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-rw-r--r--src/game/ArenaTeam.cpp60
-rw-r--r--src/game/ArenaTeam.h10
-rw-r--r--src/game/AuctionHouseHandler.cpp4
-rw-r--r--src/game/BattleGroundHandler.cpp42
-rw-r--r--src/game/BattleGroundMgr.cpp28
-rw-r--r--src/game/BattleGroundSA.cpp2
-rw-r--r--src/game/ChatHandler.cpp28
-rw-r--r--src/game/DBCEnums.h10
-rw-r--r--src/game/DBCStores.cpp8
-rw-r--r--src/game/DBCStructure.h12
-rw-r--r--src/game/GossipDef.cpp18
-rw-r--r--src/game/Group.cpp16
-rw-r--r--src/game/GroupHandler.cpp14
-rw-r--r--src/game/ItemHandler.cpp8
-rw-r--r--src/game/Mail.cpp40
-rw-r--r--src/game/MiscHandler.cpp26
-rw-r--r--src/game/MovementHandler.cpp2
-rw-r--r--src/game/ObjectMgr.cpp6
-rw-r--r--src/game/ObjectMgr.h2
-rw-r--r--src/game/Opcodes.h32
-rw-r--r--src/game/PetitionsHandler.cpp10
-rw-r--r--src/game/Player.cpp68
-rw-r--r--src/game/Player.h24
-rw-r--r--src/game/QuestDef.h2
-rw-r--r--src/game/SharedDefines.h8
-rw-r--r--src/game/SpellEffects.cpp4
-rw-r--r--src/game/SpellMgr.h10
-rw-r--r--src/game/Unit.cpp12
-rw-r--r--src/game/UnitAI.cpp4
-rw-r--r--src/game/World.h22
-rw-r--r--src/scripts/northrend/frozen_halls/forge_of_souls/boss_bronjahm.cpp8
-rw-r--r--src/scripts/northrend/frozen_halls/forge_of_souls/boss_devourer_of_souls.cpp18
-rw-r--r--src/scripts/northrend/frozen_halls/forge_of_souls/forge_of_souls.cpp12
-rw-r--r--src/scripts/northrend/frozen_halls/forge_of_souls/instance_forge_of_souls.cpp2
-rw-r--r--src/shared/Auth/BigNumber.cpp2
-rw-r--r--src/shared/Auth/Hmac.cpp6
-rw-r--r--src/shared/Auth/SARC4.h2
-rw-r--r--src/trinityrealm/AuthSocket.h8
38 files changed, 295 insertions, 295 deletions
diff --git a/src/game/ArenaTeam.cpp b/src/game/ArenaTeam.cpp
index 7d9130f26ee..0a7648030af 100644
--- a/src/game/ArenaTeam.cpp
+++ b/src/game/ArenaTeam.cpp
@@ -312,7 +312,7 @@ void ArenaTeam::Disband(WorldSession *session)
// event
if (session)
{
- // probably only 1 string required...
+ // probably only 1 string required...
BroadcastEvent(ERR_ARENA_TEAM_DISBANDED_S, 0, 2, session->GetPlayerName(), GetName(), "");
}
@@ -487,36 +487,36 @@ void ArenaTeam::BroadcastPacket(WorldPacket *packet)
}
}
-void ArenaTeam::BroadcastEvent(ArenaTeamEvents event, uint64 guid, uint8 strCount, std::string str1, std::string str2, std::string str3)
-{
- WorldPacket data(SMSG_ARENA_TEAM_EVENT, 1+1+1);
- data << uint8(event);
- data << uint8(strCount);
- switch (strCount)
- {
- case 0:
- break;
- case 1:
- data << str1;
- break;
- case 2:
- data << str1 << str2;
- break;
- case 3:
- data << str1 << str2 << str3;
- break;
- default:
- sLog.outError("Unhandled strCount %u in ArenaTeam::BroadcastEvent", strCount);
- return;
+void ArenaTeam::BroadcastEvent(ArenaTeamEvents event, uint64 guid, uint8 strCount, std::string str1, std::string str2, std::string str3)
+{
+ WorldPacket data(SMSG_ARENA_TEAM_EVENT, 1+1+1);
+ data << uint8(event);
+ data << uint8(strCount);
+ switch (strCount)
+ {
+ case 0:
+ break;
+ case 1:
+ data << str1;
+ break;
+ case 2:
+ data << str1 << str2;
+ break;
+ case 3:
+ data << str1 << str2 << str3;
+ break;
+ default:
+ sLog.outError("Unhandled strCount %u in ArenaTeam::BroadcastEvent", strCount);
+ return;
}
- if (guid)
- data << uint64(guid);
-
- BroadcastPacket(&data);
-
- sLog.outDebug("WORLD: Sent SMSG_ARENA_TEAM_EVENT");
-}
+ if (guid)
+ data << uint64(guid);
+
+ BroadcastPacket(&data);
+
+ sLog.outDebug("WORLD: Sent SMSG_ARENA_TEAM_EVENT");
+}
uint8 ArenaTeam::GetSlotByType(uint32 type)
{
@@ -697,7 +697,7 @@ void ArenaTeam::MemberWon(Player * plr, uint32 againstRating)
itr->wins_season += 1;
itr->wins_week += 1;
// update unit fields
- plr->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_GAMES_WEEK, itr->games_week);
+ plr->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_GAMES_WEEK, itr->games_week);
plr->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_GAMES_SEASON, itr->games_season);
return;
}
diff --git a/src/game/ArenaTeam.h b/src/game/ArenaTeam.h
index 1bfbe2d214e..e6f85cf8d9e 100644
--- a/src/game/ArenaTeam.h
+++ b/src/game/ArenaTeam.h
@@ -44,11 +44,11 @@ enum ArenaTeamCommandErrors
ERR_ARENA_TEAM_PLAYER_NOT_IN_TEAM_SS = 0x0A,
ERR_ARENA_TEAM_PLAYER_NOT_FOUND_S = 0x0B,
ERR_ARENA_TEAM_NOT_ALLIED = 0x0C,
- ERR_ARENA_TEAM_IGNORING_YOU_S = 0x13,
- ERR_ARENA_TEAM_TARGET_TOO_LOW_S = 0x15,
- ERR_ARENA_TEAM_TARGET_TOO_HIGH_S = 0x16,
- ERR_ARENA_TEAM_TOO_MANY_MEMBERS_S = 0x17,
- ERR_ARENA_TEAM_NOT_FOUND = 0x1B,
+ ERR_ARENA_TEAM_IGNORING_YOU_S = 0x13,
+ ERR_ARENA_TEAM_TARGET_TOO_LOW_S = 0x15,
+ ERR_ARENA_TEAM_TARGET_TOO_HIGH_S = 0x16,
+ ERR_ARENA_TEAM_TOO_MANY_MEMBERS_S = 0x17,
+ ERR_ARENA_TEAM_NOT_FOUND = 0x1B,
ERR_ARENA_TEAMS_LOCKED = 0x1E
};
diff --git a/src/game/AuctionHouseHandler.cpp b/src/game/AuctionHouseHandler.cpp
index 586319a2e74..efa4184b393 100644
--- a/src/game/AuctionHouseHandler.cpp
+++ b/src/game/AuctionHouseHandler.cpp
@@ -68,8 +68,8 @@ void WorldSession::SendAuctionHello(uint64 guid, Creature* unit)
return;
WorldPacket data(MSG_AUCTION_HELLO, 12);
- data << uint64(guid);
- data << uint32(ahEntry->houseId);
+ data << uint64(guid);
+ data << uint32(ahEntry->houseId);
data << uint8(1); // 3.3.3: 1 - AH enabled, 0 - AH disabled
SendPacket(&data);
}
diff --git a/src/game/BattleGroundHandler.cpp b/src/game/BattleGroundHandler.cpp
index 47c08137b06..89032da1483 100644
--- a/src/game/BattleGroundHandler.cpp
+++ b/src/game/BattleGroundHandler.cpp
@@ -152,15 +152,15 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recv_data)
BattleGroundQueue& bgQueue = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId];
if (joinAsGroup /* && _player->GetGroup()*/)
{
- GroupQueueInfo * ginfo;
+ GroupQueueInfo * ginfo;
uint32 avgTime;
if(err > 0)
{
sLog.outDebug("Battleground: the following players are joining as group:");
ginfo = bgQueue.AddGroup(_player, grp, bgTypeId, bracketEntry, 0, false, isPremade, 0);
- avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry->GetBracketId());
- }
+ avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry->GetBracketId());
+ }
for (GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
{
@@ -168,15 +168,15 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recv_data)
if (!member) continue; // this should never happen
WorldPacket data;
-
- if(err <= 0)
- {
- sBattleGroundMgr.BuildGroupJoinedBattlegroundPacket(&data, err);
- member->GetSession()->SendPacket(&data);
- continue;
+
+ if(err <= 0)
+ {
+ sBattleGroundMgr.BuildGroupJoinedBattlegroundPacket(&data, err);
+ member->GetSession()->SendPacket(&data);
+ continue;
}
-
- // add to queue
+
+ // add to queue
uint32 queueSlot = member->AddBattleGroundQueueId(bgQueueTypeId);
// send status packet (in queue)
@@ -664,7 +664,7 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket & recv_data)
if (!grp)
return;
if (grp->GetLeaderGUID() != _player->GetGUID())
- return;
+ return;
err = grp->CanJoinBattleGroundQueue(bg, bgQueueTypeId, arenatype, arenatype, (bool)isRated, arenaslot);
}
@@ -704,11 +704,11 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket & recv_data)
BattleGroundQueue &bgQueue = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId];
if (asGroup)
{
- uint32 avgTime;
-
- if(err > 0)
- {
- sLog.outDebug("Battleground: arena join as group start");
+ uint32 avgTime;
+
+ if(err > 0)
+ {
+ sLog.outDebug("Battleground: arena join as group start");
if (isRated)
{
sLog.outDebug("Battleground: arena team id %u, leader %s queued with rating %u for type %u",_player->GetArenaTeamId(arenaslot),_player->GetName(),arenaRating,arenatype);
