trogg
+ {971.671f,-442.657f,57.6951f,3.1765f},
+ {969.979f,-457.148f,58.1119f,4.5204f},
+ {958.692f,-333.477f,63.2276f,5.77704f},
+ {957.113f,-325.92f,61.7589f,1.13446f},
+ {948.25f,-448.268f,56.9009f,5.60251f},
+ {934.727f,-385.802f,63.0344f,3.75246f},
+ {931.751f,-403.458f,59.6737f,5.63741f},
+ {931.146f,-359.666f,66.0294f,3.9619f},
+ {929.702f,-412.401f,56.8776f,5.89921f},
+ {926.849f,-379.074f,63.5286f,2.0944f},
+ {921.972f,-358.597f,66.4313f,2.93215f},
+ {921.449f,-341.981f,67.1264f,3.4383f},
+ {921.1f,-395.812f,60.4615f,2.71695f},
+ {919.274f,-394.986f,60.3478f,2.71696f},
+ {916.852f,-393.891f,60.1726f,2.71695f},
+ {914.568f,-326.21f,66.1733f,2.25147f},
+ {913.064f,-395.773f,60.1364f,4.41568f},
+ {909.246f,-474.576f,58.2067f,0.226893f},
+ {909.246f,-474.576f,58.2901f,0.226893f},
+ {907.209f,-428.267f,59.8065f,1.8675f},
+ {905.973f,-459.528f,58.7594f,1.37189f},
+ {905.067f,-396.074f,60.2085f,5.07891f},
+ {901.809f,-457.709f,59.0116f,3.52557f},
+ {900.962f,-427.44f,59.0842f,1.50098f},
+ {897.929f,-471.742f,59.7729f,2.54818f},
+ {893.376f,-343.171f,68.1499f,5.35816f},
+ {890.584f,-406.049f,61.1925f,5.67232f},
+ {888.208f,-332.564f,68.148f,1.93732f},
+ {887.647f,-391.537f,61.8734f,1.37881f},
+ {885.109f,-343.338f,67.0867f,3.78979f},
+ {881.618f,-419.948f,53.5228f,0.593412f},
+ {878.675f,-345.36f,66.1052f,3.45651f},
+ {877.127f,-351.8f,66.5296f,5.74213f},
+ {876.778f,-345.97f,65.7724f,3.45262f},
+ {874.577f,-414.786f,52.7817f,1.67552f},
+ {868.247f,-343.136f,64.9894f,1.6057f},
+ {859.03f,-367.231f,47.4655f,0.0174533f},
+ {857.513f,-351.817f,65.1867f,4.39823f},
+ {852.632f,-372.416f,48.1657f,3.66519f},
+ {849.86f,-340.944f,66.2447f,0.401426f},
+ {847.99f,-386.287f,60.9277f,2.32374f},
+ {847.601f,-423.072f,50.0852f,4.57276f},
+ {847.135f,-411.307f,50.2106f,1.5708f},
+ {835.077f,-379.418f,48.2755f,5.93412f},
+ {834.87f,-453.304f,47.9075f,0.226893f},
+ {834.634f,-365.981f,62.8801f,1.32645f},
+ {834.354f,-355.526f,48.1491f,6.07375f},
+ {833.702f,-327.506f,65.0439f,0.331613f},
+ {833.151f,-374.228f,63.0938f,3.66519f},
+ {831.711f,-346.785f,47.2975f,0.226893f},
+ {827.874f,-413.624f,48.5818f,1.49241f},
+ {827.728f,-415.483f,48.5593f,1.49238f},
+ {827.016f,-424.543f,48.2856f,1.49236f},
+ {823.222f,-334.283f,65.6306f,4.88692f},
+ {821.892f,-464.723f,48.9451f,4.66003f},
+ {821.006f,-387.635f,49.0728f,3.15905f},
+ {817.26f,-447.432f,49.4308f,2.18166f},
+ {805.399f,-320.146f,52.7712f,0.296706f},
+ {801.405f,-328.055f,53.0195f,4.31096f},
+ //irondeep skullthumber irondeep shaman
+ {955.812f,-440.302f,55.3411f,3.19395f},
+ {937.378f,-377.816f,65.3919f,3.56047f},
+ {925.059f,-331.347f,65.7564f,3.66519f},
+ {922.918f,-396.634f,60.3942f,2.71695f},
+ {909.99f,-462.154f,59.0811f,3.7001f},
+ {907.893f,-388.787f,61.7923f,5.74213f},
+ {898.801f,-437.105f,58.5266f,0.959931f},
+ {884.237f,-407.597f,61.566f,0.820305f},
+ {880.744f,-344.683f,66.4086f,3.4644f},
+ {876.047f,-341.857f,65.8743f,4.45059f},
+ {874.674f,-402.077f,61.7573f,0.26341f},
+ {871.914f,-404.209f,62.1269f,6.06163f},
+ {871.606f,-403.665f,62.0795f,0.765774f},
+ {871.561f,-404.114f,62.1297f,0.00981727f},
+ {871.528f,-404.248f,62.1455f,0.498032f},
+ {871.493f,-404.122f,62.1331f,5.65727f},
+ {871.282f,-403.843f,62.1108f,0.788382f},
+ {868.294f,-392.395f,61.4772f,4.38685f},
+ {868.256f,-392.363f,61.4803f,0.732738f},
+ {867.804f,-392.51f,61.5089f,2.30167f},
+ {867.612f,-392.371f,61.524f,2.86149f},
+ {858.593f,-439.614f,50.2184f,0.872665f},
+ {851.471f,-362.52f,47.314f,4.06662f},
+ {846.939f,-347.279f,66.2876f,0.942478f},
+ {842.08f,-421.775f,48.2659f,1.0821f},
+ {838.358f,-371.212f,63.3299f,4.04916f},
+ {827.57f,-417.483f,48.4538f,1.49237f},
+ {827.012f,-457.397f,48.9331f,2.35619f},
+ {825.535f,-322.373f,63.9357f,4.76475f},
+ {867.635f,-443.605f,51.3347f,1.38626f},
+ {957.293f,-455.039f,56.7395f,5.79449f},
+ {950.077f,-326.672f,61.6552f,5.48033f},
+ {936.692f,-356.78f,65.9835f,2.75762f},
+ {926.475f,-419.345f,56.1833f,2.0944f},
+ {924.729f,-397.453f,60.213f,2.71695f},
+ {902.195f,-475.891f,58.312f,1.39626f},
+ {897.464f,-338.758f,68.1715f,2.94961f},
+ {884.237f,-407.597f,61.566f,0.820305f},
+ {882.517f,-344.111f,66.7887f,3.46962f},
+ {881.437f,-400.254f,61.2028f,0.263427f},
+ {880.156f,-400.678f,61.3113f,3.41373f},
+ {877.989f,-418.051f,52.9753f,4.46804f},
+ {871.212f,-404.12f,62.1433f,3.6554f},
+ {871.036f,-404.119f,62.2237f,4.50295f},
+ {857.396f,-395.766f,61.263f,4.78684f},
+ {857.276f,-395.395f,61.2418f,0.0845553f},
+ {857.231f,-394.577f,61.2174f,1.96817f},
+ {857.108f,-395.682f,61.2317f,4.87022f},
+ {856.709f,-395.28f,61.1814f,2.54913f},
+ {850.922f,-390.399f,60.8771f,2.85405f},
+ {847.556f,-388.228f,60.9438f,2.56872f},
+ {842.031f,-384.663f,61.6028f,2.56871f},
+ {832.035f,-389.301f,47.5567f,2.11185f},
+ {827.415f,-419.468f,48.3322f,1.49232f},
+ {826.402f,-349.454f,47.2722f,1.51844f},
+ {817.83f,-455.715f,48.4207f,0.925025f},
+ {808.953f,-325.964f,52.4043f,3.01942f},
+ // Morloch
+ {865.554f,-438.735f,50.7333f,2.12431f},
+ //coldtooth mine
+ //miner/digger
+ {-917.648f,-46.8922f,77.0872f,5.27089f},
+ {-912.689f,-45.4494f,76.2277f,4.60767f},
+ {-905.455f,-84.5179f,75.3642f,3.29867f},
+ {-904.332f,-111.509f,75.5925f,2.47837f},
+ {-904.27f,-160.419f,61.9876f,3.61192f},
+ {-904.023f,-90.4558f,75.3706f,3.40339f},
+ {-978.678f,-37.3136f,75.8364f,2.84489f},
+ {-973.076f,-36.5013f,77.5047f,1.0821f},
+ {-963.951f,-87.734f,81.5555f,0.575959f},
+ {-961.941f,-90.7252f,81.6629f,0.820305f},
+ {-957.623f,-186.582f,66.6021f,1.95477f},
+ {-952.476f,-179.778f,78.6771f,4.5204f},
+ {-950.427f,-115.007f,79.6127f,3.68264f},
+ {-950.25f,-151.95f,79.4598f,-1.81423f},
+ {-950.169f,-188.099f,66.6184f,5.55015f},
+ {-949.944f,-142.977f,80.5382f,2.70526f},
+ {-947.854f,-170.5f,79.7618f,0.942478f},
+ {-946.738f,-139.567f,80.0904f,2.3911f},
+ {-945.503f,-65.0654f,79.7907f,5.02655f},
+ {-943.678f,-110.986f,80.2557f,0.959931f},
+ {-942.993f,-56.9881f,79.8915f,5.65487f},
+ {-938.197f,-155.838f,61.3111f,1.65806f},
+ {-930.488f,-214.524f,72.1431f,2.1236f},
+ {-929.947f,-154.449f,61.5084f,1.67552f},
+ {-927.412f,-135.313f,61.1987f,3.29867f},
+ {-920.677f,-156.859f,62.8033f,3.15306f},
+ {-916.75f,-136.094f,62.2357f,0.0698132f},
+ {-915.319f,-132.718f,62.562f,1.16984f},
+ {-913.589f,-146.794f,76.9366f,1.8675f},
+ {-907.572f,-148.937f,76.6898f,4.76475f},
+ {-902.02f,-64.6174f,73.9707f,1.19169f},
+ {-899.489f,-61.7252f,73.2498f,5.09636f},
+ {-894.792f,-127.141f,75.3834f,6.14356f},
+ {-892.408f,-162.525f,64.1212f,2.69884f},
+ {-892.326f,-123.158f,76.0318f,5.5676f},
+ {-888.468f,-148.462f,61.8012f,1.65806f},
+ {-883.268f,-159.738f,63.5311f,5.20108f},
+ {-877.76f,-118.07f,65.215f,2.94961f},
+ {-876.792f,-128.646f,64.1045f,3.40339f},
+ {-874.901f,-36.6579f,69.4246f,2.00713f},
+ {-874.856f,-151.351f,62.7537f,3.57875f},
+ {-872.135f,-150.08f,62.7513f,3.57201f},
+ {-870.288f,-149.217f,62.5413f,3.56624f},
+ {-870.03f,-6.27443f,70.3867f,2.3911f},
+ {-869.023f,-82.2118f,69.5848f,3.22886f},
+ {-866.354f,-40.2455f,70.842f,0.0698132f},
+ {-865.305f,-152.302f,63.5044f,4.86947f},
+ {-861.926f,-79.0519f,71.4178f,0.20944f},
+ {-857.292f,-152.277f,63.2114f,4.18879f},
+ {-853.357f,-0.696194f,72.0655f,0.994838f},
+ {-850.685f,-14.2596f,70.2298f,0.20944f},
+ {-839.987f,-67.7695f,72.7916f,4.93928f},
