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authorOvah <dreadkiller@gmx.de>2022-09-25 20:21:44 +0200
committerGitHub <noreply@github.com>2022-09-25 20:21:44 +0200
commit9ef9b79e84594f6dc2016809a0212b3fc090a0ce (patch)
tree84a2b65ba276ce17de680fbd933160432fa00807 /src
parentfd311a0ea3dc533d63b9b3b04f00f800285187e5 (diff)
Scripts/Halls of Lightning: reworked Volkhan encounter (#28282)
* modernized the whole code * moved several mechanics to spell script where they belong * handle missing visuals for Volkhan's Anvil
Diffstat (limited to 'src')
-rw-r--r--src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_volkhan.cpp605
-rw-r--r--src/server/scripts/Northrend/Ulduar/HallsOfLightning/halls_of_lightning.h28
-rw-r--r--src/server/scripts/Northrend/Ulduar/HallsOfLightning/instance_halls_of_lightning.cpp28
3 files changed, 361 insertions, 300 deletions
diff --git a/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_volkhan.cpp b/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_volkhan.cpp
index fd4f0d20aab..0b9bd800795 100644
--- a/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_volkhan.cpp
+++ b/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_volkhan.cpp
@@ -15,215 +15,222 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-/* ScriptData
-SDName: Boss Volkhan
-SD%Complete: 90%
-SDComment: Event should be pretty close minus a few visual flaws
-SDCategory: Halls of Lightning
-EndScriptData */
-
-#include "ScriptMgr.h"
#include "halls_of_lightning.h"
+#include "ScriptMgr.h"
+#include "GameObject.h"
+#include "InstanceScript.h"
+#include "Map.h"
#include "MotionMaster.h"
#include "ObjectAccessor.h"
#include "ScriptedCreature.h"
+#include "SpellAuraEffects.h"
#include "SpellInfo.h"
-#include "SpellMgr.h"
+#include "SpellScript.h"
enum Texts
{
- SAY_AGGRO = 0,
- SAY_FORGE = 1,
- SAY_STOMP = 2,
- SAY_SLAY = 3,
- SAY_DEATH = 4,
- EMOTE_TO_ANVIL = 5,
- EMOTE_SHATTER = 6,
+ // Volkhan
+ SAY_AGGRO = 0,
+ SAY_ANNOUNCE_RUN_TO_ANVIL = 1,
+ SAY_RUN_TO_ANVIL = 2,
+ SAY_SHATTERING_STOMP = 3,
+ SAY_ANNOUNCE_SHATTERING_STOMP = 4,
+ SAY_DEATH = 5,
+ SAY_SLAY = 6
};
enum Spells
{
- SPELL_HEAT = 52387,
+ // Volkhan
+ SPELL_TEMPER_SUMMON_OBJECT = 52661,
+ SPELL_TEMPER_DUMMY_INTRO = 52654,
+ SPELL_TEMPER_DUMMY_COMBAT = 52238,
SPELL_SHATTERING_STOMP = 52237,
- SPELL_TEMPER = 52238,
- SPELL_TEMPER_DUMMY = 52654,
+ SPELL_HEAT = 52387,
+ SPELL_DAZE_IMMUNITY_CANCEL = 59556,
+
+ // Volkhan's Anvil
SPELL_SUMMON_MOLTEN_GOLEM = 52405,
- SPELL_FORGE_VISUAL = 52654,
// Molten Golem
- SPELL_BLAST_WAVE = 23113,
- SPELL_IMMOLATION_STRIKE = 52433,
+ SPELL_COOL_DOWN = 52441,
+ SPELL_COOL_DOWN_SLOW = 52443,
+ SPELL_STUN_SELF = 47067, // Serverside spell @todo
+ SPELL_COSMETIC_STUN_IMMUNE_FREEZE_AMNIM = 59123,
SPELL_SHATTER = 52429,
+ SPELL_INSTAKILL_SELF = 29878, // Serverside spell
+ SPELL_IMMOLATION_STRIKE = 52433
};
enum Events
{
- EVENT_PAUSE = 1,
- EVENT_SHATTERING_STOMP = 2,
- EVENT_SHATTER = 3,
- EVENT_FORGE_CAST = 4,
+ // Volkhan
+ EVENT_TEMPER_INTRO = 1,
+ EVENT_RUN_TO_ANVIL,
+ EVENT_TEMPER,
+ EVENT_HEAT,
+ EVENT_SHATTERING_STOMP,
// Molten Golem
- EVENT_BLAST = 5,
- EVENT_IMMOLATION = 6
+ EVENT_IMMOLATION_STRIKE
};
-enum Npcs
+enum Actions