@@ -717,8 +717,8 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket & recv_data)
else
bg->SetRated(false);
- GroupQueueInfo * ginfo = bgQueue.AddGroup(_player, grp, bgTypeId, bracketEntry, arenatype, isRated, false, arenaRating, ateamId);
- avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry->GetBracketId());
+ GroupQueueInfo * ginfo = bgQueue.AddGroup(_player, grp, bgTypeId, bracketEntry, arenatype, isRated, false, arenaRating, ateamId);
+ avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry->GetBracketId());
}
for (GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
@@ -728,7 +728,7 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket & recv_data)
continue;
WorldPacket data;
-
+
if (err <= 0)
{
sBattleGroundMgr.BuildGroupJoinedBattlegroundPacket(&data, err);
@@ -737,7 +737,7 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket & recv_data)
}
// add to queue
- uint32 queueSlot = member->AddBattleGroundQueueId(bgQueueTypeId);
+ uint32 queueSlot = member->AddBattleGroundQueueId(bgQueueTypeId);
// send status packet (in queue)
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_QUEUE, avgTime, 0, arenatype);
diff --git a/src/game/BattleGroundMgr.cpp b/src/game/BattleGroundMgr.cpp
index c676cc7a451..2a104ce7966 100644
--- a/src/game/BattleGroundMgr.cpp
+++ b/src/game/BattleGroundMgr.cpp
@@ -1844,25 +1844,25 @@ void BattleGroundMgr::BuildBattleGroundListPacket(WorldPacket *data, const uint6
*data << uint8(fromWhere); // from where you joined
*data << uint32(bgTypeId); // battleground id
*data << uint8(0); // unk
- *data << uint8(0); // unk
-
+ *data << uint8(0); // unk
+
// Rewards
- *data << uint8(0); // 3.3.3 hasWin
- *data << uint32(0); // 3.3.3 winHonor
- *data << uint32(0); // 3.3.3 winArena
+ *data << uint8(0); // 3.3.3 hasWin
+ *data << uint32(0); // 3.3.3 winHonor
+ *data << uint32(0); // 3.3.3 winArena
*data << uint32(0); // 3.3.3 lossHonor
-
- uint8 isRandom = 0;
- *data << uint8(isRandom); // 3.3.3 isRandom
- if (isRandom)
- {
- // Rewards (random)
- *data << uint8(0); // 3.3.3 hasWin_Random
- *data << uint32(0); // 3.3.3 winHonor_Random
+
+ uint8 isRandom = 0;
+ *data << uint8(isRandom); // 3.3.3 isRandom
+ if (isRandom)
+ {
+ // Rewards (random)
+ *data << uint8(0); // 3.3.3 hasWin_Random
+ *data << uint32(0); // 3.3.3 winHonor_Random
*data << uint32(0); // 3.3.3 winArena_Random
*data << uint32(0); // 3.3.3 lossHonor_Random
}
-
+
if (bgTypeId == BATTLEGROUND_AA) // arena
{
*data << uint32(0); // unk (count?)
diff --git a/src/game/BattleGroundSA.cpp b/src/game/BattleGroundSA.cpp
index 7a4386f0f16..8eb1b72f3e4 100644
--- a/src/game/BattleGroundSA.cpp
+++ b/src/game/BattleGroundSA.cpp
@@ -549,7 +549,7 @@ WorldSafeLocsEntry const* BattleGroundSA::GetClosestGraveYard(Player* player)
dist = sqrt((ret->x - x)*(ret->x - x) + (ret->y - y)*(ret->y - y)+(ret->z - z)*(ret->z - z));
if (dist < nearest)
{
- closest = ret;
+ closest = ret;
nearest = dist;
}
}
diff --git a/src/game/ChatHandler.cpp b/src/game/ChatHandler.cpp
index ca17e1868f4..88e2b5473a5 100644
--- a/src/game/ChatHandler.cpp
+++ b/src/game/ChatHandler.cpp
@@ -734,23 +734,23 @@ void WorldSession::SendPlayerNotFoundNotice(std::string name)
data << name;
SendPacket(&data);
}
-
-void WorldSession::SendPlayerAmbiguousNotice(std::string name)
+
+void WorldSession::SendPlayerAmbiguousNotice(std::string name)
{
WorldPacket data(SMSG_CHAT_PLAYER_AMBIGUOUS, name.size()+1);
data << name;
- SendPacket(&data);
-}
-
-void WorldSession::SendWrongFactionNotice()
-{
- WorldPacket data(SMSG_CHAT_WRONG_FACTION, 0);
- SendPacket(&data);
-}
-
-void WorldSession::SendChatRestrictedNotice(ChatRestrictionType restriction)
-{
+ SendPacket(&data);
+}
+
+void WorldSession::SendWrongFactionNotice()
+{
+ WorldPacket data(SMSG_CHAT_WRONG_FACTION, 0);
+ SendPacket(&data);
+}
+
+void WorldSession::SendChatRestrictedNotice(ChatRestrictionType restriction)
+{
WorldPacket data(SMSG_CHAT_RESTRICTED, 1);
data << uint8(restriction);
- SendPacket(&data);
+ SendPacket(&data);
}
diff --git a/src/game/DBCEnums.h b/src/game/DBCEnums.h
index ba38e63fb5d..346aa886c44 100644
--- a/src/game/DBCEnums.h
+++ b/src/game/DBCEnums.h
@@ -209,11 +209,11 @@ enum AchievementCriteriaTypes
// 0..115 => 116 criteria types total
ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS = 115,
ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS = 119,
- // 120
- // 121
- // 122
- // 123
- // 0..123 => 124 criteria types total
+ // 120
+ // 121
+ // 122
+ // 123
+ // 0..123 => 124 criteria types total
ACHIEVEMENT_CRITERIA_TYPE_TOTAL = 124,
};
diff --git a/src/game/DBCStores.cpp b/src/game/DBCStores.cpp
index f6f25267db6..629edff2455 100644
--- a/src/game/DBCStores.cpp
+++ b/src/game/DBCStores.cpp
@@ -403,7 +403,7 @@ void LoadDBCStores(const std::string& dataPath)
{
SpellDifficultyEntry const *spellDiff = sSpellDifficultyStore.LookupEntry(i);
if (!spellDiff)
- continue;
+ continue;
for(int x = 0; x < MAX_DIFFICULTY; ++x)
{
if(spellDiff->SpellID[x] <= 0 || !sSpellStore.LookupEntry(spellDiff->SpellID[x]))
@@ -556,10 +556,10 @@ void LoadDBCStores(const std::string& dataPath)
// Check loaded DBC files proper version
if (!sAreaStore.LookupEntry(3617) || // last area (areaflag) added in 3.3.3a
!sCharTitlesStore.LookupEntry(177) || // last char title added in 3.3.3a
- !sGemPropertiesStore.LookupEntry(1629) || // last added spell in 3.3.3a
- !sItemStore.LookupEntry(54860) || // last gem property added in 3.3.3a
+ !sGemPropertiesStore.LookupEntry(1629) || // last added spell in 3.3.3a
+ !sItemStore.LookupEntry(54860) || // last gem property added in 3.3.3a
!sItemExtendedCostStore.LookupEntry(2997) || // last item extended cost added in 3.3.3a
- !sMapStore.LookupEntry(724) || // last map added in 3.3.3a
+ !sMapStore.LookupEntry(724) || // last map added in 3.3.3a
!sSpellStore.LookupEntry(76567) ) // last client known item added in 3.3.3a
{
sLog.outError("\nYou have _outdated_ DBC files. Please extract correct versions from current using client.");
diff --git a/src/game/DBCStructure.h b/src/game/DBCStructure.h
index 574bef4601c..09389bc7ff5 100644
--- a/src/game/DBCStructure.h
+++ b/src/game/DBCStructure.h
@@ -596,12 +596,12 @@ struct BattlemasterListEntry
uint32 id; // 0
int32 mapid[8]; // 1-8 mapid
uint32 type; // 9 (3 - BG, 4 - arena)
- //uint32 canJoinAsGroup; // 10 (0 or 1)
- char* name[16]; // 11-26
- //uint32 nameFlags // 27 string flag, unused
- uint32 maxGroupSize; // 28 maxGroupSize, used for checking if queue as group
- //uint32 HolidayWorldStateId; // 29 new 3.1
- //uint32 MinLevel; // 30
+ //uint32 canJoinAsGroup; // 10 (0 or 1)
+ char* name[16]; // 11-26
+ //uint32 nameFlags // 27 string flag, unused
+ uint32 maxGroupSize; // 28 maxGroupSize, used for checking if queue as group
+ //uint32 HolidayWorldStateId; // 29 new 3.1
+ //uint32 MinLevel; // 30
//uint32 SomeLevel; // 31, may be max level
};
diff --git a/src/game/GossipDef.cpp b/src/game/GossipDef.cpp
index 8b41f457edc..20a1bc7e279 100644
--- a/src/game/GossipDef.cpp
+++ b/src/game/GossipDef.cpp
@@ -167,15 +167,15 @@ void PlayerMenu::SendGossipMenu(uint32 TitleTextId, uint64 objectGUID)
data << uint32(questID);
data << uint32(qItem.m_qIcon);
data << uint32(pSession->GetPlayer()->GetQuestLevel(pQuest));
- data << uint32(pQuest->GetFlags()); // 3.3.3 quest flags
- data << uint8(0); // 3.3.3 changes icon: blue question or yellow exclamation
+ data << uint32(pQuest->GetFlags()); // 3.3.3 quest flags
+ data << uint8(0); // 3.3.3 changes icon: blue question or yellow exclamation