+ {-839.199f,-57.0558f,73.4891f,1.67552f},
+ {-836.963f,-153.224f,63.3821f,4.46804f},
+ {-832.721f,-67.7555f,72.9062f,4.99164f},
+ {-821.496f,-143.095f,63.1292f,0.541052f},
+ {-818.829f,-153.004f,62.1757f,6.12611f},
+ //special
+ {-954.622f,-110.958f,80.7911f,6.24828f},
+ {-951.477f,-53.9647f,80.0235f,5.32325f},
+ {-946.812f,-126.04f,78.8601f,5.15265f},
+ {-940.689f,-140.707f,79.9225f,2.79253f},
+ {-933.954f,-159.632f,60.778f,2.56563f},
+ {-922.537f,-130.291f,61.3756f,4.95674f},
+ {-915.862f,-151.74f,76.9427f,0.942478f},
+ {-888.321f,-159.831f,62.5303f,1.20428f},
+ {-874.361f,-42.4751f,69.4316f,0.785398f},
+ {-873.19f,-50.4899f,70.0568f,-2.41288f},
+ {-868.511f,-148.386f,62.3547f,3.57875f},
+ {-868.44f,-121.649f,64.5056f,3.33358f},
+ {-868.324f,-77.7196f,71.4768f,5.41052f},
+ {-859.846f,-19.6549f,70.7304f,1.97222f},
+ {-828.05f,-150.508f,62.2019f,2.14675f},
+ {-826.254f,-58.6911f,72.0041f,3.68264f},
+ {-976.086f,-44.1775f,76.029f,1.46608f},
+ {-971.864f,-87.4223f,81.4954f,5.8294f},
+ {-966.551f,-74.1111f,80.0243f,4.2129f},
+ {-958.509f,-173.652f,77.9013f,6.24828f},
+ {-951.511f,-181.242f,65.529f,4.39823f},
+ {-940.967f,-186.243f,77.698f,1.28164f},
+ {-930.004f,-65.0898f,79.077f,0.0581657f},
+ {-920.864f,-40.2009f,78.256f,5.16617f},
+ {-919.089f,-148.021f,62.0317f,2.59327f},
+ {-901.516f,-116.329f,75.6876f,0.471239f},
+ {-897.864f,-84.4348f,74.083f,3.00197f},
+ {-897.617f,-52.0457f,71.9503f,4.36332f},
+ {-894.891f,-153.951f,61.6827f,3.23569f},
+ {-893.933f,-111.625f,75.6591f,4.22536f},
+ {-883.265f,-152.854f,61.8384f,0.0941087f},
+ {-868.293f,-147.243f,62.1097f,3.2056f},
+ {-867.501f,-11.8709f,70.018f,6.14356f},
+ {-866.699f,-147.54f,62.1646f,3.57878f},
+ {-866.566f,-91.1916f,67.4414f,4.56707f},
+ {-857.272f,-141.142f,61.7356f,4.17134f},
+ {-847.446f,-98.0061f,68.5131f,3.24631f},
+ {-837.026f,-140.729f,62.5141f,5.51524f},
+ {-824.204f,-65.053f,72.3381f,3.01942f},
+ //vermin (s.th special for this mine)
+ {-951.955f,-197.5f,77.212f,5.63741f},
+ {-944.837f,-199.608f,77.0737f,4.97419f},
+ {-933.494f,-209.063f,73.7803f,5.88176f},
+ {-929.666f,-201.308f,73.7032f,5.02655f},
+ {-978.997f,-249.356f,65.4345f,5.05464f},
+ {-974.565f,-224.828f,69.5858f,4.88846f},
+ {-946.514f,-259.239f,66.0874f,3.78132f},
+ {-918.402f,-250.439f,69.5271f,2.21352f},
+ {-910.14f,-229.959f,72.9279f,0.27677f},
+ {-851.563f,-88.6527f,68.5983f,3.61896f},
+ //boss
+ {-848.902f,-92.931f,68.6325f,3.33350},
+ //herald
+ {-48.459f,-288.802f,55.47f,1.0}
+
+};
+
+
+enum BG_AV_CreatureIds
+{
+
+ AV_NPC_A_GRAVEDEFENSE0 = 0, // stormpike Defender
+ AV_NPC_A_GRAVEDEFENSE1 = 1, // seasoned defender
+ AV_NPC_A_GRAVEDEFENSE2 = 2, // veteran defender
+ AV_NPC_A_GRAVEDEFENSE3 = 3, // champion defender
+ AV_NPC_A_TOWERDEFENSE = 4, // stormpike bowman
+ AV_NPC_A_CAPTAIN = 5, // balinda
+ AV_NPC_A_BOSS = 6, // vanndar
+
+ AV_NPC_H_GRAVEDEFENSE0 = 7, // frostwolf guardian
+ AV_NPC_H_GRAVEDEFENSE1 = 8, // seasoned guardian
+ AV_NPC_H_GRAVEDEFENSE2 = 9, // veteran guardian
+ AV_NPC_H_GRAVEDEFENSE3 = 10, // champion guardian
+ AV_NPC_H_TOWERDEFENSE = 11, // frostwolf bowman
+ AV_NPC_H_CAPTAIN = 12, // galvangar
+ AV_NPC_H_BOSS = 13, // drek thar
+
+ AV_NPC_A_MARSHAL_SOUTH = 14,
+ AV_NPC_MARSHAL_NORTH = 15,
+ AV_NPC_A_MARSHAL_ICE = 16,
+ AV_NPC_A_MARSHAL_STONE = 17,
+ AV_NPC_H_MARSHAL_ICE = 18,
+ AV_NPC_H_MARSHAL_TOWER = 19,
+ AV_NPC_MARSHAL_ETOWER = 20,
+ AV_NPC_H_MARSHAL_WTOWER= 21,
+ AV_NPC_N_MINE_N_1 = 22,
+ AV_NPC_N_MINE_N_2 = 23,
+ AV_NPC_N_MINE_N_3 = 24,
+ AV_NPC_N_MINE_N_4 = 25,
+ AV_NPC_N_MINE_A_1 = 26,
+ AV_NPC_N_MINE_A_2 = 27,
+ AV_NPC_N_MINE_A_3 = 28,
+ AV_NPC_N_MINE_A_4 = 29,
+ AV_NPC_N_MINE_H_1 = 30,
+ AV_NPC_N_MINE_H_2 = 31,
+ AV_NPC_N_MINE_H_3 = 32,
+ AV_NPC_N_MINE_H_4 = 33,
+ AV_NPC_S_MINE_N_1 = 34,
+ AV_NPC_S_MINE_N_2 = 35,
+ AV_NPC_S_MINE_N_3 = 36,
+ AV_NPC_S_MINE_N_4 = 37,
+ AV_NPC_S_MINE_N_S = 38,
+ AV_NPC_S_MINE_A_1 = 39,
+ AV_NPC_S_MINE_A_2 = 40,
+ AV_NPC_S_MINE_A_3 = 41,
+ AV_NPC_S_MINE_A_4 = 42,
+ AV_NPC_S_MINE_H_1 = 43,
+ AV_NPC_S_MINE_H_2 = 44,
+ AV_NPC_S_MINE_H_3 = 45,
+ AV_NPC_S_MINE_H_4 = 46,
+ AV_NPC_HERALD = 47,
+ AV_NPC_INFO_MAX = 48
+
+};
+
+//entry, team, minlevel, maxlevel
+//TODO this array should be removed, the only needed things are the entrys (for spawning(?) and handlekillunit)
+const uint32 BG_AV_CreatureInfo[AV_NPC_INFO_MAX][4] = {
+ { 12050, 1216, 58, 58 }, //Stormpike Defender
+ { 13326, 1216, 59, 59 }, //Seasoned Defender
+ { 13331, 1216, 60, 60 }, //Veteran Defender
+ { 13422, 1216, 61, 61 }, //Champion Defender
+ { 13358, 1216, 59, 60 }, //Stormpike Bowman //i think its 60,61 and 69,70.. but this is until now not possible TODO look if this is ok
+ { 11949,469,0,0},//not spawned with this data, but used for handlekillunit
+ { 11948,469,0,0},//not spawned with this data, but used for handlekillunit
+ { 12053, 1214, 58, 58 }, //Frostwolf Guardian
+ { 13328, 1214, 59, 59 }, //Seasoned Guardian
+ { 13332, 1214, 60, 60 }, //Veteran Guardian
+ { 13421, 1214, 61, 61 }, //Champion Guardian
+ { 13359, 1214, 59, 60 }, //Frostwolf Bowman
+ { 11947,67,0,0}, //not spawned with this data, but used for handlekillunit
+ { 11946,67,0,0}, //not spawned with this data, but used for handlekillunit
+ { 14763, 1534, 60, 60 }, //Dun Baldar South Marshal
+ { 14762, 1534, 60, 60 }, //Dun Baldar North Marshal
+ { 14764, 1534, 60, 60 }, //Icewing Marshal
+ { 14765, 1534, 60, 60 }, //Stonehearth Marshal
+
+ { 14773, 1214, 60, 60 }, //Iceblood Warmaster
+ { 14776, 1214, 60, 60 }, //Tower Point Warmaster
+ { 14772, 1214, 60, 60 }, //East Frostwolf Warmaster
+ { 14777, 1214, 60, 60 }, //West Frostwolf Warmaster
+
+ { 10987, 59, 52, 53 }, //Irondeep Trogg
+ { 11600, 59, 53, 54 }, //Irondeep Shaman
+ { 11602, 59, 54, 55 }, //Irondeep Skullthumper
+ { 11657, 59, 58, 58 }, //Morloch
+
+ {13396,469,52,53}, //irondeep alliance TODO: get the right ids
+ {13080,469,53,54},
+ {13098,469,54,55},
+ {13078,469,58,58},
+
+ {13397,67,52,53}, //irondeep horde
+ {13099,67,53,54},
+ {13081,67,54,55},
+ {13079,67,58,58},
+
+ { 11603, 59, 52, 53 }, //south mine neutral
+ { 11604, 59, 53, 54 },
+ { 11605, 59, 54, 55 },
+ { 11677, 59, 58, 58 },
+ { 10982, 59, 52, 53 }, //vermin
+
+ {13317,469,52,53}, //alliance
+ {13096,469,54,55}, //explorer
+ {13087,469,54,55}, //invader
+ {13086,469,58,58},
+
+ {13316,67,52,53}, //horde
+ {13097,67,54,55}, //surveypr
+ {13089,67,54,55}, //guard
+ {13088,67,58,58},
+ {14848,67,58,58} //Herald
+
+};
+
+//x,y,z,o,static_creature_info-id
+const float BG_AV_StaticCreaturePos[AV_STATICCPLACE_MAX][5] = { //static creatures
+ {-1235.31f,-340.777f,60.5088f,3.31613f,0 },//2225 - Zora Guthrek
+ {-1244.02f,-323.795f,61.0485f,5.21853f,1 },//3343 - Grelkor
+ {-1235.16f,-332.302f,60.2985f,2.96706f,2 },//3625 - Rarck
+ {587.303f,-42.8257f,37.5615f,5.23599f,3 },//4255 - Brogus Thunderbrew
+ {643.635f,-58.3987f,41.7405f,4.72984f,4 },//4257 - Lana Thunderbrew
+ {591.464f,-44.452f,37.6166f,5.65487f,5 },//5134 - Jonivera Farmountain
+ {608.515f,-33.3935f,42.0003f,5.41052f,6 },//5135 - Svalbrad Farmountain
+ {617.656f,-32.0701f,42.7168f,4.06662f,7 },//5139 - Kurdrum Barleybeard
+ {-1183.76f,-268.295f,72.8233f,3.28122f,8 },//10364 - Yaelika Farclaw
+ {-1187.86f,-275.31f,73.0481f,3.63028f,9 },//10367 - Shrye Ragefist
