diff options
author | megamage <none@none.none> | 2011-10-22 09:36:05 -0400 |
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committer | megamage <none@none.none> | 2011-10-22 09:36:05 -0400 |
commit | 80a18b9e56d17d62677a2c3427fab459667b9dd8 (patch) | |
tree | 46b11ee94883001a9a9799214082633d2cd3df58 /src | |
parent | 3b4ff9ee513c845d9e79655bda9d670ff157bc55 (diff) |
Some cleanup of grid system.
Diffstat (limited to 'src')
-rwxr-xr-x | src/server/game/Grids/NGrid.h | 40 | ||||
-rwxr-xr-x | src/server/game/Maps/Map.cpp | 26 |
2 files changed, 24 insertions, 42 deletions
diff --git a/src/server/game/Grids/NGrid.h b/src/server/game/Grids/NGrid.h index bcd03edb2b8..b814fd386a5 100755 --- a/src/server/game/Grids/NGrid.h +++ b/src/server/game/Grids/NGrid.h @@ -77,7 +77,6 @@ class GRID_OBJECT_TYPES class NGrid { public: - typedef Grid<ACTIVE_OBJECT, WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES> GridType; NGrid(uint32 id, int32 x, int32 y, time_t expiry, bool unload = true) : i_gridId(id), i_x(x), i_y(y), i_cellstate(GRID_STATE_INVALID), i_GridObjectDataLoaded(false) @@ -85,13 +84,13 @@ class NGrid i_GridInfo = GridInfo(expiry, unload); } - const GridType& operator()(unsigned short x, unsigned short y) const + GridType& GetGridType(const uint32 x, const uint32 y) { ASSERT(x < N && y < N); return i_cells[x][y]; } - GridType& operator()(unsigned short x, unsigned short y) + GridType const& GetGridType(const uint32 x, const uint32 y) const { ASSERT(x < N && y < N); return i_cells[x][y]; @@ -123,12 +122,22 @@ class NGrid template<class SPECIFIC_OBJECT> void AddWorldObject(const uint32 x, const uint32 y, SPECIFIC_OBJECT *obj) { - getGridType(x, y).AddWorldObject(obj); + GetGridType(x, y).AddWorldObject(obj); } template<class SPECIFIC_OBJECT> void RemoveWorldObject(const uint32 x, const uint32 y, SPECIFIC_OBJECT *obj) { - getGridType(x, y).RemoveWorldObject(obj); + GetGridType(x, y).RemoveWorldObject(obj); + } + + template<class SPECIFIC_OBJECT> void AddGridObject(const uint32 x, const uint32 y, SPECIFIC_OBJECT *obj) + { + GetGridType(x, y).AddGridObject(obj); + } + + template<class SPECIFIC_OBJECT> void RemoveGridObject(const uint32 x, const uint32 y, SPECIFIC_OBJECT *obj) + { + GetGridType(x, y).RemoveGridObject(obj); } // Visit all Grids (cells) in NGrid (grid) @@ -137,14 +146,14 @@ class NGrid { for (uint32 x = 0; x < N; ++x) for (uint32 y = 0; y < N; ++y) - getGridType(x, y).Visit(visitor); + GetGridType(x, y).Visit(visitor); } // Visit a single Grid (cell) in NGrid (grid) template<class T, class TT> void VisitGrid(const uint32 x, const uint32 y, TypeContainerVisitor<T, TypeMapContainer<TT> > &visitor) { - getGridType(x, y).Visit(visitor); + GetGridType(x, y).Visit(visitor); } unsigned int ActiveObjectsInGrid(void) const @@ -156,24 +165,7 @@ class NGrid return count; } - template<class SPECIFIC_OBJECT> bool AddGridObject(const uint32 x, const uint32 y, SPECIFIC_OBJECT *obj) - { - return getGridType(x, y).AddGridObject(obj); - } - - template<class SPECIFIC_OBJECT> bool RemoveGridObject(const