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author | Machiavelli <machiaveltman@gmail.com> | 2011-10-23 04:22:18 -0700 |
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committer | Machiavelli <machiaveltman@gmail.com> | 2011-10-23 04:22:18 -0700 |
commit | 70c2f9e796534b5e84bb5d636c8d9e9065c11ff0 (patch) | |
tree | 56aac3db7773dddc0cba5b8b14c863033104dd2f /src | |
parent | 3a713eef7e5b47e472a6c179e1ff90ba9112c6ee (diff) | |
parent | 496c2da6f30aa2a660b5e04bbfb7d65239e2026a (diff) |
Merge pull request #3575 from bytewarrior/master
Core/Mechanic: Fixed wrong target level at resist chance calculation.
Diffstat (limited to 'src')
-rwxr-xr-x | src/server/game/Entities/Unit/Unit.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index d23c3c842d6..c88f18d9131 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -1595,7 +1595,7 @@ void Unit::CalcAbsorbResist(Unit* victim, SpellSchoolMask schoolMask, DamageEffe static uint32 const BOSS_LEVEL = 83; static float const BOSS_RESISTANCE_CONSTANT = 510.0f; - uint32 level = getLevel(); + uint32 level = victim->getLevel(); float resistanceConstant = 0.0f; if (level == BOSS_LEVEL) |