std::string Title = pQuest->GetTitle();
int loc_idx = pSession->GetSessionDbLocaleIndex();
if (loc_idx >= 0)
if (QuestLocale const *ql = objmgr.GetQuestLocale(questID))
if (ql->Title.size() > loc_idx && !ql->Title[loc_idx].empty())
- Title = ql->Title[loc_idx];
+ Title = ql->Title[loc_idx];
data << Title; // max 0x200
}
@@ -192,8 +192,8 @@ void PlayerMenu::CloseGossip()
void PlayerMenu::SendPointOfInterest(float X, float Y, uint32 Icon, uint32 Flags, uint32 Data, char const * locName)
{
WorldPacket data(SMSG_GOSSIP_POI, (4+4+4+4+4+10)); // guess size
- data << uint32(Flags);
- data << float(X);
+ data << uint32(Flags);
+ data << float(X);
data << float(Y);
data << uint32(Icon);
data << uint32(Data);
@@ -411,8 +411,8 @@ void PlayerMenu::SendQuestGiverQuestList(QEmote eEmote, const std::string& Title
data << uint32(questID);
data << uint32(qmi.m_qIcon);
data << uint32(pSession->GetPlayer()->GetQuestLevel(pQuest));
- data << uint32(pQuest->GetFlags()); // 3.3.3 quest flags
- data << uint8(0); // 3.3.3 changes icon: blue question or yellow exclamation
+ data << uint32(pQuest->GetFlags()); // 3.3.3 quest flags
+ data << uint8(0); // 3.3.3 changes icon: blue question or yellow exclamation
data << title;
}
pSession->SendPacket(&data);
@@ -707,8 +707,8 @@ void PlayerMenu::SendQuestGiverOfferReward(Quest const* pQuest, uint64 npcGUID,
data << Title;
data << OfferRewardText;
- data << uint8(EnableNext ? 1 : 0); // Auto Finish
- data << uint32(pQuest->GetFlags()); // 3.3.3 questFlags
+ data << uint8(EnableNext ? 1 : 0); // Auto Finish
+ data << uint32(pQuest->GetFlags()); // 3.3.3 questFlags
data << uint32(pQuest->GetSuggestedPlayers()); // SuggestedGroupNum
uint32 EmoteCount = 0;
diff --git a/src/game/Group.cpp b/src/game/Group.cpp
index d5daaca4e90..5087a200da6 100644
--- a/src/game/Group.cpp
+++ b/src/game/Group.cpp
@@ -1485,19 +1485,19 @@ void Group::UpdateLooterGuid(WorldObject* pLootedObject, bool ifneed)
}
}
-GroupJoinBattlegroundResult Group::CanJoinBattleGroundQueue(BattleGround const* bgOrTemplate, BattleGroundQueueTypeId bgQueueTypeId, uint32 MinPlayerCount, uint32 MaxPlayerCount, bool isRated, uint32 arenaSlot)
+GroupJoinBattlegroundResult Group::CanJoinBattleGroundQueue(BattleGround const* bgOrTemplate, BattleGroundQueueTypeId bgQueueTypeId, uint32 MinPlayerCount, uint32 MaxPlayerCount, bool isRated, uint32 arenaSlot)
{
BattlemasterListEntry const* bgEntry = sBattlemasterListStore.LookupEntry(bgOrTemplate->GetTypeID());
- if (!bgEntry)
- return ERR_GROUP_JOIN_BATTLEGROUND_FAIL; // shouldn't happen
+ if (!bgEntry)
+ return ERR_GROUP_JOIN_BATTLEGROUND_FAIL; // shouldn't happen
// check for min / max count
uint32 memberscount = GetMembersCount();
-
- // only check for MinPlayerCount since MinPlayerCount == MaxPlayerCount for arenas...
- if (bgOrTemplate->isArena() && memberscount != MinPlayerCount)
- return ERR_ARENA_TEAM_PARTY_SIZE;
-
+
+ // only check for MinPlayerCount since MinPlayerCount == MaxPlayerCount for arenas...
+ if (bgOrTemplate->isArena() && memberscount != MinPlayerCount)
+ return ERR_ARENA_TEAM_PARTY_SIZE;
+
if (memberscount > bgEntry->maxGroupSize) // no MinPlayerCount for battlegrounds
return ERR_BATTLEGROUND_NONE; // ERR_GROUP_JOIN_BATTLEGROUND_TOO_MANY handled on client side
diff --git a/src/game/GroupHandler.cpp b/src/game/GroupHandler.cpp
index f5ab9b28696..3b85872dbfe 100644
--- a/src/game/GroupHandler.cpp
+++ b/src/game/GroupHandler.cpp
@@ -52,7 +52,7 @@ void WorldSession::SendPartyResult(PartyOperation operation, const std::string&
data << (uint32)operation;
data << member;
data << (uint32)res;
- data << uint32(0); // LFD cooldown related (used with ERR_PARTY_LFG_BOOT_COOLDOWN_S and ERR_PARTY_LFG_BOOT_NOT_ELIGIBLE_S)
+ data << uint32(0); // LFD cooldown related (used with ERR_PARTY_LFG_BOOT_COOLDOWN_S and ERR_PARTY_LFG_BOOT_NOT_ELIGIBLE_S)
SendPacket(&data);
}
@@ -167,12 +167,12 @@ void WorldSession::HandleGroupInviteOpcode(WorldPacket & recv_data)
// ok, we do it
WorldPacket data(SMSG_GROUP_INVITE, 10); // guess size
- data << uint8(1); // invited/already in group flag
- data << GetPlayer()->GetName(); // max len 48
- data << uint32(0); // unk
- data << uint8(0); // count
- //for(int i = 0; i < count; ++i)
- // data << uint32(0);
+ data << uint8(1); // invited/already in group flag
+ data << GetPlayer()->GetName(); // max len 48
+ data << uint32(0); // unk
+ data << uint8(0); // count
+ //for(int i = 0; i < count; ++i)
+ // data << uint32(0);
data << uint32(0); // unk
player->GetSession()->SendPacket(&data);
diff --git a/src/game/ItemHandler.cpp b/src/game/ItemHandler.cpp
index 17f4ac34107..6ade13551de 100644
--- a/src/game/ItemHandler.cpp
+++ b/src/game/ItemHandler.cpp
@@ -854,11 +854,11 @@ void WorldSession::HandleBuyBankSlotOpcode(WorldPacket& recvPacket)
BankBagSlotPricesEntry const* slotEntry = sBankBagSlotPricesStore.LookupEntry(slot);
- WorldPacket data(SMSG_BUY_BANK_SLOT_RESULT, 4);
+ WorldPacket data(SMSG_BUY_BANK_SLOT_RESULT, 4);
if (!slotEntry)
{
- data << uint32(ERR_BANKSLOT_FAILED_TOO_MANY);
+ data << uint32(ERR_BANKSLOT_FAILED_TOO_MANY);
SendPacket(&data);
return;
}
@@ -867,7 +867,7 @@ void WorldSession::HandleBuyBankSlotOpcode(WorldPacket& recvPacket)
if (_player->GetMoney() < price)
{
- data << uint32(ERR_BANKSLOT_INSUFFICIENT_FUNDS);
+ data << uint32(ERR_BANKSLOT_INSUFFICIENT_FUNDS);
SendPacket(&data);
return;
}
@@ -876,7 +876,7 @@ void WorldSession::HandleBuyBankSlotOpcode(WorldPacket& recvPacket)
_player->ModifyMoney(-int32(price));
data << uint32(ERR_BANKSLOT_OK);
- SendPacket(&data);
+ SendPacket(&data);
_player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT);
}
diff --git a/src/game/Mail.cpp b/src/game/Mail.cpp
index a552664d162..0942e3a306f 100644
--- a/src/game/Mail.cpp
+++ b/src/game/Mail.cpp
@@ -596,7 +596,7 @@ void WorldSession::HandleGetMailList(WorldPacket & recv_data)
data << uint32((*itr)->checked); // flags
data << float(((*itr)->expire_time-time(NULL))/DAY); // Time
data << uint32((*itr)->mailTemplateId); // mail template (MailTemplate.dbc)
- data << (*itr)->subject; // Subject string - once 00, when mail type = 3, max 256
+ data << (*itr)->subject; // Subject string - once 00, when mail type = 3, max 256
data << (*itr)->body; // message? max 8000
data << uint8(item_count); // client limit is 0x10
@@ -646,22 +646,22 @@ void WorldSession::HandleGetMailList(WorldPacket & recv_data)
///this function is called when client needs mail message body, or when player clicks on item which has ITEM_FIELD_ITEM_TEXT_ID > 0
void WorldSession::HandleItemTextQuery(WorldPacket & recv_data)
{
- uint64 itemGuid;
+ uint64 itemGuid;
recv_data >> itemGuid;
sLog.outDebug("CMSG_ITEM_TEXT_QUERY item guid: %u", GUID_LOPART(itemGuid));
- WorldPacket data(SMSG_ITEM_TEXT_QUERY_RESPONSE, (4+10)); // guess size
-
- if (Item *item = _player->GetItemByGuid(itemGuid))
- {
- data << uint8(0); // has text
- data << uint64(itemGuid); // item guid
- data << objmgr.GetItemText(item->GetGUIDLow()); // max 8000
+ WorldPacket data(SMSG_ITEM_TEXT_QUERY_RESPONSE, (4+10)); // guess size
+
+ if (Item *item = _player->GetItemByGuid(itemGuid))
+ {
+ data << uint8(0); // has text
+ data << uint64(itemGuid); // item guid
+ data << objmgr.GetItemText(item->GetGUIDLow()); // max 8000
}
- else
+ else
{
- data << uint8(1); // no text
+ data << uint8(1); // no text
}
SendPacket(&data);
}
@@ -687,11 +687,11 @@ void WorldSession::HandleMailCreateTextItem(WorldPacket & recv_data)
return;
}
- Item *bodyItem = new Item; // This is not bag and then can be used new Item.
