diff options
| author | Kandera <KanderaDev@gmail.com> | 2012-06-11 12:22:15 -0400 |
|---|---|---|
| committer | Kandera <KanderaDev@gmail.com> | 2012-06-11 12:22:32 -0400 |
| commit | 042f825400c347dd5144317dde969b41299ac1f2 (patch) | |
| tree | 9083235b12cd8eb7f82d8fa5348f437d8bd31fd9 /src | |
| parent | 38f6f9d8cb6f31b6d9690e56e0e12da190c504fc (diff) | |
Core/Spells: use raw basepoint value for extra attacks. damage gets fuddled somewhere for this spell. fixes hardened steel berserker doing insane damages!
Diffstat (limited to 'src')
| -rwxr-xr-x | src/server/game/Spells/SpellEffects.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 0d5dac8f8e0..a01497d87dc 100755 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -5320,7 +5320,7 @@ void Spell::EffectAddExtraAttacks(SpellEffIndex effIndex) if (unitTarget->m_extraAttacks) return; - unitTarget->m_extraAttacks = damage; + unitTarget->m_extraAttacks = GetSpellInfo()->Effects[effIndex].BasePoints; ExecuteLogEffectExtraAttacks(effIndex, unitTarget->getVictim(), damage); } |