{
- NPC_VOLKHAN_ANVIL = 28823,
- NPC_MOLTEN_GOLEM = 28695,
- NPC_BRITTLE_GOLEM = 28681,
- MAX_GOLEM = 2,
- DATA_SHATTER_RESISTANT = 2042
+ // Volkhan
+ ACTION_SHATTER_GOLEMS = 0,
+ ACTION_GOLEMS_TEMPERED = 1,
+
+ // Molten Golem
+ ACTION_SHATTER = 0
};
enum Phases
{
- PHASE_INTRO = 1,
- PHASE_NORMAL
+ // Volkhan
+ PHASE_INTRO = 1,
+ PHASE_COMBAT
};
-/*######
-## Boss Volkhan
-######*/
-struct boss_volkhan : public BossAI
+enum MovePoints
{
- boss_volkhan(Creature* creature) : BossAI(creature, DATA_VOLKHAN)
- {
- Initialize();
- }
+ // Volkhan
+ POINT_ID_ANVIL = 0
+};
- void Initialize()
- {
- m_bIsStriking = false;
- m_bHasTemper = false;
- m_bCanShatterGolem = false;
- m_uiDelay_Timer = 1000;
- m_uiSummonPhase = 0;
- GolemsShattered = 0;
-
- m_uiHealthAmountModifier = 1;
- }
+enum Misc
+{
+ ENTRY_BRITTLE_GOLEM = 28681
+};
+
+enum Data
+{
+ DATA_SHATTER_RESISTANT = 0
+};
- void Reset() override
+static Position const AnvilPosition = { 1333.5901f, -103.67797f, 56.7177f };
+
+struct boss_volkhan : public BossAI
+{
+ boss_volkhan(Creature* creature) : BossAI(creature, DATA_VOLKHAN),
+ _shatteredGolems(false), _temperingGolems(false), _temperCycles(0), _shatteredGolemsCount(0) { }
+
+ void JustAppeared() override
{
- Initialize();
- _Reset();
- DespawnGolem();
- m_lGolemGUIDList.clear();
events.SetPhase(PHASE_INTRO);
- events.ScheduleEvent(EVENT_FORGE_CAST, 2s, 0, PHASE_INTRO);
+ events.ScheduleEvent(EVENT_TEMPER_INTRO, 13s, 0, PHASE_INTRO);
}
void JustEngagedWith(Unit* who) override
{
- Talk(SAY_AGGRO);
- events.SetPhase(PHASE_NORMAL);
- events.ScheduleEvent(EVENT_PAUSE, 3500ms, 0, PHASE_NORMAL);
- events.ScheduleEvent(EVENT_SHATTERING_STOMP, 0s, 0, PHASE_NORMAL);
- events.ScheduleEvent(EVENT_SHATTER, 5s, 0, PHASE_NORMAL);
BossAI::JustEngagedWith(who);
+ Talk(SAY_AGGRO, who);
+ events.SetPhase(PHASE_COMBAT);
}
- void AttackStart(Unit* who) override
+ void EnterEvadeMode(EvadeReason /*why*/) override
{
- if (me->Attack(who, true))
- {
- AddThreat(who, 0.0f);
- me->SetInCombatWith(who);
- who->SetInCombatWith(me);
-
- if (!m_bHasTemper)
- me->GetMotionMaster()->MoveChase(who);
- }
+ summons.DespawnAll();
+ _DespawnAtEvade();
}
- void JustDied(Unit* /*killer*/) override
+ void JustDied(Unit* killer) override
{
- Talk(SAY_DEATH);
- DespawnGolem();
-
- _JustDied();
+ BossAI::JustDied(killer);
+ Talk(SAY_DEATH, killer);
}
void KilledUnit(Unit* who) override
{
- if (who->GetTypeId() == TYPEID_PLAYER)
- Talk(SAY_SLAY);
+ if (who->IsPlayer())
+ Talk(SAY_SLAY, who);
}
- void DespawnGolem()
+ void MovementInform(uint32 motionType, uint32 id) override
{
- if (m_lGolemGUIDList.empty())
+ if (motionType != POINT_MOTION_TYPE)
return;
- for (ObjectGuid guid : m_lGolemGUIDList)
+ switch (id)
{
- if (Creature* temp = ObjectAccessor::GetCreature(*me, guid))
- if (temp->IsAlive())
- temp->DespawnOrUnsummon();
+ case POINT_ID_ANVIL:
+ events.ScheduleEvent(EVENT_TEMPER, 1s, 0, PHASE_COMBAT);
+ break;
+ default:
+ break;
}
-
- m_lGolemGUIDList.clear();
}
- void ShatterGolem()
+ void DamageTaken(Unit* /*attacker*/, uint32& damage, DamageEffectType /*damageType*/, SpellInfo const* /*spellInfo*/) override
{
- if (m_lGolemGUIDList.empty())