uint32 x, const uint32 y, SPECIFIC_OBJECT *obj) - { - return getGridType(x, y).RemoveGridObject(obj); - } - private: - - GridType& getGridType(const uint32 x, const uint32 y) - { - ASSERT(x < N && y < N); - return i_cells[x][y]; - } - uint32 i_gridId; GridInfo i_GridInfo; GridReference<NGrid<N, ACTIVE_OBJECT, WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES> > i_Reference; diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 425a31fc38a..288cf02f821 100755 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -238,9 +238,9 @@ void Map::AddToGrid(T* obj, Cell const& cell) { NGridType* grid = getNGrid(cell.GridX(), cell.GridY()); if (obj->m_isWorldObject) - (*grid)(cell.CellX(), cell.CellY()).template AddWorldObject<T>(obj); + grid->GetGridType(cell.CellX(), cell.CellY()).template AddWorldObject<T>(obj); else - (*grid)(cell.CellX(), cell.CellY()).template AddGridObject<T>(obj); + grid->GetGridType(cell.CellX(), cell.CellY()).template AddGridObject<T>(obj); } template<> @@ -248,9 +248,9 @@ void Map::AddToGrid(Creature* obj, Cell const& cell) { NGridType* grid = getNGrid(cell.GridX(), cell.GridY()); if (obj->m_isWorldObject) - (*grid)(cell.CellX(), cell.CellY()).AddWorldObject(obj); + grid->GetGridType(cell.CellX(), cell.CellY()).AddWorldObject(obj); else - (*grid)(cell.CellX(), cell.CellY()).AddGridObject(obj); + grid->GetGridType(cell.CellX(), cell.CellY()).AddGridObject(obj); obj->SetCurrentCell(cell); } @@ -260,9 +260,9 @@ void Map::RemoveFromGrid(T* obj, Cell const& cell) { NGridType* grid = getNGrid(cell.GridX(), cell.GridY()); if (obj->m_isWorldObject) - (*grid)(cell.CellX(), cell.CellY()).template RemoveWorldObject<T>(obj); + grid->GetGridType(cell.CellX(), cell.CellY()).template RemoveWorldObject<T>(obj); else - (*grid)(cell.CellX(), cell.CellY()).template RemoveGridObject<T>(obj); + grid->GetGridType(cell.CellX(), cell.CellY()).template RemoveGridObject<T>(obj); } template<class T> @@ -283,27 +283,17 @@ void Map::SwitchGridContainers(T* obj, bool on) NGridType *ngrid = getNGrid(cell.GridX(), cell.GridY()); ASSERT(ngrid != NULL); - GridType &grid = (*ngrid)(cell.CellX(), cell.CellY()); + GridType &grid = ngrid->GetGridType(cell.CellX(), cell.CellY()); if (on) { grid.RemoveGridObject<T>(obj); grid.AddWorldObject<T>(obj); - /*if (!grid.RemoveGridObject<T>(obj, obj->GetGUID()) - || !grid.AddWorldObject<T>(obj, obj->GetGUID())) - { - ASSERT(false); - }*/ } else { grid.RemoveWorldObject<T>(obj); grid.AddGridObject<T>(obj); - /*if (!grid.RemoveWorldObject<T>(obj, obj->GetGUID()) - || !grid.AddGridObject<T>(obj, obj->GetGUID())) - { - ASSERT(false); - }*/ } obj->m_isWorldObject = on; } @@ -387,7 +377,7 @@ bool Map::EnsureGridLoaded(const Cell &cell) loader.LoadN(); // Add resurrectable corpses to world object list in grid - sObjectAccessor->AddCorpsesToGrid(GridCoord(cell.GridX(), cell.GridY()), (*grid)(cell.CellX(), cell.CellY()), this); + sObjectAccessor->AddCorpsesToGrid(GridCoord(cell.GridX(), cell.GridY()), grid->GetGridType(cell.CellX(), cell.CellY()), this); return true; } |