+ {-1008.42f,-368.006f,55.3426f,5.95647f,10 },//10981 - Frostwolf
+ {-1091.92f,-424.28f,53.0139f,2.93958f,10 },//10981 - Frostwolf
+ {-558.455f,-198.768f,58.1755f,4.97946f,10 },//10981 - Frostwolf
+ {-861.247f,-312.51f,55.1427f,3.35382f,10 },//10981 - Frostwolf
+ {-1003.81f,-395.913f,50.4736f,2.85631f,10 },//10981 - Frostwolf
+ {-904.5f,-289.815f,65.1222f,5.7847f,10 },//10981 - Frostwolf
+ {-1064.41f,-438.839f,51.3614f,1.88857f,10 },//10981 - Frostwolf
+ {258.814f,76.2017f,18.6468f,6.19052f,11 },//10986 - Snowblind Harpy
+ {265.838f,-315.846f,-16.5429f,3.15917f,11 },//10986 - Snowblind Harpy
+ {426.485f,-51.1927f,-5.66286f,1.60347f,11 },//10986 - Snowblind Harpy
+ {452.044f,-33.9594f,-0.044651f,2.72815f,11 },//10986 - Snowblind Harpy
+ {266.032f,-315.639f,-16.5429f,4.67962f,11 },//10986 - Snowblind Harpy
+ {532.64f,-54.5863f,20.7024f,2.93215f,11 },//10986 - Snowblind Harpy
+ {295.183f,-299.908f,-34.6123f,0.135851f,12 },//10990 - Alterac Ram
+ {421.08f,-225.006f,-23.73f,0.166754f,12 },//10990 - Alterac Ram
+ {-55.7766f,-192.498f,20.4352f,6.12221f,12 },//10990 - Alterac Ram
+ {527.887f,-477.223f,62.3559f,0.170935f,12 },//10990 - Alterac Ram
+ {389.144f,-346.508f,-30.334f,4.14117f,12 },//10990 - Alterac Ram
+ {108.121f,-322.248f,37.5655f,4.46788f,12 },//10990 - Alterac Ram
+ {507.479f,-67.9403f,10.3571f,3.26304f,12 },//10990 - Alterac Ram
+ {329.071f,-185.016f,-29.1542f,0.356943f,12 },//10990 - Alterac Ram
+ {252.449f,-422.313f,35.1404f,4.53771f,12 },//10990 - Alterac Ram
+ {358.882f,-118.061f,-24.9119f,2.29257f,12 },//10990 - Alterac Ram
+ {487.151f,-174.229f,14.7558f,4.73192f,12 },//10990 - Alterac Ram
+ {449.652f,-123.561f,6.14273f,6.12029f,12 },//10990 - Alterac Ram
+ {272.419f,-261.802f,-41.8835f,3.66559f,12 },//10990 - Alterac Ram
+ {359.021f,-210.954f,-29.3483f,4.31339f,12 },//10990 - Alterac Ram
+ {450.598f,-318.048f,-37.7548f,0.655219f,12 },//10990 - Alterac Ram
+ {509.333f,-218.2f,3.05439f,3.66292f,12 },//10990 - Alterac Ram
+ {485.771f,-223.613f,-1.53f,2.04862f,12 },//10990 - Alterac Ram
+ {486.636f,-452.172f,39.6592f,2.3341f,12 },//10990 - Alterac Ram
+ {702.783f,-257.494f,25.9777f,1.68329f,12 },//10990 - Alterac Ram
+ {460.942f,-199.263f,-6.0149f,0.380506f,12 },//10990 - Alterac Ram
+ {483.108f,-115.307f,10.1056f,3.69701f,12 },//10990 - Alterac Ram
+ {471.601f,-154.174f,14.0702f,5.5807f,12 },//10990 - Alterac Ram
+ {213.938f,-420.793f,41.2549f,5.71394f,12 },//10990 - Alterac Ram
+ {289.387f,-294.685f,-33.9073f,0.555494f,12 },//10990 - Alterac Ram
+ {155.649f,-402.891f,43.3915f,5.94838f,12 },//10990 - Alterac Ram
+ {517.184f,-295.105f,-9.78195f,6.05668f,12 },//10990 - Alterac Ram
+ {102.334f,-332.165f,38.9812f,3.31445f,12 },//10990 - Alterac Ram
+ {320.244f,-107.793f,-42.6357f,-1.00311f,12 },//10990 - Alterac Ram
+ {217.976f,110.774f,15.7603f,4.56793f,13 },//11675 - Snowblind Windcaller
+ {269.872f,6.66684f,20.7592f,0.381212f,13 },//11675 - Snowblind Windcaller
+ {313.528f,-319.041f,-27.2373f,0.554098f,13 },//11675 - Snowblind Windcaller
+ {435.441f,-39.9289f,-0.169651f,0.549454f,13 },//11675 - Snowblind Windcaller
+ {315.115f,-317.62f,-29.1123f,0.90111f,13 },//11675 - Snowblind Windcaller
+ {428.091f,-122.731f,3.40332f,6.05901f,14 },//11678 - Snowblind Ambusher
+ {235.05f,85.5705f,18.3079f,-0.914255f,14 },//11678 - Snowblind Ambusher
+ {-1553.04f,-344.342f,64.4163f,6.09933f,15 },//11839 - Wildpaw Brute
+ {-545.23f,-165.35f,57.7886f,3.01145f,16 },//11947 - Captain Galvangar
+ {722.43f,-10.9982f,50.7046f,3.42085f,17 },//11948 - Vanndar Stormpike
+ {-57.7891f,-286.597f,15.6479f,6.02139f,18 },//11949 - Captain Balinda Stonehearth
+ {930.498f,-520.755f,93.7334f,1.8326f,19 },//11997 - Stormpike Herald
+ {-776.092f,-345.161f,67.4092f,1.89257f,20 },//12051 - Frostwolf Legionnaire
+ {-1224.63f,-308.144f,65.0087f,4.01139f,20 },//12051 - Frostwolf Legionnaire
+ {-713.039f,-442.515f,82.8638f,0.68724f,20 },//12051 - Frostwolf Legionnaire
+ {-711.783f,-444.061f,82.7039f,0.683494f,20 },//12051 - Frostwolf Legionnaire
+ {587.633f,-45.9816f,37.5438f,5.81195f,21 },//12096 - Stormpike Quartermaster
+ {-1293.79f,-194.407f,72.4398f,5.84685f,22 },//12097 - Frostwolf Quartermaster
+ {446.163f,-377.119f,-1.12725f,0.209526f,23 },//12127 - Stormpike Guardsman
+ {549.348f,-399.254f,53.3537f,3.24729f,23 },//12127 - Stormpike Guardsman
+ {549.801f,-401.217f,53.8305f,3.24729f,23 },//12127 - Stormpike Guardsman
+ {192.704f,-406.874f,42.9183f,6.10696f,23 },//12127 - Stormpike Guardsman
+ {441.305f,-435.765f,28.2385f,2.14472f,23 },//12127 - Stormpike Guardsman
+ {192.982f,-404.891f,43.0132f,6.1061f,23 },//12127 - Stormpike Guardsman
+ {355.342f,-391.989f,-0.486707f,3.00643f,23 },//12127 - Stormpike Guardsman
+ {446.035f,-375.104f,-1.12725f,0.21033f,23 },//12127 - Stormpike Guardsman
+ {697.864f,-433.238f,62.7914f,1.65776f,23 },//12127 - Stormpike Guardsman
+ {610.74f,-331.585f,30.8021f,5.14253f,23 },//12127 - Stormpike Guardsman
+ {609.815f,-329.775f,30.9271f,-2.38829f,23 },//12127 - Stormpike Guardsman
+ {695.874f,-433.434f,62.8543f,1.65776f,23 },//12127 - Stormpike Guardsman
+ {443.337f,-435.283f,28.6842f,2.13768f,23 },//12127 - Stormpike Guardsman
+ {-1251.5f,-316.327f,62.6565f,5.02655f,24 },//13176 - Smith Regzar
+ {-1332.0f,-331.243f,91.2631f,1.50098f,25 },//13179 - Wing Commander Guse
+ {569.983f,-94.9992f,38.0325f,1.39626f,26 },//13216 - Gaelden Hammersmith
+ {-1244.92f,-308.916f,63.2525f,1.62316f,27 },//13218 - Grunnda Wolfheart
+ {-1319.56f,-342.675f,60.3404f,1.20428f,28 },//13236 - Primalist Thurloga
+ {647.61f,-61.1548f,41.7405f,4.24115f,29 },//13257 - Murgot Deepforge
+ {-1321.64f,-343.73f,60.4833f,1.01229f,30 },//13284 - Frostwolf Shaman
+ {-1317.61f,-342.853f,60.3726f,2.47837f,30 },//13284 - Frostwolf Shaman
+ {-1319.31f,-344.475f,60.3825f,1.72788f,30 },//13284 - Frostwolf Shaman
+ {569.963f,-42.0218f,37.7581f,4.27606f,31 },//13438 - Wing Commander Slidore
+ {729.2f,-78.812f,51.6335f,3.97935f,32 },//13442 - Arch Druid Renferal
+ {729.118f,-82.8713f,51.6335f,2.53073f,33 },//13443 - Druid of the Grove
+ {725.554f,-79.4973f,51.6335f,5.27089f,33 },//13443 - Druid of the Grove
+ {724.768f,-84.1642f,51.6335f,0.733038f,33 },//13443 - Druid of the Grove
+ {596.68f,-83.0633f,39.0051f,6.24828f,34 },//13447 - Corporal Noreg Stormpike
+ {600.032f,-2.92475f,42.0788f,5.00909f,35 },//13577 - Stormpike Ram Rider Commander
+ {610.239f,-21.8454f,43.272f,4.90438f,36 },//13617 - Stormpike Stable Master
+ {613.422f,-150.764f,33.4517f,5.55015f,37 },//13797 - Mountaineer Boombellow
+ {-1213.91f,-370.619f,56.4455f,0.837758f,38 },//13798 - Jotek
+ {704.35f,-22.9071f,50.2187f,0.785398f,39 },//13816 - Prospector Stonehewer
+ {-1271.24f,-335.766f,62.3971f,5.75959f,40 },//14185 - Najak Hexxen
+ {-1268.64f,-332.688f,62.6171f,5.28835f,41 },//14186 - Ravak Grimtotem
+ {648.363f,-65.2233f,41.7405f,3.12414f,42 },//14187 - Athramanis
+ {648.238f,-67.8931f,41.7405f,2.60054f,43 },//14188 - Dirk Swindle
+ {-1223.44f,-309.833f,64.9331f,4.0131f,44 },//14282 - Frostwolf Bloodhound
+ {-1226.4f,-307.136f,64.9706f,4.0145f,44 },//14282 - Frostwolf Bloodhound
+ {356.001f,-389.969f,-0.438796f,3.0334f,45 },//14283 - Stormpike Owl
+ {355.835f,-394.005f,-0.60149f,3.02498f,45 },//14283 - Stormpike Owl
