diff options
author | Treeston <treeston.mmoc@gmail.com> | 2018-02-23 19:52:32 +0100 |
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committer | funjoker <funjoker109@gmail.com> | 2021-08-08 21:21:34 +0200 |
commit | de3eb7b298468d87b33a29e1baaa50508e90b562 (patch) | |
tree | 96cbea9d30f06ef72da32b22ff3da6d220aea7f3 /src | |
parent | 181c671924c22fb92e32b96dd0f63d395b13db4f (diff) |
Core/GameObject: fix stupid ridiculous junk legacy hack code with negative gobj respawn time to work again
(cherry picked from commit 27e7906814f2696863f5ab0488c59ffa347d8cc9)
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/GameObject/GameObject.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 3f62d08954d..22ebbafdec8 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -1380,6 +1380,8 @@ void GameObject::SetRespawnTime(int32 respawn) { m_respawnTime = respawn > 0 ? GameTime::GetGameTime() + respawn : 0; m_respawnDelayTime = respawn > 0 ? respawn : 0; + if (respawn && !m_spawnedByDefault) + UpdateObjectVisibility(true); } void GameObject::Respawn() |