+ if (damage >= me->GetHealth() || _shatteredGolems)
return;
- for (ObjectGuid guid : m_lGolemGUIDList)
+ if (_temperCycles >= 3 && !_temperingGolems && !_shatteredGolems && me->HealthBelowPctDamaged(25, damage))
{
- if (Creature* temp = ObjectAccessor::GetCreature(*me, guid))
+ events.CancelEvent(EVENT_RUN_TO_ANVIL);
+ events.ScheduleEvent(EVENT_SHATTERING_STOMP, 1ms, 0, PHASE_COMBAT);
+ _shatteredGolems = true;
+ return;
+ }
+
+ if (_temperCycles < 3 && me->HealthBelowPctDamaged(100.f - (20.f + 20.f * _temperCycles), damage))
+ {
+ if (!_temperingGolems)
{
- // Only shatter brittle golems
- if (temp->IsAlive() && temp->GetEntry() == NPC_BRITTLE_GOLEM)
- {
- temp->CastSpell(temp, SPELL_SHATTER, false);
- GolemsShattered += 1;
- }
+ events.ScheduleEvent(EVENT_RUN_TO_ANVIL, 1ms, 0, PHASE_COMBAT);
+ _temperingGolems = true;
}
+ ++_temperCycles;
}
+
}
- void JustSummoned(Creature* summoned) override
+ void DoAction(int32 action) override
{
- if (summoned->GetEntry() == NPC_MOLTEN_GOLEM)
+ switch (action)
{
- m_lGolemGUIDList.push_back(summoned->GetGUID());
-
- if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
- summoned->GetMotionMaster()->MoveFollow(target, 0.0f, 0.0f);
-
- // Why healing when just summoned?
- summoned->CastSpell(summoned, SPELL_HEAT, CastSpellExtraArgs().SetOriginalCaster(me->GetGUID()));
+ case ACTION_SHATTER_GOLEMS:
+ summons.RemoveNotExisting();
+ for (ObjectGuid const& guid : summons)
+ {
+ if (Creature* golem = ObjectAccessor::GetCreature(*me, guid))
+ {
+ if (golem->HasAura(SPELL_COSMETIC_STUN_IMMUNE_FREEZE_AMNIM))
+ {
+ if (CreatureAI* ai = golem->AI())
+ {
+ ai->DoAction(ACTION_SHATTER);
+ ++_shatteredGolemsCount;
+ }
+ }
+ }
+ }
+ break;
+ case ACTION_GOLEMS_TEMPERED:
+ _temperingGolems = false;
+ break;
+ default:
+ break;
}
}
- void MovementInform(uint32 type, uint32 data) override
+ uint32 GetData(uint32 type) const override
{
- if (type == POINT_MOTION_TYPE && data == EVENT_FORGE_CAST)
+ switch (type)
{
- if (m_uiSummonPhase == 2)
- {
- me->SetOrientation(2.29f);
- m_uiSummonPhase = 3;
- }
+ case DATA_SHATTER_RESISTANT:
+ return _shatteredGolemsCount;
+ default:
+ return 0;
}
- }
-
- uint32 GetData(uint32 data) const override
- {
- if (data == DATA_SHATTER_RESISTANT)
- return GolemsShattered;
return 0;
}
void UpdateAI(uint32 diff) override
{
- // Return since we have no target and are in CombatPhase
- if (events.IsInPhase(PHASE_NORMAL) && !UpdateVictim())
+ if (!UpdateVictim() && !events.IsInPhase(PHASE_INTRO))
return;
events.Update(diff);
@@ -235,42 +242,38 @@ struct boss_volkhan : public BossAI
{
switch (eventId)
{
- case EVENT_PAUSE:
- if (m_bIsStriking)
- {
- if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() != CHASE_MOTION_TYPE)
- if (me->GetVictim())
- me->GetMotionMaster()->MoveChase(me->GetVictim());
-
- m_bHasTemper = false;
- m_bIsStriking = false;
- events.ScheduleEvent(EVENT_PAUSE, 3500ms, 0, PHASE_NORMAL);
- }
+ case EVENT_TEMPER_INTRO:
+ DoCastAOE(SPELL_TEMPER_SUMMON_OBJECT);
+ DoCastAOE(SPELL_TEMPER_DUMMY_INTRO);
+ events.Repeat(13s);
break;
- case EVENT_SHATTERING_STOMP:
- if (!m_bHasTemper && m_uiHealthAmountModifier >= 3)
- {
- // Should he stomp even if he has no brittle golem to shatter?