+ {882.266f,-496.378f,96.7707f,4.83248f,45 },//14283 - Stormpike Owl
+ {878.649f,-495.917f,96.6171f,4.67693f,45 },//14283 - Stormpike Owl
+ {932.851f,-511.017f,93.6748f,3.61004f,45 },//14283 - Stormpike Owl
+ {935.806f,-513.983f,93.7436f,3.61788f,45 },//14283 - Stormpike Owl
+ {947.412f,-509.982f,95.1098f,2.82743f,46 },//14284 - Stormpike Battleguard
+ {934.557f,-512.395f,93.662f,3.61004f,46 },//14284 - Stormpike Battleguard
+ {939.42f,-502.777f,94.5887f,5.14872f,46 },//14284 - Stormpike Battleguard
+ {854.276f,-494.241f,96.8017f,5.44543f,46 },//14284 - Stormpike Battleguard
+ {776.621f,-487.775f,99.4049f,3.50811f,46 },//14284 - Stormpike Battleguard
+ {880.169f,-495.699f,96.6204f,4.8325f,46 },//14284 - Stormpike Battleguard
+ {773.651f,-497.482f,99.0408f,2.11185f,46 },//14284 - Stormpike Battleguard
+ {949.1f,-506.913f,95.4237f,3.31613f,46 },//14284 - Stormpike Battleguard
+ {-1370.9f,-219.793f,98.4258f,5.04381f,47}, //drek thar
+
+};
+
+const uint32 BG_AV_StaticCreatureInfo[51][4] = {
+ { 2225, 1215, 55, 55 }, //Zora Guthrek
+ { 3343, 1215, 55, 55 }, //Grelkor
+ { 3625, 1215, 55, 55 }, //Rarck
+ { 4255, 1217, 55, 55 }, //Brogus Thunderbrew
+ { 4257, 1217, 55, 55 }, //Lana Thunderbrew
+ { 5134, 1217, 55, 55 }, //Jonivera Farmountain
+ { 5135, 1217, 55, 55 }, //Svalbrad Farmountain
+ { 5139, 1217, 55, 55 }, //Kurdrum Barleybeard
+ { 10364, 1215, 55, 55 }, //Yaelika Farclaw
+ { 10367, 1215, 55, 55 }, //Shrye Ragefist
+ { 10981, 38, 50, 51 }, //Frostwolf
+ { 10986, 514, 52, 53 }, //Snowblind Harpy
+ { 10990, 1274, 50, 51 }, //Alterac Ram
+ { 11675, 514, 53, 53 }, //Snowblind Windcaller
+ { 11678, 14, 52, 53 }, //Snowblind Ambusher
+ { 11839, 39, 56, 56 }, //Wildpaw Brute
+ { 11947, 1214, 61, 61 }, //Captain Galvangar --TODO: doubled
+ { 11948, 1216, 63, 63 }, //Vanndar Stormpike
+ { 11949, 1216, 61, 61 }, //Captain Balinda Stonehearth
+ { 11997, 1334, 60, 60 }, //Stormpike Herald
+ { 12051, 1214, 57, 57 }, //Frostwolf Legionnaire
+ { 12096, 1217, 55, 55 }, //Stormpike Quartermaster
+ { 12097, 1215, 55, 55 }, //Frostwolf Quartermaster
+ { 12127, 1216, 57, 57 }, //Stormpike Guardsman
+ { 13176, 1215, 60, 60 }, //Smith Regzar
+ { 13179, 1215, 59, 59 }, //Wing Commander Guse
+ { 13216, 1217, 58, 58 }, //Gaelden Hammersmith
+ { 13218, 1215, 58, 58 }, //Grunnda Wolfheart
+ { 13236, 1214, 60, 60 }, //Primalist Thurloga
+ { 13257, 1216, 60, 60 }, //Murgot Deepforge
+ { 13284, 1214, 58, 58 }, //Frostwolf Shaman
+ { 13438, 1217, 58, 58 }, //Wing Commander Slidore
+ { 13442, 1216, 60, 60 }, //Arch Druid Renferal
+ { 13443, 1216, 60, 60 }, //Druid of the Grove
+ { 13447, 1216, 58, 58 }, //Corporal Noreg Stormpike
+ { 13577, 1216, 60, 60 }, //Stormpike Ram Rider Commander
+ { 13617, 1216, 60, 60 }, //Stormpike Stable Master
+ { 13797, 32, 60, 61 }, //Mountaineer Boombellow
+ { 13798, 1214, 60, 61 }, //Jotek
+ { 13816, 1216, 61, 61 }, //Prospector Stonehewer
+ { 14185, 877, 59, 59 }, //Najak Hexxen
+ { 14186, 105, 60, 60 }, //Ravak Grimtotem
+ { 14187, 1594, 60, 60 }, //Athramanis
+ { 14188, 57, 59, 59 }, //Dirk Swindle
+ { 14282, 1214, 53, 54 }, //Frostwolf Bloodhound
+ { 14283, 1216, 53, 54 }, //Stormpike Owl
+ { 14284, 1216, 61, 61 }, //Stormpike Battleguard
+ { 11946, 1214, 63, 63 }, //Drek'Thar //TODO: make the levels right (boss=0 maybe)
+ { 11948, 1216, 63, 63 }, //Vanndar Stormpike
+ { 11947, 1214, 61, 61 }, //Captain Galvangar
+ { 11949, 1216, 61, 61 } //Captain Balinda Stonehearth
+};
+
+enum BG_AV_Graveyards
+{
+ AV_GRAVE_STORM_AID = 751,
+ AV_GRAVE_STORM_GRAVE = 689,
+ AV_GRAVE_STONE_GRAVE = 729,
+ AV_GRAVE_SNOWFALL = 169,
+ AV_GRAVE_ICE_GRAVE = 749,
+ AV_GRAVE_FROSTWOLF = 690,
+ AV_GRAVE_FROST_HUT = 750,
+ AV_GRAVE_MAIN_ALLIANCE = 611,
+ AV_GRAVE_MAIN_HORDE = 610
+};
+
+
+
+const uint32 BG_AV_GraveyardIds[9]= {
+ AV_GRAVE_STORM_AID,
+ AV_GRAVE_STORM_GRAVE,
+ AV_GRAVE_STONE_GRAVE,
+ AV_GRAVE_SNOWFALL,
+ AV_GRAVE_ICE_GRAVE,
+ AV_GRAVE_FROSTWOLF,
+ AV_GRAVE_FROST_HUT,
+ AV_GRAVE_MAIN_ALLIANCE,
+ AV_GRAVE_MAIN_HORDE
+};
+
+enum BG_AV_BUFF
+{ //TODO add all other buffs here
+ AV_BUFF_ARMOR = 21163,
+ AV_BUFF_A_CAPTAIN = 23693, //the buff which the alliance captain does
+ AV_BUFF_H_CAPTAIN = 22751 //the buff which the horde captain does
+};
+enum BG_AV_States
+{
+ POINT_NEUTRAL = 0,
+ POINT_ASSAULTED = 1,
+ POINT_DESTROYED = 2,
+ POINT_CONTROLED = 3
+};
+
+enum BG_AV_WorldStates
+{
+ AV_Alliance_Score = 3127,
+ AV_Horde_Score = 3128,
+ AV_SHOW_H_SCORE = 3133,
+ AV_SHOW_A_SCORE = 3134,
+
+/*
+ //the comments behind the state shows which icon overlaps the other.. but is, until now, unused and maybe not a good solution (but give few performance (: )
+
+// Graves
+
+ // Alliance
+ //Stormpike first aid station
+ AV_AID_A_C = 1325,
+ AV_AID_A_A = 1326,
+ AV_AID_H_C = 1327,
+ AV_AID_H_A = 1328,
+ //Stormpike Graveyard
+ AV_PIKEGRAVE_A_C = 1333,
+ AV_PIKEGRAVE_A_A = 1335,
+ AV_PIKEGRAVE_H_C = 1334,
+ AV_PIKEGRAVE_H_A = 1336,
+ //Stoneheart Grave
+ AV_STONEHEART_A_C = 1302,
+ AV_STONEHEART_A_A = 1304, //over hc
+ AV_STONEHEART_H_C = 1301, //over ac
+ AV_STONEHEART_H_A = 1303, //over aa
+ //Neutral
+ //Snowfall Grave
+*/
+ AV_SNOWFALL_N = 1966, //over aa
+/*
+ AV_SNOWFALL_A_C = 1341, //over hc
+ AV_SNOWFALL_A_A = 1343, //over ha
+ AV_SNOWFALL_H_C = 1342,
+ AV_SNOWFALL_H_A = 1344, //over ac
+ //Horde
+ //Iceblood grave
+ AV_ICEBLOOD_A_C = 1346, //over hc
+ AV_ICEBLOOD_A_A = 1348, //over ac
+ AV_ICEBLOOD_H_C = 1347,
+ AV_ICEBLOOD_H_A = 1349, //over aa
+ //Frostwolf Grave
+ AV_FROSTWOLF_A_C = 1337, //over hc
+ AV_FROSTWOLF_A_A = 1339, //over ac
+ AV_FROSTWOLF_H_C = 1338,
+ AV_FROSTWOLF_H_A = 1340, //over aa
+ //Frostwolf Hut
+ AV_FROSTWOLFHUT_A_C = 1329, //over hc
+ AV_FROSTWOLFHUT_A_A = 1331, //over ha
+ AV_FROSTWOLFHUT_H_C = 1330,
+ AV_FROSTWOLFHUT_H_A = 1332, //over ac
+
+
+//Towers
+ //Alliance
+ //Dunbaldar South Bunker
+ AV_DUNS_CONTROLLED = 1361,
+ AV_DUNS_DESTROYED = 1370,
+ AV_DUNS_ASSAULTED = 1378,
+ //Dunbaldar North Bunker
+ AV_DUNN_CONTROLLED = 1362,
+ AV_DUNN_DESTROYED = 1371,
+ AV_DUNN_ASSAULTED = 1379,
+ //Icewing Bunker
+ AV_ICEWING_CONTROLLED = 1363,
+ AV_ICEWING_DESTROYED = 1372,
+ AV_ICEWING_ASSAULTED = 1380,
+ //Stoneheart Bunker
+ AV_STONEH_CONTROLLED = 1364,
+ AV_STONEH_DESTROYED = 1373,
+ AV_STONEH_ASSAULTED = 1381,
+ //Horde
+ //Iceblood Tower
+ AV_ICEBLOOD_CONTROLLED = 1385,
+ AV_ICEBLOOD_DESTROYED = 1368,
+ AV_ICEBLOOD_ASSAULTED = 1390,
+ //Tower Point
+ AV_TOWERPOINT_CONTROLLED = 1384,
+ AV_TOWERPOINT_DESTROYED = 1367, //goes over controlled
+ AV_TOWERPOINT_ASSAULTED = 1389, //goes over destroyed
+ //Frostwolf West
+ AV_FROSTWOLFW_CONTROLLED = 1382,
+ AV_FROSTWOLFW_DESTROYED = 1365, //over controlled
+ AV_FROSTWOLFW_ASSAULTED = 1387, //over destroyed
+ //Frostwolf East
+ AV_FROSTWOLFE_CONTROLLED = 1383,
+ AV_FROSTWOLFE_DESTROYED = 1366,
+ AV_FROSTWOLFE_ASSAULTED = 1388,
+
+//mines
+
+ AV_N_MINE_N = 1360,
+ AV_N_MINE_A = 1358,
+ AV_N_MINE_H = 1359,
+
+ AV_S_MINE_N = 1357,
+ AV_S_MINE_A = 1355,
+ AV_S_MINE_H = 1356,
+
+//towers assaulted by own team (unused)
+ AV_STONEH_UNUSED = 1377,
+ AV_ICEWING_UNUSED = 1376,
+ AV_DUNS_UNUSED = 1375,
+ AV_DUNN_UNUSED = 1374,
+
+ AV_ICEBLOOD_UNUSED = 1395,
+ AV_TOWERPOINT_UNUSED = 1394,
+ AV_FROSTWOLFE_UNUSED = 1393,
+ AV_FROSTWOLFW_UNUSED = 1392
