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authorTreeston <treeston.mmoc@gmail.com>2018-02-23 19:52:32 +0100
committerfunjoker <funjoker109@gmail.com>2021-08-08 21:21:34 +0200
commitde3eb7b298468d87b33a29e1baaa50508e90b562 (patch)
tree96cbea9d30f06ef72da32b22ff3da6d220aea7f3 /src
parent181c671924c22fb92e32b96dd0f63d395b13db4f (diff)
Core/GameObject: fix stupid ridiculous junk legacy hack code with negative gobj respawn time to work again
(cherry picked from commit 27e7906814f2696863f5ab0488c59ffa347d8cc9)
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/GameObject/GameObject.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index 3f62d08954d..22ebbafdec8 100644
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -1380,6 +1380,8 @@ void GameObject::SetRespawnTime(int32 respawn)
{
m_respawnTime = respawn > 0 ? GameTime::GetGameTime() + respawn : 0;
m_respawnDelayTime = respawn > 0 ? respawn : 0;
+ if (respawn && !m_spawnedByDefault)
+ UpdateObjectVisibility(true);
}
void GameObject::Respawn()