diff options
-rw-r--r-- | src/game/BattleGround.cpp | 256 | ||||
-rw-r--r-- | src/game/BattleGround.h | 4 | ||||
-rw-r--r-- | src/game/BattleGroundAB.cpp | 118 | ||||
-rw-r--r-- | src/game/BattleGroundAV.cpp | 4 | ||||
-rw-r--r-- | src/game/BattleGroundBE.cpp | 14 | ||||
-rw-r--r-- | src/game/BattleGroundEY.cpp | 118 | ||||
-rw-r--r-- | src/game/BattleGroundHandler.cpp | 136 | ||||
-rw-r--r-- | src/game/BattleGroundMgr.cpp | 274 | ||||
-rw-r--r-- | src/game/BattleGroundMgr.h | 2 | ||||
-rw-r--r-- | src/game/BattleGroundNA.cpp | 14 | ||||
-rw-r--r-- | src/game/BattleGroundRL.cpp | 14 | ||||
-rw-r--r-- | src/game/BattleGroundSA.cpp | 2 | ||||
-rw-r--r-- | src/game/BattleGroundWS.cpp | 128 |
13 files changed, 542 insertions, 542 deletions
diff --git a/src/game/BattleGround.cpp b/src/game/BattleGround.cpp index b4c449ea0cd..7e0cfd9ccb9 100644 --- a/src/game/BattleGround.cpp +++ b/src/game/BattleGround.cpp @@ -46,7 +46,7 @@ namespace MaNGOS { char const* text = objmgr.GetMangosString(i_textId,loc_idx); - if(i_args) + if (i_args) { // we need copy va_list before use or original va_list will corrupted va_list ap; @@ -121,7 +121,7 @@ template<class Do> void BattleGround::BroadcastWorker(Do& _do) { for(BattleGroundPlayerMap::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) - if(Player *plr = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER))) + if (Player *plr = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER))) _do(plr); } @@ -223,8 +223,8 @@ BattleGround::~BattleGround() sBattleGroundMgr.RemoveBattleGround(GetInstanceID(), GetTypeID()); // unload map - if(Map * map = MapManager::Instance().FindMap(GetMapId(), GetInstanceID())) - if(map->IsBattleGroundOrArena()) + if (Map * map = MapManager::Instance().FindMap(GetMapId(), GetInstanceID())) + if (map->IsBattleGroundOrArena()) ((BattleGroundMap*)map)->SetUnload(); // remove from bg free slot queue this->RemoveFromBGFreeSlotQueue(); @@ -232,17 +232,17 @@ BattleGround::~BattleGround() void BattleGround::Update(uint32 diff) { - if(!GetPlayersSize() && !GetReviveQueueSize()) + if (!GetPlayersSize() && !GetReviveQueueSize()) //BG is empty return; // remove offline players from bg after 5 minutes - if( !m_OfflineQueue.empty() ) + if (!m_OfflineQueue.empty()) { BattleGroundPlayerMap::iterator itr = m_Players.find(*(m_OfflineQueue.begin())); - if( itr != m_Players.end() ) + if (itr != m_Players.end()) { - if( itr->second.OfflineRemoveTime <= sWorld.GetGameTime() ) + if (itr->second.OfflineRemoveTime <= sWorld.GetGameTime()) { RemovePlayerAtLeave(itr->first, true, true);// remove player from BG m_OfflineQueue.pop_front(); // remove from offline queue @@ -259,7 +259,7 @@ void BattleGround::Update(uint32 diff) m_LastResurrectTime += diff; if (m_LastResurrectTime >= RESURRECTION_INTERVAL) { - if(GetReviveQueueSize()) + if (GetReviveQueueSize()) { for(std::map<uint64, std::vector<uint64> >::iterator itr = m_ReviveQueue.begin(); itr != m_ReviveQueue.end(); ++itr) { @@ -267,7 +267,7 @@ void BattleGround::Update(uint32 diff) for(std::vector<uint64>::iterator itr2 = (itr->second).begin(); itr2 != (itr->second).end(); ++itr2) { Player *plr = objmgr.GetPlayer(*itr2); - if(!plr) + if (!plr) continue; if (!sh) @@ -296,7 +296,7 @@ void BattleGround::Update(uint32 diff) for(std::vector<uint64>::iterator itr = m_ResurrectQueue.begin(); itr != m_ResurrectQueue.end(); ++itr) { Player *plr = objmgr.GetPlayer(*itr); - if(!plr) + if (!plr) continue; plr->ResurrectPlayer(1.0f); plr->CastSpell(plr, SPELL_SPIRIT_HEAL_MANA, true); @@ -310,20 +310,20 @@ void BattleGround::Update(uint32 diff) /*********************************************************/ // if less then minimum players are in on one side, then start premature finish timer - if(GetStatus() == STATUS_IN_PROGRESS && !isArena() && sBattleGroundMgr.GetPrematureFinishTime() && (GetPlayersCountByTeam(ALLIANCE) < GetMinPlayersPerTeam() || GetPlayersCountByTeam(HORDE) < GetMinPlayersPerTeam())) + if (GetStatus() == STATUS_IN_PROGRESS && !isArena() && sBattleGroundMgr.GetPrematureFinishTime() && (GetPlayersCountByTeam(ALLIANCE) < GetMinPlayersPerTeam() || GetPlayersCountByTeam(HORDE) < GetMinPlayersPerTeam())) { - if(!m_PrematureCountDown) + if (!m_PrematureCountDown) { m_PrematureCountDown = true; m_PrematureCountDownTimer = sBattleGroundMgr.GetPrematureFinishTime(); } - else if(m_PrematureCountDownTimer < diff) + else if (m_PrematureCountDownTimer < diff) { // time's up! uint32 winner = 0; - if( GetPlayersCountByTeam(ALLIANCE) >= GetMinPlayersPerTeam() ) + if (GetPlayersCountByTeam(ALLIANCE) >= GetMinPlayersPerTeam()) winner = ALLIANCE; - else if( GetPlayersCountByTeam(HORDE) >= GetMinPlayersPerTeam() ) + else if (GetPlayersCountByTeam(HORDE) >= GetMinPlayersPerTeam()) winner = HORDE; EndBattleGround(winner); @@ -333,15 +333,15 @@ void BattleGround::Update(uint32 diff) { uint32 newtime = m_PrematureCountDownTimer - diff; // announce every minute - if( newtime > (MINUTE * IN_MILISECONDS) ) + if (newtime > (MINUTE * IN_MILISECONDS)) { - if( newtime / (MINUTE * IN_MILISECONDS) != m_PrematureCountDownTimer / (MINUTE * IN_MILISECONDS) ) + if (newtime / (MINUTE * IN_MILISECONDS) != m_PrematureCountDownTimer / (MINUTE * IN_MILISECONDS)) PSendMessageToAll(LANG_BATTLEGROUND_PREMATURE_FINISH_WARNING, CHAT_MSG_SYSTEM, NULL, (uint32)(m_PrematureCountDownTimer / (MINUTE * IN_MILISECONDS))); } else { //announce every 15 seconds - if( newtime / (15 * IN_MILISECONDS) != m_PrematureCountDownTimer / (15 * IN_MILISECONDS) ) + if (newtime / (15 * IN_MILISECONDS) != m_PrematureCountDownTimer / (15 * IN_MILISECONDS)) PSendMessageToAll(LANG_BATTLEGROUND_PREMATURE_FINISH_WARNING_SECS, CHAT_MSG_SYSTEM, NULL, (uint32)(m_PrematureCountDownTimer / IN_MILISECONDS)); } m_PrematureCountDownTimer = newtime; @@ -363,7 +363,7 @@ void BattleGround::Update(uint32 diff) m_Events |= BG_STARTING_EVENT_1; // setup here, only when at least one player has ported to the map - if(!SetupBattleGround()) + if (!SetupBattleGround()) { EndNow(); return; @@ -398,12 +398,12 @@ void BattleGround::Update(uint32 diff) SetStartDelayTime(m_StartDelayTimes[BG_STARTING_EVENT_FOURTH]); //remove preparation - if( isArena() ) + if (isArena()) { //TODO : add arena sound PlaySoundToAll(SOUND_ARENA_START); for(BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr) - if(Player *plr = objmgr.GetPlayer(itr->first)) + if (Player *plr = objmgr.GetPlayer(itr->first)) plr->RemoveAurasDueToSpell(SPELL_ARENA_PREPARATION); CheckArenaWinConditions(); @@ -414,10 +414,10 @@ void BattleGround::Update(uint32 diff) PlaySoundToAll(SOUND_BG_START); for(BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr) - if(Player* plr = objmgr.GetPlayer(itr->first)) + if (Player* plr = objmgr.GetPlayer(itr->first)) plr->RemoveAurasDueToSpell(SPELL_PREPARATION); //Announce BG starting - if( sWorld.getConfig(CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE) ) + if (sWorld.getConfig(CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE)) { sWorld.SendWorldText(LANG_BG_STARTED_ANNOUNCE_WORLD, GetName(), GetMinLevel(), GetMaxLevel()); } @@ -429,11 +429,11 @@ void BattleGround::Update(uint32 diff) /*** BATTLEGROUND ENDING SYSTEM ***/ /*********************************************************/ - if(GetStatus() == STATUS_WAIT_LEAVE) + if (GetStatus() == STATUS_WAIT_LEAVE) { // remove all players from battleground after 2 minutes m_EndTime -= diff; - if( m_EndTime <= 0) + if (m_EndTime <= 0) { m_EndTime = 0; BattleGroundPlayerMap::iterator itr, next; @@ -466,7 +466,7 @@ void BattleGround::SendPacketToAll(WorldPacket *packet) for(BattleGroundPlayerMap::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) { Player *plr = objmgr.GetPlayer(itr->first); - if(plr) + if (plr) plr->GetSession()->SendPacket(packet); else sLog.outError("BattleGround: Player " I64FMTD " not found!", itr->first); @@ -479,19 +479,19 @@ void BattleGround::SendPacketToTeam(uint32 TeamID, WorldPacket *packet, Player * { Player *plr = objmgr.GetPlayer(itr->first); - if(!plr) + if (!plr) { sLog.outError("BattleGround: Player " I64FMTD " not found!", itr->first); continue; } - if(!self && sender == plr) + if (!self && sender == plr) continue; uint32 team = itr->second.Team; if(!team) team = plr->GetTeam(); - if(team == TeamID) + if (team == TeamID) plr->GetSession()->SendPacket(packet); } } @@ -511,7 +511,7 @@ void BattleGround::PlaySoundToTeam(uint32 SoundID, uint32 TeamID) { Player *plr = objmgr.GetPlayer(itr->first); - if(!plr) + if (!plr) { sLog.outError("BattleGround: Player " I64FMTD " not found!", itr->first); continue; @@ -520,7 +520,7 @@ void BattleGround::PlaySoundToTeam(uint32 SoundID, uint32 TeamID) uint32 team = itr->second.Team; if(!team) team = plr->GetTeam(); - if(team == TeamID) + if (team == TeamID) { sBattleGroundMgr.BuildPlaySoundPacket(&data, SoundID); plr->GetSession()->SendPacket(&data); @@ -534,7 +534,7 @@ void BattleGround::CastSpellOnTeam(uint32 SpellID, uint32 TeamID) { Player *plr = objmgr.GetPlayer(itr->first); - if(!plr) + if (!plr) { sLog.outError("BattleGround: Player " I64FMTD " not found!", itr->first); continue; @@ -543,7 +543,7 @@ void BattleGround::CastSpellOnTeam(uint32 SpellID, uint32 TeamID) uint32 team = itr->second.Team; if(!team) team = plr->GetTeam(); - if(team == TeamID) + if (team == TeamID) plr->CastSpell(plr, SpellID, true); } } @@ -571,7 +571,7 @@ void BattleGround::RewardHonorToTeam(uint32 Honor, uint32 TeamID) { Player *plr = objmgr.GetPlayer(itr->first); - if(!plr) + if (!plr) { sLog.outError("BattleGround: Player " I64FMTD " not found!", itr->first); continue; @@ -580,7 +580,7 @@ void BattleGround::RewardHonorToTeam(uint32 Honor, uint32 TeamID) uint32 team = itr->second.Team; if(!team) team = plr->GetTeam(); - if(team == TeamID) + if (team == TeamID) UpdatePlayerScore(plr, SCORE_BONUS_HONOR, Honor); } } @@ -589,14 +589,14 @@ void BattleGround::RewardReputationToTeam(uint32 faction_id, uint32 Reputation, { FactionEntry const* factionEntry = sFactionStore.LookupEntry(faction_id); - if(!factionEntry) + if (!factionEntry) return; for(BattleGroundPlayerMap::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) { Player *plr = objmgr.GetPlayer(itr->first); - if(!plr) + if (!plr) { sLog.outError("BattleGround: Player " I64FMTD " not found!", itr->first); continue; @@ -605,7 +605,7 @@ void BattleGround::RewardReputationToTeam(uint32 faction_id, uint32 Reputation, uint32 team = itr->second.Team; if(!team) team = plr->GetTeam(); - if(team == TeamID) + if (team == TeamID) plr->GetReputationMgr().ModifyReputation(factionEntry, Reputation); } } @@ -635,7 +635,7 @@ void BattleGround::EndBattleGround(uint32 winner) WorldPacket data; int32 winmsg_id = 0; - if(winner == ALLIANCE) + if (winner == ALLIANCE) { winmsg_id = isBattleGround() ? LANG_BG_A_WINS : LANG_ARENA_GOLD_WINS; @@ -643,7 +643,7 @@ void BattleGround::EndBattleGround(uint32 winner) SetWinner(WINNER_ALLIANCE); } - else if(winner == HORDE) + else if (winner == HORDE) { winmsg_id = isBattleGround() ? LANG_BG_H_WINS : LANG_ARENA_GREEN_WINS; @@ -661,11 +661,11 @@ void BattleGround::EndBattleGround(uint32 winner) m_EndTime = TIME_TO_AUTOREMOVE; // arena rating calculation - if(isArena() && isRated()) + if (isArena() && isRated()) { winner_arena_team = objmgr.GetArenaTeamById(GetArenaTeamIdForTeam(winner)); loser_arena_team = objmgr.GetArenaTeamById(GetArenaTeamIdForTeam(GetOtherTeam(winner))); - if( winner_arena_team && loser_arena_team ) + if (winner_arena_team && loser_arena_team) { loser_rating = loser_arena_team->GetStats().rating; winner_rating = winner_arena_team->GetStats().rating; @@ -687,12 +687,12 @@ void BattleGround::EndBattleGround(uint32 winner) Player *plr = objmgr.GetPlayer(itr->first); uint32 team = itr->second.Team; - if(!plr) + if (!plr) { //if rated arena match - make member lost! - if(isArena() && isRated() && winner_arena_team && loser_arena_team) + if (isArena() && isRated() && winner_arena_team && loser_arena_team) { - if(team == winner) + if (team == winner) winner_arena_team->OfflineMemberLost(itr->first, loser_rating); else loser_arena_team->OfflineMemberLost(itr->first, winner_rating); @@ -705,7 +705,7 @@ void BattleGround::EndBattleGround(uint32 winner) if(plr->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION)) plr->RemoveAurasByType(SPELL_AURA_MOD_SHAPESHIFT); - if(!plr->isAlive()) + if (!plr->isAlive()) { plr->ResurrectPlayer(1.0f); plr->SpawnCorpseBones(); @@ -715,15 +715,15 @@ void BattleGround::EndBattleGround(uint32 winner) //if(!team) team = plr->GetTeam(); // per player calculation - if(isArena() && isRated() && winner_arena_team && loser_arena_team) + if (isArena() && isRated() && winner_arena_team && loser_arena_team) { - if(team == winner) + if (team == winner) winner_arena_team->MemberWon(plr,loser_rating); else loser_arena_team->MemberLost(plr,winner_rating); } - if(team == winner) + if (team == winner) { RewardMark(plr,ITEM_WINNER_COUNT); RewardQuest(plr); @@ -746,7 +746,7 @@ void BattleGround::EndBattleGround(uint32 winner) plr->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND, 1); } - if(isArena() && isRated() && winner_arena_team && loser_arena_team) + if (isArena() && isRated() && winner_arena_team && loser_arena_team) { // update arena points only after increasing the player's match count! //obsolete: winner_arena_team->UpdateArenaPointsHelper(); @@ -760,7 +760,7 @@ void BattleGround::EndBattleGround(uint32 winner) loser_arena_team->NotifyStatsChanged(); } - if(winmsg_id) + if (winmsg_id) SendMessageToAll(winmsg_id, CHAT_MSG_BG_SYSTEM_NEUTRAL); } @@ -786,7 +786,7 @@ uint32 BattleGround::GetBattlemasterEntry() const void BattleGround::RewardMark(Player *plr,uint32 count) { // 'Inactive' this aura prevents the player from gaining honor points and battleground tokens - if(plr->GetDummyAura(SPELL_AURA_PLAYER_INACTIVE)) + if (plr->GetDummyAura(SPELL_AURA_PLAYER_INACTIVE)) return; if(!plr || !count) @@ -823,7 +823,7 @@ void BattleGround::RewardMark(Player *plr,uint32 count) if(Item* item = plr->StoreNewItem( dest, mark, true, 0)) plr->SendNewItem(item,count,false,true); - if(no_space_count > 0) + if (no_space_count > 0) SendRewardMarkByMail(plr,mark,no_space_count); } } @@ -831,14 +831,14 @@ void BattleGround::RewardMark(Player *plr,uint32 count) void BattleGround::SendRewardMarkByMail(Player *plr,uint32 mark, uint32 count) { uint32 bmEntry = GetBattlemasterEntry(); - if(!bmEntry) + if (!bmEntry) return; ItemPrototype const* markProto = objmgr.GetItemPrototype(mark); - if(!markProto) + if (!markProto) return; - if(Item* markItem = Item::CreateItem(mark,count,plr)) + if (Item* markItem = Item::CreateItem(mark,count,plr)) { // save new item before send markItem->SaveToDB(); // save for prevent lost at next mail load, if send fail then item will deleted @@ -850,8 +850,8 @@ void BattleGround::SendRewardMarkByMail(Player *plr,uint32 mark, uint32 count) // subject: item name std::string subject = markProto->Name1; int loc_idx = plr->GetSession()->GetSessionDbLocaleIndex(); - if ( loc_idx >= 0 ) - if(ItemLocale const *il = objmgr.GetItemLocale(markProto->ItemId)) + if (loc_idx >= 0 ) + if (ItemLocale const *il = objmgr.GetItemLocale(markProto->ItemId)) if (il->Name.size() > size_t(loc_idx) && !il->Name[loc_idx].empty()) subject = il->Name[loc_idx]; @@ -868,7 +868,7 @@ void BattleGround::SendRewardMarkByMail(Player *plr,uint32 mark, uint32 count) void BattleGround::RewardQuest(Player *plr) { // 'Inactive' this aura prevents the player from gaining honor points and battleground tokens - if(plr->GetDummyAura(SPELL_AURA_PLAYER_INACTIVE)) + if (plr->GetDummyAura(SPELL_AURA_PLAYER_INACTIVE)) return; uint32 quest; @@ -904,7 +904,7 @@ void BattleGround::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPac bool participant = false; // Remove from lists/maps BattleGroundPlayerMap::iterator itr = m_Players.find(guid); - if(itr != m_Players.end()) + if (itr != m_Players.end()) { UpdatePlayersCountByTeam(team, true); // -1 player m_Players.erase(itr); @@ -913,7 +913,7 @@ void BattleGround::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPac } std::map<uint64, BattleGroundScore*>::iterator itr2 = m_PlayerScores.find(guid); - if(itr2 != m_PlayerScores.end()) + if (itr2 != m_PlayerScores.end()) { delete itr2->second; // delete player's score m_PlayerScores.erase(itr2); @@ -939,14 +939,14 @@ void BattleGround::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPac { BattleGroundTypeId bgTypeId = GetTypeID(); BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(GetTypeID(), GetArenaType()); - if(plr) + if (plr) { plr->ClearAfkReports(); if(!team) team = plr->GetTeam(); // if arena, remove the specific arena auras - if(isArena()) + if (isArena()) { plr->RemoveArenaAuras(true); // removes debuffs / dots etc., we don't want the player to die after porting out bgTypeId=BATTLEGROUND_AA; // set the bg type to all arenas (it will be used for queue refreshing) @@ -961,16 +961,16 @@ void BattleGround::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPac (plr)->SetTemporaryUnsummonedPetNumber(0); } - if(isRated() && GetStatus() == STATUS_IN_PROGRESS) + if (isRated() && GetStatus() == STATUS_IN_PROGRESS) { //left a rated match while the encounter was in progress, consider as loser ArenaTeam * winner_arena_team = objmgr.GetArenaTeamById(GetArenaTeamIdForTeam(GetOtherTeam(team))); ArenaTeam * loser_arena_team = objmgr.GetArenaTeamById(GetArenaTeamIdForTeam(team)); - if(winner_arena_team && loser_arena_team) + if (winner_arena_team && loser_arena_team) loser_arena_team->MemberLost(plr,winner_arena_team->GetRating()); } } - if(SendPacket) + if (SendPacket) { WorldPacket data; sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, this, plr->GetBattleGroundQueueIndex(bgQueueTypeId), STATUS_NONE, 0, 0, 0); @@ -983,18 +983,18 @@ void BattleGround::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPac else // removing offline participant { - if(isRated() && GetStatus() == STATUS_IN_PROGRESS) + if (isRated() && GetStatus() == STATUS_IN_PROGRESS) { //left a rated match while the encounter was in progress, consider as loser ArenaTeam * others_arena_team = objmgr.GetArenaTeamById(GetArenaTeamIdForTeam(GetOtherTeam(team))); ArenaTeam * players_arena_team = objmgr.GetArenaTeamById(GetArenaTeamIdForTeam(team)); - if( others_arena_team && players_arena_team ) + if (others_arena_team && players_arena_team) players_arena_team->OfflineMemberLost(guid, others_arena_team->GetRating()); } } // remove from raid group if player is member - if(Group *group = GetBgRaid(team)) + if (Group *group = GetBgRaid(team)) { if( !group->RemoveMember(guid, 0) ) // group was disbanded { @@ -1004,7 +1004,7 @@ void BattleGround::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPac } DecreaseInvitedCount(team); //we should update battleground queue, but only if bg isn't ending - if( isBattleGround() && GetStatus() < STATUS_WAIT_LEAVE ) + if (isBattleGround() && GetStatus() < STATUS_WAIT_LEAVE) sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, GetQueueId()); // Let others know WorldPacket data; @@ -1012,20 +1012,20 @@ void BattleGround::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPac SendPacketToTeam(team, &data, plr, false); } - if( plr ) + if (plr) { // Do next only if found in battleground plr->SetBattleGroundId(0, BATTLEGROUND_TYPE_NONE); // We're not in BG. // reset destination bg team plr->SetBGTeam(0); - if(Transport) + if (Transport) plr->TeleportTo(plr->GetBattleGroundEntryPoint()); sLog.outDetail("BATTLEGROUND: Removed player %s from BattleGround.", plr->GetName()); } - if(!GetPlayersSize() && !GetInvitedCount(HORDE) && !GetInvitedCount(ALLIANCE)) + if (!GetPlayersSize() && !GetInvitedCount(HORDE) && !GetInvitedCount(ALLIANCE)) { // if no players left AND no invitees left, set this bg to delete in next update // direct deletion could cause