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-rw-r--r--sql/updates/world/3.3.5/2025_05_27_01_world.sql19
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/TheUnderbog/boss_swamplord_muselek.cpp398
-rw-r--r--src/server/scripts/Outland/outland_script_loader.cpp2
3 files changed, 419 insertions, 0 deletions
diff --git a/sql/updates/world/3.3.5/2025_05_27_01_world.sql b/sql/updates/world/3.3.5/2025_05_27_01_world.sql
new file mode 100644
index 00000000000..e20d44ecebf
--- /dev/null
+++ b/sql/updates/world/3.3.5/2025_05_27_01_world.sql
@@ -0,0 +1,19 @@
+--
+DELETE FROM `smart_scripts` WHERE `entryorguid` = 17826 AND `source_type` = 0;
+UPDATE `creature_template` SET `AIName` = '', `ScriptName` = 'boss_swamplord_muselek' WHERE `entry` = 17826;
+
+DELETE FROM `smart_scripts` WHERE `entryorguid` = 17827 AND `source_type` = 0;
+DELETE FROM `smart_scripts` WHERE `entryorguid` = 1782700 AND `source_type` = 9;
+UPDATE `creature_template` SET `AIName` = '', `ScriptName` = 'npc_claw' WHERE `entry` = 17827;
+
+DELETE FROM `spell_script_names` WHERE `ScriptName` = 'spell_swamplord_muselek_move_away_primer';
+INSERT INTO `spell_script_names` (`spell_id`, `ScriptName`) VALUES
+(31564, 'spell_swamplord_muselek_move_away_primer');
+
+DELETE FROM `creature_formations` WHERE `leaderGUID` = 103246;
+INSERT INTO `creature_formations` (`leaderGUID`, `memberGUID`, `dist`, `angle`, `groupAI`, `point_1`, `point_2`) VALUES
+(103246,103246,0,0,3,0,0),
+(103246,103431,0,0,3,0,0);
+
+UPDATE `creature_template` SET `gossip_menu_id` = 0, `npcflag` = 0 WHERE `entry` IN (17827,20165);
+UPDATE `creature_template` SET `gossip_menu_id` = 7525 WHERE `entry` = 17894;
diff --git a/src/server/scripts/Outland/CoilfangReservoir/TheUnderbog/boss_swamplord_muselek.cpp b/src/server/scripts/Outland/CoilfangReservoir/TheUnderbog/boss_swamplord_muselek.cpp
new file mode 100644
index 00000000000..ae773c58d11
--- /dev/null
+++ b/src/server/scripts/Outland/CoilfangReservoir/TheUnderbog/boss_swamplord_muselek.cpp
@@ -0,0 +1,398 @@
+/*
+ * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "ScriptedCreature.h"
+#include "ScriptMgr.h"
+#include "SpellScript.h"
+#include "SpellInfo.h"
+#include "MotionMaster.h"
+#include "Player.h"
+#include "the_underbog.h"
+
+enum MuselekTexts
+{
+ SAY_COMMAND = 0,
+ SAY_AGGRO = 1,
+ SAY_SLAY = 2,
+ SAY_DEATH = 3
+};
+
+enum MuselekSpells
+{
+ SPELL_SHOOT = 22907,
+ SPELL_MULTI_SHOT = 34974,
+ SPELL_AIMED_SHOT = 31623,
+
+ SPELL_KNOCK_AWAY = 18813,
+ SPELL_BEAR_COMMAND = 34662,
+ SPELL_DETERRENCE = 31567,
+
+ SPELL_HUNTERS_MARK = 31615,
+ SPELL_FREEZING_TRAP = 31946,
+ SPELL_PACIFY_SELF = 19951,
+ SPELL_MOVE_AWAY_PRIMER = 31564,
+ SPELL_FACE_HIGHEST_THREAT = 32425,
+
+ // Claw
+ SPELL_ECHOING_ROAR = 31429,
+ SPELL_MAUL = 34298,
+ SPELL_FRENZY = 34971,
+ SPELL_FERAL_CHARGE = 39435
+};
+
