diff options
author | Duarte Duarte <dnpd.dd@gmail.com> | 2014-09-17 16:09:18 +0100 |
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committer | Duarte Duarte <dnpd.dd@gmail.com> | 2014-09-17 16:09:18 +0100 |
commit | 048e043d0d4cae547ac583296460499cbc2d7bb7 (patch) | |
tree | 6b74cf6656e77bbc8bd2f911bb9565905693dd43 /src | |
parent | 7db99ca007b289cd6b65eb3a6bac42ccd8879367 (diff) | |
parent | 6477e96cca642f2ed65d2828872e8cc2dc4891d3 (diff) |
Merge pull request #13154 from Unholychick/casts
Core/Spells: Fix some -Wconversion warnings
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 4 | ||||
-rw-r--r-- | src/server/scripts/Spells/spell_warrior.cpp | 6 |
2 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 0431a2b2c42..77a6b655dd9 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -8156,9 +8156,9 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg float averageDmg = 0; // now compute approximate weapon damage by formula from wowwiki.com if (procFlags & PROC_FLAG_DONE_OFFHAND_ATTACK) - averageDmg = (GetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE) + GetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE)) / 2; + averageDmg = (GetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE) + GetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE)) / 2.f; else - averageDmg = (GetFloatValue(UNIT_FIELD_MINDAMAGE) + GetFloatValue(UNIT_FIELD_MAXDAMAGE)) / 2; + averageDmg = (GetFloatValue(UNIT_FIELD_MINDAMAGE) + GetFloatValue(UNIT_FIELD_MAXDAMAGE)) / 2.f; basepoints0 = int32(averageDmg); break; diff --git a/src/server/scripts/Spells/spell_warrior.cpp b/src/server/scripts/Spells/spell_warrior.cpp index 58820b1e215..9709532f56f 100644 --- a/src/server/scripts/Spells/spell_warrior.cpp +++ b/src/server/scripts/Spells/spell_warrior.cpp @@ -271,13 +271,13 @@ class spell_warr_deep_wounds : public SpellScriptLoader ApplyPct(damage, 16 * GetSpellInfo()->GetRank()); SpellInfo const* spellInfo = sSpellMgr->EnsureSpellInfo(SPELL_WARRIOR_DEEP_WOUNDS_PERIODIC); - uint32 ticks = spellInfo->GetDuration() / spellInfo->Effects[EFFECT_0].Amplitude; + uint32 ticks = uint32(spellInfo->GetDuration()) / spellInfo->Effects[EFFECT_0].Amplitude; // Add remaining ticks to damage done if (AuraEffect const* aurEff = target->GetAuraEffect(SPELL_WARRIOR_DEEP_WOUNDS_PERIODIC, EFFECT_0, caster->GetGUID())) - damage += aurEff->GetDamage() * (ticks - aurEff->GetTickNumber()); + damage += aurEff->GetDamage() * int32(ticks - aurEff->GetTickNumber()); - damage /= ticks; + damage /= int32(ticks); caster->CastCustomSpell(target, SPELL_WARRIOR_DEEP_WOUNDS_PERIODIC, &damage, NULL, NULL, true); } |