diff options
author | Discover- <amort11@hotmail.com> | 2011-10-22 17:30:53 +0100 |
---|---|---|
committer | Nay <dnpd.dd@gmail.com> | 2011-10-22 17:30:53 +0100 |
commit | 6e1107f5fc10bde72119b769166493a8d6492849 (patch) | |
tree | aa008e7ea8093c09d6d23fcc3e0668f8bd218101 /src | |
parent | 04a798dc8bcaaa6ccedf43ea1d6b847caa94c9ea (diff) |
Scripts/Nagrand: Fix quest Totem of Kar'dash
Closes #3032
Diffstat (limited to 'src')
-rw-r--r-- | src/server/scripts/Outland/nagrand.cpp | 187 |
1 files changed, 187 insertions, 0 deletions
diff --git a/src/server/scripts/Outland/nagrand.cpp b/src/server/scripts/Outland/nagrand.cpp index b639050320c..3431fbe70dc 100644 --- a/src/server/scripts/Outland/nagrand.cpp +++ b/src/server/scripts/Outland/nagrand.cpp @@ -970,6 +970,192 @@ public: }; }; +/*##### +## npc_kurenai_captive +#####*/ + +enum KurenaiCaptive +{ + SAY_KUR_START = 0, + SAY_KUR_NO_ESCAPE = 1, + SAY_KUR_MORE = 2, + SAY_KUR_MORE_TWO = 3, + SAY_KUR_LIGHTNING = 4, + SAY_KUR_SHOCK = 5, + SAY_KUR_COMPLETE = 6, + + SPELL_KUR_CHAIN_LIGHTNING = 16006, + SPELL_KUR_EARTHBIND_TOTEM = 15786, + SPELL_KUR_FROST_SHOCK = 12548, + SPELL_KUR_HEALING_WAVE = 12491, + + QUEST_TOTEM_KARDASH_A = 9879, + + NPC_KUR_MURK_RAIDER = 18203, + NPC_KUR_MURK_BRUTE = 18211, + NPC_KUR_MURK_SCAVENGER = 18207, + NPC_KUR_MURK_PUTRIFIER = 18202, +}; + +static float kurenaiAmbushA[]= {-1568.805786f, 8533.873047f, 1.958f}; +static float kurenaiAmbushB[]= {-1491.554321f, 8506.483398f, 1.248f}; + +class npc_kurenai_captive : public CreatureScript +{ +public: + npc_kurenai_captive() : CreatureScript("npc_kurenai_captive") { } + + bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest) + { + if (quest->GetQuestId() == QUEST_TOTEM_KARDASH_A) + { + if (npc_kurenai_captiveAI* EscortAI = dynamic_cast<npc_kurenai_captiveAI*>(creature->AI())) + { + creature->SetStandState(UNIT_STAND_STATE_STAND); + EscortAI->Start(true, false, player->GetGUID(), quest); + DoScriptText(SAY_KUR_START, creature); + + creature->SummonCreature(NPC_KUR_MURK_RAIDER, kurenaiAmbushA[0]+2.5f, kurenaiAmbushA[1]-2.5f, kurenaiAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000); + creature->SummonCreature(NPC_KUR_MURK_BRUTE, kurenaiAmbushA[0]-2.5f, kurenaiAmbushA[1]+2.5f, kurenaiAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000); + creature->SummonCreature(NPC_KUR_MURK_SCAVENGER, kurenaiAmbushA[0], kurenaiAmbushA[1], kurenaiAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000); + } + } + return true; + } + + CreatureAI* GetAI(Creature* creature) const + { + return new npc_kurenai_captiveAI(creature); + } + + struct npc_kurenai_captiveAI : public npc_escortAI + { + npc_kurenai_captiveAI(Creature* creature) : npc_escortAI(creature) { } + + uint32 ChainLightningTimer; + uint32 HealTimer; + uint32 FrostShockTimer; + + void Reset() + { + ChainLightningTimer = 1000; + HealTimer = 0; + FrostShockTimer = 6000; + } + + void