+enum MuselekEvents
+{
+ EVENT_SHOOT = 1,
+ EVENT_MULTI_SHOT,
+
+ EVENT_KNOCK_AWAY,
+ EVENT_BEAR_COMMAND,
+
+ EVENT_COMBAT_SEQUENCE_1,
+ EVENT_COMBAT_SEQUENCE_2,
+ EVENT_COMBAT_SEQUENCE_3,
+ EVENT_COMBAT_SEQUENCE_4,
+
+ // Claw
+ EVENT_ECHOING_ROAR,
+ EVENT_MAUL,
+ EVENT_COMMAND_RESPONSE,
+ EVENT_FERAL_CHARGE,
+
+ EVENT_OUTRO_1,
+ EVENT_OUTRO_2,
+ EVENT_OUTRO_3
+};
+
+enum MuselekMisc
+{
+ FACTION_CENARION_EXP = 1660,
+ NPC_WINDCALLER_CLAW = 17894,
+ POINT_OUTRO_1 = 1,
+ POINT_OUTRO_2 = 2,
+ POINT_MOVE_AWAY = 1
+};
+
+Position const OutroPos[2] =
+{
+ { 290.53226f, -125.35236f, 29.697079f, 0.0f },
+ { 295.05692f, -123.32802f, 29.659490f, 0.0f }
+};
+
+// 17826 - Swamplord Musel'ek
+struct boss_swamplord_muselek : public BossAI
+{
+ boss_swamplord_muselek(Creature* creature) : BossAI(creature, DATA_SWAMPLORD_MUSELEK) { }
+
+ void JustEngagedWith(Unit* who) override
+ {
+ Talk(SAY_AGGRO);
+ BossAI::JustEngagedWith(who);
+ me->SetReactState(REACT_AGGRESSIVE);
+
+ events.ScheduleEvent(EVENT_SHOOT, 0s);
+ events.ScheduleEvent(EVENT_MULTI_SHOT, 20s, 30s);
+
+ events.ScheduleEvent(EVENT_KNOCK_AWAY, 35s, 40s);
+ events.ScheduleEvent(EVENT_BEAR_COMMAND, 10s);
+
+ events.ScheduleEvent(EVENT_COMBAT_SEQUENCE_1, 15s, 20s);
+ }
+
+ void AttackStart(Unit* who) override
+ {
+ ScriptedAI::AttackStartCaster(who, 30.0f);
+ }
+
+ void OnSpellCast(SpellInfo const* spell) override
+ {
+ if (spell->Id == SPELL_BEAR_COMMAND)
+ Talk(SAY_COMMAND);
+ }
+
+ void MovementInform(uint32 type, uint32 pointId) override
+ {
+ if (type != POINT_MOTION_TYPE)
+ return;
+
+ if (pointId == POINT_MOVE_AWAY)
+ events.ScheduleEvent(EVENT_COMBAT_SEQUENCE_3, 1s);
+ }
+
+ void KilledUnit(Unit* /*victim*/) override
+ {
+ Talk(SAY_SLAY);
+ }
+
+ void JustDied(Unit* /*killer*/) override
+ {
+ Talk(SAY_DEATH);
+ _JustDied();
+ }
+
+ void UpdateAI(uint32 diff) override
+ {
+ if (!UpdateVictim())
+ return;
+
+ events.Update(diff);
+
+ if (me->HasUnitState(UNIT_STATE_CASTING))
+ return;
+
+ while (uint32 eventId = events.ExecuteEvent())
+ {
+ switch (eventId)
+ {
+ case EVENT_SHOOT:
+ DoCastVictim(SPELL_SHOOT);
+ events.Repeat(2s, 4s);
+ break;
+ case EVENT_MULTI_SHOT:
+ DoCastVictim(SPELL_MULTI_SHOT);
+ events.Repeat(25s, 35s);
+ break;
+ case EVENT_KNOCK_AWAY:
+ DoCastVictim(SPELL_KNOCK_AWAY);
+ events.Repeat(30s, 40s);
+ break;
+ case EVENT_BEAR_COMMAND:
+ DoCastSelf(SPELL_BEAR_COMMAND);
+ events.Repeat(25s);
+ break;
+
+ // This part requires additional research
+ case EVENT_COMBAT_SEQUENCE_1:
+ DoCastSelf(SPELL_HUNTERS_MARK);
+
+ if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
+ DoCast(target, SPELL_FREEZING_TRAP);
+
+ me->SetReactState(REACT_PASSIVE);
+ events.ScheduleEvent(EVENT_COMBAT_SEQUENCE_2, 2s);
+ events.Repeat(25s, 50s);
+ break;
+ case EVENT_COMBAT_SEQUENCE_2:
+ DoCastSelf(SPELL_PACIFY_SELF);
+ DoCastSelf(SPELL_MOVE_AWAY_PRIMER);
