diff options
3 files changed, 419 insertions, 0 deletions
diff --git a/sql/updates/world/3.3.5/2025_05_27_01_world.sql b/sql/updates/world/3.3.5/2025_05_27_01_world.sql new file mode 100644 index 00000000000..e20d44ecebf --- /dev/null +++ b/sql/updates/world/3.3.5/2025_05_27_01_world.sql @@ -0,0 +1,19 @@ +-- +DELETE FROM `smart_scripts` WHERE `entryorguid` = 17826 AND `source_type` = 0; +UPDATE `creature_template` SET `AIName` = '', `ScriptName` = 'boss_swamplord_muselek' WHERE `entry` = 17826; + +DELETE FROM `smart_scripts` WHERE `entryorguid` = 17827 AND `source_type` = 0; +DELETE FROM `smart_scripts` WHERE `entryorguid` = 1782700 AND `source_type` = 9; +UPDATE `creature_template` SET `AIName` = '', `ScriptName` = 'npc_claw' WHERE `entry` = 17827; + +DELETE FROM `spell_script_names` WHERE `ScriptName` = 'spell_swamplord_muselek_move_away_primer'; +INSERT INTO `spell_script_names` (`spell_id`, `ScriptName`) VALUES +(31564, 'spell_swamplord_muselek_move_away_primer'); + +DELETE FROM `creature_formations` WHERE `leaderGUID` = 103246; +INSERT INTO `creature_formations` (`leaderGUID`, `memberGUID`, `dist`, `angle`, `groupAI`, `point_1`, `point_2`) VALUES +(103246,103246,0,0,3,0,0), +(103246,103431,0,0,3,0,0); + +UPDATE `creature_template` SET `gossip_menu_id` = 0, `npcflag` = 0 WHERE `entry` IN (17827,20165); +UPDATE `creature_template` SET `gossip_menu_id` = 7525 WHERE `entry` = 17894; diff --git a/src/server/scripts/Outland/CoilfangReservoir/TheUnderbog/boss_swamplord_muselek.cpp b/src/server/scripts/Outland/CoilfangReservoir/TheUnderbog/boss_swamplord_muselek.cpp new file mode 100644 index 00000000000..ae773c58d11 --- /dev/null +++ b/src/server/scripts/Outland/CoilfangReservoir/TheUnderbog/boss_swamplord_muselek.cpp @@ -0,0 +1,398 @@ +/* + * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "ScriptedCreature.h" +#include "ScriptMgr.h" +#include "SpellScript.h" +#include "SpellInfo.h" +#include "MotionMaster.h" +#include "Player.h" +#include "the_underbog.h" + +enum MuselekTexts +{ + SAY_COMMAND = 0, + SAY_AGGRO = 1, + SAY_SLAY = 2, + SAY_DEATH = 3 +}; + +enum MuselekSpells +{ + SPELL_SHOOT = 22907, + SPELL_MULTI_SHOT = 34974, + SPELL_AIMED_SHOT = 31623, + + SPELL_KNOCK_AWAY = 18813, + SPELL_BEAR_COMMAND = 34662, + SPELL_DETERRENCE = 31567, + + SPELL_HUNTERS_MARK = 31615, + SPELL_FREEZING_TRAP = 31946, + SPELL_PACIFY_SELF = 19951, + SPELL_MOVE_AWAY_PRIMER = 31564, + SPELL_FACE_HIGHEST_THREAT = 32425, + + // Claw + SPELL_ECHOING_ROAR = 31429, + SPELL_MAUL = 34298, + SPELL_FRENZY = 34971, + SPELL_FERAL_CHARGE = 39435 +}; + +enum MuselekEvents +{ + EVENT_SHOOT = 1, + EVENT_MULTI_SHOT, + + EVENT_KNOCK_AWAY, + EVENT_BEAR_COMMAND, + + EVENT_COMBAT_SEQUENCE_1, + EVENT_COMBAT_SEQUENCE_2, + EVENT_COMBAT_SEQUENCE_3, + EVENT_COMBAT_SEQUENCE_4, + + // Claw + EVENT_ECHOING_ROAR, + EVENT_MAUL, + EVENT_COMMAND_RESPONSE, + EVENT_FERAL_CHARGE, + + EVENT_OUTRO_1, + EVENT_OUTRO_2, + EVENT_OUTRO_3 +}; + +enum MuselekMisc +{ + FACTION_CENARION_EXP = 1660, + NPC_WINDCALLER_CLAW = 17894, + POINT_OUTRO_1 = 1, + POINT_OUTRO_2 = 2, + POINT_MOVE_AWAY = 1 +}; + +Position const OutroPos[2] = +{ + { 290.53226f, -125.35236f, 29.697079f, 0.0f }, + { 295.05692f, -123.32802f, 29.659490f, 0.0f } +}; + +// 17826 - Swamplord Musel'ek +struct boss_swamplord_muselek : public BossAI +{ + boss_swamplord_muselek(Creature* creature) : BossAI(creature, DATA_SWAMPLORD_MUSELEK) { } + + void JustEngagedWith(Unit* who) override + { + Talk(SAY_AGGRO); + BossAI::JustEngagedWith(who); + me->SetReactState(REACT_AGGRESSIVE); + + events.ScheduleEvent(EVENT_SHOOT, 0s); + events.ScheduleEvent(EVENT_MULTI_SHOT, 20s, 30s); + + events.ScheduleEvent(EVENT_KNOCK_AWAY, 35s, 