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authorShauren <shauren.trinity@gmail.com>2011-03-22 23:56:57 +0100
committerShauren <shauren.trinity@gmail.com>2011-03-22 23:56:57 +0100
commit91946254662e8fc9d1c6078c23c315c61e7e59b1 (patch)
tree5f1e9292d14f2c401a675ad5a35c34892755dcca /src
parent8f565b7e13908d10ce6c44ce91659b347b7f53f1 (diff)
Core/Spells: Check Line of Sight every channel spell tick
Diffstat (limited to 'src')
-rwxr-xr-xsrc/server/game/Spells/Spell.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index a091f9cbfdf..b2c6d70f1a7 100755
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -4841,9 +4841,9 @@ SpellCastResult Spell::CheckCast(bool strict)
}
}
- if (!m_IsTriggeredSpell && VMAP::VMapFactory::checkSpellForLoS(m_spellInfo->Id) && !m_caster->IsWithinLOSInMap(target))
+ // recheck LoS every channel tick
+ if ((!m_IsTriggeredSpell || (m_triggeredByAuraSpell && IsChanneledSpell(m_triggeredByAuraSpell))) && VMAP::VMapFactory::checkSpellForLoS(m_spellInfo->Id) && !m_caster->IsWithinLOSInMap(target))
return SPELL_FAILED_LINE_OF_SIGHT;
-
}
else if (m_caster == target)
{