EnterCombat(Unit* /*who*/) + { + DoCast(me, SPELL_KUR_EARTHBIND_TOTEM, false); + } + + void JustDied(Unit* /*killer*/) + { + if (!HasEscortState(STATE_ESCORT_ESCORTING)) + return; + + if (Player* player = GetPlayerForEscort()) + { + if (player->GetQuestStatus(QUEST_TOTEM_KARDASH_A) != QUEST_STATUS_COMPLETE) + player->FailQuest(QUEST_TOTEM_KARDASH_A); + } + } + + void WaypointReached(uint32 PointId) + { + switch(PointId) + { + case 3: + { + Talk(SAY_KUR_MORE); + + if (Creature* temp = me->SummonCreature(NPC_KUR_MURK_PUTRIFIER, kurenaiAmbushB[0], kurenaiAmbushB[1], kurenaiAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000)) + Talk(SAY_KUR_MORE_TWO); + + me->SummonCreature(NPC_KUR_MURK_PUTRIFIER, kurenaiAmbushB[0]-2.5f, kurenaiAmbushB[1]-2.5f, kurenaiAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000); + me->SummonCreature(NPC_KUR_MURK_SCAVENGER, kurenaiAmbushB[0]+2.5f, kurenaiAmbushB[1]+2.5f, kurenaiAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000); + me->SummonCreature(NPC_KUR_MURK_SCAVENGER, kurenaiAmbushB[0]+2.5f, kurenaiAmbushB[1]-2.5f, kurenaiAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000); + break; + } + case 7: + { + Talk(SAY_KUR_COMPLETE); + + if (Player* player = GetPlayerForEscort()) + player->GroupEventHappens(QUEST_TOTEM_KARDASH_A, me); + + SetRun(); + break; + } + } + } + + void JustSummoned(Creature* summoned) + { + if (summoned->GetEntry() == NPC_KUR_MURK_BRUTE) + Talk(SAY_KUR_NO_ESCAPE); + + // This function is for when we summoned enemies to fight - so that does NOT mean we should make our totem count in this! + if (summoned->isTotem()) + return; + + summoned->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + summoned->GetMotionMaster()->MovePoint(0, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ()); + summoned->AI()->AttackStart(me); + } + + void SpellHitTarget(Unit* /*target*/, const SpellInfo* spell) + { + if (spell->Id == SPELL_KUR_CHAIN_LIGHTNING) + { + if (rand()%30) + return; + + Talk(SAY_KUR_LIGHTNING); + } + + if (spell->Id == SPELL_KUR_FROST_SHOCK) + { + if (rand()%30) + return; + + Talk(SAY_KUR_SHOCK); + } + } + + void UpdateAI(const uint32 diff) + { + if (!UpdateVictim()) + return; + + if (me->HasUnitState(UNIT_STAT_CASTING)) + return; + + if (ChainLightningTimer <= diff) + { + DoCast(me->getVictim(), SPELL_KUR_CHAIN_LIGHTNING); + ChainLightningTimer = urand(7000,14000); + } else ChainLightningTimer -= diff; + + if (HealthBelowPct(30)) + { + if (HealTimer <= diff) + { + DoCast(me, SPELL_KUR_HEALING_WAVE); + HealTimer = 5000; + } else HealTimer -= diff; + } + + if (FrostShockTimer <= diff) + { + DoCast(me->getVictim(), SPELL_KUR_FROST_SHOCK); + FrostShockTimer = urand(7500,15000); + } else FrostShockTimer -= diff; + + DoMeleeAttackIfReady(); + } + }; +}; + void AddSC_nagrand() { new mob_shattered_rumbler(); @@ -982,4 +1168,5 @@ void AddSC_nagrand() new mob_sparrowhawk(); new npc_corki(); new go_corkis_prison(); + new npc_kurenai_captive(); } |