crashes @@ -1092,21 +1092,21 @@ void BattleGround::AddPlayer(Player *plr) SendPacketToTeam(team, &data, plr, false); // add arena specific auras - if(isArena()) + if (isArena()) { plr->RemoveArenaSpellCooldowns(); plr->RemoveArenaAuras(); plr->RemoveAllEnchantments(TEMP_ENCHANTMENT_SLOT); if(team == ALLIANCE) // gold { - if(plr->GetTeam() == HORDE) + if (plr->GetTeam() == HORDE) plr->CastSpell(plr, SPELL_HORDE_GOLD_FLAG,true); else plr->CastSpell(plr, SPELL_ALLIANCE_GOLD_FLAG,true); } else // green { - if(plr->GetTeam() == HORDE) + if (plr->GetTeam() == HORDE) plr->CastSpell(plr, SPELL_HORDE_GREEN_FLAG,true); else plr->CastSpell(plr, SPELL_ALLIANCE_GREEN_FLAG,true); @@ -1115,9 +1115,9 @@ void BattleGround::AddPlayer(Player *plr) plr->DestroyConjuredItems(true); Pet* pet = plr->GetPet(); - if(pet) + if (pet) { - if(pet->getPetType() == SUMMON_PET || pet->getPetType() == HUNTER_PET) + if (pet->getPetType() == SUMMON_PET || pet->getPetType() == HUNTER_PET) { (plr)->SetTemporaryUnsummonedPetNumber(pet->GetCharmInfo()->GetPetNumber()); (plr)->SetOldPetSpell(pet->GetUInt32Value(UNIT_CREATED_BY_SPELL)); @@ -1161,7 +1161,7 @@ void BattleGround::AddOrSetPlayerToCorrectBgGroup(Player *plr, uint64 plr_guid, } else // raid already exist { - if(group->IsMember(plr_guid)) + if (group->IsMember(plr_guid)) { uint8 subgroup = group->GetMemberGroup(plr_guid); plr->SetBattleGroundRaid(group, subgroup); @@ -1169,8 +1169,8 @@ void BattleGround::AddOrSetPlayerToCorrectBgGroup(Player *plr, uint64 plr_guid, else { group->AddMember(plr_guid, plr->GetName()); - if( Group* originalGroup = plr->GetOriginalGroup() ) - if( originalGroup->IsLeader(plr_guid) ) + if (Group* originalGroup = plr->GetOriginalGroup()) + if (originalGroup->IsLeader(plr_guid)) group->ChangeLeader(plr_guid); } } @@ -1182,7 +1182,7 @@ void BattleGround::EventPlayerLoggedIn(Player* player, uint64 plr_guid) // player is correct pointer for(std::deque<uint64>::iterator itr = m_OfflineQueue.begin(); itr != m_OfflineQueue.end(); ++itr) { - if( *itr == plr_guid ) + if (*itr == plr_guid) { m_OfflineQueue.erase(itr); break; @@ -1200,14 +1200,14 @@ void BattleGround::EventPlayerLoggedOut(Player* player) // player is correct pointer, it is checked in WorldSession::LogoutPlayer() m_OfflineQueue.push_back(player->GetGUID()); m_Players[player->GetGUID()].OfflineRemoveTime = sWorld.GetGameTime() + MAX_OFFLINE_TIME; - if( GetStatus() == STATUS_IN_PROGRESS ) + if (GetStatus() == STATUS_IN_PROGRESS) { - if( isBattleGround() ) + if (isBattleGround()) EventPlayerDroppedFlag(player); else { //1 player is logging out, if it is the last, then end arena! - if( GetAlivePlayersCountByTeam(player->GetTeam()) <= 1 && GetPlayersCountByTeam(GetOtherTeam(player->GetTeam())) ) + if (GetAlivePlayersCountByTeam(player->GetTeam()) <= 1 && GetPlayersCountByTeam(GetOtherTeam(player->GetTeam()))) EndBattleGround(GetOtherTeam(player->GetTeam())); } } @@ -1217,7 +1217,7 @@ void BattleGround::EventPlayerLoggedOut(Player* player) void BattleGround::AddToBGFreeSlotQueue() { // make sure to add only once - if(!m_InBGFreeSlotQueue && isBattleGround()) + if (!m_InBGFreeSlotQueue && isBattleGround()) { sBattleGroundMgr.BGFreeSlotQueue[m_TypeID].push_front(this); m_InBGFreeSlotQueue = true; @@ -1277,10 +1277,10 @@ void BattleGround::UpdatePlayerScore(Player *Source, uint32 type, uint32 value) break; case SCORE_BONUS_HONOR: // Honor bonus // do not add honor in arenas - if(isBattleGround()) + if (isBattleGround()) { // reward honor instantly - if(Source->RewardHonor(NULL, 1, value)) + if (Source->RewardHonor(NULL, 1, value)) itr->second->BonusHonor += value; } break; @@ -1302,11 +1302,11 @@ void BattleGround::AddPlayerToResurrectQueue(uint64 npc_guid, uint64 player_guid m_ReviveQueue[npc_guid].push_back(player_guid); Player *plr = objmgr.GetPlayer(player_guid); - if(!plr) + if (!plr) return; SpellEntry const *spellInfo = sSpellStore.LookupEntry( SPELL_WAITING_FOR_RESURRECT ); - if(spellInfo) + if (spellInfo) { Aura *Aur = new Aura(spellInfo, 1, NULL, plr); plr->AddAura(Aur); @@ -1319,12 +1319,12 @@ void BattleGround::RemovePlayerFromResurrectQueue(uint64 player_guid) { for(std::vector<uint64>::iterator itr2 =(itr->second).begin(); itr2 != (itr->second).end(); ++itr2) { - if(*itr2 == player_guid) + if (*itr2 == player_guid) { (itr->second).erase(itr2); Player *plr = objmgr.GetPlayer(player_guid); - if(!plr) + if (!plr) return; plr->RemoveAurasDueToSpell(SPELL_WAITING_FOR_RESURRECT); @@ -1338,7 +1338,7 @@ void BattleGround::RemovePlayerFromResurrectQueue(uint64 player_guid) bool BattleGround::AddObject(uint32 type, uint32 entry, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime) { Map * map = MapManager::Instance().FindMap(GetMapId(),GetInstanceID()); - if(!map) + if (!map) return false; // must be created this way, adding to godatamap would add it to the base map of the instance @@ -1386,10 +1386,10 @@ bool BattleGround::AddObject(uint32 type, uint32 entry, float x, float y, float void BattleGround::DoorClose(uint32 type) { GameObject *obj = HashMapHolder<GameObject>::Find(m_BgObjects[type]); - if(obj) + if (obj) { //if doors are open, close it - if( obj->getLootState() == GO_ACTIVATED && !obj->GetGoState() ) + if (obj->getLootState() == GO_ACTIVATED && !obj->GetGoState()) { //change state to allow door to be closed obj->SetLootState(GO_READY); @@ -1405,7 +1405,7 @@ void BattleGround::DoorClose(uint32 type) void BattleGround::DoorOpen(uint32 type) { GameObject *obj = HashMapHolder<GameObject>::Find(m_BgObjects[type]); - if(obj) + if (obj) { //change state to be sure they will be opened obj->SetLootState(GO_READY); @@ -1436,15 +1436,15 @@ Creature* BattleGround::GetBGCreature(uint32 type) void BattleGround::SpawnBGObject(uint32 type, uint32 respawntime) { Map * map = MapManager::Instance().FindMap(GetMapId(),GetInstanceID()); - if(!map) + if (!map) return; - if( respawntime == 0 ) + if (respawntime == 0) { GameObject *obj = HashMapHolder<GameObject>::Find(m_BgObjects[type]); - if(obj) + if (obj) { //we need to change state from GO_JUST_DEACTIVATED to GO_READY in case battleground is starting again - if( obj->getLootState() == GO_JUST_DEACTIVATED ) + if (obj->getLootState() == GO_JUST_DEACTIVATED) obj->SetLootState(GO_READY); obj->SetRespawnTime(0); map->Add(obj); @@ -1453,7 +1453,7 @@ void BattleGround::SpawnBGObject(uint32 type, uint32 respawntime) else { GameObject *obj = HashMapHolder<GameObject>::Find(m_BgObjects[type]); - if(obj) + if (obj) { map->Add(obj); obj->SetRespawnTime(respawntime); @@ -1465,7 +1465,7 @@ void BattleGround::SpawnBGObject(uint32 type, uint32 respawntime) Creature* BattleGround::AddCreature(uint32 entry, uint32 type, uint32 teamval, float x, float y, float z, float o, uint32 respawntime) { Map * map = MapManager::Instance().FindMap(GetMapId(),GetInstanceID()); - if(!map) + if (!map) return NULL; Creature* pCreature = new Creature; @@ -1478,7 +1478,7 @@ Creature* BattleGround::AddCreature(uint32 entry, uint32 type, uint32 teamval, f pCreature->Relocate(x, y, z, o); - if(!pCreature->IsPositionValid()) + if (!pCreature->IsPositionValid()) { sLog.outError("Creature (guidlow %d, entry %d) not added to battleground. Suggested coordinates isn't valid (X: %f Y: %f)",pCreature->GetGUIDLow(),pCreature->GetEntry(),pCreature->GetPositionX(),pCreature->GetPositionY()); delete pCreature; @@ -1498,13 +1498,13 @@ Creature* BattleGround::AddCreature(uint32 entry, uint32 type, uint32 teamval, f void BattleGround::SpawnBGCreature(uint32 type, uint32 respawntime) { Map * map = MapManager::Instance().FindMap(GetMapId(),GetInstanceId()); - if(!map) + if (!map) return false; - if(respawntime == 0) + if (respawntime == 0) { Creature *obj = HashMapHolder<Creature>::Find(m_BgCreatures[type]); - if(obj) + if (obj) { //obj->Respawn(); // bugged obj->SetRespawnTime(0); @@ -1515,7 +1515,7 @@ void BattleGround::SpawnBGCreature(uint32 type, uint32 respawntime) else { Creature *obj = HashMapHolder<Creature>::Find(m_BgCreatures[type]); - if(obj) + if (obj) { obj->setDeathState(DEAD); obj->SetRespawnTime(respawntime); @@ -1526,11 +1526,11 @@ void BattleGround::SpawnBGCreature(uint32 type, uint32 respawntime) */ bool BattleGround::DelCreature(uint32 type) { - if(!m_BgCreatures[type]) + if (!m_BgCreatures[type]) return true; Creature *cr = HashMapHolder<Creature>::Find(m_BgCreatures[type]); - if(!cr) + if (!cr) { sLog.outError("Can't find creature guid: %u",GUID_LOPART(m_BgCreatures[type])); return false; @@ -1544,11 +1544,11 @@ bool BattleGround::DelCreature(uint32 type) bool BattleGround::DelObject(uint32 type) { - if(!m_BgObjects[type]) + if (!m_BgObjects[type]) return true; GameObject *obj = HashMapHolder<GameObject>::Find(m_BgObjects[type]); - if(!obj) + if (!obj) { sLog.outError("Can't find gobject guid: %u",GUID_LOPART(m_BgObjects[type])); return false; @@ -1563,13 +1563,13 @@ bool BattleGround::AddSpiritGuide(uint32 type, float x, float y, float z, float { uint32 entry = 0; - if(team == ALLIANCE) + if (team == ALLIANCE) entry = 13116; else entry = 13117; Creature* pCreature = AddCreature(entry,type,team,x,y,z,o); - if(!pCreature) + if (!pCreature) { sLog.outError("Can't create Spirit guide. BattleGround not created!"); EndNow(); @@ -1644,7 +1644,7 @@ buffs are in their positions when battleground starts void BattleGround::HandleTriggerBuff(uint64 const& go_guid) { GameObject *obj = HashMapHolder<GameObject>::Find(go_guid); - if(!obj || obj->GetGoType() != GAMEOBJECT_TYPE_TRAP || !obj->isSpawned()) + if (!obj || obj->GetGoType() != GAMEOBJECT_TYPE_TRAP || !obj->isSpawned()) return; //change buff type, when buff is used: @@ -1660,13 +1660,13 @@ void BattleGround::HandleTriggerBuff(uint64 const& go_guid) //randomly select new buff uint8 buff = urand(0, 2); uint32 entry = obj->GetEntry(); - if( m_BuffChange && entry != Buff_Entries[buff] ) + if (m_BuffChange && entry != Buff_Entries[buff]) { //despawn current buff SpawnBGObject(index, RESPAWN_ONE_DAY); //set index for new one for (uint8 currBuffTypeIndex = 0; currBuffTypeIndex < 3; ++currBuffTypeIndex) - if( entry == Buff_Entries[currBuffTypeIndex] ) + if (entry == Buff_Entries[currBuffTypeIndex]) { index -= currBuffTypeIndex; index += buff; @@ -1684,7 +1684,7 @@ void BattleGround::HandleKillPlayer( Player *player, Player *killer ) UpdatePlayerScore(player, SCORE_DEATHS, 1); // add +1 kills to group and +1 killing_blows to killer - if( killer ) + if (killer) { UpdatePlayerScore(killer, SCORE_HONORABLE_KILLS, 1); UpdatePlayerScore(killer, SCORE_KILLING_BLOWS, 1); @@ -1693,16 +1693,16 @@ void BattleGround::HandleKillPlayer( Player *player, Player *killer ) { Player *plr = objmgr.GetPlayer(itr->first); - if(!plr || plr == killer) + if (!plr || plr == killer) continue; - if( plr->GetTeam() == killer->GetTeam() && plr->IsAtGroupRewardDistance(player) ) + if (plr->GetTeam() == killer->GetTeam() && plr->IsAtGroupRewardDistance(player)) UpdatePlayerScore(plr, SCORE_HONORABLE_KILLS, 1); } } // to be able to remove insignia -- ONLY IN BattleGrounds - if( !isArena() ) + if (!isArena()) player->SetFlag( UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE ); } @@ -1711,7 +1711,7 @@ void BattleGround::HandleKillPlayer( Player *player, Player *killer ) uint32 BattleGround::GetPlayerTeam(uint64 guid) { BattleGroundPlayerMap::const_iterator itr = m_Players.find(guid); - if(itr!=m_Players.end()) + if (itr!=m_Players.end()) return itr->second.Team; return 0; } @@ -1724,14 +1724,14 @@ uint32 BattleGround::GetOtherTeam(uint32 teamId) bool BattleGround::IsPlayerInBattleGround(uint64 guid) { BattleGroundPlayerMap::const_iterator itr = m_Players.find(guid); - if(itr != m_Players.end()) + if (itr != m_Players.end()) return true; return false; } void BattleGround::PlayerAddedToBGCheckIfBGIsRunning(Player* plr) { - if(GetStatus() != STATUS_WAIT_LEAVE) + if (GetStatus() != STATUS_WAIT_LEAVE) return; WorldPacket data; @@ -1751,10 +1751,10 @@ uint32 BattleGround::GetAlivePlayersCountByTeam(uint32 Team) const int count = 0; for(BattleGroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) { - if(itr->second.Team == Team) + if (itr->second.Team == Team) { Player * pl = objmgr.GetPlayer(itr->first); - if(pl && pl->isAlive()) + if (pl && pl->isAlive()) ++count; } } @@ -1784,9 +1784,9 @@ void BattleGround::HandleKillUnit(Creature *creature, Player *killer) void BattleGround::CheckArenaWinConditions() { - if( !GetAlivePlayersCountByTeam(ALLIANCE) && GetPlayersCountByTeam(HORDE) ) + if (!GetAlivePlayersCountByTeam(ALLIANCE) && GetPlayersCountByTeam(HORDE)) EndBattleGround(HORDE); - else if( GetPlayersCountByTeam(ALLIANCE) && !GetAlivePlayersCountByTeam(HORDE) ) + else if (GetPlayersCountByTeam(ALLIANCE) && !GetAlivePlayersCountByTeam(HORDE)) EndBattleGround(ALLIANCE); } diff --git a/src/game/BattleGround.h b/src/game/BattleGround.h index d33eb76e02c..9788f264502 100644 --- a/src/game/BattleGround.h +++ b/src/game/BattleGround.h @@ -361,7 +361,7 @@ class BattleGround void IncreaseInvitedCount(uint32 team) { (team == ALLIANCE) ? ++m_InvitedAlliance : ++m_InvitedHorde; } uint32 GetInvitedCount(uint32 team) const { - if( team == ALLIANCE ) + if (team == ALLIANCE) return m_InvitedAlliance; else return m_InvitedHorde; @@ -444,7 +444,7 @@ class BattleGround uint32 GetAlivePlayersCountByTeam(uint32 Team) const; // used in arenas to correctly handle death in spirit of redemption / last stand etc. (killer = killed) cases void UpdatePlayersCountByTeam(uint32 Team, bool remove) { - if(remove) + if (remove) --m_PlayersCount[GetTeamIndexByTeamId(Team)]; else ++m_PlayersCount[GetTeamIndexByTeamId(Team)]; diff --git a/src/game/BattleGroundAB.cpp b/src/game/BattleGroundAB.cpp index 90bbd411773..40f60960377 100644 --- a/src/game/BattleGroundAB.cpp +++ b/src/game/BattleGroundAB.cpp @@ -60,16 +60,16 @@ void BattleGroundAB::Update(uint32 diff) { BattleGround::Update(diff); - if( GetStatus() == STATUS_IN_PROGRESS ) + if (GetStatus() == STATUS_IN_PROGRESS) { int team_points[BG_TEAMS_COUNT] = { 0, 0 }; for (int node = 0; node < BG_AB_DYNAMIC_NODES_COUNT; ++node) { // 3 sec delay to spawn new banner instead previous despawned one - if( m_BannerTimers[node].timer ) + if (m_BannerTimers[node].timer) { - if( m_BannerTimers[node].timer > diff ) + if (m_BannerTimers[node].timer > diff) m_BannerTimers[node].timer -= diff; else { @@ -79,9 +79,9 @@ void BattleGroundAB::Update(uint32 diff) } // 1-minute to occupy a node from contested state - if( m_NodeTimers[node] ) + if (m_NodeTimers[node]) { - if( m_NodeTimers[node] > diff ) + if (m_NodeTimers[node] > diff) m_NodeTimers[node] -= diff; else { @@ -98,7 +98,7 @@ void BattleGroundAB::Update(uint32 diff) _NodeOccupied(node,(teamIndex == 0) ? ALLIANCE:HORDE); // Message to chatlog - if(teamIndex == 0) + if (teamIndex == 0) { // FIXME: team and node names not localized SendMessage2ToAll(LANG_BG_AB_NODE_TAKEN,CHAT_MSG_BG_SYSTEM_ALLIANCE,NULL,LANG_BG_AB_ALLY,_GetNodeNameId(node)); @@ -114,7 +114,7 @@ void BattleGroundAB::Update(uint32 diff) } for (int team = 0; team < BG_TEAMS_COUNT; ++team) - if( m_Nodes[node] == team + BG_AB_NODE_TYPE_OCCUPIED ) + if (m_Nodes[node] == team + BG_AB_NODE_TYPE_OCCUPIED) ++team_points[team]; } @@ -122,28 +122,28 @@ void BattleGroundAB::Update(uint32 diff) for (int team = 0; team < BG_TEAMS_COUNT; ++team) { int points = team_points[team]; - if( !points ) + if (!points) continue; m_lastTick[team] += diff; - if( m_lastTick[team] > BG_AB_TickIntervals[points] ) + if (m_lastTick[team] > BG_AB_TickIntervals[points]) { m_lastTick[team] -= BG_AB_TickIntervals[points]; m_TeamScores[team] += BG_AB_TickPoints[points]; m_HonorScoreTics[team] += BG_AB_TickPoints[points]; m_ReputationScoreTics[team] += BG_AB_TickPoints[points]; - if( m_ReputationScoreTics[team] >= m_ReputationTics ) + if (m_ReputationScoreTics[team] >= m_ReputationTics) { (team == BG_TEAM_ALLIANCE) ? RewardReputationToTeam(509, 10, ALLIANCE) : RewardReputationToTeam(510, 10, HORDE); m_ReputationScoreTics[team] -= m_ReputationTics; } - if( m_HonorScoreTics[team] >= m_HonorTics ) + if (m_HonorScoreTics[team] >= m_HonorTics) { RewardHonorToTeam(GetBonusHonorFromKill(1), (team == BG_TEAM_ALLIANCE) ? ALLIANCE : HORDE); m_HonorScoreTics[team] -= m_HonorTics; } - if( !m_IsInformedNearVictory && m_TeamScores[team] > BG_AB_WARNING_NEAR_VICTORY_SCORE ) + if (!m_IsInformedNearVictory && m_TeamScores[team] > BG_AB_WARNING_NEAR_VICTORY_SCORE) { - if( team == BG_TEAM_ALLIANCE ) + if (team == BG_TEAM_ALLIANCE) SendMessageToAll(LANG_BG_AB_A_NEAR_VICTORY, CHAT_MSG_BG_SYSTEM_NEUTRAL); else SendMessageToAll(LANG_BG_AB_H_NEAR_VICTORY, CHAT_MSG_BG_SYSTEM_NEUTRAL); @@ -151,19 +151,19 @@ void BattleGroundAB::Update(uint32 diff) m_IsInformedNearVictory = true; } - if( m_TeamScores[team] > BG_AB_MAX_TEAM_SCORE ) + if (m_TeamScores[team] > BG_AB_MAX_TEAM_SCORE) m_TeamScores[team] = BG_AB_MAX_TEAM_SCORE; - if( team == BG_TEAM_ALLIANCE ) + if (team == BG_TEAM_ALLIANCE) UpdateWorldState(BG_AB_OP_RESOURCES_ALLY, m_TeamScores[team]); - if( team == BG_TEAM_HORDE ) + if (team == BG_TEAM_HORDE) UpdateWorldState(BG_AB_OP_RESOURCES_HORDE, m_TeamScores[team]); } } // Test win condition - if( m_TeamScores[BG_TEAM_ALLIANCE] >= BG_AB_MAX_TEAM_SCORE ) + if (m_TeamScores[BG_TEAM_ALLIANCE] >= BG_AB_MAX_TEAM_SCORE) EndBattleGround(ALLIANCE); - if( m_TeamScores[BG_TEAM_HORDE] >= BG_AB_MAX_TEAM_SCORE ) + if (m_TeamScores[BG_TEAM_HORDE] >= BG_AB_MAX_TEAM_SCORE) EndBattleGround(HORDE); } } @@ -218,19 +218,19 @@ void BattleGroundAB::RemovePlayer(Player * /*plr*/, uint64 /*guid*/) void BattleGroundAB::HandleAreaTrigger(Player *Source, uint32 Trigger) { - if( GetStatus() != STATUS_IN_PROGRESS ) + if (GetStatus() != STATUS_IN_PROGRESS) return; switch(Trigger) { case 3948: // Arathi Basin Alliance Exit. - if( Source->GetTeam() != ALLIANCE ) + if (Source->GetTeam() != ALLIANCE) Source->GetSession()->SendAreaTriggerMessage("Only The Alliance can use that portal"); else Source->LeaveBattleground(); break; case 3949: // Arathi Basin Horde Exit. - if( Source->GetTeam() != HORDE ) + if (Source->GetTeam() != HORDE) Source->GetSession()->SendAreaTriggerMessage("Only The Horde can use that portal"); else Source->LeaveBattleground(); @@ -255,7 +255,7 @@ void BattleGroundAB::HandleAreaTrigger(Player *Source, uint32 Trigger) void BattleGroundAB::_CreateBanner(uint8 node, uint8 type, uint8 teamIndex, bool delay) { // Just put it into the queue - if( delay ) + if (delay) { m_BannerTimers[node].timer = 2000; m_BannerTimers[node].type = type; @@ -268,7 +268,7 @@ void BattleGroundAB::_CreateBanner(uint8 node, uint8 type, uint8 teamIndex, bool SpawnBGObject(obj, RESPAWN_IMMEDIATELY); // handle aura with banner - if( !type ) + if (!type) return; obj = node * 8 + ((type == BG_AB_NODE_TYPE_OCCUPIED) ? (5 + teamIndex) : 7); SpawnBGObject(obj, RESPAWN_IMMEDIATELY); @@ -280,7 +280,7 @@ void BattleGroundAB::_DelBanner(uint8 node, uint8 type, uint8 teamIndex) SpawnBGObject(obj, RESPAWN_ONE_DAY); // handle aura with banner - if( !type ) + if (!type) return; obj = node * 8 + ((type == BG_AB_NODE_TYPE_OCCUPIED) ? (5 + teamIndex) : 7); SpawnBGObject(obj, RESPAWN_ONE_DAY); @@ -317,9 +317,9 @@ void BattleGroundAB::FillInitialWorldStates(WorldPacket& data) // How many bases each team owns uint8 ally = 0, horde = 0; for (uint8 node = 0; node < BG_AB_DYNAMIC_NODES_COUNT; ++node) - if( m_Nodes[node] == BG_AB_NODE_STATUS_ALLY_OCCUPIED ) + if (m_Nodes[node] == BG_AB_NODE_STATUS_ALLY_OCCUPIED) ++ally; - else if( m_Nodes[node] == BG_AB_NODE_STATUS_HORDE_OCCUPIED ) + else if (m_Nodes[node] == BG_AB_NODE_STATUS_HORDE_OCCUPIED) ++horde; data << uint32(BG_AB_OP_OCCUPIED_BASES_ALLY) << uint32(ally); @@ -340,7 +340,7 @@ void BattleGroundAB::_SendNodeUpdate(uint8 node) // Send node owner state update to refresh map icons on client const uint8 plusArray[] = {0, 2, 3, 0, 1}; - if( m_prevNodes[node] ) + if (m_prevNodes[node]) UpdateWorldState(BG_AB_OP_NODESTATES[node] + plusArray[m_prevNodes[node]], 0); else UpdateWorldState(BG_AB_OP_NODEICONS[node], 0); @@ -350,9 +350,9 @@ void BattleGroundAB::_SendNodeUpdate(uint8 node) // How many bases each team owns uint8 ally = 0, horde = 0; for (uint8 i = 0; i < BG_AB_DYNAMIC_NODES_COUNT; ++i) - if( m_Nodes[i] == BG_AB_NODE_STATUS_ALLY_OCCUPIED ) + if (m_Nodes[i] == BG_AB_NODE_STATUS_ALLY_OCCUPIED) ++ally; - else if( m_Nodes[i] == BG_AB_NODE_STATUS_HORDE_OCCUPIED ) + else if (m_Nodes[i] == BG_AB_NODE_STATUS_HORDE_OCCUPIED) ++horde; UpdateWorldState(BG_AB_OP_OCCUPIED_BASES_ALLY, ally); @@ -361,30 +361,30 @@ void BattleGroundAB::_SendNodeUpdate(uint8 node) void BattleGroundAB::_NodeOccupied(uint8 node,Team team) { - if( !AddSpiritGuide(node, BG_AB_SpiritGuidePos[node][0], BG_AB_SpiritGuidePos[node][1], BG_AB_SpiritGuidePos[node][2], BG_AB_SpiritGuidePos[node][3], team) ) + if (!AddSpiritGuide(node, BG_AB_SpiritGuidePos[node][0], BG_AB_SpiritGuidePos[node][1], BG_AB_SpiritGuidePos[node][2], BG_AB_SpiritGuidePos[node][3], team)) sLog.outError("Failed to spawn spirit guide! point: %u, team: %u,", node, team); // SpawnBGCreature(node,RESPAWN_IMMEDIATELY); uint8 capturedNodes = 0; for (uint8 i = 0; i < BG_AB_DYNAMIC_NODES_COUNT; ++i) { - if( m_Nodes[node] == GetTeamIndexByTeamId(team) + BG_AB_NODE_TYPE_OCCUPIED && !m_NodeTimers[i]) + if (m_Nodes[node] == GetTeamIndexByTeamId(team) + BG_AB_NODE_TYPE_OCCUPIED && !m_NodeTimers[i]) ++capturedNodes; } - if(capturedNodes >= 5) + if (capturedNodes >= 5) CastSpellOnTeam(SPELL_AB_QUEST_REWARD_5_BASES, team); - if(capturedNodes >= 4) + if (capturedNodes >= 4) CastSpellOnTeam(SPELL_AB_QUEST_REWARD_4_BASES, team); } void BattleGroundAB::_NodeDeOccupied(uint8 node) { - if( node >= BG_AB_DYNAMIC_NODES_COUNT) + if (node >= BG_AB_DYNAMIC_NODES_COUNT) return; // Those who are waiting to resurrect at this node are taken to the closest own node's graveyard std::vector<uint64> ghost_list = m_ReviveQueue[m_BgCreatures[node]]; - if( !ghost_list.empty() ) + if (!ghost_list.empty()) { WorldSafeLocsEntry const *ClosestGrave = NULL; for (std::vector<uint64>::const_iterator itr = ghost_list.begin(); itr != ghost_list.end(); ++itr) @@ -401,7 +401,7 @@ void BattleGroundAB::_NodeDeOccupied(uint8 node) } } - if( m_BgCreatures[node] ) + if (m_BgCreatures[node]) DelCreature(node); // buff object isn't despawned @@ -410,7 +410,7 @@ void BattleGroundAB::_NodeDeOccupied(uint8 node) /* Invoked if a player used a banner as a gameobject */ void BattleGroundAB::EventPlayerClickedOnFlag(Player *source, GameObject* /*target_obj*/) { - if( GetStatus() != STATUS_IN_PROGRESS ) + if (GetStatus() != STATUS_IN_PROGRESS) return; uint8 node = BG_AB_NODE_STABLES; @@ -421,7 +421,7 @@ void BattleGroundAB::EventPlayerClickedOnFlag(Player *source, GameObject* /*targ obj=HashMapHolder<GameObject>::Find(m_BgObjects[node*8+BG_AB_OBJECT_AURA_CONTESTED]); } - if( node == BG_AB_DYNAMIC_NODES_COUNT) + if (node == BG_AB_DYNAMIC_NODES_COUNT) { // this means our player isn't close to any of banners - maybe cheater ?? return; @@ -430,13 +430,13 @@ void BattleGroundAB::EventPlayerClickedOnFlag(Player *source, GameObject* /*targ uint8 teamIndex = GetTeamIndexByTeamId(source->GetTeam()); // Check if player really could use this banner, not cheated - if( !(m_Nodes[node] == 0 || teamIndex == m_Nodes[node]%2) ) + if (!(m_Nodes[node] == 0 || teamIndex == m_Nodes[node]%2)) return; source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT); uint32 sound = 0; // If node is neutral, change to contested - if( m_Nodes[node] == BG_AB_NODE_TYPE_NEUTRAL ) + if (m_Nodes[node] == BG_AB_NODE_TYPE_NEUTRAL) { UpdatePlayerScore(source, SCORE_BASES_ASSAULTED, 1); m_prevNodes[node] = m_Nodes[node]; @@ -449,7 +449,7 @@ void BattleGroundAB::EventPlayerClickedOnFlag(Player *source, GameObject* /*targ m_NodeTimers[node] = BG_AB_FLAG_CAPTURING_TIME; // FIXME: team and node names not localized - if(teamIndex == 0) + if (teamIndex == 0) SendMessage2ToAll(LANG_BG_AB_NODE_CLAIMED,CHAT_MSG_BG_SYSTEM_ALLIANCE, source, _GetNodeNameId(node), LANG_BG_AB_ALLY); else SendMessage2ToAll(LANG_BG_AB_NODE_CLAIMED,CHAT_MSG_BG_SYSTEM_HORDE, source, _GetNodeNameId(node), LANG_BG_AB_HORDE); @@ -457,10 +457,10 @@ void BattleGroundAB::EventPlayerClickedOnFlag(Player *source, GameObject* /*targ sound = BG_AB_SOUND_NODE_CLAIMED; } // If node is contested - else if( (m_Nodes[node] == BG_AB_NODE_STATUS_ALLY_CONTESTED) || (m_Nodes[node] == BG_AB_NODE_STATUS_HORDE_CONTESTED) ) + else if ((m_Nodes[node] == BG_AB_NODE_STATUS_ALLY_CONTESTED) || (m_Nodes[node] == BG_AB_NODE_STATUS_HORDE_CONTESTED)) { // If last state is NOT occupied, change node to enemy-contested - if( m_prevNodes[node] < BG_AB_NODE_TYPE_OCCUPIED ) + if (m_prevNodes[node] < BG_AB_NODE_TYPE_OCCUPIED) { UpdatePlayerScore(source, SCORE_BASES_ASSAULTED, 1); m_prevNodes[node] = m_Nodes[node]; @@ -473,7 +473,7 @@ void BattleGroundAB::EventPlayerClickedOnFlag(Player *source, GameObject* /*targ m_NodeTimers[node] = BG_AB_FLAG_CAPTURING_TIME; // FIXME: node names not localized - if(teamIndex == 0) + if (teamIndex == 0) SendMessage2ToAll(LANG_BG_AB_NODE_ASSAULTED,CHAT_MSG_BG_SYSTEM_ALLIANCE, source, _GetNodeNameId(node)); else SendMessage2ToAll(LANG_BG_AB_NODE_ASSAULTED,CHAT_MSG_BG_SYSTEM_HORDE, source, _GetNodeNameId(node)); @@ -493,7 +493,7 @@ void BattleGroundAB::EventPlayerClickedOnFlag(Player *source, GameObject* /*targ _NodeOccupied(node,(teamIndex == 0) ? ALLIANCE:HORDE); // FIXME: node names not localized - if(teamIndex == 0) + if (teamIndex == 0) SendMessage2ToAll(LANG_BG_AB_NODE_DEFENDED,CHAT_MSG_BG_SYSTEM_ALLIANCE, source, _GetNodeNameId(node)); else SendMessage2ToAll(LANG_BG_AB_NODE_DEFENDED,CHAT_MSG_BG_SYSTEM_HORDE, source, _GetNodeNameId(node)); @@ -515,7 +515,7 @@ void BattleGroundAB::EventPlayerClickedOnFlag(Player *source, GameObject* /*targ m_NodeTimers[node] = BG_AB_FLAG_CAPTURING_TIME; // FIXME: node names not localized - if(teamIndex == 0) + if (teamIndex == 0) SendMessage2ToAll(LANG_BG_AB_NODE_ASSAULTED,CHAT_MSG_BG_SYSTEM_ALLIANCE, source, _GetNodeNameId(node)); else SendMessage2ToAll(LANG_BG_AB_NODE_ASSAULTED,CHAT_MSG_BG_SYSTEM_HORDE, source, _GetNodeNameId(node)); @@ -524,10 +524,10 @@ void BattleGroundAB::EventPlayerClickedOnFlag(Player *source, GameObject* /*targ } // If node is occupied again, send "X has taken the Y" msg. - if( m_Nodes[node] >= BG_AB_NODE_TYPE_OCCUPIED ) + if (m_Nodes[node] >= BG_AB_NODE_TYPE_OCCUPIED) { // FIXME: team and node names not localized - if(teamIndex == 0) + if (teamIndex == 0) SendMessage2ToAll(LANG_BG_AB_NODE_TAKEN,CHAT_MSG_BG_SYSTEM_ALLIANCE, NULL, LANG_BG_AB_ALLY, _GetNodeNameId(node)); else SendMessage2ToAll(LANG_BG_AB_NODE_TAKEN,CHAT_MSG_BG_SYSTEM_HORDE, NULL, LANG_BG_AB_HORDE, _GetNodeNameId(node)); @@ -539,7 +539,7 @@ bool BattleGroundAB::SetupBattleGround() { for (int i = 0 ; i < BG_AB_DYNAMIC_NODES_COUNT; ++i) { - if( !AddObject(BG_AB_OBJECT_BANNER_NEUTRAL + 8*i,BG_AB_OBJECTID_NODE_BANNER_0 + i,BG_AB_NodePositions[i][0],BG_AB_NodePositions[i][1],BG_AB_NodePositions[i][2],BG_AB_NodePositions[i][3], 0, 0, sin(BG_AB_NodePositions[i][3]/2), cos(BG_AB_NodePositions[i][3]/2),RESPAWN_ONE_DAY) + if (!AddObject(BG_AB_OBJECT_BANNER_NEUTRAL + 8*i,BG_AB_OBJECTID_NODE_BANNER_0 + i,BG_AB_NodePositions[i][0],BG_AB_NodePositions[i][1],BG_AB_NodePositions[i][2],BG_AB_NodePositions[i][3], 0, 0, sin(BG_AB_NodePositions[i][3]/2), cos(BG_AB_NodePositions[i][3]/2),RESPAWN_ONE_DAY) || !AddObject(BG_AB_OBJECT_BANNER_CONT_A + 8*i,BG_AB_OBJECTID_BANNER_CONT_A,BG_AB_NodePositions[i][0],BG_AB_NodePositions[i][1],BG_AB_NodePositions[i][2],BG_AB_NodePositions[i][3], 0, 0, sin(BG_AB_NodePositions[i][3]/2), cos(BG_AB_NodePositions[i][3]/2),RESPAWN_ONE_DAY) || !AddObject(BG_AB_OBJECT_BANNER_CONT_H + 8*i,BG_AB_OBJECTID_BANNER_CONT_H,BG_AB_NodePositions[i][0],BG_AB_NodePositions[i][1],BG_AB_NodePositions[i][2],BG_AB_NodePositions[i][3], 0, 0, sin(BG_AB_NodePositions[i][3]/2), cos(BG_AB_NodePositions[i][3]/2),RESPAWN_ONE_DAY) || !AddObject(BG_AB_OBJECT_BANNER_ALLY + 8*i,BG_AB_OBJECTID_BANNER_A,BG_AB_NodePositions[i][0],BG_AB_NodePositions[i][1],BG_AB_NodePositions[i][2],BG_AB_NodePositions[i][3], 0, 0, sin(BG_AB_NodePositions[i][3]/2), cos(BG_AB_NodePositions[i][3]/2),RESPAWN_ONE_DAY) @@ -553,7 +553,7 @@ bool BattleGroundAB::SetupBattleGround() return false; } } - if( !AddObject(BG_AB_OBJECT_GATE_A,BG_AB_OBJECTID_GATE_A,BG_AB_DoorPositions[0][0],BG_AB_DoorPositions[0][1],BG_AB_DoorPositions[0][2],BG_AB_DoorPositions[0][3],BG_AB_DoorPositions[0][4],BG_AB_DoorPositions[0][5],BG_AB_DoorPositions[0][6],BG_AB_DoorPositions[0][7],RESPAWN_IMMEDIATELY) + if (!AddObject(BG_AB_OBJECT_GATE_A,BG_AB_OBJECTID_GATE_A,BG_AB_DoorPositions[0][0],BG_AB_DoorPositions[0][1],BG_AB_DoorPositions[0][2],BG_AB_DoorPositions[0][3],BG_AB_DoorPositions[0][4],BG_AB_DoorPositions[0][5],BG_AB_DoorPositions[0][6],BG_AB_DoorPositions[0][7],RESPAWN_IMMEDIATELY) || !AddObject(BG_AB_OBJECT_GATE_H,BG_AB_OBJECTID_GATE_H,BG_AB_DoorPositions[1][0],BG_AB_DoorPositions[1][1],BG_AB_DoorPositions[1][2],BG_AB_DoorPositions[1][3],BG_AB_DoorPositions[1][4],BG_AB_DoorPositions[1][5],BG_AB_DoorPositions[1][6],BG_AB_DoorPositions[1][7],RESPAWN_IMMEDIATELY) ) { @@ -563,7 +563,7 @@ bool BattleGroundAB::SetupBattleGround() //buffs for (int i = 0; i < BG_AB_DYNAMIC_NODES_COUNT; ++i) { - if( !AddObject(BG_AB_OBJECT_SPEEDBUFF_STABLES + 3 * i, Buff_Entries[0], BG_AB_BuffPositions[i][0], BG_AB_BuffPositions[i][1], BG_AB_BuffPositions[i][2], BG_AB_BuffPositions[i][3], 0, 0, sin(BG_AB_BuffPositions[i][3]/2), cos(BG_AB_BuffPositions[i][3]/2), RESPAWN_ONE_DAY) + if (!AddObject(BG_AB_OBJECT_SPEEDBUFF_STABLES + 3 * i, Buff_Entries[0], BG_AB_BuffPositions[i][0], BG_AB_BuffPositions[i][1], BG_AB_BuffPositions[i][2], BG_AB_BuffPositions[i][3], 0, 0, sin(BG_AB_BuffPositions[i][3]/2), cos(BG_AB_BuffPositions[i][3]/2), RESPAWN_ONE_DAY) || !AddObject(BG_AB_OBJECT_SPEEDBUFF_STABLES + 3 * i + 1, Buff_Entries[1], BG_AB_BuffPositions[i][0], BG_AB_BuffPositions[i][1], BG_AB_BuffPositions[i][2], BG_AB_BuffPositions[i][3], 0, 0, sin(BG_AB_BuffPositions[i][3]/2), cos(BG_AB_BuffPositions[i][3]/2), RESPAWN_ONE_DAY) || !AddObject(BG_AB_OBJECT_SPEEDBUFF_STABLES + 3 * i + 2, Buff_Entries[2], BG_AB_BuffPositions[i][0], BG_AB_BuffPositions[i][1], BG_AB_BuffPositions[i][2], BG_AB_BuffPositions[i][3], 0, 0, sin(BG_AB_BuffPositions[i][3]/2), cos(BG_AB_BuffPositions[i][3]/2), RESPAWN_ONE_DAY) ) @@ -600,16 +600,16 @@ void BattleGroundAB::Reset() } for (uint8 i = 0; i < BG_AB_ALL_NODES_COUNT; ++i) - if(m_BgCreatures[i]) + if (m_BgCreatures[i]) DelCreature(i); } void BattleGroundAB::EndBattleGround(uint32 winner) { //win reward - if( winner == ALLIANCE ) + if (winner == ALLIANCE) RewardHonorToTeam(GetBonusHonorFromKill(1), ALLIANCE); - if( winner == HORDE ) + if (winner == HORDE) RewardHonorToTeam(GetBonusHonorFromKill(1), HORDE); //complete map_end rewards (even if no team wins) RewardHonorToTeam(GetBonusHonorFromKill(1), HORDE); @@ -625,12 +625,12 @@ WorldSafeLocsEntry const* BattleGroundAB::GetClosestGraveYard(Player* player) // Is there any occupied node for this team? std::vector<uint8> nodes; for (uint8 i = 0; i < BG_AB_DYNAMIC_NODES_COUNT; ++i) - if( m_Nodes[i] == teamIndex + 3 ) + if (m_Nodes[i] == teamIndex + 3) nodes.push_back(i); WorldSafeLocsEntry const* good_entry = NULL; // If so, select the closest node to place ghost on - if( !nodes.empty() ) + if (!nodes.empty()) { float plr_x = player->GetPositionX(); float plr_y = player->GetPositionY(); @@ -639,10 +639,10 @@ WorldSafeLocsEntry const* BattleGroundAB::GetClosestGraveYard(Player* player) for (uint8 i = 0; i < nodes.size(); ++i) { WorldSafeLocsEntry const*entry = sWorldSafeLocsStore.LookupEntry( BG_AB_GraveyardIds[nodes[i]] ); - if( !entry ) + if (!entry) continue; float dist = (entry->x - plr_x)*(entry->x - plr_x)+(entry->y - plr_y)*(entry->y - plr_y); - if( mindist > dist ) + if (mindist > dist) { mindist = dist; good_entry = entry; @@ -651,7 +651,7 @@ WorldSafeLocsEntry const* BattleGroundAB::GetClosestGraveYard(Player* player) nodes.clear(); } // If not, place ghost on starting location - if( !good_entry ) + if (!good_entry) good_entry = sWorldSafeLocsStore.LookupEntry( BG_AB_GraveyardIds[teamIndex+5] ); return good_entry; diff --git a/src/game/BattleGroundAV.cpp b/src/game/BattleGroundAV.cpp index 6320623f453..bc0b50d21f0 100644 --- a/src/game/BattleGroundAV.cpp +++ b/src/game/BattleGroundAV.cpp @@ -543,7 +543,7 @@ void BattleGroundAV::RemovePlayer(Player* plr,uint64 /*guid*/) void BattleGroundAV::HandleAreaTrigger(Player *Source, uint32 Trigger) { // this is wrong way to implement these things. On official it done by gameobject spell cast. - if(GetStatus() != STATUS_IN_PROGRESS) + if (GetStatus() != STATUS_IN_PROGRESS) return; uint32 SpellId = 0; @@ -576,7 +576,7 @@ void BattleGroundAV::HandleAreaTrigger(Player *Source, uint32 Trigger) break; } - if(SpellId) + if (SpellId) Source->CastSpell(Source, SpellId, true); } diff --git a/src/game/BattleGroundBE.cpp b/src/game/BattleGroundBE.cpp index f417c353c1c..dd45b78d924 100644 --- a/src/game/BattleGroundBE.cpp +++ b/src/game/BattleGroundBE.cpp @@ -50,7 +50,7 @@ void BattleGroundBE::Update(uint32 diff) { BattleGround::Update(diff); - /*if(GetStatus() == STATUS_IN_PROGRESS) + /*if (GetStatus() == STATUS_IN_PROGRESS) { // update something }*/ @@ -88,7 +88,7 @@ void BattleGroundBE::AddPlayer(Player *plr) void BattleGroundBE::RemovePlayer(Player* /*plr*/, uint64 /*guid*/) { - if(GetStatus() == STATUS_WAIT_LEAVE) + if (GetStatus() == STATUS_WAIT_LEAVE) return; UpdateWorldState(0x9f1, GetAlivePlayersCountByTeam(ALLIANCE)); @@ -99,10 +99,10 @@ void BattleGroundBE::RemovePlayer(Player* /*plr*/, uint64 /*guid*/) void BattleGroundBE::HandleKillPlayer(Player *player, Player *killer) { - if(GetStatus() != STATUS_IN_PROGRESS) + if (GetStatus() != STATUS_IN_PROGRESS) return; - if(!killer) + if (!killer) { sLog.outError("Killer player not found"); return; @@ -125,7 +125,7 @@ bool BattleGroundBE::HandlePlayerUnderMap(Player *player) void BattleGroundBE::HandleAreaTrigger(Player *Source, uint32 Trigger) { // this is wrong way to implement these things. On official it done by gameobject spell cast. - if(GetStatus() != STATUS_IN_PROGRESS) + if (GetStatus() != STATUS_IN_PROGRESS) return; //uint32 SpellId = 0; @@ -144,7 +144,7 @@ void BattleGroundBE::HandleAreaTrigger(Player *Source, uint32 Trigger) break; } - //if(buff_guid) + //if (buff_guid) // HandleTriggerBuff(buff_guid,Source); } @@ -164,7 +164,7 @@ void BattleGroundBE::Reset() bool BattleGroundBE::SetupBattleGround() { // gates - if( !AddObject(BG_BE_OBJECT_DOOR_1, BG_BE_OBJECT_TYPE_DOOR_1, 6287.277f, 282.1877f, 3.810925f, -2.260201f, 0, 0, 0.9044551f, -0.4265689f, RESPAWN_IMMEDIATELY) + if (!AddObject(BG_BE_OBJECT_DOOR_1, BG_BE_OBJECT_TYPE_DOOR_1, 6287.277f, 282.1877f, 3.810925f, -2.260201f, 0, 0, 0.9044551f, -0.4265689f, RESPAWN_IMMEDIATELY) || !AddObject(BG_BE_OBJECT_DOOR_2, BG_BE_OBJECT_TYPE_DOOR_2, 6189.546f, 241.7099f, 3.101481f, 0.8813917f, 0, 0, 0.4265689f, 0.9044551f, RESPAWN_IMMEDIATELY) || !AddObject(BG_BE_OBJECT_DOOR_3, BG_BE_OBJECT_TYPE_DOOR_3, 6299.116f, 296.5494f, 3.308032f, 0.8813917f, 0, 0, 0.4265689f, 0.9044551f, RESPAWN_IMMEDIATELY) || !AddObject(BG_BE_OBJECT_DOOR_4, BG_BE_OBJECT_TYPE_DOOR_4, 6177.708f, 227.3481f, 3.604374f, -2.260201f, 0, 0, 0.9044551f, -0.4265689f, RESPAWN_IMMEDIATELY) diff --git a/src/game/BattleGroundEY.cpp b/src/game/BattleGroundEY.cpp index f50f2d332e1..04ab25c30cc 100644 --- a/src/game/BattleGroundEY.cpp +++ b/src/game/BattleGroundEY.cpp @@ -59,10 +59,10 @@ void BattleGroundEY::Update(uint32 diff) { BattleGround::Update(diff); - if( GetStatus() == STATUS_IN_PROGRESS ) + if (GetStatus() == STATUS_IN_PROGRESS) { m_PointAddingTimer -= diff; - if(m_PointAddingTimer <= 0) + if (m_PointAddingTimer <= 0) { m_PointAddingTimer = BG_EY_FPOINTS_TICK_TIME; if (m_TeamPointsCount[BG_TEAM_ALLIANCE] > 0) @@ -71,11 +71,11 @@ void BattleGroundEY::Update(uint32 diff) AddPoints(HORDE, BG_EY_TickPoints[m_TeamPointsCount[BG_TEAM_HORDE] - 1]); } - if(m_FlagState == BG_EY_FLAG_STATE_WAIT_RESPAWN || m_FlagState == BG_EY_FLAG_STATE_ON_GROUND) + if (m_FlagState == BG_EY_FLAG_STATE_WAIT_RESPAWN || m_FlagState == BG_EY_FLAG_STATE_ON_GROUND) { m_FlagsTimer -= diff; - if(m_FlagsTimer < 0) + if (m_FlagsTimer < 0) { m_FlagsTimer = 0; if (m_FlagState == BG_EY_FLAG_STATE_WAIT_RESPAWN) @@ -86,7 +86,7 @@ void BattleGroundEY::Update(uint32 diff) } m_TowerCapCheckTimer -= diff; - if(m_TowerCapCheckTimer <= 0) + if (m_TowerCapCheckTimer <= 0) { //check if player joined point /*I used this order of calls, because although we will check if one player is in gameobject's distance 2 times @@ -150,7 +150,7 @@ void BattleGroundEY::CheckSomeoneJoinedPoint() while (j < m_PlayersNearPoint[EY_POINTS_MAX].size()) { Player *plr = objmgr.GetPlayer(m_PlayersNearPoint[EY_POINTS_MAX][j]); - if(!plr) + if (!plr) { sLog.outError("BattleGroundEY: Player " I64FMTD " not found!", m_PlayersNearPoint[EY_POINTS_MAX][j]); ++j; @@ -184,7 +184,7 @@ void BattleGroundEY::CheckSomeoneLeftPoint() for(uint8 i = 0; i < EY_POINTS_MAX; ++i) { obj = HashMapHolder<GameObject>::Find(m_BgObjects[BG_EY_OBJECT_TOWER_CAP_FEL_REALVER + i]); - if(obj) + if (obj) { uint8 j = 0; while (j < m_PlayersNearPoint[i].size()) @@ -268,9 +268,9 @@ void BattleGroundEY::UpdateTeamScore(uint32 Team) { uint32 score = GetTeamScore(Team); //TODO there should be some sound played when one team is near victory!! - and define variables - /*if( !m_IsInformedNearVictory && score >= BG_EY_WARNING_NEAR_VICTORY_SCORE ) + /*if (!m_IsInformedNearVictory && score >= BG_EY_WARNING_NEAR_VICTORY_SCORE) { - if( Team == ALLIANCE ) + if (Team == ALLIANCE) SendMessageToAll(LANG_BG_EY_A_NEAR_VICTORY, CHAT_MSG_BG_SYSTEM_NEUTRAL); else SendMessageToAll(LANG_BG_EY_H_NEAR_VICTORY, CHAT_MSG_BG_SYSTEM_NEUTRAL); @@ -278,13 +278,13 @@ void BattleGroundEY::UpdateTeamScore(uint32 Team) m_IsInformedNearVictory = true; }*/ - if( score >= BG_EY_MAX_TEAM_SCORE ) + if (score >= BG_EY_MAX_TEAM_SCORE) { score = BG_EY_MAX_TEAM_SCORE; EndBattleGround(Team); } - if(Team == ALLIANCE) + if (Team == ALLIANCE) UpdateWorldState(EY_ALLIANCE_RESOURCES, score); else UpdateWorldState(EY_HORDE_RESOURCES, score); @@ -293,9 +293,9 @@ void BattleGroundEY::UpdateTeamScore(uint32 Team) void BattleGroundEY::EndBattleGround(uint32 winner) { //win reward - if( winner == ALLIANCE ) + if (winner == ALLIANCE) RewardHonorToTeam(GetBonusHonorFromKill(1), ALLIANCE); - if( winner == HORDE ) + if (winner == HORDE) RewardHonorToTeam(GetBonusHonorFromKill(1), HORDE); //complete map reward RewardHonorToTeam(GetBonusHonorFromKill(1), ALLIANCE); @@ -306,7 +306,7 @@ void BattleGroundEY::EndBattleGround(uint32 winner) void BattleGroundEY::UpdatePointsCount(uint32 Team) { - if(Team == ALLIANCE) + if (Team == ALLIANCE) UpdateWorldState(EY_ALLIANCE_BASE, m_TeamPointsCount[BG_TEAM_ALLIANCE]); else UpdateWorldState(EY_HORDE_BASE, m_TeamPointsCount[BG_TEAM_HORDE]); @@ -318,14 +318,14 @@ void BattleGroundEY::UpdatePointsIcons(uint32 Team, uint32 Point) if (m_PointState[Point] == EY_POINT_UNDER_CONTROL) { UpdateWorldState(m_PointsIconStruct[Point].WorldStateControlIndex, 0); - if(Team == ALLIANCE) + if (Team == ALLIANCE) UpdateWorldState(m_PointsIconStruct[Point].WorldStateAllianceControlledIndex, 1); else UpdateWorldState(m_PointsIconStruct[Point].WorldStateHordeControlledIndex, 1); } else { - if(Team == ALLIANCE) + if (Team == ALLIANCE) UpdateWorldState(m_PointsIconStruct[Point].WorldStateAllianceControlledIndex, 0); else UpdateWorldState(m_PointsIconStruct[Point].WorldStateHordeControlledIndex, 0); @@ -350,15 +350,15 @@ void BattleGroundEY::RemovePlayer(Player *plr, uint64 guid) for (int j = EY_POINTS_MAX; j >= 0; --j) { for(int i = 0; i < m_PlayersNearPoint[j].size(); ++i) - if(m_PlayersNearPoint[j][i] == guid) + if (m_PlayersNearPoint[j][i] == guid) m_PlayersNearPoint[j].erase(m_PlayersNearPoint[j].begin() + i); } - if(IsFlagPickedup()) + if (IsFlagPickedup()) { - if(m_FlagKeeper == guid) + if (m_FlagKeeper == guid) { - if(plr) - this->EventPlayerDroppedFlag(plr); + if (plr) + EventPlayerDroppedFlag(plr); else { SetFlagPicker(0); @@ -370,7 +370,7 @@ void BattleGroundEY::RemovePlayer(Player *plr, uint64 guid) void BattleGroundEY::HandleAreaTrigger(Player *Source, uint32 Trigger) { - if(GetStatus() != STATUS_IN_PROGRESS) + if (GetStatus() != STATUS_IN_PROGRESS) return; if(!Source->isAlive()) //hack code, must be removed later @@ -379,23 +379,23 @@ void BattleGroundEY::HandleAreaTrigger(Player *Source, uint32 Trigger) switch(Trigger) { case TR_BLOOD_ELF_POINT: - if(m_PointState[BLOOD_ELF] == EY_POINT_UNDER_CONTROL && m_PointOwnedByTeam[BLOOD_ELF] == Source->GetTeam()) - if(m_FlagState && GetFlagPickerGUID() == Source->GetGUID()) + if (m_PointState[BLOOD_ELF] == EY_POINT_UNDER_CONTROL && m_PointOwnedByTeam[BLOOD_ELF] == Source->GetTeam()) + if (m_FlagState && GetFlagPickerGUID() == Source->GetGUID()) EventPlayerCapturedFlag(Source, BG_EY_OBJECT_FLAG_BLOOD_ELF); break; case TR_FEL_REALVER_POINT: - if(m_PointState[FEL_REALVER] == EY_POINT_UNDER_CONTROL && m_PointOwnedByTeam[FEL_REALVER] == Source->GetTeam()) - if(m_FlagState && GetFlagPickerGUID() == Source->GetGUID()) + if (m_PointState[FEL_REALVER] == EY_POINT_UNDER_CONTROL && m_PointOwnedByTeam[FEL_REALVER] == Source->GetTeam()) + if (m_FlagState && GetFlagPickerGUID() == Source->GetGUID()) EventPlayerCapturedFlag(Source, BG_EY_OBJECT_FLAG_FEL_REALVER); break; case TR_MAGE_TOWER_POINT: - if(m_PointState[MAGE_TOWER] == EY_POINT_UNDER_CONTROL && m_PointOwnedByTeam[MAGE_TOWER] == Source->GetTeam()) - if(m_FlagState && GetFlagPickerGUID() == Source->GetGUID()) + if (m_PointState[MAGE_TOWER] == EY_POINT_UNDER_CONTROL && m_PointOwnedByTeam[MAGE_TOWER] == Source->GetTeam()) + if (m_FlagState && GetFlagPickerGUID() == Source->GetGUID()) EventPlayerCapturedFlag(Source, BG_EY_OBJECT_FLAG_MAGE_TOWER); break; case TR_DRAENEI_RUINS_POINT: - if(m_PointState[DRAENEI_RUINS] == EY_POINT_UNDER_CONTROL && m_PointOwnedByTeam[DRAENEI_RUINS] == Source->GetTeam()) - if(m_FlagState && GetFlagPickerGUID() == Source->GetGUID()) + if (m_PointState[DRAENEI_RUINS] == EY_POINT_UNDER_CONTROL && m_PointOwnedByTeam[DRAENEI_RUINS] == Source->GetTeam()) + if (m_FlagState && GetFlagPickerGUID() == Source->GetGUID()) EventPlayerCapturedFlag(Source, BG_EY_OBJECT_FLAG_DRAENEI_RUINS); break; case 4512: @@ -419,7 +419,7 @@ void BattleGroundEY::HandleAreaTrigger(Player *Source, uint32 Trigger) bool BattleGroundEY::SetupBattleGround() { // doors - if( !AddObject(BG_EY_OBJECT_DOOR_A, BG_OBJECT_A_DOOR_EY_ENTRY, 2527.6f, 1596.91f, 1262.13f, -3.12414f, -0.173642f, -0.001515f, 0.98477f, -0.008594f, RESPAWN_IMMEDIATELY) + if (!AddObject(BG_EY_OBJECT_DOOR_A, BG_OBJECT_A_DOOR_EY_ENTRY, 2527.6f, 1596.91f, 1262.13f, -3.12414f, -0.173642f, -0.001515f, 0.98477f, -0.008594f, RESPAWN_IMMEDIATELY) || !AddObject(BG_EY_OBJECT_DOOR_H, BG_OBJECT_H_DOOR_EY_ENTRY, 1803.21f, 1539.49f, 1261.09f, 3.14159f, 0.173648f, 0, 0.984808f, 0, RESPAWN_IMMEDIATELY) // banners (alliance) || !AddObject(BG_EY_OBJECT_A_BANNER_FEL_REALVER_CENTER, BG_OBJECT_A_BANNER_EY_ENTRY, 2057.46f, 1735.07f, 1187.91f, -0.925024f, 0, 0, 0.446198f, -0.894934f, RESPAWN_ONE_DAY) @@ -481,12 +481,12 @@ bool BattleGroundEY::SetupBattleGround() for (int i = 0; i < EY_POINTS_MAX; ++i) { AreaTriggerEntry const* at = sAreaTriggerStore.LookupEntry(m_Points_Trigger[i]); - if( !at ) + if (!at) { sLog.outError("BattleGroundEY: Unknown trigger: %u", m_Points_Trigger[i]); continue; } - if ( !AddObject(BG_EY_OBJECT_SPEEDBUFF_FEL_REALVER + i * 3, Buff_Entries[0], at->x, at->y, at->z, 0.907571f, 0, 0, 0.438371f, 0.898794f, RESPAWN_ONE_DAY) + if (!AddObject(BG_EY_OBJECT_SPEEDBUFF_FEL_REALVER + i * 3, Buff_Entries[0], at->x, at->y, at->z, 0.907571f, 0, 0, 0.438371f, 0.898794f, RESPAWN_ONE_DAY) || !AddObject(BG_EY_OBJECT_SPEEDBUFF_FEL_REALVER + i * 3 + 1, Buff_Entries[1], at->x, at->y, at->z, 0.907571f, 0, 0, 0.438371f, 0.898794f, RESPAWN_ONE_DAY) || !AddObject(BG_EY_OBJECT_SPEEDBUFF_FEL_REALVER + i * 3 + 2, Buff_Entries[2], at->x, at->y, at->z, 0.907571f, 0, 0, 0.438371f, 0.898794f, RESPAWN_ONE_DAY) ) @@ -495,14 +495,14 @@ bool BattleGroundEY::SetupBattleGround() WorldSafeLocsEntry const *sg = NULL; sg = sWorldSafeLocsStore.LookupEntry(EY_GRAVEYARD_MAIN_ALLIANCE); - if( !sg || !AddSpiritGuide(EY_SPIRIT_MAIN_ALLIANCE, sg->x, sg->y, sg->z, 3.124139f, ALLIANCE) ) + if (!sg || !AddSpiritGuide(EY_SPIRIT_MAIN_ALLIANCE, sg->x, sg->y, sg->z, 3.124139f, ALLIANCE)) { sLog.outErrorDb("BatteGroundEY: Failed to spawn spirit guide! BattleGround not created!"); return false; } sg = sWorldSafeLocsStore.LookupEntry(EY_GRAVEYARD_MAIN_HORDE); - if( !sg || !AddSpiritGuide(EY_SPIRIT_MAIN_HORDE, sg->x, sg->y, sg->z, 3.193953f, HORDE) ) + if (!sg || !AddSpiritGuide(EY_SPIRIT_MAIN_HORDE, sg->x, sg->y, sg->z, 3.193953f, HORDE)) { sLog.outErrorDb("BatteGroundEY: Failed to spawn spirit guide! BattleGround not created!"); return false; @@ -552,7 +552,7 @@ void BattleGroundEY::RespawnFlag(bool send_message) m_FlagState = BG_EY_FLAG_STATE_ON_BASE; SpawnBGObject(BG_EY_OBJECT_FLAG_NETHERSTORM, RESPAWN_IMMEDIATELY); - if(send_message) + if (send_message) { SendMessageToAll(LANG_BG_EY_RESETED_FLAG, CHAT_MSG_BG_SYSTEM_NEUTRAL); PlaySoundToAll(BG_EY_SOUND_FLAG_RESET); // flags respawned sound... @@ -566,7 +566,7 @@ void BattleGroundEY::RespawnFlagAfterDrop() RespawnFlag(true); GameObject *obj = HashMapHolder<GameObject>::Find(GetDroppedFlagGUID()); - if(obj) + if (obj) obj->Delete(); else sLog.outError("BattleGroundEY: Unknown dropped flag guid: %u",GUID_LOPART(GetDroppedFlagGUID())); @@ -576,7 +576,7 @@ void BattleGroundEY::RespawnFlagAfterDrop() void BattleGroundEY::HandleKillPlayer(Player *player, Player *killer) { - if(GetStatus() != STATUS_IN_PROGRESS) + if (GetStatus() != STATUS_IN_PROGRESS) return; BattleGround::HandleKillPlayer(player, killer); @@ -585,11 +585,11 @@ void BattleGroundEY::HandleKillPlayer(Player *player, Player *killer) void BattleGroundEY::EventPlayerDroppedFlag(Player *Source) { - if(GetStatus() != STATUS_IN_PROGRESS) + if (GetStatus() != STATUS_IN_PROGRESS) { // if not running, do not cast things at the dropper player, neither send unnecessary messages // just take off the aura - if(IsFlagPickedup() && GetFlagPickerGUID() == Source->GetGUID()) + if (IsFlagPickedup() && GetFlagPickerGUID() == Source->GetGUID()) { SetFlagPicker(0); Source->RemoveAurasDueToSpell(BG_EY_NETHERSTORM_FLAG_SPELL); @@ -597,10 +597,10 @@ void BattleGroundEY::EventPlayerDroppedFlag(Player *Source) return; } - if(!IsFlagPickedup()) + if (!IsFlagPickedup()) return; - if(GetFlagPickerGUID() != Source->GetGUID()) + if (GetFlagPickerGUID() != Source->GetGUID()) return; SetFlagPicker(0); @@ -613,7 +613,7 @@ void BattleGroundEY::EventPlayerDroppedFlag(Player *Source) UpdateWorldState(NETHERSTORM_FLAG_STATE_HORDE, BG_EY_FLAG_STATE_WAIT_RESPAWN); UpdateWorldState(NETHERSTORM_FLAG_STATE_ALLIANCE, BG_EY_FLAG_STATE_WAIT_RESPAWN); - if(Source->GetTeam() == ALLIANCE) + if (Source->GetTeam() == ALLIANCE) SendMessageToAll(LANG_BG_EY_DROPPED_FLAG, CHAT_MSG_BG_SYSTEM_ALLIANCE, NULL); else SendMessageToAll(LANG_BG_EY_DROPPED_FLAG, CHAT_MSG_BG_SYSTEM_HORDE, NULL); @@ -621,10 +621,10 @@ void BattleGroundEY::EventPlayerDroppedFlag(Player *Source) void BattleGroundEY::EventPlayerClickedOnFlag(Player *Source, GameObject* target_obj) { - if(GetStatus() != STATUS_IN_PROGRESS || this->IsFlagPickedup() || !Source->IsWithinDistInMap(target_obj, 10)) + if (GetStatus() != STATUS_IN_PROGRESS || IsFlagPickedup() || !Source->IsWithinDistInMap(target_obj, 10)) return; - if(Source->GetTeam() == ALLIANCE) + if (Source->GetTeam() == ALLIANCE) { UpdateWorldState(NETHERSTORM_FLAG_STATE_ALLIANCE, BG_EY_FLAG_STATE_ON_PLAYER); PlaySoundToAll(BG_EY_SOUND_FLAG_PICKED_UP_ALLIANCE); @@ -645,7 +645,7 @@ void BattleGroundEY::EventPlayerClickedOnFlag(Player *Source, GameObject* target Source->CastSpell(Source, BG_EY_NETHERSTORM_FLAG_SPELL, true); Source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT); - if(Source->GetTeam() == ALLIANCE) + if (Source->GetTeam() == ALLIANCE) PSendMessageToAll(LANG_BG_EY_HAS_TAKEN_FLAG, CHAT_MSG_BG_SYSTEM_ALLIANCE, NULL, Source->GetName()); else PSendMessageToAll(LANG_BG_EY_HAS_TAKEN_FLAG, CHAT_MSG_BG_SYSTEM_HORDE, NULL, Source->GetName()); @@ -653,13 +653,13 @@ void BattleGroundEY::EventPlayerClickedOnFlag(Player *Source, GameObject* target void BattleGroundEY::EventTeamLostPoint(Player *Source, uint32 Point) { - if(GetStatus() != STATUS_IN_PROGRESS) + if (GetStatus() != STATUS_IN_PROGRESS) return; //Natural point uint32 Team = m_PointOwnedByTeam[Point]; - if(!Team) + if (!Team) return; if (Team == ALLIANCE) @@ -697,7 +697,7 @@ void BattleGroundEY::EventTeamLostPoint(Player *Source, uint32 Point) void BattleGroundEY::EventTeamCapturedPoint(Player *Source, uint32 Point) { - if(GetStatus() != STATUS_IN_PROGRESS) + if (GetStatus() != STATUS_IN_PROGRESS) return; uint32 Team = Source->GetTeam(); @@ -731,12 +731,12 @@ void BattleGroundEY::EventTeamCapturedPoint(Player *Source, uint32 Point) else SendMessageToAll(m_CapturingPointTypes[Point].MessageIdHorde,CHAT_MSG_BG_SYSTEM_HORDE, Source); - if(m_BgCreatures[Point]) + if (m_BgCreatures[Point]) DelCreature(Point); WorldSafeLocsEntry const *sg = NULL; sg = sWorldSafeLocsStore.LookupEntry(m_CapturingPointTypes[Point].GraveYardId); - if(!sg || !AddSpiritGuide(Point, sg->x, sg->y, sg->z, 3.124139f, Team)) + if (!sg || !AddSpiritGuide(Point, sg->x, sg->y, sg->z, 3.124139f, Team)) sLog.outError("BatteGroundEY: Failed to spawn spirit guide! point: %u, team: %u, graveyard_id: %u", Point, Team, m_CapturingPointTypes[Point].GraveYardId); @@ -748,7 +748,7 @@ void BattleGroundEY::EventTeamCapturedPoint(Player *Source, uint32 Point) void BattleGroundEY::EventPlayerCapturedFlag(Player *Source, uint32 BgObjectType) { - if(GetStatus() != STATUS_IN_PROGRESS || this->GetFlagPickerGUID() != Source->GetGUID()) + if (GetStatus() != STATUS_IN_PROGRESS || GetFlagPickerGUID() != Source->GetGUID()) return; SetFlagPicker(0); @@ -757,7 +757,7 @@ void BattleGroundEY::EventPlayerCapturedFlag(Player *Source, uint32 BgObjectType Source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT); - if(Source->GetTeam() == ALLIANCE) + if (Source->GetTeam() == ALLIANCE) PlaySoundToAll(BG_EY_SOUND_FLAG_CAPTURED_ALLIANCE); else PlaySoundToAll(BG_EY_SOUND_FLAG_CAPTURED_HORDE); @@ -768,7 +768,7 @@ void BattleGroundEY::EventPlayerCapturedFlag(Player *Source, uint32 BgObjectType m_FlagCapturedBgObjectType = BgObjectType; uint8 team_id = 0; - if(Source->GetTeam() == ALLIANCE) + if (Source->GetTeam() == ALLIANCE) { team_id = BG_TEAM_ALLIANCE; SendMessageToAll(LANG_BG_EY_CAPTURED_FLAG_A, CHAT_MSG_BG_SYSTEM_ALLIANCE, Source); @@ -779,7 +779,7 @@ void BattleGroundEY::EventPlayerCapturedFlag(Player *Source, uint32 BgObjectType SendMessageToAll(LANG_BG_EY_CAPTURED_FLAG_H, CHAT_MSG_BG_SYSTEM_HORDE, Source); } - if(m_TeamPointsCount[team_id] > 0) + if (m_TeamPointsCount[team_id] > 0) AddPoints(Source->GetTeam(), BG_EY_FlagPoints[m_TeamPointsCount[team_id] - 1]); UpdatePlayerScore(Source, SCORE_FLAG_CAPTURES, 1); @@ -871,7 +871,7 @@ WorldSafeLocsEntry const *BattleGroundEY::GetClosestGraveYard(Player* player) entry = sWorldSafeLocsStore.LookupEntry(g_id); nearestEntry = entry; - if(!entry) + if (!entry) { sLog.outError("BattleGroundEY: Not found the main team graveyard. Graveyard system isn't working!"); return NULL; @@ -887,15 +887,15 @@ WorldSafeLocsEntry const *BattleGroundEY::GetClosestGraveYard(Player* player) for(uint8 i = 0; i < EY_POINTS_MAX; ++i) { - if(m_PointOwnedByTeam[i]==player->GetTeam() && m_PointState[i]==EY_POINT_UNDER_CONTROL) + if (m_PointOwnedByTeam[i]==player->GetTeam() && m_PointState[i]==EY_POINT_UNDER_CONTROL) { entry = sWorldSafeLocsStore.LookupEntry(m_CapturingPointTypes[i].GraveYardId); - if(!entry) + if (!entry) sLog.outError("BattleGroundEY: Not found graveyard: %u",m_CapturingPointTypes[i].GraveYardId); else { distance = (entry->x - plr_x)*(entry->x - plr_x) + (entry->y - plr_y)*(entry->y - plr_y) + (entry->z - plr_z)*(entry->z - plr_z); - if(distance < nearestDistance) + if (distance < nearestDistance) { nearestDistance = distance; nearestEntry = entry; diff --git a/src/game/BattleGroundHandler.cpp b/src/game/BattleGroundHandler.cpp index 1fce92871c5..6e94a8c8a9f 100644 --- a/src/game/BattleGroundHandler.cpp +++ b/src/game/BattleGroundHandler.cpp @@ -43,7 +43,7 @@ void WorldSession::HandleBattleGroundHelloOpcode( WorldPacket & recv_data ) sLog.outDebug( "WORLD: Recvd CMSG_BATTLEMASTER_HELLO Message from: " I64FMT, guid); Creature *unit = ObjectAccessor::GetCreature(*_player, guid); - if(!unit) + if (!unit) return; if(!unit->isBattleMaster()) // it's not battlemaster @@ -54,7 +54,7 @@ void WorldSession::HandleBattleGroundHelloOpcode( WorldPacket & recv_data ) BattleGroundTypeId bgTypeId = sBattleGroundMgr.GetBattleMasterBG(unit->GetEntry()); - if(!_player->GetBGAccessByLevel(bgTypeId)) + if (!_player->GetBGAccessByLevel(bgTypeId)) { // temp, must be gossip message... SendNotification(LANG_YOUR_BG_LEVEL_REQ_ERROR); @@ -87,7 +87,7 @@ void WorldSession::HandleBattleGroundJoinOpcode( WorldPacket & recv_data ) recv_data >> instanceId; // instance id, 0 if First Available selected recv_data >> joinAsGroup; // join as group - if(!sBattlemasterListStore.LookupEntry(bgTypeId_)) + if (!sBattlemasterListStore.LookupEntry(bgTypeId_)) { sLog.outError("Battleground: invalid bgtype (%u) received. possible cheater? player guid %u",bgTypeId_,_player->GetGUIDLow()); return; @@ -101,11 +101,11 @@ void WorldSession::HandleBattleGroundJoinOpcode( WorldPacket & recv_data ) BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bgTypeId, 0); // ignore if player is already in BG - if(_player->InBattleGround()) + if (_player->InBattleGround()) return; Creature *unit = ObjectAccessor::GetCreature(*_player, guid); - if(!unit) + if (!unit) return; if(!unit->isBattleMaster()) // it's not battlemaster @@ -113,20 +113,20 @@ void WorldSession::HandleBattleGroundJoinOpcode( WorldPacket & recv_data ) // get bg instance or bg template if instance not found BattleGround * bg = NULL; - if(instanceId) + if (instanceId) BattleGround *bg = sBattleGroundMgr.GetBattleGroundThroughClientInstance(instanceId, bgTypeId, _player->GetBattleGroundQueueIdFromLevel(bgTypeId)); - if(!bg && !(bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId))) + if (!bg && !(bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId))) { sLog.outError("Battleground: no available bg / template found"); return; } // check queueing conditions - if(!joinAsGroup) + if (!joinAsGroup) { // check Deserter debuff - if( !_player->CanJoinToBattleground() ) + if (!_player->CanJoinToBattleground()) { WorldPacket data(SMSG_GROUP_JOINED_BATTLEGROUND, 4); data << uint32(0xFFFFFFFE); @@ -138,14 +138,14 @@ void WorldSession::HandleBattleGroundJoinOpcode( WorldPacket & recv_data ) //player is already in this queue return; // check if has free queue slots - if(!_player->HasFreeBattleGroundQueueId()) + if (!_player->HasFreeBattleGroundQueueId()) return; } else { grp = _player->GetGroup(); // no group found, error - if(!grp) + if (!grp) return; uint32 err = grp->CanJoinBattleGroundQueue(bgTypeId, bgQueueTypeId, 0, bg->GetMaxPlayersPerTeam(), false, 0); isPremade = (grp->GetMembersCount() >= bg->GetMinPlayersPerTeam()); @@ -160,7 +160,7 @@ void WorldSession::HandleBattleGroundJoinOpcode( WorldPacket & recv_data ) // _player->GetGroup() was already checked, grp is already initialized GroupQueueInfo * ginfo = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddGroup(_player, bgTypeId, 0, false, isPremade, 0); uint32 avgTime = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].GetAverageQueueWaitTime(ginfo, _player->GetBattleGroundQueueIdFromLevel(bgTypeId)); - if(joinAsGroup /* && _player->GetGroup()*/) + if (joinAsGroup /* && _player->GetGroup()*/) { sLog.outDebug("Battleground: the following players are joining as group:"); for(GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next()) @@ -200,7 +200,7 @@ void WorldSession::HandleBattleGroundJoinOpcode( WorldPacket & recv_data ) sLog.outDebug("Battleground: player joined queue for bg queue type %u bg type %u: GUID %u, NAME %s",bgQueueTypeId,bgTypeId,_player->GetGUIDLow(), _player->GetName()); } sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, _player->GetBattleGroundQueueIdFromLevel(bgTypeId)); - if(!ginfo->IsInvitedToBGInstanceGUID) + if (!ginfo->IsInvitedToBGInstanceGUID) sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AnnounceWorld(ginfo, _player->GetGUID(), true); } @@ -221,11 +221,11 @@ void WorldSession::HandleBattleGroundPlayerPositionsOpcode( WorldPacket & /*recv uint32 count2 = 0; //count of next fields Player *ali_plr = objmgr.GetPlayer(((BattleGroundWS*)bg)->GetAllianceFlagPickerGUID()); - if( ali_plr ) + if (ali_plr) ++count2; Player *horde_plr = objmgr.GetPlayer(((BattleGroundWS*)bg)->GetHordeFlagPickerGUID()); - if( horde_plr ) + if (horde_plr) ++count2; WorldPacket data(MSG_BATTLEGROUND_PLAYER_POSITIONS, (4+4+16*count1+16*count2)); @@ -237,13 +237,13 @@ void WorldSession::HandleBattleGroundPlayerPositionsOpcode( WorldPacket & /*recv data << (float)0; // y }*/ data << count2; // horde flag holders count - obsolete, now count of next fields - if( ali_plr ) + if (ali_plr) { data << (uint64)ali_plr->GetGUID(); data << (float)ali_plr->GetPositionX(); data << (float)ali_plr->GetPositionY(); } - if( horde_plr ) + if (horde_plr) { data << (uint64)horde_plr->GetGUID(); data << (float)horde_plr->GetPositionX(); @@ -277,7 +277,7 @@ void WorldSession::HandleBattleGroundPVPlogdataOpcode( WorldPacket & /*recv_data sLog.outDebug( "WORLD: Recvd MSG_PVP_LOG_DATA Message"); BattleGround *bg = _player->GetBattleGround(); - if(!bg) + if (!bg) return; WorldPacket data; @@ -297,7 +297,7 @@ void WorldSession::HandleBattleGroundListOpcode( WorldPacket &recv_data ) recv_data >> bgTypeId; // id from DBC BattlemasterListEntry const* bl = sBattlemasterListStore.LookupEntry(bgTypeId); - if(!bl) + if (!bl) { sLog.outError("Battleground: invalid bgtype received."); return; @@ -323,25 +323,25 @@ void WorldSession::HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data ) recv_data >> type >> unk2 >> bgTypeId_ >> unk >> action; - if( !sBattlemasterListStore.LookupEntry(bgTypeId_) ) + if (!sBattlemasterListStore.LookupEntry(bgTypeId_)) { sLog.outError("Battleground: invalid bgtype (%u) received.", bgTypeId_); // update battleground slots for the player to fix his UI and sent data. // this is a HACK, I don't know why the client starts sending invalid packets in the first place. // it usually happens with extremely high latency (if debugging / stepping in the code for example) - if( _player->InBattleGroundQueue() ) + if (_player->InBattleGroundQueue()) { // update all queues, send invitation info if player is invited, queue info if queued for (uint32 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++) { BattleGroundQueueTypeId bgQueueTypeId = _player->GetBattleGroundQueueTypeId(i); - if( !bgQueueTypeId ) + if (!bgQueueTypeId) continue; BattleGroundTypeId bgTypeId = BattleGroundMgr::BGTemplateId(bgQueueTypeId); BattleGroundQueue::QueuedPlayersMap& qpMap = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers; BattleGroundQueue::QueuedPlayersMap::iterator itrPlayerStatus = qpMap.find(_player->GetGUID()); // if the player is not in queue, continue or no group information - this should never happen - if( itrPlayerStatus == qpMap.end() || !itrPlayerStatus->second.GroupInfo ) + if (itrPlayerStatus == qpMap.end() || !itrPlayerStatus->second.GroupInfo) continue; BattleGround * bg = NULL; @@ -350,7 +350,7 @@ void WorldSession::HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data ) uint8 israted = itrPlayerStatus->second.GroupInfo->IsRated; uint8 status = 0; - if( !itrPlayerStatus->second.GroupInfo->IsInvitedToBGInstanceGUID ) + if (!itrPlayerStatus->second.GroupInfo->IsInvitedToBGInstanceGUID) { // not invited to bg, get template bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId); @@ -364,7 +364,7 @@ void WorldSession::HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data ) } // if bg not found, then continue, don't invite if already in the instance - if( !bg || (_player->InBattleGround() && _player->GetBattleGround() && _player->GetBattleGround()->GetInstanceID() == bg->GetInstanceID()) ) + if (!bg || (_player->InBattleGround() && _player->GetBattleGround() && _player->GetBattleGround()->GetInstanceID() == bg->GetInstanceID())) continue; // re - invite player with proper data @@ -381,7 +381,7 @@ void WorldSession::HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data ) BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bgTypeId, type); BattleGroundQueue::QueuedPlayersMap& qpMap = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers; BattleGroundQueue::QueuedPlayersMap::iterator itrPlayerStatus = qpMap.find(_player->GetGUID()); - if( itrPlayerStatus == qpMap.end() ) + if (itrPlayerStatus == qpMap.end()) { sLog.outError("Battleground: itrplayerstatus not found."); return; @@ -389,7 +389,7 @@ void WorldSession::HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data ) instanceId = itrPlayerStatus->second.GroupInfo->IsInvitedToBGInstanceGUID; // if action == 1, then instanceId is required - if( !instanceId && action == 1 ) + if (!instanceId && action == 1) { sLog.outError("Battleground: instance not found."); return; @@ -398,15 +398,15 @@ void WorldSession::HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data ) BattleGround *bg = sBattleGroundMgr.GetBattleGround(instanceId, bgTypeId); // bg template might and must be used in case of leaving queue, when instance is not created yet - if( !bg && action == 0 ) + if (!bg && action == 0) bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId); - if( !bg ) + if (!bg) { sLog.outError("Battleground: bg_template not found for type id %u.", bgTypeId); return; } - if( _player->InBattleGroundQueue() ) + if (_player->InBattleGroundQueue()) { //we must use temporary variables, because GroupQueueInfo pointer can be deleted in BattleGroundQueue::RemovePlayer() function! uint32 team = itrPlayerStatus->second.GroupInfo->Team; @@ -416,10 +416,10 @@ void WorldSession::HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data ) uint32 opponentsRating = itrPlayerStatus->second.GroupInfo->OpponentsTeamRating; //some checks if player isn't cheating - it is not exactly cheating, but we cannot allow it - if( action == 1 && arenaType == 0) + if (action == 1 && arenaType == 0) { //if player is trying to enter battleground (not arena!) and he has deserter debuff, we must just remove him from queue - if( !_player->CanJoinToBattleground() ) + if (!_player->CanJoinToBattleground()) { //send bg command result to show nice message WorldPacket data2(SMSG_GROUP_JOINED_BATTLEGROUND, 4); @@ -429,7 +429,7 @@ void WorldSession::HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data ) sLog.outDebug("Battleground: player %s (%u) has a deserter debuff, do not port him to battleground!", _player->GetName(), _player->GetGUIDLow()); } //if player don't match battleground max level, then do not allow him to enter! (this might happen when player leveled up during his waiting in queue - if( _player->getLevel() > bg->GetMaxLevel() ) + if (_player->getLevel() > bg->GetMaxLevel()) { sLog.outError("Battleground: Player %s (%u) has level higher than maxlevel of battleground! Do not port him to battleground!", _player->GetName(), _player->GetGUIDLow()); action = 0; @@ -440,16 +440,16 @@ void WorldSession::HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data ) switch( action ) { case 1: // port to battleground - if( !_player->IsInvitedForBattleGroundQueueType(bgQueueTypeId) ) + if (!_player->IsInvitedForBattleGroundQueueType(bgQueueTypeId)) return; // cheating? // resurrect the player - if( !_player->isAlive() ) + if (!_player->isAlive()) { _player->ResurrectPlayer(1.0f); _player->SpawnCorpseBones(); } // stop taxi flight at port - if(_player->isInFlight()) + if (_player->isInFlight()) { _player->GetMotionMaster()->MovementExpired(); _player->m_taxi.ClearTaxiDestinations(); @@ -461,7 +461,7 @@ void WorldSession::HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data ) sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].RemovePlayer(_player->GetGUID(), false); // this is still needed here if battleground "jumping" shouldn't add deserter debuff // also this is required to prevent stuck at old battleground after SetBattleGroundId set to new - if( BattleGround *currentBg = _player->GetBattleGround() ) + if (BattleGround *currentBg = _player->GetBattleGround()) currentBg->RemovePlayerAtLeave(_player->GetGUID(), false, true); // set the destination instance id @@ -476,10 +476,10 @@ void WorldSession::HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data ) break; case 0: // leave queue // if player leaves rated arena match before match start, it is counted as he played but he lost - if( isRated ) + if (isRated) { ArenaTeam * at = objmgr.GetArenaTeamById(team); - if( at ) + if (at) { sLog.outDebug("UPDATING memberLost's personal arena rating for %u by opponents rating: %u, because he has left queue!", GUID_LOPART(_player->GetGUID()), opponentsRating); at->MemberLost(_player, opponentsRating); @@ -490,7 +490,7 @@ void WorldSession::HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data ) sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_NONE, 0, 0, 0); sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].RemovePlayer(_player->GetGUID(), true); // player left queue, we should update it - do not update Arena Queue - if( !arenaType ) + if (!arenaType) sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, _player->GetBattleGroundQueueIdFromLevel(bgTypeId), arenaType, isRated, rating); SendPacket(&data); sLog.outDebug("Battleground: player %s (%u) left queue for bgtype %u, queue type %u.", _player->GetName(), _player->GetGUIDLow(), bg->GetTypeID(), bgQueueTypeId); @@ -518,9 +518,9 @@ void WorldSession::HandleBattleGroundLeaveOpcode( WorldPacket & /*recv_data*/ ) // return; // not allow leave battleground in combat - if(_player->isInCombat()) - if(BattleGround* bg = _player->GetBattleGround()) - if(bg->GetStatus() != STATUS_WAIT_LEAVE) + if (_player->isInCombat()) + if (BattleGround* bg = _player->GetBattleGround()) + if (bg->GetStatus() != STATUS_WAIT_LEAVE) return; _player->LeaveBattleground(); @@ -537,16 +537,16 @@ void WorldSession::HandleBattlefieldStatusOpcode( WorldPacket & /*recv_data*/ ) for (uint8 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++) { BattleGroundQueueTypeId bgQueueTypeId = _player->GetBattleGroundQueueTypeId(i); - if( !bgQueueTypeId ) + if (!bgQueueTypeId) continue; BattleGroundTypeId bgTypeId = BattleGroundMgr::BGTemplateId(bgQueueTypeId); uint8 arenaType = BattleGroundMgr::BGArenaType(bgQueueTypeId); - if( bgTypeId == _player->GetBattleGroundTypeId() ) + if (bgTypeId == _player->GetBattleGroundTypeId()) { bg = _player->GetBattleGround(); //i cannot check any variable from player class because player class doesn't know if player is in 2v2 / 3v3 or 5v5 arena //so i must use bg pointer to get that information - if( bg && bg->GetArenaType() == arenaType ) + if (bg && bg->GetArenaType() == arenaType) { // this line is checked, i only don't know if GetStartTime is changing itself after bg end! // send status in BattleGround @@ -559,12 +559,12 @@ void WorldSession::HandleBattlefieldStatusOpcode( WorldPacket & /*recv_data*/ ) //get GroupQueueInfo for queue status BattleGroundQueue::QueuedPlayersMap& qpMap = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers; BattleGroundQueue::QueuedPlayersMap::iterator itrPlayerStatus = qpMap.find(_player->GetGUID()); - if( itrPlayerStatus == qpMap.end() ) + if (itrPlayerStatus == qpMap.end()) continue; - if( itrPlayerStatus->second.GroupInfo->IsInvitedToBGInstanceGUID ) + if (itrPlayerStatus->second.GroupInfo->IsInvitedToBGInstanceGUID) { bg = sBattleGroundMgr.GetBattleGround(itrPlayerStatus->second.GroupInfo->IsInvitedToBGInstanceGUID, bgTypeId); - if( !bg ) + if (!bg) continue; uint32 remainingTime = getMSTimeDiff(getMSTime(), itrPlayerStatus->second.GroupInfo->RemoveInviteTime); // send status invited to BattleGround @@ -574,7 +574,7 @@ void WorldSession::HandleBattlefieldStatusOpcode( WorldPacket & /*recv_data*/ ) else { BattleGround *bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId); - if( !bg ) + if (!bg) continue; uint32 avgTime = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].GetAverageQueueWaitTime(itrPlayerStatus->second.GroupInfo, _player->GetBattleGroundQueueIdFromLevel(bgTypeId)); // send status in BattleGround Queue @@ -591,14 +591,14 @@ void WorldSession::HandleAreaSpiritHealerQueryOpcode( WorldPacket & recv_data ) CHECK_PACKET_SIZE(recv_data, 8); BattleGround *bg = _player->GetBattleGround(); - if(!bg) + if (!bg) return; uint64 guid; recv_data >> guid; Creature *unit = ObjectAccessor::GetCreature(*_player, guid); - if(!unit) + if (!unit) return; if(!unit->isSpiritService()) // it's not spirit service @@ -614,14 +614,14 @@ void WorldSession::HandleAreaSpiritHealerQueueOpcode( WorldPacket & recv_data ) CHECK_PACKET_SIZE(recv_data, 8); BattleGround *bg = _player->GetBattleGround(); - if(!bg) + if (!bg) return; uint64 guid; recv_data >> guid; Creature *unit = ObjectAccessor::GetCreature(*_player, guid); - if(!unit) + if (!unit) return; if(!unit->isSpiritService()) // it's not spirit service @@ -638,7 +638,7 @@ void WorldSession::HandleBattleGroundArenaJoin( WorldPacket & recv_data ) recv_data.hexlike(); // ignore if we already in BG or BG queue - if(_player->InBattleGround()) + if (_player->InBattleGround()) return; uint64 guid; // arena Battlemaster guid @@ -650,7 +650,7 @@ void WorldSession::HandleBattleGroundArenaJoin( WorldPacket & recv_data ) recv_data >> guid >> arenaslot >> asGroup >> isRated; Creature *unit = ObjectAccessor::GetCreature(*_player, guid); - if(!unit) + if (!unit) return; if(!unit->isBattleMaster()) // it's not battle master @@ -677,7 +677,7 @@ void WorldSession::HandleBattleGroundArenaJoin( WorldPacket & recv_data ) //check existance BattleGround* bg = NULL; - if( !(bg = sBattleGroundMgr.GetBattleGroundTemplate(BATTLEGROUND_AA)) ) + if (!(bg = sBattleGroundMgr.GetBattleGroundTemplate(BATTLEGROUND_AA))) { sLog.outError("Battleground: template bg (all arenas) not found"); return; @@ -687,21 +687,21 @@ void WorldSession::HandleBattleGroundArenaJoin( WorldPacket & recv_data ) BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bgTypeId, arenatype); // check queueing conditions - if(!asGroup) + if (!asGroup) { // check if already in queue if (_player->GetBattleGroundQueueIndex(bgQueueTypeId) < PLAYER_MAX_BATTLEGROUND_QUEUES) //player is already in this queue return; // check if has free queue slots - if(!_player->HasFreeBattleGroundQueueId()) + if (!_player->HasFreeBattleGroundQueueId()) return; } else { grp = _player->GetGroup(); // no group found, error - if(!grp) + if (!grp) return; uint32 err = grp->CanJoinBattleGroundQueue(bgTypeId, bgQueueTypeId, arenatype, arenatype, (bool)isRated, arenaslot); if (err != BG_JOIN_ERR_OK) @@ -713,12 +713,12 @@ void WorldSession::HandleBattleGroundArenaJoin( WorldPacket & recv_data ) uint32 ateamId = 0; - if(isRated) + if (isRated) { ateamId = _player->GetArenaTeamId(arenaslot); // check real arenateam existence only here (if it was moved to group->CanJoin .. () then we would ahve to get it twice) ArenaTeam * at = objmgr.GetArenaTeamById(ateamId); - if(!at) + if (!at) { _player->GetSession()->SendNotInArenaTeamPacket(arenatype); return; @@ -736,20 +736,20 @@ void WorldSession::HandleBattleGroundArenaJoin( WorldPacket & recv_data ) avg_pers_rating += member->GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (arenaslot*6) + 5); } - if( arenatype ) + if (arenatype) avg_pers_rating /= arenatype; // if avg personal rating is more than 150 points below the teams rating, the team will be queued against an opponent matching or similar to the average personal rating - if(avg_pers_rating + 150 < arenaRating) + if (avg_pers_rating + 150 < arenaRating) arenaRating = avg_pers_rating; } GroupQueueInfo * ginfo = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddGroup(_player, bgTypeId, arenatype, isRated, false, arenaRating, ateamId); uint32 avgTime = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].GetAverageQueueWaitTime(ginfo, _player->GetBattleGroundQueueIdFromLevel(bgTypeId)); - if(asGroup) + if (asGroup) { sLog.outDebug("Battleground: arena join as group start"); - if(isRated) + if (isRated) sLog.outDebug("Battleground: arena team id %u, leader %s queued with rating %u for type %u",_player->GetArenaTeamId(arenaslot),_player->GetName(),arenaRating,arenatype); for(GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next()) { @@ -771,7 +771,7 @@ void WorldSession::HandleBattleGroundArenaJoin( WorldPacket & recv_data ) sLog.outDebug("Battleground: player joined queue for arena as group bg queue type %u bg type %u: GUID %u, NAME %s",bgQueueTypeId,bgTypeId,member->GetGUIDLow(), member->GetName()); } sLog.outDebug("Battleground: arena join as group end"); - if(isRated) + if (isRated) sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AnnounceWorld(ginfo, _player->GetGUID(), true); } else @@ -799,7 +799,7 @@ void WorldSession::HandleBattleGroundReportAFK( WorldPacket & recv_data ) recv_data >> playerGuid; Player *reportedPlayer = objmgr.GetPlayer(playerGuid); - if(!reportedPlayer) + if (!reportedPlayer) { sLog.outDebug("WorldSession::HandleBattleGroundReportAFK: player not found"); return; diff --git a/src/game/BattleGroundMgr.cpp b/src/game/BattleGroundMgr.cpp index b9683a43ea1..6b7b3c99fe0 100644 --- a/src/game/BattleGroundMgr.cpp +++ b/src/game/BattleGroundMgr.cpp @@ -102,7 +102,7 @@ bool BattleGroundQueue::SelectionPool::KickGroup(uint32 size) GroupsQueueType::iterator groupToKick = SelectedGroups.begin(); for (GroupsQueueType::iterator itr = groupToKick; itr != SelectedGroups.end(); ++itr) { - if( abs((int32)((*itr)->Players.size() - size)) <= 1 ) + if (abs((int32)((*itr)->Players.size() - size)) <= 1) { groupToKick = itr; found = true; @@ -111,7 +111,7 @@ bool BattleGroundQueue::SelectionPool::KickGroup(uint32 size) groupToKick = itr; } //if pool is empty, do nothing - if( GetPlayerCount() ) + if (GetPlayerCount()) { //update player count GroupQueueInfo* ginfo = (*groupToKick); @@ -131,14 +131,14 @@ bool BattleGroundQueue::SelectionPool::KickGroup(uint32 size) bool BattleGroundQueue::SelectionPool::AddGroup(GroupQueueInfo *ginfo, uint32 desiredCount) { //if group is larger than desired count - don't allow to add it to pool - if( !ginfo->IsInvitedToBGInstanceGUID && desiredCount >= PlayerCount + ginfo->Players.size() ) + if (!ginfo->IsInvitedToBGInstanceGUID && desiredCount >= PlayerCount + ginfo->Players.size()) { SelectedGroups.push_back(ginfo); // increase selected players count PlayerCount += ginfo->Players.size(); return true; } - if( PlayerCount < desiredCount ) + if (PlayerCount < desiredCount) return true; return false; } @@ -171,9 +171,9 @@ GroupQueueInfo * BattleGroundQueue::AddGroup(Player *leader, BattleGroundTypeId //compute index (if group is premade or joined a rated match) to queues uint32 index = 0; - if(!isRated && !isPremade) + if (!isRated && !isPremade) index += BG_TEAMS_COUNT; - if(ginfo->Team == HORDE) + if (ginfo->Team == HORDE) index++; sLog.outDebug("Adding Group to BattleGroundQueue bgTypeId : %u, queue_id : %u, index : %u", BgTypeId, queue_id, index); @@ -199,14 +199,14 @@ void BattleGroundQueue::PlayerInvitedToBGUpdateAverageWaitTime(GroupQueueInfo* g { uint32 timeInQueue = getMSTimeDiff(ginfo->JoinTime, getMSTime()); uint8 team_index = BG_TEAM_ALLIANCE; //default set to BG_TEAM_ALLIANCE - or non rated arenas! - if( !ginfo->ArenaType ) + if (!ginfo->ArenaType) { - if( ginfo->Team == HORDE ) + if (ginfo->Team == HORDE) team_index = BG_TEAM_HORDE; } else { - if( ginfo->IsRated ) + if (ginfo->IsRated) team_index = BG_TEAM_HORDE; //for rated arenas use BG_TEAM_HORDE } @@ -226,18 +226,18 @@ void BattleGroundQueue::PlayerInvitedToBGUpdateAverageWaitTime(GroupQueueInfo* g uint32 BattleGroundQueue::GetAverageQueueWaitTime(GroupQueueInfo* ginfo, BGQueueIdBasedOnLevel queue_id) { uint8 team_index = BG_TEAM_ALLIANCE; //default set to BG_TEAM_ALLIANCE - or non rated arenas! - if( !ginfo->ArenaType ) + if (!ginfo->ArenaType) { - if( ginfo->Team == HORDE ) + if (ginfo->Team == HORDE) team_index = BG_TEAM_HORDE; } else { - if( ginfo->IsRated ) + if (ginfo->IsRated) team_index = BG_TEAM_HORDE; //for rated arenas use BG_TEAM_HORDE } //check if there is enought values(we always add values > 0) - if(m_WaitTimes[team_index][queue_id][COUNT_OF_PLAYERS_TO_AVERAGE_WAIT_TIME - 1] ) + if (m_WaitTimes[team_index][queue_id][COUNT_OF_PLAYERS_TO_AVERAGE_WAIT_TIME - 1] ) return (m_SumOfWaitTimes[team_index][queue_id] / COUNT_OF_PLAYERS_TO_AVERAGE_WAIT_TIME); else //if there aren't enough values return 0 - not available @@ -254,7 +254,7 @@ void BattleGroundQueue::RemovePlayer(const uint64& guid, bool decreaseInvitedCou //remove player from map, if he's there itr = m_QueuedPlayers.find(guid); - if( itr == m_QueuedPlayers.end() ) + if (itr == m_QueuedPlayers.end()) { sLog.outError("BattleGroundQueue: couldn't find player to remove GUID: %u", GUID_LOPART(guid)); return; @@ -275,7 +275,7 @@ void BattleGroundQueue::RemovePlayer(const uint64& guid, bool decreaseInvitedCou { for(group_itr_tmp = m_QueuedGroups[queue_id_tmp][j].begin(); group_itr_tmp != m_QueuedGroups[queue_id_tmp][j].end(); ++group_itr_tmp) { - if( (*group_itr_tmp) == group ) + if ((*group_itr_tmp) == group) { queue_id = queue_id_tmp; group_itr = group_itr_tmp; @@ -287,7 +287,7 @@ void BattleGroundQueue::RemovePlayer(const uint64& guid, bool decreaseInvitedCou } } //player can't be in queue without group, but just in case - if( queue_id == -1 ) + if (queue_id == -1) { sLog.outError("BattleGroundQueue: ERROR Cannot find groupinfo for player GUID: %u", GUID_LOPART(guid)); return; @@ -301,14 +301,14 @@ void BattleGroundQueue::RemovePlayer(const uint64& guid, bool decreaseInvitedCou // remove player queue info from group queue info std::map<uint64, PlayerQueueInfo*>::iterator pitr = group->Players.find(guid); - if( pitr != group->Players.end() ) + if (pitr != group->Players.end()) group->Players.erase(pitr); // if invited to bg, and should decrease invited count, then do it - if( decreaseInvitedCount && group->IsInvitedToBGInstanceGUID ) + if (decreaseInvitedCount && group->IsInvitedToBGInstanceGUID) { BattleGround* bg = sBattleGroundMgr.GetBattleGround(group->IsInvitedToBGInstanceGUID, group->BgTypeId); - if( bg ) + if (bg) bg->DecreaseInvitedCount(group->Team); } @@ -316,18 +316,18 @@ void BattleGroundQueue::RemovePlayer(const uint64& guid, bool decreaseInvitedCou m_QueuedPlayers.erase(itr); //if we left BG queue(not porting) OR if arena team left queue for rated match - if( (decreaseInvitedCount && !group->ArenaType) || (group->ArenaType && group->IsRated && group->Players.empty()) ) + if ((decreaseInvitedCount && !group->ArenaType) || (group->ArenaType && group->IsRated && group->Players.empty())) AnnounceWorld(group, guid, false); //if player leaves queue and he is invited to rated arena match, then he have to loose - if( group->IsInvitedToBGInstanceGUID && group->IsRated && decreaseInvitedCount ) + if (group->IsInvitedToBGInstanceGUID && group->IsRated && decreaseInvitedCount) { ArenaTeam * at = objmgr.GetArenaTeamById(group->ArenaTeamId); - if( at ) + if (at) { sLog.outDebug("UPDATING memberLost's personal arena rating for %u by opponents rating: %u", GUID_LOPART(guid), group->OpponentsTeamRating); Player *plr = objmgr.GetPlayer(guid); - if( plr ) + if (plr) at->MemberLost(plr, group->OpponentsTeamRating); else at->OfflineMemberLost(guid, group->OpponentsTeamRating); @@ -336,7 +336,7 @@ void BattleGroundQueue::RemovePlayer(const uint64& guid, bool decreaseInvitedCou } // remove group queue info if needed - if( group->Players.empty() ) + if (group->Players.empty()) { m_QueuedGroups[queue_id][index].erase(group_itr); delete group; @@ -344,11 +344,11 @@ void BattleGroundQueue::RemovePlayer(const uint64& guid, bool decreaseInvitedCou // if group wasn't empty, so it wasn't deleted, and player have left a rated // queue -> everyone from the group should leave too // don't remove recursively if already invited to bg! - else if( !group->IsInvitedToBGInstanceGUID && group->IsRated ) + else if (!group->IsInvitedToBGInstanceGUID && group->IsRated) { // remove next player, this is recursive // first send removal information - if(Player *plr2 = objmgr.GetPlayer(group->Players.begin()->first)) + if (Player *plr2 = objmgr.GetPlayer(group->Players.begin()->first)) { BattleGround * bg = sBattleGroundMgr.GetBattleGroundTemplate(group->BgTypeId); BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(group->BgTypeId, group->ArenaType); @@ -369,14 +369,14 @@ void BattleGroundQueue::AnnounceWorld(GroupQueueInfo *ginfo, const uint64& playe { if(ginfo->ArenaType) //if Arena { - if( sWorld.getConfig(CONFIG_ARENA_QUEUE_ANNOUNCER_ENABLE) && ginfo->IsRated ) + if (sWorld.getConfig(CONFIG_ARENA_QUEUE_ANNOUNCER_ENABLE) && ginfo->IsRated) { BattleGround* bg = sBattleGroundMgr.GetBattleGroundTemplate(ginfo->BgTypeId); - if(!bg) + if (!bg) return; char const* bgName = bg->GetName(); - if(isAddedToQueue) + if (isAddedToQueue) sWorld.SendWorldText(LANG_ARENA_QUEUE_ANNOUNCE_WORLD_JOIN, bgName, ginfo->ArenaType, ginfo->ArenaType, ginfo->ArenaTeamRating); else sWorld.SendWorldText(LANG_ARENA_QUEUE_ANNOUNCE_WORLD_EXIT, bgName, ginfo->ArenaType, ginfo->ArenaType, ginfo->ArenaTeamRating); @@ -384,11 +384,11 @@ void BattleGroundQueue::AnnounceWorld(GroupQueueInfo *ginfo, const uint64& playe } else //if BG { - if( sWorld.getConfig(CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE) ) + if (sWorld.getConfig(CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE)) { Player *plr = objmgr.GetPlayer(playerGUID); BattleGround* bg = sBattleGroundMgr.GetBattleGroundTemplate(ginfo->BgTypeId); - if(!bg || !plr) + if (!bg || !plr) return; BGQueueIdBasedOnLevel queue_id = plr->GetBattleGroundQueueIdFromLevel(bg->GetTypeID()); @@ -399,14 +399,14 @@ void BattleGroundQueue::AnnounceWorld(GroupQueueInfo *ginfo, const uint64& playe uint32 q_min_level = (queue_id + 1) * 10; GroupsQueueType::const_iterator itr; for(itr = m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE].begin(); itr != m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE].end(); ++itr) - if( !(*itr)->IsInvitedToBGInstanceGUID ) + if (!(*itr)->IsInvitedToBGInstanceGUID) qAlliance += (*itr)->Players.size(); for(itr = m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_HORDE].begin(); itr != m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_HORDE].end(); ++itr) - if( !(*itr)->IsInvitedToBGInstanceGUID ) + if (!(*itr)->IsInvitedToBGInstanceGUID) qHorde += (*itr)->Players.size(); // Show queue status to player only (when joining queue) - if( sWorld.getConfig(CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_PLAYERONLY) ) + if (sWorld.getConfig(CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_PLAYERONLY)) { ChatHandler(plr).PSendSysMessage(LANG_BG_QUEUE_ANNOUNCE_SELF, bgName, q_min_level, q_min_level + 10, qAlliance, MinPlayers, qHorde, MinPlayers); @@ -424,10 +424,10 @@ void BattleGroundQueue::AnnounceWorld(GroupQueueInfo *ginfo, const uint64& playe bool BattleGroundQueue::InviteGroupToBG(GroupQueueInfo * ginfo, BattleGround * bg, uint32 side) { // set side if needed - if( side ) + if (side) ginfo->Team = side; - if( !ginfo->IsInvitedToBGInstanceGUID ) + if (!ginfo->IsInvitedToBGInstanceGUID) { // not yet invited // set invitation @@ -437,7 +437,7 @@ bool BattleGroundQueue::InviteGroupToBG(GroupQueueInfo * ginfo, BattleGround * b BGQueueIdBasedOnLevel queue_id = bg->GetQueueId(); // set ArenaTeamId for rated matches - if( bg->isArena() && bg->isRated() ) + if (bg->isArena() && bg->isRated()) bg->SetArenaTeamIdForTeam(ginfo->Team, ginfo->ArenaTeamId); ginfo->RemoveInviteTime = getMSTime() + INVITE_ACCEPT_WAIT_TIME; @@ -448,7 +448,7 @@ bool BattleGroundQueue::InviteGroupToBG(GroupQueueInfo * ginfo, BattleGround * b // get the player Player* plr = objmgr.GetPlayer(itr->first); // if offline, skip him, this should not happen - player is removed from queue when he logs out - if( !plr ) + if (!plr) continue; // invite the player @@ -526,18 +526,18 @@ void BattleGroundQueue::FillPlayersToBG(BattleGround* bg, BGQueueIdBasedOnLevel while( abs(diffAli - diffHorde) > 1 && (m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount() > 0 || m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount() > 0) ) { //each cycle execution we need to kick at least 1 group - if( diffAli < diffHorde ) + if (diffAli < diffHorde) { //kick alliance group, add to pool new group if needed - if( m_SelectionPools[BG_TEAM_ALLIANCE].KickGroup(diffHorde - diffAli) ) + if (m_SelectionPools[BG_TEAM_ALLIANCE].KickGroup(diffHorde - diffAli)) { for (; aliIndex < aliCount && m_SelectionPools[BG_TEAM_ALLIANCE].AddGroup((*Ali_itr), (aliFree >= diffHorde) ? aliFree - diffHorde : 0); aliIndex++) ++Ali_itr; } //if ali selection is already empty, then kick horde group, but if there are less horde than ali in bg - break; - if( !m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount() ) + if (!m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount()) { - if( aliFree <= diffHorde + 1 ) + if (aliFree <= diffHorde + 1) break; m_SelectionPools[BG_TEAM_HORDE].KickGroup(diffHorde - diffAli); } @@ -545,14 +545,14 @@ void BattleGroundQueue::FillPlayersToBG(BattleGround* bg, BGQueueIdBasedOnLevel else { //kick horde group, add to pool new group if needed - if( m_SelectionPools[BG_TEAM_HORDE].KickGroup(diffAli - diffHorde) ) + if (m_SelectionPools[BG_TEAM_HORDE].KickGroup(diffAli - diffHorde)) { for (; hordeIndex < hordeCount && m_SelectionPools[BG_TEAM_HORDE].AddGroup((*Horde_itr), (hordeFree >= diffAli) ? hordeFree - diffAli : 0); hordeIndex++) ++Horde_itr; } - if( !m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount() ) + if (!m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount()) { - if( hordeFree <= diffAli + 1 ) + if (hordeFree <= diffAli + 1) break; m_SelectionPools[BG_TEAM_ALLIANCE].KickGroup(diffAli - diffHorde); } @@ -569,19 +569,19 @@ void BattleGroundQueue::FillPlayersToBG(BattleGround* bg, BGQueueIdBasedOnLevel bool BattleGroundQueue::CheckPremadeMatch(BGQueueIdBasedOnLevel queue_id, uint32 MinPlayersPerTeam, uint32 MaxPlayersPerTeam) { //check match - if(!m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_ALLIANCE].empty() && !m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_HORDE].empty()) + if (!m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_ALLIANCE].empty() && !m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_HORDE].empty()) { //start premade match //if groups aren't invited GroupsQueueType::const_iterator ali_group, horde_group; for( ali_group = m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_ALLIANCE].begin(); ali_group != m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_ALLIANCE].end(); ++ali_group) - if( !(*ali_group)->IsInvitedToBGInstanceGUID ) + if (!(*ali_group)->IsInvitedToBGInstanceGUID) break; for( horde_group = m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_HORDE].begin(); horde_group != m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_HORDE].end(); ++horde_group) - if( !(*horde_group)->IsInvitedToBGInstanceGUID ) + if (!(*horde_group)->IsInvitedToBGInstanceGUID) break; - if( ali_group != m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_ALLIANCE].end() && horde_group != m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_HORDE].end()) + if (ali_group != m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_ALLIANCE].end() && horde_group != m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_HORDE].end()) { m_SelectionPools[BG_TEAM_ALLIANCE].AddGroup((*ali_group), MaxPlayersPerTeam); m_SelectionPools[BG_TEAM_HORDE].AddGroup((*horde_group), MaxPlayersPerTeam); @@ -593,7 +593,7 @@ bool BattleGroundQueue::CheckPremadeMatch(BGQueueIdBasedOnLevel queue_id, uint32 for(itr = m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + i].begin(); itr != m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + i].end(); ++itr) { //if itr can join BG and player count is less that maxPlayers, then add group to selectionpool - if( !(*itr)->IsInvitedToBGInstanceGUID && !m_SelectionPools[i].AddGroup((*itr), maxPlayers) ) + if (!(*itr)->IsInvitedToBGInstanceGUID && !m_SelectionPools[i].AddGroup((*itr), maxPlayers)) break; } } @@ -608,10 +608,10 @@ bool BattleGroundQueue::CheckPremadeMatch(BGQueueIdBasedOnLevel queue_id, uint32 uint32 time_before = getMSTime() - sWorld.getConfig(CONFIG_BATTLEGROUND_PREMADE_GROUP_WAIT_FOR_MATCH); for(uint32 i = 0; i < BG_TEAMS_COUNT; i++) { - if(!m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_ALLIANCE + i].empty()) + if (!m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_ALLIANCE + i].empty()) { GroupsQueueType::iterator itr = m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_ALLIANCE + i].begin(); - if(!(*itr)->IsInvitedToBGInstanceGUID && ((*itr)->JoinTime < time_before || (*itr)->Players.size() < MinPlayersPerTeam)) + if (!(*itr)->IsInvitedToBGInstanceGUID && ((*itr)->JoinTime < time_before || (*itr)->Players.size() < MinPlayersPerTeam)) { //we must insert group to normal queue and erase pointer from premade queue m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + i].push_front((*itr)); @@ -632,17 +632,17 @@ bool BattleGroundQueue::CheckNormalMatch(BattleGround* bg_template, BGQueueIdBas itr_team[i] = m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + i].begin(); for(; itr_team[i] != m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + i].end(); ++(itr_team[i])) { - if( !(*(itr_team[i]))->IsInvitedToBGInstanceGUID ) + if (!(*(itr_team[i]))->IsInvitedToBGInstanceGUID) { m_SelectionPools[i].AddGroup(*(itr_team[i]), maxPlayers); - if( m_SelectionPools[i].GetPlayerCount() >= minPlayers ) + if (m_SelectionPools[i].GetPlayerCount() >= minPlayers) break; } } } //try to invite same number of players - this cycle may cause longer wait time even if there are enough players in queue, but we want ballanced bg uint32 j = BG_TEAM_ALLIANCE; - if( m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount() < m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount() ) + if (m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount() < m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount()) j = BG_TEAM_HORDE; if( sWorld.getConfig(CONFIG_BATTLEGROUND_INVITATION_TYPE) != 0 && m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount() >= minPlayers && m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount() >= minPlayers ) @@ -651,16 +651,16 @@ bool BattleGroundQueue::CheckNormalMatch(BattleGround* bg_template, BGQueueIdBas ++(itr_team[j]); //this will not cause a crash, because for cycle above reached break; for(; itr_team[j] != m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + j].end(); ++(itr_team[j])) { - if( !(*(itr_team[j]))->IsInvitedToBGInstanceGUID ) - if( !m_SelectionPools[j].AddGroup(*(itr_team[j]), m_SelectionPools[(j + 1) % BG_TEAMS_COUNT].GetPlayerCount()) ) + if (!(*(itr_team[j]))->IsInvitedToBGInstanceGUID) + if (!m_SelectionPools[j].AddGroup(*(itr_team[j]), m_SelectionPools[(j + 1) % BG_TEAMS_COUNT].GetPlayerCount())) break; } // do not allow to start bg with more than 2 players more on 1 faction - if( abs((int32)(m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount() - m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount())) > 2 ) + if (abs((int32)(m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount() - m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount())) > 2) return false; } //allow 1v0 if debug bg - if( sBattleGroundMgr.isTesting() && bg_template->isBattleGround() && (m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount() || m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount()) ) + if (sBattleGroundMgr.isTesting() && bg_template->isBattleGround() && (m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount() || m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount())) return true; //return true if there are enough players in selection pools - enable to work .debug bg command correctly return m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount() >= minPlayers && m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount() >= minPlayers; @@ -669,12 +669,12 @@ bool BattleGroundQueue::CheckNormalMatch(BattleGround* bg_template, BGQueueIdBas // this method will check if we can invite players to same faction skirmish match bool BattleGroundQueue::CheckSkirmishForSameFaction(BGQueueIdBasedOnLevel queue_id, uint32 minPlayersPerTeam) { - if( m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount() < minPlayersPerTeam && m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount() < minPlayersPerTeam ) + if (m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount() < minPlayersPerTeam && m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount() < minPlayersPerTeam) return false; uint32 teamIndex = BG_TEAM_ALLIANCE; uint32 otherTeam = BG_TEAM_HORDE; uint32 otherTeamId = HORDE; - if ( m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount() == minPlayersPerTeam ) + if (m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount() == minPlayersPerTeam ) { teamIndex = BG_TEAM_HORDE; otherTeam = BG_TEAM_ALLIANCE; @@ -687,9 +687,9 @@ bool BattleGroundQueue::CheckSkirmishForSameFaction(BGQueueIdBasedOnLevel queue_ //set itr_team to group that was added to selection pool latest GroupsQueueType::iterator itr_team = m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + teamIndex].begin(); for(; itr_team != m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + teamIndex].end(); ++itr_team) - if( ginfo == *itr_team ) + if (ginfo == *itr_team) break; - if( itr_team == m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + teamIndex].end() ) + if (itr_team == m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + teamIndex].end()) return false; GroupsQueueType::iterator itr_team2 = itr_team; ++itr_team2; @@ -697,10 +697,10 @@ bool BattleGroundQueue::CheckSkirmishForSameFaction(BGQueueIdBasedOnLevel queue_ for(; itr_team2 != m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + teamIndex].end(); ++itr_team2) { //if selection pool is full then break; - if( !(*itr_team2)->IsInvitedToBGInstanceGUID && !m_SelectionPools[otherTeam].AddGroup(*itr_team2, minPlayersPerTeam) ) + if (!(*itr_team2)->IsInvitedToBGInstanceGUID && !m_SelectionPools[otherTeam].AddGroup(*itr_team2, minPlayersPerTeam)) break; } - if( m_SelectionPools[otherTeam].GetPlayerCount() != minPlayersPerTeam ) + if (m_SelectionPools[otherTeam].GetPlayerCount() != minPlayersPerTeam) return false; //here we have correct 2 selections and we need to change one teams team and move selection pool teams to other team's queue @@ -715,7 +715,7 @@ bool BattleGroundQueue::CheckSkirmishForSameFaction(BGQueueIdBasedOnLevel queue_ ++itr2; for(; itr2 != m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + teamIndex].end(); ++itr2) { - if( *itr2 == *itr ) + if (*itr2 == *itr) { m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + teamIndex].erase(itr2); break; @@ -768,7 +768,7 @@ void BattleGroundQueue::Update(BattleGroundTypeId bgTypeId, BGQueueIdBasedOnLeve for(GroupsQueueType::const_iterator itr = m_SelectionPools[BG_TEAM_HORDE].SelectedGroups.begin(); itr != m_SelectionPools[BG_TEAM_HORDE].SelectedGroups.end(); ++itr) InviteGroupToBG((*itr), bg, (*itr)->Team); - if( !bg->HasFreeSlots() ) + if (!bg->HasFreeSlots()) { // remove BG from BGFreeSlotQueue bg->RemoveFromBGFreeSlotQueue(); @@ -779,7 +779,7 @@ void BattleGroundQueue::Update(BattleGroundTypeId bgTypeId, BGQueueIdBasedOnLeve // finished iterating through the bgs with free slots, maybe we need to create a new bg BattleGround * bg_template = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId); - if( !bg_template ) + if (!bg_template) { sLog.outError("Battleground: Update: bg template not found for %u", bgTypeId); return; @@ -787,11 +787,11 @@ void BattleGroundQueue::Update(BattleGroundTypeId bgTypeId, BGQueueIdBasedOnLeve // get the min. players per team, properly for larger arenas as well. (must have full teams for arena matches!) uint32 MinPlayersPerTeam = bg_template->GetMinPlayersPerTeam(); uint32 MaxPlayersPerTeam = bg_template->GetMaxPlayersPerTeam(); - if( sBattleGroundMgr.isTesting() ) + if (sBattleGroundMgr.isTesting()) MinPlayersPerTeam = 1; - if( bg_template->isArena() ) + if (bg_template->isArena()) { - if( sBattleGroundMgr.isArenaTesting() ) + if (sBattleGroundMgr.isArenaTesting()) { MaxPlayersPerTeam = 1; MinPlayersPerTeam = 1; @@ -822,14 +822,14 @@ void BattleGroundQueue::Update(BattleGroundTypeId bgTypeId, BGQueueIdBasedOnLeve m_SelectionPools[BG_TEAM_ALLIANCE].Init(); m_SelectionPools[BG_TEAM_HORDE].Init(); - if( bg_template->isBattleGround() ) + if (bg_template->isBattleGround()) { //check if there is premade against premade match - if( CheckPremadeMatch(queue_id, MinPlayersPerTeam, MaxPlayersPerTeam) ) + if (CheckPremadeMatch(queue_id, MinPlayersPerTeam, MaxPlayersPerTeam)) { //create new battleground BattleGround * bg2 = NULL; - if( !(bg2 = sBattleGroundMgr.CreateNewBattleGround(bgTypeId, queue_id, 0, false)) ) + if (!(bg2 = sBattleGroundMgr.CreateNewBattleGround(bgTypeId, queue_id, 0, false))) { sLog.outError("BattleGroundQueue::Update - Cannot create battleground: %u", bgTypeId); return; @@ -847,15 +847,15 @@ void BattleGroundQueue::Update(BattleGroundTypeId bgTypeId, BGQueueIdBasedOnLeve } // now check if there are in queues enough players to start new game of (normal battleground, or non-rated arena) - if( !isRated ) + if (!isRated) { // if there are enough players in pools, start new battleground or non rated arena - if( CheckNormalMatch(bg_template, queue_id, MinPlayersPerTeam, MaxPlayersPerTeam) + if (CheckNormalMatch(bg_template, queue_id, MinPlayersPerTeam, MaxPlayersPerTeam) || (bg_template->isArena() && CheckSkirmishForSameFaction(queue_id, MinPlayersPerTeam)) ) { // we successfully created a pool BattleGround * bg2 = NULL; - if( !(bg2 = sBattleGroundMgr.CreateNewBattleGround(bgTypeId, queue_id, arenaType, false)) ) + if (!