+ Item *bodyItem = new Item; // This is not bag and then can be used new Item.
if (!bodyItem->Create(objmgr.GenerateLowGuid(HIGHGUID_ITEM), MAIL_BODY_ITEM_TEMPLATE, pl))
- {
+ {
delete bodyItem;
- return;
+ return;
}
// in mail template case we need create new item text
@@ -706,10 +706,10 @@ void WorldSession::HandleMailCreateTextItem(WorldPacket & recv_data)
objmgr.CreateItemText(bodyItem->GetGUIDLow(), mailTemplateEntry->content[GetSessionDbcLocale()]);
}
- else
+ else
objmgr.CreateItemText(bodyItem->GetGUIDLow(), m->body);
- bodyItem->SetUInt32Value(ITEM_FIELD_CREATOR, m->sender);
+ bodyItem->SetUInt32Value(ITEM_FIELD_CREATOR, m->sender);
bodyItem->SetFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPER | ITEM_FLAGS_REFUNDABLE_2 | ITEM_FLAGS_UNK1);
sLog.outDetail("HandleMailCreateTextItem mailid=%u",mailId);
@@ -960,11 +960,11 @@ void MailDraft::SendMailTo(MailReceiver const& receiver, MailSender const& sende
CharacterDatabase.BeginTransaction();
CharacterDatabase.escape_string(safe_subject);
- std::string safe_body = GetBody();
- CharacterDatabase.BeginTransaction();
- CharacterDatabase.escape_string(safe_body);
+ std::string safe_body = GetBody();
+ CharacterDatabase.BeginTransaction();
+ CharacterDatabase.escape_string(safe_body);
- CharacterDatabase.PExecute("INSERT INTO mail (id,messageType,stationery,mailTemplateId,sender,receiver,subject,body,has_items,expire_time,deliver_time,money,cod,checked) "
+ CharacterDatabase.PExecute("INSERT INTO mail (id,messageType,stationery,mailTemplateId,sender,receiver,subject,body,has_items,expire_time,deliver_time,money,cod,checked) "
"VALUES ('%u', '%u', '%u', '%u', '%u', '%u', '%s', '%s', '%u', '" UI64FMTD "','" UI64FMTD "', '%u', '%u', '%d')",
mailId, sender.GetMailMessageType(), sender.GetStationery(), GetMailTemplateId(), sender.GetSenderId(), receiver.GetPlayerGUIDLow(), safe_subject.c_str(), safe_body.c_str(),(m_items.empty() ? 0 : 1), (uint64)expire_time, (uint64)deliver_time, m_money, m_COD, checked);
diff --git a/src/game/MiscHandler.cpp b/src/game/MiscHandler.cpp
index 5864da2e914..7682fe24797 100644
--- a/src/game/MiscHandler.cpp
+++ b/src/game/MiscHandler.cpp
@@ -217,7 +217,7 @@ void WorldSession::HandleWhoOpcode(WorldPacket & recv_data)
uint32 gmLevelInWhoList = sWorld.getConfig(CONFIG_GM_LEVEL_IN_WHO_LIST);
WorldPacket data(SMSG_WHO, 50); // guess size
- data << uint32(clientcount); // clientcount place holder, listed count
+ data << uint32(clientcount); // clientcount place holder, listed count
data << uint32(clientcount); // clientcount place holder, online count
ObjectAccessor::Guard guard(*HashMapHolder<Player>::GetLock());
@@ -328,8 +328,8 @@ void WorldSession::HandleWhoOpcode(WorldPacket & recv_data)
break;
}
- uint32 count = m.size();
- data.put( 0, clientcount ); // insert right count, listed count
+ uint32 count = m.size();
+ data.put( 0, clientcount ); // insert right count, listed count
data.put( 4, count > 50 ? count : clientcount ); // insert right count, online count
SendPacket(&data);
@@ -756,8 +756,8 @@ void WorldSession::HandleResurrectResponseOpcode(WorldPacket & recv_data)
recv_data >> guid;
recv_data >> status;
- if (GetPlayer()->isAlive())
- return;
+ if (GetPlayer()->isAlive())
+ return;
if (status == 0)
{
@@ -1445,19 +1445,19 @@ void WorldSession::HandleTimeSyncResp(WorldPacket & recv_data)
{
sLog.outDebug("CMSG_TIME_SYNC_RESP");
- uint32 counter, clientTicks;
+ uint32 counter, clientTicks;
recv_data >> counter >> clientTicks;
- if (counter != _player->m_timeSyncCounter - 1)
+ if (counter != _player->m_timeSyncCounter - 1)
sLog.outDebug("Wrong time sync counter from player %s (cheater?)", _player->GetName());
- sLog.outDebug("Time sync received: counter %u, client ticks %u, time since last sync %u", counter, clientTicks, clientTicks - _player->m_timeSyncClient);
-
- uint32 ourTicks = clientTicks + (getMSTime() - _player->m_timeSyncServer);
-
- // diff should be small
+ sLog.outDebug("Time sync received: counter %u, client ticks %u, time since last sync %u", counter, clientTicks, clientTicks - _player->m_timeSyncClient);
+
+ uint32 ourTicks = clientTicks + (getMSTime() - _player->m_timeSyncServer);
+
+ // diff should be small
sLog.outDebug("Our ticks: %u, diff %u, latency %u", ourTicks, ourTicks - clientTicks, GetLatency());
-
+
_player->m_timeSyncClient = clientTicks;
}
diff --git a/src/game/MovementHandler.cpp b/src/game/MovementHandler.cpp
index 77dd820d847..c578d0f83e6 100644
--- a/src/game/MovementHandler.cpp
+++ b/src/game/MovementHandler.cpp
@@ -629,7 +629,7 @@ void WorldSession::HandleChangeSeatsOnControlledVehicle(WorldPacket &recv_data)
if (Vehicle *vehicle = vehUnit->GetVehicleKit())
if (vehicle->HasEmptySeat(seatId))
GetPlayer()->EnterVehicle(vehicle, seatId);
- }
+ }
break;
default:
break;
diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp
index daf97dfa2f7..d35e31e9b29 100644
--- a/src/game/ObjectMgr.cpp
+++ b/src/game/ObjectMgr.cpp
@@ -6059,9 +6059,9 @@ uint32 ObjectMgr::GenerateMailID()
void ObjectMgr::CreateItemText(uint32 guid, std::string text)
{
- // insert new item text to container
- mItemTexts[ guid ] = text;
-
+ // insert new item text to container
+ mItemTexts[ guid ] = text;
+
// save new item text
CharacterDatabase.escape_string(text);
diff --git a/src/game/ObjectMgr.h b/src/game/ObjectMgr.h
index e5391ed74ef..1994ca593ae 100644
--- a/src/game/ObjectMgr.h
+++ b/src/game/ObjectMgr.h
@@ -719,7 +719,7 @@ class ObjectMgr
uint32 GenerateMailID();
uint32 GeneratePetNumber();
- void CreateItemText(uint32 guid, std::string text);
+ void CreateItemText(uint32 guid, std::string text);
void AddItemText(uint32 guid, std::string text) { mItemTexts[guid] = text; }
std::string GetItemText(uint32 id)
{
diff --git a/src/game/Opcodes.h b/src/game/Opcodes.h
index 4b9bf6f8390..583d39932fb 100644
--- a/src/game/Opcodes.h
+++ b/src/game/Opcodes.h
@@ -1322,27 +1322,27 @@ enum Opcodes
UMSG_UNKNOWN_1283 = 0x503,
UMSG_UNKNOWN_1284 = 0x504,
UMSG_UNKNOWN_1285 = 0x505,
- SMSG_UNKNOWN_1286 = 0x506, // ERR_CORPSE_IS_NOT_IN_INSTANCE = 0x1A8,
- UMSG_UNKNOWN_1287 = 0x507, // not found
- CMSG_UNKNOWN_1288 = 0x508, // lua: SetAllowLowLevelRaid
- CMSG_UNKNOWN_1289 = 0x509, // lua: SetAllowLowLevelRaid
- SMSG_CAMERA_SHAKE = 0x50A, // uint32 SpellEffectCameraShakes.dbc index, uint32
- SMSG_UNKNOWN_1291 = 0x50B, // some item update packet?