+*/
+
+};
+
+//alliance_control neutral_control horde_control
+const uint32 BG_AV_MineWorldStates[2][3] = {
+ {1358, 1360,1359},
+ {1355, 1357,1356}
+};
+
+
+//alliance_control alliance_assault h_control h_assault
+const uint32 BG_AV_NodeWorldStates[16][4] = {
+ //Stormpike first aid station
+ {1325, 1326,1327,1328},
+ //Stormpike Graveyard
+ {1333,1335,1334,1336},
+ //Stoneheart Grave
+ {1302,1304,1301,1303},
+ //Snowfall Grave
+ {1341,1343,1342,1344},
+ //Iceblood grave
+ {1346,1348,1347,1349},
+ //Frostwolf Grave
+ {1337,1339,1338,1340},
+ //Frostwolf Hut
+ {1329,1331,1330,1332},
+ //Dunbaldar South Bunker
+ {1361,1375,1370,1378},
+ //Dunbaldar North Bunker
+ {1362,1374,1371,1379},
+ //Icewing Bunker
+ {1363,1376,1372,1380},
+ //Stoneheart Bunker
+ {1364,1377,1373,1381},
+ //Iceblood Tower
+ {1368,1390,1385,1395},
+ //Tower Point
+ {1367,1389,1384,1394},
+ //Frostwolf East
+ {1366,1388,1383,1393},
+ //Frostwolf West
+ {1365,1387,1382,1392},
+};
+
+enum BG_AV_QuestIds
+{
+ AV_QUEST_A_SCRAPS1 = 7223,
+ AV_QUEST_A_SCRAPS2 = 6781,
+ AV_QUEST_H_SCRAPS1 = 7224,
+ AV_QUEST_H_SCRAPS2 = 6741,
+ AV_QUEST_A_COMMANDER1 = 6942, //soldier
+ AV_QUEST_H_COMMANDER1 = 6825,
+ AV_QUEST_A_COMMANDER2 = 6941, //leutnant
+ AV_QUEST_H_COMMANDER2 = 6826,
+ AV_QUEST_A_COMMANDER3 = 6943, //commander
+ AV_QUEST_H_COMMANDER3 = 6827,
+ AV_QUEST_A_BOSS1 = 7386, // 5 cristal/blood
+ AV_QUEST_H_BOSS1 = 7385,
+ AV_QUEST_A_BOSS2 = 6881, // 1
+ AV_QUEST_H_BOSS2 = 6801,
+ AV_QUEST_A_NEAR_MINE = 5892, //the mine near start location of team
+ AV_QUEST_H_NEAR_MINE = 5893,
+ AV_QUEST_A_OTHER_MINE = 6982, //the other mine ;)
+ AV_QUEST_H_OTHER_MINE = 6985,
+ AV_QUEST_A_RIDER_HIDE = 7026,
+ AV_QUEST_H_RIDER_HIDE = 7002,
+ AV_QUEST_A_RIDER_TAME = 7027,
+ AV_QUEST_H_RIDER_TAME = 7001
+};
+
+struct BG_AV_NodeInfo
+{
+ uint16 TotalOwner;
+ uint16 Owner;
+ uint16 PrevOwner;
+ BG_AV_States State;
+ BG_AV_States PrevState;
+ int Timer;
+ bool Tower;
+};
+
+inline BG_AV_Nodes &operator++(BG_AV_Nodes &i){ return i = BG_AV_Nodes(i + 1); }
+
class BattleGroundAVScore : public BattleGroundScore
{
public:
@@ -51,11 +1507,75 @@ class BattleGroundAV : public BattleGround
void RemovePlayer(Player *plr,uint64 guid);
void HandleAreaTrigger(Player *Source, uint32 Trigger);
- //bool SetupBattleGround();
+ bool SetupBattleGround();
+ virtual void ResetBGSubclass();
- /* Scorekeeping */
- void UpdatePlayerScore(Player *Source, uint32 type, uint32 value);
+ /*general stuff*/
+ void UpdateScore(uint16 team, int16 points);
+ void UpdatePlayerScore(Player *Source, uint32 type, uint32 value);
+
+ /*handlestuff*/ //these are functions which get called from extern
+ virtual void EventPlayerClickedOnFlag(Player *source, GameObject* target_obj);
+ void HandleKillPlayer(Player* player, Player *killer);
+ void HandleKillUnit(Creature *unit, Player *killer);
+ void HandleQuestComplete(uint32 questid, Player *player);
+ bool PlayerCanDoMineQuest(int32 GOId,uint32 team);
+
+
+ void EndBattleGround(uint32 winner);
+
+ virtual WorldSafeLocsEntry const* GetClosestGraveYard(float x, float y, float z, uint32 team);
private:
+ /* Nodes occupying */
+ void EventPlayerAssaultsPoint(Player* player, uint32 object);
+ void EventPlayerDefendsPoint(Player* player, uint32 object);
+ void EventPlayerDestroyedPoint(BG_AV_Nodes node);
+
+ void AssaultNode(BG_AV_Nodes node,uint16 team);
+ void DestroyNode(BG_AV_Nodes node);
+ void InitNode(BG_AV_Nodes node, uint16 team, bool tower);
+ void DefendNode(BG_AV_Nodes node, uint16 team);
+
+ void PopulateNode(BG_AV_Nodes node);
+ void DePopulateNode(BG_AV_Nodes node);
+
+ const BG_AV_Nodes GetNodeThroughObject(uint32 object);
+ const uint32 GetObjectThroughNode(BG_AV_Nodes node);
+ const char* GetNodeName(BG_AV_Nodes node);
+ const bool IsTower(BG_AV_Nodes node) { return m_Nodes[node].Tower; }
+
+
+ /*mine*/
+ void ChangeMineOwner(uint8 mine, uint32 team, bool initial=false);
+
+ /*worldstates*/
+ void FillInitialWorldStates(WorldPacket& data);
+ const uint8 GetWorldStateType(uint8 state, uint16 team);
+ void SendMineWorldStates(uint32 mine);
+ void UpdateNodeWorldState(BG_AV_Nodes node);
+
+ /*general */
+ Creature* AddAVCreature(uint16 cinfoid, uint16 type);
+ const uint16 GetBonusHonor(uint8 kills); //TODO remove this when mangos handles this right
+
+ /*variables */
+ int32 m_Team_Scores[2];
+ uint32 m_Team_QuestStatus[2][9]; //[x][y] x=team y=questcounter
+
+ BG_AV_NodeInfo m_Nodes[BG_AV_NODES_MAX];
+
+ uint32 m_Mine_Owner[2];
+ uint32 m_Mine_PrevOwner[2]; //only for worldstates needed
+ int32 m_Mine_Timer; //ticks for both teams
+ uint32 m_Mine_Reclaim_Timer[2];
+ uint32 m_CaptainBuffTimer[2];
+ bool m_CaptainAlive[2];
+
+ uint8 m_MaxLevel; //TODO remove this when battleground-getmaxlevel() returns something usefull
+ bool m_IsInformedNearVictory[2];
+
+
};
+
#endif
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp
index 91eb04b07f5..24b4f4e141b 100644
--- a/src/game/Creature.cpp
+++ b/src/game/Creature.cpp
@@ -577,6 +577,7 @@ bool Creature::Create (uint32 guidlow, Map *map, uint32 Entry, uint32 team, cons
{
SetMapId(map->GetId());
SetInstanceId(map->GetInstanceId());
+ m_DBTableGuid = guidlow;
//oX = x; oY = y; dX = x; dY = y; m_moveTime = 0; m_startMove = 0;
const bool bResult = CreateFromProto(guidlow, Entry, team, data);
@@ -603,7 +604,6 @@ bool Creature::Create (uint32 guidlow, Map *map, uint32 Entry, uint32 team, cons
}
LoadCreaturesAddon();
}
-
return bResult;
}
diff --git a/src/game/Creature.h b/src/game/Creature.h
index 5d0ca5b5946..5f2d6e249f7 100644
--- a/src/game/Creature.h
+++ b/src/game/Creature.h
@@ -611,7 +611,6 @@ class TRINITY_DLL_SPEC Creature : public Unit
void GetCombatStartPosition(float &x, float &y, float &z) { x = CombatStartX; y = CombatStartY; z = CombatStartZ; }
uint32 GetGlobalCooldown() const { return m_GlobalCooldown; }
-
protected:
bool CreateFromProto(uint32 guidlow,uint32 Entry,uint32 team, const CreatureData *data = NULL);
bool InitEntry(uint32 entry, uint32 team=ALLIANCE, const CreatureData* data=NULL);
@@ -660,6 +659,7 @@ class TRINITY_DLL_SPEC Creature : public Unit
float CombatStartX;
float CombatStartY;
float CombatStartZ;
+
private:
GridReference<Creature> m_gridRef;
CreatureInfo const* m_creatureInfo; // in heroic mode can different from ObjMgr::GetCreatureTemplate(GetEntry())
diff --git a/src/game/GameObject.cpp b/src/game/GameObject.cpp
index f6f89f482e5..3a11bf95c35 100644
--- a/src/game/GameObject.cpp
+++ b/src/game/GameObject.cpp
@@ -37,8 +37,9 @@
#include "CellImpl.h"
#include "InstanceData.h"
#include "BattleGround.h"
-#include "OutdoorPvPMgr.h"
#include "Util.h"
+#include "OutdoorPvPMgr.h"
+#include "BattleGroundAV.h"
GameObject::GameObject() : WorldObject()
{
@@ -754,7 +755,15 @@ bool GameObject::ActivateToQuest( Player *pTarget)const
case GAMEOBJECT_TYPE_CHEST:
{
if(LootTemplates_Gameobject.HaveQuestLootForPlayer(GetLootId(), pTarget))
+ {
+ //TODO: fix this hack
+ //look for battlegroundAV for some objects which are only activated after mine gots captured by own team
+ if(GetEntry() == BG_AV_OBJECTID_MINE_N || GetEntry() == BG_AV_OBJECTID_MINE_S)
+ if(BattleGround *bg = pTarget->GetBattleGround())
