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authorVincent-Michael <Vincent_Michael@gmx.de>2014-09-21 04:18:31 +0200
committerVincent-Michael <Vincent_Michael@gmx.de>2014-09-21 04:18:31 +0200
commitc243bf96d436aaaaf12f4a42cf8e439defe198ea (patch)
tree3f9ca345ab862ae50f1a01ceb0307d7396ee6444 /src
parentdf50d0756797f71a3720f5bd347762b5b9bbe376 (diff)
DB/Spells:
- Added EffectItemType columns to spell_dbc table - Fix "Create Bundle of Bloodthistle"
Diffstat (limited to 'src')
-rw-r--r--src/server/game/DataStores/DBCStructure.h2
-rw-r--r--src/server/game/DataStores/DBCfmt.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/DataStores/DBCStructure.h b/src/server/game/DataStores/DBCStructure.h
index 1e1cd6dd9d6..a0d1d77e6ca 100644
--- a/src/server/game/DataStores/DBCStructure.h
+++ b/src/server/game/DataStores/DBCStructure.h
@@ -1676,7 +1676,7 @@ struct SpellEntry
uint32 EffectRadiusIndex[MAX_SPELL_EFFECTS]; // 92-94 m_effectRadiusIndex - spellradius.dbc
uint32 EffectApplyAuraName[MAX_SPELL_EFFECTS]; // 95-97 m_effectAura
uint32 EffectAmplitude[MAX_SPELL_EFFECTS]; // 98-100 m_effectAuraPeriod
- float EffectValueMultiplier[MAX_SPELL_EFFECTS]; // 101-103
+ float EffectValueMultiplier[MAX_SPELL_EFFECTS]; // 101-103
uint32 EffectChainTarget[MAX_SPELL_EFFECTS]; // 104-106 m_effectChainTargets
uint32 EffectItemType[MAX_SPELL_EFFECTS]; // 107-109 m_effectItemType
int32 EffectMiscValue[MAX_SPELL_EFFECTS]; // 110-112 m_effectMiscValue
diff --git a/src/server/game/DataStores/DBCfmt.h b/src/server/game/DataStores/DBCfmt.h
index a90cc48c5af..b664798bf6f 100644
--- a/src/server/game/DataStores/DBCfmt.h
+++ b/src/server/game/DataStores/DBCfmt.h
@@ -108,7 +108,7 @@ const std::string CustomSpellDifficultyfmt = "ppppp";
const std::string CustomSpellDifficultyIndex = "id";
char const SpellDurationfmt[] = "niii";
char const SpellEntryfmt[] = "niiiiiiiiiiiixixiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiifxiiiiiiiiiiiiiiiiiiiiiiiiiiiifffiiiiiiiiiiiiiiiiiiiiifffiiiiiiiiiiiiiiifffiiiiiiiiiiiiixssssssssssssssssxssssssssssssssssxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxiiiiiiiiiiixfffxxxiiiiixxfffxx";
-const std::string CustomSpellEntryfmt = "papppppppppppapapaaaaaaaaaaapaaapapppppppaaaaapaapaaaaaaaaaaaaaaaaaappppppppppppppppppppppppppppppppppppaaaaaapppppppppaaapppppppppaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaappppppppapppaaaaappaaaaaaa";
+const std::string CustomSpellEntryfmt = "papppppppppppapapaaaaaaaaaaapaaapapppppppaaaaapaapaaaaaaaaaaaaaaaaaappppppppppppppppppppppppppppppppppppaaappppppppppppaaapppppppppaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaappppppppapppaaaaappaaaaaaa";
const std::string CustomSpellEntryIndex = "Id";
char const SpellFocusObjectfmt[] = "nxxxxxxxxxxxxxxxxx";
char const SpellItemEnchantmentfmt[] = "nxiiiiiixxxiiissssssssssssssssxiiiiiii";