diff options
author | ariel- <ariel-@users.noreply.github.com> | 2017-02-07 17:34:42 -0300 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2019-06-15 18:41:09 +0200 |
commit | 248fd9691bc0f9302455d14c06b6554ff7d3d888 (patch) | |
tree | a724bf3da9bb07dff83faa7d33821489aceb5075 /src | |
parent | 5291842a33ac535db351072a230e3da6e43123a7 (diff) |
Core/Spell: properly add SPELLMOD_COOLDOWN to spells without initial cooldown
Closes #15605
(cherrypicked from 3a65c706572ea0d0b66b9b79a275f8d230f7991d)
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Spells/SpellHistory.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Spells/SpellHistory.cpp b/src/server/game/Spells/SpellHistory.cpp index 989223c8b22..719ba44300e 100644 --- a/src/server/game/Spells/SpellHistory.cpp +++ b/src/server/game/Spells/SpellHistory.cpp @@ -420,10 +420,10 @@ void SpellHistory::StartCooldown(SpellInfo const* spellInfo, uint32 itemId, Spel // Now we have cooldown data (if found any), time to apply mods if (Player* modOwner = _owner->GetSpellModOwner()) { - if (cooldown > 0) + if (cooldown >= 0) modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_COOLDOWN, cooldown, spell); - if (categoryCooldown > 0 && !spellInfo->HasAttribute(SPELL_ATTR6_IGNORE_CATEGORY_COOLDOWN_MODS)) + if (categoryCooldown >= 0 && !spellInfo->HasAttribute(SPELL_ATTR6_IGNORE_CATEGORY_COOLDOWN_MODS)) modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_COOLDOWN, categoryCooldown, spell); } |