+ if(bg->GetTypeID() == BATTLEGROUND_AV && !(((BattleGroundAV*)bg)->PlayerCanDoMineQuest(GetEntry(),pTarget->GetTeam())))
+ return false;
return true;
+ }
break;
}
case GAMEOBJECT_TYPE_GOOBER:
diff --git a/src/game/Language.h b/src/game/Language.h
index fb44f37dda5..fc20f1725fd 100644
--- a/src/game/Language.h
+++ b/src/game/Language.h
@@ -644,7 +644,45 @@ enum TrinityStrings
LANG_HIS_ARENA_LEVEL_REQ_ERROR = 714,
LANG_YOUR_BG_LEVEL_REQ_ERROR = 715,
LANG_YOUR_ARENA_TEAM_FULL = 716,
- // Room for BG/ARENA 717-799 not used
+
+ LANG_BG_AV_ALLY = 717,
+ LANG_BG_AV_HORDE = 718,
+ LANG_BG_AV_TOWER_TAKEN = 719,
+ LANG_BG_AV_TOWER_ASSAULTED = 720,
+ LANG_BG_AV_TOWER_DEFENDED = 721,
+ LANG_BG_AV_GRAVE_TAKEN = 722,
+ LANG_BG_AV_GRAVE_DEFENDED = 723,
+ LANG_BG_AV_GRAVE_ASSAULTED = 724,
+
+ LANG_BG_AV_MINE_TAKEN = 725,
+ LANG_BG_AV_MINE_NORTH = 726,
+ LANG_BG_AV_MINE_SOUTH = 727,
+
+ LANG_BG_AV_NODE_GRAVE_STORM_AID = 728,
+ LANG_BG_AV_NODE_TOWER_DUN_S = 729,
+ LANG_BG_AV_NODE_TOWER_DUN_N = 730,
+ LANG_BG_AV_NODE_GRAVE_STORMPIKE = 731,
+ LANG_BG_AV_NODE_TOWER_ICEWING = 732,
+ LANG_BG_AV_NODE_GRAVE_STONE = 733,
+ LANG_BG_AV_NODE_TOWER_STONE = 734,
+ LANG_BG_AV_NODE_GRAVE_SNOW = 735,
+ LANG_BG_AV_NODE_TOWER_ICE = 736,
+ LANG_BG_AV_NODE_GRAVE_ICE = 737,
+ LANG_BG_AV_NODE_TOWER_POINT = 738,
+ LANG_BG_AV_NODE_GRAVE_FROST = 739,
+ LANG_BG_AV_NODE_TOWER_FROST_E = 740,
+ LANG_BG_AV_NODE_TOWER_FROST_W = 741,
+ LANG_BG_AV_NODE_GRAVE_FROST_HUT = 742,
+
+ LANG_BG_AV_ONEMINTOSTART = 743,
+ LANG_BG_AV_HALFMINTOSTART = 744,
+ LANG_BG_AV_STARTED = 745,
+ LANG_BG_AV_A_NEAR_LOSE = 746,
+ LANG_BG_AV_H_NEAR_LOSE = 747,
+ LANG_BG_AV_H_CAPTAIN_DEAD = 748,
+ LANG_BG_AV_A_CAPTAIN_DEAD = 749,
+
+ // Room for BG/ARENA 750-799 not used
LANG_ARENA_YOUR_TEAM_ONLY = 730,
LANG_ARENA_NOT_ENOUGH_PLAYERS = 731,
diff --git a/src/game/LootHandler.cpp b/src/game/LootHandler.cpp
index 4894b3aabeb..a4a8a7a1f01 100644
--- a/src/game/LootHandler.cpp
+++ b/src/game/LootHandler.cpp
@@ -70,6 +70,16 @@ void WorldSession::HandleAutostoreLootItemOpcode( WorldPacket & recv_data )
loot = &pItem->loot;
}
+ else if (IS_CORPSE_GUID(lguid))
+ {
+ Corpse *bones = ObjectAccessor::GetCorpse(*player, lguid);
+ if (!bones)
+ {
+ player->SendLootRelease(lguid);
+ return;
+ }
+ loot = &bones->loot;
+ }
else
{
Creature* pCreature =
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 11ffba972a3..13f37a50b05 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -54,6 +54,7 @@
#include "Transports.h"
#include "Weather.h"
#include "BattleGround.h"
+#include "BattleGroundAV.h"
#include "BattleGroundMgr.h"
#include "OutdoorPvP.h"
#include "OutdoorPvPMgr.h"
@@ -4160,7 +4161,7 @@ void Player::RepopAtGraveyard()
// Special handle for battleground maps
BattleGround *bg = sBattleGroundMgr.GetBattleGround(GetBattleGroundId());
- if(bg && (bg->GetTypeID() == BATTLEGROUND_AB || bg->GetTypeID() == BATTLEGROUND_EY))
+ if(bg && (bg->GetTypeID() == BATTLEGROUND_AB || bg->GetTypeID() == BATTLEGROUND_EY || bg->GetTypeID() == BATTLEGROUND_AV))
ClosestGrave = bg->GetClosestGraveYard(GetPositionX(), GetPositionY(), GetPositionZ(), GetTeam());
else
ClosestGrave = objmgr.GetClosestGraveYard( GetPositionX(), GetPositionY(), GetPositionZ(), GetMapId(), GetTeam() );
@@ -7215,6 +7216,16 @@ void Player::SendLoot(uint64 guid, LootType loot_type)
{
uint32 lootid = go->GetLootId();
+ //TODO: fix this big hack
+ if((go->GetEntry() == BG_AV_OBJECTID_MINE_N || go->GetEntry() == BG_AV_OBJECTID_MINE_S))
+ if( BattleGround *bg = GetBattleGround())
+ if(bg->GetTypeID() == BATTLEGROUND_AV)
+ if(!(((BattleGroundAV*)bg)->PlayerCanDoMineQuest(go->GetEntry(),GetTeam())))
+ {
+ SendLootRelease(guid);
+ return;
+ }
+
if(lootid)
{
sLog.outDebug(" if(lootid)");
@@ -7291,6 +7302,8 @@ void Player::SendLoot(uint64 guid, LootType loot_type)
bones->lootForBody = true;
uint32 pLevel = bones->loot.gold;
bones->loot.clear();
+ if(GetBattleGround()->GetTypeID() == BATTLEGROUND_AV)
+ loot->FillLoot(1, LootTemplates_Creature, this);
// It may need a better formula
// Now it works like this: lvl10: ~6copper, lvl70: ~9silver
bones->loot.gold = (uint32)( urand(50, 150) * 0.016f * pow( ((float)pLevel)/5.76f, 2.5f) * sWorld.getRate(RATE_DROP_MONEY) );
@@ -7664,81 +7677,86 @@ void Player::SendInitWorldStates(bool forceZone, uint32 forceZoneId)
}
break;
case 2597: // AV
- data << uint32(0x7ae) << uint32(0x1); // 7
- data << uint32(0x532) << uint32(0x1); // 8
- data << uint32(0x531) << uint32(0x0); // 9
- data << uint32(0x52e) << uint32(0x0); // 10
- data << uint32(0x571) << uint32(0x0); // 11
- data << uint32(0x570) << uint32(0x0); // 12
- data << uint32(0x567) << uint32(0x1); // 13
- data << uint32(0x566) << uint32(0x1); // 14
- data << uint32(0x550) << uint32(0x1); // 15
- data << uint32(0x544) << uint32(0x0); // 16
- data << uint32(0x536) << uint32(0x0); // 17
- data << uint32(0x535) << uint32(0x1); // 18
- data << uint32(0x518) << uint32(0x0); // 19
- data << uint32(0x517) << uint32(0x0); // 20
- data << uint32(0x574) << uint32(0x0); // 21
- data << uint32(0x573) << uint32(0x0); // 22
- data << uint32(0x572) << uint32(0x0); // 23
- data << uint32(0x56f) << uint32(0x0); // 24
- data << uint32(0x56e) << uint32(0x0); // 25
- data << uint32(0x56d) << uint32(0x0); // 26
- data << uint32(0x56c) << uint32(0x0); // 27
- data << uint32(0x56b) << uint32(0x0); // 28
- data << uint32(0x56a) << uint32(0x1); // 29
- data << uint32(0x569) << uint32(0x1); // 30
- data << uint32(0x568) << uint32(0x1); // 13
- data << uint32(0x565) << uint32(0x0); // 32
- data << uint32(0x564) << uint32(0x0); // 33
- data << uint32(0x563) << uint32(0x0); // 34
- data << uint32(0x562) << uint32(0x0); // 35
- data << uint32(0x561) << uint32(0x0); // 36
- data << uint32(0x560) << uint32(0x0); // 37
- data << uint32(0x55f) << uint32(0x0); // 38
- data << uint32(0x55e) << uint32(0x0); // 39
- data << uint32(0x55d) << uint32(0x0); // 40
- data << uint32(0x3c6) << uint32(0x4); // 41
- data << uint32(0x3c4) << uint32(0x6); // 42
- data << uint32(0x3c2) << uint32(0x4); // 43
- data << uint32(0x516) << uint32(0x1); // 44
- data << uint32(0x515) << uint32(0x0); // 45
- data << uint32(0x3b6) << uint32(0x6); // 46
- data << uint32(0x55c) << uint32(0x0); // 47
- data << uint32(0x55b) << uint32(0x0); // 48
- data << uint32(0x55a) << uint32(0x0); // 49
- data << uint32(0x559) << uint32(0x0); // 50
- data << uint32(0x558) << uint32(0x0); // 51
- data << uint32(0x557) << uint32(0x0); // 52
- data << uint32(0x556) << uint32(0x0); // 53
- data << uint32(0x555) << uint32(0x0); // 54
- data << uint32(0x554) << uint32(0x1); // 55
- data << uint32(0x553) << uint32(0x1); // 56
- data << uint32(0x552) << uint32(0x1); // 57
- data << uint32(0x551) << uint32(0x1); // 58
- data << uint32(0x54f) << uint32(0x0); // 59
- data << uint32(0x54e) << uint32(0x0); // 60
- data << uint32(0x54d) << uint32(0x1); // 61
- data << uint32(0x54c) << uint32(0x0); // 62
- data << uint32(0x54b) << uint32(0x0); // 63
- data << uint32(0x545) << uint32(0x0); // 64
- data << uint32(0x543) << uint32(0x1); // 65
- data << uint32(0x542) << uint32(0x0); // 66
- data << uint32(0x540) << uint32(0x0); // 67
- data << uint32(0x53f) << uint32(0x0); // 68
- data << uint32(0x53e) << uint32(0x0); // 69
- data << uint32(0x53d) << uint32(0x0); // 70