40s); + events.ScheduleEvent(EVENT_BEAR_COMMAND, 10s); + + events.ScheduleEvent(EVENT_COMBAT_SEQUENCE_1, 15s, 20s); + } + + void AttackStart(Unit* who) override + { + ScriptedAI::AttackStartCaster(who, 30.0f); + } + + void OnSpellCast(SpellInfo const* spell) override + { + if (spell->Id == SPELL_BEAR_COMMAND) + Talk(SAY_COMMAND); + } + + void MovementInform(uint32 type, uint32 pointId) override + { + if (type != POINT_MOTION_TYPE) + return; + + if (pointId == POINT_MOVE_AWAY) + events.ScheduleEvent(EVENT_COMBAT_SEQUENCE_3, 1s); + } + + void KilledUnit(Unit* /*victim*/) override + { + Talk(SAY_SLAY); + } + + void JustDied(Unit* /*killer*/) override + { + Talk(SAY_DEATH); + _JustDied(); + } + + void UpdateAI(uint32 diff) override + { + if (!UpdateVictim()) + return; + + events.Update(diff); + + if (me->HasUnitState(UNIT_STATE_CASTING)) + return; + + while (uint32 eventId = events.ExecuteEvent()) + { + switch (eventId) + { + case EVENT_SHOOT: + DoCastVictim(SPELL_SHOOT); + events.Repeat(2s, 4s); + break; + case EVENT_MULTI_SHOT: + DoCastVictim(SPELL_MULTI_SHOT); + events.Repeat(25s, 35s); + break; + case EVENT_KNOCK_AWAY: + DoCastVictim(SPELL_KNOCK_AWAY); + events.Repeat(30s, 40s); + break; + case EVENT_BEAR_COMMAND: + DoCastSelf(SPELL_BEAR_COMMAND); + events.Repeat(25s); + break; + + // This part requires additional research + case EVENT_COMBAT_SEQUENCE_1: + DoCastSelf(SPELL_HUNTERS_MARK); + + if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0)) + DoCast(target, SPELL_FREEZING_TRAP); + + me->SetReactState(REACT_PASSIVE); + events.ScheduleEvent(EVENT_COMBAT_SEQUENCE_2, 2s); + events.Repeat(25s, 50s); + break; + case EVENT_COMBAT_SEQUENCE_2: + DoCastSelf(SPELL_PACIFY_SELF); + DoCastSelf(SPELL_MOVE_AWAY_PRIMER); + + // This is based only on one cast in sniff, need more info + if (roll_chance_i(50)) + DoCastSelf(SPELL_DETERRENCE); + break; + case EVENT_COMBAT_SEQUENCE_3: + // NYI + DoCastSelf(SPELL_FACE_HIGHEST_THREAT); + me->RemoveAurasDueToSpell(SPELL_PACIFY_SELF); + me->SetReactState(REACT_AGGRESSIVE); + + // On next update, otherwise it will not work + events.ScheduleEvent(EVENT_COMBAT_SEQUENCE_4, 1ms); + break; + case EVENT_COMBAT_SEQUENCE_4: + DoCastVictim(SPELL_AIMED_SHOT); + break; + default: + break; + } + + if (me->HasUnitState(UNIT_STATE_CASTING)) + return; + } + + DoMeleeAttackIfReady(); + } +}; + +// 17827 - Claw +struct npc_claw : public ScriptedAI +{ + npc_claw(Creature* creature) : ScriptedAI(creature), _canPerformOutro(false), _chargeCounter(0), _currentChargeCount(0) { } + + void Reset() override + { + _events.Reset(); + _chargeCounter = 0; + _currentChargeCount = 0; + } + + void JustEngagedWith(Unit* /*who*/) override + { + _events.ScheduleEvent(EVENT_ECHOING_ROAR, 20s, 25s); + _events.ScheduleEvent(EVENT_MAUL, 5s, 10s); + } + + void SpellHit(WorldObject* /*caster*/, SpellInfo const* spellInfo) override + { + if (spellInfo->Id == SPELL_BEAR_COMMAND) + _events.ScheduleEvent(EVENT_COMMAND_RESPONSE, 0s); + } + + bool OnGossipHello(Player* player) override + { + player->KilledMonsterCredit(NPC_WINDCALLER_CLAW); + return false; + } + + void DamageTaken(Unit* /*attacker*/, uint32& damage, DamageEffectType /*damageType*/, SpellInfo const* /*spellInfo = nullptr*/) override + { + // This CAN occur even if Musel'ek is NOT yet dead + if (!