diff options
author | Wilcalaf <ivan.j.larenas@gmail.com> | 2018-02-18 04:02:58 +0200 |
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committer | funjoker <funjoker109@gmail.com> | 2021-08-08 21:21:34 +0200 |
commit | e3941e41997769048254057de4cfa61b94658340 (patch) | |
tree | 71c0feae0105373da1610a498597e58ea60962c0 /src | |
parent | 89a232de3a7fd049932c840ec45223a77c5e357a (diff) |
Scripts/Nexus: Fixed a rare bug when sometimes Magus telestra managed to die while invisible preventing players from looting. (#21436)
(cherry picked from commit 2dd5735bd9c4212e0009c9d4db0da34cc1541862)
Diffstat (limited to 'src')
-rw-r--r-- | src/server/scripts/Northrend/Nexus/Nexus/boss_magus_telestra.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/scripts/Northrend/Nexus/Nexus/boss_magus_telestra.cpp b/src/server/scripts/Northrend/Nexus/Nexus/boss_magus_telestra.cpp index cefaf394cbc..8c1a132bdc2 100644 --- a/src/server/scripts/Northrend/Nexus/Nexus/boss_magus_telestra.cpp +++ b/src/server/scripts/Northrend/Nexus/Nexus/boss_magus_telestra.cpp @@ -152,7 +152,7 @@ public: void JustDied(Unit* /*killer*/) override { Talk(SAY_DEATH); - + me->SetVisible(true); instance->SetBossState(DATA_MAGUS_TELESTRA, DONE); } |