diff options
author | jackpoz <giacomopoz@gmail.com> | 2018-02-17 23:26:50 +0100 |
---|---|---|
committer | funjoker <funjoker109@gmail.com> | 2021-08-08 21:21:34 +0200 |
commit | b7aef385e863072eef544dcfcc033090a882ff8f (patch) | |
tree | 1b3b4002598d6dffd2c170492e2adf72be488e44 /src | |
parent | cb0a889177d36c6d054165e8d26774dbf9dd21d7 (diff) |
Core/Misc: ASSERT() cleanup
Move some functions calls out of ASSERT() calls. ASSERT() should only apply checks without modifying any object and without having any side effect.
(cherry picked from commit 572eab1c355d9298ee640ebd7439f55366224fb8)
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/DataStores/DB2Stores.cpp | 9 | ||||
-rw-r--r-- | src/server/game/Entities/Vehicle/Vehicle.cpp | 5 | ||||
-rw-r--r-- | src/server/game/Groups/Group.cpp | 3 | ||||
-rw-r--r-- | src/server/game/Tools/PlayerDump.cpp | 9 |
4 files changed, 18 insertions, 8 deletions
diff --git a/src/server/game/DataStores/DB2Stores.cpp b/src/server/game/DataStores/DB2Stores.cpp index 8fc46b91f42..cabdc8606a9 100644 --- a/src/server/game/DataStores/DB2Stores.cpp +++ b/src/server/game/DataStores/DB2Stores.cpp @@ -1201,7 +1201,8 @@ uint32 DB2Manager::LoadStores(std::string const& dataPath, LocaleConstant defaul { ASSERT(namesProfanity->Language < TOTAL_LOCALES || namesProfanity->Language == -1); std::wstring name; - ASSERT(Utf8toWStr(namesProfanity->Name, name)); + bool conversionResult = Utf8toWStr(namesProfanity->Name, name); + ASSERT(conversionResult); if (namesProfanity->Language != -1) _nameValidators[namesProfanity->Language].emplace_back(name, Trinity::regex::perl | Trinity::regex::icase | Trinity::regex::optimize); else @@ -1219,7 +1220,8 @@ uint32 DB2Manager::LoadStores(std::string const& dataPath, LocaleConstant defaul for (NamesReservedEntry const* namesReserved : sNamesReservedStore) { std::wstring name; - ASSERT(Utf8toWStr(namesReserved->Name, name)); + bool conversionResult = Utf8toWStr(namesReserved->Name, name); + ASSERT(conversionResult); _nameValidators[TOTAL_LOCALES].emplace_back(name, Trinity::regex::perl | Trinity::regex::icase | Trinity::regex::optimize); } @@ -1227,7 +1229,8 @@ uint32 DB2Manager::LoadStores(std::string const& dataPath, LocaleConstant defaul { ASSERT(!(namesReserved->LocaleMask & ~((1u << TOTAL_LOCALES) - 1))); std::wstring name; - ASSERT(Utf8toWStr(namesReserved->Name, name)); + bool conversionResult = Utf8toWStr(namesReserved->Name, name); + ASSERT(conversionResult); for (uint32 i = 0; i < TOTAL_LOCALES; ++i) { if (i == LOCALE_none) diff --git a/src/server/game/Entities/Vehicle/Vehicle.cpp b/src/server/game/Entities/Vehicle/Vehicle.cpp index 1dec34be1f3..0d087d971aa 100644 --- a/src/server/game/Entities/Vehicle/Vehicle.cpp +++ b/src/server/game/Entities/Vehicle/Vehicle.cpp @@ -823,7 +823,10 @@ bool VehicleJoinEvent::Execute(uint64, uint32) if (Target->GetBase()->GetTypeId() == TYPEID_UNIT && Passenger->GetTypeId() == TYPEID_PLAYER && Seat->second.SeatInfo->Flags & VEHICLE_SEAT_FLAG_CAN_CONTROL) - ASSERT(Target->GetBase()->SetCharmedBy(Passenger, CHARM_TYPE_VEHICLE)); // SMSG_CLIENT_CONTROL + { + bool charmedByResult = Target->GetBase()->SetCharmedBy(Passenger, CHARM_TYPE_VEHICLE); // SMSG_CLIENT_CONTROL + ASSERT(charmedByResult); + } Passenger->SendClearTarget(); // SMSG_BREAK_TARGET Passenger->SetControlled(true, UNIT_STATE_ROOT); // SMSG_FORCE_ROOT - In some cases we send SMSG_SPLINE_MOVE_ROOT here (for creatures) diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp index a9fd5085d11..07be71b46ff 100644 --- a/src/server/game/Groups/Group.cpp +++ b/src/server/game/Groups/Group.cpp @@ -169,7 +169,8 @@ bool Group::Create(Player* leader) Group::ConvertLeaderInstancesToGroup(leader, this, false); - ASSERT(AddMember(leader)); // If the leader can't be added to a new group because it appears full, something is clearly wrong. + bool addMemberResult = AddMember(leader); + ASSERT(addMemberResult); // If the leader can't be added to a new group because it appears full, something is clearly wrong. } else if (!AddMember(leader)) return false; diff --git a/src/server/game/Tools/PlayerDump.cpp b/src/server/game/Tools/PlayerDump.cpp index c4139c435df..c176c831820 100644 --- a/src/server/game/Tools/PlayerDump.cpp +++ b/src/server/game/Tools/PlayerDump.cpp @@ -197,10 +197,12 @@ std::vector<TableStruct> CharacterTables; inline bool StringsEqualCaseInsensitive(std::string const& left, std::string const& right) { std::string upperLeftString = left; - ASSERT(Utf8ToUpperOnlyLatin(upperLeftString)); + bool leftResult = Utf8ToUpperOnlyLatin(upperLeftString); + ASSERT(leftResult); std::string upperRightString = right; - ASSERT(Utf8ToUpperOnlyLatin(upperRightString)); + bool rightResult = Utf8ToUpperOnlyLatin(upperRightString); + ASSERT(rightResult); return upperLeftString == upperRightString; } @@ -301,7 +303,8 @@ void PlayerDump::InitializeTables() f.FieldName = columnName; f.IsBinaryField = !boost::ifind_first(typeName, "binary").empty() || !boost::ifind_first(typeName, "blob").empty(); - ASSERT(Utf8ToUpperOnlyLatin(columnName)); + bool toUpperResult = Utf8ToUpperOnlyLatin(columnName); + ASSERT(toUpperResult); t.TableFields.emplace_back(std::move(f)); } while (result->NextRow()); |