diff options
author | ModoX <moardox@gmail.com> | 2022-07-15 22:34:06 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2022-07-15 22:34:06 +0200 |
commit | ed93a9706842ff5419279d4b2c473943e6ef2549 (patch) | |
tree | c0aae585a8bb33c41460490575b3db4c62d08f37 /src | |
parent | 37c374c49fc287d8a4b1c0a6c5d4a202599b9b09 (diff) |
Core/Units: Replace UNIT_DYNFLAG_DEAD with UNIT_FLAG3_FAKE_DEAD (#28117)
Diffstat (limited to 'src')
7 files changed, 11 insertions, 11 deletions
diff --git a/src/server/game/Miscellaneous/SharedDefines.h b/src/server/game/Miscellaneous/SharedDefines.h index d5ae045904b..52c9166f70d 100644 --- a/src/server/game/Miscellaneous/SharedDefines.h +++ b/src/server/game/Miscellaneous/SharedDefines.h @@ -5664,7 +5664,7 @@ enum UnitDynFlags UNIT_DYNFLAG_TRACK_UNIT = 0x0008, UNIT_DYNFLAG_TAPPED = 0x0010, // Lua_UnitIsTapped UNIT_DYNFLAG_SPECIALINFO = 0x0020, - UNIT_DYNFLAG_DEAD = 0x0040, + UNIT_DYNFLAG_UNUSED = 0x0040, // previously UNIT_DYNFLAG_DEAD UNIT_DYNFLAG_REFER_A_FRIEND = 0x0080 }; diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp index 89129702089..449ee122b37 100644 --- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp +++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp @@ -2166,7 +2166,7 @@ void AuraEffect::HandleFeignDeath(AuraApplication const* aurApp, uint8 mode, boo target->SetUnitFlag(UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT); target->SetUnitFlag2(UNIT_FLAG2_FEIGN_DEATH); - target->SetDynamicFlag(UNIT_DYNFLAG_DEAD); + target->SetUnitFlag3(UNIT_FLAG3_FAKE_DEAD); target->AddUnitState(UNIT_STATE_DIED); if (Creature* creature = target->ToCreature()) @@ -2176,7 +2176,7 @@ void AuraEffect::HandleFeignDeath(AuraApplication const* aurApp, uint8 mode, boo { target->RemoveUnitFlag(UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT); target->RemoveUnitFlag2(UNIT_FLAG2_FEIGN_DEATH); - target->RemoveDynamicFlag(UNIT_DYNFLAG_DEAD); + target->RemoveUnitFlag3(UNIT_FLAG3_FAKE_DEAD); target->ClearUnitState(UNIT_STATE_DIED); if (Creature* creature = target->ToCreature()) diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp index afc5777638c..a4567be2607 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp @@ -556,7 +556,7 @@ struct BloodPrincesBossAI : public BossAI me->RemoveAurasDueToSpell(SPELL_FEIGN_DEATH); me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetImmuneToPC(false); - me->RemoveDynamicFlag(UNIT_DYNFLAG_DEAD); + me->RemoveUnitFlag3(UNIT_FLAG3_FAKE_DEAD); me->m_Events.AddEvent(new StandUpEvent(me), me->m_Events.CalculateTime(1s)); break; case ACTION_CAST_INVOCATION: diff --git a/src/server/scripts/Northrend/zone_grizzly_hills.cpp b/src/server/scripts/Northrend/zone_grizzly_hills.cpp index 3c7b6fc6e0a..5011e0645c6 100644 --- a/src/server/scripts/Northrend/zone_grizzly_hills.cpp +++ b/src/server/scripts/Northrend/zone_grizzly_hills.cpp @@ -334,7 +334,7 @@ struct npc_tallhorn_stag : public ScriptedAI { me->SetStandState(UNIT_STAND_STATE_DEAD); me->SetImmuneToPC(true); - me->SetDynamicFlag(UNIT_DYNFLAG_DEAD); + me->SetUnitFlag3(UNIT_FLAG3_FAKE_DEAD); } _phase = 0; } diff --git a/src/server/scripts/Spells/spell_generic.cpp b/src/server/scripts/Spells/spell_generic.cpp index be05e786856..68c6b6a7c1d 100644 --- a/src/server/scripts/Spells/spell_generic.cpp +++ b/src/server/scripts/Spells/spell_generic.cpp @@ -1698,7 +1698,7 @@ class spell_gen_feign_death_all_flags : public AuraScript void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { Unit* target = GetTarget(); - target->SetDynamicFlag( UNIT_DYNFLAG_DEAD); + target->SetUnitFlag3(UNIT_FLAG3_FAKE_DEAD); target->SetUnitFlag2(UNIT_FLAG2_FEIGN_DEATH); target->SetUnitFlag(UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT); @@ -1709,7 +1709,7 @@ class spell_gen_feign_death_all_flags : public AuraScript void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { Unit* target = GetTarget(); - target->RemoveDynamicFlag(UNIT_DYNFLAG_DEAD); + target->RemoveUnitFlag3(UNIT_FLAG3_FAKE_DEAD); target->RemoveUnitFlag2(UNIT_FLAG2_FEIGN_DEATH); target->RemoveUnitFlag(UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT); @@ -1765,7 +1765,7 @@ class spell_gen_feign_death_no_prevent_emotes : public AuraScript void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { Unit* target = GetTarget(); - target->SetDynamicFlag(UNIT_DYNFLAG_DEAD); + target->SetUnitFlag3(UNIT_FLAG3_FAKE_DEAD); target->SetUnitFlag2(UNIT_FLAG2_FEIGN_DEATH); if (Creature* creature = target->ToCreature()) @@ -1775,7 +1775,7 @@ class spell_gen_feign_death_no_prevent_emotes : public AuraScript void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { Unit* target = GetTarget(); - target->RemoveDynamicFlag(UNIT_DYNFLAG_DEAD); + target->RemoveUnitFlag3(UNIT_FLAG3_FAKE_DEAD); target->RemoveUnitFlag2(UNIT_FLAG2_FEIGN_DEATH); if (Creature* creature = target->ToCreature()) diff --git a/src/server/scripts/Spells/spell_quest.cpp b/src/server/scripts/Spells/spell_quest.cpp index 9da2dda21d6..454dc6bb33f 100644 --- a/src/server/scripts/Spells/spell_quest.cpp +++ b/src/server/scripts/Spells/spell_quest.cpp @@ -1099,7 +1099,7 @@ class spell_q13264_q13276_q13288_q13289_bloated_abom_feign_death : public AuraSc void HandleApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { Unit* target = GetTarget(); - target->SetDynamicFlag(UNIT_DYNFLAG_DEAD); + target->SetUnitFlag3(UNIT_FLAG3_FAKE_DEAD); target->SetUnitFlag2(UNIT_FLAG2_FEIGN_DEATH); if (Creature* creature = target->ToCreature()) diff --git a/src/server/scripts/World/npcs_special.cpp b/src/server/scripts/World/npcs_special.cpp index 73ab948a928..201fcb4f741 100644 --- a/src/server/scripts/World/npcs_special.cpp +++ b/src/server/scripts/World/npcs_special.cpp @@ -849,7 +849,7 @@ public: me->RemoveUnitFlag(UNIT_FLAG_IN_COMBAT); me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->setDeathState(JUST_DIED); - me->SetDynamicFlag(UNIT_DYNFLAG_DEAD); + me->SetUnitFlag3(UNIT_FLAG3_FAKE_DEAD); if (!DoctorGUID.IsEmpty()) if (Creature* doctor = ObjectAccessor::GetCreature((*me), DoctorGUID)) |