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authoroffl <11556157+offl@users.noreply.github.com>2025-09-14 01:19:03 +0300
committerGitHub <noreply@github.com>2025-09-14 00:19:03 +0200
commitde6a77c535208a4bd71ebe6f508a49ad011d4efe (patch)
tree365c17600b646797908d5790c878f0c05a2a6430 /tests/common/StringConvert.cpp
parent5c6bf610663b620f3eeba41d05082401eb1b995d (diff)
Scripts/AQ20: Rewrite Moam (#31216)
* New register model * Repeat events instead of scheduling them * Added unique names for enums * Added comments for script names * Added AI for Mana Fiend * Added missing emote * Use all emotes * Create master-script to summon Mana Fiends * Implement & use Zero Mana/Full Health spell * Implement Energize script to end stoned phase * Implement Drain Mana master spell script with correct amount of targets and checks to ensure only players and mana-users will be targeted * Implement Drain Mana visual effect * Now, once all Mana Fiends are dead, stone phase is finished * Rework the way stone phase is started and finished * Moam now drops obsidian mineral once dead * Added a check to ensure all combat spells will be used * Added event to handle Arcane Eruption instead of trying to cast it every update tick Credit for a lot of things goes to CMaNGOS
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