_canPerformOutro && me->HealthBelowPctDamaged(20, damage)) + { + _canPerformOutro = true; + me->SetFaction(FACTION_CENARION_EXP); + me->SetImmuneToAll(true); + EnterEvadeMode(); + } + } + + void JustReachedHome() override + { + if (_canPerformOutro) + _events.ScheduleEvent(EVENT_OUTRO_1, 0s); + ScriptedAI::JustReachedHome(); + } + + void MovementInform(uint32 type, uint32 pointId) override + { + if (type != POINT_MOTION_TYPE) + return; + + switch (pointId) + { + case POINT_OUTRO_1: + _events.ScheduleEvent(EVENT_OUTRO_2, 0s); + break; + case POINT_OUTRO_2: + _events.ScheduleEvent(EVENT_OUTRO_3, 1s); + break; + } + } + + void UpdateAI(uint32 diff) override + { + if (!UpdateVictim()) + { + if (_canPerformOutro) + { + _events.Update(diff); + + while (uint32 eventId = _events.ExecuteEvent()) + { + switch (eventId) + { + case EVENT_OUTRO_1: + me->SetWalk(true); + me->GetMotionMaster()->MovePoint(POINT_OUTRO_1, OutroPos[0]); + me->UpdateEntry(NPC_WINDCALLER_CLAW); + /// !HACK: UpdateEntry here should be done without changing faction. Changing faction back + me->SetFaction(FACTION_CENARION_EXP); + /// !HACK: Removed after entry is updated. Changing back + me->SetImmuneToAll(true); + break; + case EVENT_OUTRO_2: + me->GetMotionMaster()->MovePoint(POINT_OUTRO_2, OutroPos[1]); + break; + case EVENT_OUTRO_3: + me->SetFacingTo(3.420845270156860351f); + me->SetStandState(UNIT_STAND_STATE_SIT); + break; + default: + break; + } + } + } + + return; + } + + _events.Update(diff); + + if (me->HasUnitState(UNIT_STATE_CASTING)) + return; + + while (uint32 eventId = _events.ExecuteEvent()) + { + switch (eventId) + { + case EVENT_ECHOING_ROAR: + DoCastSelf(SPELL_ECHOING_ROAR); + _events.Repeat(10s, 20s); + break; + case EVENT_MAUL: + DoCastVictim(SPELL_MAUL); + _events.Repeat(10s, 15s); + break; + case EVENT_COMMAND_RESPONSE: + DoCastSelf(SPELL_FRENZY); + // 0 seems to be valid value. He doesn't obey always, perhaps. Or something is more tricky than it seems + _chargeCounter = RAND(0, 1, 2, 3, 4); + _currentChargeCount = 0; + _events.ScheduleEvent(EVENT_FERAL_CHARGE, 2s, 5s); + break; + case EVENT_FERAL_CHARGE: + if (_currentChargeCount < _chargeCounter) + { + if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0)) + DoCast(target, SPELL_FERAL_CHARGE); + + ++_currentChargeCount; + _events.Repeat(2s, 5s); + } + break; + default: + break; + } + + if (me->HasUnitState(UNIT_STATE_CASTING)) + return; + } + + DoMeleeAttackIfReady(); + } + +private: + EventMap _events; + bool _canPerformOutro; + uint8 _chargeCounter; + uint8 _currentChargeCount; +}; + +// 31564 - Move Away Primer +class spell_swamplord_muselek_move_away_primer : public SpellScript +{ + PrepareSpellScript(spell_swamplord_muselek_move_away_primer); + + void HandleDummy(SpellEffIndex /*effIndex*/) + { + // This should be more tricky. More like random position but with min and max distance, not just random + Position pos = GetCaster()->GetRandomNearPosition(30.0f); + GetCaster()->GetMotionMaster()->MovePoint(POINT_MOVE_AWAY, pos); + } + + void Register() override + { + OnEffectHit += SpellEffectFn(spell_swamplord_muselek_move_away_primer::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + } +}; + +void AddSC_boss_swamplord_muselek() +{ + RegisterTheUnderbogCreatureAI(boss_swamplord_muselek); + RegisterTheUnderbogCreatureAI(npc_claw); + RegisterSpellScript(spell_swamplord_muselek_move_away_primer); +} diff --git a/src/server/scripts/Outland/outland_script_loader.cpp b/src/server/scripts/Outland/outland_script_loader.cpp index c5eec083978..e553333465f 100644 --- a/src/server/scripts/Outland/outland_script_loader.cpp +++ b/src/server/scripts/Outland/outland_script_loader.cpp @@ -80,6 +80,7 @@ void AddSC_boss_ahune(); void AddSC_instance_the_underbog(); void AddSC_boss_hungarfen(); void AddSC_boss_the_black_stalker(); +void AddSC_boss_swamplord_muselek(); // Gruul's Lair void AddSC_boss_gruul(); @@ -204,6 +205,7 @@ void AddOutlandScripts() AddSC_instance_the_underbog(); AddSC_boss_hungarfen(); AddSC_boss_the_black_stalker(); + AddSC_boss_swamplord_muselek(); // Gruul's Lair AddSC_boss_gruul(); |