+
+ // This is based only on one cast in sniff, need more info
+ if (roll_chance_i(50))
+ DoCastSelf(SPELL_DETERRENCE);
+ break;
+ case EVENT_COMBAT_SEQUENCE_3:
+ // NYI
+ DoCastSelf(SPELL_FACE_HIGHEST_THREAT);
+ me->RemoveAurasDueToSpell(SPELL_PACIFY_SELF);
+ me->SetReactState(REACT_AGGRESSIVE);
+
+ // On next update, otherwise it will not work
+ events.ScheduleEvent(EVENT_COMBAT_SEQUENCE_4, 1ms);
+ break;
+ case EVENT_COMBAT_SEQUENCE_4:
+ DoCastVictim(SPELL_AIMED_SHOT);
+ break;
+ default:
+ break;
+ }
+
+ if (me->HasUnitState(UNIT_STATE_CASTING))
+ return;
+ }
+
+ DoMeleeAttackIfReady();
+ }
+};
+
+// 17827 - Claw
+struct npc_claw : public ScriptedAI
+{
+ npc_claw(Creature* creature) : ScriptedAI(creature), _canPerformOutro(false), _chargeCounter(0), _currentChargeCount(0) { }
+
+ void Reset() override
+ {
+ _events.Reset();
+ _chargeCounter = 0;
+ _currentChargeCount = 0;
+ }
+
+ void JustEngagedWith(Unit* /*who*/) override
+ {
+ _events.ScheduleEvent(EVENT_ECHOING_ROAR, 20s, 25s);
+ _events.ScheduleEvent(EVENT_MAUL, 5s, 10s);
+ }
+
+ void SpellHit(WorldObject* /*caster*/, SpellInfo const* spellInfo) override
+ {
+ if (spellInfo->Id == SPELL_BEAR_COMMAND)
+ _events.ScheduleEvent(EVENT_COMMAND_RESPONSE, 0s);
+ }
+
+ bool OnGossipHello(Player* player) override
+ {
+ player->KilledMonsterCredit(NPC_WINDCALLER_CLAW);
+ return false;
+ }
+
+ void DamageTaken(Unit* /*attacker*/, uint32& damage, DamageEffectType /*damageType*/, SpellInfo const* /*spellInfo = nullptr*/) override
+ {
+ // This CAN occur even if Musel'ek is NOT yet dead
+ if (!_canPerformOutro && me->HealthBelowPctDamaged(20, damage))
+ {
+ _canPerformOutro = true;
+ me->SetFaction(FACTION_CENARION_EXP);
+ me->SetImmuneToAll(true);
+ EnterEvadeMode();
+ }
+ }
+
+ void JustReachedHome() override
+ {
+ if (_canPerformOutro)
+ _events.ScheduleEvent(EVENT_OUTRO_1, 0s);
+ ScriptedAI::JustReachedHome();
+ }
+
+ void MovementInform(uint32 type, uint32 pointId) override
+ {
+ if (type != POINT_MOTION_TYPE)
+ return;
+
+ switch (pointId)
+ {
+ case POINT_OUTRO_1:
+ _events.ScheduleEvent(EVENT_OUTRO_2, 0s);
+ break;
+ case POINT_OUTRO_2:
+ _events.ScheduleEvent(EVENT_OUTRO_3, 1s);
+ break;
+ }
+ }
+
+ void UpdateAI(uint32 diff) override
+ {
+ if (!UpdateVictim())
+ {
+ if (_canPerformOutro)
+ {
+ _events.Update(diff);
+
+ while (uint32 eventId = _events.ExecuteEvent())
+ {
+ switch (eventId)
+ {
+ case EVENT_OUTRO_1:
+ me->SetWalk(true);
+ me->GetMotionMaster()->MovePoint(POINT_OUTRO_1, OutroPos[0]);
+ me->UpdateEntry(NPC_WINDCALLER_CLAW);
+ /// !HACK: UpdateEntry here should be done without changing faction. Changing faction back
+ me->SetFaction(FACTION_CENARION_EXP);
+ /// !HACK: Removed after entry is updated. Changing back
+ me->SetImmuneToAll(true);
+ break;
+ case EVENT_OUTRO_2:
+ me->GetMotionMaster()->MovePoint(POINT_OUTRO_2, OutroPos[1]);
