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-rw-r--r--src/game/Spell.cpp2
-rw-r--r--src/game/Spell.h2
-rw-r--r--src/game/SpellHandler.cpp2
3 files changed, 3 insertions, 3 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index 9a79b20192e..8226308c220 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -3134,7 +3134,7 @@ void Spell::SendCastResult(Player* caster, SpellEntry const* spellInfo, uint8 ca
return;
WorldPacket data(SMSG_CAST_FAILED, (4+1+1));
- data << uint8(cast_count); // single cast or multi 2.3 (0/1)
+ data << uint8(cast_count); // single cast or multi 2.3 (0/1)
data << uint32(spellInfo->Id);
data << uint8(result); // problem
switch (result)
diff --git a/src/game/Spell.h b/src/game/Spell.h
index 4bf032bbbd7..13a33613fa6 100644
--- a/src/game/Spell.h
+++ b/src/game/Spell.h
@@ -423,7 +423,7 @@ class Spell
void CheckSrc() { if(!m_targets.HasSrc()) m_targets.setSrc(m_caster); }
void CheckDst() { if(!m_targets.HasDst()) m_targets.setDestination(m_caster); }
- static void SendCastResult(Player* caster, SpellEntry const* spellInfo, uint8 cast_count, SpellCastResult result);
+ static void MANGOS_DLL_SPEC SendCastResult(Player* caster, SpellEntry const* spellInfo, uint8 cast_count, SpellCastResult result);
void SendCastResult(SpellCastResult result);
void SendSpellStart();
void SendSpellGo();
diff --git a/src/game/SpellHandler.cpp b/src/game/SpellHandler.cpp
index b3655448a1a..1a9bc13eab8 100644
--- a/src/game/SpellHandler.cpp
+++ b/src/game/SpellHandler.cpp
@@ -130,7 +130,7 @@ void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket)
if (!pItem->IsTargetValidForItemUse(targets.getUnitTarget()))
{
- // free greay item aftre use faul
+ // free gray item after use fail
pUser->SendEquipError(EQUIP_ERR_NONE, pItem, NULL);
// send spell error