diff options
| author | Trisjdc <trisjdc@gmail.com> | 2014-05-16 19:46:02 +0100 |
|---|---|---|
| committer | Trisjdc <trisjdc@gmail.com> | 2014-05-16 19:46:02 +0100 |
| commit | 9bad26fc889cd084c066b41188215b3475d125c4 (patch) | |
| tree | 1c1aa6d928e7dec1c2131ecef789e1c5d7498ecd /src | |
| parent | 32386be8e7ff2ab0633069780d2d97b5a186e156 (diff) | |
Core/SAI: Clear UNIT_STATE_EVADE immediately if we're about to follow a target on EnterEvadeMode (MoveFollow does not clear evade)
Diffstat (limited to 'src')
| -rw-r--r-- | src/server/game/AI/SmartScripts/SmartAI.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp index 098f3130fed..4d5d38647ea 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.cpp +++ b/src/server/game/AI/SmartScripts/SmartAI.cpp @@ -439,6 +439,9 @@ void SmartAI::EnterEvadeMode() { if (Unit* target = me->GetUnit(*me, mFollowGuid)) me->GetMotionMaster()->MoveFollow(target, mFollowDist, mFollowAngle); + + // evade is not cleared in MoveFollow, so we can't keep it + me->ClearUnitState(UNIT_STATE_EVADE); } else me->GetMotionMaster()->MoveTargetedHome(); |
