diff options
author | Vincent-Michael <Vincent_Michael@gmx.de> | 2014-09-21 04:18:31 +0200 |
---|---|---|
committer | Vincent-Michael <Vincent_Michael@gmx.de> | 2014-09-21 04:18:31 +0200 |
commit | c243bf96d436aaaaf12f4a42cf8e439defe198ea (patch) | |
tree | 3f9ca345ab862ae50f1a01ceb0307d7396ee6444 /src | |
parent | df50d0756797f71a3720f5bd347762b5b9bbe376 (diff) |
DB/Spells:
- Added EffectItemType columns to spell_dbc table
- Fix "Create Bundle of Bloodthistle"
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/DataStores/DBCStructure.h | 2 | ||||
-rw-r--r-- | src/server/game/DataStores/DBCfmt.h | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/DataStores/DBCStructure.h b/src/server/game/DataStores/DBCStructure.h index 1e1cd6dd9d6..a0d1d77e6ca 100644 --- a/src/server/game/DataStores/DBCStructure.h +++ b/src/server/game/DataStores/DBCStructure.h @@ -1676,7 +1676,7 @@ struct SpellEntry uint32 EffectRadiusIndex[MAX_SPELL_EFFECTS]; // 92-94 m_effectRadiusIndex - spellradius.dbc uint32 EffectApplyAuraName[MAX_SPELL_EFFECTS]; // 95-97 m_effectAura uint32 EffectAmplitude[MAX_SPELL_EFFECTS]; // 98-100 m_effectAuraPeriod - float EffectValueMultiplier[MAX_SPELL_EFFECTS]; // 101-103 + float EffectValueMultiplier[MAX_SPELL_EFFECTS]; // 101-103 uint32 EffectChainTarget[MAX_SPELL_EFFECTS]; // 104-106 m_effectChainTargets uint32 EffectItemType[MAX_SPELL_EFFECTS]; // 107-109 m_effectItemType int32 EffectMiscValue[MAX_SPELL_EFFECTS]; // 110-112 m_effectMiscValue diff --git a/src/server/game/DataStores/DBCfmt.h b/src/server/game/DataStores/DBCfmt.h index a90cc48c5af..b664798bf6f 100644 --- a/src/server/game/DataStores/DBCfmt.h +++ b/src/server/game/DataStores/DBCfmt.h @@ -108,7 +108,7 @@ const std::string CustomSpellDifficultyfmt = "ppppp"; const std::string CustomSpellDifficultyIndex = "id"; char const SpellDurationfmt[] = "niii"; char const SpellEntryfmt[] = "niiiiiiiiiiiixixiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiifxiiiiiiiiiiiiiiiiiiiiiiiiiiiifffiiiiiiiiiiiiiiiiiiiiifffiiiiiiiiiiiiiiifffiiiiiiiiiiiiixssssssssssssssssxssssssssssssssssxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxiiiiiiiiiiixfffxxxiiiiixxfffxx"; -const std::string CustomSpellEntryfmt = "papppppppppppapapaaaaaaaaaaapaaapapppppppaaaaapaapaaaaaaaaaaaaaaaaaappppppppppppppppppppppppppppppppppppaaaaaapppppppppaaapppppppppaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaappppppppapppaaaaappaaaaaaa"; +const std::string CustomSpellEntryfmt = "papppppppppppapapaaaaaaaaaaapaaapapppppppaaaaapaapaaaaaaaaaaaaaaaaaappppppppppppppppppppppppppppppppppppaaappppppppppppaaapppppppppaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaappppppppapppaaaaappaaaaaaa"; const std::string CustomSpellEntryIndex = "Id"; char const SpellFocusObjectfmt[] = "nxxxxxxxxxxxxxxxxx"; char const SpellItemEnchantmentfmt[] = "nxiiiiiixxxiiissssssssssssssssxiiiiiii"; |