+ break;
+ case EVENT_OUTRO_3:
+ me->SetFacingTo(3.420845270156860351f);
+ me->SetStandState(UNIT_STAND_STATE_SIT);
+ break;
+ default:
+ break;
+ }
+ }
+ }
+
+ return;
+ }
+
+ _events.Update(diff);
+
+ if (me->HasUnitState(UNIT_STATE_CASTING))
+ return;
+
+ while (uint32 eventId = _events.ExecuteEvent())
+ {
+ switch (eventId)
+ {
+ case EVENT_ECHOING_ROAR:
+ DoCastSelf(SPELL_ECHOING_ROAR);
+ _events.Repeat(10s, 20s);
+ break;
+ case EVENT_MAUL:
+ DoCastVictim(SPELL_MAUL);
+ _events.Repeat(10s, 15s);
+ break;
+ case EVENT_COMMAND_RESPONSE:
+ DoCastSelf(SPELL_FRENZY);
+ // 0 seems to be valid value. He doesn't obey always, perhaps. Or something is more tricky than it seems
+ _chargeCounter = RAND(0, 1, 2, 3, 4);
+ _currentChargeCount = 0;
+ _events.ScheduleEvent(EVENT_FERAL_CHARGE, 2s, 5s);
+ break;
+ case EVENT_FERAL_CHARGE:
+ if (_currentChargeCount < _chargeCounter)
+ {
+ if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
+ DoCast(target, SPELL_FERAL_CHARGE);
+
+ ++_currentChargeCount;
+ _events.Repeat(2s, 5s);
+ }
+ break;
+ default:
+ break;
+ }
+
+ if (me->HasUnitState(UNIT_STATE_CASTING))
+ return;
+ }
+
+ DoMeleeAttackIfReady();
+ }
+
+private:
+ EventMap _events;
+ bool _canPerformOutro;
+ uint8 _chargeCounter;
+ uint8 _currentChargeCount;
+};
+
+// 31564 - Move Away Primer
+class spell_swamplord_muselek_move_away_primer : public SpellScript
+{
+ PrepareSpellScript(spell_swamplord_muselek_move_away_primer);
+
+ void HandleDummy(SpellEffIndex /*effIndex*/)
+ {
+ // This should be more tricky. More like random position but with min and max distance, not just random
+ Position pos = GetCaster()->GetRandomNearPosition(30.0f);
+ GetCaster()->GetMotionMaster()->MovePoint(POINT_MOVE_AWAY, pos);
+ }
+
+ void Register() override
+ {
+ OnEffectHit += SpellEffectFn(spell_swamplord_muselek_move_away_primer::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ }
+};
+
+void AddSC_boss_swamplord_muselek()
+{
+ RegisterTheUnderbogCreatureAI(boss_swamplord_muselek);
+ RegisterTheUnderbogCreatureAI(npc_claw);
+ RegisterSpellScript(spell_swamplord_muselek_move_away_primer);
+}
diff --git a/src/server/scripts/Outland/outland_script_loader.cpp b/src/server/scripts/Outland/outland_script_loader.cpp
index c5eec083978..e553333465f 100644
--- a/src/server/scripts/Outland/outland_script_loader.cpp
+++ b/src/server/scripts/Outland/outland_script_loader.cpp
@@ -80,6 +80,7 @@ void AddSC_boss_ahune();
void AddSC_instance_the_underbog();
void AddSC_boss_hungarfen();
void AddSC_boss_the_black_stalker();
+void AddSC_boss_swamplord_muselek();
// Gruul's Lair
void AddSC_boss_gruul();
@@ -204,6 +205,7 @@ void AddOutlandScripts()
AddSC_instance_the_underbog();
AddSC_boss_hungarfen();
AddSC_boss_the_black_stalker();
+ AddSC_boss_swamplord_muselek();
// Gruul's Lair
AddSC_boss_gruul();