- UMSG_UNKNOWN_1292 = 0x50C, // not found
- UMSG_UNKNOWN_1293 = 0x50D, // not found - disconnect
- CMSG_UNKNOWN_1294 = 0x50E, // something with networking
+ SMSG_UNKNOWN_1286 = 0x506, // ERR_CORPSE_IS_NOT_IN_INSTANCE = 0x1A8,
+ UMSG_UNKNOWN_1287 = 0x507, // not found
+ CMSG_UNKNOWN_1288 = 0x508, // lua: SetAllowLowLevelRaid
+ CMSG_UNKNOWN_1289 = 0x509, // lua: SetAllowLowLevelRaid
+ SMSG_CAMERA_SHAKE = 0x50A, // uint32 SpellEffectCameraShakes.dbc index, uint32
+ SMSG_UNKNOWN_1291 = 0x50B, // some item update packet?
+ UMSG_UNKNOWN_1292 = 0x50C, // not found
+ UMSG_UNKNOWN_1293 = 0x50D, // not found - disconnect
+ CMSG_UNKNOWN_1294 = 0x50E, // something with networking
UMSG_UNKNOWN_1295 = 0x50F, // not found - disconnect
CMSG_UNKNOWN_1296 = 0x510, // something with networking
- UMSG_UNKNOWN_1297 = 0x511, // not found - crash
- CMSG_UNKNOWN_1298 = 0x512, // something with networking
- UMSG_UNKNOWN_1299 = 0x513, // not found
- SMSG_UNKNOWN_1300 = 0x514, // SMSG
+ UMSG_UNKNOWN_1297 = 0x511, // not found - crash
+ CMSG_UNKNOWN_1298 = 0x512, // something with networking
+ UMSG_UNKNOWN_1299 = 0x513, // not found
+ SMSG_UNKNOWN_1300 = 0x514, // SMSG
SMSG_UNKNOWN_1301 = 0x515, // event 0x204 (opens dungeon finder, probably for outdoor bosses)
- SMSG_UNKNOWN_1302 = 0x516, // something with player movement (move event 58?)
+ SMSG_UNKNOWN_1302 = 0x516, // something with player movement (move event 58?)
CMSG_UNKNOWN_1303 = 0x517, // something with player movement (move event 58?)
- SMSG_UNKNOWN_1304 = 0x518, // something with player movement (move event 58?), speed packet
+ SMSG_UNKNOWN_1304 = 0x518, // something with player movement (move event 58?), speed packet
UMSG_UNKNOWN_1305 = 0x519, // not found
- UMSG_UNKNOWN_1306 = 0x51A, // not found
+ UMSG_UNKNOWN_1306 = 0x51A, // not found
NUM_MSG_TYPES = 0x51B
};
diff --git a/src/game/PetitionsHandler.cpp b/src/game/PetitionsHandler.cpp
index 000a8d16b41..7f578c22656 100644
--- a/src/game/PetitionsHandler.cpp
+++ b/src/game/PetitionsHandler.cpp
@@ -268,9 +268,9 @@ void WorldSession::HandlePetitionShowSignOpcode(WorldPacket & recv_data)
sLog.outDebug("CMSG_PETITION_SHOW_SIGNATURES petition entry: '%u'", petitionguid_low);
WorldPacket data(SMSG_PETITION_SHOW_SIGNATURES, (8+8+4+1+signs*12));
- data << uint64(petitionguid); // petition guid
- data << uint64(_player->GetGUID()); // owner guid
- data << uint32(petitionguid_low); // guild guid (in mangos always same as GUID_LOPART(petitionguid)
+ data << uint64(petitionguid); // petition guid
+ data << uint64(_player->GetGUID()); // owner guid
+ data << uint32(petitionguid_low); // guild guid (in mangos always same as GUID_LOPART(petitionguid)
data << uint8(signs); // sign's count
for (uint8 i = 1; i <= signs; ++i)
@@ -668,8 +668,8 @@ void WorldSession::HandleOfferPetitionOpcode(WorldPacket & recv_data)
WorldPacket data(SMSG_PETITION_SHOW_SIGNATURES, (8+8+4+signs+signs*12));
data << uint64(petitionguid); // petition guid
- data << uint64(_player->GetGUID()); // owner guid
- data << uint32(GUID_LOPART(petitionguid)); // guild guid (in mangos always same as GUID_LOPART(petition guid)
+ data << uint64(_player->GetGUID()); // owner guid
+ data << uint32(GUID_LOPART(petitionguid)); // guild guid (in mangos always same as GUID_LOPART(petition guid)
data << uint8(signs); // sign's count
for (uint8 i = 1; i <= signs; ++i)
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 31e5f84d3e7..f6eb52fcb19 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -1608,17 +1608,17 @@ bool Player::BuildEnumData(QueryResult_AutoPtr result, WorldPacket * p_data)
*p_data << uint8(proto->InventoryType);
*p_data << uint32(enchant ? enchant->aura_id : 0);
}
-
- *p_data << uint32(0); // bag 1 display id
+
+ *p_data << uint32(0); // bag 1 display id
*p_data << uint8(0); // bag 1 inventory type
- *p_data << uint32(0); // enchant?
- *p_data << uint32(0); // bag 2 display id
+ *p_data << uint32(0); // enchant?
+ *p_data << uint32(0); // bag 2 display id
*p_data << uint8(0); // bag 2 inventory type
- *p_data << uint32(0); // enchant?
- *p_data << uint32(0); // bag 3 display id
- *p_data << uint8(0); // bag 3 inventory type
- *p_data << uint32(0); // enchant?
- *p_data << uint32(0); // bag 4 display id
+ *p_data << uint32(0); // enchant?
+ *p_data << uint32(0); // bag 3 display id
+ *p_data << uint8(0); // bag 3 inventory type
+ *p_data << uint32(0); // enchant?
+ *p_data << uint32(0); // bag 4 display id
*p_data << uint8(0); // bag 4 inventory type
*p_data << uint32(0); // enchant?
