diff options
author | Kittnz <frederik156@hotmail.com> | 2017-02-07 17:28:16 +0100 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2019-06-15 18:41:09 +0200 |
commit | 5291842a33ac535db351072a230e3da6e43123a7 (patch) | |
tree | 8f0154b46dea17e190e5b1febedd504fc94fa096 /src | |
parent | cc020b2a0f36f91bf7fe6f3775c47c83305816bc (diff) |
Game/Scripting: Add OnPlayerRepop hook
Called when a player presses release when he died
(cherrypicked from d550ba73927350c3f79ff6804609cf2f5d368987)
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 3 | ||||
-rw-r--r-- | src/server/game/Scripting/ScriptMgr.cpp | 5 | ||||
-rw-r--r-- | src/server/game/Scripting/ScriptMgr.h | 4 |
3 files changed, 12 insertions, 0 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index b3a133c347e..476e2553966 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -4283,6 +4283,9 @@ void Player::BuildPlayerRepop() // set and clear other SetAnimTier(UNIT_BYTE1_FLAG_ALWAYS_STAND, false); + + // OnPlayerRepop hook + sScriptMgr->OnPlayerRepop(this); } void Player::ResurrectPlayer(float restore_percent, bool applySickness) diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp index 73cfa4c5d89..3ed7f855868 100644 --- a/src/server/game/Scripting/ScriptMgr.cpp +++ b/src/server/game/Scripting/ScriptMgr.cpp @@ -2294,6 +2294,11 @@ void ScriptMgr::OnQuestStatusChange(Player* player, uint32 questId) FOREACH_SCRIPT(PlayerScript)->OnQuestStatusChange(player, questId); } +void ScriptMgr::OnPlayerRepop(Player* player) +{ + FOREACH_SCRIPT(PlayerScript)->OnPlayerRepop(player); +} + void ScriptMgr::OnMovieComplete(Player* player, uint32 movieId) { FOREACH_SCRIPT(PlayerScript)->OnMovieComplete(player, movieId); diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index 1a94330c208..fae7e67ba47 100644 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -753,6 +753,9 @@ class TC_GAME_API PlayerScript : public UnitScript // Called after a player's quest status has been changed virtual void OnQuestStatusChange(Player* /*player*/, uint32 /*questId*/) { } + // Called when a player presses release when he died + virtual void OnPlayerRepop(Player* /*player*/) { } + // Called when a player completes a movie virtual void OnMovieComplete(Player* /*player*/, uint32 /*movieId*/) { } @@ -1145,6 +1148,7 @@ class TC_GAME_API ScriptMgr void OnPlayerBindToInstance(Player* player, Difficulty difficulty, uint32 mapid, bool permanent, uint8 extendState); void OnPlayerUpdateZone(Player* player, uint32 newZone, uint32 newArea); void OnQuestStatusChange(Player* player, uint32 questId); + void OnPlayerRepop(Player* player); void OnMovieComplete(Player* player, uint32 movieId); void OnPlayerChoiceResponse(Player* player, uint32 choiceId, uint32 responseId); |