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authorMachiavelli <machiaveltman@gmail.com>2011-10-23 04:22:18 -0700
committerMachiavelli <machiaveltman@gmail.com>2011-10-23 04:22:18 -0700
commit70c2f9e796534b5e84bb5d636c8d9e9065c11ff0 (patch)
tree56aac3db7773dddc0cba5b8b14c863033104dd2f /src
parent3a713eef7e5b47e472a6c179e1ff90ba9112c6ee (diff)
parent496c2da6f30aa2a660b5e04bbfb7d65239e2026a (diff)
Merge pull request #3575 from bytewarrior/master
Core/Mechanic: Fixed wrong target level at resist chance calculation.
Diffstat (limited to 'src')
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index d23c3c842d6..c88f18d9131 100755
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -1595,7 +1595,7 @@ void Unit::CalcAbsorbResist(Unit* victim, SpellSchoolMask schoolMask, DamageEffe
static uint32 const BOSS_LEVEL = 83;
static float const BOSS_RESISTANCE_CONSTANT = 510.0f;
- uint32 level = getLevel();
+ uint32 level = victim->getLevel();
float resistanceConstant = 0.0f;
if (level == BOSS_LEVEL)