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authorWilcalaf <ivan.j.larenas@gmail.com>2018-02-18 04:02:58 +0200
committerfunjoker <funjoker109@gmail.com>2021-08-08 21:21:34 +0200
commite3941e41997769048254057de4cfa61b94658340 (patch)
tree71c0feae0105373da1610a498597e58ea60962c0 /src
parent89a232de3a7fd049932c840ec45223a77c5e357a (diff)
Scripts/Nexus: Fixed a rare bug when sometimes Magus telestra managed to die while invisible preventing players from looting. (#21436)
(cherry picked from commit 2dd5735bd9c4212e0009c9d4db0da34cc1541862)
Diffstat (limited to 'src')
-rw-r--r--src/server/scripts/Northrend/Nexus/Nexus/boss_magus_telestra.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/scripts/Northrend/Nexus/Nexus/boss_magus_telestra.cpp b/src/server/scripts/Northrend/Nexus/Nexus/boss_magus_telestra.cpp
index cefaf394cbc..8c1a132bdc2 100644
--- a/src/server/scripts/Northrend/Nexus/Nexus/boss_magus_telestra.cpp
+++ b/src/server/scripts/Northrend/Nexus/Nexus/boss_magus_telestra.cpp
@@ -152,7 +152,7 @@ public:
void JustDied(Unit* /*killer*/) override
{
Talk(SAY_DEATH);
-
+ me->SetVisible(true);
instance->SetBossState(DATA_MAGUS_TELESTRA, DONE);
}