- Talk(SAY_STOMP);
-
- DoCast(me, SPELL_SHATTERING_STOMP);
-
- Talk(EMOTE_SHATTER);
- m_bCanShatterGolem = true;
- }
- events.ScheduleEvent(EVENT_SHATTERING_STOMP, 30s, 0, PHASE_NORMAL);
+ case EVENT_RUN_TO_ANVIL:
+ me->AttackStop();
+ me->SetReactState(REACT_PASSIVE);
+ me->GetMotionMaster()->MovePoint(POINT_ID_ANVIL, AnvilPosition);
+ events.CancelEvent(EVENT_HEAT);
+ Talk(SAY_ANNOUNCE_RUN_TO_ANVIL);
+ Talk(SAY_RUN_TO_ANVIL);
break;
- case EVENT_SHATTER:
- if (m_bCanShatterGolem)
+ case EVENT_TEMPER:
+ if (Creature const* anvil = instance->GetCreature(DATA_VOLKHANS_ANVIL))
{
- ShatterGolem();
- events.ScheduleEvent(EVENT_SHATTER, 3s, 0, PHASE_NORMAL);
- m_bCanShatterGolem = false;
+ me->SetFacingToObject(anvil);
+ DoCastAOE(SPELL_TEMPER_SUMMON_OBJECT);
+ DoCastAOE(SPELL_TEMPER_DUMMY_COMBAT);
+ me->SetReactState(REACT_AGGRESSIVE);
+ events.ScheduleEvent(EVENT_HEAT, 8s + 500ms, 0, PHASE_COMBAT);
}
break;
- case EVENT_FORGE_CAST:
- DoCast(me, SPELL_FORGE_VISUAL);
- events.ScheduleEvent(EVENT_FORGE_CAST, 15s, 0, PHASE_INTRO);
+ case EVENT_HEAT:
+ DoCastAOE(SPELL_HEAT);
+ events.Repeat(10s);
+ break;
+ case EVENT_SHATTERING_STOMP:
+ events.CancelEvent(EVENT_HEAT);
+ Talk(SAY_SHATTERING_STOMP);
+ Talk(SAY_ANNOUNCE_SHATTERING_STOMP);
+ DoCastAOE(SPELL_SHATTERING_STOMP);
break;
default:
break;
@@ -280,175 +283,80 @@ struct boss_volkhan : public BossAI
return;
}
- // All the events below happen during the PHASE_NORMAL phase and shouldn't be executed before that
- if (!events.IsInPhase(PHASE_NORMAL))
- return;
-
- // Health check
- if (!m_bCanShatterGolem && me->HealthBelowPct(100 - 20 * m_uiHealthAmountModifier))
- {
- ++m_uiHealthAmountModifier;
-
- if (me->IsNonMeleeSpellCast(false))
- me->InterruptNonMeleeSpells(false);
-
- Talk(SAY_FORGE);
-
- m_bHasTemper = true;
-
- m_uiSummonPhase = 1;
- }
-
- switch (m_uiSummonPhase)
- {
- case 1:
- // 1 - Start run to Anvil
- Talk(EMOTE_TO_ANVIL);
- me->GetMotionMaster()->MovePoint(EVENT_FORGE_CAST, me->GetHomePosition());
- m_uiSummonPhase = 2; // Set Next Phase
- break;
- case 2:
- // 2 - Check if reached Anvil
- // This is handled in: void MovementInform(uint32, uint32) override
- break;
- case 3:
- // 3 - Cast Temper on the Anvil
- if (Unit* target = GetClosestCreatureWithEntry(me, NPC_VOLKHAN_ANVIL, 1000.0f, true))
- {
- me->SetOrientation(2.29f);
- DoCast(target, SPELL_TEMPER, false);
- DoCast(target, SPELL_TEMPER_DUMMY, false);
- }
- m_uiDelay_Timer = 1000; // Delay 2 seconds before next phase can begin
- m_uiSummonPhase = 4; // Set Next Phase
- break;
- case 4:
- // 4 - Wait for delay to expire
- if (m_uiDelay_Timer <= diff)
- {
- if (Unit* target = SelectTarget(SelectTargetMethod::MaxThreat, 0))
- {
- me->SetReactState(REACT_AGGRESSIVE);
- me->SetInCombatWith(target);
- me->GetMotionMaster()->MoveFollow(target, 0.0f, 0.0f);
