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-rw-r--r--src/game/SpellAuras.cpp2
-rw-r--r--src/game/SpellAuras.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp
index 00e0937e789..c1723bf9936 100644
--- a/src/game/SpellAuras.cpp
+++ b/src/game/SpellAuras.cpp
@@ -3116,7 +3116,7 @@ void AuraEffect::HandleAuraDummy(bool apply, bool Real, bool changeAmount)
// final heal
//if(m_target->IsInWorld())
// This may be a hack, but we need a way to count healing bonus three times
- for(uint8 i = 0; i < GetParentAura()->GetStackAmount(); ++i)
+ //for(uint8 i = 0; i < GetParentAura()->GetStackAmount(); ++i)
// Update: apparently not anymore, it should only count once, so.. commented out.
m_target->CastCustomSpell(m_target,33778,&m_amount,NULL,NULL,true,NULL,this,GetCasterGUID());
diff --git a/src/game/SpellAuras.h b/src/game/SpellAuras.h
index 73ac324a5a4..821e208d6b7 100644
--- a/src/game/SpellAuras.h
+++ b/src/game/SpellAuras.h
@@ -154,7 +154,7 @@ class TRINITY_DLL_SPEC Aura
uint8 m_auraFlags; // Aura info flag (for send data to client)
uint8 m_auraLevel; // Aura level (store caster level for correct show level dep amount)
uint8 m_procCharges; // Aura charges (0 for infinite)
-
+ uint8 m_stackAmount; // Aura stack amount
AuraEffect * m_partAuras[3];
uint32 m_procDamage; // used in aura proc code