diff options
| author | click <click@gonnamakeyou.com> | 2012-06-02 14:43:07 +0200 |
|---|---|---|
| committer | click <click@gonnamakeyou.com> | 2012-06-02 14:43:07 +0200 |
| commit | 09c497bce2e5a924d85ff524f14bdf98fb793f38 (patch) | |
| tree | 768bb7011c89c36abd5755d837e06200d00ad9b7 /src | |
| parent | 5e6daadcd08f5a3d05182a4c48877c2c9a0c7526 (diff) | |
Core/AI: Remove "enforced override"-check in the EventAI-manager in case of AI not being set to EventAI.
Diffstat (limited to 'src')
| -rwxr-xr-x | src/server/game/AI/EventAI/CreatureEventAIMgr.cpp | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/src/server/game/AI/EventAI/CreatureEventAIMgr.cpp b/src/server/game/AI/EventAI/CreatureEventAIMgr.cpp index 517e55af457..f95645611f1 100755 --- a/src/server/game/AI/EventAI/CreatureEventAIMgr.cpp +++ b/src/server/game/AI/EventAI/CreatureEventAIMgr.cpp @@ -740,10 +740,7 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts() if (CreatureTemplate const* cInfo = sObjectMgr->GetCreatureTemplate(itr->first)) { if (cInfo->AIName != "EventAI") - { - sLog->outErrorDb("Creature entry %u has EventAI scripts, but its AIName is not 'EventAI', changing to EventAI", itr->first); - const_cast<CreatureTemplate*>(cInfo)->AIName = "EventAI"; - } + sLog->outErrorDb("Creature entry %u has EventAI scripts, but its AIName is not 'EventAI' - possible AI-mismatch?", itr->first); } } |