- }
- m_uiSummonPhase = 5;
- }
- else
- m_uiDelay_Timer -= diff;
- break;
- case 5:
- // 5 - Spawn the Golems
- if (Creature* creatureTarget = GetClosestCreatureWithEntry(me, NPC_VOLKHAN_ANVIL, 1000.0f, true))
- for (uint8 i = 0; i < MAX_GOLEM; ++i)
- me->CastSpell(creatureTarget, SPELL_SUMMON_MOLTEN_GOLEM, true);
-
- m_bIsStriking = true;
- m_uiSummonPhase = 0; // Reset back to Phase 0 for next time
- break;
- }
-
DoMeleeAttackIfReady();
}
- private:
- GuidList m_lGolemGUIDList;
- uint32 m_uiHealthAmountModifier;
- uint8 GolemsShattered;
- uint32 m_uiDelay_Timer;
- uint32 m_uiSummonPhase;
-
- bool m_bHasTemper;
- bool m_bIsStriking;
- bool m_bCanShatterGolem;
+private:
+ bool _shatteredGolems;
+ bool _temperingGolems;
+ uint8 _temperCycles;
+ uint8 _shatteredGolemsCount;
};
-/*######
-## npc_molten_golem
-######*/
-
-struct npc_molten_golem : public ScriptedAI
+struct npc_volkhan_molten_golem : public ScriptedAI
{
- npc_molten_golem(Creature* creature) : ScriptedAI(creature)
+ npc_volkhan_molten_golem(Creature* creature) : ScriptedAI(creature) { }
+
+ void JustAppeared() override
{
- Initialize();
+ DoCastSelf(SPELL_COOL_DOWN);
+ //DoCastSelf(SPELL_STUN_SELF);
}
- void Initialize()
+ void JustEngagedWith(Unit* /*who*/) override
{
- m_bIsFrozen = false;
- events.ScheduleEvent(EVENT_BLAST, 20s);
- events.ScheduleEvent(EVENT_IMMOLATION, 5s);
+ _events.ScheduleEvent(EVENT_IMMOLATION_STRIKE, 7s, 12s);
}
- bool m_bIsFrozen;
-
- void Reset() override
+ void EnterEvadeMode(EvadeReason why) override
{
- Initialize();
+ ScriptedAI::EnterEvadeMode(why);
+ _events.Reset();
}
- void AttackStart(Unit* who) override
+ void JustDied(Unit* /*killer*/) override
{
- if (me->Attack(who, true))
- {
- AddThreat(who, 0.0f);
- me->SetInCombatWith(who);
- who->SetInCombatWith(me);
-
- if (!m_bIsFrozen)
- me->GetMotionMaster()->MoveChase(who);
- }
+ me->DespawnOrUnsummon(5s);
}
- void DamageTaken(Unit* /*attacker*/, uint32& damage, DamageEffectType /*damageType*/, SpellInfo const* /*spellInfo = nullptr*/) override
+ void DoAction(int32 action) override
{
- if (damage >= me->GetHealth())
+ switch (action)
{
- me->UpdateEntry(NPC_BRITTLE_GOLEM);
- me->SetHealth(1);
- damage = 0;
- me->RemoveAllAuras();
- me->AttackStop();
- me->SetReactState(REACT_PASSIVE); // should be replaced by spell 59123
- if (me->IsNonMeleeSpellCast(false))
- me->InterruptNonMeleeSpells(false);
-
- me->GetMotionMaster()->Clear();
- m_bIsFrozen = true;
+ case ACTION_SHATTER:
+ me->RemoveAurasDueToSpell(SPELL_COSMETIC_STUN_IMMUNE_FREEZE_AMNIM);
+ DoCastAOE(SPELL_SHATTER);
+ DoCastSelf(SPELL_INSTAKILL_SELF);
+ break;
+ default:
+ break;
}
}
- void SpellHit(WorldObject* /*caster*/, SpellInfo const* spellInfo) override
+ void DamageTaken(Unit* attacker, uint32& damage, DamageEffectType /*damageType*/, SpellInfo const* /*spellInfo*/) override
