diff options
-rw-r--r-- | src/game/SpellAuras.cpp | 2 | ||||
-rw-r--r-- | src/game/SpellAuras.h | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp index 00e0937e789..c1723bf9936 100644 --- a/src/game/SpellAuras.cpp +++ b/src/game/SpellAuras.cpp @@ -3116,7 +3116,7 @@ void AuraEffect::HandleAuraDummy(bool apply, bool Real, bool changeAmount) // final heal //if(m_target->IsInWorld()) // This may be a hack, but we need a way to count healing bonus three times - for(uint8 i = 0; i < GetParentAura()->GetStackAmount(); ++i) + //for(uint8 i = 0; i < GetParentAura()->GetStackAmount(); ++i) // Update: apparently not anymore, it should only count once, so.. commented out. m_target->CastCustomSpell(m_target,33778,&m_amount,NULL,NULL,true,NULL,this,GetCasterGUID()); diff --git a/src/game/SpellAuras.h b/src/game/SpellAuras.h index 73ac324a5a4..821e208d6b7 100644 --- a/src/game/SpellAuras.h +++ b/src/game/SpellAuras.h @@ -154,7 +154,7 @@ class TRINITY_DLL_SPEC Aura uint8 m_auraFlags; // Aura info flag (for send data to client) uint8 m_auraLevel; // Aura level (store caster level for correct show level dep amount) uint8 m_procCharges; // Aura charges (0 for infinite) - + uint8 m_stackAmount; // Aura stack amount AuraEffect * m_partAuras[3]; uint32 m_procDamage; // used in aura proc code |