(bg2 = sBattleGroundMgr.CreateNewBattleGround(bgTypeId, queue_id, arenaType, false))) { sLog.outError("BattleGroundQueue::Update - Cannot create battleground: %u", bgTypeId); return; @@ -869,31 +869,31 @@ void BattleGroundQueue::Update(BattleGroundTypeId bgTypeId, BGQueueIdBasedOnLeve bg2->StartBattleGround(); } } - else if( bg_template->isArena() ) + else if (bg_template->isArena()) { // found out the minimum and maximum ratings the newly added team should battle against // arenaRating is the rating of the latest joined team, or 0 // 0 is on (automatic update call) and we must set it to team's with longest wait time - if ( !arenaRating ) + if (!arenaRating ) { GroupQueueInfo* front1 = NULL; GroupQueueInfo* front2 = NULL; - if( !m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_ALLIANCE].empty() ) + if (!m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_ALLIANCE].empty()) { front1 = m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_ALLIANCE].front(); arenaRating = front1->ArenaTeamRating; } - if( !m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_HORDE].empty() ) + if (!m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_HORDE].empty()) { front2 = m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_HORDE].front(); arenaRating = front2->ArenaTeamRating; } - if( front1 && front2 ) + if (front1 && front2) { - if( front1->JoinTime < front2->JoinTime ) + if (front1->JoinTime < front2->JoinTime) arenaRating = front1->ArenaTeamRating; } - else if( !front1 && !front2 ) + else if (!front1 && !front2) return; //queues are empty } @@ -933,7 +933,7 @@ void BattleGroundQueue::Update(BattleGroundTypeId bgTypeId, BGQueueIdBasedOnLeve // if we don't have, we must try to continue search in same queue // tmp variables are correctly set // this code isn't much userfriendly - but it is supposed to continue search for mathing group in HORDE queue - if( m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount() == 0 && m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount() ) + if (m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount() == 0 && m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount()) { itr_team[BG_TEAM_ALLIANCE] = itr_team[BG_TEAM_HORDE]; ++itr_team[BG_TEAM_ALLIANCE]; @@ -949,7 +949,7 @@ void BattleGroundQueue::Update(BattleGroundTypeId bgTypeId, BGQueueIdBasedOnLeve } } // this code isn't much userfriendly - but it is supposed to continue search for mathing group in ALLIANCE queue - if( m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount() == 0 && m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount() ) + if (m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount() == 0 && m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount()) { itr_team[BG_TEAM_HORDE] = itr_team[BG_TEAM_ALLIANCE]; ++itr_team[BG_TEAM_HORDE]; @@ -966,10 +966,10 @@ void BattleGroundQueue::Update(BattleGroundTypeId bgTypeId, BGQueueIdBasedOnLeve } //if we have 2 teams, then start new arena and invite players! - if( m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount() && m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount() ) + if (m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount() && m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount()) { BattleGround* arena = NULL; - if( !(arena = sBattleGroundMgr.CreateNewBattleGround(bgTypeId, queue_id, arenaType, true)) ) + if (!(arena = sBattleGroundMgr.CreateNewBattleGround(bgTypeId, queue_id, arenaType, true))) { sLog.outError("BattlegroundQueue::Update couldn't create arena instance for rated arena match!"); return; @@ -980,7 +980,7 @@ void BattleGroundQueue::Update(BattleGroundTypeId bgTypeId, BGQueueIdBasedOnLeve (*(itr_team[BG_TEAM_HORDE]))->OpponentsTeamRating = (*(itr_team[BG_TEAM_ALLIANCE]))->ArenaTeamRating; sLog.outDebug("setting oposite teamrating for team %u to %u", (*(itr_team[BG_TEAM_HORDE]))->ArenaTeamId, (*(itr_team[BG_TEAM_HORDE]))->OpponentsTeamRating); // now we must move team if we changed its faction to another faction queue, because then we will spam log by errors in Queue::RemovePlayer - if( (*(itr_team[BG_TEAM_ALLIANCE]))->Team != ALLIANCE ) + if ((*(itr_team[BG_TEAM_ALLIANCE]))->Team != ALLIANCE) { // add to alliance queue m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_ALLIANCE].push_front(*(itr_team[BG_TEAM_ALLIANCE])); @@ -988,7 +988,7 @@ void BattleGroundQueue::Update(BattleGroundTypeId bgTypeId, BGQueueIdBasedOnLeve m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_HORDE].erase(itr_team[BG_TEAM_ALLIANCE]); itr_team[BG_TEAM_ALLIANCE] = m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_ALLIANCE].begin(); } - if( (*(itr_team[BG_TEAM_HORDE]))->Team != HORDE ) + if ((*(itr_team[BG_TEAM_HORDE]))->Team != HORDE) { m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_HORDE].push_front(*(itr_team[BG_TEAM_HORDE])); m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_ALLIANCE].erase(itr_team[BG_TEAM_HORDE]); @@ -1013,12 +1013,12 @@ bool BGQueueInviteEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/) { Player* plr = objmgr.GetPlayer( m_PlayerGuid ); // player logged off (we should do nothing, he is correctly removed from queue in another procedure) - if( !plr ) + if (!plr) return true; BattleGround* bg = sBattleGroundMgr.GetBattleGround(m_BgInstanceGUID, m_BgTypeId); //if battleground ended and its instance deleted - do nothing - if( !bg ) + if (!bg) return true; BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bg->GetTypeID(), bg->GetArenaType()); @@ -1080,7 +1080,7 @@ bool BGQueueRemoveEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/) plr->RemoveBattleGroundQueueId(m_BgQueueTypeId); sBattleGroundMgr.m_BattleGroundQueues[m_BgQueueTypeId].RemovePlayer(m_PlayerGuid, true); //update queues if battleground isn't ended - if( bg ) + if (bg) sBattleGroundMgr.m_BattleGroundQueues[m_BgQueueTypeId].Update(m_BgTypeId, bg->GetQueueId()); WorldPacket data; @@ -1123,7 +1123,7 @@ void BattleGroundMgr::DeleteAllBattleGrounds() { BattleGround * bg = itr->second; m_BattleGrounds[i].erase(itr++); - if(!m_ClientBattleGroundIds[i][bg->GetQueueId()].empty()) + if (!m_ClientBattleGroundIds[i][bg->GetQueueId()].empty()) m_ClientBattleGroundIds[i][bg->GetQueueId()].erase(bg->GetClientInstanceID()); delete bg; } @@ -1146,7 +1146,7 @@ void BattleGroundMgr::Update(uint32 diff) { itr = m_BattleGrounds[i].begin(); // skip updating battleground template - if( itr != m_BattleGrounds[i].end() ) + if (itr != m_BattleGrounds[i].end()) ++itr; for(; itr != m_BattleGrounds[i].end(); itr = next) { @@ -1155,21 +1155,21 @@ void BattleGroundMgr::Update(uint32 diff) itr->second->Update(diff); // use the SetDeleteThis variable // direct deletion caused crashes - if(itr->second->m_SetDeleteThis) + if (itr->second->m_SetDeleteThis) { BattleGround * bg = itr->second; m_BattleGrounds[i].erase(itr); - if(!m_ClientBattleGroundIds[i][bg->GetQueueId()].empty()) + if (!m_ClientBattleGroundIds[i][bg->GetQueueId()].empty()) m_ClientBattleGroundIds[i][bg->GetQueueId()].erase(bg->GetClientInstanceID()); delete bg; } } } // if rating difference counts, maybe force-update queues - if(sWorld.getConfig(CONFIG_ARENA_MAX_RATING_DIFFERENCE) && sWorld.getConfig(CONFIG_ARENA_RATING_DISCARD_TIMER)) + if (sWorld.getConfig(CONFIG_ARENA_MAX_RATING_DIFFERENCE) && sWorld.getConfig(CONFIG_ARENA_RATING_DISCARD_TIMER)) { // it's time to force update - if(m_NextRatingDiscardUpdate < diff) + if (m_NextRatingDiscardUpdate < diff) { // forced update for level 70 rated arenas sLog.outDebug("BattleGroundMgr: UPDATING ARENA QUEUES"); @@ -1184,9 +1184,9 @@ void BattleGroundMgr::Update(uint32 diff) else m_NextRatingDiscardUpdate -= diff; } - if(sWorld.getConfig(CONFIG_ARENA_AUTO_DISTRIBUTE_POINTS)) + if (sWorld.getConfig(CONFIG_ARENA_AUTO_DISTRIBUTE_POINTS)) { - if(m_AutoDistributionTimeChecker < diff) + if (m_AutoDistributionTimeChecker < diff) { if(time(NULL) > m_NextAutoDistributionTime) { @@ -1205,7 +1205,7 @@ void BattleGroundMgr::BuildBattleGroundStatusPacket(WorldPacket *data, BattleGro { // we can be in 3 queues in same time... - if( StatusID == 0 || !bg ) + if (StatusID == 0 || !bg) { data->Initialize(SMSG_BATTLEFIELD_STATUS, 4*3); *data << uint32(QueueSlot); // queue id (0...2) @@ -1262,7 +1262,7 @@ void BattleGroundMgr::BuildBattleGroundStatusPacket(WorldPacket *data, BattleGro break; } - if(bg->isArena() && (StatusID == STATUS_WAIT_QUEUE)) + if (bg->isArena() && (StatusID == STATUS_WAIT_QUEUE)) *data << uint32(BATTLEGROUND_AA); // all arenas I don't think so. else *data << uint32(bg->GetTypeID()); // BG id from DBC @@ -1315,14 +1315,14 @@ void BattleGroundMgr::BuildPvpLogDataPacket(WorldPacket *data, BattleGround *bg) { uint32 at_id = bg->m_ArenaTeamIds[i]; ArenaTeam * at = objmgr.GetArenaTeamById(at_id); - if(at) + if (at) *data << at->GetName(); else *data << (uint8)0; } } - if(bg->GetStatus() != STATUS_WAIT_LEAVE) + if (bg->GetStatus() != STATUS_WAIT_LEAVE) { *data << uint8(0); // bg not ended } @@ -1338,7 +1338,7 @@ void BattleGroundMgr::BuildPvpLogDataPacket(WorldPacket *data, BattleGround *bg) { *data << (uint64)itr->first; *data << (int32)itr->second->KillingBlows; - if(type == 0) + if (type == 0) { *data << (int32)itr->second->HonorableKills; *data << (int32)itr->second->Deaths; @@ -1348,9 +1348,9 @@ void BattleGroundMgr::BuildPvpLogDataPacket(WorldPacket *data, BattleGround *bg) { Player *plr = objmgr.GetPlayer(itr->first); uint32 team = bg->GetPlayerTeam(itr->first); - if(!team && plr) + if (!team && plr) team = plr->GetTeam(); - if( ( bg->GetWinner()==0 && team == ALLIANCE ) || ( bg->GetWinner()==1 && team==HORDE ) ) + if (( bg->GetWinner()==0 && team == ALLIANCE ) || ( bg->GetWinner()==1 && team==HORDE )) *data << uint8(1); else *data << uint8(0); @@ -1443,15 +1443,15 @@ BattleGround * BattleGroundMgr::GetBattleGroundThroughClientInstance(uint32 inst //cause at HandleBattleGroundJoinOpcode the clients sends the instanceid he gets from //SMSG_BATTLEFIELD_LIST we need to find the battleground with this clientinstance-id BattleGround* bg = GetBattleGroundTemplate(bgTypeId); - if( !bg ) + if (!bg) return NULL; - if(bg->isArena()) + if (bg->isArena()) return GetBattleGround(instanceId, bgTypeId); for(BattleGroundSet::iterator itr = m_BattleGrounds[bgTypeId].begin(); itr != m_BattleGrounds[bgTypeId].end(); ++itr) { - if(itr->second->GetClientInstanceID() == instanceId) + if (itr->second->GetClientInstanceID() == instanceId) return itr->second; } return NULL; @@ -1461,12 +1461,12 @@ BattleGround * BattleGroundMgr::GetBattleGround(uint32 InstanceID, BattleGroundT { //search if needed BattleGroundSet::iterator itr; - if( bgTypeId == BATTLEGROUND_TYPE_NONE) + if (bgTypeId == BATTLEGROUND_TYPE_NONE) { for(uint32 i = BATTLEGROUND_AV; i < MAX_BATTLEGROUND_TYPE_ID; i++) { itr = m_BattleGrounds[i].find(InstanceID); - if( itr != m_BattleGrounds[i].end() ) + if (itr != m_BattleGrounds[i].end()) return itr->second; } return NULL; @@ -1483,7 +1483,7 @@ BattleGround * BattleGroundMgr::GetBattleGroundTemplate(BattleGroundTypeId bgTyp uint32 BattleGroundMgr::CreateClientVisibleInstanceId(BattleGroundTypeId bgTypeId, BGQueueIdBasedOnLevel queue_id) { - if( IsArenaType(bgTypeId) ) + if (IsArenaType(bgTypeId)) return 0; //arenas don't have client-instanceids // we create here an instanceid, which is just for @@ -1508,20 +1508,20 @@ BattleGround * BattleGroundMgr::CreateNewBattleGround(BattleGroundTypeId bgTypeI { // get the template BG BattleGround *bg_template = GetBattleGroundTemplate(bgTypeId); - if(!bg_template) + if (!bg_template) { sLog.outError("BattleGround: CreateNewBattleGround - bg template not found for %u", bgTypeId); return NULL; } //for arenas there is random map used - if(bg_template->isArena()) + if (bg_template->isArena()) { BattleGroundTypeId arenas[] = {BATTLEGROUND_NA, BATTLEGROUND_BE, BATTLEGROUND_RL}; uint32 arena_num = urand(0,2); bgTypeId = arenas[arena_num]; bg_template = GetBattleGroundTemplate(bgTypeId); - if(!bg_template) + if (!bg_template) { sLog.outError("BattleGround: CreateNewBattleGround - bg template not found for %u", bgTypeId); return NULL; @@ -1647,7 +1647,7 @@ void BattleGroundMgr::CreateInitialBattleGrounds() // 0 1 2 3 4 5 6 7 8 QueryResult *result = WorldDatabase.Query("SELECT id, MinPlayersPerTeam,MaxPlayersPerTeam,MinLvl,MaxLvl,AllianceStartLoc,AllianceStartO,HordeStartLoc,HordeStartO FROM battleground_template"); - if(!result) + if (!result) { barGoLink bar(1); @@ -1669,7 +1669,7 @@ void BattleGroundMgr::CreateInitialBattleGrounds() // can be overwrite by values from DB bl = sBattlemasterListStore.LookupEntry(bgTypeID_); - if(!bl) + if (!bl) { sLog.outError("Battleground ID %u not found in BattlemasterList.dbc. Battleground not created.", bgTypeID_); continue; @@ -1683,12 +1683,12 @@ void BattleGroundMgr::CreateInitialBattleGrounds() MinLvl = fields[3].GetUInt32(); MaxLvl = fields[4].GetUInt32(); //check values from DB - if( MaxPlayersPerTeam == 0 || MinPlayersPerTeam == 0 || MinPlayersPerTeam > MaxPlayersPerTeam ) + if (MaxPlayersPerTeam == 0 || MinPlayersPerTeam == 0 || MinPlayersPerTeam > MaxPlayersPerTeam) { MaxPlayersPerTeam = bl->maxplayersperteam; MinPlayersPerTeam = bl->maxplayersperteam / 2; } - if( MinLvl == 0 || MaxLvl == 0 || MinLvl > MaxLvl ) + if (MinLvl == 0 || MaxLvl == 0 || MinLvl > MaxLvl) { MinLvl = bl->minlvl; MaxLvl = bl->maxlvl; @@ -1697,14 +1697,14 @@ void BattleGroundMgr::CreateInitialBattleGrounds() start1 = fields[5].GetUInt32(); start = sWorldSafeLocsStore.LookupEntry(start1); - if(start) + if (start) { AStartLoc[0] = start->x; AStartLoc[1] = start->y; AStartLoc[2] = start->z; AStartLoc[3] = fields[6].GetFloat(); } - else if(bgTypeID == BATTLEGROUND_AA) + else if (bgTypeID == BATTLEGROUND_AA) { AStartLoc[0] = 0; AStartLoc[1] = 0; @@ -1720,14 +1720,14 @@ void BattleGroundMgr::CreateInitialBattleGrounds() start2 = fields[7].GetUInt32(); start = sWorldSafeLocsStore.LookupEntry(start2); - if(start) + if (start) { HStartLoc[0] = start->x; HStartLoc[1] = start->y; HStartLoc[2] = start->z; HStartLoc[3] = fields[8].GetFloat(); } - else if(bgTypeID == BATTLEGROUND_AA) + else if (bgTypeID == BATTLEGROUND_AA) { HStartLoc[0] = 0; HStartLoc[1] = 0; @@ -1741,7 +1741,7 @@ void BattleGroundMgr::CreateInitialBattleGrounds() } //sLog.outDetail("Creating battleground %s, %u-%u", bl->name[sWorld.GetDBClang()], MinLvl, MaxLvl); - if(!CreateBattleGround(bgTypeID, IsArena, MinPlayersPerTeam, MaxPlayersPerTeam, MinLvl, MaxLvl, bl->name[sWorld.GetDefaultDbcLocale()], bl->mapid[0], AStartLoc[0], AStartLoc[1], AStartLoc[2], AStartLoc[3], HStartLoc[0], HStartLoc[1], HStartLoc[2], HStartLoc[3])) + if (!CreateBattleGround(bgTypeID, IsArena, MinPlayersPerTeam, MaxPlayersPerTeam, MinLvl, MaxLvl, bl->name[sWorld.GetDefaultDbcLocale()], bl->mapid[0], AStartLoc[0], AStartLoc[1], AStartLoc[2], AStartLoc[3], HStartLoc[0], HStartLoc[1], HStartLoc[2], HStartLoc[3])) continue; ++count; @@ -1755,11 +1755,11 @@ void BattleGroundMgr::CreateInitialBattleGrounds() void BattleGroundMgr::InitAutomaticArenaPointDistribution() { - if(sWorld.getConfig(CONFIG_ARENA_AUTO_DISTRIBUTE_POINTS)) + if (sWorld.getConfig(CONFIG_ARENA_AUTO_DISTRIBUTE_POINTS)) { sLog.outDebug("Initializing Automatic Arena Point Distribution"); QueryResult * result = CharacterDatabase.Query("SELECT NextArenaPointDistributionTime FROM saved_variables"); - if(!result) + if (!result) { sLog.outDebug("Battleground: Next arena point distribution time not found in SavedVariables, reseting it now."); m_NextAutoDistributionTime = time(NULL) + BATTLEGROUND_ARENA_POINT_DISTRIBUTION_DAY * sWorld.getConfig(CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS); @@ -1787,7 +1787,7 @@ void BattleGroundMgr::DistributeArenaPoints() //at first update all points for all team members for(ObjectMgr::ArenaTeamMap::iterator team_itr = objmgr.GetArenaTeamMapBegin(); team_itr != objmgr.GetArenaTeamMapEnd(); ++team_itr) { - if(ArenaTeam * at = team_itr->second) + if (ArenaTeam * at = team_itr->second) { at->UpdateArenaPointsHelper(PlayerPoints); } @@ -1811,7 +1811,7 @@ void BattleGroundMgr::DistributeArenaPoints() sWorld.SendWorldText(LANG_DIST_ARENA_POINTS_TEAM_START); for(ObjectMgr::ArenaTeamMap::iterator titr = objmgr.GetArenaTeamMapBegin(); titr != objmgr.GetArenaTeamMapEnd(); ++titr) { - if(ArenaTeam * at = titr->second) + if (ArenaTeam * at = titr->second) { at->FinishWeek(); // set played this week etc values to 0 in memory, too at->SaveToDB(); // save changes @@ -1828,7 +1828,7 @@ void BattleGroundMgr::BuildBattleGroundListPacket(WorldPacket *data, const uint6 { uint32 PlayerLevel = 10; - if(plr) + if (plr) PlayerLevel = plr->getLevel(); data->Initialize(SMSG_BATTLEFIELD_LIST); @@ -1860,12 +1860,12 @@ void BattleGroundMgr::BuildBattleGroundListPacket(WorldPacket *data, const uint6 void BattleGroundMgr::SendToBattleGround(Player *pl, uint32 instanceId, BattleGroundTypeId bgTypeId) { BattleGround *bg = GetBattleGround(instanceId, bgTypeId); - if(bg) + if (bg) { uint32 mapid = bg->GetMapId(); float x, y, z, O; uint32 team = pl->GetBGTeam(); - if(team==0) + if (team==0) team = pl->GetTeam(); bg->GetTeamStartLoc(team, x, y, z, O); @@ -1882,7 +1882,7 @@ void BattleGroundMgr::SendAreaSpiritHealerQueryOpcode(Player *pl, BattleGround * { WorldPacket data(SMSG_AREA_SPIRIT_HEALER_TIME, 12); uint32 time_ = 30000 - bg->GetLastResurrectTime(); // resurrect every 30 seconds - if(time_ == uint32(-1)) + if (time_ == uint32(-1)) time_ = 0; data << guid << time_; pl->GetSession()->SendPacket(&data); @@ -1973,7 +1973,7 @@ uint8 BattleGroundMgr::BGArenaType(BattleGroundQueueTypeId bgQueueTypeId) void BattleGroundMgr::ToggleTesting() { m_Testing = !m_Testing; - if(m_Testing) + if (m_Testing) sWorld.SendWorldText(LANG_DEBUG_BG_ON); else sWorld.SendWorldText(LANG_DEBUG_BG_OFF); @@ -1982,7 +1982,7 @@ void BattleGroundMgr::ToggleTesting() void BattleGroundMgr::ToggleArenaTesting() { m_ArenaTesting = !m_ArenaTesting; - if(m_ArenaTesting) + if (m_ArenaTesting) sWorld.SendWorldText(LANG_DEBUG_ARENA_ON); else sWorld.SendWorldText(LANG_DEBUG_ARENA_OFF); @@ -2026,7 +2026,7 @@ void BattleGroundMgr::LoadBattleMastersEntry() uint32 count = 0; - if( !result ) + if (!result) { barGoLink bar( 1 ); bar.step(); diff --git a/src/game/BattleGroundMgr.h b/src/game/BattleGroundMgr.h index 735c8935d8b..889b8b6f4fe 100644 --- a/src/game/BattleGroundMgr.h +++ b/src/game/BattleGroundMgr.h @@ -233,7 +233,7 @@ class BattleGroundMgr BattleGroundTypeId GetBattleMasterBG(uint32 entry) const { BattleMastersMap::const_iterator itr = mBattleMastersMap.find(entry); - if(itr != mBattleMastersMap.end()) + if (itr != mBattleMastersMap.end()) return itr->second; return BATTLEGROUND_WS; } diff --git a/src/game/BattleGroundNA.cpp b/src/game/BattleGroundNA.cpp index b4c1b22d2de..364ba972bec 100644 --- a/src/game/BattleGroundNA.cpp +++ b/src/game/BattleGroundNA.cpp @@ -50,7 +50,7 @@ void BattleGroundNA::Update(uint32 diff) { BattleGround::Update(diff); - /*if(GetStatus() == STATUS_IN_PROGRESS) + /*if (GetStatus() == STATUS_IN_PROGRESS) { // update something }*/ @@ -85,7 +85,7 @@ void BattleGroundNA::AddPlayer(Player *plr) void BattleGroundNA::RemovePlayer(Player* /*plr*/, uint64 /*guid*/) { - if(GetStatus() == STATUS_WAIT_LEAVE) + if (GetStatus() == STATUS_WAIT_LEAVE) return; UpdateWorldState(0xa0f, GetAlivePlayersCountByTeam(ALLIANCE)); @@ -96,10 +96,10 @@ void BattleGroundNA::RemovePlayer(Player* /*plr*/, uint64 /*guid*/) void BattleGroundNA::HandleKillPlayer(Player *player, Player *killer) { - if(GetStatus() != STATUS_IN_PROGRESS) + if (GetStatus() != STATUS_IN_PROGRESS) return; - if(!killer) + if (!killer) { sLog.outError("BattleGroundNA: Killer player not found"); return; @@ -121,7 +121,7 @@ bool BattleGroundNA::HandlePlayerUnderMap(Player *player) void BattleGroundNA::HandleAreaTrigger(Player *Source, uint32 Trigger) { - if(GetStatus() != STATUS_IN_PROGRESS) + if (GetStatus() != STATUS_IN_PROGRESS) return; //uint32 SpellId = 0; @@ -137,7 +137,7 @@ void BattleGroundNA::HandleAreaTrigger(Player *Source, uint32 Trigger) break; } - //if(buff_guid) + //if (buff_guid) // HandleTriggerBuff(buff_guid,Source); } @@ -157,7 +157,7 @@ void BattleGroundNA::Reset() bool BattleGroundNA::SetupBattleGround() { // gates - if( !AddObject(BG_NA_OBJECT_DOOR_1, BG_NA_OBJECT_TYPE_DOOR_1, 4031.854, 2966.833, 12.6462, -2.648788, 0, 0, 0.9697962, -0.2439165, RESPAWN_IMMEDIATELY) + if (!AddObject(BG_NA_OBJECT_DOOR_1, BG_NA_OBJECT_TYPE_DOOR_1, 4031.854, 2966.833, 12.6462, -2.648788, 0, 0, 