{
- // This is the dummy effect of the spells
- if (spellInfo->Id == sSpellMgr->GetSpellIdForDifficulty(SPELL_SHATTER, me))
- if (me->GetEntry() == NPC_BRITTLE_GOLEM)
- me->DespawnOrUnsummon();
+ // Molten Golems cannot die from foreign damage. They will kill themselves via suicide spell when getting shattered
+ if (damage >= me->GetHealth() && attacker != me)
+ damage = me->GetHealth() - 1;
}
void UpdateAI(uint32 diff) override
{
- // Return since we have no target or if we are frozen
- if (!UpdateVictim() || m_bIsFrozen)
+ if (!UpdateVictim())
return;
- events.Update(diff);
+ _events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
- while (uint32 eventId = events.ExecuteEvent())
+ while (uint32 eventId = _events.ExecuteEvent())
{
switch (eventId)
{
- case EVENT_BLAST:
- DoCast(me, SPELL_BLAST_WAVE);
- events.ScheduleEvent(EVENT_BLAST, 20s);
- break;
- case EVENT_IMMOLATION:
+ case EVENT_IMMOLATION_STRIKE:
DoCastVictim(SPELL_IMMOLATION_STRIKE);
- events.ScheduleEvent(EVENT_BLAST, 5s);
+ _events.Repeat(5s);
break;
default:
break;
@@ -461,8 +369,112 @@ struct npc_molten_golem : public ScriptedAI
DoMeleeAttackIfReady();
}
- private:
- EventMap events;
+private:
+ EventMap _events;
+};
+
+// 52654, 52238 - Temper
+class spell_volkhan_temper_dummy : public SpellScript
+{
+ PrepareSpellScript(spell_volkhan_temper_dummy);
+
+ bool Validate(SpellInfo const* /*spellInfo*/) override
+ {
+ return ValidateSpellInfo({ SPELL_TEMPER_DUMMY_COMBAT });
+ }
+
+ void HandleDummyEffect(SpellEffIndex /*effIndex*/)
+ {
+ Unit* target = GetHitUnit();
+ if (InstanceScript* instance = target->GetInstanceScript())
+ if (GameObject* temperVisual = instance->GetGameObject(DATA_VOLKHAN_TEMPER_VISUAL))
+ temperVisual->SendCustomAnim(0);
+
+ if (GetSpellInfo()->Id == SPELL_TEMPER_DUMMY_COMBAT)
+ {
+ for (uint8 i = 0; i < 2; ++i)
+ GetHitUnit()->CastSpell(nullptr, SPELL_SUMMON_MOLTEN_GOLEM);
+
+ if (Unit* caster = GetCaster())
+ if (Creature* creatureCaster = caster->ToCreature())
+ if (CreatureAI* ai = creatureCaster->AI())
+ ai->DoAction(ACTION_GOLEMS_TEMPERED);
+ }
+ }
+
+ void Register() override
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_volkhan_temper_dummy::HandleDummyEffect, EFFECT_0, SPELL_EFFECT_DUMMY);
+ }
+};
+
+// 52441 - Cool Down
+class spell_volkhan_cool_down : public AuraScript
+{
+ PrepareAuraScript(spell_volkhan_cool_down);
+
+ bool Validate(SpellInfo const* /*spellInfo*/) override
+ {
+ return ValidateSpellInfo({ SPELL_COOL_DOWN_SLOW, SPELL_COSMETIC_STUN_IMMUNE_FREEZE_AMNIM });
+ }
+
+ void HandlePeriodicDummyEffect(AuraEffect const* /*aurEff*/)
+ {
+ Unit* target = GetTarget();
+ if (target->GetHealthPct() > 1.f)
+ {
+ // This damage part feels weird but there is no trace of spells in sniffs that could do such thing otherwise.
