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-rw-r--r--src/game/Spell.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index 3e25d6a91f7..3d439558418 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -4499,13 +4499,11 @@ SpellCastResult Spell::CheckCast(bool strict)
return SPELL_FAILED_MOVING;
}
- Unit *target;
+ Unit *target = m_targets.getUnitTarget();
// In pure self-cast spells, the client won't send any unit target
- if (m_targets.getTargetMask() == TARGET_FLAG_SELF || m_targets.getTargetMask() & TARGET_FLAG_CASTER) // TARGET_FLAG_SELF == 0, remember!
+ if (target && (m_targets.getTargetMask() == TARGET_FLAG_SELF || m_targets.getTargetMask() & TARGET_FLAG_CASTER)) // TARGET_FLAG_SELF == 0, remember!
target = m_caster;
- else
- target = m_targets.getUnitTarget();
if (target)
{