- data << uint32(0x53c) << uint32(0x0); // 71
- data << uint32(0x53b) << uint32(0x0); // 72
- data << uint32(0x53a) << uint32(0x1); // 73
- data << uint32(0x539) << uint32(0x0); // 74
- data << uint32(0x538) << uint32(0x0); // 75
- data << uint32(0x537) << uint32(0x0); // 76
- data << uint32(0x534) << uint32(0x0); // 77
- data << uint32(0x533) << uint32(0x0); // 78
- data << uint32(0x530) << uint32(0x0); // 79
- data << uint32(0x52f) << uint32(0x0); // 80
- data << uint32(0x52d) << uint32(0x1); // 81
+ if (bg && bg->GetTypeID() == BATTLEGROUND_AV)
+ bg->FillInitialWorldStates(data);
+ else
+ {
+ data << uint32(0x7ae) << uint32(0x1); // 7 snowfall n
+ data << uint32(0x532) << uint32(0x1); // 8 frostwolfhut hc
+ data << uint32(0x531) << uint32(0x0); // 9 frostwolfhut ac
+ data << uint32(0x52e) << uint32(0x0); // 10 stormpike firstaid a_a
+ data << uint32(0x571) << uint32(0x0); // 11 east frostwolf tower horde assaulted -unused
+ data << uint32(0x570) << uint32(0x0); // 12 west frostwolf tower horde assaulted - unused
+ data << uint32(0x567) << uint32(0x1); // 13 frostwolfe c
+ data << uint32(0x566) << uint32(0x1); // 14 frostwolfw c
+ data << uint32(0x550) << uint32(0x1); // 15 irondeep (N) ally
+ data << uint32(0x544) << uint32(0x0); // 16 ice grave a_a
+ data << uint32(0x536) << uint32(0x0); // 17 stormpike grave h_c
+ data << uint32(0x535) << uint32(0x1); // 18 stormpike grave a_c
+ data << uint32(0x518) << uint32(0x0); // 19 stoneheart grave a_a
+ data << uint32(0x517) << uint32(0x0); // 20 stoneheart grave h_a
+ data << uint32(0x574) << uint32(0x0); // 21 1396 unk
+ data << uint32(0x573) << uint32(0x0); // 22 iceblood tower horde assaulted -unused
+ data << uint32(0x572) << uint32(0x0); // 23 towerpoint horde assaulted - unused
+ data << uint32(0x56f) << uint32(0x0); // 24 1391 unk
+ data << uint32(0x56e) << uint32(0x0); // 25 iceblood a
+ data << uint32(0x56d) << uint32(0x0); // 26 towerp a
+ data << uint32(0x56c) << uint32(0x0); // 27 frostwolfe a
+ data << uint32(0x56b) << uint32(0x0); // 28 froswolfw a
+ data << uint32(0x56a) << uint32(0x1); // 29 1386 unk
+ data << uint32(0x569) << uint32(0x1); // 30 iceblood c
+ data << uint32(0x568) << uint32(0x1); // 31 towerp c
+ data << uint32(0x565) << uint32(0x0); // 32 stoneh tower a
+ data << uint32(0x564) << uint32(0x0); // 33 icewing tower a
+ data << uint32(0x563) << uint32(0x0); // 34 dunn a
+ data << uint32(0x562) << uint32(0x0); // 35 duns a
+ data << uint32(0x561) << uint32(0x0); // 36 stoneheart bunker alliance assaulted - unused
+ data << uint32(0x560) << uint32(0x0); // 37 icewing bunker alliance assaulted - unused
+ data << uint32(0x55f) << uint32(0x0); // 38 dunbaldar south alliance assaulted - unused
+ data << uint32(0x55e) << uint32(0x0); // 39 dunbaldar north alliance assaulted - unused
+ data << uint32(0x55d) << uint32(0x0); // 40 stone tower d
+ data << uint32(0x3c6) << uint32(0x0); // 41 966 unk
+ data << uint32(0x3c4) << uint32(0x0); // 42 964 unk
+ data << uint32(0x3c2) << uint32(0x0); // 43 962 unk
+ data << uint32(0x516) << uint32(0x1); // 44 stoneheart grave a_c
+ data << uint32(0x515) << uint32(0x0); // 45 stonheart grave h_c
+ data << uint32(0x3b6) << uint32(0x0); // 46 950 unk
+ data << uint32(0x55c) << uint32(0x0); // 47 icewing tower d
+ data << uint32(0x55b) << uint32(0x0); // 48 dunn d
+ data << uint32(0x55a) << uint32(0x0); // 49 duns d
+ data << uint32(0x559) << uint32(0x0); // 50 1369 unk
+ data << uint32(0x558) << uint32(0x0); // 51 iceblood d
+ data << uint32(0x557) << uint32(0x0); // 52 towerp d
+ data << uint32(0x556) << uint32(0x0); // 53 frostwolfe d
+ data << uint32(0x555) << uint32(0x0); // 54 frostwolfw d
+ data << uint32(0x554) << uint32(0x1); // 55 stoneh tower c
+ data << uint32(0x553) << uint32(0x1); // 56 icewing tower c
+ data << uint32(0x552) << uint32(0x1); // 57 dunn c
+ data << uint32(0x551) << uint32(0x1); // 58 duns c
+ data << uint32(0x54f) << uint32(0x0); // 59 irondeep (N) horde
+ data << uint32(0x54e) << uint32(0x0); // 60 irondeep (N) ally
+ data << uint32(0x54d) << uint32(0x1); // 61 mine (S) neutral
+ data << uint32(0x54c) << uint32(0x0); // 62 mine (S) horde
+ data << uint32(0x54b) << uint32(0x0); // 63 mine (S) ally
+ data << uint32(0x545) << uint32(0x0); // 64 iceblood h_a
+ data << uint32(0x543) << uint32(0x1); // 65 iceblod h_c
+ data << uint32(0x542) << uint32(0x0); // 66 iceblood a_c
+ data << uint32(0x540) << uint32(0x0); // 67 snowfall h_a
+ data << uint32(0x53f) << uint32(0x0); // 68 snowfall a_a
+ data << uint32(0x53e) << uint32(0x0); // 69 snowfall h_c
+ data << uint32(0x53d) << uint32(0x0); // 70 snowfall a_c
+ data << uint32(0x53c) << uint32(0x0); // 71 frostwolf g h_a
+ data << uint32(0x53b) << uint32(0x0); // 72 frostwolf g a_a
+ data << uint32(0x53a) << uint32(0x1); // 73 frostwolf g h_c
+ data << uint32(0x539) << uint32(0x0); // 74 frostwolf g a_c
+ data << uint32(0x538) << uint32(0x0); // 75 stormpike grave h_a
+ data << uint32(0x537) << uint32(0x0); // 76 stormpike grave a_a
+ data << uint32(0x534) << uint32(0x0); // 77 frostwolf hut h_a
+ data << uint32(0x533) << uint32(0x0); // 78 frostwolf hut a_a
+ data << uint32(0x530) << uint32(0x0); // 79 stormpike first aid h_a
+ data << uint32(0x52f) << uint32(0x0); // 80 stormpike first aid h_c
+ data << uint32(0x52d) << uint32(0x1); // 81 stormpike first aid a_c
+ }
break;
case 3277: // WS
if (bg && bg->GetTypeID() == BATTLEGROUND_WS)
@@ -13350,7 +13368,8 @@ bool Player::HasQuestForItem( uint32 itemid ) const
// hide quest if player is in raid-group and quest is no raid quest
if(GetGroup() && GetGroup()->isRaidGroup() && qinfo->GetType() != QUEST_TYPE_RAID)
- continue;
+ if(!InBattleGround()) //there are two ways.. we can make every bg-quest a raidquest, or add this code here.. i don't know if this can be exploited by other quests, but i think all other quests depend on a specific area.. but keep this in mind, if something strange happens later
+ continue;
// There should be no mixed ReqItem/ReqSource drop
// This part for ReqItem drop
@@ -18045,6 +18064,7 @@ uint32 Player::GetMaxLevelForBattleGroundQueueId(uint32 queue_id)
return 10*(queue_id+2)-1;
}
+//TODO make this more generic - current implementation is wrong
uint32 Player::GetBattleGroundQueueIdFromLevel() const
{
uint32 level = getLevel();
@@ -18700,70 +18720,70 @@ bool ItemPosCount::isContainedIn(ItemPosCountVec const& vec) const
//-------------TRINITY---------------
//***********************************
-void Player::HandleFallDamage(MovementInfo& movementInfo)
-{
- //Players with Feather Fall or low fall time, or physical immunity (charges used) are ignored
- if (!isInFlight() && movementInfo.fallTime > 1100 && !isDead() && !isGameMaster() &&
- !HasAuraType(SPELL_AURA_HOVER) && !HasAuraType(SPELL_AURA_FEATHER_FALL) &&
- !HasAuraType(SPELL_AURA_FLY) && !IsImmunedToDamage(SPELL_SCHOOL_MASK_NORMAL,true) )
- {
- //Safe fall, fall time reduction
- int32 safe_fall = GetTotalAuraModifier(SPELL_AURA_SAFE_FALL);
- uint32 fall_time = (movementInfo.fallTime > (safe_fall*10)) ? movementInfo.fallTime - (safe_fall*10) : 0;
-
- if(fall_time > 1100) //Prevent damage if fall time < 1100
- {
- //Fall Damage calculation
- float fallperc = float(fall_time)/1100;
