diff options
-rw-r--r-- | src/game/LootMgr.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/game/LootMgr.cpp b/src/game/LootMgr.cpp index d62daab09f7..e51945b3684 100644 --- a/src/game/LootMgr.cpp +++ b/src/game/LootMgr.cpp @@ -882,7 +882,8 @@ void LootTemplate::LootGroup::Process(Loot& loot, uint16 lootMode) const itemSource = 1; float Roll = rand_chance(); // check each explicitly chanced entry in the template and modify its chance based on quality - for (itr = ExplicitPossibleDrops.begin(); itr != ExplicitPossibleDrops.end(); ExplicitPossibleDrops.erase(itr)) + itr = ExplicitPossibleDrops.begin(); + while (itr != ExplicitPossibleDrops.end()) { if (itr->chance >= 100.0f) { @@ -896,6 +897,7 @@ void LootTemplate::LootGroup::Process(Loot& loot, uint16 lootMode) const item = &*itr; break; } + itr = ExplicitPossibleDrops.erase(itr); } } if (item == NULL && !EqualPossibleDrops.empty()) // If nothing selected yet - an item is taken from equal-chanced part |