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authorShauren <shauren.trinity@gmail.com>2025-04-04 19:18:19 +0200
committerOvahlord <dreadkiller@gmx.de>2025-04-06 19:40:45 +0200
commit1e284365d52dc274fadd4f020a42a5c782524ecb (patch)
tree2889b4146d013549eae0b87caf2450031084cbad /src
parent22f005b2927808999dceca012c43d5d2eea16b24 (diff)
Core/Spells: Removed dead code and definitions
(cherry picked from commit f94472572ad3ade7515525175c42117567b333ad)
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Spells/SpellEffects.cpp28
-rw-r--r--src/server/game/Spells/SpellMgr.h44
2 files changed, 0 insertions, 72 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index b0f5f6c880b..64519264db8 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -525,34 +525,6 @@ void Spell::EffectSchoolDMG()
}
Unit* unitCaster = GetUnitCasterForEffectHandlers();
- switch (m_spellInfo->SpellFamilyName)
- {
- case SPELLFAMILY_GENERIC:
- {
- break;
- }
- case SPELLFAMILY_WARRIOR:
- {
- break;
- }
- case SPELLFAMILY_WARLOCK:
- {
- break;
- }
- case SPELLFAMILY_PRIEST:
- {
- break;
- }
- case SPELLFAMILY_DRUID:
- {
- break;
- }
- case SPELLFAMILY_DEATHKNIGHT:
- {
- break;
- }
- }
-
if (unitCaster && apply_direct_bonus)
{
uint32 bonus = unitCaster->SpellDamageBonusDone(unitTarget, m_spellInfo, (uint32)damage, SPELL_DIRECT_DAMAGE, *effectInfo, 1, this);
diff --git a/src/server/game/Spells/SpellMgr.h b/src/server/game/Spells/SpellMgr.h
index 262e11f80bf..77f77515507 100644
--- a/src/server/game/Spells/SpellMgr.h
+++ b/src/server/game/Spells/SpellMgr.h
@@ -77,50 +77,6 @@ enum SpellCategories
SPELLCATEGORY_DRINK = 59
};
-//SpellFamilyFlags
-enum SpellFamilyFlag
-{
- // SPELLFAMILYFLAG = SpellFamilyFlags[0]
- // SPELLFAMILYFLAG1 = SpellFamilyFlags[1]
- // SPELLFAMILYFLAG2 = SpellFamilyFlags[2]
-
- // Rogue
- SPELLFAMILYFLAG0_ROGUE_VANISH = 0x00000800,
- SPELLFAMILYFLAG0_ROGUE_VAN_SPRINT = 0x00000840, // Vanish, Sprint
- SPELLFAMILYFLAG1_ROGUE_SHADOWSTEP = 0x00000200, // Shadowstep
- SPELLFAMILYFLAG0_ROGUE_KICK = 0x00000010, // Kick
- SPELLFAMILYFLAG1_ROGUE_DISMANTLE_SMOKE_BOMB = 0x80100000, // Dismantle, Smoke Bomb
-
- // Warrior
- SPELLFAMILYFLAG_WARRIOR_CHARGE = 0x00000001,
- SPELLFAMILYFLAG_WARRIOR_SLAM = 0x00200000,
- SPELLFAMILYFLAG_WARRIOR_EXECUTE = 0x20000000,
- SPELLFAMILYFLAG_WARRIOR_CONCUSSION_BLOW = 0x04000000,
-
- // Warlock
- SPELLFAMILYFLAG_WARLOCK_LIFETAP = 0x00040000,
-
- // Druid
- SPELLFAMILYFLAG2_DRUID_STARFALL = 0x00000100,
-
- // Paladin
- SPELLFAMILYFLAG1_PALADIN_DIVINESTORM = 0x00020000,
-
- // Shaman
- SPELLFAMILYFLAG_SHAMAN_FROST_SHOCK = 0x80000000,
- SPELLFAMILYFLAG_SHAMAN_HEALING_STREAM = 0x00002000,
- SPELLFAMILYFLAG_SHAMAN_MANA_SPRING = 0x00004000,
- SPELLFAMILYFLAG2_SHAMAN_LAVA_LASH = 0x00000004,
- SPELLFAMILYFLAG_SHAMAN_FIRE_NOVA = 0x28000000,
-
- // Deathknight
- SPELLFAMILYFLAG_DK_DEATH_STRIKE = 0x00000010,
- SPELLFAMILYFLAG_DK_DEATH_COIL = 0x00002000,
-
- /// @todo Figure out a more accurate name for the following familyflag(s)
- SPELLFAMILYFLAG_SHAMAN_TOTEM_EFFECTS = 0x04000000 // Seems to be linked to most totems and some totem effects
-};
-
enum SpellLinkedType
{
SPELL_LINK_CAST = 0, // +: cast; -: remove