@@ -5817,15 +5817,15 @@ bool Player::HasSkill(uint32 skill) const
return (itr != mSkillStatus.end() && itr->second.uState != SKILL_DELETED);
}
-uint16 Player::GetSkillStep(uint16 skill) const
-{
- if (!skill)
- return 0;
+uint16 Player::GetSkillStep(uint16 skill) const
+{
+ if (!skill)
+ return 0;
SkillStatusMap::const_iterator itr = mSkillStatus.find(skill);
if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
return 0;
-
+
return PAIR32_HIPART(GetUInt32Value(PLAYER_SKILL_INDEX(itr->second.pos)));
}
@@ -6358,7 +6358,7 @@ void Player::RewardReputation(Quest const *pQuest)
}
else
{
- uint32 row = ((pQuest->RewRepValueId[i] < 0) ? 1 : 0) + 1;
+ uint32 row = ((pQuest->RewRepValueId[i] < 0) ? 1 : 0) + 1;
uint32 field = abs(pQuest->RewRepValueId[i]);
if (const QuestFactionRewEntry *pRow = sQuestFactionRewardStore.LookupEntry(row))
@@ -14288,10 +14288,10 @@ bool Player::SatisfyQuestLog(bool msg)
if (FindQuestSlot(0) < MAX_QUEST_LOG_SIZE)
return true;
- if (msg)
+ if (msg)
{
WorldPacket data(SMSG_QUESTLOG_FULL, 0);
- GetSession()->SendPacket(&data);
+ GetSession()->SendPacket(&data);
sLog.outDebug("WORLD: Sent SMSG_QUESTLOG_FULL");
}
return false;
@@ -15441,9 +15441,9 @@ void Player::_LoadArenaTeamInfo(QueryResult_AutoPtr result)
SetArenaTeamInfoField(arenaSlot, ARENA_TEAM_ID, arenateamid);
SetArenaTeamInfoField(arenaSlot, ARENA_TEAM_TYPE, aTeam->GetType());
SetArenaTeamInfoField(arenaSlot, ARENA_TEAM_MEMBER, (aTeam->GetCaptain() == GetGUID()) ? 0 : 1);
- SetArenaTeamInfoField(arenaSlot, ARENA_TEAM_GAMES_WEEK, played_week);
+ SetArenaTeamInfoField(arenaSlot, ARENA_TEAM_GAMES_WEEK, played_week);
SetArenaTeamInfoField(arenaSlot, ARENA_TEAM_GAMES_SEASON, played_season);
- SetArenaTeamInfoField(arenaSlot, ARENA_TEAM_WINS_SEASON, wons_season);
+ SetArenaTeamInfoField(arenaSlot, ARENA_TEAM_WINS_SEASON, wons_season);
SetArenaTeamInfoField(arenaSlot, ARENA_TEAM_PERSONAL_RATING, personal_rating);
}while (result->NextRow());
@@ -15537,16 +15537,16 @@ float Player::GetFloatValueFromArray(Tokens const& data, uint16 index)
void Player::_LoadIntoDataField(const char* data, uint32 startOffset, uint32 count)
{
- if (!data)
- return;
-
+ if (!data)
+ return;
+
Tokens tokens = StrSplit(data, " ");
if (tokens.size() != count)
return;
Tokens::iterator iter;
- uint32 index;
+ uint32 index;
for (iter = tokens.begin(), index = 0; index < count; ++iter, ++index)
{
m_uint32Values[startOffset + index] = atol((*iter).c_str());
@@ -15631,7 +15631,7 @@ bool Player::LoadFromDB(uint32 guid, SqlQueryHolder *holder)
SetUInt64Value(PLAYER_FIELD_KNOWN_CURRENCIES, fields[47].GetUInt64());
SetUInt32Value(PLAYER_AMMO_ID, fields[63].GetUInt32());
-
+
InitDisplayIds();
// cleanup inventory related item value fields (its will be filled correctly in _LoadInventory)
@@ -16017,7 +16017,7 @@ bool Player::LoadFromDB(uint32 guid, SqlQueryHolder *holder)
float bubble1 = 0.125f;
float bubble = fields[23].GetUInt32() > 0
? bubble1*sWorld.getRate(RATE_REST_OFFLINE_IN_TAVERN_OR_CITY)
- : bubble0*sWorld.getRate(RATE_REST_OFFLINE_IN_WILDERNESS);
+ : bubble0*sWorld.getRate(RATE_REST_OFFLINE_IN_WILDERNESS);
SetRestBonus(GetRestBonus()+ time_diff*((float)GetUInt32Value(PLAYER_NEXT_LEVEL_XP)/72000)*bubble);
}
@@ -16638,11 +16638,11 @@ void Player::_LoadMail()
m->sender = fields[2].GetUInt32();
m->receiver = fields[3].GetUInt32();
m->subject = fields[4].GetCppString();
- m->body = fields[5].GetCppString();
+ m->body = fields[5].GetCppString();
bool has_items = fields[6].GetBool();
- m->expire_time = (time_t)fields[7].GetUInt64();
+ m->expire_time = (time_t)fields[7].GetUInt64();
m->deliver_time = (time_t)fields[8].GetUInt64();
- m->money = fields[9].GetUInt32();
+ m->money = fields[9].GetUInt32();
m->COD = fields[10].GetUInt32();
m->checked = fields[11].GetUInt32();
m->stationery = fields[12].GetUInt8();
@@ -17409,16 +17409,16 @@ void Player::SaveToDB()
ss << ", ";
ss << uint32(m_specsCount);
ss << ", ";
- ss << uint32(m_activeSpec) << ", '";
+ ss << uint32(m_activeSpec) << ", '";
for (uint32 i = 0; i < PLAYER_EXPLORED_ZONES_SIZE; ++i)
- {
+ {
ss << GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + i) << " ";
}
ss << "', '";
for (uint32 i = 0; i < EQUIPMENT_SLOT_END * 2; ++i )
{
- ss << GetUInt32Value(PLAYER_VISIBLE_ITEM_1_ENTRYID + i) << " ";
+ ss << GetUInt32Value(PLAYER_VISIBLE_ITEM_1_ENTRYID + i) << " ";
}
ss << "',";
@@ -23367,7 +23367,7 @@ void Player::ResetTimeSync()
{
m_timeSyncCounter = 0;
m_timeSyncTimer = 0;
- m_timeSyncClient = 0;
+ m_timeSyncClient = 0;
m_timeSyncServer = getMSTime();
}
@@ -23377,8 +23377,8 @@ void Player::SendTimeSync()
data << uint32(m_timeSyncCounter++);
GetSession()->SendPacket(&data);
- // Schedule next sync in 10 sec
- m_timeSyncTimer = 10000;
+ // Schedule next sync in 10 sec
+ m_timeSyncTimer = 10000;
m_timeSyncServer = getMSTime();
}
diff --git a/src/game/Player.h b/src/game/Player.h
index 36e6807f3b4..244a50c58ca 100644
--- a/src/game/Player.h
+++ b/src/game/Player.h
@@ -57,7 +57,7 @@ class OutdoorPvP;
typedef std::deque<Mail*> PlayerMails;
#define PLAYER_MAX_SKILLS 127
-#define PLAYER_MAX_DAILY_QUESTS 25
+#define PLAYER_MAX_DAILY_QUESTS 25
#define PLAYER_EXPLORED_ZONES_SIZE 128
// Note: SPELLMOD_* values is aura types in fact
@@ -79,13 +79,13 @@ enum PlayerUnderwaterState
UNDERWATER_EXIST_TIMERS = 0x10
};
-enum BuyBankSlotResult
-{
- ERR_BANKSLOT_FAILED_TOO_MANY = 0,
- ERR_BANKSLOT_INSUFFICIENT_FUNDS = 1,
- ERR_BANKSLOT_NOTBANKER = 2,
- ERR_BANKSLOT_OK = 3
-};
+enum BuyBankSlotResult
+{
+ ERR_BANKSLOT_FAILED_TOO_MANY = 0,
+ ERR_BANKSLOT_INSUFFICIENT_FUNDS = 1,
+ ERR_BANKSLOT_NOTBANKER = 2,
+ ERR_BANKSLOT_OK = 3
+};
enum PlayerSpellState
{
@@ -500,7 +500,7 @@ enum PlayerFlags
#define PLAYER_TITLE_HAND_OF_ADAL UI64LIT(0x0000008000000000) // 39
#define PLAYER_TITLE_VENGEFUL_GLADIATOR UI64LIT(0x0000010000000000) // 40
-#define KNOWN_TITLES_SIZE 3
+#define KNOWN_TITLES_SIZE 3
#define MAX_TITLE_INDEX (KNOWN_TITLES_SIZE*64) // 3 uint64 fields
// used in PLAYER_FIELD_BYTES values
@@ -1723,7 +1723,7 @@ class Player : public Unit, public GridObject<Player>
SetArenaTeamInfoField(slot, ARENA_TEAM_ID, ArenaTeamId);
SetArenaTeamInfoField(slot, ARENA_TEAM_TYPE, type);
}
- void SetArenaTeamInfoField(uint8 slot, ArenaTeamInfoType type, uint32 value)
+ void SetArenaTeamInfoField(uint8 slot, ArenaTeamInfoType type, uint32 value)
{
SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (slot * ARENA_TEAM_END) + type, value);
}
@@ -2628,8 +2628,8 @@ class Player : public Unit, public GridObject<Player>
uint32 m_ChampioningFaction;
uint32 m_timeSyncCounter;
- uint32 m_timeSyncTimer;
- uint32 m_timeSyncClient;
+ uint32 m_timeSyncTimer;
+ uint32 m_timeSyncClient;
uint32 m_timeSyncServer;
};
diff --git a/src/game/QuestDef.h b/src/game/QuestDef.h
index c72b823a124..7ceb12bd025 100644
--- a/src/game/QuestDef.h
+++ b/src/game/QuestDef.h
@@ -240,7 +240,7 @@ class Quest
bool IsAutoComplete() const { return QuestMethod ? false : true; }
uint32 GetFlags() const { return QuestFlags; }
bool IsDaily() const { return QuestFlags & QUEST_FLAGS_DAILY; }
- bool IsWeekly() const { return QuestFlags & QUEST_FLAGS_WEEKLY; }
+ bool IsWeekly() const { return QuestFlags & QUEST_FLAGS_WEEKLY; }
bool IsAutoAccept() const { return QuestFlags & QUEST_FLAGS_AUTO_ACCEPT; }
// multiple values
diff --git a/src/game/SharedDefines.h b/src/game/SharedDefines.h
index 16d4e90a5fb..22077649b6d 100644
--- a/src/game/SharedDefines.h
+++ b/src/game/SharedDefines.h
@@ -2661,14 +2661,14 @@ enum ResponseCodes
CHAR_LOGIN_LOCKED_BY_BILLING = 0x55,
CHAR_LOGIN_LOCKED_BY_MOBILE_AH = 0x56,
- CHAR_NAME_SUCCESS = 0x57,
+ CHAR_NAME_SUCCESS = 0x57,
CHAR_NAME_FAILURE = 0x58,
CHAR_NAME_NO_NAME = 0x59,
CHAR_NAME_TOO_SHORT = 0x5A,
CHAR_NAME_TOO_LONG = 0x5B,
- CHAR_NAME_INVALID_CHARACTER = 0x5C,
- CHAR_NAME_MIXED_LANGUAGES = 0x5D,
- CHAR_NAME_PROFANE = 0x5E,
+ CHAR_NAME_INVALID_CHARACTER = 0x5C,
+ CHAR_NAME_MIXED_LANGUAGES = 0x5D,
+ CHAR_NAME_PROFANE = 0x5E,
CHAR_NAME_RESERVED = 0x5F,
CHAR_NAME_INVALID_APOSTROPHE = 0x60,
CHAR_NAME_MULTIPLE_APOSTROPHES = 0x61,
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index 4543128e54f..6c64163ac0d 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -228,8 +228,8 @@ pEffect SpellEffects[TOTAL_SPELL_EFFECTS]=
&Spell::EffectNULL, //160 SPELL_EFFECT_160 unused
&Spell::EffectSpecCount, //161 SPELL_EFFECT_TALENT_SPEC_COUNT second talent spec (learn/revert)
&Spell::EffectActivateSpec, //162 SPELL_EFFECT_TALENT_SPEC_SELECT activate primary/secondary spec
- &Spell::EffectNULL, //163
- &Spell::EffectNULL, //164 cancel's some aura...