0.9697962, -0.2439165, RESPAWN_IMMEDIATELY) || !AddObject(BG_NA_OBJECT_DOOR_2, BG_NA_OBJECT_TYPE_DOOR_2, 4081.179, 2874.97, 12.39171, 0.4928045, 0, 0, 0.2439165, 0.9697962, RESPAWN_IMMEDIATELY) || !AddObject(BG_NA_OBJECT_DOOR_3, BG_NA_OBJECT_TYPE_DOOR_3, 4023.709, 2981.777, 10.70117, -2.648788, 0, 0, 0.9697962, -0.2439165, RESPAWN_IMMEDIATELY) || !AddObject(BG_NA_OBJECT_DOOR_4, BG_NA_OBJECT_TYPE_DOOR_4, 4090.064, 2858.438, 10.23631, 0.4928045, 0, 0, 0.2439165, 0.9697962, RESPAWN_IMMEDIATELY) diff --git a/src/game/BattleGroundRL.cpp b/src/game/BattleGroundRL.cpp index 0e764d3f4c7..033733aa61a 100644 --- a/src/game/BattleGroundRL.cpp +++ b/src/game/BattleGroundRL.cpp @@ -50,7 +50,7 @@ void BattleGroundRL::Update(uint32 diff) { BattleGround::Update(diff); - /*if(GetStatus() == STATUS_IN_PROGRESS) + /*if (GetStatus() == STATUS_IN_PROGRESS) { // update something }*/ @@ -85,7 +85,7 @@ void BattleGroundRL::AddPlayer(Player *plr) void BattleGroundRL::RemovePlayer(Player* /*plr*/, uint64 /*guid*/) { - if(GetStatus() == STATUS_WAIT_LEAVE) + if (GetStatus() == STATUS_WAIT_LEAVE) return; UpdateWorldState(0xbb8, GetAlivePlayersCountByTeam(ALLIANCE)); @@ -96,10 +96,10 @@ void BattleGroundRL::RemovePlayer(Player* /*plr*/, uint64 /*guid*/) void BattleGroundRL::HandleKillPlayer(Player *player, Player *killer) { - if(GetStatus() != STATUS_IN_PROGRESS) + if (GetStatus() != STATUS_IN_PROGRESS) return; - if(!killer) + if (!killer) { sLog.outError("Killer player not found"); return; @@ -122,7 +122,7 @@ bool BattleGroundRL::HandlePlayerUnderMap(Player *player) void BattleGroundRL::HandleAreaTrigger(Player *Source, uint32 Trigger) { // this is wrong way to implement these things. On official it done by gameobject spell cast. - if(GetStatus() != STATUS_IN_PROGRESS) + if (GetStatus() != STATUS_IN_PROGRESS) return; //uint32 SpellId = 0; @@ -138,7 +138,7 @@ void BattleGroundRL::HandleAreaTrigger(Player *Source, uint32 Trigger) break; } - //if(buff_guid) + //if (buff_guid) // HandleTriggerBuff(buff_guid,Source); } @@ -158,7 +158,7 @@ void BattleGroundRL::Reset() bool BattleGroundRL::SetupBattleGround() { // gates - if( !AddObject(BG_RL_OBJECT_DOOR_1, BG_RL_OBJECT_TYPE_DOOR_1, 1293.561, 1601.938, 31.60557, -1.457349, 0, 0, -0.6658813, 0.7460576, RESPAWN_IMMEDIATELY) + if (!AddObject(BG_RL_OBJECT_DOOR_1, BG_RL_OBJECT_TYPE_DOOR_1, 1293.561, 1601.938, 31.60557, -1.457349, 0, 0, -0.6658813, 0.7460576, RESPAWN_IMMEDIATELY) || !AddObject(BG_RL_OBJECT_DOOR_2, BG_RL_OBJECT_TYPE_DOOR_2, 1278.648, 1730.557, 31.60557, 1.684245, 0, 0, 0.7460582, 0.6658807, RESPAWN_IMMEDIATELY) // buffs || !AddObject(BG_RL_OBJECT_BUFF_1, BG_RL_OBJECT_TYPE_BUFF_1, 1328.719971, 1632.719971, 36.730400, -1.448624, 0, 0, 0.6626201, -0.7489557, 120) diff --git a/src/game/BattleGroundSA.cpp b/src/game/BattleGroundSA.cpp index 68ef2af19be..5e6b02edfce 100644 --- a/src/game/BattleGroundSA.cpp +++ b/src/game/BattleGroundSA.cpp @@ -65,7 +65,7 @@ void BattleGroundSA::RemovePlayer(Player* /*plr*/,uint64 /*guid*/) void BattleGroundSA::HandleAreaTrigger(Player *Source, uint32 Trigger) { // this is wrong way to implement these things. On official it done by gameobject spell cast. - if(GetStatus() != STATUS_IN_PROGRESS) + if (GetStatus() != STATUS_IN_PROGRESS) return; } diff --git a/src/game/BattleGroundWS.cpp b/src/game/BattleGroundWS.cpp index ecf93db7cfa..fac59229e63 100644 --- a/src/game/BattleGroundWS.cpp +++ b/src/game/BattleGroundWS.cpp @@ -67,43 +67,43 @@ void BattleGroundWS::Update(uint32 diff) { BattleGround::Update(diff); - if(GetStatus() == STATUS_IN_PROGRESS) + if (GetStatus() == STATUS_IN_PROGRESS) { - if(m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_WAIT_RESPAWN) + if (m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_WAIT_RESPAWN) { m_FlagsTimer[BG_TEAM_ALLIANCE] -= diff; - if(m_FlagsTimer[BG_TEAM_ALLIANCE] < 0) + if (m_FlagsTimer[BG_TEAM_ALLIANCE] < 0) { m_FlagsTimer[BG_TEAM_ALLIANCE] = 0; RespawnFlag(ALLIANCE, true); } } - if(m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_GROUND) + if (m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_GROUND) { m_FlagsDropTimer[BG_TEAM_ALLIANCE] -= diff; - if(m_FlagsDropTimer[BG_TEAM_ALLIANCE] < 0) + if (m_FlagsDropTimer[BG_TEAM_ALLIANCE] < 0) { m_FlagsDropTimer[BG_TEAM_ALLIANCE] = 0; RespawnFlagAfterDrop(ALLIANCE); } } - if(m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_WAIT_RESPAWN) + if (m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_WAIT_RESPAWN) { m_FlagsTimer[BG_TEAM_HORDE] -= diff; - if(m_FlagsTimer[BG_TEAM_HORDE] < 0) + if (m_FlagsTimer[BG_TEAM_HORDE] < 0) { m_FlagsTimer[BG_TEAM_HORDE] = 0; RespawnFlag(HORDE, true); } } - if(m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_ON_GROUND) + if (m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_ON_GROUND) { m_FlagsDropTimer[BG_TEAM_HORDE] -= diff; - if(m_FlagsDropTimer[BG_TEAM_HORDE] < 0) + if (m_FlagsDropTimer[BG_TEAM_HORDE] < 0) { m_FlagsDropTimer[BG_TEAM_HORDE] = 0; RespawnFlagAfterDrop(HORDE); @@ -150,7 +150,7 @@ void BattleGroundWS::AddPlayer(Player *plr) void BattleGroundWS::RespawnFlag(uint32 Team, bool captured) { - if(Team == ALLIANCE) + if (Team == ALLIANCE) { sLog.outDebug("Respawn Alliance flag"); m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_BASE; @@ -161,7 +161,7 @@ void BattleGroundWS::RespawnFlag(uint32 Team, bool captured) m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_BASE; } - if(captured) + if (captured) { //when map_update will be allowed for battlegrounds this code will be useless SpawnBGObject(BG_WS_OBJECT_H_FLAG, RESPAWN_IMMEDIATELY); @@ -173,11 +173,11 @@ void BattleGroundWS::RespawnFlag(uint32 Team, bool captured) void BattleGroundWS::RespawnFlagAfterDrop(uint32 team) { - if(GetStatus() != STATUS_IN_PROGRESS) + if (GetStatus() != STATUS_IN_PROGRESS) return; RespawnFlag(team,false); - if(team == ALLIANCE) + if (team == ALLIANCE) { SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_IMMEDIATELY); SendMessageToAll(LANG_BG_WS_ALLIANCE_FLAG_RESPAWNED, CHAT_MSG_BG_SYSTEM_NEUTRAL); @@ -191,7 +191,7 @@ void BattleGroundWS::RespawnFlagAfterDrop(uint32 team) PlaySoundToAll(BG_WS_SOUND_FLAGS_RESPAWNED); GameObject *obj = HashMapHolder<GameObject>::Find(GetDroppedFlagGUID(team)); - if(obj) + if (obj) obj->Delete(); else sLog.outError("unknown droped flag bg, guid: %u",GUID_LOPART(GetDroppedFlagGUID(team))); @@ -201,13 +201,13 @@ void BattleGroundWS::RespawnFlagAfterDrop(uint32 team) void BattleGroundWS::EventPlayerCapturedFlag(Player *Source) { - if(GetStatus() != STATUS_IN_PROGRESS) + if (GetStatus() != STATUS_IN_PROGRESS) return; uint32 winner = 0; Source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT); - if(Source->GetTeam() == ALLIANCE) + if (Source->GetTeam() == ALLIANCE) { if (!this->IsHordeFlagPickedup()) return; @@ -216,7 +216,7 @@ void BattleGroundWS::EventPlayerCapturedFlag(Player *Source) m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_WAIT_RESPAWN; // Drop Horde Flag from Player Source->RemoveAurasDueToSpell(BG_WS_SPELL_WARSONG_FLAG); - if(GetTeamScore(ALLIANCE) < BG_WS_MAX_TEAM_SCORE) + if (GetTeamScore(ALLIANCE) < BG_WS_MAX_TEAM_SCORE) AddPoint(ALLIANCE, 1); PlaySoundToAll(BG_WS_SOUND_FLAG_CAPTURED_ALLIANCE); RewardReputationToTeam(890, m_ReputationCapture, ALLIANCE); @@ -230,7 +230,7 @@ void BattleGroundWS::EventPlayerCapturedFlag(Player *Source) m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_WAIT_RESPAWN; // Drop Alliance Flag from Player Source->RemoveAurasDueToSpell(BG_WS_SPELL_SILVERWING_FLAG); - if(GetTeamScore(HORDE) < BG_WS_MAX_TEAM_SCORE) + if (GetTeamScore(HORDE) < BG_WS_MAX_TEAM_SCORE) AddPoint(HORDE, 1); PlaySoundToAll(BG_WS_SOUND_FLAG_CAPTURED_HORDE); RewardReputationToTeam(889, m_ReputationCapture, HORDE); @@ -241,7 +241,7 @@ void BattleGroundWS::EventPlayerCapturedFlag(Player *Source) SpawnBGObject(BG_WS_OBJECT_H_FLAG, BG_WS_FLAG_RESPAWN_TIME); SpawnBGObject(BG_WS_OBJECT_A_FLAG, BG_WS_FLAG_RESPAWN_TIME); - if(Source->GetTeam() == ALLIANCE) + if (Source->GetTeam() == ALLIANCE) SendMessageToAll(LANG_BG_WS_CAPTURED_HF, CHAT_MSG_BG_SYSTEM_ALLIANCE, Source); else SendMessageToAll(LANG_BG_WS_CAPTURED_AF, CHAT_MSG_BG_SYSTEM_HORDE, Source); @@ -251,13 +251,13 @@ void BattleGroundWS::EventPlayerCapturedFlag(Player *Source) // only flag capture should be updated UpdatePlayerScore(Source, SCORE_FLAG_CAPTURES, 1); // +1 flag captures - if(GetTeamScore(ALLIANCE) == BG_WS_MAX_TEAM_SCORE) + if (GetTeamScore(ALLIANCE) == BG_WS_MAX_TEAM_SCORE) winner = ALLIANCE; - if(GetTeamScore(HORDE) == BG_WS_MAX_TEAM_SCORE) + if (GetTeamScore(HORDE) == BG_WS_MAX_TEAM_SCORE) winner = HORDE; - if(winner) + if (winner) { UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 0); UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 0); @@ -275,15 +275,15 @@ void BattleGroundWS::EventPlayerCapturedFlag(Player *Source) void BattleGroundWS::EventPlayerDroppedFlag(Player *Source) { - if(GetStatus() != STATUS_IN_PROGRESS) + if (GetStatus() != STATUS_IN_PROGRESS) { // if not running, do not cast things at the dropper player (prevent spawning the "dropped" flag), neither send unnecessary messages // just take off the aura - if(Source->GetTeam() == ALLIANCE) + if (Source->GetTeam() == ALLIANCE) { - if(!this->IsHordeFlagPickedup()) + if (!this->IsHordeFlagPickedup()) return; - if(GetHordeFlagPickerGUID() == Source->GetGUID()) + if (GetHordeFlagPickerGUID() == Source->GetGUID()) { SetHordeFlagPicker(0); Source->RemoveAurasDueToSpell(BG_WS_SPELL_WARSONG_FLAG); @@ -291,9 +291,9 @@ void BattleGroundWS::EventPlayerDroppedFlag(Player *Source) } else { - if(!this->IsAllianceFlagPickedup()) + if (!this->IsAllianceFlagPickedup()) return; - if(GetAllianceFlagPickerGUID() == Source->GetGUID()) + if (GetAllianceFlagPickerGUID() == Source->GetGUID()) { SetAllianceFlagPicker(0); Source->RemoveAurasDueToSpell(BG_WS_SPELL_SILVERWING_FLAG); @@ -304,11 +304,11 @@ void BattleGroundWS::EventPlayerDroppedFlag(Player *Source) bool set = false; - if(Source->GetTeam() == ALLIANCE) + if (Source->GetTeam() == ALLIANCE) { - if(!this->IsHordeFlagPickedup()) + if (!IsHordeFlagPickedup()) return; - if(GetHordeFlagPickerGUID() == Source->GetGUID()) + if (GetHordeFlagPickerGUID() == Source->GetGUID()) { SetHordeFlagPicker(0); Source->RemoveAurasDueToSpell(BG_WS_SPELL_WARSONG_FLAG); @@ -319,9 +319,9 @@ void BattleGroundWS::EventPlayerDroppedFlag(Player *Source) } else { - if(!this->IsAllianceFlagPickedup()) + if (!IsAllianceFlagPickedup()) return; - if(GetAllianceFlagPickerGUID() == Source->GetGUID()) + if (GetAllianceFlagPickerGUID() == Source->GetGUID()) { SetAllianceFlagPicker(0); Source->RemoveAurasDueToSpell(BG_WS_SPELL_SILVERWING_FLAG); @@ -336,7 +336,7 @@ void BattleGroundWS::EventPlayerDroppedFlag(Player *Source) Source->CastSpell(Source, SPELL_RECENTLY_DROPPED_FLAG, true); UpdateFlagState(Source->GetTeam(), 1); - if(Source->GetTeam() == ALLIANCE) + if (Source->GetTeam() == ALLIANCE) { SendMessageToAll(LANG_BG_WS_DROPPED_HF, CHAT_MSG_BG_SYSTEM_HORDE, Source); UpdateWorldState(BG_WS_FLAG_UNK_HORDE, uint32(-1)); @@ -353,7 +353,7 @@ void BattleGroundWS::EventPlayerDroppedFlag(Player *Source) void BattleGroundWS::EventPlayerClickedOnFlag(Player *Source, GameObject* target_obj) { - if(GetStatus() != STATUS_IN_PROGRESS) + if (GetStatus() != STATUS_IN_PROGRESS) return; int32 message_id = 0; @@ -392,9 +392,9 @@ void BattleGroundWS::EventPlayerClickedOnFlag(Player *Source, GameObject* target } //Alliance flag on ground(not in base) (returned or picked up again from ground!) - if(this->GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_GROUND && Source->IsWithinDistInMap(target_obj, 10) && target_obj->GetGOInfo()->id == BG_OBJECT_A_FLAG_GROUND_WS_ENTRY) + if (GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_GROUND && Source->IsWithinDistInMap(target_obj, 10)) { - if(Source->GetTeam() == ALLIANCE) + if (Source->GetTeam() == ALLIANCE) { message_id = LANG_BG_WS_RETURNED_AF; type = CHAT_MSG_BG_SYSTEM_ALLIANCE; @@ -421,9 +421,9 @@ void BattleGroundWS::EventPlayerClickedOnFlag(Player *Source, GameObject* target } //Horde flag on ground(not in base) (returned or picked up again) - if(this->GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_GROUND && Source->IsWithinDistInMap(target_obj, 10) && target_obj->GetGOInfo()->id == BG_OBJECT_H_FLAG_GROUND_WS_ENTRY) + if (GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_GROUND && Source->IsWithinDistInMap(target_obj, 10)) { - if(Source->GetTeam() == HORDE) + if (Source->GetTeam() == HORDE) { message_id = LANG_BG_WS_RETURNED_HF; type = CHAT_MSG_BG_SYSTEM_HORDE; @@ -459,9 +459,9 @@ void BattleGroundWS::EventPlayerClickedOnFlag(Player *Source, GameObject* target void BattleGroundWS::RemovePlayer(Player *plr, uint64 guid) { // sometimes flag aura not removed :( - if(IsAllianceFlagPickedup() && m_FlagKeepers[BG_TEAM_ALLIANCE] == guid) + if (IsAllianceFlagPickedup() && m_FlagKeepers[BG_TEAM_ALLIANCE] == guid) { - if(!plr) + if (!plr) { sLog.outError("BattleGroundWS: Removing offline player who has the FLAG!!"); this->SetAllianceFlagPicker(0); @@ -470,9 +470,9 @@ void BattleGroundWS::RemovePlayer(Player *plr, uint64 guid) else this->EventPlayerDroppedFlag(plr); } - if(IsHordeFlagPickedup() && m_FlagKeepers[BG_TEAM_HORDE] == guid) + if (IsHordeFlagPickedup() && m_FlagKeepers[BG_TEAM_HORDE] == guid) { - if(!plr) + if (!plr) { sLog.outError("BattleGroundWS: Removing offline player who has the FLAG!!"); this->SetHordeFlagPicker(0); @@ -485,7 +485,7 @@ void BattleGroundWS::RemovePlayer(Player *plr, uint64 guid) void BattleGroundWS::UpdateFlagState(uint32 team, uint32 value) { - if(team == ALLIANCE) + if (team == ALLIANCE) UpdateWorldState(BG_WS_FLAG_STATE_ALLIANCE, value); else UpdateWorldState(BG_WS_FLAG_STATE_HORDE, value); @@ -493,7 +493,7 @@ void BattleGroundWS::UpdateFlagState(uint32 team, uint32 value) void BattleGroundWS::UpdateTeamScore(uint32 team) { - if(team == ALLIANCE) + if (team == ALLIANCE) UpdateWorldState(BG_WS_FLAG_CAPTURES_ALLIANCE, GetTeamScore(team)); else UpdateWorldState(BG_WS_FLAG_CAPTURES_HORDE, GetTeamScore(team)); @@ -502,7 +502,7 @@ void BattleGroundWS::UpdateTeamScore(uint32 team) void BattleGroundWS::HandleAreaTrigger(Player *Source, uint32 Trigger) { // this is wrong way to implement these things. On official it done by gameobject spell cast. - if(GetStatus() != STATUS_IN_PROGRESS) + if (GetStatus() != STATUS_IN_PROGRESS) return; //uint32 SpellId = 0; @@ -528,13 +528,13 @@ void BattleGroundWS::HandleAreaTrigger(Player *Source, uint32 Trigger) //buff_guid = m_BgObjects[BG_WS_OBJECT_BERSERKBUFF_2]; break; case 3646: // Alliance Flag spawn - if(m_FlagState[BG_TEAM_HORDE] && !m_FlagState[BG_TEAM_ALLIANCE]) - if(GetHordeFlagPickerGUID() == Source->GetGUID()) + if (m_FlagState[BG_TEAM_HORDE] && !m_FlagState[BG_TEAM_ALLIANCE]) + if (GetHordeFlagPickerGUID() == Source->GetGUID()) EventPlayerCapturedFlag(Source); break; case 3647: // Horde Flag spawn - if(m_FlagState[BG_TEAM_ALLIANCE] && !m_FlagState[BG_TEAM_HORDE]) - if(GetAllianceFlagPickerGUID() == Source->GetGUID()) + if (m_FlagState[BG_TEAM_ALLIANCE] && !m_FlagState[BG_TEAM_HORDE]) + if (GetAllianceFlagPickerGUID() == Source->GetGUID()) EventPlayerCapturedFlag(Source); break; case 3649: // unk1 @@ -548,14 +548,14 @@ void BattleGroundWS::HandleAreaTrigger(Player *Source, uint32 Trigger) break; } - //if(buff_guid) + //if (buff_guid) // HandleTriggerBuff(buff_guid,Source); } bool BattleGroundWS::SetupBattleGround() { // flags - if( !AddObject(BG_WS_OBJECT_A_FLAG, BG_OBJECT_A_FLAG_WS_ENTRY, 1540.423f, 1481.325f, 351.8284f, 3.089233f, 0, 0, 0.9996573f, 0.02617699f, BG_WS_FLAG_RESPAWN_TIME/1000) + if (!AddObject(BG_WS_OBJECT_A_FLAG, BG_OBJECT_A_FLAG_WS_ENTRY, 1540.423f, 1481.325f, 351.8284f, 3.089233f, 0, 0, 0.9996573f, 0.02617699f, BG_WS_FLAG_RESPAWN_TIME/1000) || !AddObject(BG_WS_OBJECT_H_FLAG, BG_OBJECT_H_FLAG_WS_ENTRY, 916.0226f, 1434.405f, 345.413f, 0.01745329f, 0, 0, 0.008726535f, 0.9999619f, BG_WS_FLAG_RESPAWN_TIME/1000) // buffs || !AddObject(BG_WS_OBJECT_SPEEDBUFF_1, BG_OBJECTID_SPEEDBUFF_ENTRY, 1449.93f, 1470.71f, 342.6346f, -1.64061f, 0, 0, 0.7313537f, -0.6819983f, BUFF_RESPAWN_TIME) @@ -583,14 +583,14 @@ bool BattleGroundWS::SetupBattleGround() } WorldSafeLocsEntry const *sg = sWorldSafeLocsStore.LookupEntry(WS_GRAVEYARD_MAIN_ALLIANCE); - if(!sg || !AddSpiritGuide(WS_SPIRIT_MAIN_ALLIANCE, sg->x, sg->y, sg->z, 3.124139f, ALLIANCE)) + if (!sg || !AddSpiritGuide(WS_SPIRIT_MAIN_ALLIANCE, sg->x, sg->y, sg->z, 3.124139f, ALLIANCE)) { sLog.outErrorDb("BatteGroundWS: Failed to spawn Alliance spirit guide! BattleGround not created!"); return false; } sg = sWorldSafeLocsStore.LookupEntry(WS_GRAVEYARD_MAIN_HORDE); - if(!sg || !AddSpiritGuide(WS_SPIRIT_MAIN_HORDE, sg->x, sg->y, sg->z, 3.193953f, HORDE)) + if (!sg || !AddSpiritGuide(WS_SPIRIT_MAIN_HORDE, sg->x, sg->y, sg->z, 3.193953f, HORDE)) { sLog.outErrorDb("BatteGroundWS: Failed to spawn Horde spirit guide! BattleGround not created!"); return false; @@ -620,9 +620,9 @@ void BattleGroundWS::Reset() m_HonorEndKills = (isBGWeekend) ? 4 : 2; /* Spirit nodes is static at this BG and then not required deleting at BG reset. - if(m_BgCreatures[WS_SPIRIT_MAIN_ALLIANCE]) + if (m_BgCreatures[WS_SPIRIT_MAIN_ALLIANCE]) DelCreature(WS_SPIRIT_MAIN_ALLIANCE); - if(m_BgCreatures[WS_SPIRIT_MAIN_HORDE]) + if (m_BgCreatures[WS_SPIRIT_MAIN_HORDE]) DelCreature(WS_SPIRIT_MAIN_HORDE); */ } @@ -630,9 +630,9 @@ void BattleGroundWS::Reset() void BattleGroundWS::EndBattleGround(uint32 winner) { //win reward - if( winner == ALLIANCE ) + if (winner == ALLIANCE) RewardHonorToTeam(GetBonusHonorFromKill(m_HonorWinKills), ALLIANCE); - if( winner == HORDE ) + if (winner == HORDE) RewardHonorToTeam(GetBonusHonorFromKill(m_HonorWinKills), HORDE); //complete map_end rewards (even if no team wins) RewardHonorToTeam(GetBonusHonorFromKill(m_HonorEndKills), ALLIANCE); @@ -643,7 +643,7 @@ void BattleGroundWS::EndBattleGround(uint32 winner) void BattleGroundWS::HandleKillPlayer(Player *player, Player *killer) { - if(GetStatus() != STATUS_IN_PROGRESS) + if (GetStatus() != STATUS_IN_PROGRESS) return; EventPlayerDroppedFlag(player); @@ -680,16 +680,16 @@ WorldSafeLocsEntry const* BattleGroundWS::GetClosestGraveYard(Player* player) //if a player dies in preparation phase - then the player can't cheat //and teleport to the graveyard outside the flagroom //and start running around, while the doors are still closed - if(player->GetTeam() == ALLIANCE) + if (player->GetTeam() == ALLIANCE) { - if(GetStatus() == STATUS_IN_PROGRESS) + if (GetStatus() == STATUS_IN_PROGRESS) return sWorldSafeLocsStore.LookupEntry(WS_GRAVEYARD_MAIN_ALLIANCE); else return sWorldSafeLocsStore.LookupEntry(WS_GRAVEYARD_FLAGROOM_ALLIANCE); } else { - if(GetStatus() == STATUS_IN_PROGRESS) + if (GetStatus() == STATUS_IN_PROGRESS) return sWorldSafeLocsStore.LookupEntry(WS_GRAVEYARD_MAIN_HORDE); else return sWorldSafeLocsStore.LookupEntry(WS_GRAVEYARD_FLAGROOM_HORDE); @@ -701,14 +701,14 @@ void BattleGroundWS::FillInitialWorldStates(WorldPacket& data) data << uint32(BG_WS_FLAG_CAPTURES_ALLIANCE) << uint32(GetTeamScore(ALLIANCE)); data << uint32(BG_WS_FLAG_CAPTURES_HORDE) << uint32(GetTeamScore(HORDE)); - if(m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_GROUND) + if (m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_GROUND) data << uint32(BG_WS_FLAG_UNK_ALLIANCE) << uint32(-1); else if (m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_PLAYER) data << uint32(BG_WS_FLAG_UNK_ALLIANCE) << uint32(1); else data << uint32(BG_WS_FLAG_UNK_ALLIANCE) << uint32(0); - if(m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_ON_GROUND) + if (m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_ON_GROUND) data << uint32(BG_WS_FLAG_UNK_HORDE) << uint32(-1); else if (m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_ON_PLAYER) data << uint32(BG_WS_FLAG_UNK_HORDE) << uint32(1); |