diff options
-rw-r--r-- | sql/updates/6643_world_gameobject_template.sql | 5 | ||||
-rw-r--r-- | sql/world.sql | 2 | ||||
-rw-r--r-- | src/game/GameObject.cpp | 2 | ||||
-rw-r--r-- | src/game/GameObject.h | 2 |
4 files changed, 8 insertions, 3 deletions
diff --git a/sql/updates/6643_world_gameobject_template.sql b/sql/updates/6643_world_gameobject_template.sql new file mode 100644 index 00000000000..4eda62ba17b --- /dev/null +++ b/sql/updates/6643_world_gameobject_template.sql @@ -0,0 +1,5 @@ +-- Alter data1 column in gameobject_template to allow signed value +ALTER TABLE `gameobject_template` CHANGE `data1` `data1temp` INT(10); +ALTER TABLE `gameobject_template` ADD `data1` INT SIGNED NOT NULL DEFAULT '-1' AFTER `data0`; +UPDATE `gameobject_template` SET `data1` = `data1temp`; +ALTER TABLE `gameobject_template` DROP `data1temp`; diff --git a/sql/world.sql b/sql/world.sql index 8b24229629e..da84099a59e 100644 --- a/sql/world.sql +++ b/sql/world.sql @@ -1141,7 +1141,7 @@ CREATE TABLE `gameobject_template` ( `questItem5` int(11) unsigned NOT NULL default '0', `questItem6` int(11) unsigned NOT NULL default '0', `data0` int(10) unsigned NOT NULL default '0', - `data1` int(10) unsigned NOT NULL default '0', + `data1` int(10) signed NOT NULL default '-1', `data2` int(10) unsigned NOT NULL default '0', `data3` int(10) unsigned NOT NULL default '0', `data4` int(10) unsigned NOT NULL default '0', diff --git a/src/game/GameObject.cpp b/src/game/GameObject.cpp index 02a3ede06aa..a659fdb3209 100644 --- a/src/game/GameObject.cpp +++ b/src/game/GameObject.cpp @@ -824,7 +824,7 @@ bool GameObject::ActivateToQuest(Player *pTarget) const } case GAMEOBJECT_TYPE_GOOBER: { - if (pTarget->GetQuestStatus(GetGOInfo()->goober.questId) == QUEST_STATUS_INCOMPLETE) + if (pTarget->GetQuestStatus(GetGOInfo()->goober.questId) == QUEST_STATUS_INCOMPLETE || GetGOInfo()->goober.questId == -1) return true; break; } diff --git a/src/game/GameObject.h b/src/game/GameObject.h index 7d55afb7e60..bc168a3eda4 100644 --- a/src/game/GameObject.h +++ b/src/game/GameObject.h @@ -170,7 +170,7 @@ struct GameObjectInfo struct { uint32 lockId; //0 -> Lock.dbc - uint32 questId; //1 + int32 questId; //1 uint32 eventId; //2 uint32 autoCloseTime; //3 uint32 customAnim; //4 |