+ &Spell::EffectNULL, //163
+ &Spell::EffectNULL, //164 cancel's some aura...
};
void Spell::EffectNULL(uint32 /*i*/)
diff --git a/src/game/SpellMgr.h b/src/game/SpellMgr.h
index cd796636be5..79d629d6ea6 100644
--- a/src/game/SpellMgr.h
+++ b/src/game/SpellMgr.h
@@ -290,8 +290,8 @@ inline bool IsExplicitDiscoverySpell(SpellEntry const *spellInfo)
inline bool IsLootCraftingSpell(SpellEntry const *spellInfo)
{
return (spellInfo->Effect[0] == SPELL_EFFECT_CREATE_RANDOM_ITEM ||
- // different random cards from Inscription (121==Virtuoso Inking Set category) r without explicit item
- (spellInfo->Effect[0] == SPELL_EFFECT_CREATE_ITEM_2 &&
+ // different random cards from Inscription (121==Virtuoso Inking Set category) r without explicit item
+ (spellInfo->Effect[0] == SPELL_EFFECT_CREATE_ITEM_2 &&
(spellInfo->TotemCategory[0] != 0 || spellInfo->EffectItemType[0]==0)));
}
@@ -792,8 +792,8 @@ typedef std::pair<SpellsRequiringSpellMap::const_iterator,SpellsRequiringSpellMa
// Spell learning properties (accessed using SpellMgr functions)
struct SpellLearnSkillNode
{
- uint16 skill;
- uint16 step;
+ uint16 skill;
+ uint16 step;
uint16 value; // 0 - max skill value for player level
uint16 maxvalue; // 0 - max skill value for player level
};
@@ -1056,7 +1056,7 @@ class SpellMgr
if (!newSpell)
{
sLog.outDebug("GetSpellForDifficultyFromSpell: spell %u not found in spell, this should never happen.", newSpell->Id);//alerady checked at startup
- return spell;
+ return spell;
}
sLog.outDebug("GetSpellForDifficultyFromSpell: spellid for spell %u in mode %u is %u ", spell->Id, mode, newSpell->Id);
return newSpell;
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 2605f760faf..4c541c7e9df 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -1702,7 +1702,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEff
bool existExpired = false;
TriggeredSpellInfoVct triggeredSpells;
- // Incanter's Absorption, for converting to spell power
+ // Incanter's Absorption, for converting to spell power
int32 incanterAbsorption = 0;
// absorb without mana cost
@@ -1955,7 +1955,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEff
RemainingDamage -= currentAbsorb;
// Fire Ward or Frost Ward or Ice Barrier (or Mana Shield)
- // for Incanter's Absorption converting to spell power
+ // for Incanter's Absorption converting to spell power
if (spellProto->SpellFamilyName == SPELLFAMILY_MAGE && spellProto->SpellFamilyFlags[2] & 0x000008)
incanterAbsorption += currentAbsorb;
@@ -2025,7 +2025,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEff
}
// Mana Shield (or Fire Ward or Frost Ward or Ice Barrier)
- // for Incanter's Absorption converting to spell power
+ // for Incanter's Absorption converting to spell power
if ((*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_MAGE && (*i)->GetSpellProto()->SpellFamilyFlags[2] & 0x000008)
incanterAbsorption += currentAbsorb;
@@ -12257,7 +12257,7 @@ int32 Unit::CalculateSpellDamage(Unit const* target, SpellEntry const* spellProt
switch(randomPoints)
{
- case 0: // not used
+ case 0: // not used
case 1: basePoints += 1; break; // range 1..1
default:
// range can have positive (1..rand) and negative (rand..1) values, so order its for irand
@@ -12265,9 +12265,9 @@ int32 Unit::CalculateSpellDamage(Unit const* target, SpellEntry const* spellProt
? irand(1, randomPoints)
: irand(randomPoints, 1);
- basePoints += randvalue;
+ basePoints += randvalue;
break;
- }
+ }
int32 value = basePoints;
diff --git a/src/game/UnitAI.cpp b/src/game/UnitAI.cpp
index 7ff4a74b522..c04a698048b 100644
--- a/src/game/UnitAI.cpp
+++ b/src/game/UnitAI.cpp
@@ -91,7 +91,7 @@ struct DefaultTargetSelector : public std::unary_function<Unit *, bool>
int32 m_aura;
// pUnit: the reference unit
- // dist: if 0: ignored, if > 0: maximum distance to the reference unit, if < 0: minimum distance to the reference unit
+ // dist: if 0: ignored, if > 0: maximum distance to the reference unit, if < 0: minimum distance to the reference unit
// playerOnly: self explaining
// aura: if 0: ignored, if > 0: the target shall have the aura, if < 0, the target shall NOT have the aura
DefaultTargetSelector(const Unit *pUnit, float dist, bool playerOnly, int32 aura) : me(pUnit), m_dist(dist), m_playerOnly(playerOnly), m_aura(aura) {}
@@ -205,7 +205,7 @@ void UnitAI::DoCastToAllHostilePlayers(uint32 spellid, bool triggered)
}
void UnitAI::DoCast(uint32 spellId)
-{
+{
Unit *target = NULL;
//sLog.outError("aggre %u %u", spellId, (uint32)AISpellInfo[spellId].target);
switch(AISpellInfo[spellId].target)
diff --git a/src/game/World.h b/src/game/World.h
index 20394ee11f4..958ab584488 100644
--- a/src/game/World.h
+++ b/src/game/World.h
@@ -343,19 +343,19 @@ enum Rates
MAX_RATES
};
-/// Can be used in SMSG_AUTH_RESPONSE packet
-enum BillingPlanFlags
-{
+/// Can be used in SMSG_AUTH_RESPONSE packet
+enum BillingPlanFlags
+{
SESSION_NONE = 0x00,
SESSION_UNUSED = 0x01,
SESSION_RECURRING_BILL = 0x02,
SESSION_FREE_TRIAL = 0x04,
- SESSION_IGR = 0x08,
+ SESSION_IGR = 0x08,
SESSION_USAGE = 0x10,
SESSION_TIME_MIXTURE = 0x20,
- SESSION_RESTRICTED = 0x40,
- SESSION_ENABLE_CAIS = 0x80,
-};
+ SESSION_RESTRICTED = 0x40,
+ SESSION_ENABLE_CAIS = 0x80,
+};
/// Type of server, this is values from second column of Cfg_Configs.dbc
enum RealmType
@@ -402,12 +402,12 @@ enum RealmZone
REALM_ZONE_QA_SERVER = 28, // any language
REALM_ZONE_CN9 = 29, // basic-Latin at create, any at login
REALM_ZONE_TEST_SERVER_2 = 30, // any language
- REALM_ZONE_CN10 = 31, // basic-Latin at create, any at login
- REALM_ZONE_CTC = 32,
+ REALM_ZONE_CN10 = 31, // basic-Latin at create, any at login
+ REALM_ZONE_CTC = 32,
REALM_ZONE_CNC = 33,
REALM_ZONE_CN1_4 = 34, // basic-Latin at create, any at login
- REALM_ZONE_CN2_6_9 = 35, // basic-Latin at create, any at login
- REALM_ZONE_CN3_7 = 36, // basic-Latin at create, any at login
+ REALM_ZONE_CN2_6_9 = 35, // basic-Latin at create, any at login
+ REALM_ZONE_CN3_7 = 36, // basic-Latin at create, any at login
REALM_ZONE_CN5_8 = 37 // basic-Latin at create, any at login
};
diff --git a/src/scripts/northrend/frozen_halls/forge_of_souls/boss_bronjahm.cpp b/src/scripts/northrend/frozen_halls/forge_of_souls/boss_bronjahm.cpp
index f9764885404..48d53481795 100644
--- a/src/scripts/northrend/frozen_halls/forge_of_souls/boss_bronjahm.cpp
+++ b/src/scripts/northrend/frozen_halls/forge_of_souls/boss_bronjahm.cpp
@@ -18,7 +18,7 @@
#include "forge_of_souls.h"
/*
- * TODO:
+ * TODO:
* - Fix Soul Storm spell and remove work around.
