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authorjackpoz <giacomopoz@gmail.com>2018-02-17 23:26:50 +0100
committerfunjoker <funjoker109@gmail.com>2021-08-08 21:21:34 +0200
commitb7aef385e863072eef544dcfcc033090a882ff8f (patch)
tree1b3b4002598d6dffd2c170492e2adf72be488e44 /src
parentcb0a889177d36c6d054165e8d26774dbf9dd21d7 (diff)
Core/Misc: ASSERT() cleanup
Move some functions calls out of ASSERT() calls. ASSERT() should only apply checks without modifying any object and without having any side effect. (cherry picked from commit 572eab1c355d9298ee640ebd7439f55366224fb8)
Diffstat (limited to 'src')
-rw-r--r--src/server/game/DataStores/DB2Stores.cpp9
-rw-r--r--src/server/game/Entities/Vehicle/Vehicle.cpp5
-rw-r--r--src/server/game/Groups/Group.cpp3
-rw-r--r--src/server/game/Tools/PlayerDump.cpp9
4 files changed, 18 insertions, 8 deletions
diff --git a/src/server/game/DataStores/DB2Stores.cpp b/src/server/game/DataStores/DB2Stores.cpp
index 8fc46b91f42..cabdc8606a9 100644
--- a/src/server/game/DataStores/DB2Stores.cpp
+++ b/src/server/game/DataStores/DB2Stores.cpp
@@ -1201,7 +1201,8 @@ uint32 DB2Manager::LoadStores(std::string const& dataPath, LocaleConstant defaul
{
ASSERT(namesProfanity->Language < TOTAL_LOCALES || namesProfanity->Language == -1);
std::wstring name;
- ASSERT(Utf8toWStr(namesProfanity->Name, name));
+ bool conversionResult = Utf8toWStr(namesProfanity->Name, name);
+ ASSERT(conversionResult);
if (namesProfanity->Language != -1)
_nameValidators[namesProfanity->Language].emplace_back(name, Trinity::regex::perl | Trinity::regex::icase | Trinity::regex::optimize);
else
@@ -1219,7 +1220,8 @@ uint32 DB2Manager::LoadStores(std::string const& dataPath, LocaleConstant defaul
for (NamesReservedEntry const* namesReserved : sNamesReservedStore)
{
std::wstring name;
- ASSERT(Utf8toWStr(namesReserved->Name, name));
+ bool conversionResult = Utf8toWStr(namesReserved->Name, name);
+ ASSERT(conversionResult);
_nameValidators[TOTAL_LOCALES].emplace_back(name, Trinity::regex::perl | Trinity::regex::icase | Trinity::regex::optimize);
}
@@ -1227,7 +1229,8 @@ uint32 DB2Manager::LoadStores(std::string const& dataPath, LocaleConstant defaul
{
ASSERT(!(namesReserved->LocaleMask & ~((1u << TOTAL_LOCALES) - 1)));
std::wstring name;
- ASSERT(Utf8toWStr(namesReserved->Name, name));
+ bool conversionResult = Utf8toWStr(namesReserved->Name, name);
+ ASSERT(conversionResult);
for (uint32 i = 0; i < TOTAL_LOCALES; ++i)
{
if (i == LOCALE_none)
diff --git a/src/server/game/Entities/Vehicle/Vehicle.cpp b/src/server/game/Entities/Vehicle/Vehicle.cpp
index 1dec34be1f3..0d087d971aa 100644
--- a/src/server/game/Entities/Vehicle/Vehicle.cpp
+++ b/src/server/game/Entities/Vehicle/Vehicle.cpp
@@ -823,7 +823,10 @@ bool VehicleJoinEvent::Execute(uint64, uint32)
if (Target->GetBase()->GetTypeId() == TYPEID_UNIT && Passenger->GetTypeId() == TYPEID_PLAYER &&
Seat->second.SeatInfo->Flags & VEHICLE_SEAT_FLAG_CAN_CONTROL)
- ASSERT(Target->GetBase()->SetCharmedBy(Passenger, CHARM_TYPE_VEHICLE)); // SMSG_CLIENT_CONTROL
+ {
+ bool charmedByResult = Target->GetBase()->SetCharmedBy(Passenger, CHARM_TYPE_VEHICLE); // SMSG_CLIENT_CONTROL
+ ASSERT(charmedByResult);
+ }
Passenger->SendClearTarget(); // SMSG_BREAK_TARGET
Passenger->SetControlled(true, UNIT_STATE_ROOT); // SMSG_FORCE_ROOT - In some cases we send SMSG_SPLINE_MOVE_ROOT here (for creatures)
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp
index a9fd5085d11..07be71b46ff 100644
--- a/src/server/game/Groups/Group.cpp
+++ b/src/server/game/Groups/Group.cpp
@@ -169,7 +169,8 @@ bool Group::Create(Player* leader)
Group::ConvertLeaderInstancesToGroup(leader, this, false);
- ASSERT(AddMember(leader)); // If the leader can't be added to a new group because it appears full, something is clearly wrong.
+ bool addMemberResult = AddMember(leader);
+ ASSERT(addMemberResult); // If the leader can't be added to a new group because it appears full, something is clearly wrong.
}
else if (!AddMember(leader))
return false;
diff --git a/src/server/game/Tools/PlayerDump.cpp b/src/server/game/Tools/PlayerDump.cpp
index c4139c435df..c176c831820 100644
--- a/src/server/game/Tools/PlayerDump.cpp
+++ b/src/server/game/Tools/PlayerDump.cpp
@@ -197,10 +197,12 @@ std::vector<TableStruct> CharacterTables;
inline bool StringsEqualCaseInsensitive(std::string const& left, std::string const& right)
{
std::string upperLeftString = left;
- ASSERT(Utf8ToUpperOnlyLatin(upperLeftString));
+ bool leftResult = Utf8ToUpperOnlyLatin(upperLeftString);
+ ASSERT(leftResult);
std::string upperRightString = right;
- ASSERT(Utf8ToUpperOnlyLatin(upperRightString));
+ bool rightResult = Utf8ToUpperOnlyLatin(upperRightString);
+ ASSERT(rightResult);
return upperLeftString == upperRightString;
}
@@ -301,7 +303,8 @@ void PlayerDump::InitializeTables()
f.FieldName = columnName;
f.IsBinaryField = !boost::ifind_first(typeName, "binary").empty() || !boost::ifind_first(typeName, "blob").empty();
- ASSERT(Utf8ToUpperOnlyLatin(columnName));
+ bool toUpperResult = Utf8ToUpperOnlyLatin(columnName);
+ ASSERT(toUpperResult);
t.TableFields.emplace_back(std::move(f));
} while (result->NextRow());