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-rw-r--r--src/game/World.h4
-rw-r--r--src/shared/Database/Database.cpp2
-rw-r--r--src/shared/Database/DatabaseMysql.cpp2
3 files changed, 4 insertions, 4 deletions
diff --git a/src/game/World.h b/src/game/World.h
index 80d5717f981..11a83678d35 100644
--- a/src/game/World.h
+++ b/src/game/World.h
@@ -626,7 +626,7 @@ class World
static float m_VisibleObjectGreyDistance;
// CLI command holder to be thread safe
- ACE_Based::LockedQueue<CliCommandHolder*,ACE_Thread_Mutex> cliCmdQueue;
+ ACE_Based::LockedQueue<CliCommandHolder*,ACE_Thread_Mutex> cliCmdQueue;
SqlResultQueue *m_resultQueue;
// next daily quests reset time
@@ -637,7 +637,7 @@ class World
//sessions that are added async
void AddSession_(WorldSession* s);
- ACE_Based::LockedQueue<WorldSession*, ACE_Thread_Mutex> addSessQueue;
+ ACE_Based::LockedQueue<WorldSession*, ACE_Thread_Mutex> addSessQueue;
//used versions
std::string m_DBVersion;
diff --git a/src/shared/Database/Database.cpp b/src/shared/Database/Database.cpp
index 783b520ded3..d5ccc581232 100644
--- a/src/shared/Database/Database.cpp
+++ b/src/shared/Database/Database.cpp
@@ -110,7 +110,7 @@ bool Database::PExecuteLog(const char * format,...)
void Database::SetResultQueue(SqlResultQueue * queue)
{
- m_queryQueues[ACE_Based::Thread::current()] = queue;
+ m_queryQueues[ACE_Based::Thread::current()] = queue;
}
diff --git a/src/shared/Database/DatabaseMysql.cpp b/src/shared/Database/DatabaseMysql.cpp
index 92b303a167d..9574d3dc2ac 100644
--- a/src/shared/Database/DatabaseMysql.cpp
+++ b/src/shared/Database/DatabaseMysql.cpp
@@ -351,7 +351,7 @@ bool DatabaseMysql::CommitTransaction()
// don't use queued execution if it has not been initialized
if (!m_threadBody)
{
- if (tranThread != ACE_Based::Thread::current())
+ if (tranThread != ACE_Based::Thread::current())
return false;
bool _res = _TransactionCmd("COMMIT");
tranThread = NULL;