*/
@@ -73,7 +73,7 @@ struct boss_bronjahmAI : public ScriptedAI
ScriptedInstance* pInstance;
EventMap events;
-
+
CombatPhases phase;
void Reset()
@@ -133,7 +133,7 @@ struct boss_bronjahmAI : public ScriptedAI
//Return since we have no target
if (!UpdateVictim())
return;
-
+
events.Update(diff);
if (m_creature->hasUnitState(UNIT_STAT_CASTING))
@@ -238,7 +238,7 @@ void AddSC_boss_bronjahm()
newscript->Name = "boss_bronjahm";
newscript->GetAI = &GetAI_boss_bronjahm;
newscript->RegisterSelf();
-
+
newscript = new Script;
newscript->Name = "mob_corrupted_soul_fragment";
newscript->GetAI = &GetAI_mob_corrupted_soul_fragment;
diff --git a/src/scripts/northrend/frozen_halls/forge_of_souls/boss_devourer_of_souls.cpp b/src/scripts/northrend/frozen_halls/forge_of_souls/boss_devourer_of_souls.cpp
index 90ece77724a..7fa564771c8 100644
--- a/src/scripts/northrend/frozen_halls/forge_of_souls/boss_devourer_of_souls.cpp
+++ b/src/scripts/northrend/frozen_halls/forge_of_souls/boss_devourer_of_souls.cpp
@@ -18,7 +18,7 @@
#include "forge_of_souls.h"
/*
- * TODO:
+ * TODO:
* - Fix model id during unleash soul -> seems DB issue 36503 is missing (likewise 36504 is also missing).
* - Fix outro npc movement
*/
@@ -86,11 +86,11 @@ enum eEnum
DISPLAY_DESIRE = 30150,
};
-struct
+struct
{
uint32 entry[2];
Position movePosition;
-} outroPositions[] =
+} outroPositions[] =
{
{ NPC_CHAMPION_1_ALLIANCE, NPC_CHAMPION_1_HORDE, { 5590.47, 2427.79, 705.935, 0.802851 } },
{ NPC_CHAMPION_1_ALLIANCE, NPC_CHAMPION_1_HORDE, { 5593.59, 2428.34, 705.935, 0.977384 } },
@@ -126,7 +126,7 @@ struct boss_devourer_of_soulsAI : public ScriptedAI
}
bool bThreeFaceAchievement;
-
+
ScriptedInstance* pInstance;
EventMap events;
@@ -144,10 +144,10 @@ struct boss_devourer_of_soulsAI : public ScriptedAI
m_creature->SetReactState(REACT_AGGRESSIVE);
events.Reset();
-
+
bThreeFaceAchievement = true;
uiMirroredSoulTarget = 0;
-
+
if (pInstance)
pInstance->SetData(DATA_DEVOURER_EVENT, NOT_STARTED);
}
@@ -175,7 +175,7 @@ struct boss_devourer_of_soulsAI : public ScriptedAI
if (Aura *pAura = pPlayer->GetAura(SPELL_MIRRORED_SOUL))
{
int32 mirrorDamage = (uiDamage * 45)/100;
- m_creature->CastCustomSpell(pPlayer, 69034, &mirrorDamage, 0, 0, true);
+ m_creature->CastCustomSpell(pPlayer, 69034, &mirrorDamage, 0, 0, true);
// m_creature->DealDamage(pPlayer, (uiDamage * 45)/100, 0, SPELL_DIRECT_DAMAGE, SPELL_SCHOOL_MASK_SHADOW);
}
else
@@ -288,7 +288,7 @@ struct boss_devourer_of_soulsAI : public ScriptedAI
m_creature->SetOrientation(m_creature->GetAngle(pTarget));
DoCast(m_creature, SPELL_WAILING_SOULS_BEAM);
}
-
+
beamAngle = m_creature->GetOrientation();
beamAngleDiff = PI/30.0f; // PI/2 in 15 sec = PI/30 per tick
@@ -313,7 +313,7 @@ struct boss_devourer_of_soulsAI : public ScriptedAI
beamAngle += beamAngleDiff;
m_creature->SetOrientation(beamAngle);
m_creature->StopMoving();
-
+
DoCast(m_creature, SPELL_WAILING_SOULS);
if (--wailingSoulTick)
diff --git a/src/scripts/northrend/frozen_halls/forge_of_souls/forge_of_souls.cpp b/src/scripts/northrend/frozen_halls/forge_of_souls/forge_of_souls.cpp
index d54ac8ee39b..efc2a043e22 100644
--- a/src/scripts/northrend/frozen_halls/forge_of_souls/forge_of_souls.cpp
+++ b/src/scripts/northrend/frozen_halls/forge_of_souls/forge_of_souls.cpp
@@ -27,7 +27,7 @@ enum Spells
SPELL_VEIL_OF_SHADOWS = 69633,
SPELL_WAIL_OF_SOULS = 69148,
H_SPELL_WAIL_OF_SOULS = 70210,
-
+
//Soulguard Watchman
SPELL_SHROUD_OF_RUNES = 69056,
SPELL_UNHOLY_RAGE = 69053,
@@ -43,7 +43,7 @@ enum Spells
SPELL_RAISE_DEAD = 69562,
SPELL_SHIELD_OF_BONES = 69069,
H_SPELL_SHIELD_OF_BONES = 70207,
-
+
//Soulguard Animator
// Raise dead 69562
SPELL_SHADOW_BOLT = 69068,
@@ -155,7 +155,7 @@ struct npc_sylvanas_fosAI: public ScriptedAI
}
ScriptedInstance* pInstance;
-
+
EventMap events;
Phase phase;
@@ -167,7 +167,7 @@ struct npc_sylvanas_fosAI: public ScriptedAI
void DoAction(const int32 actionId)
{
- switch(actionId)
+ switch(actionId)
{
case ACTION_INTRO:
{
@@ -251,7 +251,7 @@ struct npc_jaina_fosAI: public ScriptedAI
}
ScriptedInstance* pInstance;
-
+
EventMap events;
Phase phase;
@@ -263,7 +263,7 @@ struct npc_jaina_fosAI: public ScriptedAI
void DoAction(const int32 actionId)
{
- switch(actionId)
+ switch(actionId)
{
case ACTION_INTRO:
{
diff --git a/src/scripts/northrend/frozen_halls/forge_of_souls/instance_forge_of_souls.cpp b/src/scripts/northrend/frozen_halls/forge_of_souls/instance_forge_of_souls.cpp
index 814380db4fd..908f2857b89 100644
--- a/src/scripts/northrend/frozen_halls/forge_of_souls/instance_forge_of_souls.cpp
+++ b/src/scripts/northrend/frozen_halls/forge_of_souls/instance_forge_of_souls.cpp
@@ -40,7 +40,7 @@ struct instance_forge_of_souls : public ScriptedInstance
uiDevourer = 0;
uiTeamInInstance = 0;
-
+
for (uint8 i = 0; i < MAX_ENCOUNTER; ++i)
uiEncounter[i] = NOT_STARTED;
}
diff --git a/src/shared/Auth/BigNumber.cpp b/src/shared/Auth/BigNumber.cpp
index c4811d2b95f..64e9ef21ccc 100644
--- a/src/shared/Auth/BigNumber.cpp
+++ b/src/shared/Auth/BigNumber.cpp
@@ -183,7 +183,7 @@ uint8 *BigNumber::AsByteArray(int minSize, bool reverse)
BN_bn2bin(_bn, (unsigned char *)_array);
- if (reverse)
+ if (reverse)
std::reverse(_array, _array + length);
return _array;
diff --git a/src/shared/Auth/Hmac.cpp b/src/shared/Auth/Hmac.cpp
index 07fbd4821fb..a30f1b2d1e2 100644
--- a/src/shared/Auth/Hmac.cpp
+++ b/src/shared/Auth/Hmac.cpp
@@ -42,9 +42,9 @@ void HmacHash::UpdateData(const uint8 *data, int length)
HMAC_Update(&m_ctx, data, length);
}
-void HmacHash::UpdateData(const std::string &str)
-{
- UpdateData((uint8 const*)str.c_str(), str.length());
+void HmacHash::UpdateData(const std::string &str)
+{
+ UpdateData((uint8 const*)str.c_str(), str.length());
}
void HmacHash::Finalize()
diff --git a/src/shared/Auth/SARC4.h b/src/shared/Auth/SARC4.h
index 768856c7fe7..2e408627fc8 100644
--- a/src/shared/Auth/SARC4.h
+++ b/src/shared/Auth/SARC4.h
@@ -25,7 +25,7 @@
class SARC4
{
public:
- SARC4(uint8 len);
+ SARC4(uint8 len);
SARC4(uint8 *seed, uint8 len);
~SARC4();
void Init(uint8 *seed);
diff --git a/src/trinityrealm/AuthSocket.h b/src/trinityrealm/AuthSocket.h
index 5bcbe9cdabd..bfd0fa4fdca 100644
--- a/src/trinityrealm/AuthSocket.h
+++ b/src/trinityrealm/AuthSocket.h
@@ -30,18 +30,18 @@
#include "RealmSocket.h"
-enum RealmFlags
-{
+enum RealmFlags
+{
REALM_FLAG_NONE = 0x00,
REALM_FLAG_INVALID = 0x01,
REALM_FLAG_OFFLINE = 0x02,
- REALM_FLAG_SPECIFYBUILD = 0x04, // client will show realm version in RealmList screen in form "RealmName (major.minor.revision.build)"
+ REALM_FLAG_SPECIFYBUILD = 0x04, // client will show realm version in RealmList screen in form "RealmName (major.minor.revision.build)"
REALM_FLAG_UNK1 = 0x08,
REALM_FLAG_UNK2 = 0x10,
REALM_FLAG_RECOMMENDED = 0x20, // client checks pop == 600f
REALM_FLAG_NEW = 0x40, // client checks pop == 200f
REALM_FLAG_FULL = 0x80 // client checks pop == 400f
-};
+};
/// Handle login commands
class AuthSocket: public RealmSocket::Session