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-rw-r--r--src/server/game/Entities/Player/Player.cpp7
-rw-r--r--src/server/game/Groups/Group.cpp8
-rw-r--r--src/server/game/Loot/Loot.cpp8
-rw-r--r--src/server/game/Loot/Loot.h1
4 files changed, 21 insertions, 3 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 6131c40aca0..5ec2a72d2ad 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -25751,6 +25751,13 @@ void Player::StoreLootItem(uint8 lootSlot, Loot* loot, AELootResult* aeResult/*
return;
}
+ // dont allow protected item to be looted by someone else
+ if (!item->rollWinnerGUID.IsEmpty() && item->rollWinnerGUID != GetGUID())
+ {
+ SendLootRelease(GetLootGUID());
+ return;
+ }
+
ItemPosCountVec dest;
InventoryResult msg = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, item->itemid, item->count);
if (msg == EQUIP_ERR_OK)
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp
index 184bd97e17d..7321244578c 100644
--- a/src/server/game/Groups/Group.cpp
+++ b/src/server/game/Groups/Group.cpp
@@ -1283,7 +1283,8 @@ void Group::CountTheRoll(Rolls::iterator rollI)
else
{
item->is_blocked = false;
- player->SendEquipError(msg, NULL, NULL, roll->itemid);
+ item->rollWinnerGUID = player->GetGUID();
+ player->SendEquipError(msg, nullptr, nullptr, roll->itemid);
}
}
}
@@ -1335,7 +1336,8 @@ void Group::CountTheRoll(Rolls::iterator rollI)
else
{
item->is_blocked = false;
- player->SendEquipError(msg, NULL, NULL, roll->itemid);
+ item->rollWinnerGUID = player->GetGUID();
+ player->SendEquipError(msg, nullptr, nullptr, roll->itemid);
}
}
else if (rollvote == DISENCHANT)
@@ -1360,7 +1362,7 @@ void Group::CountTheRoll(Rolls::iterator rollI)
for (uint32 i = 0; i < max_slot; ++i)
{
LootItem* lootItem = loot.LootItemInSlot(i, player);
- player->SendEquipError(msg, NULL, NULL, lootItem->itemid);
+ player->SendEquipError(msg, nullptr, nullptr, lootItem->itemid);
player->SendItemRetrievalMail(lootItem->itemid, lootItem->count);
}
}
diff --git a/src/server/game/Loot/Loot.cpp b/src/server/game/Loot/Loot.cpp
index 681f441ea84..e9a4e0c4757 100644
--- a/src/server/game/Loot/Loot.cpp
+++ b/src/server/game/Loot/Loot.cpp
@@ -55,6 +55,7 @@ LootItem::LootItem(LootStoreItem const& li)
is_blocked = 0;
is_underthreshold = 0;
is_counted = 0;
+ rollWinnerGUID = ObjectGuid::Empty;
canSave = true;
}
@@ -518,6 +519,13 @@ void Loot::BuildLootResponse(WorldPackets::Loot::LootResponse& packet, Player* v
// => item is lootable
slot_type = LOOT_SLOT_TYPE_ALLOW_LOOT;
}
+ else if (!items[i].rollWinnerGUID.IsEmpty())
+ {
+ if (items[i].rollWinnerGUID == viewer->GetGUID())
+ slot_type = LOOT_SLOT_TYPE_OWNER;
+ else
+ continue;
+ }
else
// item shall not be displayed.
continue;
diff --git a/src/server/game/Loot/Loot.h b/src/server/game/Loot/Loot.h
index a2c30e42a0c..f9da5537806 100644
--- a/src/server/game/Loot/Loot.h
+++ b/src/server/game/Loot/Loot.h
@@ -140,6 +140,7 @@ struct TC_GAME_API LootItem
uint8 context;
ConditionContainer conditions; // additional loot condition
GuidSet allowedGUIDs;
+ ObjectGuid rollWinnerGUID; // Stores the guid of person who won loot, if his bags are full only he can see the item in loot list!
uint8 count : 8;
bool is_looted : 1;
bool is_blocked : 1;