diff options
| -rw-r--r-- | src/game/GridNotifiers.cpp | 13 | ||||
| -rw-r--r-- | src/game/GridNotifiers.h | 5 | ||||
| -rw-r--r-- | src/game/GridNotifiersImpl.h | 4 | ||||
| -rw-r--r-- | src/game/Object.cpp | 1 | ||||
| -rw-r--r-- | src/game/Player.cpp | 13 | ||||
| -rw-r--r-- | src/game/Player.h | 2 | 
6 files changed, 10 insertions, 28 deletions
diff --git a/src/game/GridNotifiers.cpp b/src/game/GridNotifiers.cpp index fcb4e376b26..f52932df83d 100644 --- a/src/game/GridNotifiers.cpp +++ b/src/game/GridNotifiers.cpp @@ -54,7 +54,7 @@ PlayerVisibilityNotifier::Notify()              if(i_clientGUIDs.find((*itr)->GetGUID())!=i_clientGUIDs.end())              {                  (*itr)->UpdateVisibilityOf(&i_player); -                i_player.UpdateVisibilityOf((*itr),i_data,i_data_updates,i_visibleNow); +                i_player.UpdateVisibilityOf((*itr),i_data,i_visibleNow);                  i_clientGUIDs.erase((*itr)->GetGUID());              }          } @@ -72,17 +72,6 @@ PlayerVisibilityNotifier::Notify()          #endif      } -    // send update to other players (except player updates that already sent using SendUpdateToPlayer) -    for(UpdateDataMapType::iterator iter = i_data_updates.begin(); iter != i_data_updates.end(); ++iter) -    { -        if(iter->first==&i_player) -            continue; - -        WorldPacket packet; -        iter->second.BuildPacket(&packet); -        iter->first->GetSession()->SendPacket(&packet); -    } -      if( i_data.HasData() )      {          // send create/outofrange packet to player (except player create updates that already sent using SendUpdateToPlayer) diff --git a/src/game/GridNotifiers.h b/src/game/GridNotifiers.h index daa8296674a..b34eee36e7b 100644 --- a/src/game/GridNotifiers.h +++ b/src/game/GridNotifiers.h @@ -42,17 +42,12 @@ namespace Trinity      {          Player &i_player;          UpdateData i_data; -        UpdateDataMapType i_data_updates;          Player::ClientGUIDs i_clientGUIDs;          std::set<WorldObject*> i_visibleNow;          PlayerVisibilityNotifier(Player &player) : i_player(player),i_clientGUIDs(player.m_clientGUIDs) {}          template<class T> inline void Visit(GridRefManager<T> &); -        /*#ifdef WIN32 -        template<> inline void Visit(PlayerMapType &); -        template<> inline void Visit(CreatureMapType &); -        #endif*/          void Notify(void);      }; diff --git a/src/game/GridNotifiersImpl.h b/src/game/GridNotifiersImpl.h index b7660d90c3b..5c071567f9a 100644 --- a/src/game/GridNotifiersImpl.h +++ b/src/game/GridNotifiersImpl.h @@ -87,7 +87,7 @@ Trinity::PlayerRelocationNotifier::Visit(PlayerMapType &m)          if(iter->getSource()->m_Notified) //self is also skipped in this check              continue; -        i_player.UpdateVisibilityOf(iter->getSource(),i_data,i_data_updates,i_visibleNow); +        i_player.UpdateVisibilityOf(iter->getSource(),i_data,i_visibleNow);          iter->getSource()->UpdateVisibilityOf(&i_player);          //if (!i_player.GetSharedVisionList().empty()) @@ -112,7 +112,7 @@ Trinity::PlayerRelocationNotifier::Visit(CreatureMapType &m)          if(iter->getSource()->m_Notified)              continue; -        i_player.UpdateVisibilityOf(iter->getSource(),i_data,i_data_updates,i_visibleNow); +        i_player.UpdateVisibilityOf(iter->getSource(),i_data,i_visibleNow);          PlayerCreatureRelocationWorker(&i_player, iter->getSource());      } diff --git a/src/game/Object.cpp b/src/game/Object.cpp index 10eafcba93d..23db2319cf9 100644 --- a/src/game/Object.cpp +++ b/src/game/Object.cpp @@ -214,7 +214,6 @@ void Object::SendUpdateToPlayer(Player* player)      UpdateData upd;      WorldPacket packet; -    upd.Clear();      BuildCreateUpdateBlockForPlayer(&upd, player);      upd.BuildPacket(&packet);      player->GetSession()->SendPacket(&packet); diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 28dc950abcd..cdec0f53eca 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -17810,7 +17810,7 @@ inline void UpdateVisibilityOf_helper(std::set<uint64>& s64, GameObject* target)  }  template<class T> -void Player::UpdateVisibilityOf(T* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow) +void Player::UpdateVisibilityOf(T* target, UpdateData& data, std::set<WorldObject*>& visibleNow)  {      if(HaveAtClient(target))      { @@ -17830,7 +17830,6 @@ void Player::UpdateVisibilityOf(T* target, UpdateData& data, UpdateDataMapType&          if(target->isVisibleForInState(this,false))          {              visibleNow.insert(target); -            target->BuildUpdate(data_updates);              target->BuildCreateUpdateBlockForPlayer(&data, this);              UpdateVisibilityOf_helper(m_clientGUIDs,target); @@ -17877,11 +17876,11 @@ void Player::UpdateVisibilityOf<Creature>(Creature* target, UpdateData& data, Up      }  }*/ -template void Player::UpdateVisibilityOf(Player*        target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow); -template void Player::UpdateVisibilityOf(Creature*      target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow); -template void Player::UpdateVisibilityOf(Corpse*        target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow); -template void Player::UpdateVisibilityOf(GameObject*    target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow); -template void Player::UpdateVisibilityOf(DynamicObject* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow); +template void Player::UpdateVisibilityOf(Player*        target, UpdateData& data, std::set<WorldObject*>& visibleNow); +template void Player::UpdateVisibilityOf(Creature*      target, UpdateData& data, std::set<WorldObject*>& visibleNow); +template void Player::UpdateVisibilityOf(Corpse*        target, UpdateData& data, std::set<WorldObject*>& visibleNow); +template void Player::UpdateVisibilityOf(GameObject*    target, UpdateData& data, std::set<WorldObject*>& visibleNow); +template void Player::UpdateVisibilityOf(DynamicObject* target, UpdateData& data, std::set<WorldObject*>& visibleNow);  void Player::InitPrimaryProffesions()  { diff --git a/src/game/Player.h b/src/game/Player.h index 0003c6d85bc..7cedab880f2 100644 --- a/src/game/Player.h +++ b/src/game/Player.h @@ -2026,7 +2026,7 @@ class TRINITY_DLL_SPEC Player : public Unit          void SendInitialVisiblePackets(Unit* target);          template<class T> -            void UpdateVisibilityOf(T* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow); +            void UpdateVisibilityOf(T* target, UpdateData& data, std::set<WorldObject*>& visibleNow);          // Stealth detection system          uint32 m_DetectInvTimer;  | 