+ Unit::DealDamage(target, target, CalculatePct(target->GetMaxHealth(), target->GetMap()->IsHeroic() ? 1 : 2));
+ int32 bp = 0 - static_cast<int32>(100.f - target->GetHealthPct());
+ target->CastSpell(nullptr, SPELL_COOL_DOWN_SLOW, CastSpellExtraArgs().AddSpellBP0(bp));
+ }
+ else
+ {
+ target->CastSpell(nullptr, SPELL_COSMETIC_STUN_IMMUNE_FREEZE_AMNIM);
+ target->RemoveAurasDueToSpell(SPELL_COOL_DOWN_SLOW);
+ GetAura()->Remove();
+ }
+ }
+
+ void Register() override
+ {
+ OnEffectPeriodic += AuraEffectPeriodicFn(spell_volkhan_cool_down::HandlePeriodicDummyEffect, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY);
+ }
+};
+
+// 59123 Cosmetic - Stun + Immune Permanent (Freeze Anim)
+class spell_volkhan_cosmetic_stun_immune_permanent : public AuraScript
+{
+ PrepareAuraScript(spell_volkhan_cosmetic_stun_immune_permanent);
+
+ void HandleApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
+ {
+ if (Creature* target = GetTarget()->ToCreature())
+ target->UpdateEntry(ENTRY_BRITTLE_GOLEM, nullptr, false);
+ }
+
+ void Register() override
+ {
+ AfterEffectApply += AuraEffectApplyFn(spell_volkhan_cosmetic_stun_immune_permanent::HandleApply, EFFECT_0, SPELL_AURA_MOD_STUN, AURA_EFFECT_HANDLE_REAL);
+ }
+};
+
+// 52237, 59529 - Shattering Stomp
+class spell_volkhan_shattering_stomp : public SpellScript
+{
+ PrepareSpellScript(spell_volkhan_shattering_stomp);
+
+ void HandleShattering()
+ {
+ if (Creature* caster = GetCaster()->ToCreature())
+ if (CreatureAI* ai = caster->AI())
+ ai->DoAction(ACTION_SHATTER_GOLEMS);
+ }
+
+ void Register() override
+ {
+ AfterCast += SpellCastFn(spell_volkhan_shattering_stomp::HandleShattering);
+ }
};
class achievement_shatter_resistant : public AchievementCriteriaScript
@@ -472,13 +484,24 @@ class achievement_shatter_resistant : public AchievementCriteriaScript
bool OnCheck(Player* /*source*/, Unit* target) override
{
- return target && target->GetAI()->GetData(DATA_SHATTER_RESISTANT) < 5;
+ if (!target || !target->IsCreature())
+ return false;
+
+ if (Creature* creature = target->ToCreature())
+ if (CreatureAI* ai = creature->AI())
+ return ai->GetData(DATA_SHATTER_RESISTANT) < 5;
+
+ return false;
}
};
void AddSC_boss_volkhan()
{
RegisterHallsOfLightningCreatureAI(boss_volkhan);
- RegisterHallsOfLightningCreatureAI(npc_molten_golem);
+ RegisterHallsOfLightningCreatureAI(npc_volkhan_molten_golem);
+ RegisterSpellScript(spell_volkhan_temper_dummy);
+ RegisterSpellScript(spell_volkhan_cool_down);
+ RegisterSpellScript(spell_volkhan_cosmetic_stun_immune_permanent);
+ RegisterSpellScript(spell_volkhan_shattering_stomp);
new achievement_shatter_resistant();
}
diff --git a/src/server/scripts/Northrend/Ulduar/HallsOfLightning/halls_of_lightning.h b/src/server/scripts/Northrend/Ulduar/HallsOfLightning/halls_of_lightning.h
index 26df616f30d..594a3086f25 100644
