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-rw-r--r--src/game/SpellHandler.cpp10
1 files changed, 2 insertions, 8 deletions
diff --git a/src/game/SpellHandler.cpp b/src/game/SpellHandler.cpp
index c67d75a5e66..b41a2a0bf46 100644
--- a/src/game/SpellHandler.cpp
+++ b/src/game/SpellHandler.cpp
@@ -548,7 +548,7 @@ void WorldSession::HandleMirrrorImageDataRequest( WorldPacket & recv_data )
data << (uint8)pCreator->GetByteValue(PLAYER_BYTES, 3); // haircolor
data << (uint8)pCreator->GetByteValue(PLAYER_BYTES_2, 0); // facialhair
- data << (uint32)pCreator->GetGuildId(); // unk
+ data << (uint32)0; // unk
static const EquipmentSlots ItemSlots[] =
{
EQUIPMENT_SLOT_HEAD,
@@ -566,16 +566,10 @@ void WorldSession::HandleMirrrorImageDataRequest( WorldPacket & recv_data )
};
// Display items in visible slots
for (EquipmentSlots const* itr = &ItemSlots[0];*itr!=EQUIPMENT_SLOT_END;++itr)
- {
- if (*itr == EQUIPMENT_SLOT_HEAD && pCreator->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_HELM))
- data << (uint32)0;
- else if (*itr == EQUIPMENT_SLOT_BACK && pCreator->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_CLOAK))
- data << (uint32)0;
- else if (Item const *item = pCreator->GetItemByPos(INVENTORY_SLOT_BAG_0, *itr))
+ if (Item const *item = pCreator->GetItemByPos(INVENTORY_SLOT_BAG_0, *itr))
data << (uint32)item->GetProto()->DisplayInfoID;
else
data << (uint32)0;
- }
}
else
{