- uint32 damage = (uint32)(((fallperc*fallperc -1) / 9 * GetMaxHealth())*sWorld.getRate(RATE_DAMAGE_FALL));
-
- float height = movementInfo.z;
- UpdateGroundPositionZ(movementInfo.x,movementInfo.y,height);
-
- if (damage > 0)
- {
- //Prevent fall damage from being more than the player maximum health
- if (damage > GetMaxHealth())
- damage = GetMaxHealth();
-
- // Gust of Wind
- if (GetDummyAura(43621))
- damage = GetMaxHealth()/2;
-
- EnvironmentalDamage(GetGUID(), DAMAGE_FALL, damage);
- }
-
- //Z given by moveinfo, LastZ, FallTime, WaterZ, MapZ, Damage, Safefall reduction
- DEBUG_LOG("FALLDAMAGE z=%f sz=%f pZ=%f FallTime=%d mZ=%f damage=%d SF=%d" , movementInfo.z, height, GetPositionZ(), movementInfo.fallTime, height, damage, safe_fall);
- }
- }
-}
-
-void Player::HandleFallUnderMap()
-{
- if(InBattleGround() && GetBattleGround()
- && GetBattleGround()->HandlePlayerUnderMap(this))
- {
- // do nothing, the handle already did if returned true
- }
- else
- {
- // NOTE: this is actually called many times while falling
- // even after the player has been teleported away
- // TODO: discard movement packets after the player is rooted
- if(isAlive())
- {
- EnvironmentalDamage(GetGUID(),DAMAGE_FALL_TO_VOID, GetMaxHealth());
- // change the death state to CORPSE to prevent the death timer from
- // starting in the next player update
- KillPlayer();
- BuildPlayerRepop();
- }
-
- // cancel the death timer here if started
- RepopAtGraveyard();
- }
-}
+void Player::HandleFallDamage(MovementInfo& movementInfo)
+{
+ //Players with Feather Fall or low fall time, or physical immunity (charges used) are ignored
+ if (!isInFlight() && movementInfo.fallTime > 1100 && !isDead() && !isGameMaster() &&
+ !HasAuraType(SPELL_AURA_HOVER) && !HasAuraType(SPELL_AURA_FEATHER_FALL) &&
+ !HasAuraType(SPELL_AURA_FLY) && !IsImmunedToDamage(SPELL_SCHOOL_MASK_NORMAL,true) )
+ {
+ //Safe fall, fall time reduction
+ int32 safe_fall = GetTotalAuraModifier(SPELL_AURA_SAFE_FALL);
+ uint32 fall_time = (movementInfo.fallTime > (safe_fall*10)) ? movementInfo.fallTime - (safe_fall*10) : 0;
+
+ if(fall_time > 1100) //Prevent damage if fall time < 1100
+ {
+ //Fall Damage calculation
+ float fallperc = float(fall_time)/1100;
+ uint32 damage = (uint32)(((fallperc*fallperc -1) / 9 * GetMaxHealth())*sWorld.getRate(RATE_DAMAGE_FALL));
+
+ float height = movementInfo.z;
+ UpdateGroundPositionZ(movementInfo.x,movementInfo.y,height);
+
+ if (damage > 0)
+ {
+ //Prevent fall damage from being more than the player maximum health
+ if (damage > GetMaxHealth())
+ damage = GetMaxHealth();
+
+ // Gust of Wind
+ if (GetDummyAura(43621))
+ damage = GetMaxHealth()/2;
+
+ EnvironmentalDamage(GetGUID(), DAMAGE_FALL, damage);
+ }
+
+ //Z given by moveinfo, LastZ, FallTime, WaterZ, MapZ, Damage, Safefall reduction
+ DEBUG_LOG("FALLDAMAGE z=%f sz=%f pZ=%f FallTime=%d mZ=%f damage=%d SF=%d" , movementInfo.z, height, GetPositionZ(), movementInfo.fallTime, height, damage, safe_fall);
+ }
+ }
+}
+
+void Player::HandleFallUnderMap()
+{
+ if(InBattleGround() && GetBattleGround()
+ && GetBattleGround()->HandlePlayerUnderMap(this))
+ {
+ // do nothing, the handle already did if returned true
+ }
+ else
+ {
+ // NOTE: this is actually called many times while falling
+ // even after the player has been teleported away
+ // TODO: discard movement packets after the player is rooted
+ if(isAlive())
+ {
+ EnvironmentalDamage(GetGUID(),DAMAGE_FALL_TO_VOID, GetMaxHealth());
+ // change the death state to CORPSE to prevent the death timer from
+ // starting in the next player update
+ KillPlayer();
+ BuildPlayerRepop();
+ }
+
+ // cancel the death timer here if started
+ RepopAtGraveyard();
+ }
+}
void Player::Possess(Unit *target)
{
diff --git a/src/game/QuestHandler.cpp b/src/game/QuestHandler.cpp
index 1dbb8e92b38..abb285e6dbb 100644
--- a/src/game/QuestHandler.cpp
+++ b/src/game/QuestHandler.cpp
@@ -31,6 +31,8 @@
#include "ObjectAccessor.h"
#include "ScriptCalls.h"
#include "Group.h"
+#include "BattleGround.h"
+#include "BattleGroundAV.h"
void WorldSession::HandleQuestgiverStatusQueryOpcode( WorldPacket & recv_data )
{
@@ -401,6 +403,12 @@ void WorldSession::HandleQuestComplete(WorldPacket& recv_data)
Quest const *pQuest = objmgr.GetQuestTemplate(quest);
if( pQuest )
{
+ // TODO: need a virtual function
+ if(GetPlayer()->InBattleGround())
+ if(BattleGround* bg = GetPlayer()->GetBattleGround())
+ if(bg->GetTypeID() == BATTLEGROUND_AV)
+ ((BattleGroundAV*)bg)->HandleQuestComplete(quest, GetPlayer());
+
if( _player->GetQuestStatus( quest ) != QUEST_STATUS_COMPLETE )
{
if( pQuest->IsRepeatable() )
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index a492e06f5b1..0cbd727ac9d 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -341,17 +341,17 @@ void Spell::EffectSchoolDMG(uint32 effect_idx)
return;
break;
}
- // gruul's shatter
- case 33671:
- {
- // don't damage self and only players
- if(unitTarget->GetGUID() == m_caster->GetGUID() || unitTarget->GetTypeId() != TYPEID_PLAYER)
- return;
-
- float radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[0]));
- if(!radius) return;
- float distance = m_caster->GetDistance2d(unitTarget);
- damage = (distance > radius ) ? 0 : (int32)(m_spellInfo->EffectBasePoints[0]*((radius - distance)/radius));
+ // gruul's shatter
+ case 33671:
+ {
+ // don't damage self and only players
+ if(unitTarget->GetGUID() == m_caster->GetGUID() || unitTarget->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ float radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[0]));
+ if(!radius) return;
+ float distance = m_caster->GetDistance2d(unitTarget);
+ damage = (distance > radius ) ? 0 : (int32)(m_spellInfo->EffectBasePoints[0]*((radius - distance)/radius));
}break;
}
break;
@@ -2886,7 +2886,7 @@ void Spell::EffectOpenLock(uint32 /*i*/)
if(BattleGround *bg = player->GetBattleGround())
{
// check if it's correct bg
- if(bg && bg->GetTypeID() == BATTLEGROUND_AB)
+ if(bg->GetTypeID() == BATTLEGROUND_AB || bg->GetTypeID() == BATTLEGROUND_AV)
bg->EventPlayerClickedOnFlag(player, gameObjTarget);
return;
}
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 94f647cdd46..73dce3e043a 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -829,22 +829,15 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
}
// battleground things (do this at the end, so the death state flag will be properly set to handle in the bg->handlekill)
- if(pVictim->GetTypeId() == TYPEID_PLAYER && (((Player*)pVictim)->InBattleGround()))
+ if(player && player->InBattleGround())
{
- Player *killed = ((Player*)pVictim);
- Player *killer = NULL;
- if(GetTypeId() == TYPEID_PLAYER)
- killer = ((Player*)this);
- else if(GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
+ if(BattleGround *bg = player->GetBattleGround())
{
- Unit *owner = GetOwner();
- if(owner && owner->GetTypeId() == TYPEID_PLAYER)
- killer = ((Player*)owner);
+ if(pVictim->GetTypeId() == TYPEID_PLAYER)
+ bg->HandleKillPlayer((Player*)pVictim, player);
+ else
+ bg->HandleKillUnit((Creature*)pVictim, player);
}
-
- if(killer)
- if(BattleGround *bg = killed->GetBattleGround())
- bg->HandleKillPlayer(killed, killer); // drop flags and etc
}
}
else // if (health <= damage)