--- a/src/server/scripts/Northrend/Ulduar/HallsOfLightning/halls_of_lightning.h
+++ b/src/server/scripts/Northrend/Ulduar/HallsOfLightning/halls_of_lightning.h
@@ -33,7 +33,12 @@ enum HOLDataTypes
DATA_IONAR = 2,
DATA_LOKEN = 3,
- // Misc
+ // Additional Data
+ /*Volkhan*/
+ DATA_VOLKHAN_TEMPER_VISUAL,
+ DATA_VOLKHANS_ANVIL,
+
+ /*Loken*/
DATA_LOKEN_GLOBE
};
@@ -43,16 +48,25 @@ enum HOLCreaturesIds
NPC_GENERAL_BJARNGRIM = 28586,
NPC_VOLKHAN = 28587,
NPC_IONAR = 28546,
- NPC_LOKEN = 28923
+ NPC_LOKEN = 28923,
+
+ /*Volkhan*/
+ NPC_VOLKHANS_ANVIL = 28823,
+ NPC_MOLTEN_GOLEM = 28695
};
enum HOLGameObjectIds
{
- GO_BJARNGRIM_DOOR = 191416,
- GO_VOLKHAN_DOOR = 191325,
- GO_IONAR_DOOR = 191326,
- GO_LOKEN_DOOR = 191324,
- GO_LOKEN_THRONE = 192654
+ GO_BJARNGRIM_DOOR = 191416,
+ GO_VOLKHAN_DOOR = 191325,
+ GO_IONAR_DOOR = 191326,
+ GO_LOKEN_DOOR = 191324,
+
+ /*Volkhan*/
+ GO_VOLKHAN_TEMPER_VISUAL = 190858,
+
+ /*Loken*/
+ GO_LOKEN_THRONE = 192654
};
template <class AI, class T>
diff --git a/src/server/scripts/Northrend/Ulduar/HallsOfLightning/instance_halls_of_lightning.cpp b/src/server/scripts/Northrend/Ulduar/HallsOfLightning/instance_halls_of_lightning.cpp
index 1bea6368f08..1cd269e135a 100644
--- a/src/server/scripts/Northrend/Ulduar/HallsOfLightning/instance_halls_of_lightning.cpp
+++ b/src/server/scripts/Northrend/Ulduar/HallsOfLightning/instance_halls_of_lightning.cpp
@@ -17,6 +17,7 @@
#include "ScriptMgr.h"
#include "Creature.h"
+#include "CreatureAI.h"
#include "GameObject.h"
#include "halls_of_lightning.h"
#include "InstanceScript.h"
@@ -36,13 +37,15 @@ ObjectData const creatureData[] =
{ NPC_VOLKHAN, DATA_VOLKHAN },
{ NPC_IONAR, DATA_IONAR },
{ NPC_LOKEN, DATA_LOKEN },
+ { NPC_VOLKHANS_ANVIL, DATA_VOLKHANS_ANVIL },
{ 0, 0 } // END
};
ObjectData const gameObjectData[] =
{
- { GO_LOKEN_THRONE, DATA_LOKEN_GLOBE },
- { 0, 0 } // END
+ { GO_VOLKHAN_TEMPER_VISUAL, DATA_VOLKHAN_TEMPER_VISUAL },
+ { GO_LOKEN_THRONE, DATA_LOKEN_GLOBE },
+ { 0, 0 } // END
};
class instance_halls_of_lightning : public InstanceMapScript
@@ -60,6 +63,27 @@ class instance_halls_of_lightning : public InstanceMapScript
LoadDoorData(doorData);
}
+ void OnCreatureCreate(Creature* creature) override
+ {
+ InstanceScript::OnCreatureCreate(creature);
+
+ switch (creature->GetEntry())
+ {
+ case NPC_MOLTEN_GOLEM:
+ if (GetBossState(DATA_VOLKHAN) == IN_PROGRESS)
+ {
+ if (Creature* volkhan = GetCreature(DATA_VOLKHAN))
+ if (CreatureAI* ai = volkhan->AI())
+ ai->JustSummoned(creature);
+ }
+ else // These golems are summoned via trigger missile so we have to clean them up if they spawned during a wipe/completion
+ creature->DespawnOrUnsummon();
+ break;
+ default:
+ break;
+ }
+ }
+
bool SetBossState(uint32 type, EncounterState state) override
{
if (!InstanceScript::SetBossState(type, state))